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Thread Statistics | Show CCP posts - 13 post(s) |

Smohq Anmirorz
State War Academy Caldari State
118
|
Posted - 2013.10.29 21:26:00 -
[1621] - Quote
Kirren D'marr wrote:
How about you stop telling people what is and isn't a problem for them?
How about you quit trying to 'improve' your argument against the screen rotating around by adding things that are not really bothering anyone. It's obvious that you're just trying to add things to 'strengthen' your argument. Anyone with any sense can see through it.
'flashing lights'? It's not much different from the normal warp tunnel within the system. Normal warp tunnel has things that are brighter and dimmer as you go through it.
'3rd person to 1st person changes'? It's just a perspective change. This game is full of perspective changes. I'm not seeing many posts about the perspective changes when you change from a small ship to a large ship in station. Or the perspective change when your ship gets blown up. Or the perspective change when you pass close to a planet. Or the perspective change as you approach or leave a station in warp.
How about you stick to your one argument and quit trying to add things to it just because you think it makes your argument sound better? |

Kirren D'marr
State Protectorate Caldari State
157
|
Posted - 2013.10.29 22:27:00 -
[1622] - Quote
Smohq Anmirorz wrote:Kirren D'marr wrote:
How about you stop telling people what is and isn't a problem for them?
How about you quit trying to 'improve' your argument against the screen rotating around by adding things that are not really bothering anyone. It's obvious that you're just trying to add things to 'strengthen' your argument. Anyone with any sense can see through it. 'flashing lights'? It's not much different from the normal warp tunnel within the system. Normal warp tunnel has things that are brighter and dimmer as you go through it. '3rd person to 1st person changes'? It's just a perspective change. This game is full of perspective changes. I'm not seeing many posts about the perspective changes when you change from a small ship to a large ship in station. Or the perspective change when your ship gets blown up. Or the perspective change when you pass close to a planet. Or the perspective change as you approach or leave a station in warp.
Your ignorance is showing again; go back and read the thread. These have all been brought up as issues related to this animation. You are the one who chooses not to see that there is more than one problem with the effect.
And yes, the pulsing lights are a problem for me personally, and they are different enough from the warp animation that they cause a problem while warping does not. You claiming otherwise does not change this fact. Your hubris that your experience is the only experience does nothing to strengthen your position; rather it bears the sign of a narrow mind that refuses to see beyond itself.
Smohq Anmirorz wrote:How about you stick to your one argument and quit trying to add things to it just because you think it makes your argument sound better?
My argument has always been that an on/off switch is the simplest, most reasonable, and most viable solution to address all the problems experienced by players as a result of this animation. I fail to see how listing some of those issues constitutes not "sticking to [my] argument". Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |

Smohq Anmirorz
State War Academy Caldari State
118
|
Posted - 2013.10.29 22:47:00 -
[1623] - Quote
Kirren D'marr wrote:Smohq Anmirorz wrote:Kirren D'marr wrote:
How about you stop telling people what is and isn't a problem for them?
How about you quit trying to 'improve' your argument against the screen rotating around by adding things that are not really bothering anyone. It's obvious that you're just trying to add things to 'strengthen' your argument. Anyone with any sense can see through it. 'flashing lights'? It's not much different from the normal warp tunnel within the system. Normal warp tunnel has things that are brighter and dimmer as you go through it. '3rd person to 1st person changes'? It's just a perspective change. This game is full of perspective changes. I'm not seeing many posts about the perspective changes when you change from a small ship to a large ship in station. Or the perspective change when your ship gets blown up. Or the perspective change when you pass close to a planet. Or the perspective change as you approach or leave a station in warp. Your ignorance is showing again; go back and read the thread. These have all been brought up as issues related to this animation. You are the one who chooses not to see that there is more than one problem with the effect. And yes, the pulsing lights are a problem for me personally, and they are different enough from the warp animation that they cause a problem while warping does not. You claiming otherwise does not change this fact. Your hubris that your experience is the only experience does nothing to strengthen your position; rather it bears the sign of a narrow mind that refuses to see beyond itself. Smohq Anmirorz wrote:How about you stick to your one argument and quit trying to add things to it just because you think it makes your argument sound better? My argument has always been that an on/off switch is the simplest, most reasonable, and most viable solution to address all the problems experienced by players as a result of this animation. I fail to see how listing some of those issues constitutes not "sticking to [my] argument".
OK, I tried to show you. Stick to what's most relevant, stop trying to throw in extra stuff to make your argument sound 'better'. Your argument appears to most people as just that...throwing in extra stuff that isn't that bothersome just to make it sound better. Your argument has strong points and weak points, and you need to learn when to ditch the weak ones so they don't bring your argument down.
|

Smohq Anmirorz
State War Academy Caldari State
118
|
Posted - 2013.10.29 23:04:00 -
[1624] - Quote
Strong point of argument: swinging around is disorienting. Believable? Yes. Probably an issue worth doing something about.
Weak point of argument: the lights are too flashy. Believable? Not really. Too many arguments to refute that it is that much different from the rest of the game. Detracts from your main argument.
Weak point of argument: the perspective changes are disorienting. Believable? No, not at all. There are plenty of perspective changes, many of them far more noticeable. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
619
|
Posted - 2013.10.29 23:10:00 -
[1625] - Quote
Smohq Anmirorz wrote:Strong point of argument: swinging around is disorienting. Believable? Yes. Probably an issue worth doing something about.
Weak point of argument: the lights are too flashy. Believable? Not really. Too many arguments to refute that it is that much different from the rest of the game. Detracts from your main argument.
Weak point of argument: the perspective changes are disorienting. Believable? No, not at all. There are plenty of perspective changes, many of them far more noticeable.
Abrupt perspective changes are massively disorinetating. Just try to drive your car at high speed while looking trough a pair of high power binocles when at middle of a turn they are removed from your eyes.
I coudl bet my lunch you would crash. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kirren D'marr
State Protectorate Caldari State
157
|
Posted - 2013.10.29 23:20:00 -
[1626] - Quote
Smohq Anmirorz wrote:Strong point of argument: swinging around is disorienting. Believable? Yes. Probably an issue worth doing something about.
Weak point of argument: the lights are too flashy. Believable? Not really. Too many arguments to refute that it is that much different from the rest of the game. Detracts from your main argument.
Weak point of argument: the perspective changes are disorienting. Believable? No, not at all. There are plenty of perspective changes, many of them far more noticeable.
Strong or weak (in your opinion), does not change it as fact. I can only testify to my own experience, and that is it: the light patterns are causing headaches, it was not a problem before this animation, it is a problem now.
I have lived with these headaches all my life; I have seen many doctors for them over the years, and I am very familiar with how they work and what sets them off. If you want to refute their existence or cause, you had better be willing to put forth some serious medical credentials backed up with years of research data, and then be willing to apply that data to my personal medical history.
Otherwise, you're just full of it.
Others have their issues with the animation; this is mine. Everyone who supports an off switch has a different reason for wanting it. We don't all have to have the same reason in order for it to be a good idea. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |

Smohq Anmirorz
State War Academy Caldari State
118
|
Posted - 2013.10.29 23:34:00 -
[1627] - Quote
Kirren D'marr wrote:Smohq Anmirorz wrote:Strong point of argument: swinging around is disorienting. Believable? Yes. Probably an issue worth doing something about.
Weak point of argument: the lights are too flashy. Believable? Not really. Too many arguments to refute that it is that much different from the rest of the game. Detracts from your main argument.
Weak point of argument: the perspective changes are disorienting. Believable? No, not at all. There are plenty of perspective changes, many of them far more noticeable. Strong or weak (in your opinion), does not change it as fact. I can only testify to my own experience, and that is it: the light patterns are causing headaches, it was not a problem before this animation, it is a problem now. I have lived with these headaches all my life; I have seen many doctors for them over the years, and I am very familiar with how they work and what sets them off. If you want to refute their existence or cause, you had better be willing to put forth some serious medical credentials backed up with years of research data, and then be willing to apply that data to my personal medical history. Otherwise, you're just full of it. Others have their issues with the animation; this is mine. Everyone who supports an off switch has a different reason for wanting it. We don't all have to have the same reason in order for it to be a good idea.
Some arguments look like you have a valid point, some arguments make you look like you're grasping at straws. If you can't see that, then by all means, keep posting arguments that sound silly.
And personal attacks don't tend to add to your argument or subtract from someone else's argument, they just make you sound spiteful. |

Lady Naween
Immortalis Inc. Shadow Cartel
230
|
Posted - 2013.10.30 02:25:00 -
[1628] - Quote
the normal warp tunnel has flashing lights yes, but they are no where near as powerful (is that the right english word? not my native language).
the jump gate one is much more intense and changes are much faster. this causes headaches and nausea in my personally when i have to do several jumps quickly when burning to a destination in a fleet situation. Ie not just moving from a to b with no time limit where i can actually take a little break, and since I have to be allert when exiting the gate in case there is a camp on the other side so I cant just look away.
if it isnt a problem for you: well congratulations. I am happy for you. (no sarcasm). For me it is annoying to the point that I sometimes have to take medications for the headache. |

Princess Bride
Corripe Cervisiam Trade Consortium
583
|
Posted - 2013.10.30 19:03:00 -
[1629] - Quote
Kirren D'marr wrote:Princess Bride wrote:So, it's been months since CCP said they would wait to see if this was just a passing "thing".
If it doesn't remind you of being flushed down a toilet, then your country doesn't have indoor plumbling, and I feel bad for you. Fixed that for you. The first statement by a Dev that they were actually looking into this was June 8th, to be exact. The last Dev post in this thread was June 26th, just over FOUR MONTHS ago! Since then it has been nothing but silence; no updates on the promised improvements or progress, not even a comment to let us know they are still looking into this.
*sigh* http://eveprincessbride.wordpress.com/ |

seth Hendar
I love you miners
225
|
Posted - 2013.11.02 14:21:00 -
[1630] - Quote
in first page, this thread belong.... |

Kirren D'marr
State Protectorate Caldari State
198
|
Posted - 2013.11.04 20:33:00 -
[1631] - Quote
It's November 4th; that's now five months since this was implemented, and still no update or resolution.
I would recommend that anyone interested in the progress of this should message CCP Sisyphus and request an update. |

Deacon Abox
Justified Chaos
228
|
Posted - 2013.11.06 18:57:00 -
[1632] - Quote
More importantly it was another patch day and still no on/off button. The barfing will continue until morale improves.
One of my two remaining accounts comes up for renewal in December. Don't make me let it lapse like the other two before it, CCP. And no one will get my stuff ~~ |

Essack Leadae
Deep Core Mining Inc. Caldari State
32
|
Posted - 2013.11.06 21:17:00 -
[1633] - Quote
One of my last ups.
My remaining account will be down within the next two days and I am not willing to renew it, I have waited long enough and there is no point to maintain an account if I don't play with it.
And like the previous player, no one will get my stuff =) I will let it sleep as long as necessary, maybe one day CCP will finally understand that giving options is not a bad idea. |

Kirren D'marr
State Protectorate Caldari State
198
|
Posted - 2013.11.06 22:20:00 -
[1634] - Quote
Essack Leadae wrote:One of my last ups.
My remaining account will be down within the next two days and I am not willing to renew it, I have waited long enough and there is no point to maintain an account if I don't play with it.
And like the previous player, no one will get my stuff =) I will let it sleep as long as necessary, maybe one day CCP will finally understand that giving options is not a bad idea.
And that swallowing their pride in favor of their players' needs is not a "cop out." |

Molenius Morrowinger
M - Intergalactics Inq.
7
|
Posted - 2013.11.07 00:28:00 -
[1635] - Quote
This topic needs to be first forever until CCP will do big favor and allow turn off some crappy animations in the game which focuses on different things. |

seth Hendar
I love you miners
236
|
Posted - 2013.11.07 08:38:00 -
[1636] - Quote
then backto the first page! |

Eugene Kerner
TunDraGon
877
|
Posted - 2013.11.07 09:32:00 -
[1637] - Quote
Maybe Even more morons leave if we implement mandatory dying sequences every time a NPC pirate looses his ship, crew and life! I like the jump animation...especially during blopsing |

Marexlovox
BLOMI BricK sQuAD.
20
|
Posted - 2013.11.07 09:39:00 -
[1638] - Quote
An option would be cool for people with low-end computers, but I like the new animation, only problem I see is sometimes looks like broken glass/just a blank screen. Would like to see those bugs fixed, that is all. |

Dullmeyr Prodomo
Pins and Needles.
30
|
Posted - 2013.11.07 10:42:00 -
[1639] - Quote
Eugene Kerner wrote:morons
LOL Tundragon. |

Kirren D'marr
State Protectorate Caldari State
198
|
Posted - 2013.11.07 18:23:00 -
[1640] - Quote
Eugene Kerner wrote:Maybe Even more morons leave if we implement mandatory dying sequences every time a NPC pirate looses his ship, crew and life! I like the jump animation...especially during blopsing
You like it, and that's fine. But if that's going to be your sole argument against having an off switch, then you need to answer one question: how does the option to disable the animation negatively impact your experience? In other words, in what way does someone else being able to turn off the animation locally affect your enjoyment of the game?
If you can give a real answer to that question, then we can have a discussion. Otherwise, you're not really adding anything to the conversation, other than slinging insults, and that is hardly going to give any credibility to your position. |

Krystyn
Serenity Rising LLC Ishuk-Raata Enforcement Directive
124
|
Posted - 2013.11.07 20:59:00 -
[1641] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore
So you gave us a downgrade ala windows Vista... |

Essack Leadae
Deep Core Mining Inc. Caldari State
33
|
Posted - 2013.11.08 22:09:00 -
[1642] - Quote
I received the subscription reminder, so this is my last up.
Still, I took the time to go into Singularity, just in case that an option was already implemented and going to be released with Rubicon, but I found nothing. |

Abla Tive
State War Academy Caldari State
7
|
Posted - 2013.11.11 07:03:00 -
[1643] - Quote
I also went and tested the jump animation on the test server.
Nothing has improved. |

Damasa Cloudwalker
Cloudwalker Enterprises
89
|
Posted - 2013.11.12 15:19:00 -
[1644] - Quote
My 30 days came and went, no changes to the useless animations, and no additional response from CCP in this thread.
However, I did tweet one of the devs about this, (who's name I will not mention here) and their response was:
"Check the settings on your HTFU console, its not changing, learn to live with it."
So, I bid you all farewell. And, in a way, I'm glad these changes are here to stay, it makes the game look less like the one I began playing in 2006.
What's more, with the general attitude of CCP and its community representatives, they make it much easier to completely quit and never come back.
I guess you could say I'm "crossing the Rubicon" LOL
Peace everyone, and fly safe!
In-game sounds muted since Retribution, F10 Jumper since Odyssey |

seth Hendar
I love you miners
239
|
Posted - 2013.11.12 15:50:00 -
[1645] - Quote
1 more account deactivated, 2 more to go |

Beekeeper Bob
Beekeepers Anonymous
783
|
Posted - 2013.11.12 17:12:00 -
[1646] - Quote
CCP, are you really expecting this issue to go away if you wait long enough? 
CCP, trading shiny pictures for playability since 2003.. EvE, a cutting edge game. The only game to provide Matrix style gameplay for the masses! (trouble is, most people don't have 9 hours to waste on a one hour fight.) |

Guttripper
State War Academy Caldari State
387
|
Posted - 2013.11.12 18:15:00 -
[1647] - Quote
CCP knows for every one pilot that leaves due to this (and any other issues) that there are fanatical null sec pilots that will purchase multiple alt accounts to train for larger and larger numbers to crash a combat node if the situation does not go in that player's direction. Or another round of bots to crunch asteroids and ice... |

Marrnius DeLeon
Deep Void Merc Syndicate Sicarius Draconis
6
|
Posted - 2013.11.12 18:43:00 -
[1648] - Quote
Just close your eyes when you jump. Take a long blink. OMG no animation. |

Deacon Abox
Justified Chaos
234
|
Posted - 2013.11.13 12:53:00 -
[1649] - Quote
Marrnius DeLeon wrote:Just close your eyes when you jump. Take a long blink. OMG no animation. Been there, doing that. Not an acceptable "workaround", because we all know that is for bugs. Thank you for not reading the thread.
Oh, I see, you are saying these features are actually bugs. Thank you for your contribution and thus your bumpage.  |

Spurty
V0LTA Triumvirate.
1006
|
Posted - 2013.11.13 13:00:00 -
[1650] - Quote
Bumping for a "I prefer the new way" post.
80+ pages of the same four people posting. Impressive troll of resources guys.
Now, rubicon is less than a week away, suggest you group up and move onto moaning about trivial things there like command ships or interceptors or other stuff the majority likes (therefore you will **** and moan endlessly about).
GûÇGûêGûÇ GûêGûÇGûê GûÇGûêGûÇ-á-á-á-á-á GûêGûÇGûê GûêGûÇGûê GûêGûÇGûêGûÇGûê GûêGûæGûê GûæGûêGûæ GûêGûÇGûä GûæGûêGûæ-á-á-á-á-á GûêGûÇGûê GûêGûÇGûä GûêGûæGûêGûæGûê GûÇGûêGûÇ GûæGûÇGûæ GûÇGûæGûÇ GûÇGûÇGûÇGûæGûÇ GûÇGûæGûÇ GûÇGûæGûÇ GûÇGûæGûÇGûæGûÇ GûæGûÇGûæ |
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