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War Kitten
Panda McLegion
628
|
Posted - 2011.10.13 18:03:00 -
[1981] - Quote
Oscasre wrote:Quote:Fighter change got retracted, I'm too lazy to look up the post, and CCP is too lazy to edit their blog, but no more fighter change. Fighters changes got changed for what ? Carriers and not Supers Carriers and Supers ? CCP Please clear up the confusion ...... in one statment you said the changes to the fighters for carriers is wrong but haven't cleared up anything ?
Go back to page one of this thread and read that post. It has a link to the post where CCP Tallest was persuaded to redact the fighter sig resolution change by reasonable arguments in this thread.
As it stands, everything is all just being discussed and to be decided for all we know. Changes aren't even on test yet, so don't get your panties in a wad just yet. If you're reading my sig you cannot claim ignorance, only stupidity or apathy, if you don't go VOTE now for CSM7. |

John Hand
10
|
Posted - 2011.10.13 18:15:00 -
[1982] - Quote
Obsidian Hawk wrote:To defend my point 3, The idea is if the average mom pilot has carrier 5, then 20 drones is all they can field w/o using the drone control units. This allows the mom pilot to field 20 of each while having 5 extra for back up.
Most people can agree that getting your drones shot down by rats or smartbombed is annoying as hell.
Now I like to ask the thoughts of the 2 drone bays.
A fighter bay and a drone bay as i also stated in point 3. If you have two seperate bays this will really limit how many drones moms can put out and allow them to assist in pos take downs with sentries, and help defense against sub caps.
This will retain some versatility of moms but not make them op. Instead of cutting the balls off nerf it will just be more of a kick in the balls.
Yup. Splitting the drone bay to limit the number of normal drones gives supers the ability to still fight on like before. However it limits the number of drones instead of having 10k drones in there bay they will have, at most, 200 or so normal drones. Thats only 10 relaunches of drones for a level 5 SC. A few stealth bombers can wipe that out in no time flat. As a SC pilot myself, I am for this idea, as I also like to fly SB's (gotta love those little ships). SB's being a small counter to supers (tiney frig vs epic size) is a really good idea, after all a gang of SB's could feasibly take down a single SC thats alone. Torps do some amazing DPS, add that with a bomb or two to wipe out the drones and that super is prepped and ready for the slaughter house. |

Yaay
Thunder Mercenary Army Stainwagon.
0
|
Posted - 2011.10.13 18:27:00 -
[1983] - Quote
You need to still address carrier and SC remote repairing out of triage. IMO, link the range bonus to triage only. This addresses Super Carrier blobs repairing each other effectively and reduces spider tanking carrier effects a bit. Make remote repair blobs less effective b/c honestly, spider tanking and remote repairing on all levels is out of control and needs some more balance.
Take what you want from that and also fix Logistics. |

Yaay
Thunder Mercenary Army Stainwagon.
0
|
Posted - 2011.10.13 18:29:00 -
[1984] - Quote
Obsidian Hawk wrote:new feedback 1.  Please let dreads keep their drone bay - but have the siege module make it so dreads cannot use drones while in siege mode - similar to carriers triage mode.  2.  Hel is getting hit the worst and will have the lowest EHP of all the mom's please leave their hp alone and maybe look into changing the bonus from logi to something like drone rof. 3.  Drone bay sizes should be able to take a full compliment of fighters and fighter bombers. 25 f / 25 FB. This will leave some versatility to moms to either assign fighters to sub caps to help them out or have a full wing of bombers for capital / sov fights. 3.a. To appease the super cap whiners that have no friends to back them up in a fleet fight.  MAKE 2 drone bays. One for fighters and fighter bombers, And another one for regular drones. large enough to accomodate, 25 light, 25 medium, 25 heavy, 25 sentry, and 25 ewar. Now to the whiney super cap pilots --- THIS IS MEETING THE ISSUE HALF WAY, It gives you reasonable defense against subs but its not op where you can constantly throw drones out. 4.  AS an added bonus to help supers carriers and others, MAYBE offer a bonus to smartbomb range or neut range. 5.  Look into dread / titan tracking of turrets, 6.  You should explain more in depth about hybrid changes to quell the fear about the changes it is going to receive, you already broke its poor little legs. 7.  If regular carriers are going to be support ships to the supers, make sure they get some good bonuses to help defend against sub caps, 7a - small hp buff 7b - better tracking for all drones 7c - speed bonus drones ETC 8.  A note to the community - THESE ARE PLANNED CHANGES AND ARE NOT YET IN STONE! Get on the test server and try it out and offer constructive help not whining and rage quitting. 9.  To most of you bitter vets - We were all around before super caps existed, we were all around fighting for sov long before tons and tons of moms were fielded. MAKE UP TACTICS, Send in the subs first to distract their subs then send in the dreads and supers to take out their capitals.
Every bit of that is ****.. all your doing is changing why their overpowered rather than reducing their effectiveness. |

Ratnose Banker
Pink Sockers
24
|
Posted - 2011.10.13 18:39:00 -
[1985] - Quote
lolol nerf logis because we can't get more than 4 in fleet and they only have logistics trained to 3 :DDDD |

GaiusAlexander
Abacus House
3
|
Posted - 2011.10.13 18:42:00 -
[1986] - Quote
Cronyx Ravage wrote:Can someone explain why, exactly, it makes sense for fighters to have a hard time shooting subcaps? Theyre *fighters*, right? With a pilot inside. It would be like a Viper Mk.2 having a hard time shooting something the size of Colonial One, as far as cruisers go, a heavy raider to relate to frigates, or a frakin Basestar to relate to battleships. Making them only effective against capitals is like saying Vipers are only effective against Hiveships, Resurection hubs, or colony ships. Or a more real world example, F-16s are only effective against.... What? Something the size of an Independence Day city destroyer? (there is no real world exame for this size difference)
Yeah, I miss BSG as well... |

Jita Bloodtear
Bloodtear Labs
69
|
Posted - 2011.10.13 19:07:00 -
[1987] - Quote
The aggressed logging changes makes me hesitate. The simplicy of it is good, but the implications are bad. The 15 min timer was introduced because CCP acknowledged that computer problems happen and you are sometimes unintentionally disconnected in battle. The 15 min timer was there to ensure you'd die if you were going to die. Supercaps have such large EHP that they broke this rule. Now there is the expectation that supers who would not normally have died will die as a result (i.e. a super is aggressed attacking a tower in an empty system, he DCs and warps off aggressed. A lone helios comes in, scans him down, and keeps him aggressed for 4hrs until his friends get home from work to come kill it). This breaks the intention of the original rule in the opposite direction.
The proposed halfway point on this much more closely mimics the original spirit of the rule:
Standard 15 min aggression logoff timers for all ships (can make it 30 for supers if you want), and then only give the infinitely repeating aggression that holds the ship in game if the ship is super-pointed or bubbled. If a super isn't pointed or held down within 15-30 minutes after logging, there is no reasonable assumption that the ship would have normally died otherwise. |

Dank Man
FinFleet Raiden.
32
|
Posted - 2011.10.13 19:32:00 -
[1988] - Quote
Anile8er wrote:Tell you what. I will support the supercapital nerf if CCP provided all Dreads, Carriers, Supercarriers and Titans the following:
A rapid fire 1000 dps point defense system capable of hitting out to around 20 km.
Edit: this is pretty much a troll. However it would be the reality of a Specific Roles for ships based gameplay. Modern day super aircraft carriers have point defense systems that are well capable of defending them against smaller ships and fast moving aircraft while their primary role is to launch fighters and fighter bombers to provide air superiority and heavily damage enemy ships or positions.
Watching Big Bigger Biggest (c) on NGC last night and im pretty sure suppercarriers developed since midway have realized that with such precious cargo (ie the most expensive heaviest drones in the game FBs) you need some way to protect against threats of all kinds including point defense as a last resort. Granted your first line of defense is a fleet around you to support you which should always exist in some manner, but this will be fixed by the nerf to loggoff timers as has already been stated. No reason to nerf anything, you want super populations to go down, they will with the changes to logoff timers, change one thing, give it time and see what happens. While your at it i guess you could even out shield SCs/ and minmatars capitals but dont nerf the most powerful ships in the game just because a dedicated group of players banded together to wipe out the biggest zerg/blob ever seen in this game. I know mittins wants you to reduce the lag so he can pile hundreds more of his pets into systems in order to establish the classic goon iWin button approach, but when the biggest fleets ever seen band together to move across the map, united across multiple timezones, then it should not be viewed as a reason to reduce the ships effectiveness. Evolution would show that balancing should require upgrades to technology (like dreads or carriers or more t2/t3 BS) to combat the growing threat of things like the supercap fleets that seem to run things for a few months. They do take YEARS to train for and cost hundreds of dollars, no loggoffski is already enough for people to say f*** it and cash out, be done with the game, and move on. Dont screw over your most loyal dedicated fans/players just to appease a small outcry of noobs who QQ that they cant face the biggest ships ever created. It has been seen that small subcap fleets can easily pick off unprotected supers if bumped (by a spy) or whatnot and with no loggoffski this will happen even more. I mean seriously i dont want to give you all the counters but if someone wanted to invest in a fleet of 100 hics/dics 50 logis 50 t3s and some recons for nueting, add some bombers in their as well, and SC fleets would melt and be unable to escape for hours my point is if the fleet is too big and can DD your hics/dics (which they seem to also be changing) then bring more, its and extra 50-150 m per ship (as much as a fully fit BS) and you will likely get on some SC kills, seems worth it. R&K do it all the time with a few t3s and nueting bhallghorns.
gg wall of text TL:DR game evolves not regresses, ships should be evolved to counter (t3 bs? t2 carrier/dread? new type of capitals?) that which seems unbeatable (massive SC fleets) and with the Loggoff change SCs will be dying much more often already, no other nerf needed (except small re-balancing obviously) |

Mirei Jun
Right to Rule IMPERIAL LEGI0N
33
|
Posted - 2011.10.13 20:09:00 -
[1989] - Quote
There has been a lot of talk in here one way or the other. I am not hung up on one exact change, rather an overall thought process about the role of caps in Eve.
- Capital class ships should be weak against BCs and below.
- They should require sub-capital support fleets
- Fighters should not be a valid defense tool against cruisers and below
The reason capitals dominate warfare is because they can kill every class ship in the game single-handed. This has got to end before sub-caps will ever play a viable role in large scale fleet engagements.
MJ
|

xxxak
Intergalactic Syndicate Nulli Secunda
153
|
Posted - 2011.10.13 20:59:00 -
[1990] - Quote
Jita Bloodtear wrote:The aggressed logging changes makes me hesitate. The simplicy of it is good, but the implications are bad. The 15 min timer was introduced because CCP acknowledged that computer problems happen and you are sometimes unintentionally disconnected in battle. The 15 min timer was there to ensure you'd die if you were going to die. Supercaps have such large EHP that they broke this rule. Now there is the expectation that supers who would not normally have died will die as a result (i.e. a super is aggressed attacking a tower in an empty system, he DCs and warps off aggressed. A lone helios comes in, scans him down, and keeps him aggressed for 4hrs until his friends get home from work to come kill it). This breaks the intention of the original rule in the opposite direction.
The proposed halfway point on this much more closely mimics the original spirit of the rule:
Standard 15 min aggression logoff timers for all ships (can make it 30 for supers if you want), and then only give the infinitely repeating aggression that holds the ship in game if the ship is super-pointed or bubbled. If a super isn't pointed or held down within 15-30 minutes after logging, there is no reasonable assumption that the ship would have normally died otherwise.
This is a great point The nerfs to supercaps will cause more super pilots to join the largest alliances who can properly "support" their deployment, further concentrating firepower/wealth in EVE. The end result will be fewer "fun" fights, and will hurt EVE in the long run. |

ITTigerClawIK
Galactic Rangers Galactic-Rangers
88
|
Posted - 2011.10.13 21:05:00 -
[1991] - Quote
CCP Spitfire wrote:Lady PimpStar wrote:The changes to fighters make every wormhole carrier useless for PVE.
Are the fighter changes only effective to Super Caps or effect all capital ships?
As of now we can just barely rep our fighters in time lossing maybe 2 to 5 a site. If you mean the changes to the fighters' signature resolution, it has been decided not to go ahead with them. Please have a look at this post for more information.
someone needs to update the first post with a link to all important/interesting CCP/Dev posts in this gigantic threadnaught. |

Malcanis
Vanishing Point. The Initiative.
3133
|
Posted - 2011.10.13 21:06:00 -
[1992] - Quote
xxxak wrote:Jita Bloodtear wrote:The aggressed logging changes makes me hesitate. The simplicy of it is good, but the implications are bad. The 15 min timer was introduced because CCP acknowledged that computer problems happen and you are sometimes unintentionally disconnected in battle. The 15 min timer was there to ensure you'd die if you were going to die. Supercaps have such large EHP that they broke this rule. Now there is the expectation that supers who would not normally have died will die as a result (i.e. a super is aggressed attacking a tower in an empty system, he DCs and warps off aggressed. A lone helios comes in, scans him down, and keeps him aggressed for 4hrs until his friends get home from work to come kill it). This breaks the intention of the original rule in the opposite direction.
The proposed halfway point on this much more closely mimics the original spirit of the rule:
Standard 15 min aggression logoff timers for all ships (can make it 30 for supers if you want), and then only give the infinitely repeating aggression that holds the ship in game if the ship is super-pointed or bubbled. If a super isn't pointed or held down within 15-30 minutes after logging, there is no reasonable assumption that the ship would have normally died otherwise. This is a great point
Yeah no the opposite, because the person you're replying to doesn't understand the change. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
791
|
Posted - 2011.10.13 21:10:00 -
[1993] - Quote
Posting a link to Jester's blog, which sums up the problems with this nerf better than anyone else in the thread so far:
http://jestertrek.blogspot.com/2011/10/winter-is-coming.html Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |

vikari
Serenity Engineering and Transport Company Fatal Ascension
1
|
Posted - 2011.10.13 21:11:00 -
[1994] - Quote
CCP could you enlighten us on if you plan to adjust the BPO requirements for dreads and titans to reflect their lack of drone bays? Last time I logged into the test server the BPOs were still requiring Capital Drone Bays in the build requirements. |

John Hand
10
|
Posted - 2011.10.13 21:17:00 -
[1995] - Quote
Mirei Jun wrote: There has been a lot of talk in here one way or the other. I am not hung up on one exact change, rather an overall thought process about the role of caps in Eve.
- Capital class ships should be weak against BCs and below.
- They should require sub-capital support fleets
- Fighters should not be a valid defense tool against cruisers and below
The reason capitals dominate warfare is because they can kill every class ship in the game single-handed. This has got to end before sub-caps will ever play a viable role in large scale fleet engagements.
MJ
Captials are really find as they are....afterall there big ships that take IRL time and lots of Ingame isk (and even more time) to buy and fit. Supers are even bigger and take even more time to work on and get, and by themselves there pritty strong and in fleets, even stronger. The real issue in the game isn't the ship itself, the real issue is the players. Something that CCP nor the game can EVER fix. Player interaction, the ability to make coalitions of alliances, and to band together to fight something....all of that is in OUR hands not CCP's. Supers are really fine as is, people are having issues with them because a lot of people got together and crushed an enemy. You watch, those people will soon fight one another and in a few months or so the map will change again. This is EvE were talking about, where nothing stays the same for very long, so what if a group of people own over 90% of 0.0. It won't be like that forever, people will want to fight again and you will get a civil war, or the spais will do there job and cause one. In which then you get massive fighting all across 0.0 again and the map shifts. All of this is PLAYER controlled, no amount of nerfs or changes will change that factor of the game, if supers become useless then people will change to something else (provided theres a game left).
So back to the topic at hand. Supers should NOT be overly weak to any one group. I have said it before in previous posts, fast small agile ships WORK against them. If the drone bays get changed to what has been suggested by myself and others then you have your "counter".
Really the only true ship that should be made to counter supers are Dreads. They are the one ship that is ALREADY in the game, abit nerfed to hell and back. Rebuff them and you have a ship that can slug it out with the best of them. Replace your battleship fleets with dreadnought fleets and supers will go running for the hills.
EDIT: 100 pages....FTW! |

Jita Bloodtear
Bloodtear Labs
69
|
Posted - 2011.10.13 21:19:00 -
[1996] - Quote
Malcanis wrote:xxxak wrote:Jita Bloodtear wrote:The aggressed logging changes makes me hesitate. The simplicy of it is good, but the implications are bad. The 15 min timer was introduced because CCP acknowledged that computer problems happen and you are sometimes unintentionally disconnected in battle. The 15 min timer was there to ensure you'd die if you were going to die. Supercaps have such large EHP that they broke this rule. Now there is the expectation that supers who would not normally have died will die as a result (i.e. a super is aggressed attacking a tower in an empty system, he DCs and warps off aggressed. A lone helios comes in, scans him down, and keeps him aggressed for 4hrs until his friends get home from work to come kill it). This breaks the intention of the original rule in the opposite direction.
The proposed halfway point on this much more closely mimics the original spirit of the rule:
Standard 15 min aggression logoff timers for all ships (can make it 30 for supers if you want), and then only give the infinitely repeating aggression that holds the ship in game if the ship is super-pointed or bubbled. If a super isn't pointed or held down within 15-30 minutes after logging, there is no reasonable assumption that the ship would have normally died otherwise. This is a great point Yeah no the opposite, because the person you're replying to doesn't understand the change. I understand all the changes very well. Stating otherwise will not change that. You're confusing me with someone else in one of my corps who misspoke. I, however, am very well nuanced with all the rules of aggression and logging mechanics. Ad hominem replies aside, please give good reasons why the changes I've suggested are bad/unfair. |

Demon Azrakel
Bite Me inc Exhale.
65
|
Posted - 2011.10.13 21:28:00 -
[1997] - Quote
Jita Bloodtear wrote: The proposed halfway point on this much more closely mimics the original spirit of the rule:
Standard 15 min aggression logoff timers for all ships (can make it 30 for supers if you want), and then only give the infinitely repeating aggression that holds the ship in game if the ship is super-pointed or bubbled. If a super isn't pointed or held down within 15-30 minutes after logging, there is no reasonable assumption that the ship would have normally died otherwise.
Actually, you can still kill supers w/o super point or bubble, see neuts + bumps. Does not happen often, but it is doable. |

Obsidian Hawk
RONA Corporation RONA Directorate
784
|
Posted - 2011.10.13 21:35:00 -
[1998] - Quote
@ the morsus mihi person a few pages back.
Calm down, read it carefully. My compromises on the motherhips are reasonable. If you split up the drone bays for carriers and motherships to where you have a drone bay and a fighter bay. YOU LIMIT what they are capable of. Limiting the sizes limit the effectiveness. |

Demon Azrakel
Bite Me inc Exhale.
65
|
Posted - 2011.10.13 22:14:00 -
[1999] - Quote
Obsidian Hawk wrote:@ the morsus mihi person a few pages back.
Calm down, read it carefully. My compromises on the motherhips are reasonable. If you split up the drone bays for carriers and motherships to where you have a drone bay and a fighter bay. YOU LIMIT what they are capable of. Limiting the sizes limit the effectiveness.
Carriers are not broken atm, SCs are. Carriers in w-space are taking a huge hit because of the changes to dreads (Moros in particular). |

Aequitas Veritas
North Eastern Swat Pandemic Legion
4
|
Posted - 2011.10.13 22:16:00 -
[2000] - Quote
Obsidian Hawk wrote:@ the morsus mihi person a few pages back.
Calm down, read it carefully. My compromises on the motherhips are reasonable. If you split up the drone bays for carriers and motherships to where you have a drone bay and a fighter bay. YOU LIMIT what they are capable of. Limiting the sizes limit the effectiveness. Ill just briefly repeat what i suggested for the supers earlier, should be near what Obsidian is thinking as well - Decrease fighterbombers dps by approximately 50% to be inline with dreads - 1 Drone pr level, for max total of 10 drones / fighters / fighterbombers: less drones vs subcaps, less sentries vs poses. Reduces lag - Add a 100% role bonus to fighterbombers and possibly also fighters - Let them have at least one full set of both fighters and fighterbombers - Reduce jumprange and increase jumpcost to reduce their power projections - Remove Cap Remote rep so they wont be "safe" on their own
I dont think its possible to just create a seperate dronebay, cus the supers will just bring different drones in the corp hangars and refill the dronebay as needed. Power projection is also much much more troublesome than their damage, so CCP really needs to look into that, even if thats hurting the way we fight in PL. Hotdrops must be harder and distances in EVE must be further apart.
If it was up to me id go ahead witih the fighterchanges just so ppl stop ratting in their carriers and supers. the economy is whats most problematic with this game... ISK comes by way too easy
Motherships were being used waaaay back and they only did twice the dps of a carrier. They were still being used because or ew immunity, rr ability, and the fact that nothing could keep it to the field beside bumping. But at that time they were balanced with having like twice the EHP of a carrier. Then came the dictors and hictors and they stopped being used cus they were to fragile and now we have this. As long as these ships can put out 10k dps, dreads wont be used for anything but ninja reinforcements. Motherships / SCS must be brough back to what they were before where their damage wasnt so abnormally high. If you remove their RR ability, leave their dps at dread level, if you dont remove the RR ability then make fighterbombers do twice the damage of normal fighters, lower the size of the fighters and fighterbombers so they are easier to switch out and bring replacements for campaigns (given that you nerf the bay so you can only hold one full flight plus a few spares).
The same goes for the doomsday, it needs to be switched out to something else: neut, web, ecm, point bomb of some sort, or dreads wont be used much at all... |

Goose Sokarad
Pator Tech School Minmatar Republic
0
|
Posted - 2011.10.13 22:18:00 -
[2001] - Quote
Obsidian you want to keep supers a swiss army knife by giving them normal drones to deal with ANY situation which isnt balanced.
There isnt anything wrong with the new logoff mechanics if you die because you logged off with aggression and didnt relog to deal with the aggression you deserve to die if someone finds you.Only bad thing with this is if your internet goes down that would be frustrating,but i wouldnt fly a super unless i could afford to lose it. |

Doctor Ungabungas
GoonWaffe Goonswarm Federation
83
|
Posted - 2011.10.13 22:21:00 -
[2002] - Quote
vikari wrote:CCP could you enlighten us on if you plan to adjust the BPO requirements for dreads and titans to reflect their lack of drone bays? Last time I logged into the test server the BPOs were still requiring Capital Drone Bays in the build requirements.
I don't know why people keep asking this question - CCP removed the clone vat bay reqs from SC's when they were changed, so it's just as reasonable that they'll remove drone bays from dreads and titans. |

Jita Bloodtear
Bloodtear Labs
69
|
Posted - 2011.10.13 22:42:00 -
[2003] - Quote
Demon Azrakel wrote:Jita Bloodtear wrote: The proposed halfway point on this much more closely mimics the original spirit of the rule:
Standard 15 min aggression logoff timers for all ships (can make it 30 for supers if you want), and then only give the infinitely repeating aggression that holds the ship in game if the ship is super-pointed or bubbled. If a super isn't pointed or held down within 15-30 minutes after logging, there is no reasonable assumption that the ship would have normally died otherwise.
Actually, you can still kill supers w/o super point or bubble, see neuts + bumps. Does not happen often, but it is doable.
Yes you CAN, but it rarely happens. I'd still argue it's not unreasonable to assume that if you can't kill or catch(point) a super in 15-30 mins after it's logged out, then it was going to have lived anyways. If you can point the super, then it's gg and the kill is yours no matter how long you have to hold it. The point is that the compromise is much closer to the intended rule than the current proposed changes by CCP.
|

John Hand
10
|
Posted - 2011.10.13 22:49:00 -
[2004] - Quote
Goose Sokarad wrote:Obsidian you want to keep supers a swiss army knife by giving them normal drones to deal with ANY situation which isnt balanced.
A 20bil isk ship should be able to deal with any situation, even if its to a limited degree. |

Scatim Helicon
GoonWaffe Goonswarm Federation
315
|
Posted - 2011.10.13 23:29:00 -
[2005] - Quote
iulixxi wrote:Jazzmyn wrote:I mean, in real life for example GÇ£BismarckGÇ¥ didnGÇÖt have any trouble spanking smaller class vessels. Bad example buddy (Bismarck was a battleship not a Carrier - or super carrier for that matter, it was a faction BS  ) ... you do realise that he was always in fleet with a HAC (Prinz Eugen) just to be heavily damaged by a Carrier (HMS Ark Royal) later the final blow was made by BS'es ... http://en.wikipedia.org/wiki/German_battleship_Bismarck
Even better, the Bismark was completely unable to track and shoot down any of the Swordfish launched from HMS Ark Royal which torpedoed her rudder and sealed her fate.
Goodness me, a large, powerful, expensive ship being unable to engage smaller attackers and hence becoming vulnerable to them! Just like supercaps in the forthcoming rebalance! ~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Obsidian Hawk
RONA Corporation RONA Directorate
784
|
Posted - 2011.10.13 23:31:00 -
[2006] - Quote
Goose Sokarad wrote:Obsidian you want to keep supers a swiss army knife by giving them normal drones to deal with ANY situation which isnt balanced.
There isnt anything wrong with the new logoff mechanics if you die because you logged off with aggression and didnt relog to deal with the aggression you deserve to die if someone finds you.Only bad thing with this is if your internet goes down that would be frustrating,but i wouldnt fly a super unless i could afford to lose it.
it meeting halfway.
IT's a very limited swiss army knife. Sure it would have all the tools but only 2 of the blades are metal, the rest are plastic.
25 light / medium / heavy / sentry / ewar drones. IF that seems to be too extreme limit it to a full fighter bay of 25 of fighters and FB and have a seperate drone bay that's 1250m-¦ for regular drones. That seems like a lot of drone bay but a full flight of 25 heavies is 625m-¦.
Anyway, Im trying to work for a well balanced compromise here. Sure they will be versatile but not as much as they are now. As for the comment of a swiss army knife, yes it would be a swiss army knife still, except it would have 2 blades and the screwdriver, wine opener, scissors would all be made of plastic. |

Norto Azermoth
SregginWaffe
1
|
Posted - 2011.10.13 23:59:00 -
[2007] - Quote
Good old CCP... always overdoing things, even nerfs...  They just grabbed that nerf bat.. started hitting... and realised shoving it up the supercapitals ass was more effective to cripple it.
|

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
407
|
Posted - 2011.10.14 02:10:00 -
[2008] - Quote
xxxak wrote:Jita Bloodtear wrote:The aggressed logging changes makes me hesitate. The simplicy of it is good, but the implications are bad. The 15 min timer was introduced because CCP acknowledged that computer problems happen and you are sometimes unintentionally disconnected in battle. The 15 min timer was there to ensure you'd die if you were going to die. Supercaps have such large EHP that they broke this rule. Now there is the expectation that supers who would not normally have died will die as a result (i.e. a super is aggressed attacking a tower in an empty system, he DCs and warps off aggressed. A lone helios comes in, scans him down, and keeps him aggressed for 4hrs until his friends get home from work to come kill it). This breaks the intention of the original rule in the opposite direction.
The proposed halfway point on this much more closely mimics the original spirit of the rule:
Standard 15 min aggression logoff timers for all ships (can make it 30 for supers if you want), and then only give the infinitely repeating aggression that holds the ship in game if the ship is super-pointed or bubbled. If a super isn't pointed or held down within 15-30 minutes after logging, there is no reasonable assumption that the ship would have normally died otherwise. This is a great point
No. It is not a great point. It's ridiculous. In this scenario you have a guy in a supercap and was disconnected for FOUR HOURS. So you get logged while attacking in a 20 billion isk ship and you can't get logged back in for four hours?? That's not realistic at all. Even if there was a real reasion server side for him to DC, and assuming the GMs didn't reimburse the loss, he still would have been able to log back in within that time frame. The odds of this happening at all are very slim. The odds of a supercap pilot not being able to log back in for four hours are astronomical. This situation could only affect a tiny micro-fraction of people... say one a year... and you want to accommodate that one person and alter the entire mechanic for that? That's just stupid.
John Hand wrote:Goose Sokarad wrote:Obsidian you want to keep supers a swiss army knife by giving them normal drones to deal with ANY situation which isnt balanced.
A 20bil isk ship should be able to deal with any situation, even if its to a limited degree.
Yah... well maybe they aren't worth 20 billion. You're working the market backwards, my man... an EvE pilot can only deal with other EvE pilots. I blew up a faction fit Navy Raven on my own faction warfare team one time because I am a d-bag and he was only a month old and had a faction fit navy raven. He should have been able to deal with that... but he couldn't. Those are the most tasty tears in the world. Remember: there's always two sides to a conflict. One side has tears, the other great satisfaction.
Speaking of tears... this threadnaught is full of them. I've enjoyed them immensely... but the only people speaking here now are sitting in supercaps as I type. The rest of us are amused and excited about CCP finally making 0.0 the wild west again and we're pumped. (The "we" I speak of has mostly stopped following this thread... I'm here mostly for market considerations but I had to interject because I think those that aren't following this thread anymore should have some representation)
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steveking
Rainbows in the Darkness
0
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Posted - 2011.10.14 04:09:00 -
[2009] - Quote
come on people,its just a game!! |

Aase Nord
Vikinghall
22
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Posted - 2011.10.14 05:21:00 -
[2010] - Quote
CCP is doing it now. Hitting older players with multiple accounts rigth in their gutts. I guess many are going to just let their super pilots die in their ships , use isk they needed to run their supers on plex for their alts.
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