| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 52 :: one page |
| Author |
Thread Statistics | Show CCP posts - 29 post(s) |

ashtraynaut
Special Situations TOHA Conglomerate
1
|
Posted - 2012.05.24 16:23:00 -
[601] - Quote
i'm used to the old inventory system. i would have loved to have that back but improved.
the new inventory system is.....impractical and by the looks of it unfinished and imho something that should be worked out further on SiSi.
why?
- it takes time to open the whole inventory. yes, it shows me the hangars that i haven't acces to aswell. there really should be the option implemented that i can only get the hangars in my inventory that i have acces to when i hang around in the pos.
we currently have like 8 ship arrays hanging. it takes more time which is annoying when i need to grab a ship fast or when i want that one module to fit on my ship...
and i don't see anything wrong with an option to be able to open just a can, wreck or array in one small window without having all the other stuff. |

vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
3
|
Posted - 2012.05.24 16:24:00 -
[602] - Quote
old system
open corp tab ,open ship hold ,drag drop done
new system
open inventory, open corp hangar expansion arrow , open corp hangar again cause it doesn't stay open the first time ,scroll to appropriate tabs open in new window or else when you click on that tab you are going to lose your previous window and you will have to reopen it now you can drag and drop as you could before
the only thing the new system has going for it is the filters which to be honest you could have put on the old system if you really wanted
of course they were really sort of already there Because on top of each inventory tab was a search bar to type in what you were looking for if it was there it would only show that item
you took something easy and made it a convoluted mess of a cluster frack
PS your customs office tab is still broken and closes after transfer from the planet to the customs office forcing you to reopen it again before you can get the products it only does this intermittently and just enough to be annoying |

Dennie Fleetfoot
EVE University Ivy League
107
|
Posted - 2012.05.24 16:25:00 -
[603] - Quote
Fabulousli Obvious wrote:CCP Optimal wrote:
I just found and fixed that problem about a minute ago, so it will be coming your way with the next client update. Sorry about the inconvenience.
A minute ago ?? It's RIGHT THERE on the Sisi Forums for WEEKS. Jebus.................
There you go, conclusive proof that they paid no attention to all the feedback we gave on Sisi. Many were telling you about problem weeks ago! |

Wilma Lawson
Hedion University Amarr Empire
27
|
Posted - 2012.05.24 16:26:00 -
[604] - Quote
Jagoff Haverford wrote:One other problem, that I've seen other people mention is simply the speed. Speed is definitely a problem, especially when in space and you could be ganked at any moment!
Jagoff Haverford wrote:There really needs to be a "ships only" button somewhere on the Neocom to allow for quick changes from one ship to another. As a temporary solution, there is an option to merge the ship and station windows. This will then provide a ship tab where the agent tab is located. I've done this and it helps tremendously. I'm at work, so I don't have Eve and therefore, I don't recall exactly where it is in the options, but it reads something like "merge ship and station...".
Good luck! |

SportBilly
GHOSTS OF THE FIRST AND ONLY
6
|
Posted - 2012.05.24 16:26:00 -
[605] - Quote
And why does the cargo hold/inventory have to open when i loot a can or wreck? It didnt before.
I only want it open if im using it f, ie mining or using caps. |

LTC Vuvovich
Endless Potential Ltd.
26
|
Posted - 2012.05.24 16:30:00 -
[606] - Quote
Jagoff Haverford wrote:[quote=CCP Soundwave]so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it. This one really surprised me. In the "Escalation to Inferno" patch last month, CCP added in the wonderful ability to select rows of data and paste them into spreadsheets like Excel. It was pretty cool, and I used it for all kinds of things, including market price histories and the amounts of minerals and PI materials that were in my hangars.
The new inventory system won't let me copy data from it any longer. I have a container filled with PI products. It doesn't matter if I open the container in the main inventory window, or if I shift-click it to open it in a separate window. I can't copy data out of it, and I therefore can no longer paste it into Excel. Which is to say, the cool thing that CCP put in place just last month has already been un-done by this latest change. I'm back to typing my inventory values into spreadsheets that I pull up on a separate computer.
Note that pasting still works from the wallet and from the market windows. It just no longer works from the inventory.
One other problem, that I've seen other people mention is simply the speed. One of my corp mates got red-boxed by another player last night. I was in station, but didn't have the inventory open and I was sitting in an industrial ship. I went to jump into a combat ship, but this station is one where we have a corp hangar. It took forever for the inventory to open so that I could reship into something useful.
There really needs to be a "ships only" button somewhere on the Neocom to allow for quick changes from one ship to another.[/quote
Your idea has merit mate. Could someone plz remind me...why CCP added that scalable NeoCom thingy to our UI's?
How would it work being able to place the entire Inventory System into a NeoCom for the right side of the screen, or drag & drop it wherever you like. Add and delete only those inventory items a player needs on an INDIVIDUAL basis?
|

Ad'Hakim Tahous
Science and Trade Institute Caldari State
99
|
Posted - 2012.05.24 16:36:00 -
[607] - Quote
CCP Optimal wrote:Chokichi Ozuwara wrote:Hey Soundwave
Still can't open my inventory in less than 2 minutes in a WH POS. Makes reshipping in a battle impossible.
When are you guys going to fix that? I just found and fixed that problem about a minute ago, so it will be coming your way with the next client update. Sorry about the inconvenience.
Hello CCP Optimal.
TYVM for posting!!! Reassuring to know that Devs are continuing to monitor this thread.
+3 for the fix, still -10 for moving this system from Test Server. 
My 0.02 ISK on the 'improved' system: - The fatally flawed premise seems to be: All items or objects or ships, in all locations, are of equal importance in all circumstances.
Pilots access specific things, in specific locations, to perform specific actions governed by current circumstances. Please allow those who find this system to be an impediment to Opt Out. |

Rammix
FreeWorkers
9
|
Posted - 2012.05.24 16:36:00 -
[608] - Quote
Even now you CAN open two windows to compare their contents. They may tend to synchronize what they view, but I think this issue will be solved in some way. Tippia, on some things I can accept your thoughts, but some others are total nonsence. Unified inventory does not mean the only window and actually it supports multiple windows, it is not mono-windowed. For a new feature being clumsy is normal.
Finished state of oldUI which makes you open many windows at one time just CAN NOT be more effective than finished state of newUI which saves you from multiplying entities. So give it time and credit, let devs get statistically significant feedback, analyze it and finish their work with UI. Yelling, whining and insisting on returning old ui back is just .. strange, or even childish.
Thinking that such huge update can come from SiSi finished - is very naive. Compare average online of SiSi, 200-300 people, and that of TQ, above 30'000. For bugtracking and getting adequate feedback Tranquility suits much more than Singularity. Real testing goes only on the "real" server, sorry for tautology. OpenSUSE 12.1, wine 1.5 |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
172
|
Posted - 2012.05.24 16:41:00 -
[609] - Quote
Callic Veratar wrote:Ericdon wrote:Oh cut the bullshit please, troll moar :P it sucks, everyone thinks that, but ofcourse there will be 1 person that wants to discuss its priority above previous system, previous system was almost perfect, new system is like 5% perfect, it sucks.
Just try to manage pos, or make a fast refit in station, its all 5 times more time consuming than it was with old system I'm not trolling. The dozen people in this thread that can't adapt are the problem, not the inventory system How the frak am I supposed to adapt to 2 minute wait times to load my ship hangar at a POS?
Please stop posting, you're not helping people with legitimate gameplay issues caused by this rubbish change.
Tears will be shed and pants will need to be changed all round. |

Fabulousli Obvious
State War Academy Caldari State
258
|
Posted - 2012.05.24 16:42:00 -
[610] - Quote
Ad'Hakim Tahous wrote:CCP Optimal wrote:Chokichi Ozuwara wrote:Hey Soundwave
Still can't open my inventory in less than 2 minutes in a WH POS. Makes reshipping in a battle impossible.
When are you guys going to fix that? I just found and fixed that problem about a minute ago, so it will be coming your way with the next client update. Sorry about the inconvenience. Hello CCP Optimal. TYVM for posting!!!  Reassuring to know that Devs are continuing to monitor this thread. +3 for the fix, still -10 for moving this system from Test Server.  My 0.02 ISK on the 'improved' system: - The fatally flawed premise seems to be: All items or objects or ships, in all locations, are of equal importance in all circumstances. Pilots access specific things, in specific locations, to perform specific actions governed by current circumstances. Please allow those who find this system to be an impediment to Opt Out.
Even I'm not really sure which Team you are batting for here. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
172
|
Posted - 2012.05.24 16:43:00 -
[611] - Quote
CCP Optimal wrote:I just found and fixed that problem about a minute ago, so it will be coming your way with the next client update. Sorry about the inconvenience. Optimal, you're on my good guy list. Tears will be shed and pants will need to be changed all round. |

Fabulousli Obvious
State War Academy Caldari State
261
|
Posted - 2012.05.24 16:45:00 -
[612] - Quote
Rammix wrote: Thinking that such huge update can come from SiSi finished - is very naive. Compare average online of SiSi, 200-300 people, and that of TQ, above 30'000. For bugtracking and getting adequate feedback Tranquility suits much more than Singularity. Real testing goes only on the "real" server, sorry for tautology.
The problems were outlined quite clearly across 25 pages and several WEEKS over there. TWO people even are adequate to achieve these testing purposes so your excuses and apologies here are invalid. I think that God, in creating man, somewhat overestimated his ability. In all matters of opinion, our adversaries are insane. ~~ Oscar Wilde, writer, d. November 30, 1900 |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
175
|
Posted - 2012.05.24 16:46:00 -
[613] - Quote
Dennie Fleetfoot wrote:Fabulousli Obvious wrote:CCP Optimal wrote:
I just found and fixed that problem about a minute ago, so it will be coming your way with the next client update. Sorry about the inconvenience.
A minute ago ?? It's RIGHT THERE on the Sisi Forums for WEEKS. Jebus................. There you go, conclusive proof that they paid no attention to all the feedback we gave on Sisi. Many were telling you about problem weeks ago! This is why I don't test.
1. I don't get paid for it, I pay to play this game.
2. They don't pay attention anyway, so whats the point.
Frankly, I can't see why people go to fanfest for this "talk to a dev in a bar" nonsense. Like the only time you can get these guys attention is when they are stoned out of their gourd. Masters of the (Eve) universe and all that.
Probably have better luck helping Hilmar groom his beard. Tears will be shed and pants will need to be changed all round. |

MotherMoon
Blue Republic RvB - BLUE Republic
721
|
Posted - 2012.05.24 16:50:00 -
[614] - Quote
Thanks for the continued support, hope to see windows remembering states, and neocom buttons HIGH on that list ccp. Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |

VLAD VIRONS
X-SENSE Security
8
|
Posted - 2012.05.24 16:51:00 -
[615] - Quote
Minimize "My Filters" works till the window is closed, would be nice if its remember that option next time u open Inventory.
o7 |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
100
|
Posted - 2012.05.24 16:52:00 -
[616] - Quote
[quote=Fabulousli Obvious
Edited for length by Ad'H
Even I'm not really sure which Team you are batting for here.[/quote]
Still pushing for the Opt Out.
Recall the scene from that awful movie 300? Just after the first engagement, Spartans killing off the Persian wounded, & the King is going forward to meet w/ Xerxes. Asks his Captain, "There's no reason we can't be civil about this, is there?"
 |

Tippia
Sunshine and Lollipops
7261
|
Posted - 2012.05.24 16:53:00 -
[617] - Quote
Rammix wrote:Tippia, on some things I can accept your thoughts, but some others are total nonsence. Unified inventory does not mean the only window and actually it supports multiple windows, it is not mono-windowed. For a new feature being clumsy is normal. Well, it's important to be clear about this: yes, it is not mono-windowed GÇö you can indeed have many windows open GÇö but it doesn't have proper multi-window support.
By this I mean that any window other than the main window is given priority over all other ones. There is no way to direct what other windows will show and what will open where unless you go through the tree view. If you use any other method of opening an inventory, those other windows will be ignored and the main window will be altered. Effectively, the system only really recognises that main window, and the child-windows you spawn must be managed manually.
Quote:Finished state of oldUI which makes you open many windows at one time just CAN NOT be more effective than finished state of newUI which saves you from multiplying entities. But that's just it: for many use cases, multiple windows is by far more effective than a single window, especially once those other windows start to spawn automatically depending on context. The new system is still essentially a single-window design and it has none of that automation, so it can quite easily be less efficient than the old UI. Just cutting the number of windows doesn't in and of itself yield any gain in efficiency whatsoever.
Whether or not the new UI will ever be more efficient will depend heavily on whether or not they're able to bring that multi-window functionality (which goes far beyond simply having two windows GÇö they have to behave and interact properly as well) back, and on whether or not they can cut down on all the redundant work that the UI has to do because it assumes it has to handle everything in every window, rather than be selective and only do the work we as users are asking it to do.
Quote:Thinking that such huge update can come from SiSi finished - is very naive. But that's not what people are saying either. What we're saying is that they should actually make use of the massive amounts of feedback they got from sisi before going live. Would it cover all cases? No, like you say, the more people who are banging on the system, the better you'll see which bits fall off, but what they've done here is to completely ignore feedback (which, btw, remains essentially unchanged since the sisi version, so they could have gotten the same direction for future iteration just from that GÇö the TQ release wasn't needed).
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

TheSmokingHertog
Black Hole INC
44
|
Posted - 2012.05.24 16:56:00 -
[618] - Quote
Scrapyard Bob wrote:Tippia wrote: The Unified Inventory would be a very nice upgrade for corp and personal hangars, corp and personal assets, for the S&I interface, and maybe for bulk haulers such as freighters, since they will commonly be loaded down with containers. Unfortunately, it only does half of that and instead imposes itself on inventories where this kind of contraption is quite counter-productive and cumbersome.
1. Which brings up a good point. We need to be able to contract things into an item exchange contract from within a container. 2. Sadly, you can't put assembled containers into a freighter. Only courier packages (which are sort of like containers). It's something I wish they would fix / change.
This. |

Callic Veratar
Power of the Phoenix
235
|
Posted - 2012.05.24 16:58:00 -
[619] - Quote
Chokichi Ozuwara wrote:Callic Veratar wrote:Ericdon wrote:Oh cut the bullshit please, troll moar :P it sucks, everyone thinks that, but ofcourse there will be 1 person that wants to discuss its priority above previous system, previous system was almost perfect, new system is like 5% perfect, it sucks.
Just try to manage pos, or make a fast refit in station, its all 5 times more time consuming than it was with old system I'm not trolling. The dozen people in this thread that can't adapt are the problem, not the inventory system How the frak am I supposed to adapt to 2 minute wait times to load my ship hangar at a POS? Please stop posting, you're not helping people with legitimate gameplay issues caused by this rubbish change.
I had my connection die a few times when I tried to move a hangar full of stuff to a freighter, I'm not arguing that there aren't performance issues. |

Rammix
FreeWorkers
9
|
Posted - 2012.05.24 17:01:00 -
[620] - Quote
Tippia wrote:So still less efficient than the old way, especially since you have to spring-load the cargo hold each time to figure out how much ammo is needed, and since, as a result of this, you have to keep navigating back to the ammo storage each time as well.
Why?? Normally you don't need to frequently check your ammo in the cargo. You get to know how much you spend for a period of time / some action. Say, put 6k missiles into cargo, go shoot whoever, return. Also ship's cargo button is still availible. In most situations you know beforehand how much ammo to take from a storage. Drag&drop it via the tree view, or use Ctrl+x and Ctrl+v. No difficulties at all. Hmm, one question: are you keeping your cargo open all the time?? If so, it's just meaningless.
vasuul wrote: new system
open inventory, open corp hangar expansion arrow , open corp hangar again cause it doesn't stay open the first time ,scroll to appropriate tabs open in new window or else when you click on that tab you are going to lose your previous window and you will have to reopen it now you can drag and drop as you could before
Again, why?? Why to open an additional window to drag&drop? Open the source, take what you need and drop it right onto the destination in the tree view. Or use Ctrl+x if you believe that seeing the destination is mandatory.
I'm starting to think that you who so stubbornly blame unified inventory just can't adapt to (some) new things and it makes you strive to cancel them. Otherwise you would have already accepted it, and your messages would be only reports and suggestions (i.e. normal calm feedback), plus maybe some flood in the topics.
OpenSUSE 12.1, wine 1.5 |

VLAD VIRONS
X-SENSE Security
11
|
Posted - 2012.05.24 17:06:00 -
[621] - Quote
Still this Inventory makes thing only harder, u seems not getting the idea ppl trying to explain u about, if i open my active ship cargo (shift+etc) and stick it with some chat windows, there no way i open this same window in the same position(sticked with chats)again with one click as it was befor, exaption ofcourse - i will need open whole inventory again and shift+**** that window...
I still miss my all stucked small windows, its was so easy to manage stuff, but now we have that "mother windows explorer" wich is just not works for that game in current design.
P.S. pls pls pls pls pls give old interface back or atleast allow me open each window i want without that damn Inventory... |

Rammix
FreeWorkers
9
|
Posted - 2012.05.24 17:09:00 -
[622] - Quote
Fabulousli Obvious wrote:The problems were outlined quite clearly across 25 pages and several WEEKS over there. Those outlines represent your personal opinion, which is not something correct a-priori. OpenSUSE 12.1, wine 1.5 |

Spanking Monkeys
ZC Industries Dark Stripes
26
|
Posted - 2012.05.24 17:13:00 -
[623] - Quote
everything takes longer now.
before navigating the corp hangers was click, and then clcik on right tab, click on next tab. drag stuffs between them
now the same action takes so much more effort. its open up tree, scroll down, clcikc on corp hanger wait 2 mins, be careful not to double click cos it will close straight away. then find hanger, shift click. resize window so its 10 items wide. need another hanegr scroll again through list shift click, be careful not to just clcik cos the inventory window becomes the corp hanger window and there is no back button. shift clcik corp hanger you need, stack it with other corp hanger, move stuff, oh wait it wont move stuffs properly cos its not in teh inventory window, its a differnt bad window thats not a real one only pretend. so find the corp hanger in the inventory and drag it there.
i just dont understand how this buggy pile of crap, landed on tq. and while i understand you rolled it out you shoudl try to fix it, for the love of god put the old one back on tq now and go back to sisi with this thing until its working and has the functionality of teh old one |

Tippia
Sunshine and Lollipops
7268
|
Posted - 2012.05.24 17:14:00 -
[624] - Quote
Rammix wrote:Why?? Normally you don't need to frequently check your ammo in the cargo. It's very handy when you fill up that cargo hold to know how much you need to fill it up with, and when you're out flying, it's very handy to know how much you have left.
Quote:In most situations you know beforehand how much ammo to take from a storage. GǪand people accuse me of being anal.  No, in most situations I have no idea how much ammo I need to take from storage. I first have to look in my cargo hold to see how much is there and then top that up to whatever amount I think will be appropriate to bring. I don't memorise that number each time I go back to dockGǪ after all, why would I when I and can just look at the screen and see it any time I like? WellGǪ replace that with Gǣdidn'tGǥ, Gǣwould I haveGǥ and GǣcouldGǥ, since doing so now requires more work.
Quote:are you keeping your cargo open all the time? Of course. That way I have constant access to the information, and it's not like it takes up any space.
Quote:Why to open an additional window to drag&drop? Open the source, take what you need and drop it right onto the destination in the tree view. Because you occasionally need to know how much you already have before you start piling more things in there and because it's easier to keep both the source and the destination open at once so have all the information you ever need at your immediate disposal. It also means you don't have to navigate back and forth between the two locations because both are already open GÇö no further navigation is needed.
What you're describing is a scenario when all you do is take a pile of stuff and throw it somewhere. What we're talking about is all the instances when you have to take a large number of piles of various sizes and throw exact amounts of them somewhere. Subtle difference, but still worlds apart as far as use patterns goes.
Quote:I'm starting to think that you who so stubbornly blame unified inventory just can't adapt to (some) new things and it makes you strive to cancel them. The problem is that GÇ£adapt toGÇ¥ means GÇ¥do things less efficientlyGÇ¥ in this case, and it really shouldn't surprise you when people stubbornly refuse to accept or adapt things that require them to be slower and do more work.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Tippia
Sunshine and Lollipops
7268
|
Posted - 2012.05.24 17:15:00 -
[625] - Quote
Rammix wrote:Those outlines represent your personal opinion, which is not something correct a-priori. Congratualtions. You just dismissed all feedback ever.
Based on this, we can conclude that your feedback is irrelevant and that the system is indeed broken beyond belief without any chance of salvation. CCP: please revert back to Trinity GÇö Rammix approves of this move. 
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

knobber Jobbler
171
|
Posted - 2012.05.24 17:16:00 -
[626] - Quote
Piquet Raddei wrote:CCP Soundwave wrote:Cyriacus Antonius wrote:Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes. No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome. This makes me a sad, sad panda...
It makes me sad because CCP should have sought this feedback before they deployed this crap. What good they did and trust they won back after Crucible has been lost now. The UI changes are universally hated.
CCP, some advice from someone in the same business; please research and test your ideas out before implementing them wholesale. Maybe do some focus group stuff. Maybe force CCP employees to play EVE for at least 1 day of each working week. Maybe even copy across a snapshot of player accounts to a test server, access them, try to use them as players might and you'd have found these UI issues out pretty quickly.
Its pretty apparent that only a small group of CCP employees play EVE for more than just a token amount of time. |

Rammix
FreeWorkers
9
|
Posted - 2012.05.24 17:17:00 -
[627] - Quote
Tippia wrote:The problem is that GÇ£adapt toGÇ¥ means GÇ¥do things less efficientlyGÇ¥ in this case, and it really shouldn't surprise you when people stubbornly refuse to accept or adapt things that require them to be slower and do more work.
I'm talking about "return old ui back"-like messages. OpenSUSE 12.1, wine 1.5 |

Captain Praxis
EVE University Ivy League
43
|
Posted - 2012.05.24 17:18:00 -
[628] - Quote
Jagoff Haverford wrote: ... The new inventory system won't let me copy data from it any longer. I have a container filled with PI products. It doesn't matter if I open the container in the main inventory window, or if I shift-click it to open it in a separate window. I can't copy data out of it, and I therefore can no longer paste it into Excel. Which is to say, the cool thing that CCP put in place just last month has already been un-done by this latest change. I'm back to typing my inventory values into spreadsheets that I pull up on a separate computer. ...
This made me go 
I think that shows just how poorly planned the whole UI debacle really has been 
|

Mongo Edwards
Grey Templars Ushra'Khan
9
|
Posted - 2012.05.24 17:20:00 -
[629] - Quote
You can still merge the ship hangar and items into the station overview. This option is in the center column of the general settings under the station heading.
It gives you limited dual pane support and make item management much easier with many cans. It also appears that "child" windows persist after docking which is nice so it makes dragging things from your ships cargo to the proper station container easier. The items hanger merged with station services also provides a lot of convenient shortcuts (if you have tons of cans) to that particular section of the unified inventory.
I'm still getting used to this new system but it should make things a bit easier for folks like myself (and Tippia it seems) who like to be able to look in multiple places at once.
P.S. It seems like some things are definitely faster with the new UI and others are a bit slower. When the fix the time delay in opening containers it will make things much easier. |

Messoroz
AQUILA INC Verge of Collapse
239
|
Posted - 2012.05.24 17:21:00 -
[630] - Quote
Corporate Hangars no longer remember the last used division when opened, they just default to the first hangar in A-Z sort. In my case the first hangar I have no access to at all. |
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 52 :: one page |
| First page | Previous page | Next page | Last page |