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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Omnathious Deninard
Extrinsic Operations
833
|
Posted - 2013.04.09 23:54:00 -
[931] - Quote
ShahFluffers wrote:smoking gun81 wrote:ShahFluffers wrote: - When using sentries you aren't moving (unless you are willing to lose your sentries). The extra mobility that the Domi has over the Geddon is lost.
This is your choice you are not in siege or triage you do not have a bridge open and i'm guna go as far to say you don't have a cyno open either nothing that gives you -100% to speed I an getting tired of this " you aren't moving " crap because of sentries. ... ... the biggest problem with the domi is the afore mentioned statement of you aren't moving and that is down to the pilots having an averse attachment to their drones. Maybe that's because you can't stockpile drones in your dronebay like you can ammo in your cargohold. If you lose 5 heavy/sentry drones in a Dominix... it hurts. You only have enough drone space for 2 extra sets of heavy/sentry drones... but realistically you only carry 1 extra set because you need light and utility drones "just in case." Consciously losing drones left and right as a tactic is not what I consider very smart (nor cheap). I might be asking for a bit much here, but 1k drone bay for the Dominix would leave plenty of utility and offensive room for drones. I guess I kind of think of drone ships like a tool box, but right now you can only fit 3 screwdrivers in the whole thing. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Nalha Saldana
Sickology
705
|
Posted - 2013.04.09 23:55:00 -
[932] - Quote
I don't really understand the choice of having the combat ship with active tank bonus when the main benefit of active armor tank is maintained speed, agility and low sig. Shouldn't the Hyperion be the attack ship or the Megathron get the active bonus?
Actually I'd say skip the active tank bonus and give the Hype a % armor amount bonus. |
Zaffzaff
Posthuman Society 10110001100111101000
5
|
Posted - 2013.04.09 23:59:00 -
[933] - Quote
Great, glad to see we aren't completely sold on ruining the few ships in the Gallente line that aren't terrible...so when are you gonna fix local armor and rails? |
Janice Endashi
School of Applied Knowledge Caldari State
0
|
Posted - 2013.04.10 00:05:00 -
[934] - Quote
chris elliot wrote:Been fiddling with the changes a bit and I really really do hope you guys up at CCP don't wreck the Gallente hacs and t3's as bad as you are wrecking the battleships.
I mean, with Ytterbium having a massive hate on for them they probably will be completely useless to the point of recycling them and buying amarr or minmatar but one can at least hope you leave us gallente pilots with SOMETHING decent/competitive for fleet combat besides.... erm... the talos maybe?
Just watch Out! Ccp Rise has his nerf bat out and that Ishtar of yours looks like a juicy target. |
Havegun Willtravel
Mobile Alcohol Processing Units
86
|
Posted - 2013.04.10 00:06:00 -
[935] - Quote
Hi Rise,
Here's an idea. How about giving the Domi the Geddons neut/nos bonus and giving the Geddon the drone optimal ?
This works for 2 reasons. The Geddon can use cruise to hit at long range and the extra high for a Drone Aug. Close up, torps and drones.
The Neut/Nos bonus would make the Domi a bit OP, Exxcept, it's got Alot less pg than the Geddon. There's no way it could fit a full rack of neuts and the cap injectors to perma them for very long. If anyone tried they'd DIAF because they'd have no tank. It would be nasty for sure, but with the reduced pg and cap you'd have to make serious trade off's between neuting power and tank. And this would fit well with the Domi's long reputation of being a close to mid range brawler. |
Sabriz Adoudel
Resurgent Threat
194
|
Posted - 2013.04.10 00:06:00 -
[936] - Quote
Janice Endashi wrote:chris elliot wrote:Been fiddling with the changes a bit and I really really do hope you guys up at CCP don't wreck the Gallente hacs and t3's as bad as you are wrecking the battleships.
I mean, with Ytterbium having a massive hate on for them they probably will be completely useless to the point of recycling them and buying amarr or minmatar but one can at least hope you leave us gallente pilots with SOMETHING decent/competitive for fleet combat besides.... erm... the talos maybe? Just watch Out! Ccp Rise has his nerf bat out and that Ishtar of yours looks like a juicy target.
I love the Ishtar. I really do. But I don't think nerfing it is high on CCP's list of priorities at the moment. '... you cannot reason with the mining bots, you cannot negotiate with them, you can only bring them judgement in the form of Navy Antimatter, turn their Mackinaws to salvage and dust, smartbomb their pods, and burn their Mining Link implants with sweet incense...'- The Gospel according to St James 315 |
IceDe4d
Kath's Menagerie Gank for Profit
0
|
Posted - 2013.04.10 00:09:00 -
[937] - Quote
In my opinion the mega is no hit and run ship because of a lot reasons, first of all your nice mobility buff only works in pvp with a mwd and if you get scramed you are ****** anyway and stuck no way out. Most of your enemys will run a scram and a web and we even have more ships now that got a scram range or web range bonus. People should realise that you fly a heavy blaster battleship that should be able to fit a good armor tank with a lot of damage thats the role of the ship you cant compare it to every other shipclass that would be a big mistake. The mega should keep the 5 heavy drones and the 7 blaster 8 high slot layout apart from that 5 mids would be awesome and it should keep 7 lows too make it fair compared to the raven in my opinion. About the bonus of the ship im not rly sure but i guess its need to be changed.
btw dont destroy the mega its my second favorite ship in eve and i use it a lot for low sec pvp.
PS: PLS FIX ASTARTE !!! |
Jessie K Jepsen
Unicorn Mafia Squad
0
|
Posted - 2013.04.10 00:32:00 -
[938] - Quote
This must be an April Fools Joke right?
The Mega is ok as it is and your "changes" are just going to ruin the ship for good and put in on the shelf!
Please listen to us and stop this.
Not happy to hear this. |
Andski
GoonWaffe Goonswarm Federation
7420
|
Posted - 2013.04.10 00:33:00 -
[939] - Quote
Janice Endashi wrote:chris elliot wrote:Been fiddling with the changes a bit and I really really do hope you guys up at CCP don't wreck the Gallente hacs and t3's as bad as you are wrecking the battleships.
I mean, with Ytterbium having a massive hate on for them they probably will be completely useless to the point of recycling them and buying amarr or minmatar but one can at least hope you leave us gallente pilots with SOMETHING decent/competitive for fleet combat besides.... erm... the talos maybe? Just watch Out! Ccp Rise has his nerf bat out and that Ishtar of yours looks like a juicy target.
it's already been established that drone boats aren't "competitive for fleet combat" mine quotes from my posts at your peril, badposters TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
Maximus Andendare
Future Corps Sleeper Social Club
115
|
Posted - 2013.04.10 00:37:00 -
[940] - Quote
Andski wrote:Maximus Andendare wrote:I think instead CCP should just integrate a repair bonus into a new rig module so that any armor pilot can choose to enhance his or her active tank if that suits his or her playstyle. I realize this is supposed to be a witty joke but the rig that does that isn't even half as effective as the hull bonus It actually wasn't intended as a witty joke, Andski. The point behind it is instead of shoehorning active armor tanking down our throats, without the tools to make them shine, actively-tanked armor ships are going to fall behind. Buffing the rig/making one that supplements the other one, so that a pilot can choose active armor tanking via rigging the ship frees up the active tank bonuses to some that really matter and could have some impact to fleet/buffer/remote rep situations.
It was tongue-in-cheek, but I think the concept of active armor tanking through rigs/reworked modules has merit. Or any ship with a measurable amount of mid slots will just use multiple stacked ASBs. :S
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SamuelK
The Concilium Enterprises Extinction Level Event.
5
|
Posted - 2013.04.10 00:46:00 -
[941] - Quote
Leave. My. Mega. Alone.
Kick that dumb Hyperion rep bonus out and add a tracking bonus. Don't mess with my Megathron. Nerf the drones down to 75 ban but leave the bay the same size. Don't mess with my Megathron. Slot lay out 8/3/8 Don't mess with my Megathron. Give it a hit point buff. Don't mess with my Megathron.
DO. NOT. MESS. WITH. MY. MEGA.
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Alice Katsuko
Terra Incognita Unclaimed.
218
|
Posted - 2013.04.10 00:55:00 -
[942] - Quote
The problem with giving the Hyperion a resistance bonus is that it won't solve anything. It will merely turn the Hyperion into a short-range Abaddon. There will still be no reason to use it over an Abaddon in a fleet. If it gains sufficient damage output, damage projection, and/or tank to be more useful than an Abaddon or a Rokh, then it will render one or both ships obsolete. Making one ship useful by obsoleting another is not good design practice.
Instead, the Hyperion should excel at something that the other three factions' fleet battleships do not. Lack of a resistance bonus in itself is not fatal to a fleet ship; the Maelstrom and the Tempest are prime examples.
This all assumes that every faction should have a fleet-doctrine battleship. There's no real reason for why this should be, and it seems to be coming out of a misguided search for symmetry where none needs to exist. I'm not sure why the Hyperion cannot receive some minor tweaks to make it an excellent solo/small gang platform.
+
The proposals for moving sentry drones are interesting, but may make heavy drones and fighters almost wholly obsolete. Currently, sentries, heavy drones, and fighters all compete against one another for the anti-battleship drone role. The higher dps and tracking of heavy drones and fighters relative to sentries compensates for their long travel time, and makes them superior to sentries in engagements of under 10km, or where the ship cannot remain in one position. |
smoking gun81
The Scope Gallente Federation
6
|
Posted - 2013.04.10 01:04:00 -
[943] - Quote
fukier wrote: anywho those bonus i already said would be op on a tech I ship... but not on a revamped Sin.
That is why I said NO NO NO lets keep it to realistic sugestions.
Tyberius Franklin wrote: Do you feel a single type of drone retains comparable advantages and versatility to a single type of turret?
No but to give a ship ( a tech 1 ship at that ) a bonus to drones then to sentries as I have stated before Pigeon hole's a ship and its load out as people always want all the bonuses unless its an off the wall fitting ( and i'm more for off the wall fittings than cookie cutter exact copies of one another ) and giving the domi an exact bonus to sentries over an overall drone bonus is taking creativity away from people the fittings may differ slightly but the drone load outs will always remain the same. Actually scratch that fittings will more than likely be exact copies as well creativity on the whole in eve is dead.
ShahFluffers wrote: Maybe that's because you can't stockpile drones in your dronebay like you can ammo in your cargohold. If you lose 5 heavy/sentry drones in a Dominix... it hurts. You only have enough drone space for 2 extra sets of heavy/sentry drones... but realistically you only carry 1 extra set because you need light and utility drones "just in case." Consciously losing drones (and thus DPS) left and right as a tactic is not what I consider very smart (nor cheap).
No you can not stockpile drones but then again you should have a finite amount of drones like ammo, cap boosters and so on its the pilots choice to load what drones they want if you want 3 flights of heavy / sentry drones that is your choice like your choice is what 2 flights of heavy or sentry drones and the rest of your space for whatever else. You also have the ability to scoop to drone bay on any un owned drones of the dead or abandoned drones on field assuming you are with others in a fleet. And if you quote doctrine at me I may just virtually slap you that is your corp, alliance and your own decision to follow.
Omnathious Deninard wrote: I might be asking for a bit much here, but 1k drone bay for the Dominix would leave plenty of utility and offensive room for drones. I guess I kind of think of drone ships like a tool box, but right now you can only fit 3 screwdrivers in the whole thing.
Yeah think 1000m3 of drone space on a domi is OTT perhaps 400m3 is a more realistic goal. |
Marlona Sky
D00M. Northern Coalition.
3342
|
Posted - 2013.04.10 01:05:00 -
[944] - Quote
Arazel Chainfire wrote:Omnathious Deninard wrote:Truth be told the biggest problem with the Dominix, is the Armageddon. No, the biggest problem with the domi is the drones... -Arazel No, the biggest problem with the domi is the ship model...
Remove local, structure mails and revamp the directional scanner! |
Akirei Scytale
Test Alliance Please Ignore
3044
|
Posted - 2013.04.10 01:08:00 -
[945] - Quote
Alice Katsuko wrote:The problem with giving the Hyperion a resistance bonus is that it won't solve anything. It will merely turn the Hyperion into a short-range Abaddon. There will still be no reason to use it over an Abaddon in a fleet. If it gains sufficient damage output, damage projection, and/or tank to be more useful than an Abaddon or a Rokh, then it will render one or both ships obsolete. Making one ship useful by obsoleting another is not good design practice.
Well, except for the fact the abaddon does its dps at useful ranges and with good tracking at said ranges. It wouldn't be obsolete because the hyperion would remain useless for fleets with blasters fitted. You need to be able to apply dps in the range of 30-60km+ in fleets. Rails are the only viable hybrid option. TEST Alliance BEST Alliance |
Bouh Revetoile
TIPIAKS
272
|
Posted - 2013.04.10 01:12:00 -
[946] - Quote
Thinking a bit more about the domi concerns compared to the armageddon, they mostly are : - mid slots are worthless ; - PG is good ; - CPU is worthless ; - speed/mobility is worthless ; - neutralizers are king ; - armor is the only worthy tank stat (BTW, 500 armor translate into ~4kehp... a 200mm plate...) This is clearly an amarr bias in fact. Considering these concerns, the Dominix *cannot* be good compared to an amarr drone ship, and the only solution would be to wipe out the armageddon and do something else with it.
Yet these qualities fit a lot more the amarr doctrine, so why don't you go to the amarr thread to congratulate CCP for the perfect ship they made for you ?
As for the tracking/optimal bonus, that will allow garde II to hit at 56+12km with one OTLII, with 0,0675 rad/s tracking : this is comparable to pulse abaddon with scorch. |
Loki Vice
Ministry of War Amarr Empire
33
|
Posted - 2013.04.10 01:12:00 -
[947] - Quote
CCP rise, you suck, quit touching ships go back to "bringing solo back" in a game where solo realistically doesn't exist.
Fozzie please help us, everything you touched is pure bliss, but this ****, **** this ****. If i want a shield ship, i'm not going to ******* fly gallente, if I want a dominix, i'm going to fly a ******* dominix not this ****** ass armageddon.
CCP rise, how you convinced anyone that you know what you're talking about is ******* beyond me |
Maximus Andendare
Future Corps Sleeper Social Club
115
|
Posted - 2013.04.10 01:18:00 -
[948] - Quote
Alice Katsuko wrote:This all assumes that every faction should have a fleet-doctrine battleship. There's no real reason for why this should be, and it seems to be coming out of a misguided search for symmetry where none needs to exist. I'm not sure why the Hyperion cannot receive some minor tweaks to make it an excellent solo/small gang platform. Well, honestly, that mindset stems because CCP is pushing more for specialization, and specialization, to CCP, extends not just toward T2 hull specialization, but race specialization as well.
When looking through this lens, there is a hole for "hybrid/armor" (Gallente) boats in fleet doctrines. And before someone says "Oh well Domi is the intended fleet ship for Gallente rabble rabble rabble!" let me remind you that of the Battleship-hulled drone boats, the Geddon is the better of the two, and those longer range neuts and capless missile/projectile fits are going to help neut out tacklers, etc., in addition to being a fierce dps platform with comparable tracking to a Domi with the addition of a couple of OTLs in its newly made available 4 midslots.
There is a demand, there, to be sure. But I think shoving the Dominix into that role is a mistake. I'd much rather see the Mega or Hype fit into the fleet doctrine by giving them an advantage on mobility (50% quicker MJD spool or something similar) to let them--ffs--get into range to open up hellfire from those neutron blaster cannons. Or give them, as some have suggested, a stacking armor HP buff (to limit the amount of plates needed, which is an increase in mobility). The last option, however, doesn't really address the strength of the resist bonus in Logi supported gangs and fleets, as well as the built-in buff resist bonuses serve to local active tanks, as well. |
Janice Endashi
School of Applied Knowledge Caldari State
0
|
Posted - 2013.04.10 01:36:00 -
[949] - Quote
Loki Vice wrote:CCP rise, you suck, quit touching ships go back to "bringing solo back" in a game where solo realistically doesn't exist.
Fozzie please help us, everything you touched is pure bliss, but this ****, **** this ****. If i want a shield ship, i'm not going to ******* fly gallente, if I want a dominix, i'm going to fly a ******* dominix not this ****** ass armageddon.
CCP rise, how you convinced anyone that you know what you're talking about is ******* beyond me
Well to be fair Fozzie did deliver the OMGWTFLULZUSELESS GARBAGE that is the AAR. |
Michael Harari
Genos Occidere HYDRA RELOADED
552
|
Posted - 2013.04.10 01:51:00 -
[950] - Quote
Janice Endashi wrote:Loki Vice wrote:CCP rise, you suck, quit touching ships go back to "bringing solo back" in a game where solo realistically doesn't exist.
Fozzie please help us, everything you touched is pure bliss, but this ****, **** this ****. If i want a shield ship, i'm not going to ******* fly gallente, if I want a dominix, i'm going to fly a ******* dominix not this ****** ass armageddon.
CCP rise, how you convinced anyone that you know what you're talking about is ******* beyond me Well to be fair Fozzie did deliver the OMGWTFLULZUSELESS GARBAGE that is the AAR.
AAR is pretty good |
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Helena Khan
Ministry Of Reverse Engineering
1
|
Posted - 2013.04.10 01:52:00 -
[951] - Quote
The proposed Mega changes could be extraordinarily good, though more base speed would be a good thing imho. There is the potential to create a super-thorax like fit which could be used in any number of scenarios as an example.
I'd prefer to see the Mega remain mobile and have a range of options to deal with a changing battlefield, which the extra mid slot provides. Cap issues will be a concern if the ROF bonus is put in place, esp considering AM is usually the go to ammo. Void is worse in that respect.
The Hyperion, however doesn't seem to easily sit anywhere as far as it goes. Again, imho, the Hype would be the better ship in a fleet role. Tough, dependable and with a reasonable ability to force project. You 'd almost be better to retool the Hype and it's bonuses completely and leave the proposed Mega changes in place.
Lastly, EvE needs to change and evolve. Nothing is static. Not the game and not we, as capsuleers. The Mega is essentially my favorite hull, and while the tweaking and changes make me a wee bit twitchy, I can see the need for it to happen.
If you want CCP to take our feedback seriously, I'd suggest dialling back the bluster and carry on for those of you shrieking at the top of your lungs, and put forward your suggestions calmly and logically. Change is inevitable. Get used to it. |
Askulf Joringer
Sebiestor Tribe Minmatar Republic
25
|
Posted - 2013.04.10 01:54:00 -
[952] - Quote
Michael Harari wrote:
AAR is pretty good
It's reasonable, for a t1 item. The problem is that everyone compares to the ASB lineup, which is a t1 item more on par with the tankability of dead space shield boosters. IF ASB were more heavily nerfed and t2 and meta versions of aar and asb became available I think allot of the issues would solve themselves.
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Akirei Scytale
Test Alliance Please Ignore
3044
|
Posted - 2013.04.10 02:00:00 -
[953] - Quote
Helena Khan wrote:The proposed Mega changes could be extraordinarily good, though more base speed would be a good thing imho. There is the potential to create a super-thorax like fit which could be used in any number of scenarios as an example.
I'd prefer to see the Mega remain mobile and have a range of options to deal with a changing battlefield, which the extra mid slot provides. Cap issues will be a concern if the ROF bonus is put in place, esp considering AM is usually the go to ammo. Void is worse in that respect.
The mega's old proposed slot layout is 8-5-6. That is as flawd as a BS's slot layout can get - just ask today's Hyperion. The wasted bonus isn't why no one uses one - the Mael has the same bonus. The reason is the slot layout making it impossible to armor or shield buffer well.
A solid shield buffer requires about 6 mids - 5 for tank + a low for the damage control. A solid armor buffer requires the same, but as the damage control is also occupying a low, this becomes 7 lows. 5 mids means either a weak shield tank or no prop mod, and 6 lows means either a weak armor tank or no damage mods. The only way to skim some slots is to give a ship a resist bonus.
8-5-6 doesn't allow a solid tank in any slot. It makes a ship into a jack of all trades, master of none. This is a flaw in ship design, as good flexible ships can fill multiple roles WELL depending on fitting. There is a reason people don't mix guns or tanks - specialization is the only way to succeed.
Now, if they wanted the mega to shield tank, drop a high and a low and make it 7-6-5. If they want it to armor tank on the level of other race's line DPS battleships, buff its base armor and make it 7-4-8 or don't alter its slot layout. In either case, give it a whole lot more than 25 more CPU. But for the love of god don't try and make it into a "this ship can shield tank or armor tank!" boat. That is the fast lane to failure. See: Hyperion. TEST Alliance BEST Alliance |
smoking gun81
The Scope Gallente Federation
6
|
Posted - 2013.04.10 02:04:00 -
[954] - Quote
My attempt at the domi change now before the flame and rage I have been at this a few mins and admit refinement will be needed by someone who has not been up over 24 hours and has been getting drunk for the last 4 hours.
Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +7.5% Drone optimal range
Slot layout: 6H, 5M, 7L; 5 turrets , 0 launchers Fittings: 9000 PWG, 600 CPU Defense (shields / armor / hull) : 7300(+1831) / 8000(+1789) / 8500(+1859) Capacitor (amount / recharge rate / cap per second) : 5350(+350) / 1080s / 4.77 Mobility (max velocity / agility / mass / align time): 112 / .1254 / 100250000(+3150000) / 16.88s Drones (bandwidth / bay): 125 / 425 Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 96 / 6 Sensor strength: 21 Magnetometric Sensor Strength Signature radius: 468(+48)
Trying to be constructive here although i fell rage and flam coming on god help me |
ShahFluffers
Ice Fire Warriors Late Night Alliance
2177
|
Posted - 2013.04.10 02:04:00 -
[955] - Quote
smoking gun81 wrote:ShahFluffers wrote: Maybe that's because you can't stockpile drones in your dronebay like you can ammo in your cargohold. If you lose 5 heavy/sentry drones in a Dominix... it hurts. You only have enough drone space for 2 extra sets of heavy/sentry drones... but realistically you only carry 1 extra set because you need light and utility drones "just in case." Consciously losing drones (and thus DPS) left and right as a tactic is not what I consider very smart (nor cheap).
No you can not stockpile drones but then again you should have a finite amount of drones like ammo, cap boosters and so on its the pilots choice to load what drones they want if you want 3 flights of heavy / sentry drones that is your choice like your choice is what 2 flights of heavy or sentry drones and the rest of your space for whatever else. You also have the ability to scoop to drone bay on any un owned drones of the dead or abandoned drones on field assuming you are with others in a fleet. And if you quote doctrine at me I may just virtually slap you that is your corp, alliance and your own decision to follow.
I am merely countering that whatever mobility advantage the Dominix has over the Armageddon is lost because it isn't a good idea to throw away HALF your DPS with only 1 "reload" (and yes, moving away from sentry drones is as good as throwing them away unless you are in close quarters combat and/or are fast). Not wanting to leave behind drones while in a droneship isn't "averse attachment"... it's a matter of being a viable combat ship over the long haul. Cap boosters and ammo may also be finite... but they don't get left behind or limit your tactical options just because you move.
As far scooping abandoned drones... yes, you can do that... but not when when "sniping" and/or at range (which is a tactic that many people seem to be stuck on for the Dominix). The only reason I "quote" this "doctrine" is because it perfectly illustrates the problem that sentry drones (and by extension drone battleships) have... that drone battleships are simply not mobile.
This is digressing from my main concern though.
As it stands right now... the new Armageddon is both too similar and, in some respects, better than the Dominix in most situations. This doesn't sit well with me. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
Askulf Joringer
Sebiestor Tribe Minmatar Republic
25
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Posted - 2013.04.10 02:08:00 -
[956] - Quote
IceDe4d wrote:
PS: PLS FIX ASTARTE !!!
I second this, Command ships are FAR FAR FAR more broke than any of the T1 BS were. ATM All commands other than sleipnir and claymore have 1 less total slot than t1 BCs.
I think it's reasonable to assume that they will be receiving a slot each or be mauraderfied, in the sense that the number of guns will be reduced combined with a large damage bonus making up for the lost dps. This would then open up utility highs for the usage of Gang links w/o totally shitifying your combat capabilities. Such a change is going to be necessary if On grid boosting is to go live.
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Tennessee Jack
Blac-x
37
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Posted - 2013.04.10 02:10:00 -
[957] - Quote
T1 battleships please.
What is the fleet doctrine for the megathron and Hyperion. If there is none, what should it be? |
Commander Ted
Caldari Provisions Caldari State
639
|
Posted - 2013.04.10 02:11:00 -
[958] - Quote
These changes fix nothing, the Dominix and Mega were considered very good for battleships and are now infeirior at what they were good at.
The Hyperion was considered **** and is now more ****.
Battleships as a class need to be rethought.
https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
Akirei Scytale
Test Alliance Please Ignore
3044
|
Posted - 2013.04.10 02:14:00 -
[959] - Quote
Tennessee Jack wrote:T1 battleships please.
What is the fleet doctrine for the megathron and Hyperion. If there is none, what should it be?
Simple: Armor hybrid platform.
Right now there are 2 viable shield doctrine backbones and 1 viable armor doctrine backbone among BSes. Making either capable of line DPS balances that out.
In order to fill the role, either ship would need to be capable of hitting roughly 120k EHP with all resists around 70, using rails.
This doesn't mean specialize either ship into rails - it just means make fitting them possible. TEST Alliance BEST Alliance |
Havegun Willtravel
Mobile Alcohol Processing Units
86
|
Posted - 2013.04.10 02:20:00 -
[960] - Quote
Askulf Joringer / IceDe4d
PS: PLS FIX ASTARTE !!!
Please don't.
ATM Damnation & Abso will get an AOE DD bonus and Astarte/Eos will get an optimal range bonus to Fireworks and Snowballs.
Lets fix one disaster at a time before we get into another mk. |
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