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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
ArmyOfMe
hirr Morsus Mihi
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Posted - 2008.07.25 16:38:00 -
[781]
Originally by: CCP Nozh - Small roaming gangs existed long before polycarbon engine housings and snake sets. Sure we're reducing the maximum speed achievable but you'll still be able to go a lot faster than a standard MWD fit with various speed mods.
You meen back when eve had 6-7k players online? no rapiers and huginns and stuff like that? well yes roaming gangs were around back then as well, but the blobs were never this big and there were no titans/moms/carriers to worry about either.
Originally by: CCP Dionysus Vagabond: High: nothing Med: 10mn microwarpdrive Low: Overdrive Injector System II x2
Rigs: Auxilliary thrusters II x2
Implants. full snake set.
No special named modules etc.
so to get a vaga to go above 4k you now need to spend 4bill on it????
Originally by: CCP Dionysus From the test we have done so far, a "speed setup" ship can still become pretty much invulnerable to ships that are not setup to counter them, but now an enemy that knows to expect "nano ships" will be able to have a serious effect, rather than just scaring them away.
so now your basicly saying that killing nanos will be pretty easy, isnt that basicly the oposit of not nerfing Guerrilla warfare?? guerrilla warfare is about using hit and run tactics and it looks like your saying that it will be very easy to counter that now
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Entelechia
Merch Industrial GoonSwarm
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Posted - 2008.07.25 16:38:00 -
[782]
Originally by: Haniblecter Teg
Originally by: Noelle Fay
Originally by: Haniblecter Teg
Originally by: Noelle Fay This will become the longest thread on the forums. I can tell.
Oh and it has been said a hundred times, but I'll make it a hundred and one:
Dio, your vaga setup is so unrealistic and fail it hurts
You people are ******ed, the vaga setup and all the setups were what they used to chart the graphs. They just provided a base for every ship, and not something realistic.
If you want to throw everything on the ship, sure, it'll go faster. But they just provided a base bonus to the MWD to chart the data.
WTF stop posting. I was talking about the t2 rigs + full snake vaga, not CCP using only t2 mwds for the charts.
Dammit learn to read
What page was that post referencing? I cant find it, just thought it was people blasting on teh graph's data.
No, people were blasting on the fact that CCP's "test" Vagabond was a Vaga with T2 rigs and a full snake set: aka something that maybe 1% of the players in the game actually can afford. They are basing this entire nerf off the fact that 1% of the players in the game will run snakes and T2 rigs. Like many of us said: Brilliant design work.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2008.07.25 16:39:00 -
[783]
Originally by: Kalintos Tyl
How about caldari missileships that always hit. After patch drakes will be hac pown mobiles. T2 rigs cost like 500mln in your vega setup+snakes 4b so ncie to be kiled in fully insurable drake isnt it?
They removed the bumping effect on missiles a long time ago...
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Eskalin
Minmatar Evolution Band of Brothers
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Posted - 2008.07.25 16:39:00 -
[784]
nerfing webbers is imo a bad idea. minmatar's other ew, the target painter is like the appendix of mods. with this change the webber might not join it but it's a big hit for a race who's primary weapon (projectiles) are already sub par. i doubt any dev will take this into consideration but I'm hoping they will
If babies weren't to be eaten they wouldn't be hibachi sized
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Daelan Lok'errt
SoT
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Posted - 2008.07.25 16:39:00 -
[785]
I fail to see the logic in the argument behind the change. It's obvious that the modules and implants that give the most speed boost are very, very rarely used in the game, yet their existance is ground to nerf the common t2 modules somehow? I mean Pirate Implants - Snake - 53.63% velocityBonus Shaqil's speed enhancer - 8% speedFactor Hardwiring - Eifyr and Co. 'Rogue' MY-2 - 5% speedFactor that's like what, 2 bil? Domi\RepFleet MWD - 150mil?
How many players actually have them do you think? Have you actually considered it at all or just taken the pretty figures? It's not very common at all, let me tell you.
Overheating MWD - 50% speedFactor - you can only use it for about 4 cycles after that you have to turn it off or exit the fight.
"What’s more is that speed, alas, can only be countered properly with yet more speed, and so on in a dreadfully unidirectional tipping of the scales." How so? People that know anything seem to manage just fine with webs, neuts and such. Besides what do you mean by countering? If holding off then I can assure you, you don't even need an afterburner for it, just a good tank. If you mean catch a fast ship, then how are your changes are going to alter the situation exactly?
"webifiers in our proposed changes have been reduced in effectiveness down to between -50% and -60%." well, it's nice to see you nerf the main feature of the minmatar recons by 40%. I take it no other changes will be made to them thus rendering them next to useless?
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.25 16:39:00 -
[786]
I thought the speed hardcap ideas put forward were ******ed but when I see this, bring on hardcaps.
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Dungar Loghoth
Caldari The Illuminati. Pandemic Legion
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Posted - 2008.07.25 16:40:00 -
[787]
Originally by: Haniblecter Teg
Originally by: Kery Syander Edited by: Kery Syander on 25/07/2008 16:36:32
Originally by: CCP Dionysus This weekend's knee-jerk comments will be taken with a large grain of salt. If you (in general "you") want to do something about these changes, then get on sisi and try out various scenarios and give feedback then :)
I really don't appreciate well-thought out comments and constructive criticism being classed as 'knee-jerk'. It's actually a fairly disrespectful thing to say to someone who's put years of time into your product and who may very well be more familiar with certain play styles than yourself.
First off, Nozh's argument is extremely poor and he fails to often any sort of reasoning for why small gang warfare (which was already not the most satisfying, fiscally rewarding, or easy play style) will NOT be seriously hampered by these changes. People's ability to avoid blobs and the like which as anyone who has spent an hour in 0.0 in the past 6 months knows. Saying that small gang warfare existed before and implying that this patch won't 'finish it off' is simply idiotic. I used to enjoy CCP for their candor and wit, and now I'm stuck putting up with stupidity and poorly articulated ideas. Please be simple and frank. WHAT EXACTLY IS BEING DONE TO ACTIVELY ENCOURAGE SMALL GANG WARFARE? WHAT INTRODUCED IN THIS PATCH WILL HELP 'FIGHT THE BLOB'?
I hope you'll excuse my complete lack of faith in CCP's ability to promote small gang warfare. The last 'small gang' action introduced in 0.0 was cynojammers and station services, I believe. Both of which require even bigger blobs to deal with. Is there ANYONE at CCP who actually cares about small gang warfare and has done ANY of it in the last 6 months? I implore you to discuss your changes with them as for a large contingent of us, that is why we play this game.
I don't have a problem with a general speed nerf or balancing (especially assault ships) but completely changing the gang v. gang balance of EVE without considering small gang warfare seems idiot. Sit down for 5 minutes and make a good argument why what you're doing will ultimate small gang warfare, and/or what you CAN do to promote it.
Thank you.
All Im seeing is kneejerk. None of you have tested it yet you're all chiming in. I've only seen one post where the person is "I dont like what Im seeing, but I'll hold off till sisi"
How is your "YES THIS IS GREAT THIS IS JUST THE FIX WE NEED" any less of a knee-jerk than people saying it's too much of a nerf?
You're god damn stupid. ---
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Soyemia
Minmatar Art of War
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Posted - 2008.07.25 16:41:00 -
[788]
RIP vagabond
Can you rething the role of minmatar ships now or what? I want straight dev responce what minmatar is supposed to do when we got no speed. What??!?!?!?!?! Official BoB fanboy. Called Stabemia. Corp hopper. |
Asero
Lilium Venture Initiative
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Posted - 2008.07.25 16:41:00 -
[789]
[Ares, Speed] Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Damage Control II
1MN MicroWarpdrive II Warp Scrambler II Stasis Webifier II
125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S Rocket Launcher II, Caldari Navy Gremlin Rocket
Auxiliary Thrusters I Auxiliary Thrusters I
ok, now that my vaga goes 3.4k what does the tackler on my vaga go at?
note: this is not a t2 crow, this is an ares, which are more common as cheap tacklers
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HotSeat
Black Omega Security Pandemic Legion
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Posted - 2008.07.25 16:41:00 -
[790]
WTF is this for REAL?
Do the devs even play anymore?
Are these the same Dev's who think there is no lag in EVE?
Honestly CCP why are you trying to make the Blob bigger?
The game DOES NOT WORK IN LARGE NUMBERS !!!
Why do you want to remove the only fun left in Eve, small fast roaming gangs?
I STRONGLY suggest some of the Dev's spend a weekend with the Legion, we do it all, and they can honestly see what EVE is currently REALLY about, and no what they imagine.
This is as stupid as the carrier nerf and removing shuttles off market.
Sov 4 is nothing compared to the Power of the Grief !! |
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Vyktor Abyss
The Abyss Corporation
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Posted - 2008.07.25 16:41:00 -
[791]
Dionysius, How do you see the webbing change affecting the tracking of turret ship DPS (like blasters!) compared to the DPS of missiles?
Would you consider perhaps adding some halfway house module between an AB and a MWD that perhaps does 250% - 300% speed bonus at a 200-300% sig radius penalty?
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The Mach
Reikoku Band of Brothers
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Posted - 2008.07.25 16:42:00 -
[792]
Edited by: The Mach on 25/07/2008 16:42:52 What about a (high slot) module that has a much longer range(25-28k) like a scram but doesn't instanly stop the microwarpdrive but starts to dmag the module.
The longer the nano ship sticks around the more danger hes getting into.
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lebrata
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Posted - 2008.07.25 16:43:00 -
[793]
Originally by: Entelechia
No, people were blasting on the fact that CCP's "test" Vagabond was a Vaga with T2 rigs and a full snake set: aka something that maybe 1% of the players in the game actually can afford. They are basing this entire nerf off the fact that 1% of the players in the game will run snakes and T2 rigs. Like many of us said: Brilliant design work.
Its because the reasons they claim they are doing this nerf for are totally invalid unless you use the t2 poly + snake (4 bil setup) example.
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Haniblecter Teg
F.R.E.E. Explorer
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Posted - 2008.07.25 16:43:00 -
[794]
Originally by: Entelechia
Originally by: Haniblecter Teg
Originally by: Noelle Fay
Originally by: Haniblecter Teg
Originally by: Noelle Fay This will become the longest thread on the forums. I can tell.
Oh and it has been said a hundred times, but I'll make it a hundred and one:
Dio, your vaga setup is so unrealistic and fail it hurts
You people are ******ed, the vaga setup and all the setups were what they used to chart the graphs. They just provided a base for every ship, and not something realistic.
If you want to throw everything on the ship, sure, it'll go faster. But they just provided a base bonus to the MWD to chart the data.
WTF stop posting. I was talking about the t2 rigs + full snake vaga, not CCP using only t2 mwds for the charts.
Dammit learn to read
What page was that post referencing? I cant find it, just thought it was people blasting on teh graph's data.
No, people were blasting on the fact that CCP's "test" Vagabond was a Vaga with T2 rigs and a full snake set: aka something that maybe 1% of the players in the game actually can afford. They are basing this entire nerf off the fact that 1% of the players in the game will run snakes and T2 rigs. Like many of us said: Brilliant design work.
Ahhh, yea I agree with that.
But how much faster will the vagabond go in comparison with others? Sure, getting out of 20km will be a *****, but if you're in a small gang with some tankers, tacklers, and gank, then that vagabond will be darting around with teh same amount of survivability, albeit at 3km/s (normal setup).
As to the people complaining about guerrilla being dead: what kind of tactics are you refering to? Zipping around a large blob and taking out straglers? Or roaming around an enemies region and doing some ganks/small gang fights?
Cause honestly, the latter is still alive after the changes, most of ATF's gangs were non-nano and very successful.
As to the former, is that really an intended tactic? And is it still alive, yet with inty's?
----------------- Friends Forever |
Siri Blue
Gallente Arachnea Phoenix Battalion Souls of Vengeance
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Posted - 2008.07.25 16:44:00 -
[795]
Why do you want to nerf around everything? Why not just reduce MWD speed bonus from 500% to 200%... All problems dealth with...(plus the webber nerf)
Re-Introduce Non-ISK-Mission rewards, please. |
Endeva
Caldari Most Wanted INC G00DFELLAS
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Posted - 2008.07.25 16:44:00 -
[796]
****ing idiots i hope you all die of aids. ****ing ******s.
to all players that like the patch you can suck my **** ****ing ******s.
Eve needs changes asap |
Arcane Carnage
The Illuminati. Pandemic Legion
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Posted - 2008.07.25 16:44:00 -
[797]
Originally by: CCP Dionysus
Originally by: Asero [Vagabond, Nano] Gyrostabilizer II Gyrostabilizer II Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II
10MN MicroWarpdrive II Large Shield Extender II Large Shield Extender II Warp Disruptor II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 'Arbalest' Heavy Missile Launcher, Caldari Navy Thunderbolt Heavy Missile
Polycarbon Engine Housing I Polycarbon Engine Housing I
Hobgoblin II x5 that includes NO implants and NO gang bonuses. gives me 5654 speed and a 6.4sec align time
same setup: 3334 m/s not sure on align time - but its about 9 sec at full speed when trying to turn about 180 deg
so really what your trying to say is not that you would like to balance speed, but instead your forcing us all to purchase t2 polycarbons and a full highgrade snake set with shaqils to continue using the same tactics.
This is clearly against everything you should be fighting against and will play directly INTO the hands of players such as myself with the sp and isk to purchase such things, and with the reduced webs these ships will become even more powerful and harder to kill... big rething needed.
Also the nerf against blaster boats is criminal (and i dont even fly one) were the ramifications of any of these decisions even considered for a second in what must have been an idea sketched on the back of a napkin on your coffee break.
Judging by this with speed being roughly 2/3rds and 30% nerf to stuff assuming 35% total speed reduction were still going to see 9k+ vagas with 50-60% webs on rapiers/huginns.. inty pilots wont be able to afford this list of mods due to there vulnerability when mounted on interceptors and scramblers mounted on lachesis to turn off there mwd's will be the next best weapon...
speaking from an epic nano*** point of view what you have done is increase the divide between the rich and the poor creating not a more balanced field but one entirely driven by isk... -
Illuminati - Pathetic Legion
Ures truly kickin' ass Carn |
Raquel Trotter
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Posted - 2008.07.25 16:45:00 -
[798]
Originally by: Soyemia RIP vagabond
Can you rething the role of minmatar ships now or what? I want straight dev responce what minmatar is supposed to do when we got no speed. What??!?!?!?!?!
I would also like to see a GM's response to this. CCP, take a careful look at all the Minmatar ships and compare them to ships of the same class from other races. I'm not opposed to a speed nerf, but currently its the only advantage most Minmatar ships have.
Also in your tests on vagabonds, test how that ship would fair against a cheaper, insurable, easier to train for Drake. |
Haniblecter Teg
F.R.E.E. Explorer
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Posted - 2008.07.25 16:45:00 -
[799]
Originally by: Dungar Loghoth
Originally by: Haniblecter Teg
Originally by: Kery Syander Edited by: Kery Syander on 25/07/2008 16:36:32
Originally by: CCP Dionysus This weekend's knee-jerk comments will be taken with a large grain of salt. If you (in general "you") want to do something about these changes, then get on sisi and try out various scenarios and give feedback then :)
I really don't appreciate well-thought out comments and constructive criticism being classed as 'knee-jerk'. It's actually a fairly disrespectful thing to say to someone who's put years of time into your product and who may very well be more familiar with certain play styles than yourself.
First off, Nozh's argument is extremely poor and he fails to often any sort of reasoning for why small gang warfare (which was already not the most satisfying, fiscally rewarding, or easy play style) will NOT be seriously hampered by these changes. People's ability to avoid blobs and the like which as anyone who has spent an hour in 0.0 in the past 6 months knows. Saying that small gang warfare existed before and implying that this patch won't 'finish it off' is simply idiotic. I used to enjoy CCP for their candor and wit, and now I'm stuck putting up with stupidity and poorly articulated ideas. Please be simple and frank. WHAT EXACTLY IS BEING DONE TO ACTIVELY ENCOURAGE SMALL GANG WARFARE? WHAT INTRODUCED IN THIS PATCH WILL HELP 'FIGHT THE BLOB'?
I hope you'll excuse my complete lack of faith in CCP's ability to promote small gang warfare. The last 'small gang' action introduced in 0.0 was cynojammers and station services, I believe. Both of which require even bigger blobs to deal with. Is there ANYONE at CCP who actually cares about small gang warfare and has done ANY of it in the last 6 months? I implore you to discuss your changes with them as for a large contingent of us, that is why we play this game.
I don't have a problem with a general speed nerf or balancing (especially assault ships) but completely changing the gang v. gang balance of EVE without considering small gang warfare seems idiot. Sit down for 5 minutes and make a good argument why what you're doing will ultimate small gang warfare, and/or what you CAN do to promote it.
Thank you.
All Im seeing is kneejerk. None of you have tested it yet you're all chiming in. I've only seen one post where the person is "I dont like what Im seeing, but I'll hold off till sisi"
How is your "YES THIS IS GREAT THIS IS JUST THE FIX WE NEED" any less of a knee-jerk than people saying it's too much of a nerf?
You're god damn stupid.
That's just as kneejerk. Like I said, all I'm seeing is kneejerk, didnt exclude my own kneejerk silly. ----------------- Friends Forever |
facialimpediment
Amarr GoonFleet GoonSwarm
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Posted - 2008.07.25 16:46:00 -
[800]
You know, after all this discussion about speed in the CCP meeting, what about just axing snakes? Sure seems more prudent to me to screw over 1% of all HAC/inty users rather than screwing over 50% of all HAC/inty users.
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Scrapple
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.07.25 16:46:00 -
[801]
4KMS WITH IMPLANTS?!?!?! are you kidding? thats more than a 50% nerf!. My vaga does 7.3 right now with T2 and polycarbs. Not the fastest, but certainely, in my opinion " ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat."
Sorry guys, a 4kms Vaga is worthless.
You might as well give the vaga an armor bonus while you're at it, its gonna need it going that slow.
Originally by: CCP Dionysus
Originally by: KingCappo
Originally by: CCP Dionysus
The basic speeds in the 1k-3k/sec areas are basically untouched, in fact boosted in a few cases.
Its mainly the huge multipliers you get when combining large numbers of speed bonuses which used to get you to the 10-30km/sec speeds. They have been "nerfed".
So ships that are supposed to be "speedy" like the vaga will still be able to break 4 km/s?
With a few rigs, T2 overdrives and microwarpdrive and some implants, I can easily break 4km/sec with a vagabond. Then you can add gang bonuses, boosters, etc.
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Tomic
The Illuminati. Pandemic Legion
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Posted - 2008.07.25 16:46:00 -
[802]
It saddens me to see the devs in this game displaying a complete lack of knowledge of the game they have created. It saddens me further to show a distinct lack of respect for players from the 2004-2005 era that know way more about this game than the 2007-2008 caldari carebears that have whined so hard to get this nerf put in place. Many of these comments were well thought out with a lot of consideration, to just dismiss them as "kneejerk" is just plain insulting.
To quote Wrangler's sig, "It's not worth doing something unless you are doing something that someone, somewhere, would much rather you weren't doing." I think this just about sums up the dev attitude. WTG CCP, nerf all the fun out of your game so everyone gets bored of it and leaves, that makes business sense.
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Arcane Carnage
The Illuminati. Pandemic Legion
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Posted - 2008.07.25 16:46:00 -
[803]
Originally by: NerftheSmurf A vaga fit with: 3x gyro/nano ii/od ii, 1x aux thruster i goes 4368 m/s w/o implants. What would this change to?
from what im seeing around 2800 give or take... -
Illuminati - Pathetic Legion
Ures truly kickin' ass Carn |
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CCP Dionysus
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Posted - 2008.07.25 16:46:00 -
[804]
Originally by: Asero [Ares, Speed] Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Damage Control II
1MN MicroWarpdrive II Warp Scrambler II Stasis Webifier II
125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S Rocket Launcher II, Caldari Navy Gremlin Rocket
Auxiliary Thrusters I Auxiliary Thrusters I
ok, now that my vaga goes 3.4k what does the tackler on my vaga go at?
note: this is not a t2 crow, this is an ares, which are more common as cheap tacklers
hitting 5k
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Larkonis Trassler
Neo Spartans
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Posted - 2008.07.25 16:47:00 -
[805]
I've gone over it again. This is all pretty rage inducing.
Two things which combined I have major issues with:
Reactivation delay on MWDs
MWD requires more than one cycle to get a BS up to full speed, this is going to sound the deathknell for conventional gangs caught in bubbles. Thanks CCP, you have just made 0.0 space even easier to defend! Also how is a Blastership going to effectively close a distance of >20km before he gets doneover by a Raven, Pulsegeddon, Tempest etc?
Warp scrams disabling MWD while maintaining their 'points'
Overpowered. You are effectively combining a 90% webber with a warp disruptor. No no no no.
Also I may haven been able to stomach this Dev Blog if the entire format hadn't been so condescending and patronising. You seek to bring balance and healthy discussion to this when you already seem pre biased against nanoship pilots.
My suggestions:
Increase cap use of MWDs but scrap reactivation delay
This makes permarunning less viable on the likes of the Ishtar and curse
Keep webs at current strength, reduce range slightly and allow scripts to be loaded
Double range for 50% strength still gives non nano'd ships a chance to close the gap for a split second with a bit of overload magic before switching scripts
Scrap proposed changes to warp scramblers
Instead give ships with Afterburners fitted an inherant resistance to webs. Assumption of Risk |
Mithrandir TFC
Gallente Laughing Leprechauns Corporation
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Posted - 2008.07.25 16:47:00 -
[806]
This is almost as good as hate mails :)
Bring on the nano nerf!!
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Dendo Ordoss
Personal Vendetta Vendetta Alliance.
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Posted - 2008.07.25 16:47:00 -
[807]
Originally by: ArmyOfMe
Originally by: CCP Nozh - Small roaming gangs existed long before polycarbon engine housings and snake sets. Sure we're reducing the maximum speed achievable but you'll still be able to go a lot faster than a standard MWD fit with various speed mods.
You meen back when eve had 6-7k players online? no rapiers and huginns and stuff like that? well yes roaming gangs were around back then as well, but the blobs were never this big and there were no titans/moms/carriers to worry about either.
Originally by: CCP Dionysus Vagabond: High: nothing Med: 10mn microwarpdrive Low: Overdrive Injector System II x2
Rigs: Auxilliary thrusters II x2
Implants. full snake set.
No special named modules etc.
so to get a vaga to go above 4k you now need to spend 4bill on it????
Originally by: CCP Dionysus From the test we have done so far, a "speed setup" ship can still become pretty much invulnerable to ships that are not setup to counter them, but now an enemy that knows to expect "nano ships" will be able to have a serious effect, rather than just scaring them away.
so now your basicly saying that killing nanos will be pretty easy, isnt that basicly the oposit of not nerfing Guerrilla warfare?? guerrilla warfare is about using hit and run tactics and it looks like your saying that it will be very easy to counter that now
some answers to this post would be great
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Alkie
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Posted - 2008.07.25 16:47:00 -
[808]
To continue..
NOT ALL HAC PILOTS HAVE SNAKE IMPLANTS AND A CLAYMORE NOT ALL HAC PILOTS HAVE SNAKE IMPLANTS AND A CLAYMORE NOT ALL HAC PILOTS HAVE SNAKE IMPLANTS AND A CLAYMORE NOT ALL HAC PILOTS HAVE SNAKE IMPLANTS AND A CLAYMORE NOT ALL HAC PILOTS HAVE SNAKE IMPLANTS AND A CLAYMORE NOT ALL HAC PILOTS HAVE SNAKE IMPLANTS AND A CLAYMORE NOT ALL HAC PILOTS HAVE SNAKE IMPLANTS AND A CLAYMORE NOT ALL HAC PILOTS HAVE SNAKE IMPLANTS AND A CLAYMORE NOT ALL HAC PILOTS HAVE SNAKE IMPLANTS AND A CLAYMORE
It blows my mind that you are going to nerf nano's, but at the same time NERF THE SHIP THAT IS THE BEST AT DEALING WITH THEM(rapier).
you really should just call this blog " f-ck minmatar "
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Zhula Guixgrixks
Increasing Success by Lowering Expectations
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Posted - 2008.07.25 16:47:00 -
[809]
Edited by: Zhula Guixgrixks on 25/07/2008 16:49:13 "Addiction", from wikipedia:
"In medical terminology, addiction is a state in which the body relies on a substance for normal functioning and develops physical dependence. When this substance is suddenly removed, it will cause withdrawal, a characteristic set of signs and symptoms"
Best comment so far:
Gneeznow:
"I like this change simply because it has all the illuminati all crying their eyes out on the first page, I'll stilll be able to rock on in my arbitrator so whateva"
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Sakura Nihil
Stimulus
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Posted - 2008.07.25 16:48:00 -
[810]
You know, we've been talking pretty much about inties and Vagas this whole time.
What about other nanocruisers? Curses, Zealots, Ishtars, Sacrileges, the works - how hard is this going to smack them?
I would find it pretty ironic if the people complaining about fighting only Vagas, Rapiers, Ishtars, and Zealots all the time only start to see Vagas.
Click me! You know you want to... |
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