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Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
135
|
Posted - 2013.04.12 14:05:00 -
[1111] - Quote
Quote:That's the new Amarr racial theme, they've given the armor thing to gallente with the the 8th slot and now a third of Amarr ships are missile, now the new theme is can't fit our own weapons anymore without PG mods and cap rechargers.
So the Amarr theme is what now exactly? Suddenly finding out that our Empress is infact a Xenomorph Queen with a ridiculously high disguise stat? Blessed are those that carry the Empress' Light; with it they destroy the shadows |

Arya Greywolf
Deep Core Mining Inc. Caldari State
48
|
Posted - 2013.04.12 14:17:00 -
[1112] - Quote
CCP Rise wrote:Quote:Can you comment on Amarr slot homogenization and why you don't feel the need to break out of 4 mids 7 lows or or make a single one of the platforms have 8 lows? This is actually the thing I'm personally most unsatisfied with. Part of my goals through the rebalance was to create more slot variation overall in battleships, and one of the best previous examples of this was the 8/3/8 Geddon. We had some versions of the Apoc with 8 lows, but in the end this layout seemed to fit best with the bonuses we wanted to go with. I'm convinced that the current lineup looks the healthiest of all the options we considered, and I expect the Navy BS to fill some of the gaps that still exist.
There is an easy fix to this that many have proposed on this thread - Give the 8th low to the Abaddon.
Take 2 turrets out. Make it 6 highs (and 6 turrets) and a damage bonus equal to the %5 laser damage per level when @ Amarr BS level 5 (10% or something?). Then give it an 8th low.
This will give you the slot variation you're looking for that you're unsatisfied with AND help relieve the cap issues for the Abaddon by having it have less turrets to fire.
Why can't you do this? Please explain. It helps cap issues, makes slot variations among the Amarr BSs AND FITS as an Amarr laser/armor brick boat. Many of us are just so confused why Gallente is getting an 8th low when not a SINGLE Amarr BS does. |

Nalha Saldana
Sickology
708
|
Posted - 2013.04.12 14:19:00 -
[1113] - Quote
Ashlar Vellum wrote:Nalha Saldana wrote:Ashlar Vellum wrote:CCP Rise wrote:Being called Gallentean right after Gallente were saying we hate Gallente is pretty awesome. You're right about the primary racial roles, but Amarr has been establishing a stronger drone representation throughout tiericide. Tormentor -> Dragoon -> Arbitrator -> Prophecy. And Khanid has always existed as a missile focused division of Amarr. I don't think we are straying far at all from Amarr offensive system organization with this battleship line. What about old consistency? Punisher > Maller>Abaddon Executioner (yeah that is a bit far-fetched) > Omen > Armageddon Crucifier > Dragoon > Arbitrator > New disruption battleship? Punisher > Maller > Abaddon Executioner > Omen > Apocalypse Crucifier/Tormentor > Arbitrator > Armageddon I don't see the problem here, it works fine. Well and I can certainly see a few.  Punisher > Maller > Abaddon - ok Executioner > Omen > Apocalypse sorry what? Omen: 10% Medium Energy Turret cap use 5% to Medium Energy Turret Rate of Fire Apoc: +7.5% to Large Energy Turret optimal range +7.5% Large Energy Turret tracking speed It works what again now ? How is this consistent? Crucifier/Tormentor > Arbitrator > Armageddon Again, sorry what? First of all. Tormentor, realy? Why? And here we go: Crucifier: 5% bonus to Tracking Disruptor effectiveness 5% bonus to Tracking Disruptor optimal range and it has 45 m^3 drone capacity and that is massive for a frig. Arbitrator: 7.5% bonus to Tracking Disruptor effectiveness 10% bonus to drone hitpoints, damage and mining yield And now we have GeDomi. +10% to Drone damage and Hit Points +10% Energy Neutralizer and Energy and it is "attack" battleship not a "disruption" battleship Where are you seeing consistency here? So GedDomi is a new "disruption" battleship wannabe and probably needs a new hull. And amarr "attack" ship lineup needs it old Armageddon back, without this energy neuting shenanigans.
The Omen and Apoc is in the same line because they are both Attack ships, they have increased speed and good ranged damage for their class.
Ok the tormentor have been redesigned since i last looked at it and it doesn't really fit there anymore.
Dont go blind on the bonuses themselves and rather look at how the ships are used, amarr drone boats are really good neut boats and the Geddon fills this role really nicely this way.
Maybe it should be renamed to disruption but the stats are good so thats just a name change. |

Pelea Ming
Prostitutes Are Always Wlling
117
|
Posted - 2013.04.12 14:26:00 -
[1114] - Quote
Ruze wrote:Cardano Firesnake wrote:I am really concern about the cap regen. Laser + Armor Repair is draining so much capacitor. If you add the Propulsion, I hope these BS will have enough regen. Of course it is a usual problem with Amarr ships... As another pilot said, the balance of 'no cap for you' was due to how very overpowered lasers were back in the day. No ammo, extreme damage capabilities, and could fire as long as you had cap. This mindset fell to the way-side when the nerfed lasers originally years ago. Then they added cap boosters since our penalty was now too high. It's just the way it's thought to be for Amarr. And now with overheating and crystals, we go through ammo too. I've been left wondering ... Why is it still so important that Amarr can't keep their cap up running full mods? ^^^^ This, by alot, I want to see addressed. |

Khaeros
Mardukan Military Industries
2
|
Posted - 2013.04.12 14:34:00 -
[1115] - Quote
Armageddon, Khanid style
Amarr Battleship Skill Bonuses: +10% to Drone damage and Hit Points +10% Tracking Disrupter effect
Slot layout: 6H(-2), 4M(+1), 8L(+-0); 5 launchers(+5) <- yep, no turrets at all Fittings: 13500 PWG(-3000), 550 CPU(+65) Defense (shields / armor / hull) : 6800(+1331) / 8500(+1859) / 8000(+1789) Capacitor (amount / recharge rate / cap per second) : 6200(+887.5) / 1087s / 5.7 Mobility (max velocity / agility / mass / align time): 100(-5) / .13(+.002) / 105200000 / 18.96s (+.29) Drones (bandwidth / bay): 125 / 375(+250) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 110 / 7 Sensor strength: 21 Radar Sensor Strength (+4) Signature radius: 450 (+80)[/quote]
Reasons behind this suggestion:
Neut range is too great a bonus on T1 non-faction ship. Changing it to TD bonus is staying within Khanid theme. Turrets got tossed out, since with them this ship is just too versatile, an anathema to current "one fit - one role" design policy. Without turrets Khanidgeddon gets to be an armor/drone/missile/disruption ship. 8th Low slot is there since Khanid ships usually are tanky and without resist bonuses this is, in my opinion, the only way to simulate that. Plus Amarr should really have at least 1 BS with 8 lows.
Current (proposed) Dronegeddon is just too powerful and versatile. I might be able to accept it as it is, since I could slap some autocannons/arty on it and pretend I stole it from some Ammatar scum. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
81
|
Posted - 2013.04.12 14:35:00 -
[1116] - Quote
mm.. CCP if you are going to keep the geddon as a neut ship then it should become a disruption line ship and be changed to reflect this. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Maximus Andendare
Future Corps Sleeper Social Club
122
|
Posted - 2013.04.12 14:36:00 -
[1117] - Quote
CCP Rise wrote:For those of you still concerned about the cap issues that Amarr will now face with both of its turret based options: we hear you. We are really caught here because a significant number of players find the cap bonus less exciting than a bonus like tracking. That said, its a really important bonus because of what it allows laser ships to do. We've been talking with the CSM, watching this thread, and doing experimenting of our own with the new ships internally to try and figure out how much of a problem it is. So far, we remain convinced that you will enjoy the Apoc more, on average, without the cap bonus. I wish you'd just adjust lasers to be what you advertised--that is, the weapons themselves have innate bonuses to damage/tracking/etc. that makes them good on their own, and the cap bonus on the ship makes it easier for Amarr pilots to use them.
"Selling" one thing one day (i.e. "Lasers are good on their own with innate bonuses and we like the cap usage bonus") to a completely different stance the next day ("We think you'd like this bonus instead of cap usage, but nevermind about how they'll cost a inordinate amount of cap more...") is wrong. You guys (you and Fozzie) need to get your stuff together and stay on message, or, you know, you can deliver on what was advertised in the first place.
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
619
|
Posted - 2013.04.12 14:40:00 -
[1118] - Quote
Lasers aren't advertised as a high-tracking weapon, and nor should they be. |

Seishi Maru
doMAL S.A.
65
|
Posted - 2013.04.12 14:44:00 -
[1119] - Quote
Gypsio III wrote:Lasers aren't advertised as a high-tracking weapon, and nor should they be.
Beams are and have always been. beams have suepriro tracking to other logn range weapons. Compare mega beams to rails or arties. The difference is substantial. |

Mr Hyde113
Mind Games. Suddenly Spaceships.
66
|
Posted - 2013.04.12 14:49:00 -
[1120] - Quote
Oh looks like we finally got some responses!
Looks like CCP Rise's posts boil down to this:
"Thank you for posting. We changed Gallente becuase the changes didn't fit with the race flavor, but this doesn't apply to you. I am redefining Amarr's racial flavor so my changes make sense and your complaints are invalid. I win. Bye"

I, along with most dedicated Amarr pilots, DID NOT WANT A 'NEW EXCITING (aka terribad) DIRECTION' FOR OUR RACE. Our direction (Lasers & Armour supplemented by drones) WAS FINE. We just wanted you to do some quality of life changes to let the ships fully complete their existing roles, not decide that Amarr is no longer Amarr.
If people wanted to fly a drone boat, TRAIN GALLENTE AND GET THE DOMINIX.
If people wanted a Neut boat, PUT 8 HEAVY NEUTS ON THE BATTLESHIP OF YOUR CHOICE.
Actually CCP, just leave us alone. Don't touch our ships at all. I would rather you leave us as we are, as actual Amarr ships, than 'enjoy' your 'upgrades'.
|

Pelea Ming
Prostitutes Are Always Wlling
117
|
Posted - 2013.04.12 14:55:00 -
[1121] - Quote
Arya Greywolf wrote:CCP Rise wrote:Quote:Can you comment on Amarr slot homogenization and why you don't feel the need to break out of 4 mids 7 lows or or make a single one of the platforms have 8 lows? This is actually the thing I'm personally most unsatisfied with. Part of my goals through the rebalance was to create more slot variation overall in battleships, and one of the best previous examples of this was the 8/3/8 Geddon. We had some versions of the Apoc with 8 lows, but in the end this layout seemed to fit best with the bonuses we wanted to go with. I'm convinced that the current lineup looks the healthiest of all the options we considered, and I expect the Navy BS to fill some of the gaps that still exist. There is an easy fix to this that many have proposed on this thread - Give the 8th low to the Abaddon. Take 2 turrets out. Make it 6 highs (and 6 turrets) and a damage bonus equal to the %5 laser damage per level when @ Amarr BS level 5 (10% or something?). Then give it an 8th low. This will give you the slot variation you're looking for that you're unsatisfied with AND help relieve the cap issues for the Abaddon by having it have less turrets to fire. Why can't you do this? Please explain. It helps cap issues, makes slot variations among the Amarr BSs AND FITS as an Amarr laser/armor brick boat. Many of us are just so confused why Gallente is getting an 8th low when not a SINGLE Amarr BS does. This is a good part of my point, as well as (as I've said repeatedly) giving the low skilled pilots a BS that they can still work with for missions. |

Pelea Ming
Prostitutes Are Always Wlling
117
|
Posted - 2013.04.12 14:59:00 -
[1122] - Quote
Maximus Andendare wrote:CCP Rise wrote:For those of you still concerned about the cap issues that Amarr will now face with both of its turret based options: we hear you. We are really caught here because a significant number of players find the cap bonus less exciting than a bonus like tracking. That said, its a really important bonus because of what it allows laser ships to do. We've been talking with the CSM, watching this thread, and doing experimenting of our own with the new ships internally to try and figure out how much of a problem it is. So far, we remain convinced that you will enjoy the Apoc more, on average, without the cap bonus. I wish you'd just adjust lasers to be what you advertised--that is, the weapons themselves have innate bonuses to damage/tracking/etc. that makes them good on their own, and the cap bonus on the ship makes it easier for Amarr pilots to use them. "Selling" one thing one day (i.e. "Lasers are good on their own with innate bonuses and we like the cap usage bonus") to a completely different stance the next day ("We think you'd like this bonus instead of cap usage, but nevermind about how they'll cost a inordinate amount of cap more...") is wrong. You guys (you and Fozzie) need to get your stuff together and stay on message, or, you know, you can deliver on what was advertised in the first place. They have adujsted the cap regen on the Apoc to reflect what it needs to be to be balanced compared to the old fit if you had Amarr BS V. And this works out fine for the cap draw on it, but you still need the high cap skills for the new fit, thus, this doesn't make it available to the lower skilled/newer pilots. Hence why I am proposing the Abaddon changes I am, since apparently they are dead set on not changing the Apoc anymore. |

Nolove Trader
Black Hole Cluster
4
|
Posted - 2013.04.12 15:02:00 -
[1123] - Quote
8 low Abaddon? While keeping the resistance bonus? You are insane. Some estimates where this stats would put an Abba with Slaves and Damnation? |

Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1254
|
Posted - 2013.04.12 15:07:00 -
[1124] - Quote
Neuting Geddons just sidelined Curses.
Cheaper, easier to insure, more performance. Where I am. |

Flyinghotpocket
Amarrian Vengeance 24eme Legion Etrangere
107
|
Posted - 2013.04.12 15:12:00 -
[1125] - Quote
ok people stop talking about khanid they are t2 line of ships NOT t1,
this about t1 ships, NOT t2, if you want a khanid armaggedon, ask them to change either the redeemer or the paladin to khanid
|

Fronkfurter McSheebleton
The Graduates RAZOR Alliance
190
|
Posted - 2013.04.12 15:13:00 -
[1126] - Quote
Meduza13 wrote:And to people who say logistics its too strong compared to local tank - ofc it is strong, becouse you have dedicated ships repping other ships, not just 1-2 local reppers. Thats the whole idea of logistics, isnt it?
It's because remote reps from bonused hulls are a bit too powerful in general, not just compared to local tank. thhief ghabmoef |

Ranger 1
Ranger Corp
3938
|
Posted - 2013.04.12 15:20:00 -
[1127] - Quote
Kagura Nikon wrote:CCP Rise wrote:Quote:And why, pray tell, is that new "exciting" direction to Amarr even necessary? Such a tone! Despite the fact that clearly there are people who were happy with the Amarr battleships in their former state, overall there was a significant gap in use between apoc/geddon and most other battleships (the only BS used less was the hyperion). I looked across as many different environments/metrics as possible and this was a consistent theme. Hope that helps! Well its more of a case taht battleships were almost not used at all for PVP outside huge fleet fights. And I think we neede dsome work to change THAT.. more than finding new strange sub roles. Grnated the geddon will find its usage in low scale PVP because its very powerful But a lot of the other battleships cannot hope to get used more. He was comparing BS use, not BS use to other ship classes. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
575
|
Posted - 2013.04.12 15:36:00 -
[1128] - Quote
CCP Rise wrote:...Despite the fact that clearly there are people who were happy with the Amarr battleships in their former state, overall there was a significant gap in use between apoc/geddon and most other battleships (the only BS used less was the hyperion).... Alpha/Projectiles is king so Maels and Pests are obvious, Phoon excels in that ever narrowings niche called small scale fighting .. Minmatar are obvious. Dominix rebounded from nos nerf change and ECM nerf change both due to to the inherent power of the platform, Megathron is just plain cool even when on the receiving end of said coolness .. Hype is/was extraordinarily 'meh'. Raven is Raven and nothing comes close when it comes to easy handling in PvE, Rokh just got boosted by way of blaster changes and ASB's and the Scorp is ECM. Amarr's Abaddon is blob warfare refined, nothing compares to a properly run Bad-Blob. Apoc has only been fielded by the clueless mission runners and as a massive battery used to neut stuff .. Geddon suffered from mid slot deficiency.
So you are partially right, but the ships were not used because they were inherently bad but because they had fallen behind. No revision, major or otherwise, has been made to Amarr and its weapons for a long (read: longest) time .. and in Eve we min/max like champs!
Don't worry overly much about the cap issue, it can always be sorted down the road when you handle the cap eating monsters called 'lasers' .. I for one can live with a year of forced use of an injector if I know that relief is to be found SoonGäó.
As for slots: To me the current Abaddon has proven its mettle with "only" the slots it has, you might want to compensate it a bit for the sudden loss of the 5% unstacked omni-resists by increasing armour slightly but otherwise good as is.
Same goes for the Apoc, has proven itself to be quite versatile although it could do with a couple of launcher slots .. with no damage bonus it can't afford to lose a high and three mids on a BS is just FUBAR (why you let the Geddon live with that stigma for so long only Goddess knows!).
Which leaves the new Armageddon. A ship whose power lies in laying waste to an enemy cap from afar and using drones to murderize him. We might see some autocannon/missile (laser = cap = big nono) fits but I think it will mostly be gimmicks with all neuts being the norm .. but it doesn't have cap to run those neuts which it doesn't have, so be extension it doesn't need all those highs .. make it 6/4/8 or 6/5/7 .. sets it apart with both potentially solving any lingering issues (latter with better effect through injection or fight control mods (eWar/tackle)). Personally (as Amarr only pilot) partial to letting Gallente having the 8 lowslot monopoly if I get to fly a non recon ship with more than 4 mids .. the mere thought of the wondrous opportunities that 5th would bring makes my heart all aflutter. PS: Besides, it is one thing that all BS have same slot layout, but for the drone boat to mimic that of its smaller cousin (Prophecy) is just outrageous 
High to mid on Geddon and internal debate on laser module cap reduction. Now lets move on, we need to figure out how the hell you are to make the T2 hulls fit into this new muddled paradigm of yours.
|

Sturmwolke
393
|
Posted - 2013.04.12 15:39:00 -
[1129] - Quote
Abaddon 5% resist (@L5) nerf isn't minor. It's the equivalent of dropping a Centum-C Type for a T2 EANM. The loss isn't slight, it's significant. Compound in the natural cap handicap with a T2 full fit, it doesn't look attractive as you lose slots to compensate for the cap issue. Bottomline, more amends need to be made for the 5% resist loss. Look at some cap improvements.
Apocalypse This "tiericide" initiative is a misnomer really. The typical shield/armor/hull and various other values still follow a certain level progression. Arbitrary example, a RL sniper that can shoot at targets > 3km is emasculated when all he has for scope is a 1X. This ship needs 2x Sensor Boosters to effectively project its damage > 150km. Why not make all long range sniper ships (not Amarr only) have longer targeting range than normal?
Armageddon Bhaalgorn prices will drop like a rock with the proposed Armageddon change - making it a cheap T1 heavy neutralizer ship. Mixed bag. The current Armageddon's fairly good by itself, the change will curtail its role to PVP actions.
|

Ranger 1
Ranger Corp
3938
|
Posted - 2013.04.12 15:40:00 -
[1130] - Quote
Meduza13 wrote:CCP Rise wrote: We really have looked at them.
I think you will find its not a very painful shift - but again, public testing will give us a better idea.
Despite answers (finally) from CCP Rise im still not impressed. gallente with 8 slots and amarr with 7 becouse its "healthiest" ? And unless im mistaken CCP Rise said they have already" looked at changes", and not they ' going to look further at changes" I dont mind changing Armageddon into something different personally - go for it CCP, something different is cool. Im totally against not changing abadon for better, and I totally hate idea of nerfing it "becouse its too powerfull" and also hate not having 8 lows on any amarr battleship, when gallente has, becouse they cry a lot. And to people who say logistics its too strong compared to local tank - ofc it is strong, becouse you have dedicated ships repping other ships, not just 1-2 local reppers. Thats the whole idea of logistics, isnt it? The point being that when logistics are involved resistance bonuses are tremendously more powerful than local repair bonuses, it scales very badly and ensure that only resistance bonuses ships are used for fleet work. So an effort is being made to bring resistance bonused ship down a bit, and we'll see local rep bonus ships being buffed... possibly by making the repair bonus also affect incoming remote repair amount (we'll have to see).
I'd still like it if the option were explored to make ship bonuses either repair amount or raw armor/shield amount (like the Augoror)... reserving resistance bonuses for T2 boats. I think this would be much easier to balance over all. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Kagura Nikon
Mentally Assured Destruction Whores in space
124
|
Posted - 2013.04.12 15:40:00 -
[1131] - Quote
Ranger 1 wrote:Kagura Nikon wrote:CCP Rise wrote:Quote:And why, pray tell, is that new "exciting" direction to Amarr even necessary? Such a tone! Despite the fact that clearly there are people who were happy with the Amarr battleships in their former state, overall there was a significant gap in use between apoc/geddon and most other battleships (the only BS used less was the hyperion). I looked across as many different environments/metrics as possible and this was a consistent theme. Hope that helps! Well its more of a case taht battleships were almost not used at all for PVP outside huge fleet fights. And I think we neede dsome work to change THAT.. more than finding new strange sub roles. Grnated the geddon will find its usage in low scale PVP because its very powerful But a lot of the other battleships cannot hope to get used more. He was comparing BS use, not BS use to other ship classes.
I know.. and I was jsut statign that the between class usage is even more important. It doe s not matter what is the least NOT USED battleship. We still need them to be more powerful and desireble overall. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
575
|
Posted - 2013.04.12 15:53:00 -
[1132] - Quote
Ranger 1 wrote:I'd still like it if the option were explored to make ship bonuses either repair amount or raw armor/shield amount (like the Augoror)... reserving resistance bonuses for T2 boats. I think this would be much easier to balance over all. Why stuff more ships into that atrocious pigeon hole called "buffer for the WIN!"? Once you slap that bonus on it you know that it will never be undocked without 3+ 1600s and a cyno for the alt triage .. hate the raw armour bonus so much that I think said hate surpases even that of Gallente's towards the rep bonus.
Abaddon has no noticeable cap issues currently and with no changes to that aspect, it won't in the future. With no drones to speak of and that lovely low tracking it will never be a solo boat --> perfect for its intended use = gangs/fleets/jack-hammer. PS: Besides, it loses tank not cap by the resist reduction so illogical to even consider using it as reason for cap increase .. would apply if it was regularly fielded with active tank but ...  |

Ranger 1
Ranger Corp
3938
|
Posted - 2013.04.12 16:02:00 -
[1133] - Quote
Arline Kley wrote:CCP Rise - can you stop relying so much on the much vaunted "metrics" for ship balancing? By claiming of their accuracy, you are claiming the impossible. Data is only accurate at point of capture, after which regardless of how often it is looked at, it starts becoming more and more inaccurate - especially in a game like EVE.
And please pray tell, how many players here have actually said they like the changes wholehartedly? I have been checking this thread daily, and I have seen very few accept the changes as are, and a few that have gone "I like the changes you've made, however XXX needs to be altered"
Using the voice of the silent majority as an indicator of acceptance is dangerous - I know I'm starting to sound like a broken record, but I am absolutely and utterly PETRIFIED at what is happening to EVE's most iconic race.
I am utterly utterly hoping that you re-consider the changes you are wishing to implement on the Armageddon. They are completely at odds with the race as a whole, inconsiderate to the background of the ship itsself, and utterly ruining two other ships.
I admit I am no game developer, and that you don't have it easy, especially with the Odyssey deadline looming somewhat close - but even I can see the Armageddon, released now, with its stats as is, would be MASSIVELY overpowering, confusing to the pilots flying them, and generally getting underused in PvE as it would have no physical use in it.
This is why the use of metrics is to ancedotal evidence is superior in a situation like this... as what you have "observed" may be a very different thing from overall game usage.
Also, as has been pointed out repeatedly, your opinion that the Armageddon does not fit with the Amarr racial theme is not substanciated by simply looking at the rest of the Amarr ship line. If anything opinion is wildly devided between complete joy, the belief that the ship will be useless, and the belief that the ship will be overpowered... which actually means they are very much on the right track. 
Just relax and join us in testing, where we can iron out any necessary tweaks. It's very doubtful that the broad strokes of the focus of these ships is going to change, and the reasons why have been well justified, so focus on what you can influence. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Pelea Ming
Prostitutes Are Always Wlling
118
|
Posted - 2013.04.12 16:10:00 -
[1134] - Quote
Nolove Trader wrote:8 low Abaddon? While keeping the resistance bonus? You are insane. Some estimates where this stats would put an Abba with Slaves and Damnation? You have to remember, my proposed changes at max skills assume the resist change is kept (ie, 4% per level) as well as nerfing the total effective turrets at max skills from 10 down to 9, and not giving it any utility slots to in total balance out that 8th low slot (which can be used for more then just tank, it could be an HS for abit more damage, a TE for abit better range/tracking, ****** skilled pilots could use it as a cap mod, etc etc, while better skilled pilots even for pvp get the same options) |

Ranger 1
Ranger Corp
3938
|
Posted - 2013.04.12 16:11:00 -
[1135] - Quote
Veshta Yoshida wrote:Ranger 1 wrote:I'd still like it if the option were explored to make ship bonuses either repair amount or raw armor/shield amount (like the Augoror)... reserving resistance bonuses for T2 boats. I think this would be much easier to balance over all. Why stuff more ships into that atrocious pigeon hole called "buffer for the WIN!"? Once you slap that bonus on it you know that it will never be undocked without 3+ 1600s and a cyno for the alt triage .. hate the raw armour bonus so much that I think said hate surpases even that of Gallente's towards the rep bonus. Abaddon has no noticeable cap issues currently and with no changes to that aspect, it won't in the future. With no drones to speak of and that lovely low tracking it will never be a solo boat --> perfect for its intended use = gangs/fleets/jack-hammer. PS: Besides, it loses tank not cap by the resist reduction so illogical to even consider using it as reason for cap increase .. would apply if it was regularly fielded with active tank but ...  I'm not sure where you got this as justification for a cap change... totally different issue.
Amarr, traditionally, have been a buffer tanking race. You know this.
An armor increase bonus is a less powerful bonus that a resistance bonus... that rather the whole point.
By the way, and armor bonus actually ends up being a fairly flexible bonus. I've flown the Auguror and it's variants a great deal in the past (and Amarr ships in general since beta). Yes, you'd have people trying to simply slap on as many plates as possible at first... then once they figured out the drawbacks of that they would figure out how to properly leverage that bonus (and it doesn't involve throwing as many plates as possible on it and calling it a day). 
A bit too much theory crafting in play here. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Loki Vice
Ministry of War Amarr Empire
35
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Posted - 2013.04.12 16:48:00 -
[1136] - Quote
CCP Rise wrote:Quote:DO NOT even dare to come any close near the Navy Armageddon and Navy Apocalypse... Oh I'll be coming near them pretty soon alright =) I think you'll be happy though.
I swear to god if you turn the navy geddon into another ****** baahlgorn.... |
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CCP Rise
C C P C C P Alliance
430

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Posted - 2013.04.12 16:50:00 -
[1137] - Quote
Hey again Amarr fans!
After watching the thread, and having a nice talk with you guys this morning, the balance team here in Reykjavik devoted some time to carefully considering this issue of cap use for Amarr battleships. The resulting change is detailed in a post that should be stickied by now. Please go check it out!
Look forward to hearing your feedback
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
183
|
Posted - 2013.04.12 16:51:00 -
[1138] - Quote
CCP Rise wrote:Hey again Amarr fans!
After watching the thread, and having a nice talk with you guys this morning, the balance team here in Reykjavik devoted some time to carefully considering this issue of cap use for Amarr battleships. The resulting change is detailed in a post that should be stickied by now. Please go check it out!
Look forward to hearing your feedback
beam lasers |

Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
136
|
Posted - 2013.04.12 17:03:00 -
[1139] - Quote
Already replied to that thread.
Its still not enough of a reduction cap wise, or powergrid wise. Blessed are those that carry the Empress' Light; with it they destroy the shadows |

Regolis
Imperial Academy Amarr Empire
0
|
Posted - 2013.04.12 17:03:00 -
[1140] - Quote
Ok so maybe my ability at math is broken...
Mega Beam Laser 1 40 km range 16 falloff 65 GJ power usage 9.00 rate of fire 3.0 damage modifier tracking 0.0153125 rad/sec FITTING 55 CPU 3250 Powergrid
425mm Railgun 1 48 km range 24 km falloff 21 GJ power usage 9.56 rate of fire 3.025 damage modifier 0.01010625 rad/sec FITTING 67 CPU 2200 Powergrid
ok so for 0.56 rate of fire and better tracking .. the Mega beam has 50% more fitting cost and 3x the power cost to fire... so lets reduce the capacitor on Amarr ships....
20% reduction in power use and 10% in grid is a joke .. took me less than 5 minutes to type this in even less to actually look at the data ... maybe you guys should |
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