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Thread Statistics | Show CCP posts - 15 post(s) |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.07.25 15:12:00 -
[511]
Originally by: Astria Tiphareth Yes it's a joke. However, since nano's were a bad joke, I think it's time to find some new material.
Ok. But I reserve the right to whine, since I am blaster specced.
Originally by: Astria Tiphareth True, but how about instead of complaining that they're fixing a game-wide problem, focus on the specific issues those fixes cause and how to address them. Of course blaster boats should remain viable. How about doing something constructive and suggesting how, because if you can't be bothered to do that, leave it to CCP because they clearly at least are prepared to think about EVE and its issues.
Allow MWD boats (those with bonuses which allay the cap reduction for instance) to be exempt from the scrambler effect. Since these ships only use their speed to get close, their speed is brief and purposeful, as opposed to being a new means of tanking. -
DesuSigs |

AntarisIX
Amarr Thundercats RAZOR Alliance
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Posted - 2008.07.25 15:13:00 -
[512]
this is rediculous, ur not only breaking the game but ruining people investments in snake's, poly's, faction mwd's...
btw can we hav refunds on the subscribion fee's?!
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Cpt Cosmic
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Posted - 2008.07.25 15:13:00 -
[513]
you already have web to slow down mwding targets, why another one unbalanced that can stop you from warp too -.- how about missiles with build in AoE cap neuting or Target Painter with build in Doomsday Device 
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Kalius Prime
Mining Bytes Inc.
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Posted - 2008.07.25 15:13:00 -
[514]
Originally by: KayO
Originally by: Ikvar DO NOT RUIN BLASTER SHIPS!
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Che Biko
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Posted - 2008.07.25 15:13:00 -
[515]
It sounds good to me. I missed the Minmatar in there though, thought they have to be considered when you do this, they are the 'speed-faction', after all. -ChT
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Dzajic
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Posted - 2008.07.25 15:14:00 -
[516]
Rebalancing ship base speeds. Good idea CCP. Increasing stacking penalties for ODs and polycarbons, THE needed thing. Good. Nerfing Snakes... 56% was too much, but the nerf might be to hard. Capping all MWDs to 500%. OKish. MWD reactivation time. Also THE thing. Excellent.
Not actually boosting ABs... bad call. Web changes, MWD scramb interaction... Horrible, horrible horrible :(
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Aarin Wrath
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Posted - 2008.07.25 15:15:00 -
[517]
On paper these changes sound great! Have to see on SISI if this is the case.
Oh and to all the "TEH WRLD IS TEH ENDING I QUIT" trolls... please calm down. Everyone said FW would be a failure, and they were wrong. So maybe try to reserve judgement.
IHMO: It wont affect Blasterboats since inertia will carry them the last 2-5km. (its only the short range scrammers that turn off MWD)
This is not pro-blob. This is pro-get out of a battle free card, and pro-no more invulnerable nano ships. (yes there are counters to nanos, I know. BUt they are all other nanos ... just like the dev said)
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ApaKaka
Lone Starr Corporation
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Posted - 2008.07.25 15:15:00 -
[518]
Originally by: Shadowsword
Originally by: Lorna Loot
Originally by: Shadowsword
Originally by: Lorna Loot
Originally by: Astria Tiphareth Guerilla warfare isn't about small gang facing down big blob. Read up on what it is.
Lol are you stupid? That is exactly what guerilla warfare is.
You are stupid. Guerilla warfare is about hitting where the enemy isn't in strength. It's NOT a frontal charge against overwhelming numbers.
Originally by: http://en.wikipedia.org/wiki/Guerrilla_warfare
Guerrilla warfare is the unconventional warfare and combat with which a small group of combatants use mobile tactics (ambushes, raids, etc.) to combat a larger and less mobile formal army. The guerrilla army uses ambush (draw enemy forces to terrain unsuited to them) and mobility (advantage and surprise) in attacking vulnerable targets in enemy territory.
Nanos v RR BS blob are pretty useless without massive ECM support.
STRATEGIC mobility, not tactical one.
A guerilleros, oh ignorant one, strike unprotected targets and run away before the army come. He doesn't engage the army in a frontal assault and expect to win by magically being able to run faster than bullets.
Technically, neither does nanos. What nanos do is use the guerilla tactic of constantly moving to protected areas (out of range), waiting for the other side to mess up. A nano fleet can't touch a RR fleet, but if the RR fleets "cavalry" - the tacklers make the mistake of trying to engage the nano gang, they will find themselves outmaneuvered and destroyed - before the army comes.
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Pharos Dei
Amarr Cruoris Seraphim
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Posted - 2008.07.25 15:15:00 -
[519]
Well being both a nano user and a heavy slowmobile one, i have mixed feelings about the nano nerf....
for one i appreciate it not seeing hacs going 5km/s, lets face it it was OP...
on the other hand we will be seeing even more blobs of 50vs1 + ECM ***gotry + Cyno drops (we all know 10vs1 is unfair, the 10 should definitely have capital support too...), which indeed saddens me.
Though nano needed nerfing, and im a nano user whos been advocating it for a long time, so does blobfare, ecm and capital ships...
And frankly im terrified on what is going to happen to pvp in eve now, weve already seen a steep increase in blobbing, falconing, ecm-droning and not to mention 2 carrier drops vs a single battlecruiser.
Nerf nano, but fix those issues simultaneously too please, otherwise eves combat will descent into mass over brains even more
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Siona Windweaver
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Posted - 2008.07.25 15:22:00 -
[520]
Edited by: Siona Windweaver on 25/07/2008 15:22:35 I really REALLY hope these nano***s quit the game after this patch. I REALLY hope they do.
If they do, that means; less blobs, less lag, less forum who*ing.
You guys can send your stuff to this character, thanks for playing!
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Dungar Loghoth
Caldari The Illuminati. Pandemic Legion
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Posted - 2008.07.25 15:22:00 -
[521]
Edited by: Dungar Loghoth on 25/07/2008 15:23:53
Originally by: Haniblecter Teg FINALLY, NERF THOSE LUDICROUS IDIOTS INTO THE GROUND!
All hail a new time of variety!
This is the kind of person that wants nanos nerfed; smart, cunning, adaptable, always on gaurd:
2008.07.21 21:02:00
Victim: Haniblecter Teg Corp: F.R.E.E. Explorer Alliance: NONE Faction: NONE Destroyed: Gallente Shuttle System: Sivala Security: 0.6 Damage Taken: 554
Involved parties:
Name: Lorde Falcao (laid the final blow) Security: 0.4 Corp: The Illuminati. Alliance: Pandemic Legion Faction: NONE Ship: Nemesis Weapon: Caldari Navy Cataclysm Cruise Missile Damage Done: 554
Dropped items:
Gallente Carrier (Cargo)
---
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dichroic
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Posted - 2008.07.25 15:23:00 -
[522]
Originally by: Daelin Blackleaf A note on the complaints about blobbing:
With CCP looking to shift 0.0 warfare towards an FWlike multiple objective affair
didnt i see a fw km with like a 100 man t1 cruier gang or somthing? thats still pretty blob to me |

walterwheasle
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Posted - 2008.07.25 15:23:00 -
[523]
Originally by: Siona Windweaver Edited by: Siona Windweaver on 25/07/2008 15:22:35 I really REALLY hope these nano***s quit the game after this patch. I REALLY hope they do.
If they do, that means; less blobs, less lag, less forum who*ing.
You guys can send your stuff to this character, thanks for playing!
Lol u tool it would mean every one blobs
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Sakura Nihil
Stimulus
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Posted - 2008.07.25 15:24:00 -
[524]
Originally by: Mitsuni Abashadoni
Originally by: CCP Nozh
[*snippeth*]
Death to small roaming gangs
- Small roaming gangs existed long before polycarbon engine housings and snake sets. Sure we're reducing the maximum speed achievable but you'll still be able to go a lot faster than a standard MWD fit with various speed mods.
Yes, they did. Then came the massive blobbing in 0.0, and people changed their tactics. You used to be able to roam around in small gangs with conventional setups (tanking), but these days, you can't. Hit one target, and voila, you're camped in for 5 hours with a blob hanging around. Speed gets you out of these situations.
And saying that you're only reducing the maximum speed is fine, but you're still giving any ship carrying a 7.5km scrambler the opportunity of ruining that speed, and there's no counter to that (except staying out of range). And ceptors will be made quicker; let's see how this pans out on Sisi, but seems to me that you'll have quite a few ceptors who's only role will be to be quick, and to disable people's mwds. And then there's the Arazu, which will have a quite large "Zoot zoot, there goes your MWD" -zone. Add up this, and you don't really NEED 90% web anymore, so saying "Well, look, we made webifiers less effective" doesn't really help.
Reduce speed across the board, fine. Giving people a "ops, you have no MWD"-button, not fine. There are allready other mechanisms in place that will achieve that without the added benefit of a scrambler aswell.
If you think this will be of any positive change for the small gangs, you really haven't done much 0.0 small gang roaming in the last year. If you want 0.0 fleet battles that are laggy at best, and unplayable at worst, then fine, that's ok, but at least have the decency of saying so.
Rant off.
I will have your babies.
Btw, CCP, selling my services as a small gang warfare consultant. You guys obviously haven't spent time in the trenches lately .
Click me! You know you want to... |

Murina
The Scope
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Posted - 2008.07.25 15:24:00 -
[525]
Originally by: Astria Tiphareth
Originally by: lebrata Why is somebody like you who obviously does not pvp so passionate about this nerf wny do you care as it obviously does not effect whatever it is you do in eve?.
Hahahahahah. Oh that made my day. Learn to read. What part of being in the faction militia of the Amarr are you have trouble with? I PvP regularly, including against nano-ships. I do have some vague clue, thank you. Post with your main.
My main is banned at the moment and if i offended you i apologise as i do not know how the factional thing 2works, do you not get killmails or have you never been in or fought ppl with a KB cos with 14 kills and 8 losses in your entire eve career it seems that you should hardly care about pvp?.
Like i said i mean no offence i just find it interesting that a lot of the pro nano nerf ppl are hardly what i would consider active pvpers?.
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Polly Prissypantz
Dingleberry Appreciation Society
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Posted - 2008.07.25 15:24:00 -
[526]
Being a nano-ho myself... I'd just like to say... BRING ON THESE CHANGES. Might actually introduce a bit of variety to PvP (or it might not /shrug).
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Stalina
Gallente Deep Space Exploration Squad
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Posted - 2008.07.25 15:24:00 -
[527]
Originally by: Siona Windweaver Edited by: Siona Windweaver on 25/07/2008 15:22:35 I really REALLY hope these nano***s quit the game after this patch. I REALLY hope they do.
If they do, that means; less blobs, less lag, less forum who*ing.
You guys can send your stuff to this character, thanks for playing!
Quoting the clueless / ironic.
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Siona Windweaver
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Posted - 2008.07.25 15:25:00 -
[528]
Originally by: walterwheasle
Lol u tool it would mean every one blobs
Why do you care? Just send your stuff to me, as you cant seem to ADAPT and continue playing :P
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2008.07.25 15:25:00 -
[529]
Originally by: Skrypt Solid work. Sounds like it needs a little more refining, but is on the right path.
I particularly like the notion that Afterburners will become a viable alternative to MWDs.
P.S. - Hey SuperTwinkey! Guess this means you won't be bringing nanogangs to cap fights anymore. 
Such very sweet tears....
I find it funny how i have to agree with someone from requiem, which usually does not happen.
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Hul'ka
Minmatar MicroFunks
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Posted - 2008.07.25 15:25:00 -
[530]
Originally by: agent apple
Originally by: CCP Nozh - Small roaming gangs existed long before polycarbon engine housings and snake sets.
Yes and back in the day
Alliances actually shot at each other instead of super napped and called in each other whenever a 50man gang comes with 20jumps.
300 Man gangs were not common
Jump bridges and portals didn't give defenders the ease of boxing you in.
Capital ships weren't protected by 'small gang objective' cyno jammers meaning they could sit on gates.
Seriosuly was 2005 the last time you played on TQ?
WFT and signed --------- I want to phew phew
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.25 15:26:00 -
[531]
So basically with this we get following:
Nano Nerf
Small Gang Nerf
Blob Buff
Arazu/Lachesis buff
Blasterboat nerf (we really needed one )
EVE Online: Dumbing shit down to f1-f8 since '07.
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Dungar Loghoth
Caldari The Illuminati. Pandemic Legion
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Posted - 2008.07.25 15:26:00 -
[532]
As a mission runner who has never going into 0.0 or used a micro warp drive, ---
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.07.25 15:26:00 -
[533]
Originally by: Lorna Loot Where have I stated its wise to go full frontal with a nano gang? In fact if you can read I also stated that a nano gang isn't that effective in today's RR BS blobs. The idea is to attack when you have the advantage then run away. Whether to attack or not is up to you, if you feel your gang has the advantage try it.
Now, reading what I have typed where can you see me saying go face a fleet of BS with nanos? Well?
You're reasoning in terms of hitting the blob and running away. That's a frontal assault. That's not what a guerrilla force is supposed to do. What it's supposed to do is going around the blob and hitting isolated targets. There's not going to be a blob in every constellation. ------------------------------------------
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rgreat
Gallente OEG Red Alliance
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Posted - 2008.07.25 15:27:00 -
[534]
Edited by: rgreat on 25/07/2008 15:28:00 Fun point i thought of:
Carebears and loosers will stil die 'en masse', even if total nano nerf is applied.
I think these changes will mostly affect alliance warfare. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |

burek
Mercenary Forces
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Posted - 2008.07.25 15:27:00 -
[535]
Originally by: CCP Nozh
Death to small roaming gangs
- Small roaming gangs existed long before polycarbon engine housings and snake sets. Sure we're reducing the maximum speed achievable but you'll still be able to go a lot faster than a standard MWD fit with various speed mods.
Are you purposely trying ignoring what your own game is today? That is such a bias half-truth. Sure, they existed before capitals and capital blobs and bubbles with capital blobs and titans and shit...
----
On a separate point, a game in which things take considerable time to achieve, moving goalposts so drastically as proposed is unacceptable. |

Lorna Loot
Caldari Nox Eternus
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Posted - 2008.07.25 15:27:00 -
[536]
Originally by: Siona Windweaver Edited by: Siona Windweaver on 25/07/2008 15:22:35 I really REALLY hope these nano***s quit the game after this patch. I REALLY hope they do.
If they do, that means; less blobs, less lag, less forum who*ing.
You guys can send your stuff to this character, thanks for playing!
You are an idiot. Nano's are the counter to the blob not the blob itself. When you get lagged to hell by a blob of RR BS, desynced, log back in a clone bay and quit you can send your stuff to this character.
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walterwheasle
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Posted - 2008.07.25 15:27:00 -
[537]
Originally by: Siona Windweaver
Originally by: walterwheasle
Lol u tool it would mean every one blobs
Why do you care? Just send your stuff to me, as you cant seem to ADAPT and continue playing :P
Why would u need them seems all you char does is post in forums :D
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Asterisk Grat
Best Path Inc. Ethereal Dawn
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Posted - 2008.07.25 15:27:00 -
[538]
- MWD balance between ship types is welcome. Makes it more logical.
- Warp scramble disable MWD Warp Disruptor mostly used in PVP 20-24km range. Warp scramble will only be used by fast ships. You're basically creating 1 ship type specific feature that will be put on interceptors, to give it an effect of 2 large energy neutralizers on a BS or of a Curse/Pilgrim to kill nano ships main advantage. I'm not yet sure if it's a cool feature or not, i guess testing will show, maybe it's a cool feature. But then you render webs useless, something used by all ship types.
- Nano is part of the game and Nano you'll never catch me is a problem This why we see proposed changed. As long as this change doesn't hurt an average 2500-3000 speeds average Joe gets with simple tech II models.
- Do not kill the webs Average nano ship can almost always run back to the gate even if it's double webbed by a rapier or huginn, because there is locking time and a lot of inertia. If you have to nerf webs, reduce the time it takes for webs to slow down a nano ship. Else you'll make another invulnerable group of nano ships that can't be caught at a gate. Warp scramble won't help, since mwd is activated, ship is chasing to the gate and webs are too weak.
Quote: Currently when youÆre webbed itÆs pretty much game over unless youÆre doing more DPS or have a better tank. The 90% speed reduction makes combat too static and predictable when webifiers have been applied. To address this, webifiers in our proposed changes have been reduced in effectiveness down to between -50% and -60%.
I think the above statement can only be related to empire noobs and is probably a result of empire whining noobs. Who in CCP would think such thing???
Webs are part of PVP. What about statements such as -"Currently if you're energy neutralized it's game over because you can't mwd out or rep yourself?" -"Currently when you're warp disrupted by a bigger and faster nano ship it's game over for you, so we reduce speeds of ships with warp disruptors by 50%" -"Currently when you're targeted by a lot of sniper battleships, you're likely to instapop and it's game over for you - so we reduce your signature by 40% for each BS targeting you and increase your velocity by 500%?" -"Currently if you're a new player and you undock, and go to 0.0 it's game over for you - so we fit a DDD on your rookie ships"
Do not screw it for everyone else. I do not get webbed very often. Web effectiveness will mostly benefit those getting caught in low sec by pirates chasing back to the gate and don't want to engage. For PVP folks, you can ECM jam the opponent, Energy neutralize, and web him yourself and if you trying to escape, just MWD out of web range. If you're attacked by more than one person, you're more likely be dead anyway. There is a lot of things that can make it "Game over" for you in EVE, this is eve, adapt and learn to engage ships you feel confident about winning or 50/50% for for fun.
CCP, need to think about all kinds of engagements, small scale, solo and large scale and the effects this will have on pvp. Catching nano ships has never been easy, even with rapier and huginns, nano are still faster, if they see one of a minmatar recon, they will run, and they have time before being locked and their inertia speed. IN large engagements this is the reason minmatar recons are primary.
The problem here, by nerfing all tech II speed related modules (overdrives, nanofibers) you are making an average nano ships slower too, and people who have used implants will still be faster than everyone else. 90% of people playing eve probably use regular tech II fit, no faction no implants.
I do welcome the some of the changes though, and the more i keep thinking about interceptors disabling nano ships mwd the more i kind of like it, but don't quote me on this yet.

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Haniblecter Teg
F.R.E.E. Explorer
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Posted - 2008.07.25 15:28:00 -
[539]
Originally by: Dungar Loghoth Edited by: Dungar Loghoth on 25/07/2008 15:23:53
Originally by: Haniblecter Teg FINALLY, NERF THOSE LUDICROUS IDIOTS INTO THE GROUND!
All hail a new time of variety!
This is the kind of person that wants nanos nerfed; smart, cunning, adaptable, always on gaurd:
2008.07.21 21:02:00
Victim: Haniblecter Teg Corp: F.R.E.E. Explorer Alliance: NONE Faction: NONE Destroyed: Gallente Shuttle System: Sivala Security: 0.6 Damage Taken: 554
Involved parties:
Name: Lorde Falcao (laid the final blow) Security: 0.4 Corp: The Illuminati. Alliance: Pandemic Legion Faction: NONE Ship: Nemesis Weapon: Caldari Navy Cataclysm Cruise Missile Damage Done: 554
Dropped items:
Gallente Carrier (Cargo)
http://www.battleclinic.com/eve_online/pk/view/player-Haniblecter+Teg-kills.html
6:1 ratio *****, and I havent posted on that site in years. ----------------- Friends Forever |

Sakura Nihil
Stimulus
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Posted - 2008.07.25 15:28:00 -
[540]
Originally by: agent apple
Originally by: CCP Nozh - Small roaming gangs existed long before polycarbon engine housings and snake sets.
Yes and back in the day
Alliances actually shot at each other instead of super napped and called in each other whenever a 50man gang comes with 20jumps.
300 Man gangs were not common
Jump bridges and portals didn't give defenders the ease of boxing you in.
Capital ships weren't protected by 'small gang objective' cyno jammers meaning they could sit on gates.
Seriosuly was 2005 the last time you played on TQ?
*gives you a thumbsup*
This man has done his homework.
Btw, CCP, you've never had the joy of running a 10 man nanogang into a group of 15 BSes and 15 more support that then proceed to hotdrop you, have you?
Click me! You know you want to... |
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