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Arazel Chainfire
Sons Of 0din Dark Therapy
202
|
Posted - 2013.04.09 22:16:00 -
[901] - Quote
Now then, on to the hyperion. Lets go ahead and take a look at active armor tanking on the battleship level. Right now, we can take the current fit (2% pg implant needed at max skills for it to fit). [Hyperion, Triple Rep] Large Ancillary Armor Repairer, Nanite Repair Paste Large Armor Repairer II Large Armor Repairer II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800 Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800 Prototype 100MN Microwarpdrive I Warp Scrambler II Fleeting Propulsion Inhibitor I
Electron Blaster Cannon II, Void L Electron Blaster Cannon II, Void L Electron Blaster Cannon II, Void L Electron Blaster Cannon II, Void L Electron Blaster Cannon II, Void L Electron Blaster Cannon II, Void L Electron Blaster Cannon II, Void L Electron Blaster Cannon II, Void L
Large Nanobot Accelerator I Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I
Hammerhead II x5
This is currently the BEST that you can manage with active armor tanking. It gets a 1637dps tank while there is nanite repair paste loaded, 888 while the ancillary armor rep is reloading, or 749 with just the ancillary rep running. With the hammerheads running, it does 821dps, 921 if it overheats its guns. And it can manage all of this for as long as its cap boosters last. Which, if it isn't carrying spare ammo, is about 3 and a half minutes. Now, lets compare this to another hyperion, buffer tanked.
[Hyperion, Blaster fleet] 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Magnetic Field Stabilizer II
Prototype 100MN Microwarpdrive I Medium Capacitor Booster II, Navy Cap Booster 800 Fleeting Propulsion Inhibitor I Warp Scrambler II Fleeting Propulsion Inhibitor I
Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Hammerhead II x5
So this one has 140k EHP, does 1090dps with drones, 1229 overheated. Now, if these two ships got into a fight, the triple rep one would win because it can tank the plated one. The problem is... fights in eve are never alone. If we were to bump it up to as much as 2 of each of these, if the two plated hyperions were to overheat for a little bit, they could tear through one of the triple rep, and then after it went down shift to the second hyperion and kill it too before the triple rep ones managed to kill one of the plated ones. Admittedly, one side or the other might use ECM drones, or something else, so it isn't quite as straight up as that, but just looking at dps and tank we can see the problem. Add to this that you rarely see 4 hyperions duking it out - you are more likely to see smaller ships supporting, or a battleship carrying neuts to ruin the active tank, or ECM drones/falcons from one side or the other, etc.
The big problem is this is the difference between 1 ship and 2 ships. The fact that merely going from 1 attacker to 2 would cause this ship to loose is why active tanking is BAD on the battleship level. Eve is not a solo game. Rarely do people go out runnign around solo, especially in battleships - and the tend to die when they do.
cont... |

Arazel Chainfire
Sons Of 0din Dark Therapy
202
|
Posted - 2013.04.09 22:17:00 -
[902] - Quote
Now lets look at active shield tanking to see why it actually works. Take a look at the cyclone. Running a single ASB, the cyclone can get the exact same tank as the maelstrom can with a single ASB. But the cyclone also has the agility to get away from bigger ships that can munch on it. So a battlecruiser is supporting a battleships tank, with a battlecruisers agility. As we move to cruisers and smaller ships, active tanking becomes more and more popular, especially with shield tanking. Why? It preserves mobility, and you have a better chance to gtfo when your opponents friends show up. Additionally with shield tanking, you can essentially tank as well as the next size ship up - especially compared to armor tanking.
Now, if we looked at active shield tanking on battleships, a maelstrom could fit 2 ASB's to it, 2 invulns, and a damage control, and it now has just as much tank as this hyperion. How many slots used? 5. How many slots does this hyperion need to use to achieve these results? 8 + 3 rigs. I don't know about you... but that seems like more than a little silly that it takes 3 more hardpoints AND the rigs, just to manage the same thing.
So where am I going with this blob of text? If you want active tank, you need a mobile ship that can disengage. That means that if you want to active tank a gallente ship, you should active tank the ATTACK battleship, not a combat one. Additionally, any ATTACK battleship that relies on active tanking is basically going to be relegating itself to the role of "hit and run" or "picking on the little guys". This active hyperion could take on 2-3 battlecruisers without too much of an issue, if it could hold them on the field. That means that if you want an active armor tanked gallente battleship, its natural prey should be battlecruisers, and maybe even cruisers.
Additionally, any active tanking battleship should be able to manage to active tank without needing to devote every single slot to it. Specifically, an AAR should require 3 rigs and still be beaten out by an XLASB, especially not if you are limiting it to just 1 per ship. Yes, I am well aware that there has to be some differences between shield and armor tanking. However at the moment the difference is that active shield tanking is viable and active armor tanking isn't. That isn't what we should be doing.
-Arazel |

Kor'el Izia
17
|
Posted - 2013.04.09 22:17:00 -
[903] - Quote
Spreadsheet-o-zilla didnt point out that the recieved a buff to cap regen: Dominix cap/s +0.91 |

Akirei Scytale
Test Alliance Please Ignore
3042
|
Posted - 2013.04.09 22:23:00 -
[904] - Quote
Arazel Chainfire wrote: [Hyperion, Blaster fleet]
Heh, you said "blaster" and "fleet" in the same sentence unironically. TEST Alliance BEST Alliance |

Catlos JeminJees
E.M.P. Industries Gentlemen's Agreement
90
|
Posted - 2013.04.09 22:25:00 -
[905] - Quote
Akirei Scytale wrote:Arazel Chainfire wrote: [Hyperion, Blaster fleet]
Heh, you said "blaster" and "fleet" in the same sentence unironically.
Alot of alliances use Blaster rokhs |

Andreus Ixiris
Mixed Metaphor
2437
|
Posted - 2013.04.09 22:29:00 -
[906] - Quote
Akirei Scytale wrote:Heh, you said "blaster" and "fleet" in the same sentence unironically. The fact that this statement is a valid counterargument is the main reason CCP needs to take another look at blasters and Gallente ships in general. Mane 614
|

Akirei Scytale
Test Alliance Please Ignore
3042
|
Posted - 2013.04.09 22:30:00 -
[907] - Quote
Andreus Ixiris wrote:Akirei Scytale wrote:Heh, you said "blaster" and "fleet" in the same sentence unironically. The fact that this statement is a valid counterargument is the main reason CCP needs to take another look at blasters and Gallente ships in general.
I go into a lot more depth on this problem in my post on page 25. TEST Alliance BEST Alliance |

Rukhsana Uxor
Legio Astorum
1
|
Posted - 2013.04.09 22:37:00 -
[908] - Quote
Catlos JeminJees wrote: Alot of alliances use Blaster rokhs
And how many use gallent blaster fleets? :) In fact, rokh shield tank and optimal bonus (~50-60km 400 dps with nulls and double this at 30km) thats pretty good. And if i want tp use "canonicity" gallent fit (armor+blasters) I will never reach this range with same amount of TC or TE. Dont forget that rokh have more EHP than gallents BS (any of them :) ) |

Bouh Revetoile
TIPIAKS
272
|
Posted - 2013.04.09 22:37:00 -
[909] - Quote
ShahFluffers wrote:Because a one mid-slot and drone tracking advantage over the 'Geddon completely makes up for everything else the 'Geddon will be equal and/or better at. Oh yeah ! Let's compare these everything : - 200 more GJ of base capacitor ; - one more high slot ; - 12km more *range* for cap war modules ; - more PWG (lasers eat this).
on the other hand : - less total hp (a little more armor, less hull, less shield ; that much for the versatility) ; - less mobility ; - worse sensors ; - less CPU (drone modules eat this).
The *only* thing the Armageddon will be better at than the Dominix is cap warfare. For anything at long range, the Dominix will be better (better sensors, better CPU), and basicaly anything involving drones (drones tracking/optimale range, mid slot, CPU). The Dominix will also be a LOT more versatile wilth this fifth mid slot.
Armageddon PG maybe a bit too big, or Dominix PG too low, but other than that, they are quite fine. |

X Gallentius
Justified Chaos
1248
|
Posted - 2013.04.09 22:42:00 -
[910] - Quote
Bouh Revetoile wrote: The *only* thing the Armageddon will be better at than the Dominix is cap warfare.
More power grid means better tank, bigger guns (of whatever type you want to install, there is no gun bonus on these hulls). More high slots. Armageddon will pwn the Domi. It's not even close. |

fukier
902
|
Posted - 2013.04.09 22:51:00 -
[911] - Quote
smoking gun81 wrote:fukier wrote: still saying the bonus for the domi should be this:
Gallente Battleship Skill Bonuses: +10% Drone Damage , Drone hitpoints , Drone optimal range and Drone tracking speed +5% to drone activation range and sentry drone damage
Again NO NO NO double drone damage bonus one of them focusing on sentry drones talk about Pigeon holing a ship to use a single drone type.
dont think you get how good the domi would be if that were its bonuses... At the end of the game both the pawn and the Queen go in the same box. |

Arazel Chainfire
Sons Of 0din Dark Therapy
202
|
Posted - 2013.04.09 22:57:00 -
[912] - Quote
Bouh Revetoile wrote:ShahFluffers wrote:Because a one mid-slot and drone tracking advantage over the 'Geddon completely makes up for everything else the 'Geddon will be equal and/or better at. Oh yeah ! Let's compare these everything : - 200 more GJ of base capacitor ; - one more high slot ; - 12km more *range* for cap war modules ; - more PWG (lasers eat this). on the other hand : - less total hp (a little more armor, less hull, less shield ; that much for the versatility) ; - less mobility ; - worse sensors ; - less CPU (drone modules eat this). The *only* thing the Armageddon will be better at than the Dominix is cap warfare. For anything at long range, the Dominix will be better (better sensors, better CPU), and basicaly anything involving drones (drones tracking/optimale range, mid slot, CPU). The Dominix will also be a LOT more versatile wilth this fifth mid slot. Armageddon PG maybe a bit too big, or Dominix PG too low, but other than that, they are quite fine.
The geddon gets 50 less CPU than the domi after the changes, while having 5500 more powergrid. Here is a fit that will be viable for the geddon after the changes (may require either an ACR rig or a PG implant) [Armageddon, Neuts] 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Reactive Armor Hardener Drone Damage Amplifier I
Prototype 100MN Microwarpdrive I Medium Capacitor Booster II, Navy Cap Booster 800 Medium Capacitor Booster II, Navy Cap Booster 800 Omnidirectional Tracking Link II
Heavy Energy Neutralizer II Heavy Energy Neutralizer II Heavy Energy Neutralizer II Heavy Energy Neutralizer II Heavy Energy Neutralizer II Heavy Energy Neutralizer II Heavy Energy Neutralizer II
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
5x Guarde II or 5x Ogre II
After the changes, this fit will have more EHP, more neuting power, more drone damage, and only slightly less tracking than a comparable domi. Now, running all those neuts may be a bit of a problem but if you need that much neuting power then you are probably going to have something feeding this thing cap. But, you also have the option to run fewer neuts, guns, missiles, or any number of other fits.
Basically, if you are wanting to engage at close(ish) range, there is nothing that the domi can do now that the geddon can't do better.
-Arazel |

Havegun Willtravel
Mobile Alcohol Processing Units
86
|
Posted - 2013.04.09 22:58:00 -
[913] - Quote
Cold shower time.
The Domi is never gonna be a Cat or Boot anything.
Thanatos: 5/5/6 100k Base Targeting Range +50% Capital Shield & Armor Rep Range
Archon: 5/4/7 92.5 Base Targeting Range +50% Capital Cap Trans & Armor Rep Range +5 Armor Resists
Either/or: 2 Cap Trans, 2 Capital Armor Reps, Large Neut or Smart bomb.
Replicate that using large mods on a Domi and what do you get ? Zero DPS.
And, you're stuck with @ 60 k drone control range. And the base 70 k targeting range the Domi gets.
Now try building one of these supposedly Uber Cat/Boot fits. You need to loose 2 highs for drone link augmentor's right off the bat. Then at least 1 if not 2 sensor boosters to even get 100-110 targeting range.
With your 4 remaining highs you could waste them on dual cap trans and remote rep and basically get mediocre reps and overall crappy dps.
So Cat/Boot remote rep fits are pointless. Every DDA you add to a Domi Trashes Your Tank ! You're infinitely slower than the Ishtar or Gila. Ishtar has t2 resists, Gila gets a resist bonus. Domi is not alot cheaper than an Ishtar atm. About the only reason to choose it atm is that it's a bit cheaper , And, it can fit large neuts and guns. However, it will do that less than half as well vs the geddon so why bother ?
Under 40 k, Geddon hits you with drones, neuts and torps. 40-80k it can run a single drone augmentor and use cruise. Domi can ....... ? Not an eft wizard but unless you can get a full rack of 1400's on it, it's useless.
When it was the Only BS drone boat it was versatile and dynamic. Now that it's the Galente Sniper Battle Ship it just sucks. And it doesn't need a +10% bonus to range to do it.
Marlona could speak more knowledgeably, but IIRC NC used sentry Ishtars vs Goon's once. Not twice, just once. That should say Alot about how sentry sniping is gonna work as a doctrine or tactic.
|

Rek Seven
DEEP-SPACE CO-OP LTD Polarized.
667
|
Posted - 2013.04.09 23:03:00 -
[914] - Quote
The Dominix - as this ship will now be a pure drone boat, i feel that the sentry drone rig should be modified to increase the damage of all drones. In addition, hard-wiring implants that increase various aspects of drone performance should be added.
Without these additions, the dominix doesn't provide enough options for the player to make theirs unique and i feel it would be "unfair" to make the dominix the only combat ship that can't be customised in this way.
Does anyone else agree? Is my bitter vet membership card in the mail? |

ShahFluffers
Ice Fire Warriors Late Night Alliance
2177
|
Posted - 2013.04.09 23:06:00 -
[915] - Quote
Bouh Revetoile wrote: Oh yeah ! Let's compare these everything : - 200 more GJ of base capacitor ; - one more high slot ; - 12km more *range* for cap war modules ; - more PWG (lasers eat this).
on the other hand : - less total hp (a little more armor, less hull, less shield ; that much for the versatility) ; - less mobility ; - worse sensors ; - less CPU (drone modules eat this).
Going down the list...
- The seemingly "small" advantage of the Geddon's capacitor is increased by a fair margin when skills and mods are applied. Remember that capacitor amount also affects capacitor recharge to a certain degree.
- I equate the Domi's extra mid-slot advantage to the Armageddon's extra high-slot... it's useful for fitting more weapons, neuts, and/or utility.
- That "small" range extension for heavy neuts does make a difference when you have enemies closing in (that's 12 more kms the enemy has to close under pressure from neuts) and frigates and interceptors that normally try to stay outside of heavy neut range while applying tackle will be well within range now... mandating heavy or suicide tackle.
- Keep in mind that the new Armageddon has no limitations in what weapon it can use. Instead of using high PG-CPU-capacitor eating lasers It can use launchers, hybrids, and projectiles all equally well (my money is on autocannons).
- Little less hp? The Geddon has 500 more armor (which is really the only stat that counts)... which, like the "small" capacitor advantage pointed out above, increases drastically when skills, mods, and implants are applied.
- When using sentries you aren't moving (unless you are willing to lose your sentries). The extra mobility that the Domi has over the Geddon is lost.
- Granted, the Geddon can't target as far or as fast as the Dominix... but it does have a slightly smaller sig radius. 
- I don't consider CPU to be as big an issue as people are making it out to be. Just swap some mods for meta 4 equipment and/or drop an EANM for a regular Adaptive Nano Plating. Extra powergrid allows for more "breathing space" when it comes to fitting battleships. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Omnathious Deninard
Extrinsic Operations
832
|
Posted - 2013.04.09 23:08:00 -
[916] - Quote
Truth be told the biggest problem with the Dominix, is the Armageddon. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

Arazel Chainfire
Sons Of 0din Dark Therapy
204
|
Posted - 2013.04.09 23:11:00 -
[917] - Quote
Omnathious Deninard wrote:Truth be told the biggest problem with the Dominix, is the Armageddon.
No, the biggest problem with the domi is the drones...
-Arazel |

Bouh Revetoile
TIPIAKS
272
|
Posted - 2013.04.09 23:15:00 -
[918] - Quote
X Gallentius wrote:Bouh Revetoile wrote: The *only* thing the Armageddon will be better at than the Dominix is cap warfare.
5,500 more power grid means better tank, bigger guns (of whatever type you want to install, there is no gun bonus on these hulls). More high slots. Armageddon will pwn the Domi. It's not even close. It's not that easy : fitting bigger weapons, the armageddon may have CPU issues, and 5 big guns are not better than 6 smaller guns (the contrary in fact) ; and the midslot allow for a cap booster to counter any supllementary neutralizer the geddon could have. To outdps the domi, the geddon need to go full weapon on its highs, and then will have CPU issues (large missiles eat CPU as well as high tier weapons).
Again, I'm not saying the perfect balance is found, but that's not the apocalypse people are making here. As I said, Armageddon probably have too much PG, or the Dominix not enough, but neglecting this fifth mid slot and say that the geddon will outperform the dominix in every single way is completely wrong, because this fifth mid slot is a fair amount of the versatility of the dominix.
And to be clear, I'd like this hybrid guns bonus, but if the objective is to differenciate the domi from the navy domi, I'm fine with this. Maybe they should have taken the other path, and make the Navy Domi the pure drone boat this domi is, following the Vexor/Vexor NI pattern ; that would haven't been the in the face change punch people are taking here, but that's not the end of the world IMO.
And again, if 16 ships need a role when only a fraction of them had one before, some ships will have to see their niche narrowed a bit to leave some place to their forgotten brothers. Remember too that BS will all cost about the same. The Dominix and Armageddon will no longer be the cheap BS they are now. |

Omnathious Deninard
Extrinsic Operations
832
|
Posted - 2013.04.09 23:16:00 -
[919] - Quote
Arazel Chainfire wrote:Omnathious Deninard wrote:Truth be told the biggest problem with the Dominix, is the Armageddon. No, the biggest problem with the domi is the drones... -Arazel That applies to all drone ships, not just the Dominix. In reference to this thread and the BS drone role, the Armageddon completely wipes the table with the Dominix. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

fukier
902
|
Posted - 2013.04.09 23:24:00 -
[920] - Quote
Havegun Willtravel wrote:Cold shower time.
The Domi is never gonna be a Cat or Boot anything.
Thanatos: 5/5/6 100k Base Targeting Range +50% Capital Shield & Armor Rep Range
Archon: 5/4/7 92.5 Base Targeting Range +50% Capital Cap Trans & Armor Rep Range +5 Armor Resists
Either/or: 2 Cap Trans, 2 Capital Armor Reps, Large Neut or Smart bomb.
Replicate that using large mods on a Domi and what do you get ? Zero DPS.
And, you're stuck with @ 60 k drone control range. And the base 70 k targeting range the Domi gets.
Now try building one of these supposedly Uber Cat/Boot fits. You need to loose 2 highs for drone link augmentor's right off the bat. Then at least 1 if not 2 sensor boosters to even get 100-110 targeting range.
With your 4 remaining highs you could waste them on dual cap trans and remote rep and basically get mediocre reps and overall crappy dps.
So Cat/Boot remote rep fits are pointless. Every DDA you add to a Domi Trashes Your Tank ! You're infinitely slower than the Ishtar or Gila. Ishtar has t2 resists, Gila gets a resist bonus. Domi is not alot cheaper than an Ishtar atm. About the only reason to choose it atm is that it's a bit cheaper , And, it can fit large neuts and guns. However, it will do that less than half as well vs the geddon so why bother ?
Under 40 k, Geddon hits you with drones, neuts and torps. 40-80k it can run a single drone augmentor and use cruise. Domi can ....... ? Not an eft wizard but unless you can get a full rack of 1400's on it, it's useless.
When it was the Only BS drone boat it was versatile and dynamic. Now that it's the Galente Sniper Battle Ship it just sucks. And it doesn't need a +10% bonus to range to do it.
Marlona could speak more knowledgeably, but IIRC NC used sentry Ishtars vs Goon's once. Not twice, just once. That should say Alot about how sentry sniping is gonna work as a doctrine or tactic.
tbh carriers need a separate drone bay from fighter bay.... the drone bay should be limited to 1000m3, fighter bay should allow up to max 15 fighters... the fact that you can hold so many drones in the carrier is rather silly... the fact that fighters are not used in pvp anymore proves this...
say about fighters... how about a way to boost them they can get limited fittings... stuff like auto armor/shield reps and speed /damage mods...
plus domi is a bs so it could fit mjd and target breaker... something a gila cant. if they made drones not disconnect if you warp around plus added small and medium sentry drones (i would love to see these btw) the sentry domi fleet concept might not be a bad idea.
like you warp in the domi's at a good angle and they deploy the sentries then they hit the mjd and get nice and close to the enemy ships in the bubble... they then go disco or nuet/nos or close range rr and tackle and clean up... and if you have to you can allways abandon the sentries and drop the heavies...
it would be cool if you could reactivate abandoned drones like you can probes.... At the end of the game both the pawn and the Queen go in the same box. |

Rina Kondur
Fweddit I Whip My Slaves Back and Forth
42
|
Posted - 2013.04.09 23:26:00 -
[921] - Quote
I really think it's time to see the days of active tanking bonuses go away. They really aren't viable on ships much larger than a cruiser. You can promote and encourage solo PvP and ships meant for it as much as you'd like, but the truth of EVE is that it's never solo.
Replace the Hyperion's outdated active bonus and bring it in line with the other ships by giving it a 4% resist bonus to armor. Give it some kind of range bonus to make blasters on Galente hulls viable and most importantly give Galente a ship that you can form a doctrine around. The Megathron is great, but suffers from a severe range issue much like the current Hyperion.
Please listen to the players on this one, most of us don't want active tanked bonuses. They just don't work. Keep active bonuses and this ship will remain on the shelf like it has been for years. |

smoking gun81
The Scope Gallente Federation
6
|
Posted - 2013.04.09 23:26:00 -
[922] - Quote
fukier wrote:smoking gun81 wrote:fukier wrote: still saying the bonus for the domi should be this:
Gallente Battleship Skill Bonuses: +10% Drone Damage , Drone hitpoints , Drone optimal range and Drone tracking speed +5% to drone activation range and sentry drone damage
Again NO NO NO double drone damage bonus one of them focusing on sentry drones talk about Pigeon holing a ship to use a single drone type. dont think you get how good the domi would be if that were its bonuses...
I get it and no ship should be at its best using a single drone type.
ShahFluffers wrote: - When using sentries you aren't moving (unless you are willing to lose your sentries). The extra mobility that the Domi has over the Geddon is lost.
This is your choice you are not in siege or triage you do not have a bridge open and i'm guna go as far to say you don't have a cyno open either nothing that gives you -100% to speed I an getting tired of this " you aren't moving " crap because of sentries.
Arazel Chainfire wrote:
No, the biggest problem with the domi is the drones...
-Arazel
No the biggest problem with the domi is the afore mentioned statement of you aren't moving and that is down to the pilots having an averse attachment to their drones.
I would love to see you so attached to your drones if a dread drops in and starts blaping your perfectly still domi. |

Maximus Andendare
Future Corps Sleeper Social Club
115
|
Posted - 2013.04.09 23:28:00 -
[923] - Quote
Rina Kondur wrote:I really think it's time to see the days of active tanking bonuses go away. They really aren't viable on ships much larger than cruiser. You can promote and encourage solo PvP and ships meant for it as much as you'd like, but the truth of EVE is that it's never solo.
Replace the Hyperion's outdated active bonus and bring it in line with the other ships by giving it a 4% resist bonus to armor. Give it some kind of range bonus to make blasters on Galente hulls viable and most importantly give Galente a ship that you can form a doctrine around. The Megathron is great, but suffers from a severe range issue much like the current Hyperion.
Please listen to the players on this one, most of us don't want active tanked bonuses. They just don't work. Keep active bonuses and this ship will remain on the shelf like it has been for years. I agree, and I think many others do too, that it's time for active tanking bonuses built into ship hulls to go away. I think instead CCP should just integrate a repair bonus into a new rig module so that any armor pilot can choose to enhance his or her active tank if that suits his or her playstyle.
|

fukier
902
|
Posted - 2013.04.09 23:32:00 -
[924] - Quote
smoking gun81 wrote:
I get it and no ship should be at its best using a single drone type.
why not?
some ships are the best with blasters. some with beams some with pulse some with arties...
why not make a ship that good with sentries?
anywho those bonus i already said would be op on a tech I ship... but not on a revamped Sin.
At the end of the game both the pawn and the Queen go in the same box. |

Garresh
Tribal Liberation Force Minmatar Republic
83
|
Posted - 2013.04.09 23:32:00 -
[925] - Quote
Prometheus Exenthal wrote:Kagura Nikon wrote:Garviel Tarrant wrote:CCP Rise wrote:Quote:Seems you have been answersign only this thread. Are you guys covering the other threads equaly? I've been watching the other threads as well, there just doesn't seem to be as much to comment on in the others. I'll go do a lap through them now to make sure I haven't missed anything big. What about our promised Res bonus thread? >=[ Also people are a lot happier about the other bs's so its normal for him to comment more here. A lot happier? Checked minamtar thread? Basically not a single post of approvement. The only uniform complaint in that thread seems to be about sig nerfs to the pest & phoon. Few have realized how insane the phoon now is (despite promised missile changes), and how strong the Tempest is.
Its not about viability. Its about racial identity. New phoon is very strong but it feels like an armor variant of a caldari ship. We don't want a raven. We want a phoon and we'll accept some nerfs to get it. |

Andski
GoonWaffe Goonswarm Federation
7420
|
Posted - 2013.04.09 23:34:00 -
[926] - Quote
Maximus Andendare wrote:I think instead CCP should just integrate a repair bonus into a new rig module so that any armor pilot can choose to enhance his or her active tank if that suits his or her playstyle.
I realize this is supposed to be a witty joke but the rig that does that isn't even half as effective as the hull bonus mine quotes from my posts at your peril, badposters TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Tyberius Franklin
Federal Navy Academy Gallente Federation
637
|
Posted - 2013.04.09 23:35:00 -
[927] - Quote
fukier wrote:smoking gun81 wrote:
I get it and no ship should be at its best using a single drone type.
why not? some ships are the best with blasters. some with beams some with pulse some with arties... why not make a ship that good with sentries? anywho those bonus i already said would be op on a tech I ship... but not on a revamped Sin. Do you feel a single type of drone retains comparable advantages and versatility to a single type of turret? |

Chris Avce
Trojan Legion Fidelas Constans
7
|
Posted - 2013.04.09 23:43:00 -
[928] - Quote
Quote from CCP Rise:One last thing to mention: Personally, I really think sentry drones should move some, even if its only to return to bay. We need to talk some more about this internally and look at ways it can actually be implemented, but a change to this effect could have a very positive impact on the Dominix and I don't think its a very unrealistic goal.
i like this i also think if you are increasing the optimal range of drones then you should really improve the ability of the dommi to target out as far as they can hit and maybe a +20km ship/role bonus to the activation range so @ max skills its 80 rather than 60km so it enables sniping sentry users to use there drones whilst not sacrificing to many high slots that can be used for remote reps/en trans and / or neutralizers
ps i loved my dommi back when i first started out |

ShahFluffers
Ice Fire Warriors Late Night Alliance
2177
|
Posted - 2013.04.09 23:45:00 -
[929] - Quote
smoking gun81 wrote:ShahFluffers wrote: - When using sentries you aren't moving (unless you are willing to lose your sentries). The extra mobility that the Domi has over the Geddon is lost.
This is your choice you are not in siege or triage you do not have a bridge open and i'm guna go as far to say you don't have a cyno open either nothing that gives you -100% to speed I an getting tired of this " you aren't moving " crap because of sentries. ... ... the biggest problem with the domi is the afore mentioned statement of you aren't moving and that is down to the pilots having an averse attachment to their drones. Maybe that's because you can't stockpile drones in your dronebay like you can ammo in your cargohold. If you lose 5 heavy/sentry drones in a Dominix... it hurts. You only have enough drone space for 2 extra sets of heavy/sentry drones... but realistically you only carry 1 extra set because you need light drones "just in case." Consciously losing drones left and right as a tactic is not what I consider very smart (nor cheap). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

chris elliot
EG CORP Talocan United
163
|
Posted - 2013.04.09 23:45:00 -
[930] - Quote
Been fiddling with the changes a bit and I really really do hope you guys up at CCP don't wreck the Gallente hacs and t3's as bad as you are wrecking the battleships.
I mean, with Ytterbium having a massive hate on for them they probably will be completely useless to the point of recycling them and buying amarr or minmatar but one can at least hope you leave us gallente pilots with SOMETHING decent/competitive for fleet combat besides.... erm... the talos maybe? |
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