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Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Kirren D'marr
State Protectorate Caldari State
336
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Posted - 2014.04.04 14:10:00 -
[1801] - Quote
April 4th - 10 months with this animation, and still no update on the promised "improvements".
I suppose that responding to customers would also be a "cop out" in CCP's terms. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
3043
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Posted - 2014.04.04 14:12:00 -
[1802] - Quote
Arg tomb-dust *** Vote MTU For CSM *** ***Free The Jita 1*** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Despite others being missing, at least Ramona is back." - Scipio Artelius |

Doc Fury
Furious Enterprises
4272
|
Posted - 2014.04.04 14:28:00 -
[1803] - Quote
The CSM exists as a human meat shield between CCP and its playerbase. They can be both blamed when CCP farks-up or praised when their view and CCP's just happen to match. In the latter case this is promoted as the CSM "representing" the players. In the former case the CSM is put forward during times of player discontent (threadnaughts) to distract players from volatile or sensitive issues and to assist CCP in performing damage control.
Ultimately the CSM's job is to maintain the illusion that players have representation even though they have absolutely no power whatsoever to craft or change CCP policies. This is a far cry from the oversight role that was promised to players prior to the CSM's creation.
/the more you know..... The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Belt Scout
108
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Posted - 2014.04.04 14:29:00 -
[1804] - Quote
Careful what you wish for kids. You could wind up with https://www.youtube.com/watch?v=wZZ7oFKsKzY EVE's only legitimate ISK halving service. I have 50Billion to not give away. It's easy for you to double my money. Just send me some isk, has to be 100Mil or higher, and I will send you back half. I can't lose. One guaranteed winner every round. Do it now. |

Flybiere
F'n'F Inc
18
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Posted - 2014.04.04 14:56:00 -
[1805] - Quote
Urgh.
+1 to remove these players from the game. ^^^ |

Sky Marshal
Deep Core Mining Inc. Caldari State
11
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Posted - 2014.04.05 14:29:00 -
[1806] - Quote
Don't worry, I unsubscribed since last October. I use the 4-hour timelapse to write this post.
Well to be honest, it is not so bad to stop Eve Online, I played only at it before this animation, now I play to Anno 2070 and some other games.
Even if CCP finally decide to stop being dumb and add an option, it is far too late. Leave a game like Eve cn be really difficult, especially if you have some POS, ties with friends, years of experience, etc. so I don't see why I should subscribe again as I will have to repair the damages done by them. I am too demotivated for that, at least for a moment. It is the first time that I leave a game not for the lack of new features or the usual excuses, but because of the attitude of the developers.
I will give CCP a thanks for all this years I played at this game and because Eve remains a decent game, but I don't wish them good luck because at the end, they still act like arrogant beginners. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
3082
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Posted - 2014.04.05 14:31:00 -
[1807] - Quote
Sky Marshal wrote:Valuable post from someone who doesn't play EvE
Cheers, your words of inspiration will guide future generations.
In other news: I was thinking of offering Mining Permits for sale on Minecraft servers.
Does anyone think this would catch on? *** Vote MTU For CSM *** ***Free The Jita 1*** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Despite others being missing, at least Ramona is back." - Scipio Artelius |

Machagon
Plate of Beans Incorporated Solar Destiny
61
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Posted - 2014.04.05 14:37:00 -
[1808] - Quote
f10. jump. f10. |

Octoven
Phoenix Productions Headshot Gaming
365
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Posted - 2014.04.05 17:35:00 -
[1809] - Quote
I have issues with heights in real life they make me qeasy as ****, this animation hasnt bothered me tje slightest...and yes for all those thinking it I HAVE done long trips over a long period of time. In fact when this issue was first brought up I jumped on the test server and all I did for two hours were non stop jumping. Aside from the bordem factor, I wasnt even phased with it. Given the number of people bringing it up there are two possibilites: a **** ton of eve players get motion sickness easily or an organised few are enlisting the help of those who arent affected to change it. It is literally tje same effect as warping except darker. The fast camera movement may affect some but not this many people. With that being said, if you need CCP to take dev time out to alleviate your sickness issue so be it, personally id suggest getting up from the keyboard once every 30 minutes as any intelligent doctor would suggest as well. Even if you arent having the issue it helps prevent eye strain. |

Velarra
294
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Posted - 2014.04.07 15:15:00 -
[1810] - Quote
Machagon wrote:f10. jump. f10.
Perform the above sequence one too many times and the grid fails to load entirely on the other side of the gate. You end up seeing a collection of pastel colors vaguely representative of the texture(s) that make up the system color. Other ships in your vicinity do not render and directional manual-flight clicks do not register.
The only method to resolve grid load/render fail in this situation is a client quit & reload. |
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PrettyMuch Always Right
University of Caille Gallente Federation
2
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Posted - 2014.04.07 17:00:00 -
[1811] - Quote
Is this a joke? If that jump gate animation makes you weezy may I suggest none of you peeps ever even consider going on a cruise or any seabound ship for that matter.
Yes, seabound ship. Because of all the other ships we have. 
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Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
3195
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Posted - 2014.04.07 17:58:00 -
[1812] - Quote
PrettyMuch Always Right wrote:Yes, seabound ship. Because of all the other ships we have.  +10 for pre-emptive strike *** Vote MTU For CSM *** ***Free The Jita 1*** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Despite others being missing, at least Ramona is back." - Scipio Artelius |

BBQ PorkRamen FlyingDuck
Mongoloid Inc.
1
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Posted - 2014.04.09 09:15:00 -
[1813] - Quote
I'm not affected by the new jump animation in terms of nausea or motion sickness, but I don't see the reason why the old method of jumping is unavailable to switch to. I actually LIKED the old jump, hearing the gate wind up with a big WOOSH while hearing the hum of the gate for several seconds til the next system loaded.
It's like an indescribable little quirk that I miss from something so simple as K-space travel. |

Kirren D'marr
State Protectorate Caldari State
338
|
Posted - 2014.04.10 23:48:00 -
[1814] - Quote
Octoven wrote:I have issues with heights in real life they make me qeasy as ****, this animation hasnt bothered me tje slightest...and yes for all those thinking it I HAVE done long trips over a long period of time. In fact when this issue was first brought up I jumped on the test server and all I did for two hours were non stop jumping. Aside from the bordem factor, I wasnt even phased with it. Given the number of people bringing it up there are two possibilites: a **** ton of eve players get motion sickness easily or an organised few are enlisting the help of those who arent affected to change it. It is literally tje same effect as warping except darker. The fast camera movement may affect some but not this many people. With that being said, if you need CCP to take dev time out to alleviate your sickness issue so be it, personally id suggest getting up from the keyboard once every 30 minutes as any intelligent doctor would suggest as well. Even if you arent having the issue it helps prevent eye strain.
Oh look, more sound medical advice and opinons from someone who is obviously a doctor. And a medical statistician at that, who clearly knows exactly what percentage of the population is suffering from a given condition. Oh wait, nevermind, it's just another random person projecting his own personal experience onto everyone else and assuming it must be the same for everyone.
In my case, the jump animation triggers migraines. The warp animation does not. You can say they are the same, but clearly they are different enough that one is causing a problem while the other is not. I put the blame on the flashing lights within the jump tunnel, as I have had similar issues with other pulsing light sources.
As for the nausea, there are differences in the transparency of the warp tunnel allowing outside reference points whereas the jump tunnel removes all frame of reference, the sudden shifts to and from first person perspective, etc. The bottom line is that there are plenty of reasons why the jump animation is causing issues for people who have no problems with the warp tunnel.
At this point, I really don't care if you think this is a problem worth CCP's time or not. The fact is that there are those of us for whom it is a problem. There are CCP devs for whom it is a problem. CCP has admitted it is a problem, and have promised to fix it. We're just here waiting for that promise to be kept. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |

Malcolm Shinhwa
Bad Touches
1808
|
Posted - 2014.04.11 00:19:00 -
[1815] - Quote
I love when this thread pops to the front page. My suggestion is to get Brave Newbies to complain about this. They got hull rep drones and a boost to the max corp size. If they complained about newbros being sick from warp animations I bet it would be fixed. "You're a d-bag. But you're a caring d-bag." -- Sindel Pellion
***** Psychotic Monk and DJ FunkyBacon for CSM ***** |

Roger Kiyosaki
Native Freshfood Minmatar Republic
0
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Posted - 2014.04.11 07:02:00 -
[1816] - Quote
In the beginning, the new animation bothered me a lot. I, too, was looking for an off switch. Now, I do not even notice it anymore.
As for the getting-migranes-only-when-this-animation-is-shown-guyGäó: I call BS. I'm 99.9% sure you're full of it. And for the rare case that you're not, you should seriously consider spending more time hugging a tree in fresh air than sitting in front of a computer screen. You could create content for other sufferers by building a cyno network so all other sufferers of chronic migranes - ONLY for this one animation - can move around. |

das licht
Aliastra Gallente Federation
5
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Posted - 2014.04.16 13:39:00 -
[1817] - Quote
1. The jump animation is not smooth. 2. Poor coding job. |

Nolen Cadmar
Nexus Ore Technologies and Excavations Surely You're Joking
173
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Posted - 2014.04.16 14:26:00 -
[1818] - Quote
Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. 5 clients at a time and never had lag that related to the jump animation. Nolen's Spreadsheet Guru Services: Need a spreadsheet created, maintained, updated or repaired? Learn more about my services at:-á https://forums.eveonline.com/default.aspx?g=posts&m=3865379 |

Velarra
297
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Posted - 2014.04.20 17:17:00 -
[1819] - Quote
Installing the entire client to a pure 16 gig ram disk (ImDisk) does not alleviate the forced camera swing nausea. |

Olive Outamon
State War Academy Caldari State
0
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Posted - 2014.04.25 21:06:00 -
[1820] - Quote
I had to do 40 jumps today and I got sick from the effect. Nice game design, really deep. Now i have to put the hand in front of my eyes evey time i jump! |
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Hannibalx
27
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Posted - 2014.04.26 01:40:00 -
[1821] - Quote
Why isn't this fixed yet? Its embarrassing that this crazy camera bug hasn't been patched out by now. |

Anomaly One
Royal Amarr Institute Amarr Empire
130
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Posted - 2014.04.26 02:58:00 -
[1822] - Quote
Quote: Now i have to put the hand in front of my eyes
not the hand Psychotic Monk for CSM9 https://forums.eveonline.com/default.aspx?g=posts&t=326497 you want content in highsec? vote Monk |

Lors Dornick
Kallisti Industries Solar Assault Fleet
1083
|
Posted - 2014.04.26 04:50:00 -
[1823] - Quote
Olive Outamon wrote:I had to do 40 jumps today and I got sick from the effect. Nice game design, really deep. Now i have to put the hand in front of my eyes evey time i jump! I'm sad to hear about your disabilities.
Most people can shift their eyes away from their monitor for a few seconds.
Vote for Fuzzy Steve! https://forums.eveonline.com/default.aspx?g=posts&m=4236322
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BrundleMeth
Caldari Provisions Caldari State
138
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Posted - 2014.04.26 15:28:00 -
[1824] - Quote
Not reading 90 pages. But I do have a question that may be answered or not...
How many other effects can we switch off and on or back and forth? Other than camera shake? |

IIshira
School of Applied Knowledge Caldari State
822
|
Posted - 2014.04.26 16:09:00 -
[1825] - Quote
To me the whole animation thing is dumb. I'm not against making graphics better but playing a prerecorded animation over, over and over isn't doing that.
Many of the "effects" just make game play annoying. "Camera shake" is at the top of my list. Thank god you can turn it off because I would have quit ages ago. I don't have any disability but watching that gave me motion sickness.
On the positive side I do like how they made planets and other objects in the game look better. |

IIshira
School of Applied Knowledge Caldari State
822
|
Posted - 2014.04.26 16:12:00 -
[1826] - Quote
Lors Dornick wrote:Olive Outamon wrote:I had to do 40 jumps today and I got sick from the effect. Nice game design, really deep. Now i have to put the hand in front of my eyes evey time i jump! I'm sad to hear about your disabilities. Most people can shift their eyes away from their monitor for a few seconds.
I guess this is one way to deal with people that have disabilities. I can tell someone in a wheelchair to park their car a block away then roll their fat self to the door or I can give them a handicap parking place.  |

Divine Entervention
Abyss Cooperative 3
468
|
Posted - 2014.04.26 16:16:00 -
[1827] - Quote
Well, considering the past of this games development, seeing as the potential for people playing who would be affected by the jump gate animation in a negative way is probably really small, that small amount of people will not justify CCP's allowing it to be turned off. tippia wrong Post deleted months after the fact proving tippia's a liar |

IIshira
School of Applied Knowledge Caldari State
823
|
Posted - 2014.04.26 16:24:00 -
[1828] - Quote
Divine Entervention wrote:Well, considering the past of this games development, seeing as the potential for people playing who would be affected by the jump gate animation in a negative way is probably really small, that small amount of people will not justify CCP's allowing it to be turned off.
Maybe so but I compare it to CCP's experiment with the "In station" environment. Of course they got more hate from that than the jump gate thing. |

DetKhord Saisio
Seniors Clan
56
|
Posted - 2014.04.27 07:16:00 -
[1829] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore I agree with OP. Old system may be gone, but at the very least allow turning the gate transition off, prevent gate transitions from resetting camera distance from ship, and a new option to not point camera view at the brightest object in space are needed. Otherwise, you may lose a paying customer.
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Deacon Abox
Justified Chaos
316
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Posted - 2014.05.01 16:44:00 -
[1830] - Quote
IIshira wrote:Divine Entervention wrote:Well, considering the past of this games development, seeing as the potential for people playing who would be affected by the jump gate animation in a negative way is probably really small, that small amount of people will not justify CCP's allowing it to be turned off. Maybe so but I compare it to CCP's experiment with the "In station" environment. Of course they got more hate from that than the jump gate thing. and at least for the in station environment there was some prior demand from the players after the idea was floated by CCP.
With the gate animations and autoscan I don't recall anyone complaining or demanding any graphical changes in those areas. But there is now a population of players that are either annoyed or adversely affected by these graphical changes. How large or small is debatable, but sizeable enough to generate this thread.
CCP should devote what surely can't be much programmer time to giving us an off button. |
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