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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
ultima miner
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Posted - 2009.02.20 20:14:00 -
[601]
I Think its was a good call form ccp to Nerf the missiles finally. As missile where way to overpowered for there always hitting and no minimum range. So the needed to nerve the heavy missiles a little more still now as the can hit inty's reasonable powerfull
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limbus
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Posted - 2009.02.20 22:24:00 -
[602]
signed
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Legionos McGuiros
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Posted - 2009.02.20 22:27:00 -
[603]
signed
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Teccmo
Gallente The Scope
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Posted - 2009.02.21 01:37:00 -
[604]
Signed...I like missiles too. --------------------------------------------------------------------
===There is an eerie calm in space, fragile minds shatter=== |
Lady Octavia
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Posted - 2009.02.24 16:28:00 -
[605]
boost them |
Kytanos Termek
Caldari Darkstorm Command Ethereal Dawn
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Posted - 2009.02.25 20:56:00 -
[606]
Just please make them hit for full damage agaisnt the proper ship size.
Cruises and torps should hit battleships for full damage. heavy missiles should hit cruisers for full.
I don't care about shooting smaller ships. It's only fair that missiles do no damage against smaller ships. so they are equal in turrets. but please. give us our full damage against the right ships.
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Astra Solare
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Posted - 2009.02.25 21:16:00 -
[607]
Signed. :) Boost missiles.
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K1RTH G3RS3N
Haunted House BROTHERS GRIM.
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Posted - 2009.02.25 23:47:00 -
[608]
signed
ccp should know my caracal with 1invul and 1lse can tank a gank (read 1000torp dps) raven for a looooooooong time. i thought you paid more for battleships because they were "better" not just bigger.
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K1RTH G3RS3N
Haunted House BROTHERS GRIM.
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Posted - 2009.02.25 23:48:00 -
[609]
Originally by: Lorzion Oh Noes!!!! My cit torps on my naglfar won't hit a frigate going 5k a sec. WTF CCP!!!!!!!! On another note my Nano Mach I spent 3 Bil on only goes like 1.8k with snakes!
just change your mwd to an AB and youll tank missiles even better now.
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Agent Unknown
Fist of Eargon
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Posted - 2009.02.26 02:45:00 -
[610]
I for one approve this message. ----------------------------------- "What can go wrong, will go wrong." |
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Roto Rooter
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Posted - 2009.02.26 10:12:00 -
[611]
/signed.
Before the missile nerf I used to run a lot of missions, mostly for a change of pace but also to get LPs to buy starbase charters. I graduated to running missions with a pair of CNRs with T2 and faction fittings but never found L4 missions to be pushovers. In fact I lost a few CNRs in L4s after getting trapped, and once in my first (and last) experience in L4 Worlds Collide. But I found the L4s worth running, if not fantastic ISK makers or pushovers.
After the missile nerf I tried again but found it entirely unacceptable. As a result I sold my last CNR and have not run a single mission since. I no longer run missions of any level or type.
Reverse the missile nerf. It was one of the worst changes CCP has made to Eve in the almost 4 years I've been in the game.
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MeyerUdat
Office of Public Relations
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Posted - 2009.02.26 20:20:00 -
[612]
/Signed
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K1RTH G3RS3N
Haunted House BROTHERS GRIM.
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Posted - 2009.02.28 13:12:00 -
[613]
bumping this back up cause it neeeeds to be seeeen!!!!!!!!!!!!!!!!!!!!
this just in, a battleship can "afterburner tank" missiles!
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K1RTH G3RS3N
Haunted House BROTHERS GRIM.
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Posted - 2009.02.28 13:22:00 -
[614]
leave missiles how they are even, boost caldari non-ecm ships in other places.
make a ship heading at you or directly away take full damage.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.02.28 17:07:00 -
[615]
Originally by: K1RTH G3RS3N this just in, a battleship can "afterburner tank" missiles!
This comment sums this thread up, unfortunately.
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Buyerr
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Posted - 2009.03.01 02:28:00 -
[616]
Edited by: Buyerr on 01/03/2009 02:31:48 i think the main problem is that missiles don't have a module to increase their "tracking" (exp velocity), as turret does (turrets have several, tracking computers, tracking enhances, remote tracking computers) missiles should have the same increasing either exp velocity or missile speed (depending on the script in them). i can't imagine why this isn't already in the game (as if the missiles wasn't prenerfed enough to begin with :P hehe)
edit:typo I declare war on stupidity |
Chapters
Haunted House BROTHERS GRIM.
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Posted - 2009.03.01 04:21:00 -
[617]
Edited by: Chapters on 01/03/2009 04:21:42 CCP, you have done something really wrong somewhere.... i can only assume and hope it was just a mistake that is already being fixed...
PLEASE we dont care if you change things for the better.. i still support the nano nurf but changing something for no reason is just wrong....
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K1RTH G3RS3N
Haunted House BROTHERS GRIM.
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Posted - 2009.03.01 05:00:00 -
[618]
caldari ships arent even good for pve anymore
Pledge your support |
Ehranavaar
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Posted - 2009.03.01 17:23:00 -
[619]
explosion vel really ought to consider which direction the missile is approaching from and if it's hitting from the front half the speed mod really ought to be adding tothe damage not reducing it.
we've had missiles that attack from the front since the late 60's you know.
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Os1r1s
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Posted - 2009.03.01 20:18:00 -
[620]
Signed
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retro mike
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Posted - 2009.03.02 10:25:00 -
[621]
remember to check the support box if you agree!
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WildTurkey
Haunted House BROTHERS GRIM.
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Posted - 2009.03.02 20:41:00 -
[622]
Signed !!! --- please fix missiles...
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K1RTH G3RS3N
Haunted House BROTHERS GRIM.
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Posted - 2009.03.04 00:59:00 -
[623]
page 2!? this unacceptable
Pledge your support |
Eton Favre
Instagate Corp Shroud Of Darkness
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Posted - 2009.03.04 06:22:00 -
[624]
Definatly think missle stats need to be reviewed.
Stealth bombers and expecially bombs need some extra attention
on bmombs something along the line of explosion radius to 150 would give you a chance at poping a cruiser, Frigs would have to get out of area, BS would be fine. @ 5M isk a pop they should do some damage if people are within blast range. currently your bairly scratching a frigates shields. fleet fights it would encourage people to be spread out and you have the option still of killing the bomber or the bomb. --
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retro mike
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Posted - 2009.03.04 09:58:00 -
[625]
Indeed, Stealth Bombers were crippled by the changes to missiles. They badly need a bonus to explosion velocity and/or an improvement to bombs.
However have you noticed the lack of response from our much vaulted CSMs or CCP?....
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Cpt Cosmic
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Posted - 2009.03.04 10:56:00 -
[626]
Originally by: retro mike Indeed, Stealth Bombers were crippled by the changes to missiles. They badly need a bonus to explosion velocity and/or an improvement to bombs.
However have you noticed the lack of response from our much vaulted CSMs or CCP?....
funny I pop frigates with two volleys when I use 2 target painters =D
actually the "nerf" was a buff. now I can hit small stuff, before my missiles hit for 0.1 dmg.
if you want hit a speedy ship for full dmg, use webs. now gief me all your caldari carebears stuff plz, you have no use for it this thread proofs it!
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Fasaius
BAD WOLF INC. No Apology
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Posted - 2009.03.04 11:01:00 -
[627]
Signed...I say hell no to the missile nerf. Being Caldari aint easy these days...sigh
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DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2009.03.04 11:11:00 -
[628]
Signed. The amount of damage a missile does to another ship using a AB is just ridiculous.
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LiBraga
The Blood Pack B.L.A.C.K.
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Posted - 2009.03.04 11:28:00 -
[629]
Signed. We send pilots back to station to change out of their missile boat for pvp now. I've given up with missiles and use T2 drones now, I can run lvl4 missions in my spare time faster in a ishtar than a missile boat. --------------- What! Caldari have dps now... noooo Aye, T2 HAMs FTW!!!!! |
AKULA UrQuan
Caldari Druuge Crimson Corporation
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Posted - 2009.03.04 12:06:00 -
[630]
Not signed. Minmatar jocks now have a use for their target painter "Racial ECM" bonus.
A target useing a Afterburner will get smacked fairly hard by missiles if it is target painted and webed. It won't be full damage, but alot more than what a turret ship will be doing against the same target. |
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