Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 38 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Chad Wylder
Native Freshfood Minmatar Republic
22
|
Posted - 2015.01.03 14:36:09 -
[781] - Quote
Macker Momo wrote:I am experiencing an issue that is preventing me from using more than two incoming damage patterns, the balanced + one that I create. When I create more incoming damage patterns, everything looks OK until I try to use that pattern. I cannot switch to the new damage pattern, even though it was successfully created and is an option in the drop down menu.
Version 1.7.1 Win 7 64 Amd processor
What information can I provide that will help you troubleshoot this issue?
I've been having a similar issue. It seems that the very last damage pattern in the list will not activate, but creating a damage pattern called "z" to take up the last spot seems to have fixed the other damage patterns for me. (So then the "z" damage pattern is the only one that doesn't activate, since it's in the last spot of the list) |
Sable Blitzmann
Aperture Harmonics No Holes Barred
152
|
Posted - 2015.01.04 06:40:23 -
[782] - Quote
Chad Wylder wrote:Macker Momo wrote:I am experiencing an issue that is preventing me from using more than two incoming damage patterns, the balanced + one that I create. When I create more incoming damage patterns, everything looks OK until I try to use that pattern. I cannot switch to the new damage pattern, even though it was successfully created and is an option in the drop down menu.
Version 1.7.1 Win 7 64 Amd processor
What information can I provide that will help you troubleshoot this issue?
I've been having a similar issue. It seems that the very last damage pattern in the list will not activate, but creating a damage pattern called "z" to take up the last spot seems to have fixed the other damage patterns for me. (So then the "z" damage pattern is the only one that doesn't activate, since it's in the last spot of the list)
It's a known issue, most likely will be fixed with next release. See https://github.com/DarkFenX/Pyfa/issues/233 |
Macker Momo
The Big Moe
37
|
Posted - 2015.01.09 10:19:05 -
[783] - Quote
Chad Wylder wrote:Macker Momo wrote:I am experiencing an issue that is preventing me from using more than two incoming damage patterns, the balanced + one that I create. When I create more incoming damage patterns, everything looks OK until I try to use that pattern. I cannot switch to the new damage pattern, even though it was successfully created and is an option in the drop down menu.
Version 1.7.1 Win 7 64 Amd processor
What information can I provide that will help you troubleshoot this issue?
I've been having a similar issue. It seems that the very last damage pattern in the list will not activate, but creating a damage pattern called "z" to take up the last spot seems to have fixed the other damage patterns for me. (So then the "z" damage pattern is the only one that doesn't activate, since it's in the last spot of the list)
Thanks for the work around!
Eve releases are coming so quickly, I had to start wearing a seat belt.
|
Macker Momo
The Big Moe
37
|
Posted - 2015.01.09 10:19:58 -
[784] - Quote
Sable Blitzmann wrote:Chad Wylder wrote:Macker Momo wrote:I am experiencing an issue that is preventing me from using more than two incoming damage patterns, the balanced + one that I create. When I create more incoming damage patterns, everything looks OK until I try to use that pattern. I cannot switch to the new damage pattern, even though it was successfully created and is an option in the drop down menu.
Version 1.7.1 Win 7 64 Amd processor
What information can I provide that will help you troubleshoot this issue?
I've been having a similar issue. It seems that the very last damage pattern in the list will not activate, but creating a damage pattern called "z" to take up the last spot seems to have fixed the other damage patterns for me. (So then the "z" damage pattern is the only one that doesn't activate, since it's in the last spot of the list) It's a known issue, most likely will be fixed with next release. See https://github.com/DarkFenX/Pyfa/issues/233
Thank you. I hadn't seen that form before.
Eve releases are coming so quickly, I had to start wearing a seat belt.
|
iLLeLogicaL
The Red Circle Inc. Ministry of Inappropriate Footwork
36
|
Posted - 2015.01.10 14:56:38 -
[785] - Quote
Is there a way to preview ships in the upcoming proteus release (eg a proteus data pack for pyfa)? |
Sable Blitzmann
Aperture Harmonics No Holes Barred
153
|
Posted - 2015.01.10 23:12:52 -
[786] - Quote
iLLeLogicaL wrote:Is there a way to preview ships in the upcoming proteus release (eg a proteus data pack for pyfa)?
No, not yet. updating to new expansions is not as straightforward as it could be with current pyfa engine. |
NearNihil
Jump Drive Appreciation Society Test Alliance Please Ignore
144
|
Posted - 2015.01.15 09:46:48 -
[787] - Quote
I was going to check the align time on the travel inties I've been pyfa-ing, but after the 1.8.0 patch it doesn't want to load them anymore. I'm pretty sure I had meta 4 inertia stabs on there - ones that have been removed/renamed - so I'm going to assume that existing fits aren't "converted" to post-proteus and therefore have invalid modules or... something. I'd rather not remake all "invalid" fits, could you please look into this? |
Kadesh Priestess
Scalding Chill The Camel Empire
452
|
Posted - 2015.01.15 19:25:43 -
[788] - Quote
Update to 1.8.1, it should be fixed there. |
Dmitry Kuvora
WAR TEAM Flex Point
6
|
Posted - 2015.01.15 23:40:39 -
[789] - Quote
1.8.0 1.8.1 xml export broken ?
|
Hernani Ferrando
Spoon killers
0
|
Posted - 2015.01.16 01:37:22 -
[790] - Quote
Dmitry Kuvora wrote:1.8.0 1.8.1 xml export broken ?
I was going to say the same i updated 1.8 and 1.8.1 and the xml when exporting fits its empty only the header and the ending tag. |
|
Neugeniko
Insight Securities
60
|
Posted - 2015.01.16 04:44:28 -
[791] - Quote
Cool 1.8.1 is out. 1.8 didn't seem to work with this round of module tiericide.
Cheers, Neug
Indices/Mining Simulator V3.62 UPDATED
Daily Forge Mineral Sales Summary V1.3
Neug's Prime Industrial Real Estate V1.3
|
Oovarvu
Cloister's Fuchal Vae. Victis.
8
|
Posted - 2015.01.16 13:12:35 -
[792] - Quote
i don't seem to be able to export the fits to eve anymore, the fitting shows up in the import box (in game) but doesn't give the option to import when highlighted.
it would be nice if there was a column for how long a module lasts under heat.
|
Dama Arishe
EVE University Ivy League
7
|
Posted - 2015.01.18 18:03:19 -
[793] - Quote
The description for the Rook doesn't reflect the Kinetic missile changes, though the bonuses are actually applying properly. |
Oovarvu
Cloister's Fuchal Vae. Victis.
8
|
Posted - 2015.01.23 15:17:24 -
[794] - Quote
has anyone got a workaround for the fit export issue as it's still ongoing? |
Sable Blitzmann
Aperture Harmonics No Holes Barred
153
|
Posted - 2015.01.23 22:18:53 -
[795] - Quote
Oovarvu wrote:i don't seem to be able to export the fits to eve anymore, the fitting shows up in the import box (in game) but doesn't give the option to import when highlighted.
it would be nice if there was a column for how long a module lasts under heat.
ah ok, import issue already noted, must learn to read the previous posts.
...
has anyone got a workaround for the fit export issue as it's still ongoing?
The XML export is borked in 1.8.1, but is fixed internally. I don't believe it's worth it to make a new release just for this fix. In the meantime, you can simply export using EFT format and use the game client to import from clipboard *. This is quickly becoming the most popular way of transferring fits to the ingame client instead of messing with XML files.
If you absolutely need XML export, it's pretty easy to fix on your pyfa distribution. Simply use the edits found here: https://github.com/DarkFenX/Pyfa/commit/3a9e1f8b850de68bfe574b7ddb4b743a4f2194ef
* I don't think EVE client likes EFT exports when cargo items are attached, so you may have to remove them.
Dama Arishe wrote:The description for the Rook doesn't reflect the Kinetic missile changes, though the bonuses are actually applying properly.
CCP fumbled the Rook's trait descriptions with the initial Proteus release. They fixed it in Proteus 1.1, but it was decided not to release a fix since it's such a small issue. Will be fixed when next expansion is out. |
Kami Zed
Valley of the Silent
0
|
Posted - 2015.01.24 23:05:51 -
[796] - Quote
Sup guys,
I was wondering why the graph in this image has a "shock" halveway through? It should be a smooth descending line right? or did i miss something? http://i.imgur.com/vUe66Bn.png
Im sorry if im asking a stupid question
Greetings |
Sable Blitzmann
Aperture Harmonics No Holes Barred
153
|
Posted - 2015.01.25 00:02:23 -
[797] - Quote
Kami Zed wrote:Sup guys, I was wondering why the graph in this image has a "shock" halveway through? It should be a smooth descending line right? or did i miss something? http://i.imgur.com/vUe66Bn.png Im sorry if im asking a stupid question Greetings
Your drones are controlled up to 60km. Once you exceed that, their dps is not counted in the graph because you can no longer control them |
Sable Blitzmann
Aperture Harmonics No Holes Barred
153
|
Posted - 2015.01.27 05:23:16 -
[798] - Quote
I've made a packages available for current SISI data, including Svipul and Projectile changes. You can download here: http://blitzmann.it.cx/pyfa-nightly/misc/sisi-857706/
Please note that it should use it's own fit database so as to not interfere with you current fits (it has undergone minimal testing) |
Paddy Finn
Greater Order Of Destruction The Good Christian Society
4
|
Posted - 2015.01.27 07:58:10 -
[799] - Quote
Svipul seems to have incorrect base resists |
sharpscg
Shiva Nulli Secunda
8
|
Posted - 2015.01.27 08:43:08 -
[800] - Quote
Paddy Finn wrote:Svipul seems to have incorrect base resists
probably because it has also incorrect stats on sisi atm. |
|
Dran Arcana
Dreddit Test Alliance Please Ignore
0
|
Posted - 2015.01.30 20:15:11 -
[801] - Quote
sharpscg wrote:Paddy Finn wrote:Svipul seems to have incorrect base resists probably because it has also incorrect stats on sisi atm.
Correct, if you want to fix that, use that dev release and this eve.db:
http://www.reddit.com/r/Eve/comments/2u802s/here_is_a_modified_pyfa_evedb_with_the_correct/ |
Cu3ball
Edge of Darkness
8
|
Posted - 2015.02.03 01:30:06 -
[802] - Quote
First, thanks for all the work you have done on a great app!
I can't get the damage pattern to change. I have imported a bunch of patterns but when I right click on the Incoming Damage bar but nothing comes up. Any help would be appreciated.
Thanks
|
Sable Blitzmann
Aperture Harmonics No Holes Barred
154
|
Posted - 2015.02.03 15:44:13 -
[803] - Quote
Cu3ball wrote:First, thanks for all the work you have done on a great app!
I can't get the damage pattern to change. I have imported a bunch of patterns but when I right click on the Incoming Damage bar but nothing comes up. Any help would be appreciated.
Thanks
Might be database corruption. Try to open the damage pattern editor, does it crash? Are you patterns listed in the drop down? Upload and send me your ~/.pyfa/saveddata.db file via eve mail and I can take a look |
Cu3ball
Edge of Darkness
8
|
Posted - 2015.02.03 23:28:03 -
[804] - Quote
Actually was able to figure it out. The first damage profile was blank (no name and no values). As soon as I deleted that it started working fine.
Once again, thanks for a great app. |
Hiro Epiconthe
Tailor Company Company Company
2
|
Posted - 2015.02.04 23:50:56 -
[805] - Quote
Hello,
I love pyfa it is an amazing tool. I was wondering however, it is currently possible to drag fittings of ships onto the system effect window and have them simulate the effects (such as a neuting legion or bhaalgorn) on to the fit. I ran into problems with stacking multiples of the same fit though. It can cope with having multiple fits affecting it but not many of the same, it then only counts it as one. I was wondering if maybe this was a quick fix that could be added because it would help a lot in estimating how to take down certain ships capacitors.
Hiro |
Paranoid Loyd
3760
|
Posted - 2015.02.05 00:09:18 -
[806] - Quote
Hiro Epiconthe wrote:Hello,
I love pyfa it is an amazing tool. I was wondering however, it is currently possible to drag fittings of ships onto the system effect window and have them simulate the effects (such as a neuting legion or bhaalgorn) on to the fit. I ran into problems with stacking multiples of the same fit though. It can cope with having multiple fits affecting it but not many of the same, it then only counts it as one. I was wondering if maybe this was a quick fix that could be added because it would help a lot in estimating how to take down certain ships capacitors.
Hiro Agreed, this would be nice. Currently I just make a copy of the fit and drag that, delete it when finished.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
|
Scott Ormands
The Desolate Order Brave Collective
0
|
Posted - 2015.02.05 18:41:48 -
[807] - Quote
Bug report:
just updated to 1.8.1 and cannot change the incoming damage types. i have the profiles created but when i right click on the resistance boxes I get no drop down menu.
Version: http://puu.sh/fvSBz/26863aa689.png
Profiles exist: http://puu.sh/fvRZr/e20e3e992c.png
Where I am clicking: http://puu.sh/fvSJB/5f1afe2110.png |
Sable Blitzmann
Aperture Harmonics No Holes Barred
154
|
Posted - 2015.02.05 21:33:45 -
[808] - Quote
Someone else reported a similar issue. Can you please upload your saveddata.db file and send me the link via EVE mail? I believe it will be fixed if you delete those blank damage profiles, but I also would like to see WHY they are blank and causing it to not work, for which I need your database. Thanks =) |
Sable Blitzmann
Aperture Harmonics No Holes Barred
154
|
Posted - 2015.02.05 21:36:25 -
[809] - Quote
Hiro Epiconthe wrote:Hello,
I love pyfa it is an amazing tool. I was wondering however, it is currently possible to drag fittings of ships onto the system effect window and have them simulate the effects (such as a neuting legion or bhaalgorn) on to the fit. I ran into problems with stacking multiples of the same fit though. It can cope with having multiple fits affecting it but not many of the same, it then only counts it as one. I was wondering if maybe this was a quick fix that could be added because it would help a lot in estimating how to take down certain ships capacitors.
Hiro
If I understand correctly, you want multiple projection, yes? Like, projecting a logi fit to your fit 5 times? Currently not possible due to the way the database is implemented, see https://github.com/DarkFenX/Pyfa/issues/174
There are a few possible fixes, but besides what I've mentioned on issue page, I have not worked towards a fix yet. As a workaround, copy the fit which you want to project multiple times, and porject the copy. It can get messy fairly quickly, but that's the best we can do for now. |
Scott Ormands
The Desolate Order Brave Collective
0
|
Posted - 2015.02.06 04:31:38 -
[810] - Quote
Here is a link to my file http://www.mediafire.com/download/qr3t4a6ax3nce8e/saveddata.db
And you were correct, deleting those blank profiles allowed me to change the incoming damage pattern. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 38 :: one page |
First page | Previous page | Next page | Last page |