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Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
138
|
Posted - 2012.10.10 00:00:00 -
[691] - Quote
I just hope to the every pagan god out there that they take another look at the Amarr destroyer. I was praying for a khanid missile boat, but if they are going to make it another arbitrator / curse, they need to make drones faster at the very least, or it will be a very poor anti frigate platform indeed. ;( |

AlexHalstead
Elite Amarr Navy Academy
0
|
Posted - 2012.10.10 00:28:00 -
[692] - Quote
Zyella Stormborn wrote:I just hope to the every pagan god out there that they take another look at the Amarr destroyer. I was praying for a khanid missile boat, but if they are going to make it another arbitrator / curse, they need to make drones faster at the very least, or it will be a very poor anti frigate platform indeed. ;( Oh yeah, that remind me. They said no Khanid for Tech One ships. That make me a very sad Khanid character. |

Dato Koppla
Blue Republic RvB - BLUE Republic
73
|
Posted - 2012.10.10 00:40:00 -
[693] - Quote
Yeah a T1 Amarr HAM lineup is something I was hoping for as well, it would have added diversity to missile boats and the Amarr lineup would have less overlap.
I guess I can only dream of a Punisher/Maller/Prophecy/Apocalypse missile lineup. |

Mordecai Heller
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.10.10 01:19:00 -
[694] - Quote
CCP Ytterbium wrote:Update!
Caldari:
Removed one high slot and launcher slot, gained one mid slot - thus layout now is 7 / 4 / 2, 7 launchers
Oh great so that model that already has spaces for 8 launchers will have an annoying blank space just like the drake. 
Couldn't you balance it by cutting back on tank or its bonuses? Why'd you have to go and ruin the beauty of a row of 8 launchers?
Anyway isn't missile damage supposed to compensate for the fact that they are useless at long range? |

Dato Koppla
Blue Republic RvB - BLUE Republic
74
|
Posted - 2012.10.10 03:25:00 -
[695] - Quote
Mordecai Heller wrote:CCP Ytterbium wrote:Update!
Caldari:
Removed one high slot and launcher slot, gained one mid slot - thus layout now is 7 / 4 / 2, 7 launchers
Oh great so a model that already has spaces for 8 launchers will have an annoying blank space just like the drake.  Couldn't you balance it by cutting back on tank or its bonuses? Why'd you have to go and ruin the beauty of a row of 8 launchers? Anyway isn't missile damage supposed to compensate for the fact that they are useless at long range?
They removed the launcher and the slot, and moved it to a mid, so there's no blank space in the highs. |

AlexHalstead
Elite Amarr Navy Academy
0
|
Posted - 2012.10.10 03:33:00 -
[696] - Quote
Dato Koppla wrote:Mordecai Heller wrote:CCP Ytterbium wrote:Update!
Caldari:
Removed one high slot and launcher slot, gained one mid slot - thus layout now is 7 / 4 / 2, 7 launchers
Oh great so a model that already has spaces for 8 launchers will have an annoying blank space just like the drake.  Couldn't you balance it by cutting back on tank or its bonuses? Why'd you have to go and ruin the beauty of a row of 8 launchers? Anyway isn't missile damage supposed to compensate for the fact that they are useless at long range? They removed the launcher and the slot, and moved it to a mid, so there's no blank space in the highs. He meant the visual model. If the model was made to depict 8 launchers when you equip them, then if the visual model isn't adjusted when you reduced the maximum number of launchers; it will show an empty slot on the destroyer's model where an eight launcher should be visually. |

Dato Koppla
Blue Republic RvB - BLUE Republic
74
|
Posted - 2012.10.10 03:44:00 -
[697] - Quote
AlexHalstead wrote:Dato Koppla wrote:Mordecai Heller wrote:CCP Ytterbium wrote:Update!
Caldari:
Removed one high slot and launcher slot, gained one mid slot - thus layout now is 7 / 4 / 2, 7 launchers
Oh great so a model that already has spaces for 8 launchers will have an annoying blank space just like the drake.  Couldn't you balance it by cutting back on tank or its bonuses? Why'd you have to go and ruin the beauty of a row of 8 launchers? Anyway isn't missile damage supposed to compensate for the fact that they are useless at long range? They removed the launcher and the slot, and moved it to a mid, so there's no blank space in the highs. He meant the visual model. If the model was made to depict 8 launchers when you equip them, then if the visual model isn't adjusted when you reduced the maximum number of launchers; it will show an empty slot on the destroyer's model where an eight launcher should be visually.
Ah my bad, misunderstood. That is quite the nitpick though I'm not one to talk, played EvE on my laptop for the first year with the graphics turned all the way down. Yeah I didn't see the beauty of Eve till I got my PC fixed last year. |

Bloodpetal
Mimidae Risk Solutions
913
|
Posted - 2012.10.10 04:00:00 -
[698] - Quote
Dude. I've read all those and commented on every one of them and gotten CCP responses to some of my thoughts.
Anti-Frigate is anti-frigate. It doesn't matter how much they're "buffed", by definition - they're supposed to KILL FRIGATES. So, those threads are irrelevant to my point, because if they were relevant then the Destroyer wouldn't be good at its job as an anti-frigate platform.
More anti-frigate is really absurd at this point, even with rebalancing. I think they can have another role, that's my point.
Where I am. |

Aaron Barton
Deep Core Mining Inc. Caldari State
11
|
Posted - 2012.10.10 04:11:00 -
[699] - Quote
Mordecai Heller wrote:CCP Ytterbium wrote:Update!
Caldari:
Removed one high slot and launcher slot, gained one mid slot - thus layout now is 7 / 4 / 2, 7 launchers
Oh great so a model that already has spaces for 8 launchers will have an annoying blank space just like the drake.  Couldn't you balance it by cutting back on tank or its bonuses? Why'd you have to go and ruin the beauty of a row of 8 launchers? Anyway isn't missile damage supposed to compensate for the fact that they are useless at long range?
There might be enough time for the art department to remove that eighth hardpoint. And CCP Ytterbium has been pretty attentive to this thread, so hopefully he'll see what you pointed out and will relay it to the art department.
For what it's worth, I'd have loved a destroyer decked out with eight launchers.
|

Lauren Chev
Shadow Wolf Squadron
0
|
Posted - 2012.10.10 08:46:00 -
[700] - Quote
Aaron Barton wrote:Mordecai Heller wrote:CCP Ytterbium wrote:Update!
Caldari:
Removed one high slot and launcher slot, gained one mid slot - thus layout now is 7 / 4 / 2, 7 launchers
Oh great so a model that already has spaces for 8 launchers will have an annoying blank space just like the drake.  Couldn't you balance it by cutting back on tank or its bonuses? Why'd you have to go and ruin the beauty of a row of 8 launchers? There might be enough time for the art department to remove that eighth hardpoint. And CCP Ytterbium has been pretty attentive to this thread, so hopefully he'll see what you pointed out and will relay it to the art department. For what it's worth, I'd have loved a destroyer decked out with eight launchers. Agreed. I cried inside when it was taken back to 7 slots. That destroyer would have looked so awesome. Like a baby Rokh, but modern. Hell, even if they nerf the ship bonus damage and just boost like, range or something so we can have the x8 launchers.... I could sleep at night then.. plus, don't really need a 4th mid. Two for tank, one for speed, and a friend to point. Done.
Also agree with the fact we don't necessarily need another 4 destroyers. In fact, the way I'd interpreted it the first time I read about a missile destroyer was that it was going to be a race hybrid ship. Eg, Caldari+Minmitar would have shields & missiles, and shared skill pre-req's, while Amarr and Gally would be a drone & armor and shared skill pre-req's Kinda like the pirate faction ships, but without the pirateness of it all.
Having said that, I can't wait for the Caldari Peregrine Destroyer (because you all agreed with me on that name, remember )
xx |
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Shanlara
Ordo Drakonis Nulli Secunda
25
|
Posted - 2012.10.10 09:23:00 -
[701] - Quote
Mordecai Heller wrote:CCP Ytterbium wrote:Update!
Caldari:
Removed one high slot and launcher slot, gained one mid slot - thus layout now is 7 / 4 / 2, 7 launchers
Oh great so a model that already has spaces for 8 launchers will have an annoying blank space just like the drake.  Couldn't you balance it by cutting back on tank or its bonuses? Why'd you have to go and ruin the beauty of a row of 8 launchers? Anyway isn't missile damage supposed to compensate for the fact that they are useless at long range?
I would like to help highlight this post, it's starting to get rather annoying to see models with blank hard points cause weapon slots was removed without changing the model to fit it, please stop doing that, the easy way to rebalance is to just remove a weapon slot, but for the sake of the design of the ship, give it the few extra minutes of effort and try and balance it out without just removing a weapon slot. |

Johnny Bloomington
Justified Chaos
19
|
Posted - 2012.10.10 18:26:00 -
[702] - Quote
CCP may not change the model of that Caldari ship. They maybe keeping that empty slot on the visual model just in case they decide to make a faction destroyer. The other Caldari missile boats that have faction counterparts have an extra launcher. |

Mordecai Heller
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.10.10 18:48:00 -
[703] - Quote
Johnny Bloomington wrote:CCP may not change the model of that Caldari ship. They maybe keeping that empty slot on the visual model just in case they decide to make a faction destroyer. The other Caldari missile boats that have faction counterparts have an extra launcher.
Well that would make it more tolerable but still, seeing a ship nerfed into ugliness before it's released feels kinda bad. 
Although I imagine the art dept feel worse about it. |

Aglais
Liberation Army BricK sQuAD.
116
|
Posted - 2012.10.10 18:58:00 -
[704] - Quote
"waaaa waaaa waaaa waaaa my destroyer dont'nt got 8 hig slonts i wnated all teh turrents ponsible to make look cooler"
This is literally all I hear when I listen to people whining about having seven launchers rather than eight. Just stop. Please. You're going to be able to fit a more self reliant ship at the cost of a little bit of damage which may prevent people from whining about this ship later in future, which would make it get nerfed even harder if enough people whined. |

Mordecai Heller
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.10.10 19:00:00 -
[705] - Quote
Aglais wrote:"waaaa waaaa waaaa waaaa my destroyer dont'nt got 8 hig slonts i wnated all teh turrents ponsible to make look cooler"
This is literally all I hear when I listen to people whining about having seven launchers rather than eight. Just stop. Please. You're going to be able to fit a more self reliant ship at the cost of a little bit of damage which may prevent people from whining about this ship later in future, which would make it get nerfed even harder if enough people whined.
Quiet philistine. |

CheekyBabey
Pator Tech School Minmatar Republic
4
|
Posted - 2012.10.10 20:39:00 -
[706] - Quote
Bloodpetal wrote:
Dude. I've read all those and commented on every one of them and gotten CCP responses to some of my thoughts.
Anti-Frigate is anti-frigate. It doesn't matter how much they're "buffed", by definition - they're supposed to KILL FRIGATES. So, those threads are irrelevant to my point, because if they were relevant then the Destroyer wouldn't be good at its job as an anti-frigate platform.
More anti-frigate is really absurd at this point, even with rebalancing. I think they can have another role, that's my point.
I'm not sure but you know that most people don't fly around in t1 frigates all day they are useful but when there is better ships to fly why bother?
Which is kind of why they are all getting a buff as many were relegated to being cyno ships.
And if they are getting a buff and more people are going to fly them, as frankly most of them are now awesome, why would you not want more way to kill said people in those new frigate ships?
However more so to the point I think this thread is more about getting them right and not sucking (yes still looking at that "drone boat") than a place for people to rant about empty launcher slots and how they might get bullied a bit more if they decide to fly around in a frigate. |

Lili Lu
523
|
Posted - 2012.10.10 20:58:00 -
[707] - Quote
Shanlara wrote: I would like to help highlight this post, it's starting to get rather annoying to see models with blank hard points cause weapon slots was removed without changing the model to fit it, please stop doing that, the easy way to rebalance is to just remove a weapon slot, but for the sake of the design of the ship, give it the few extra minutes of effort and try and balance it out without just removing a weapon slot. This is nothing new. Been a mildly annoying empty gun hardpoint on the Geddon forever. But really it's no big deal. |

Mordecai Heller
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.10.10 21:10:00 -
[708] - Quote
Lili Lu wrote:Shanlara wrote: I would like to help highlight this post, it's starting to get rather annoying to see models with blank hard points cause weapon slots was removed without changing the model to fit it, please stop doing that, the easy way to rebalance is to just remove a weapon slot, but for the sake of the design of the ship, give it the few extra minutes of effort and try and balance it out without just removing a weapon slot. This is nothing new. Been a mildly annoying empty gun hardpoint on the Geddon forever. But really it's no big deal.
I don't see this, there are 7 spaces for guns and it can use 7 guns.
Two sets of five on side and two sets of two on top and bottom.
Although I can't test that on this character so I could easily be wrong. |

Lili Lu
523
|
Posted - 2012.10.10 21:25:00 -
[709] - Quote
Mordecai Heller wrote: Although I can't test that on this character so I could easily be wrong. My derp you are right. But the 7 turrets has always been annoying. It would be awesome to have 8 turrets.
I think there are some other examples of this, even if the missing hardpoint is not so noticeable, for instance the Harbinger. Such a symmetircal beauty until you notice the one gun on one side of the undercarriage. It becomes damn annoying if you focus on it long enough. I'm sure there are others but that is what's coming to mind atm.
Anyawy, not having seen the actual model with launchers on it for this new destroyer, it may not be as irritating as the Harbinger's asymmetrical irritant. Regardless, that mid it got in exchange has lots of potential. |

Mordecai Heller
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.10.10 21:26:00 -
[710] - Quote
Lili Lu wrote:Mordecai Heller wrote: Although I can't test that on this character so I could easily be wrong. My derp you are right. But the 7 turrets has always been annoying. It would be awesome to have 8 turrets.  I think there are some other examples of this, even if the missing hardpoint is not so noticeable, for instance the Harbinger. Such a symmetircal beauty until you notice the one gun on one side of the undercarriage. It becomes damn annoying if you focus on it long enough. I'm sure there are others but that is what's coming to mind atm. Anyawy, not having seen the actual model with launchers on it for this new destroyer, it may not be as irritating as the Harbinger's asymmetrical irritant. Regardless, that mid it got in exchange has lots of potential.
Eight turrets are always awesome. |
|

Aaron Barton
Deep Core Mining Inc. Caldari State
12
|
Posted - 2012.10.10 21:39:00 -
[711] - Quote
Lili Lu wrote:Mordecai Heller wrote: Although I can't test that on this character so I could easily be wrong. My derp you are right. But the 7 turrets has always been annoying. It would be awesome to have 8 turrets.  I think there are some other examples of this, even if the missing hardpoint is not so noticeable, for instance the Harbinger. Such a symmetircal beauty until you notice the one gun on one side of the undercarriage. It becomes damn annoying if you focus on it long enough. I'm sure there are others but that is what's coming to mind atm. Anyawy, not having seen the actual model with launchers on it for this new destroyer, it may not be as irritating as the Harbinger's asymmetrical irritant. Regardless, that mid it got in exchange has lots of potential.
The turret placement on the Harbinger has always annoyed me too. But if you move one of the guns around, you can have that undercarriage hardpoint filled up. The flip side is that you now have a gun missing on the wings. But even then, with the right placement, you can get those five wing guns somewhat symmetrical. I have the top row filled up and and the first and third on the bottom row filled up.
Of course, CCP could always spare us the grief and give the Harbinger eight turrets. (A guy can dream, can't he?) |

Serge Slade
Whimsical Mining Refining and Exploration
0
|
Posted - 2012.10.10 23:16:00 -
[712] - Quote
What bothers me the most is that CCP is onboard with having 8 instant hitting turrets on as many hulls as possible, and yet acts as if 8 launcher hardpoints would be the equivalent of killing babies for sport. Nerf the bonus if you must, but keep the 8th launcher. |

Lili Lu
524
|
Posted - 2012.10.11 00:23:00 -
[713] - Quote
Serge Slade wrote:What bothers me the most is that CCP is onboard with having 8 instant hitting turrets on as many hulls as possible, and yet acts as if 8 launcher hardpoints would be the equivalent of killing babies for sport. Nerf the bonus if you must, but keep the 8th launcher. Sad to say, 7 turrets is quite common. Also, of the 8 turret BSs, they were not outnumbering 7 launcher BCs. It was the other way around.  |

Ark Anhammar
EVE University Ivy League
26
|
Posted - 2012.10.11 00:29:00 -
[714] - Quote
Aaron Barton wrote:Lili Lu wrote:Mordecai Heller wrote: Although I can't test that on this character so I could easily be wrong. My derp you are right. But the 7 turrets has always been annoying. It would be awesome to have 8 turrets.  I think there are some other examples of this, even if the missing hardpoint is not so noticeable, for instance the Harbinger. Such a symmetircal beauty until you notice the one gun on one side of the undercarriage. It becomes damn annoying if you focus on it long enough. I'm sure there are others but that is what's coming to mind atm. Anyawy, not having seen the actual model with launchers on it for this new destroyer, it may not be as irritating as the Harbinger's asymmetrical irritant. Regardless, that mid it got in exchange has lots of potential. The turret placement on the Harbinger has always annoyed me too. But if you move one of the guns around, you can have that undercarriage hardpoint filled up. The flip side is that you now have a gun missing on the wings. But even then, with the right placement, you can get those five wing guns somewhat symmetrical. I have the top row filled up and and the first and third on the bottom row filled up. Of course, CCP could always spare us the grief and give the Harbinger eight turrets. (A guy can dream, can't he?) I have the exact same layout on my Harby. It was so annoying when I saw the one turret on one side of the "chin" before I finagled the weapons around.
On topic: more turrets are better, but less = less ammo! :) |

Serge Slade
Whimsical Mining Refining and Exploration
0
|
Posted - 2012.10.11 00:44:00 -
[715] - Quote
It has more to do with the fact that there is exactly 1 ship in the entire game which can fit 8 launchers, and that's an ultra-rare piece of gankbait which nobody in their right mind would undock. Yes, 8 would be aesthetically pleasing, but is it so much to ask for a little bit of parity? I mean, it's not like I've started arguing that the only turrets which should be instant hit are lasers... Followed by blasters, then rails, with autocannons and artillery somewhere down near missiles. After all, the only way to get a projectile that's fired explosively moving at anywhere near relativistic velocities would be to use nuclear charges, and the instantaneous heat transfer would simultaneously weld the barrel's reloading mechanism and reduce the slug to slag. |

CheekyBabey
Pator Tech School Minmatar Republic
4
|
Posted - 2012.10.11 10:04:00 -
[716] - Quote
The number of gun turrets on many ships changes specially when they have faction counter parts with more turret/ missile slots.
However what is more important a few Model/Artist tweaks that can be fixed at a later point or a bunch of ships that are not as good as intended because people want them to have their art models sorted straight away? |

Doddy
Excidium. Executive Outcomes
281
|
Posted - 2012.10.11 10:40:00 -
[717] - Quote
Serge Slade wrote:What bothers me the most is that CCP is onboard with having 8 instant hitting turrets on as many hulls as possible, and yet acts as if 8 launcher hardpoints would be the equivalent of killing babies for sport. Nerf the bonus if you must, but keep the 8th launcher.
As many hulls as possible? there are tier 3 bs, tier 3 bcs a couple of faction bs, the coercer the catalyst and the apoc. |

Mordecai Heller
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.10.11 10:48:00 -
[718] - Quote
Doddy wrote:Serge Slade wrote:What bothers me the most is that CCP is onboard with having 8 instant hitting turrets on as many hulls as possible, and yet acts as if 8 launcher hardpoints would be the equivalent of killing babies for sport. Nerf the bonus if you must, but keep the 8th launcher. As many hulls as possible? there are tier 3 bs, tier 3 bcs a couple of faction bs, the coercer the catalyst and the apoc.
More than the missile boats get.
There is a reason that the only missile boat most people tolerate for PVP is the drake, and that's because of the tank. |

Bouh Revetoile
Barricade.
92
|
Posted - 2012.10.11 11:29:00 -
[719] - Quote
Mordecai Heller wrote: More than the missile boats get.
There is a reason that the only missile boat most people tolerate for PVP is the drake, and that's because of the tank.
Though this assertion is wrong...
And if you don't know why, then you don't know what you are talking about. |

Mordecai Heller
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.10.11 12:29:00 -
[720] - Quote
Bouh Revetoile wrote:Mordecai Heller wrote: More than the missile boats get.
There is a reason that the only missile boat most people tolerate for PVP is the drake, and that's because of the tank.
Though this assertion is wrong... And if you don't know why, then you don't know what you are talking about.
That sentence doesn't even make sense.
But I'll humour you.
I made 2 points, one that there are more ships that use 8 turret hardpoints than use 8 launcher points.
This is a fact since there is only one ship that has 8 launcher points.
Second point is that the most popular missile boat in PVP is the Drake, and that people more often than not want it for its tanking abilities rathar than for missiles damage seeing as it is often treated as a bait ship.
So how the **** am I wrong? |
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