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Thread Statistics | Show CCP posts - 14 post(s) |

Demon Azrakel
Bite Me inc Exhale.
65
|
Posted - 2011.10.13 14:05:00 -
[1951] - Quote
Rip Minner wrote:Ok is it just me or do alot of this changes suck for no good reason? 1.) Carriers have not been a problem for some time now why screw them over now? There much softer targets then SC. 2,) Dreads need to be able to hit other moving cap ships when in seige So slow down other cap ships alittle and inc seaige tracking alittle. 3.) Change Moros bonus to 5%dmg inc or add in a 5% cap reduction per level to Capital guns. Though it is not going to matter much as SC will still burn them down just as fast and I have no problem with that as its cap on cap action but if they fix the SC speed tanking the dreads then at least they can now go down fighting. 4.) Logoff timer this is the best change here great job.  5.) Carrier and SC new Drone bays should be renamed Fighter bay and both giving new Fighter bandwiths. Then add in a Navy dominix sized drone bay and bandwith for normal drones. I dont think that would be to overpowering for sub cap ships. This lets the logistice Carriers and SC's to field repair drones and yes other drones as well but in limited numbers i.e. at the limit of 125 bandwith. Thoughs are just my own ideals and my hold no water. 
Honestly, as a Moros pilot, the current changes are fine. I am fine with losing some cap stability to gain the DPS a blaster dread should have (This is a 33% dps increase if I understand correctly). Tracking increases or vastly changing the sig of a SC and Titan would be welcome.
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Demon Azrakel
Bite Me inc Exhale.
65
|
Posted - 2011.10.13 14:06:00 -
[1952] - Quote
Karim alRashid wrote:
Not been a problem because they were overshadowed by the bigger super-carrier problem.
The "Capships Online" slogan appeared well before super-cap buff in 2009, you should remember carrier blobs and fighter swarms of 2007-2008.
Fighters should be changed so that when fit for DPS, carriers can apply about 50-60% of their theoretical fighter DPS output to a stationary battleship (a class lower) and 100% to a moving (super)cap.
Neither changing their signature resolution to 400 nor leaving them as is is a balanced solution for all fighters.
Perhaps any changes can be postponed, but carriers should be watched very carefully in the following 3-4 months, lest they become the new battleships (again).
Fighters need to be fixed anyway so the short range ones can track a stationary target while orbiting... certain ones cannot. |

Demon Azrakel
Bite Me inc Exhale.
65
|
Posted - 2011.10.13 14:09:00 -
[1953] - Quote
Le Cardinal wrote:So much talk about the Hel. Fix ALL the shieldsupers. EFT warriors here keep comparing Shieldtankers and armortankers and it looks pretty even on paper, but when shieldtankers jump into a battle they loose a very large portion of their shield. Now someone choke up a good argument for why that is fair. The amount of armortanked supercaps compared to shieldtankers alone is a very good example of this.
This has been adressed by people for years and never been properly fixed.
Earlier I suggested that Slave implants buff all HP (Structure, Armor and Shield), while Crystal implants buff all active Tanks (Structure, Armor, and Shield). Given the way fleet bonuses are applied, I have also suggested that a Wyvern with the new slaves will have less EHP on jump in than an aeon, but significantly more if you want to rep it up. Hel fix: 45 fbs/fighters in drone bay (and EHP buff, but not so that its ehp competes with anything other than the Nyx). |

Smoking Blunts
ZC Industries Dark Stripes
215
|
Posted - 2011.10.13 14:11:00 -
[1954] - Quote
Demon Azrakel wrote:Rip Minner wrote:Ok is it just me or do alot of this changes suck for no good reason? 1.) Carriers have not been a problem for some time now why screw them over now? There much softer targets then SC. 2,) Dreads need to be able to hit other moving cap ships when in seige So slow down other cap ships alittle and inc seaige tracking alittle. 3.) Change Moros bonus to 5%dmg inc or add in a 5% cap reduction per level to Capital guns. Though it is not going to matter much as SC will still burn them down just as fast and I have no problem with that as its cap on cap action but if they fix the SC speed tanking the dreads then at least they can now go down fighting. 4.) Logoff timer this is the best change here great job.  5.) Carrier and SC new Drone bays should be renamed Fighter bay and both giving new Fighter bandwiths. Then add in a Navy dominix sized drone bay and bandwith for normal drones. I dont think that would be to overpowering for sub cap ships. This lets the logistice Carriers and SC's to field repair drones and yes other drones as well but in limited numbers i.e. at the limit of 125 bandwith. Thoughs are just my own ideals and my hold no water.  Honestly, as a Moros pilot, the current changes are fine. I am fine with losing some cap stability to gain the DPS a blaster dread should have (This is a 33% dps increase if I understand correctly). Tracking increases or vastly changing the sig of a SC and Titan would be welcome.
yeh but the max 50km yourll be able to hit currently, still leaves a blaster moros worthless in all but 1 maybe 2 situations. it cant even hit a large pos properly at 28km CCP-áare full of words and no action. We will watch what they are doing, for now
|

Demon Azrakel
Bite Me inc Exhale.
65
|
Posted - 2011.10.13 14:14:00 -
[1955] - Quote
Death2all Supercaps wrote:
because 20 billion isk in hurricans is over 250 people 250 people x 15 dollars a month = CCP making it rain.
20 billion isk in a supercarrier is 1 person 1 person RMTing isk with his bots that go unpunished = 0 $ for CCP
What would you do if you were ccp?
Edit: still waiting for CCP Tallest to comment more. been 60 pages bro
Meh, the real argument is diminishing returns. |

Demon Azrakel
Bite Me inc Exhale.
65
|
Posted - 2011.10.13 14:15:00 -
[1956] - Quote
Jazzmyn wrote:TIME TO GET REAL WITH CAPITAL BALANCING !
...
1)make dreads able to shoot slow moving (>100m/s) battleship sized targets with their capital turrets, even if they donGÇÖt make full damage they should be able to cause some trouble to a slow moving BS. --> Improve dread primary guns tracking.
...
Get a friend to web the BS for you if you really want to shoot the bs with the guns. Have fun with locking time...
Tracking SCs and Titans is the real issue in question |

Demon Azrakel
Bite Me inc Exhale.
65
|
Posted - 2011.10.13 14:20:00 -
[1957] - Quote
War Kitten wrote:
That's an easy question to answer.
20 billion isk spent on 2 or more ships should easily always be more flexible than 20 billion isk spent on one ship.
20 billion isk on hurricanes? Hell you have enough isk there to include hurricanes suited for every type of anomoly possible, mining, salvaging and even remote rep hurricanes if you felt like it.
Canes are OP in comparison to all other BCs, but I agree with the basic sentiment (diminishing returns). |

Demon Azrakel
Bite Me inc Exhale.
65
|
Posted - 2011.10.13 14:24:00 -
[1958] - Quote
Smoking Blunts wrote:
yeh but the max 50km yourll be able to hit currently, still leaves a blaster moros worthless in all but 1 maybe 2 situations. it cant even hit a large pos properly at 28km
Fit 2x Optimal Scripts, use plutonium ammo.
<---Has shot many, many POS with a Blaster Moros (I have also hit targets while in siege at 120 km in the same ship, hits at 130 were really pushing it though). Also, the rail Moros will actually be a decent choice next a Rev now, though like the Nyx vs Aeon situation, the Rev will still have the EHP advantage over the Moros.
I just want to see a boost to capital self reps (50% would not be OP tbh, its not like a rev can tank a rev at this point in time...)
EDIT: FYI, I use the blaster Moros in w-space, which should also be considered when balancing given that, after all, it is one of the few places where dreads are actually used now... |

Floydd Heywood
Science and Trade Institute Caldari State
49
|
Posted - 2011.10.13 14:29:00 -
[1959] - Quote
For you, dear Sir, I offer a 101 in forum posting which comes absolutely free:
Rule #1: Don't answer to yourself. If two of your posts stand next to each other in a thread, you're doing it wrong Rule #2: Don't quote entire posts
If you combined these two basic rules, you end up with a single post that actually contains more than one line of new content. Awesome! |

L'ouris
Have Naught Subsidiaries
52
|
Posted - 2011.10.13 14:33:00 -
[1960] - Quote
Mioelnir wrote: ... The one degree of freedom I currently see is that with the ECM burst fix, sieged dreads will keep their locks against Remote ECM spam. And supers are not that good at dictating range...
So one could arguably engage a super fleet with dreads with a steadier dps output than now. You will hemorraghe dreads like a stuck pig while doing it, but if you are willing to go for a suicide dread op, the option will be there. The question will be if someone is willing to try it.
Edit: clarification: with the currently proposed devblog dreads, not the redux dreads from page 95ish
It would be better from my perspective for this patch to fix our existing tools to deal with super fleets ( Void bomb buff, Dread buff )
and then just appease the masses with an actual rebalance of the supers ( shield implant sets, shield mechanics, minnie caps ) etc.
The problem with the Super fleets in my experience was simply a lack of acceptable tools to deal with them.
We need more degrees of freedom.
With more options at our disposal, FC's might demonstrate that the ships are not 'that' overpowered.
Thoughts?
|
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Demon Azrakel
Bite Me inc Exhale.
65
|
Posted - 2011.10.13 14:35:00 -
[1961] - Quote
Floydd Heywood wrote:For you, dear Sir, I offer a 101 in forum posting which comes absolutely free:
Rule #1: Don't answer to yourself. If two of your posts stand next to each other in a thread, you're doing it wrong Rule #2: Don't quote entire posts
If you combined these two basic rules, you end up with a single post that actually contains more than one line of new content. Awesome!
CCP has made it easier to hit quote and then post with the removal of the timer. Furthermore, every time i spend the time to do that, I have a good chance of the forums ganking my post. Also, every time I try to remove and organize quotes, I **** it up. Dont worry, in a couple days I will probably stop posting again. I will try to go back and get rid of middle quotes, but expect me to screw up there...
^^Excuses for laziness
@ poster below me Fighters are not being nerfed, see first post. Now if only the short range ones would be fixed... |

Sader Rykane
Ministry of War Amarr Empire
177
|
Posted - 2011.10.13 14:46:00 -
[1962] - Quote
The fighter Nerf might be a bit much especially with the removal of the drone bay. |

Smoking Blunts
ZC Industries Dark Stripes
215
|
Posted - 2011.10.13 14:52:00 -
[1963] - Quote
Demon Azrakel wrote:Smoking Blunts wrote:
yeh but the max 50km yourll be able to hit currently, still leaves a blaster moros worthless in all but 1 maybe 2 situations. it cant even hit a large pos properly at 28km
Fit 2x Optimal Scripts, use plutonium ammo. <---Has shot many, many POS with a Blaster Moros (I have also hit targets while in siege at 120 km in the same ship, hits at 130 were really pushing it though). Also, the rail Moros will actually be a decent choice next a Rev now, though like the Nyx vs Aeon situation, the Rev will still have the EHP advantage over the Moros. I just want to see a boost to capital self reps (50% would not be OP tbh, its not like a rev can tank a rev at this point in time...) EDIT: FYI, I use the blaster Moros in w-space, which should also be considered when balancing given that, after all, it is one of the few places where dreads are actually used now...
i take it your mid are sebo's and tracking comps then?
2 tracking comps, range scrips and iron. optimal is 78 +31. rail moros is the choice 90% of teh time outside a wormhole. and tbh the changes will not get me back in what effectivly is a kiting ship now CCP-áare full of words and no action. We will watch what they are doing, for now
|

Bilaz
Fremen Sietch DarkSide.
24
|
Posted - 2011.10.13 14:56:00 -
[1964] - Quote
I dont think that 20% ehp loss would change fact that supercaps are so hard to kill now. The way i see it - nyx having ehp of 8-10 dreads is more or less fine but if you count in comandship bonuses, erebus, slave set - you get 15-20 dread equevalent in ehp. Which you can rep with any number of triage carriers. And most of supercap potential to enlarge its hp lies in rigs - here you get 45-60% more to your already wast main tanking buffer. Come to think about it - having bs sized module give same % of armor to a battleship and titan - feels quite wrong. So i think instead of just cutting base hp of supercaps it may be better to cut down their potential to become 3-5 times wider in terms of ehp - one way is to look at hp buffer rigs, but it may be also a good idea to see that supercaps while being immune to e-war - be also "immune" to gang bonuses and pirate imp. sets. |

Demon Azrakel
Bite Me inc Exhale.
65
|
Posted - 2011.10.13 15:18:00 -
[1965] - Quote
Smoking Blunts wrote:
i take it your mid are sebo's and tracking comps then?
2 tracking comps, range scrips and iron. optimal is 78 +31. rail moros is the choice 90% of teh time outside a wormhole. and tbh the changes will not get me back in what effectivly is a kiting ship now
(That dread is actually all meta 2 / faction fit)
The following are comparisons of T2 fit Dreads (Moros and Revelation):
All 5s, 3x damage mods for long ranged guns (no tracking mods in atm, using t1 ammo, though it is actually economical to use faction on rev) now:
Moros - 3483 at 60+30, 1451 at 192+30 +Potential 600 DPS from Garde IIs at 30+12 or 450 DPS at 75+30 with Warden IIs New Moros (1.47x) - 5120 at 50+30, 2132 at 192+30
Moros (Blasters) - 6866 at 19+19, 3123 at 60+19 +Potential 600 DPS from Garde IIs at 30+12 or 450 DPS at 75+30 with Warden IIs Moros New (Blasters) (1.47x) - 10,093 at 19+19, 4590 at 60+19
Rev (Beam) - 3743 at 50+40, 1560 at 160+40 +Potential 300 DPS from Garde IIs at 30+12 or 225 DPS at 75+30 with Warden IIs New Rev (Beam) (1.1x) - 4117 at 50+40, 1716 at 160+40
Rev (Pulse) - 6222 DPS at 23+13, 2592 at 75+13 +Potential 300 DPS from Garde IIs at 30+12 or 225 DPS at 75+30 with Warden IIs New Rev (Pulse) (1.1x) - 6844 at 23+13, 2851 at 75+13
Tracking Comparison (Sieged): Rail - 0.0012 Blaster - 0.00338 Beam - 0.0014 Pulse - 0.00253
Capacitor comparison: ATM, the blasters use much more cap, and will use any more, the changes to long range weapons, however, put the rails using almost the same cap as the rev's guns use.
Armor EHP comparison(3x trimark Is, 2x EANM IIs, 1x DCU II) Moros - 2,049,789 Revelation - 2,058,336
I would say that the rail Moros is clearly superior to the beam Revelation
Moros Base Cap - +57.5 3 Rails 3 Damage Mods - -77.5 3 Blasters 3 Damage Mods - -92.3 New: 3 Rails 3 Damage Mods - -103.3 3 Blasters 3 Damage Mods - -123.1
Revelation Base Cap - +57.5 3 Beams 3 Damage Mods - -105 3 Pulses 3 Damage Mods - -62.7
Range Modifiers: 1x T2 TC w/ Optimal: (1.15x)+(1.3x) 2x T2 TC w/ Optimal: (1.30x)+(1.64x)
I am liking the look of the rail, regardless of potential cap issues. (Getting good at avoiding ganked posts \o/, copy-pasta ftw)
Aside from a long range fight with short ranged guns, it seems to me that the Moros is going to be a winner. Not complaining, mind you, I just don't like everyone complaining about the Moros being nerfed until CCP gives it some insane bonus, then screws it over in a year when it is OP. ALL dreads need a EHP buff and a larger damage buff. At the same time, all capital armor mods need to be buffed to keep up with the Moros changes (1.5x multiplier for the current notes), especially considering that active tanking mods on capitals are already pretty ******.
Edit:
Sader Rykane wrote:The fighter Nerf might be a bit much especially with the removal of the drone bay.
They retracted that change, just have yet to edit the blog. |

Judge Renovatio
Texas Roughnecks
1
|
Posted - 2011.10.13 15:28:00 -
[1966] - Quote
I never reply to posts but need to insert my 1-+ Cents!
Nerf on Supercaps - Some balance would be nice, but these ships are expensive and should be hard to kill. Loggoffski - GOOD Change
Nerfing fighters on regular carriers - SUCKS.
From reading this thread. I tend to wonder if Obama has taken over the reigns at CCP and has proclaimed;
Dear Long Time Dedicated Players. You have worked hard, you have been dedicated and built your fortune and your following. And for this we are eternally grateful. But it is time we take away from you so the suffering poor masses that don't want to work hard have more.
The only real change I see any of this making is the return of the sub-cap blob and the biggest blob wins.
And now for the stupid question portion of my post.
"Is there a mechanism in place to impeach the entire CSM?"
|

RebelGeneral
Orion's Fist RED.Legion
0
|
Posted - 2011.10.13 15:33:00 -
[1967] - Quote
Leave fighters alone, Carriers are fine in this game and anything done to make fighters do less damage is going to break the game more. Fighter bombers should have there signature radius increased to make them do less damage against sub-caps. Stop breaking things please. Leave carriers alone, by reducing fighters damage to sub-caps your going to limit what the already limited carrier is used for. Might as well just strip its drone bay and make it purely a logistics ships for hauling ships. Because by nerfing fighters this is what your creating. |

Smoking Blunts
ZC Industries Dark Stripes
215
|
Posted - 2011.10.13 15:34:00 -
[1968] - Quote
Demon Azrakel wrote:Smoking Blunts wrote:
i take it your mid are sebo's and tracking comps then?
2 tracking comps, range scrips and iron. optimal is 78 +31. rail moros is the choice 90% of teh time outside a wormhole. and tbh the changes will not get me back in what effectivly is a kiting ship now
(That dread is actually all meta 2 / faction fit) All 5s, 3x damage mods for long ranged guns (no tracking mods in atm, using t1 ammo, though it is actually economical to use faction on rev) now: Moros - 3483 at 60+30, 1451 at 192+30 +Potential 600 DPS from Garde IIs at 30+12 or 450 DPS at 75+30 with Warden IIs New Moros (1.47x) - 5120 at 50+30, 2132 at 192+30 Rev (Beam) - 3743 at 50+40, 1560 at 160+40 +Potential 300 DPS from Garde IIs at 30+12 or 225 DPS at 75+30 with Warden IIs New Rev (Beam) (1.1x) - 4117 at 50+40, 1716 at 160+40 Rev (Pulse) - 6222 DPS at 23+13, 2592 at 75+13 +Potential 300 DPS from Garde IIs at 30+12 or 225 DPS at 75+30 with Warden IIs New Rev (Pulse) (1.1x) - 6844 at 23+13, 2851 at 75+13 Range Modifiers: 1x T2 TC w/ Optimal: (1.15x)+(1.3x) 2x T2 TC w/ Optimal: (1.30x)+(1.64x) I am liking the look of the rail, regardless of potential cap issues. (Getting good at avoiding ganked posts \o/, copy-pasta ftw) Edit: Sader Rykane wrote:The fighter Nerf might be a bit much especially with the removal of the drone bay. They retracted that change, just have yet to edit the blog.
so basicly, your using a dread fit, that yourll never see in a none wh dread fleet? as these ships are effectivly paper thin and cant hit small targets( bs and lower and now cant even kill a solo frig) and fitting blasters, that yourll never see in a none wh dread fleet.
you are right, only place now and after this change where a dread can be used liek it used to be is in a wh. but balancing them using expensive none fleet mods isnt my idea of balance. its liek compairing a t2 fit proteus with a full deadspace tengu
CCP-áare full of words and no action. We will watch what they are doing, for now
|

Demon Azrakel
Bite Me inc Exhale.
65
|
Posted - 2011.10.13 15:38:00 -
[1969] - Quote
Smoking Blunts wrote:
so basicly, your using a dread fit, that yourll never see in a none wh dread fleet? as these ships are effectivly paper thin and cant hit small targets( bs and lower and now cant even kill a solo frig) and fitting blasters, that yourll never see in a none wh dread fleet.
you are right, only place now and after this change where a dread can be used liek it used to be is in a wh. but balancing them using expensive none fleet mods isnt my idea of balance. its liek compairing a t2 fit proteus with a full deadspace tengu
Edited a lot of stuff in (capacitor comparison). The dread comment was just one on how I could hit at those ranges in w-space, while all other comments regarded a t2 fit dread. I will edit that post again to make it more clear.
RebelGeneral wrote:Leave fighters alone, Carriers are fine in this game and anything done to make fighters do less damage is going to break the game more. Fighter bombers should have there signature radius increased to make them do less damage against sub-caps. Stop breaking things please. Leave carriers alone, by reducing fighters damage to sub-caps your going to limit what the already limited carrier is used for. Might as well just strip its drone bay and make it purely a logistics ships for hauling ships. Because by nerfing fighters this is what your creating.
They decided against the change on page 46 or something (they linked the post in the OP)
EDIT: can't seem to do quotes right... EDIT: this fix it? |

quIinn
Angry Falcons
0
|
Posted - 2011.10.13 15:38:00 -
[1970] - Quote
ok ccp most of the changers are kool but why nerf normal fighters there's not a problem with carrier's / fighters fighter bombers are the problem please for the love of god dont change fighters why brake somthing thats already ok as it is. LEAVE FIGHTER'S ALONE u must think to urselves right well fix this this nd this and brake this whilst were at it wtf ccp so please think about it they dont need nurfing supers needed the nurf nd dreads needed the boost carriers are fine i hope i get the point accross thanks |
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BeanBagKing
Terra Incognita Intrepid Crossing
126
|
Posted - 2011.10.13 15:41:00 -
[1971] - Quote
quIinn wrote:ok ccp most of the changers are kool but why nerf normal fighters there's not a problem with carrier's / fighters fighter bombers are the problem please for the love of god dont change fighters why brake somthing thats already ok as it is. LEAVE FIGHTER'S ALONE u must think to urselves right well fix this this nd this and brake this whilst were at it wtf ccp so please think about it they dont need nurfing supers needed the nurf nd dreads needed the boost carriers are fine i hope i get the point accross thanks
Fighter change got retracted, I'm too lazy to look up the post, and CCP is too lazy to edit their blog, but no more fighter change. |

Karim alRashid
Aliastra Gallente Federation
114
|
Posted - 2011.10.13 15:43:00 -
[1972] - Quote
Still not too late to change their mind about fighters.  |

Smoking Blunts
ZC Industries Dark Stripes
215
|
Posted - 2011.10.13 15:49:00 -
[1973] - Quote
as someone with maxed skilled moros/nyx/erebus pilots. these changes are just so far from balanced its not funny. some mom pilots now will just move to titans, some will go to carriers, soem will actiually stay in moms. but no one is gonna use dreads anymore than now.
its liek ccp got all the people taht dont play eve in there office, put them in a room and said, you got to say 1 thing each and we will use that to balance capitals.
there is a lot of whine about this and that, but cut through all that, there is no balance, its a bunch of rash changes by people that have never flown these ships, will never fly them and basicly dont play eve.
if you go through all 100 pages or what ever, you can pick out good ideas, better ideas than ccp from at least 1 person from eack of the alliances in game. ideas that would make more sence and be balanced. anyhow, last post cba with this anymore, ill wait for the patch notes
CCP-áare full of words and no action. We will watch what they are doing, for now
|

Nova Soldier
ROMANIA Renegades ROMANIAN-LEGION
6
|
Posted - 2011.10.13 16:33:00 -
[1974] - Quote
I hope CCP realizes that this winter patch is critical for the future of eve. A lot of ppl are already bored of eve because right now null sec eve is ~80% controled by 2 large coalitions. While the rest try to survive on crappy moons in an eve controlled by supers. If CCP fails with this winter patch, then i do not see a bright future no matter how many ''walking in stations'' improvements they get in eve.
PS: Make Dreads usefull again. A dread is a ship is used by everyone in eve while the supers are reserved for the few.
PPS : http://eve-kill.net/?a=kill_related&kll_id=4015923 this is what we want back. |

Oscasre
Anger Management
0
|
Posted - 2011.10.13 16:42:00 -
[1975] - Quote
Quote:Fighter change got retracted, I'm too lazy to look up the post, and CCP is too lazy to edit their blog, but no more fighter change.
Fighters changes got changed for what ?
Carriers and not Supers
Carriers and Supers ?
CCP Please clear up the confusion ...... in one statment you said the changes to the fighters for carriers is wrong but haven't cleared up anything ?
|

Oscasre
Anger Management
0
|
Posted - 2011.10.13 16:44:00 -
[1976] - Quote
One side blobbing the other ... nice move |

Nova Soldier
ROMANIA Renegades ROMANIAN-LEGION
6
|
Posted - 2011.10.13 16:50:00 -
[1977] - Quote
Don't look at the blob, look at the dread fleets fighting each outher. |

Avon
Deep Core Mining Inc. Caldari State
136
|
Posted - 2011.10.13 16:57:00 -
[1978] - Quote
Tippia wrote:Quote:Now, as that isn't going to happen Oh, I'm sorry. I wasn't aware of your prophetic abilities. Tell me: should I invest in nitrogen or helium isotopes? Build requirements have been altered before. It will surely happen againGǪ if it turns out that it's needed. So far, there is nothing to suggest that it is apart from a solid wall of rather unreasoned whinging. Quote:Now, as that isn't going to happen Oh, I'm sorry. I wasn't aware of your prophetic abilities. Tell me: should I invest in nitrogen or helium isotopes? Build requirements have been altered before. It will surely happen againGǪ
I didn't say that build requirement never change, I said they don't change "automagically". If you are claiming that they do, or will, then you can deem me a false prophet - until then, stop being an idiot.
You actually managed to pretty much shoot down your own argument by the way.
Supercaps should have an advantage because they cost more due to their build requirement, which is set because of the advantage they should have.
Now, stop with your silly circular logic and accept that cost is a factor of balance, because, as you correctly pointed out, cost is a factor of build requirements which are decided by CCP to reflect how much "better" a ship should be. |

Sigras
Conglomo IMPERIAL LEGI0N
88
|
Posted - 2011.10.13 17:10:00 -
[1979] - Quote
Obsidian Hawk wrote:new feedback 1.  Please let dreads keep their drone bay - but have the siege module make it so dreads cannot use drones while in siege mode - similar to carriers triage mode.  2.  Hel is getting hit the worst and will have the lowest EHP of all the mom's please leave their hp alone and maybe look into changing the bonus from logi to something like drone rof. 3.  Drone bay sizes should be able to take a full compliment of fighters and fighter bombers. 25 f / 25 FB. This will leave some versatility to moms to either assign fighters to sub caps to help them out or have a full wing of bombers for capital / sov fights. 3.a. To appease the super cap whiners that have no friends to back them up in a fleet fight.  MAKE 2 drone bays. One for fighters and fighter bombers, And another one for regular drones. large enough to accomodate, 25 light, 25 medium, 25 heavy, 25 sentry, and 25 ewar. Now to the whiney super cap pilots --- THIS IS MEETING THE ISSUE HALF WAY, It gives you reasonable defense against subs but its not op where you can constantly throw drones out. 4.  AS an added bonus to help supers carriers and others, MAYBE offer a bonus to smartbomb range or neut range. 5.  Look into dread / titan tracking of turrets, 6.  You should explain more in depth about hybrid changes to quell the fear about the changes it is going to receive, you already broke its poor little legs. 7.  If regular carriers are going to be support ships to the supers, make sure they get some good bonuses to help defend against sub caps, 7a - small hp buff 7b - better tracking for all drones 7c - speed bonus drones ETC 8.  A note to the community - THESE ARE PLANNED CHANGES AND ARE NOT YET IN STONE! Get on the test server and try it out and offer constructive help not whining and rage quitting. 9.  To most of you bitter vets - We were all around before super caps existed, we were all around fighting for sov long before tons and tons of moms were fielded. MAKE UP TACTICS, Send in the subs first to distract their subs then send in the dreads and supers to take out their capitals.
1. thats actually an interesting idea 2. they said they would look at the Hel independently 3. the problem was that, in theory you can blow up the F-Bombers to mitigate the damage, but when you can keep putting them out, and keep putting them out and keep putting them out its not the same. 4. im not really seeing the help there 5. yep, titans need less dreadnaughts need more 6. CCP never does anything fast 7. Carriers are support ships period their bonuses to help defend against subcaps is a good support fleet 8. Amen 9. how quickly people forget that. |

Obsidian Hawk
RONA Corporation RONA Directorate
784
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Posted - 2011.10.13 17:51:00 -
[1980] - Quote
To defend my point 3, The idea is if the average mom pilot has carrier 5, then 20 drones is all they can field w/o using the drone control units. This allows the mom pilot to field 20 of each while having 5 extra for back up.
Most people can agree that getting your drones shot down by rats or smartbombed is annoying as hell.
Now I like to ask the thoughts of the 2 drone bays.
A fighter bay and a drone bay as i also stated in point 3. If you have two seperate bays this will really limit how many drones moms can put out and allow them to assist in pos take downs with sentries, and help defense against sub caps.
This will retain some versatility of moms but not make them op. Instead of cutting the balls off nerf it will just be more of a kick in the balls. |
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