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Thread Statistics | Show CCP posts - 15 post(s) |

Kasheem Cetanes
coracao ardente Triumvirate.
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Posted - 2008.07.25 16:48:00 -
[811]
Originally by: CCP Dionysus
Originally by: Matrixcvd
SO did that 4km/s vaga not really have T2 lows but Republic fleet ODs? come on now tell us the truth, T2 polys with there 7& bonus... You can tell us you got that number right off EFT wiht all the best implants and fittings, barely broke 4km/s, and btw breaking 4km/s doesnt mean 4028m/s either.
Vagabond: High: nothing Med: 10mn microwarpdrive Low: Overdrive Injector System II x2
Rigs: Auxilliary thrusters II x2
Implants. full snake set.
No special named modules etc.
Are you trolling? I mean not to sound like a jerk, but are you serious? Really? Don't Worry! you only need to spend a Billion ISK, inorder to make your vaga go... 4k... you're awful.
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kublai
Caldari Art of War
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Posted - 2008.07.25 16:50:00 -
[812]
Haven't sifted through all the posts yet, just wanted to congratulate CCP on using their heads on this dev blog.
Some of your features are very nice, I love that you don't try to nerf my crow...too hard.
But that you seem honestly open to suggestions is good in my mind.
The two things I personally want to point out are these:
1. Warp scramblers
You just made one HELL of a buff to gallente recons (which is fine by me, I began training gall cruiser V last week and I already have recon V, more imba kublai!)
2. Snake set changes
why do you hate my wallet and my lg-snake clone *sniff* I think the penalty here is a little too harsh, these are VERY expensive clones and speaking as a guy who can not only track todays nano ships with his heavy pulse laser II but has recon V and quite a few rapiers in his hangar, they are a risk to equip, that the HG one can cause problems I get, but the LG one is balanced fine as it is, i'd rather see you make snakes useless to a ship such as the ishtar/zealot than nerf the snakes themselves, perhaps nerfing the HG one a little not too much but, take some of the edge off and balance the ships so that investing in snakes for an ishtar/zealot becomes a poor investment.
Anyways, hope you're honest about wanting to listen to the player base on this, your ideas are in the right direction, but it's not the solution, I feel the solution is near with some tweaking though.
A-War Recruiting |

Asero
Lilium Venture Initiative
|
Posted - 2008.07.25 16:50:00 -
[813]
Edited by: Asero on 25/07/2008 16:51:42
Originally by: CCP Dionysus
Originally by: Asero [Ares, Speed] Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Damage Control II
1MN MicroWarpdrive II Warp Scrambler II Stasis Webifier II
125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S Rocket Launcher II, Caldari Navy Gremlin Rocket
Auxiliary Thrusters I Auxiliary Thrusters I
ok, now that my vaga goes 3.4k what does the tackler on my vaga go at?
note: this is not a t2 crow, this is an ares, which are more common as cheap tacklers
hitting 5k
alright the base speed on that was about 7km originally, now its at 5km, so nothing crazy then.
now,
[Crow, Gistii B speedcrow] Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II
Gistii B-Type 1MN MicroWarpdrive Warp Disruptor II Sensor Booster II, Targeting Range
'Arbalest' Standard Missile Launcher, Sabretooth Light Missile 'Arbalest' Standard Missile Launcher, Sabretooth Light Missile 'Arbalest' Standard Missile Launcher, Sabretooth Light Missile [empty high slot]
Polycarbon Engine Housing I Polycarbon Engine Housing I
can you tell me what said setup will go at, assume LG and HG snakes?
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Aenis Veros
Caldari Alphaflight
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Posted - 2008.07.25 16:50:00 -
[814]
I wonder what would happen if they introduced an 'idea'-BLOG with a list of "ideas" that would:
1. Make so cruise missiles went at max 40km away from the ship and had the flight-time of torpedoes. 2. Removed 2 midslots from the Raven. 3. Made so missions in high-sec didn't drop any loot, and wrecks couldn't be salvaged. 4. Made so missions in high-sec gave 1/4:th of their current ISK-payouts. 5. Made so insurance on caldari ships was no longer possible. 6. Increased the mineral-cost on t2 heavy missile launchers. 7. Made SPR2's cost 10mil each (again by manipulating the BP-values). 8. Removed sentry guns from low-sec gates, and made so anyone could warp into anyone's mission anytime. 9. Made so that the falcon only could jam other caldari ships.
And in this devblog they said: "5 of us were sitting and discussing the carebear-problem, and these are some ideas we will introduce to Sisi on monday".
You think that any "Well look at it on Sisi before you make a judgment"-remarks would work against that onslaught of whines? Especially if some dev said "Well, I have a high-grade crystal set on this raven and it still tanks quite nicely".
Really, CCP. Get a hold of yourself and shake until whatever screw is lose falls out so you then can proceed to re-attach it properly.
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GO MaZ
The Illuminati. Pandemic Legion
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Posted - 2008.07.25 16:50:00 -
[815]
Originally by: Ephemeron I speak from a point of view of experienced fighter, specializing in battleships, small scale pvp fights. There are a few points I want to say
1. Nerfing in general is a bad thing. If you feel that there is no other way to fix an important game problem, try to find a solution that involves as little nerfing as possible. I think the currently proposed changes are excessive.
2. EVE works as it is now. You can't deny that EVE is a successful game and that it is not failing because of nanoships. Therefore, it should be in our interest to try be careful with the game design changes and avoid redesigning big parts of the game. The game design currently proposed by Nozh involves too many changes. Why not just make another space game - different game mechanics and all? There are still lots of people who want to play EVE as it is now.
Ok, now to the real issues.
Nozh sets up his arguement based on all the possible speed increasing methods availale in game. All those best modules and implants happen to be rare items. They are officer loot, top complex loot, multibillion isk implants.
Now that we have that fact in mind, lets consider game balance as a whole. From point of view of perfectly balanced PvP system, rare loot has no place in it. Good balance relies on standardized modules, easily accessible modules. That way, the power and performance of ones ships becomes a matter of choosing the right module combination and using the right tactic. It shouldn't be influenced by ability to afford some modules that are clearly better than all other variants.
Simply put, we can't have good balanced system if we allow rare modules to exist. We need to choose, either we have these rare modules, and allow small percentage of people to have unbalanced performance in combat. Or we make all the best modules easily affordable, so everyone has a choice in their setups, and everyone is equal in their ability to fit ships.
What we absolutely should not do, is to take rare and expensive modules as proof of broken balance, and then nerf all the related modules across the board. Alternatively, you can choose to nerf a combination of rare modules, but not a combination of common modules, based on the initial example that consists of purely rare modules.
Lastly, for game balance changes related to speed, we need more solid evidence to base our solutions on. It is not sufficient to give an example of a ship that combines all the rare modules and implants. We need actual statistics, we want analysis of ship kills and losses with respect to the type of modules they are using. We need to make analysis of isk gained and destroyed. It is the minimum that should be done to seriously consider such massive sweeping game changes.
My nerdrage was getting to me a little after a couple of uninformed dev posts but this is what I wanted to say, spot on.
If there's one post CCP devs need to read in this thread and then have a think a little over the proposed changes, it's this one.
---
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Cota Senn
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Posted - 2008.07.25 16:50:00 -
[816]
OH MY. Day this happens is day I disable accounts.
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Dungar Loghoth
Caldari The Illuminati. Pandemic Legion
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Posted - 2008.07.25 16:51:00 -
[817]
Originally by: facialimpediment You know, after all this discussion about speed in the CCP meeting, what about just axing snakes? Sure seems more prudent to me to screw over 1% of all HAC/inty users rather than screwing over 50% of all HAC/inty users.
This would be fine with me even if they took my snakes and left me with nothing. I'll take a hit for the team if CCP doesn't **** over EVERYONE with these insane nerfs. ---
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Popperr
GoonFleet GoonSwarm
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Posted - 2008.07.25 16:51:00 -
[818]
So with these changes it seems like any battleship with cruise missiles, light drones and a heavy neut cant be tackled by less than three ships. What exactly do you think guerilla warfare is? Shooting Cyno jammers?
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Hertford
Ars ex Discordia GoonSwarm
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Posted - 2008.07.25 16:51:00 -
[819]
This reminds me of Zulupark and the Raptor changes. Yes, something needed to be done. No, this is not how to do it. Take it one step at a time, instead of using a sledgehammer. |

Apsa1ar
Ars ex Discordia GoonSwarm
|
Posted - 2008.07.25 16:51:00 -
[820]
Originally by: Kasheem Cetanes
Are you trolling? I mean not to sound like a jerk, but are you serious? Really? Don't Worry! you only need to spend a Billion ISK, inorder to make your vaga go... 4k... you're awful.
WTB: full snake set and 2 T2 auxiliary thruster rigs for 1B
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Haniblecter Teg
F.R.E.E. Explorer
|
Posted - 2008.07.25 16:51:00 -
[821]
Originally by: Zhula Guixgrixks Edited by: Zhula Guixgrixks on 25/07/2008 16:49:13 "Addiction", from wikipedia:
"In medical terminology, addiction is a state in which the body relies on a substance for normal functioning and develops physical dependence. When this substance is suddenly removed, it will cause withdrawal, a characteristic set of signs and symptoms"
Best comment so far:
Gneeznow:
"I like this change simply because it has all the illuminati all crying their eyes out on the first page, I'll stilll be able to rock on in my arbitrator so whateva"
I know, Im tickled pink wiht all this Illuminati. hate. ----------------- Friends Forever |

xGRIMERx
Minmatar The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2008.07.25 16:51:00 -
[822]
Edited by: xGRIMERx on 25/07/2008 16:52:07
Originally by: Sakura Nihil You know, we've been talking pretty much about inties and Vagas this whole time.
What about other nanocruisers? Curses, Zealots, Ishtars, Sacrileges, the works - how hard is this going to smack them?
I would find it pretty ironic if the people complaining about fighting only Vagas, Rapiers, Ishtars, and Zealots all the time only start to see Vagas.
Zealot and Sacrilege get boosted actually No more nano on ishtar for me... if that patchs comes live
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CCP Dionysus

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Posted - 2008.07.25 16:51:00 -
[823]
Originally by: Larkonis Trassler I've gone over it again. This is all pretty rage inducing.
Two things which combined I have major issues with:
Reactivation delay on MWDs
The reactivation delay only comes into effect when the module turns off - ie, the modules will continue and cycle until you turn it off, run out of cap, or are scrambled.
Quote:
Warp scrams disabling MWD while maintaining their 'points' Overpowered. You are effectively combining a 90% webber with a warp disruptor. No no no no.
Might need to be looked at - I'm sure Nozh will appreciate the feedback next week.
Quote:
My suggestions:
Keep webs at current strength, reduce range slightly and allow scripts to be loaded
Double range for 50% strength still gives non nano'd ships a chance to close the gap for a split second with a bit of overload magic before switching scripts
Scripting webbers/warp disruptors might be cool.
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reivol
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Posted - 2008.07.25 16:51:00 -
[824]
That's the best dev blog since a very long time.
Thanks Nozh...
I see great ideas behind this and can't wait to see the changes on sisi.
For all of you whinning about this big nerf bat plesae note that : - today, speed tanking = no damage wether armor or shield tanking = reduced damage - today, speed = 99% chance of fleeing away a combat without countermesure.
The changes will only equilibrate this by making speed tank a real tank, i.e. reducing damage taken and by having a lot more uncertainty in the final ending of a fight...
These changes are most welcomed because they only can maintain the diversity of ships and fitting and fight in Eve Online which makes the fun in it... I don't think any of you want to have only nano gangs in PVP which is curently the way we were walking on ...
SO everyone, please rejoice and thank CCP for this great and bold change and let's hope the nerf bat will swing as much harder as it has pre-emptively on the Black Ops (and let's hope these latter to be quickly unerfed a little bit too :p)
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Soyemia
Minmatar Art of War
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Posted - 2008.07.25 16:51:00 -
[825]
Originally by: CCP Dionysus
Originally by: Asero [Ares, Speed] Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Damage Control II
1MN MicroWarpdrive II Warp Scrambler II Stasis Webifier II
125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S Rocket Launcher II, Caldari Navy Gremlin Rocket
Auxiliary Thrusters I Auxiliary Thrusters I
ok, now that my vaga goes 3.4k what does the tackler on my vaga go at?
note: this is not a t2 crow, this is an ares, which are more common as cheap tacklers
hitting 5k
So 3,4km/s going vaga will get ass****d   Official BoB fanboy. Called Stabemia. Corp hopper. |

Lisa lopez
|
Posted - 2008.07.25 16:52:00 -
[826]
Sorry but i would be seriously ****ed off if these nerfs come into operation regarding snakes. How can u expect a pilot who invests in a full set of snakes only for them to be seriously nerfed to be happy with this? Its not as if u can take them off to sell! Ok, its understandable to nerf other modules as u can then have a say if u want to fit them or not but implants are different.
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Artemis Rose
Eleckrostatik
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Posted - 2008.07.25 16:52:00 -
[827]
I don't mind the speed changes, though I disagree in thinking its a problem, I can see why they need to be balanced. Overall, some decent changes in general.
However, the short range scramblers turning off MWDs is pure bull. Don't break MWDs to make afterburners "competitive". This change alone cripples all uses of speed in the game. __________________________________________________
Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine. WTB Purple Nerf Bat. |

Yaay
Game-Over The Requiem
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Posted - 2008.07.25 16:52:00 -
[828]
I do see 2 problems with the proposed changes, even if I am a fan of the overall nerf.
Snake implants have no need to be nerfed after all the other changes. MWD/Overdrive/Mass are all being decreased or altogether removed, and that alone should bring speed down to reasonable levels. Keep the snakes as they are to add a variety if people really wish to do the risk/reward concept, b/c they alone, will not unbalance speed the way it was before where not needing implants still gave insain speeds.
Afterburners are really getting no love. The only difference post patch would be that you'd need 2 mids dedicated to an AB and MWD to make them worthwhile. So keeping with the current proposed changes, I'll provide a more useful solution w/n the current bounds. All Galante MWD bonus ships should change to a Web resistance bonus. IE 5% per level resistance to webifier effects. It gives these ships the ability to more appropriately speed tank at close range, since armor tanking with no grid/cap is near impossible. With Dual 50% webs on a blaster ship with 25% redux in web effectiveness, it only reduces their speed by 37.5%.
Assault frigates, the other ship seeming lost in this problem could change their current resist bonus (which should just be static anyways) to a 10% per level web resist bonus. This makes these ships far more defensively viable in combat, while still fearing neuts, smartbombs, rapiers/huggins, close range cruiser setups, range interceptors, etc.
It's the Economy Stupid |

Tal Notts
Caldari Divine Power R0ADKILL
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Posted - 2008.07.25 16:52:00 -
[829]
didn't realise i'd posted in the wrong thread so copying post over to this one:
Edited by: Tal Notts on 25/07/2008 15:34:23 i do understand why speed is being looked at but i think some of the suggestions in the dev blog are just plain stupid.
Firstly the proposed changes to webs is greatly unfair on rapier/huginn pilots, unless some sort of bonus was given to those ships.
Secondly the proposed changes to warp scramblers, well a T2 warp scramble has a range of 9km and with these changes would be able to prevent the target warping and disable the targets MWD along with the 500% speed boost that comes with it. compare this to a web which has a range of 10km (1km more) but only reduces speed by 50%-60% with the new proposals and i think i know which is going to become more popular and i know people will argue it won't effect afterburners but in all honesty, afterburners are just not good enough.
Also, i really don't understand where this problem with polycarbs came from, yes a T1 polycarb is better than a T2 nanofibre but there is a massive price difference.
I'll have to admit now that my opinion is biased but i agree with some of the posts in that all these changes will encourage is blob tactics. Nanos are not invincable as they are, far from it, and although a slight adjustment in speeds may be needed i think the suggestions are just going too far.
edit: corrected typos
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ZAKARIUS
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Posted - 2008.07.25 16:53:00 -
[830]
Sorry but i would be seriously ****ed off if these nerfs come into operation regarding snakes. How can u expect a pilot who invests in a full set of snakes only for them to be seriously nerfed to be happy with this? Its not as if u can take them off to sell! Ok, its understandable to nerf other modules as u can then have a say if u want to fit them or not but implants are different.
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Entelechia
Merch Industrial GoonSwarm
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Posted - 2008.07.25 16:53:00 -
[831]
Originally by: Sakura Nihil You know, we've been talking pretty much about inties and Vagas this whole time.
What about other nanocruisers? Curses, Zealots, Ishtars, Sacrileges, the works - how hard is this going to smack them?
I would find it pretty ironic if the people complaining about fighting only Vagas, Rapiers, Ishtars, and Zealots all the time only start to see Vagas.
I specifically mentioned the Ishtar, because even in it's totally underpowered state, it's my favorite HAC (I'm a Gallante softy). It is going to get absolutely crushed by this. It was already on the razor thin edge of being too damn slow, now it's most certain going to be too slow.
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Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2008.07.25 16:53:00 -
[832]
You know, I'm pretty offended that some people here would call me not only a "nanowhiner" but "uneducated" on the issue. Please, continue to do so. I'm laughing right now.
Also, do like the assault frigate quasi-boost.
Ghost Festival is recruiting. |

Siona Windweaver
|
Posted - 2008.07.25 16:53:00 -
[833]
Originally by: Cota Senn OH MY. Day this happens is day I disable accounts.
Can i haz your stuff?
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Dungar Loghoth
Caldari The Illuminati. Pandemic Legion
|
Posted - 2008.07.25 16:53:00 -
[834]
Originally by: Ephemeron I speak from a point of view of experienced fighter, specializing in battleships, small scale pvp fights. There are a few points I want to say
1. Nerfing in general is a bad thing. If you feel that there is no other way to fix an important game problem, try to find a solution that involves as little nerfing as possible. I think the currently proposed changes are excessive.
2. EVE works as it is now. You can't deny that EVE is a successful game and that it is not failing because of nanoships. Therefore, it should be in our interest to try be careful with the game design changes and avoid redesigning big parts of the game. The game design currently proposed by Nozh involves too many changes. Why not just make another space game - different game mechanics and all? There are still lots of people who want to play EVE as it is now.
Ok, now to the real issues.
Nozh sets up his arguement based on all the possible speed increasing methods availale in game. All those best modules and implants happen to be rare items. They are officer loot, top complex loot, multibillion isk implants.
Now that we have that fact in mind, lets consider game balance as a whole. From point of view of perfectly balanced PvP system, rare loot has no place in it. Good balance relies on standardized modules, easily accessible modules. That way, the power and performance of ones ships becomes a matter of choosing the right module combination and using the right tactic. It shouldn't be influenced by ability to afford some modules that are clearly better than all other variants.
Simply put, we can't have good balanced system if we allow rare modules to exist. We need to choose, either we have these rare modules, and allow small percentage of people to have unbalanced performance in combat. Or we make all the best modules easily affordable, so everyone has a choice in their setups, and everyone is equal in their ability to fit ships.
What we absolutely should not do, is to take rare and expensive modules as proof of broken balance, and then nerf all the related modules across the board. Alternatively, you can choose to nerf a combination of rare modules, but not a combination of common modules, based on the initial example that consists of purely rare modules.
Lastly, for game balance changes related to speed, we need more solid evidence to base our solutions on. It is not sufficient to give an example of a ship that combines all the rare modules and implants. We need actual statistics, we want analysis of ship kills and losses with respect to the type of modules they are using. We need to make analysis of isk gained and destroyed. It is the minimum that should be done to seriously consider such massive sweeping game changes.
---
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xGRIMERx
Minmatar The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2008.07.25 16:53:00 -
[835]
Edited by: xGRIMERx on 25/07/2008 16:53:49
Originally by: reivol
For all of you whinning about this big nerf bat plesae note that : - today, speed tanking = no damage wether armor or shield tanking = reduced damage - today, speed = 99% chance of fleeing away a combat without countermesure.
I just wonder were all those km's on nanoships come from
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Haniblecter Teg
F.R.E.E. Explorer
|
Posted - 2008.07.25 16:54:00 -
[836]
Im all for reducing that Webifier strength too!
Frigates will be somewhat viable now: able to zip around a larger opponent at half speed, prolly staying ahead of the ships guns. ----------------- Friends Forever |

Entelechia
Merch Industrial GoonSwarm
|
Posted - 2008.07.25 16:54:00 -
[837]
Originally by: ZAKARIUS Sorry but i would be seriously ****ed off if these nerfs come into operation regarding snakes. How can u expect a pilot who invests in a full set of snakes only for them to be seriously nerfed to be happy with this? Its not as if u can take them off to sell! Ok, its understandable to nerf other modules as u can then have a say if u want to fit them or not but implants are different.
Do what? You want to nerf everyone, so the 1% of the people who actually run full snake pods in their HAC's don't get their feelings hurt? No way, that's idiotic. You nerf the PROBLEM, not the stuff that is a symptom of the problem.
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Dendo Ordoss
Personal Vendetta Vendetta Alliance.
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Posted - 2008.07.25 16:54:00 -
[838]
Any chance we can get back TomB or tuxford, they seemed to actually play the game and knew what they were doing.. but on the good side you just made me want to bring out my artys for the first time in ages
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veldlover
Caldari The Galactic Empire Executive Outcomes
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Posted - 2008.07.25 16:54:00 -
[839]
gallente recons would have an i-win button. Scrambled and no speed>>>dead
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Cat Gilligan
Caldari Blair Corporation
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Posted - 2008.07.25 16:54:00 -
[840]
Originally by: CCP Dionysus
Originally by: Saturn 5
translation: We don't actually care what our player base thinks about our proposals, we're pretty much gonna do whatever the hell we like.
Does CCP have a Customer Service dept? I would suggest that they are sacked, but with no customer care team, who would make important decisions on balancing game play? 
Translation pt2: yelling "the sky is falling" without even seeing the changes is not very helpful. Some of the comments in here have been interesting and useful, others not so much. thats what "grain of salt" is all about. If you come back with a thought through and intelligent commentary on these proposals, then we can understand what and why you are making them. 1 line flippant comments are not very helpful.
BS. I've heard the "you can't complain about it until you try it" line from Devs before. SOE. They said that about the Combat Downgrade and about the New Game Explosion". In those cases, we tried it, we didn't like it, the Devs still rammed it down our throats. Fact of the matter is, in EVE and other MMO's, if they code it, if it makes it to test, it WILL go to live, pretty much "as is".
I'm in favor of doing something about having HAC's and battleships that can outrun interceptors, but I don't think that the way you are going about it is constructive.
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