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341. Collateral damage - in Player Features and Ideas Discussion [original thread]
It's been suggested before and rejected before due to the potential for abuse and griefing. One potential adaptation of this idea that could work is to apply this to capitals and supercapitals only.
- by Swiftstrike1 - at 2014.04.05 18:19:00
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342. Concord permit systems - in Player Features and Ideas Discussion [original thread]
If you want to play in a deserted Eve Online universe, try the test server. Everything is cheap and there are usually only a few tens of people online there.
- by Swiftstrike1 - at 2014.04.05 13:42:00
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343. Rorqual Rebalance - in Player Features and Ideas Discussion [original thread]
Replace the compression deck with a casino? Maybe a swimming pool. It's kinda pointless with the new compression array being introduced. Maybe it will have a better compression ratio than the POS module? IDK.
- by Swiftstrike1 - at 2014.04.05 13:39:00
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344. Main Viewer Display - Shield, Armor, Hull Resistance Visuals - in Player Features and Ideas Discussion [original thread]
Being able to work out what type of damage you are taking is one of the things that distinguishes good pilots from less good pilots. Don't make eve easier, make the pilots better.
- by Swiftstrike1 - at 2014.04.04 23:36:00
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345. Change the way ship bonuses are displayed! - in Player Features and Ideas Discussion [original thread]
It might be nice if everyone saw a different readout based on their skills e.g. Gallente Cruiser Skill Bonus (Level 5) : +37.5% Heavy Drone max velocity and tracking speed
+50% Drone hitpoints and damage.
Heavy Assault Ship Skill Bonu...
- by Swiftstrike1 - at 2014.04.04 19:59:00
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346. Manual gun control - in Player Features and Ideas Discussion [original thread]
I would dearly love to see a "manual override" mode where pilots can take control of their gun turrets and fire them manually with a crosshair and everything. Obvious problems would include: How do you navigate while in manual firing mode? An...
- by Swiftstrike1 - at 2014.04.04 15:22:00
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347. Make Warfare Link Modules Give Aggression Timer - in Player Features and Ideas Discussion [original thread]
+1, but I would say "Make warfare link modules inherit timers from every member of the fleet they are providing boosts to" EDIT: that should include all timers except for limited engagement timers
- by Swiftstrike1 - at 2014.04.04 14:51:00
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348. Faction Drone Damage Amplifier - in Player Features and Ideas Discussion [original thread]
Funny how this thread appears right after a blog is posted making exactly this announcement... why do people do this?
- by Swiftstrike1 - at 2014.04.01 18:40:00
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349. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
The thing about large ore holds that people find appealing is that nobody can steal from your can if you store your ore internally. LE timers should be reduced to 2 mins or even 60s to prevent the abusing of it.
- by Swiftstrike1 - at 2014.04.01 15:32:00
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350. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
When sorting contracts by price..... Don't show WTB contracts as negative prices. It's just silly.
Have a filter for the different contract types (WTB, WTS, Auction)
ADD AN OPTION TO CREATE MULTIPLE IDENTICAL CONTRACTS SIMULTANEOUSLY|
- by Swiftstrike1 - at 2014.04.01 15:20:00
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351. I don't know where to put this, but this looks like a good spot. - in Player Features and Ideas Discussion [original thread]
Good luck, but this really isn't the place to post something like this.
- by Swiftstrike1 - at 2014.03.29 13:19:00
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352. [Summer 2014] New Blues and Twos Module for Police Pursuit Comet - in Player Features and Ideas Discussion [original thread]
I think we definitely need new weapons in the PvF (Player versus Farmer) domain. Maybe make it so that smartbombs will decloak people?
- by Swiftstrike1 - at 2014.03.29 13:10:00
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353. Turn suspect tag off when you retiliate to someones initial aggressi... - in Player Features and Ideas Discussion [original thread]
When you shoot a suspect, you are not supposed to get a suspect flag. You are however supposed to get a limited engagement flag with that character. That means they can de-aggress, dock up and change ship, then undock and kill you. They can also...
- by Swiftstrike1 - at 2014.03.26 13:08:00
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354. [FEATURE] Gas Compression - in Player Features and Ideas Discussion [original thread]
While I agree that it sounds nice, consider this: a compressed a solid stays compressed when you remove the compression forces. A compressed gas will expand to occupy the volume available to it when you remove the compression forces.
- by Swiftstrike1 - at 2014.03.25 22:54:00
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355. Healthy plex market ! - in Player Features and Ideas Discussion [original thread]
The price of plex may rise, but the price of a monthly subscription does not. CCP will intervene to lower plex prices if and only if the high in-game price leads to a decrease in real-world profits.
- by Swiftstrike1 - at 2014.03.25 08:29:00
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356. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Mobile Deployable Spray Painter Consumes one of the new ship skin BPCs and turns your standard spaceship into the new model while you are still in it. After all, it's only a paintjob and the current method for applying the new skins is less than ...
- by Swiftstrike1 - at 2014.03.24 16:50:00
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357. How to make tractor beams for PVP - in Player Features and Ideas Discussion [original thread]
Regular tractor beams don't make things go that fast, why should a PvP version be so powerful? I think a PvP tractor beam would only ever be a glorified long range web.
- by Swiftstrike1 - at 2014.03.23 18:59:00
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358. Automatic Targeting Projectile Rounds and Auto-Targeting Turrets - in Player Features and Ideas Discussion [original thread]
Forget all your real world know-how. Eve is a game and auto-targeting projectiles would be unbalanced. It is a unique advantage of light, heavy and cruise missiles which helps to compensate for their somewhat anemic DPS.
- by Swiftstrike1 - at 2014.03.23 18:55:00
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359. Accumulating Skillpoints when subscribed but not training skills - in Player Features and Ideas Discussion [original thread]
Players should not be compensated with free SP because of their own failings.
Players should be compensated when and only when it is CCP's fault that they are unable to access their account(s).
The existing SP compensation mechanic sh...
- by Swiftstrike1 - at 2014.03.23 02:07:00
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360. New High-Slot Models - in Player Features and Ideas Discussion [original thread]
Thought the titles was "new hi slot modules " and clicked on it to flame... came away pleasantly surprised +1
- by Swiftstrike1 - at 2014.03.21 11:57:00
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