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Author |
Thread Statistics | Show CCP posts - 15 post(s) |

Drumul Oaselor
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Posted - 2008.07.26 14:54:00 -
[1861]
Originally by: Demus DaVet You're still replying w/o answering the original question, you do understand that. Yes, I do find it logical that my Ferrari will outrun and outclass your Opel Tigra even both are in the same class of autmobiles (two seaters, sport cars, you name it). if price has no role here... I really don't know what will.
As for your 'real' question you do take out of context that the only thing a vaga or an inty at ludicrous invulnerable speed can do is tackle and maybe web. For intys, that is the purpose of their existence and for vagas it's the only reason worth flying the ship for. It can also be easily countered with a neut or a domi web.
On the other hand, I do not understand why missiles should the end of all weapons, that hits everything always for maximum specialized dmg.
missiles and drones have always functioned the way they do now, you're just feeling threatened because you will no longer be virtually invulnerable to them
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Haakelen
Gallente Genesis Rising
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Posted - 2008.07.26 14:56:00 -
[1862]
Originally by: MotherMoon
yes it cuts the tracking unless you can get in range
Originally by: MotherMoon
yes it cuts the tracking unless
Originally by: MotherMoon
yes it cuts the tracking
Originally by: MotherMoon
I am ****ing worthless
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Samantha Quii
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Posted - 2008.07.26 15:04:00 -
[1863]
Originally by: Areo Hotah Edited by: Areo Hotah on 25/07/2008 13:18:08 I am on the receiving end of (AAA) nano-hacs daily. I have had an invasion of the old TRI in my space.
Observations from me fighting nano gangs: -nobody takes booster pills -Claymores are quite rare to see, and tend do die a lot. -Hardly anyone uses snakes -There are plenty of ways to kill (part of) a nanogang, without everybody being in a Rapier or Huginn. They bring a specialized ship to do something, so you have to do something specialized to counter them. Nothing wrong with that. No standard gang (some inties, ewar and DPS) should be able to counter 95% of enemy gang types. Eve should be rock-paper-scissors -I like fighting them. Some people have even begun to count their kills in polycarbs/week.
I think there is nothing wrong with HACs going 3-5km/s.
I think there is nothing wrong with players investing 1Bn isk in snakes and going 8km/s.
I agree there is something wrong that practically every single HAC can go faster than a standard fitted inty.
There is nothing wrong with having speeds that makes you more or less immune to missiles and drones. These offensive weapons take minimal player skill to use (hence their popularity for mission runners), while good players can avoid the damage of turrets, simply by manual piloting (and vice versa, a good player in a turret boat can maximize his damage potential). A better solution would be to have significantly reduced damage, but not 0, for hurling missiles and drones at fast targets.
I think you should never ever nerf warfare links, as they are really a team-based module, and nerfing decreases the incentive to field one is bad. A good nano gang has a Claymore, so they go even faster. So what? Kill the Claymore first.
Nerfing all at once is bad (damps anyone?). Just start by adjusting the polycarbs to be worse than t2 nanofibers, and modify the 3 "speed" stats (mass, max velocity, agility) into 2, so more stacking penalties get applied.
Making warp scramblers useful is good (maybe do something with warpcore stabs too).
Changing a web from 90% to 60% is a 400% nerf (max speed of webbed target from 10% to 40%); nothing in the history of eve has been nerfed so hard.
Once again, I fear that the Devs are listening too much to whines, without seeing the real problem. I think they should have focussed their time solely on their last "mission statement": Guerrilla warfare must remain a viable combat tactic. Please make more ways to make this possible, than simply nano'ing it up.
Cause: Skilled players should be better than defending blob in crap ships. Skilled defenders should be able to beat cookie-cutter setups.
Areo
/signed
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Sid Zero
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Posted - 2008.07.26 15:04:00 -
[1864]
The more I think about these changes the more they're growing on me...
Both the Wolf and the Enyo are now much more viable choices for pvp when fitted with a scram and AB, and will dogfight very nicely within webrange.

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MotherMoon
Huang Yinglong
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Posted - 2008.07.26 15:04:00 -
[1865]
Edited by: MotherMoon on 26/07/2008 15:06:35
Originally by: sophisticatedlimabean
Originally by: MotherMoon
Originally by: sophisticatedlimabean
Originally by: MotherMoon
ok jezz I'll stop talking about blasterboats and just talk about speed, and duh other people might post my killmails but what fun is non-solo PvP when it comes to kills?
running around ammar space solo taking out people running plexes is just fun.
And your trying to make us believe that out of every one of those bazillions of plex kills you got none of them posted a loss mail?.
Keep talking your making a great case for why its only clueless ******s who want this nerf and how it is not needed.
ok instead I'll point at the fact that only 30% of all players have ever posted a kil mail or even looked at a forum don't be so full of yourself.
http://www.battleclinic.com/eve_online/pk/view/player-MotherMoon-kills.html
Here you go post away all your solo km's and prove me wrong.
Or you could stfu its up to you.
sory I still don't care enough anyways back to the game forums are boring. The respect I hold in game is more important than here anyways :P
even with over 8000 posts which give me respect here too doesn't mean I'm always right but this has nothing to do with kills or killmails. what a waste or time.
doesn't mean much but at least I've never lost my logtisics ship. http://nmtzkill.com/?a=pilot_detail&plt_id=3856
I did lose an ashimmu unfitted ugh that was terrible lol.
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kOZMIC sNIPER
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Posted - 2008.07.26 15:06:00 -
[1866]
wonder if the Devs are in the US congress. I mean they get nothing right and they never help us with anything good. It usally just helps the upper 5% of the world and screws the middle class! |

Kerfira
University of Caille
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Posted - 2008.07.26 15:07:00 -
[1867]
Originally by: Malachon Draco ... Now that is where is a difference between a non-nano gang and a nanogang. A nanogang can at least try to burst through the enemy fleet and if they are poorly organised engage it. Even if outnumbered 2 to 1. If the defence fleet is competent though, a nanogang will not score kills. Even if the defence fleet is not specifically setup to deal with nanos, with proper tactics they can make it impossible for the nanogang to get any kills. What it will typically end up with is the defence gang sitting on a gate, trying to snipe off Nano-HACs, while the nanofleet hovers at 100km distance trying to pickoff small ships in the enemy fleet that get repped by logistics ships.
Ehem, why should it be necessary to assemble a fleet to deal with a gang?
In essence you're saying that a nano-gang, just because they've fitted certain modules, should be able to engage and possibly defeat far more numerous foes.
While it is to some degree true that a well-fitted group should be able to outfight more numerous foes who don't fit their ships well (assuming they're equally good pilots), when a specific fit that cripples your group against anything but a nano-group is required, then the balance is broken.
If a nano-gang is caught moving the wrong way, they should be annihilated just like any other group! However, because they can disengage within seconds (below many opponents lock times), and can get out of web range in 2 seconds, they're pretty close to impossible to catch even when they make mistakes. THAT is where the big imbalance lies. Other ships die when they make mistakes! This kind of near-invulnerability hurts the game because it is so unbalanced towards other modes of play. Hence what we have now where nano-gangs are getting close to being the only ones flown, simply because they're the only ones not loosing out against other nano-gangs.
Don't give me the Huginn/Rapier excuse either. You know as well as I do that if a gang is fitted especially against nano-gangs, the only thing they'll get is no fights (or they'll die to any other kind of opponent).
On average, nano-ships should die as often as other ships of the same class. Both you and I know they don't (except maybr to other nano-ships), and that means only one thing: That nano'ing is broken!
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Dendo Ordoss
Personal Vendetta Vendetta Alliance.
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Posted - 2008.07.26 15:07:00 -
[1868]
Originally by: Matrix Skye Edited by: Matrix Skye on 26/07/2008 14:06:31 OMG. Laughing at all the Pandemic Legion, Sniggwaffe, Triumvirate, et al whines! AHAHAHAHAHA LOL
Matrix skye, member of state war acadamy for 9 months and 8 days.
yet another chicken hiding behind alts in this thread
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sophisticatedlimabean
Gallente Pandemic Legion
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Posted - 2008.07.26 15:07:00 -
[1869]
Originally by: MotherMoon
sory I still don't care enough anyways back to the game forums are boring. The respect I hold in game is more important than here anyways :P
even with over 8000 posts which give me respect here too doesn't mean I'm always right but this has nothing to do with kills or killmails. what a waste or time.
How fortunate that you do not care about the very thing that could actually help validate what you are talking about.
Still not to worry anybody with any actual knowledge about the game knows your a clueless moron anyway.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

MotherMoon
Huang Yinglong
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Posted - 2008.07.26 15:08:00 -
[1870]
Originally by: sophisticatedlimabean
Originally by: MotherMoon
sory I still don't care enough anyways back to the game forums are boring. The respect I hold in game is more important than here anyways :P
even with over 8000 posts which give me respect here too doesn't mean I'm always right but this has nothing to do with kills or killmails. what a waste or time.
How fortunate that you do not care about the very thing that could actually help validate what you are talking about.
Still not to worry anybody with any actual knowledge about the game knows your a clueless moron anyway.
haha yes you make a great case for yourself.
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Orar Ironfist
Capital Produce
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Posted - 2008.07.26 15:09:00 -
[1871]
Originally by: sophisticatedlimabean
Originally by: MotherMoon
sory I still don't care enough anyways back to the game forums are boring. The respect I hold in game is more important than here anyways :P
even with over 8000 posts which give me respect here too doesn't mean I'm always right but this has nothing to do with kills or killmails. what a waste or time.
How fortunate that you do not care about the very thing that could actually help validate what you are talking about.
Still not to worry anybody with any actual knowledge about the game knows your a clueless moron anyway.
/signed
Pirate for Life(no matter my sec)
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MotherMoon
Huang Yinglong
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Posted - 2008.07.26 15:10:00 -
[1872]
oh noes I made 3 people in the world hate me!
what will I ever do, oh wait the outside world ooo shiny.
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sophisticatedlimabean
Gallente Pandemic Legion
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Posted - 2008.07.26 15:10:00 -
[1873]
Edited by: sophisticatedlimabean on 26/07/2008 15:11:01
Originally by: MotherMoon
Originally by: sophisticatedlimabean
Originally by: MotherMoon
sory I still don't care enough anyways back to the game forums are boring. The respect I hold in game is more important than here anyways :P
even with over 8000 posts which give me respect here too doesn't mean I'm always right but this has nothing to do with kills or killmails. what a waste or time.
How fortunate that you do not care about the very thing that could actually help validate what you are talking about.
Still not to worry anybody with any actual knowledge about the game knows your a clueless moron anyway.
haha yes you make a great case for yourself.
Post your uber solo kms or stfu.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

Haakelen
Gallente Genesis Rising
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Posted - 2008.07.26 15:11:00 -
[1874]
Originally by: sophisticatedlimabean
Originally by: MotherMoon
Originally by: sophisticatedlimabean
Originally by: MotherMoon
sory I still don't care enough anyways back to the game forums are boring. The respect I hold in game is more important than here anyways :P
even with over 8000 posts which give me respect here too doesn't mean I'm always right but this has nothing to do with kills or killmails. what a waste or time.
How fortunate that you do not care about the very thing that could actually help validate what you are talking about.
Still not to worry anybody with any actual knowledge about the game knows your a clueless moron anyway.
haha yes you make a great case for yourself.
Post you uber solo kms or stfu.
post a km with a mega, brutix, astarte, or eos while you're at it or shut the **** up about blasters forever
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keuel
Gallente Heretic Militia
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Posted - 2008.07.26 15:12:00 -
[1875]
O donŠt know if I feel happy for the nerfing or sad for the nano players. Tho I liked it I wanted them to nerf nanos (now it remains carriers/neuts and my eve happiness is full), tho, lets see how this is going to be on SiSi and then the final result.
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Dray
Caldari Deep Core Mining Inc.
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Posted - 2008.07.26 15:12:00 -
[1876]
Originally by: Areo Hotah Edited by: Areo Hotah on 25/07/2008 13:18:08 I am on the receiving end of (AAA) nano-hacs daily. I have had an invasion of the old TRI in my space.
Observations from me fighting nano gangs: -nobody takes booster pills -Claymores are quite rare to see, and tend do die a lot. -Hardly anyone uses snakes -There are plenty of ways to kill (part of) a nanogang, without everybody being in a Rapier or Huginn. They bring a specialized ship to do something, so you have to do something specialized to counter them. Nothing wrong with that. No standard gang (some inties, ewar and DPS) should be able to counter 95% of enemy gang types. Eve should be rock-paper-scissors -I like fighting them. Some people have even begun to count their kills in polycarbs/week.
I think there is nothing wrong with HACs going 3-5km/s.
I think there is nothing wrong with players investing 1Bn isk in snakes and going 8km/s.
I agree there is something wrong that practically every single HAC can go faster than a standard fitted inty.
There is nothing wrong with having speeds that makes you more or less immune to missiles and drones. These offensive weapons take minimal player skill to use (hence their popularity for mission runners), while good players can avoid the damage of turrets, simply by manual piloting (and vice versa, a good player in a turret boat can maximize his damage potential). A better solution would be to have significantly reduced damage, but not 0, for hurling missiles and drones at fast targets.
I think you should never ever nerf warfare links, as they are really a team-based module, and nerfing decreases the incentive to field one is bad. A good nano gang has a Claymore, so they go even faster. So what? Kill the Claymore first.
Nerfing all at once is bad (damps anyone?). Just start by adjusting the polycarbs to be worse than t2 nanofibers, and modify the 3 "speed" stats (mass, max velocity, agility) into 2, so more stacking penalties get applied.
Making warp scramblers useful is good (maybe do something with warpcore stabs too).
Changing a web from 90% to 60% is a 400% nerf (max speed of webbed target from 10% to 40%); nothing in the history of eve has been nerfed so hard.
Once again, I fear that the Devs are listening too much to whines, without seeing the real problem. I think they should have focussed their time solely on their last "mission statement": Guerrilla warfare must remain a viable combat tactic. Please make more ways to make this possible, than simply nano'ing it up.
Cause: Skilled players should be better than defending blob in crap ships. Skilled defenders should be able to beat cookie-cutter setups.
Areo
You sir are a rare individual, thank you for a good well informed post based on experience, there's a lot of clueless dull witted lazy c*nts that would do well to follow your example but i think its too late, but i'd like to thank you for renewing my faith in intelligent thought based on experience and practical application.
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MotherMoon
Huang Yinglong
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Posted - 2008.07.26 15:12:00 -
[1877]
http://oldforums.eveonline.com/?a=topic&threadID=831860
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kOZMIC sNIPER
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Posted - 2008.07.26 15:13:00 -
[1878]
All we are trying to say mother is we don't need some weekend warroir spewing shit in this fourm. The people who acutally play this game, have a deep love for what they do in this game. You come here will bullshit to make people ****ed off. So you can take your shit anywhere else but here. |

scorp3
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Posted - 2008.07.26 15:14:00 -
[1879]
Can some one make some posters to send CCP saying (CHECK FOR SIMPLE SOLUTIONS FIRST)
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burek
Mercenary Forces
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Posted - 2008.07.26 15:15:00 -
[1880]
Hey everyone, here's some tasty shit on this plate. Trust me, try it. I know it smells like shit. It looks like shit. But seriously, take a bite before you call it shit. Trust me! |
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Crimsonshot Brooti
Minmatar Brutor tribe
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Posted - 2008.07.26 15:15:00 -
[1881]
Originally by: Dray
Originally by: Areo Hotah Edited by: Areo Hotah on 25/07/2008 13:18:08 I am on the receiving end of (AAA) nano-hacs daily. I have had an invasion of the old TRI in my space.
Observations from me fighting nano gangs: -nobody takes booster pills -Claymores are quite rare to see, and tend do die a lot. -Hardly anyone uses snakes -There are plenty of ways to kill (part of) a nanogang, without everybody being in a Rapier or Huginn. They bring a specialized ship to do something, so you have to do something specialized to counter them. Nothing wrong with that. No standard gang (some inties, ewar and DPS) should be able to counter 95% of enemy gang types. Eve should be rock-paper-scissors -I like fighting them. Some people have even begun to count their kills in polycarbs/week.
I think there is nothing wrong with HACs going 3-5km/s.
I think there is nothing wrong with players investing 1Bn isk in snakes and going 8km/s.
I agree there is something wrong that practically every single HAC can go faster than a standard fitted inty.
There is nothing wrong with having speeds that makes you more or less immune to missiles and drones. These offensive weapons take minimal player skill to use (hence their popularity for mission runners), while good players can avoid the damage of turrets, simply by manual piloting (and vice versa, a good player in a turret boat can maximize his damage potential). A better solution would be to have significantly reduced damage, but not 0, for hurling missiles and drones at fast targets.
I think you should never ever nerf warfare links, as they are really a team-based module, and nerfing decreases the incentive to field one is bad. A good nano gang has a Claymore, so they go even faster. So what? Kill the Claymore first.
Nerfing all at once is bad (damps anyone?). Just start by adjusting the polycarbs to be worse than t2 nanofibers, and modify the 3 "speed" stats (mass, max velocity, agility) into 2, so more stacking penalties get applied.
Making warp scramblers useful is good (maybe do something with warpcore stabs too).
Changing a web from 90% to 60% is a 400% nerf (max speed of webbed target from 10% to 40%); nothing in the history of eve has been nerfed so hard.
Once again, I fear that the Devs are listening too much to whines, without seeing the real problem. I think they should have focussed their time solely on their last "mission statement": Guerrilla warfare must remain a viable combat tactic. Please make more ways to make this possible, than simply nano'ing it up.
Cause: Skilled players should be better than defending blob in crap ships. Skilled defenders should be able to beat cookie-cutter setups.
Areo
You sir are a rare individual, thank you for a good well informed post based on experience, there's a lot of clueless dull witted lazy c*nts that would do well to follow your example but i think its too late, but i'd like to thank you for renewing my faith in intelligent thought based on experience and practical application.
Qft,
Arazu/lachesis Recon Ships Skill Bonus: 20% bonus to warp disruptor range , doesn't look like a 15km warp scrambler bonus now does it(unless im missing something here)
And try it out before screaming murder already...not the end of the world, im sure we can adapt to changes*cough*, devblog sub title states: Attention! The modifications discussed below are all subject to change, based on player input and testing experience!11!
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sophisticatedlimabean
Gallente Pandemic Legion
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Posted - 2008.07.26 15:17:00 -
[1882]
Originally by: MotherMoon http://oldforums.eveonline.com/?a=topic&threadID=831860
Originally by: TheG2 I've seen lots of complaints that blasterboats would be nerfed by these changes, however I don't think it changes much.
For example: Battleship is moving at 800m/s towards its target, it comes within 10km, web hits, it slows to 500m/s by the time he hits the 7.5km/s scrambler where his MWD gets cut, he continues to drift closer to his target (because he has also cut off his targets MWD and webbed him with his own web/scrambler) and well within to optimal range. The fight is now exactly as before except web is slightly less effective, so if the smaller ship is using an AB instead of a MWD, they choose their fit correctly and therefore should have an advantage in this case.
How fortunate that you and this r*tard never fight ships that burn away from you at the same speed or faster and that they all sit still so your totally absurd scenario may actually work.
PS: I suggest you and this other paer tiger login do some pvp cos you have no clue wtf you are talking about
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

kOZMIC sNIPER
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Posted - 2008.07.26 15:18:00 -
[1883]
Edited by: kOZMIC sNIPER on 26/07/2008 15:19:03
Originally by: kOZMIC sNIPER Nazh just admit it, instead of talking about a real solutions you guys where busy going down on each other. When the rest of the devs came to work to figure out what you guys came up with,within those five hours. You guys were put on the spot! You were pressured into making these dumb suggestions. We will all forgive you and we will back you with CCP. We will make sure you don't get fired, just come out of the cloest and we can move past this incident. Tell us what really happen in that meeting room.
They where going to come up with simple soultions but here is my intel I got off there fourms! |

Athanasios Anastasiou
The Illuminati. Pandemic Legion
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Posted - 2008.07.26 15:22:00 -
[1884]
I'm glad I have heavy missile 5 trained. The drake awaits me.
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PKlavins
Caldari The New Era HUZZAH FEDERATION
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Posted - 2008.07.26 15:24:00 -
[1885]
In honour of the short-range scram now acting as a web for any ship with a MWD, I now christen the 7.5km scram the "Wamble".
That is all.
first -eris
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kOZMIC sNIPER
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Posted - 2008.07.26 15:27:00 -
[1886]
Edited by: kOZMIC sNIPER on 26/07/2008 15:31:17 I would have to say I learned alot these last two days seeing PL right all this intel on ships and what they do. I bet most people have no idea on these figures and that is why they lose, to good PVP groups like PL. PL you guys are truly top notch and you have my repect after this is all said and done. |

Levaria
Gallente BirthIRight HUZZAH FEDERATION
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Posted - 2008.07.26 15:27:00 -
[1887]
Genius sir....pure genius...Wamble it is.
*Levaria strokes his maxed out missile skills now*...precioussssssssss.. ~Pirates May Cry but Care Bears will die!~
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The Economist
Logically Consistent
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Posted - 2008.07.26 15:28:00 -
[1888]
Edited by: The Economist on 26/07/2008 15:29:49 Does anyone else think:
New scram mechanic + proposed MWD reactivation delay = overpowered?
[put the scram on an arazu and it gets worse...add a claymore to a gang and omg...]
Besides concerns related to min recons, webs, obsolescence etc... I am also concerned that scrams use very little cap; is it a good idea to have such a powerful effect (can completely disable a module) that one can easily perma-run? Not only that, but mods with comparable effects such as ECM and Neuts have significant drawbacks...in the first case cap use and blind chance in the second, huge cap use and range [damps and tracking disruptors I'm not mentioning due to their lack of effectiveness since the nerf and the fact that though they indirectly limit your options, they don't directly eliminate them]. Then take into account that ECM has the counter of ECCM, Neuts have injectors, tracking disruptors have enhancers, damps have sensor boosters; what counter will there be to this proposed scrambler mechanic?
Can it be called balance if there isn't one?
Personally I think the entire concept of both the scram change and the mwd reactivation resembles the raving idiocy of the institutionalized; however I post the thought above in the interest of intelligent debate.
CSM: This so called council got elected by 5.7% of the player base! (12678 votes)
Who the hell are they going to represent??? |

jitasucks
The Peoples Republic of Uganda
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Posted - 2008.07.26 15:30:00 -
[1889]
Nano*** alt checking in (cos my mains are forum banned right).
Let's just put it like this - the reason nanos are so effective is because the people USING nanos, TRI, CI, (PL's excuse for nano***s is pretty much OSHIT), are skilled pvpers who've put in years of practice flying and FCing these style of fleets. It's not because the setups are particularly overpowered, but because the people FIELDING these setups in general are a decently skilled group of pvpers who have learned to use this style of play to their advantage.
Throw 20 hydra (no offence hydra, just couldn't think of another example of a not-particularly-nano specced alliance) in nanohacs, send them to someones home system and see how they do; I can bet you they will all die.
You're all welcome to whinge and ***** and cry your little carebear eyes out over the fact that nano setups are overpowered, and rejoice that finally the one thing you hate most in the game (those dirty nanofaggots) is being nerfed, but you will realise sooner or later that the people who fly these setups and tactics are the ones at the forefront of PVP nowadays, the REAL innovators of skirmish warfare and once you realise this, you'll understand when this nanonerf comes in (if it does) when you're still unable to combat whatever new tactic it is we come up with to counter your unskilled, numbers-based style of "PVP".
Keep those whines up guys, your tears in local as you die through stupidity are delicious, and after this nerf we shall be harvesting them soon enough with another "overpowered" tactic that makes you all over the place.
Much ♥
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sophisticatedlimabean
Gallente Pandemic Legion
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Posted - 2008.07.26 15:32:00 -
[1890]
Edited by: sophisticatedlimabean on 26/07/2008 15:32:55
Originally by: kOZMIC sNIPER I would have to say I learned alot these last two days seeing PL right all this intel on ships and what they do. I beat most people have no idea on these numbers and that is why they lose to good PVP groups like PL. PL you guys are truly top notch and you have my repect after this is all said and done.
Im not sure if you are being sarcastic or not but your closer to the truth about things than you realize.
Experienced pvpers learn about there ships capabilities and fits plus they group up to make the best of those bonuses and fitting styles.
While those who are either too stupid or lazy to learn those capabilities and styles run str8 to the forums and cry for nerfs and make claims about broken game mechanics instead of admitting to their incompetence or laziness.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |
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