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Capt Canada
Risk Breakers Fidelas Constans
0
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Posted - 2013.08.19 14:38:00 -
[1621] - Quote
Veshta Yoshida wrote:Capt Canada wrote:...That depends on how big a fleet your in, how much logi you have compared to the incoming dps.. Won't matter how much logi you have if the command ship is primary vs a high alpha fleet... Only one thing will save links from alpha when they come on grid, adopting a pragmatic approach by having enough baskets for ones eggs. Look at the command redundancy built into modern armies, order givers start appearing all the way down at a squad level whereas in Eve we have gotten accustomed to having one big cheese. Of course that paradigm change that is necessitated by eventual on-grid change will force CCP to cook up a more fluid way of assigning boosters as they should be expected to be near top of primary lists, if only to test tanks and having to manually assign boosters throughout a fight will drive people mad(der). Another thing that might help on the extreme end of the scale is the Spectrum Breaker, a novel idea when they introed it but it kind of fizzled. Redesign/fix it and add a bonus to its use on CC's, effectively making them immune to pure alpha headshots. The self same paradigm change is the reason why ALL the CC's should be on roughly equal footing when it comes to damage/application/tanking which is simply not the case with Damnation being the odd one out with even less output than its HAC counterpart but being able to brick itself. In other words: It is impossible to balance anything to function on the large scale without unbalancing it on all other scales, so paradigms (read: fleet compositions) must be reevaluated and CCP must develop ways/means to ease that shift. Luckily for CCP the heavy load won't come until links actually are to come on-grid so they have oodles of time to do the napkin dance and sketch out a solution .. but unless we are all willing to go through another CC balance pass when that glorious day arrives the fact that they are coming on-grid should be included in any and all deliberations this time around (all comes down to Dev time as with most things  ) Yes as with most things in life, trying to get something done in 3 months that should take 6 or 9 months usually means shortcuts are taken and overall result is less than ideal. Often resulting in more time, energy, money etc spent fixing it at a later date than was originally needed.
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Mournful Conciousness
Embers Children TOHA Conglomerate
161
|
Posted - 2013.08.19 15:07:00 -
[1622] - Quote
Lephia DeGrande wrote:Capt Canada wrote:Mournful Conciousness wrote: it's easy to get quickly concerned by the base numbers ccp have put out, and it's natural for all of us to want the ships we like flying to be not left behind. But when these ships are fitted up on the test server, they get pretty powerful. I would urge everyone to try it before posting comments here.
with deadspace gear on both, good skills and links, both the damnation and vulture/NH have similar ehp (about 400,000).
for their use as alpha-resisting fleet boosters there is no practical difference.
If we use them in other roles, for which they are not designed, we can'y really complain if they don't meet our expectations.
Similarly with the gallente/minny hulls - you can;t get them to anywhere near the fleet command EHP, because they are for skirmishing, for which they are surprisingly good, each in their own way.
None of these hulls will ever have spectacular damage projection, because it's not their role.
astarte gets close, but it's such a slow hulk of a ship with tiny range that alone it's never going to get near a target :-)
So the suggestion to give command ships a better chance of survival is to turn a 300mil ship into a 1.3 bill isk ship by fitting faction/deadspace mods? Now that isn't going to make them more of a juicy target is it? Looking at it from a small fleet/gang (15 to 20) point of view, faction dead space fit command ships = shi**y killboard for the owner. Yes having a command ship requires trade off's in fitting but should those trade off be, run a command ship or not? He is probably to Space Rich, to recognize this. 
Well look, if I was using a command ship on grid in a 200-man fleet then I think 2 billion to keep the command ship alive is a fairly sensible trade - it's a 10 million premium per ship.
If it's a 10-man defence fleet against a marauding pack of cruisers, then probably the T2-fitted ship is fine. The other guys are unlikely to be able to organise enough simultaneous damage to alpha it.
Once on-grid boosting is mandated, people will have a choice of command link ships that will look something like this:
100m T1 battlecruiser (120k ehp?) 250m T2 command ship with T2 mods (200k ehp) 300m-1.5Bn T2 command ship with varying levels of faction mods (200-400k ehp) 2Bn+ Carrier with various fittings (2.5m ehp) 60Bn+ Titan (60m ehp)
pay your money, take your chances. This is Eve. It's not a nice game. That's how we like it, right? |

Capt Canada
Risk Breakers Fidelas Constans
0
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Posted - 2013.08.19 15:34:00 -
[1623] - Quote
Mournful Conciousness wrote:Lephia DeGrande wrote:Capt Canada wrote:Mournful Conciousness wrote: it's easy to get quickly concerned by the base numbers ccp have put out, and it's natural for all of us to want the ships we like flying to be not left behind. But when these ships are fitted up on the test server, they get pretty powerful. I would urge everyone to try it before posting comments here.
with deadspace gear on both, good skills and links, both the damnation and vulture/NH have similar ehp (about 400,000).
for their use as alpha-resisting fleet boosters there is no practical difference.
If we use them in other roles, for which they are not designed, we can'y really complain if they don't meet our expectations.
Similarly with the gallente/minny hulls - you can;t get them to anywhere near the fleet command EHP, because they are for skirmishing, for which they are surprisingly good, each in their own way.
None of these hulls will ever have spectacular damage projection, because it's not their role.
astarte gets close, but it's such a slow hulk of a ship with tiny range that alone it's never going to get near a target :-)
So the suggestion to give command ships a better chance of survival is to turn a 300mil ship into a 1.3 bill isk ship by fitting faction/deadspace mods? Now that isn't going to make them more of a juicy target is it? Looking at it from a small fleet/gang (15 to 20) point of view, faction dead space fit command ships = shi**y killboard for the owner. Yes having a command ship requires trade off's in fitting but should those trade off be, run a command ship or not? He is probably to Space Rich, to recognize this.  Well look, if I was using a command ship on grid in a 200-man fleet then I think 2 billion to keep the command ship alive is a fairly sensible trade - it's a 10 million premium per ship. If it's a 10-man defence fleet against a marauding pack of cruisers, then probably the T2-fitted ship is fine. The other guys are unlikely to be able to organise enough simultaneous damage to alpha it. Once on-grid boosting is mandated, people will have a choice of command link ships that will look something like this: 100m T1 battlecruiser (120k ehp?) 250m T2 command ship with T2 mods (200k ehp) 300m-1.5Bn T2 command ship with varying levels of faction mods (200-400k ehp) 2Bn+ Carrier with various fittings (2.5m ehp) 60Bn+ Titan (60m ehp) pay your money, take your chances. This is Eve. It's not a nice game. That's how we like it, right? Now again here your talking about large fleets with multiple boosters?? With command ship hulls slowly creeping up in price your not going to get much of a ship for 300mil and a T2 fit with 200k ehp, your looking at only those with perfect skills flying them. Yes this is eve where even the under dog with less than perfect skills deserves a chance (if he or she is prepared to take the risk). But with everything from sov doctrines and ship balancing done using all level 5 skills as the base, anyone with less than 50 to 70 mil SP becomes kill board fodder .
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Jerick Ludhowe
trolllolcorp
535
|
Posted - 2013.08.19 15:53:00 -
[1624] - Quote
Capt Canada wrote: But with everything from sov doctrines and ship balancing done using all level 5 skills as the base, anyone with less than 50 to 70 mil SP becomes kill board fodder .
You can be more or less "maxed" on multiple sup class ships with far less than 50m sp...
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Mournful Conciousness
Embers Children TOHA Conglomerate
162
|
Posted - 2013.08.19 16:09:00 -
[1625] - Quote
Jerick Ludhowe wrote:Capt Canada wrote: But with everything from sov doctrines and ship balancing done using all level 5 skills as the base, anyone with less than 50 to 70 mil SP becomes kill board fodder .
You can be more or less "maxed" on multiple sup class ships with far less than 50m sp...
I have 57 million skill points. I never fly an expensive ship in combat without all skills to V for that hull, and never use a weapon system in combat on an expensive ship until I am level 4+ in its specialisation, but that's just me.
Expensive for me means "more than 10 million isk"
My alt, Goody Twoshoes Virpio has been trained from birth to be a maxed scanning and fleet boosting alt. All other roles are secondary to him. He has something like 37 million skill points and is level 4 command ships. He started boosting in a drake and a cyclone, to great effect. He focussed on the T2 warfare links prior to focussing on T2 command ships.
He's also a perfect tengu pilot (yes, even I, loather of the tengu, use one for scouting in wormholes), however I cannot bring myself to commit 600m isk to an off-grid boosting tengu as I find the idea offensive.
With the new changes he'll be polishing off his command skills in order to get into a minny command ship for shield roams, and probably an Eos for armour work since he can become effective with drones more quickly than with blasters.
I'm looking forward to seeing on-grid boosting, aka "Putting your money where your mouth is."
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Eldrith Jhandar
Immortalis Inc. Shadow Cartel
15
|
Posted - 2013.08.19 17:00:00 -
[1626] - Quote
Mournful Conciousness wrote:Jerick Ludhowe wrote:Capt Canada wrote: But with everything from sov doctrines and ship balancing done using all level 5 skills as the base, anyone with less than 50 to 70 mil SP becomes kill board fodder .
You can be more or less "maxed" on multiple sup class ships with far less than 50m sp... I have 57 million skill points. I never fly an expensive ship in combat without all skills to V for that hull, and never use a weapon system in combat on an expensive ship until I am level 4+ in its specialisation, but that's just me. Expensive for me means "more than 10 million isk" My alt, Goody Twoshoes Virpio has been trained from birth to be a maxed scanning and fleet boosting alt. All other roles are secondary to him. He has something like 37 million skill points and is level 4 command ships. He started boosting in a drake and a cyclone, to great effect. He focussed on the T2 warfare links prior to focussing on T2 command ships. He's also a perfect tengu pilot (yes, even I, loather of the tengu, use one for scouting in wormholes), however I cannot bring myself to commit 600m isk to an off-grid boosting tengu as I find the idea offensive. With the new changes he'll be polishing off his command skills in order to get into a minny command ship for shield roams, and probably an Eos for armour work since he can become effective with drones more quickly than with blasters. I'm looking forward to seeing on-grid boosting, aka "Putting your money where your mouth is."
Until off grid boosting is 100% removed there will not be on grid boosting except for the smallest of gangs who don't have any alts |
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CCP Fozzie
C C P C C P Alliance
7408

|
Posted - 2013.08.19 20:06:00 -
[1627] - Quote
Another small set of changes based on what we're hearing from the Sisi feedback:
Nighthawk: +100 PWG +10 CPU
Sleipnir: +50 CPU Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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Chris Winter
Zephyr Corp V.A.S.T.
201
|
Posted - 2013.08.19 20:10:00 -
[1628] - Quote
CCP Fozzie wrote:Another small set of changes based on what we're hearing from the Sisi feedback:
Nighthawk: +100 PWG +10 CPU Useful, thanks--but what about the slot layout? This clears up (most of) the fitting issues the Nighthawk has, but it doesn't change the fact that the Claymore's slot layout makes it able to fit a much stronger shield tank... |

Harvey James
Deep Core Mining Inc. Caldari State
457
|
Posted - 2013.08.19 20:15:00 -
[1629] - Quote
CCP Fozzie wrote:Another small set of changes based on what we're hearing from the Sisi feedback:
Nighthawk: +100 PWG +10 CPU
Sleipnir: +50 CPU
why does the Sleipnir need +50 CPU? ... after you saying the fittings were actually generous and you wanted to take some back? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
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CCP Fozzie
C C P C C P Alliance
7410

|
Posted - 2013.08.19 20:19:00 -
[1630] - Quote
I also want to quickly address the concern I'm seeing about my comment that we want to someday remove the +HP bonus from the Damnation.
To be clear, we are not removing the Damnation's HP bonus in Odyssey 1.1, as right now it helps the Damnation fill a useful role that would be lost if we removed it.
However in the long run, adding HP is not the solution to key ships being volleyed off the field. As EVE battles grow in numbers and coordination people are going to find a way to volley just about anything we design, and then we'll be right back where we started. We're not going to get into an escalating design battle against the dps and alpha of player fleets.
The solution to the problem is to sidestep it by reducing reliance on a few lynchpin ships. The reason that command ships have this problem while other key fleet ships (like logistics, recons or dictors) don't is because people can bring redundant numbers of those other classes. When we get the capability to remove offgrid links our plan is to also replace the way links apply so that losing one key ship won't mean you need to take your ball and go home. Now of course command ships are larger, more expensive and skill intensive than those other key classes, so it will still make sense for them to have significantly better tanks than a recon ship. However at that point the perceived need to have over 300k EHP will be significantly lessened.
At the same time we are continuing to push more viable gang boosting options into lower brackets of SP and isk requirements. Many of you will have noticed that one effect of the gang link changes is that T1 Battlecruisers will provide better bonuses, and a character with level 3 or 4 skills will be vastly improved compared to the current situation. There will still be significant benefits to training skills to 5 and upgrading to a Command Ship, but for people that can't afford to bring redundant Command Ships, redundant Battlecruisers will be a fine option.
I've also seen the idea expressed a few times to expand Target Spectrum Breakers to the Command Ships, and that's an idea I think has some serious merit. There likely isn't time to get it in for 1.1, but we'll investigate further and see what comes out. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
7410

|
Posted - 2013.08.19 20:21:00 -
[1631] - Quote
Harvey James wrote:CCP Fozzie wrote:Another small set of changes based on what we're hearing from the Sisi feedback:
Nighthawk: +100 PWG +10 CPU
Sleipnir: +50 CPU why does the Sleipnir need +50 CPU? ... after you saying the fittings were actually generous and you wanted to take some back?
A lot of the fittings for command ships were quite generous, after looking at and considering feedback we determined that these two cases were the exception. We still have the option to pull some of these ships back a bit after seeing them in the wild for a few months, which is an option we will not hesitate to use quickly as needed. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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Harvey James
Deep Core Mining Inc. Caldari State
457
|
Posted - 2013.08.19 20:39:00 -
[1632] - Quote
CCP Fozzie wrote:Harvey James wrote:CCP Fozzie wrote:Another small set of changes based on what we're hearing from the Sisi feedback:
Nighthawk: +100 PWG +10 CPU
Sleipnir: +50 CPU why does the Sleipnir need +50 CPU? ... after you saying the fittings were actually generous and you wanted to take some back? A lot of the fittings for command ships were quite generous, after looking at and considering feedback we determined that these two cases were the exception. We still have the option to pull some of these ships back a bit after seeing them in the wild for a few months, which is an option we will not hesitate to use quickly as needed.
so +50 CPU for ??? ASB's' Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Maximus Andendare
Future Corps Sleeper Social Club
451
|
Posted - 2013.08.19 20:45:00 -
[1633] - Quote
CCP Fozzie wrote:I've also seen the idea expressed a few times to expand Target Spectrum Breakers to the Command Ships, and that's an idea I think has some serious merit. There likely isn't time to get it in for 1.1, but we'll investigate further and see what comes out. I hate to point out what you already know, but this would eat up yet another midslot (in addition to command processors).
edit: Also, wouldn't this just cause problems when the TSB breaks a lock from a friendly logi? Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day. |

Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
159
|
Posted - 2013.08.19 20:48:00 -
[1634] - Quote
Harvey James wrote:CCP Fozzie wrote:Harvey James wrote:CCP Fozzie wrote:Another small set of changes based on what we're hearing from the Sisi feedback:
Nighthawk: +100 PWG +10 CPU
Sleipnir: +50 CPU why does the Sleipnir need +50 CPU? ... after you saying the fittings were actually generous and you wanted to take some back? A lot of the fittings for command ships were quite generous, after looking at and considering feedback we determined that these two cases were the exception. We still have the option to pull some of these ships back a bit after seeing them in the wild for a few months, which is an option we will not hesitate to use quickly as needed. so +50 CPU for ??? ASB's'
noo... just less pimp to make it fit. I only correct my own spelling. |

Bubanni
ElitistOps Pandemic Legion
763
|
Posted - 2013.08.19 20:53:00 -
[1635] - Quote
So when is the post about drones coming that was promissed during AT? Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Maximus Andendare
Future Corps Sleeper Social Club
451
|
Posted - 2013.08.19 20:58:00 -
[1636] - Quote
Bubanni wrote:So when is the post about drones coming that was promissed during AT? SoonGäó. But more realistically, we were supposed to have a thread on the Command Ship model changes that is "greyed out" now (since the thread doesn't exist), so where is that thread?
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day. |

Jerick Ludhowe
trolllolcorp
536
|
Posted - 2013.08.19 21:15:00 -
[1637] - Quote
CCP Fozzie wrote:Another small set of changes based on what we're hearing from the Sisi feedback:
Nighthawk: +100 PWG +10 CPU
Sleipnir: +50 CPU
So fozzie, any explanation as to why HACs have significantly better cap recharge compared to commands?
Furthermore, can we get a fix to cap xfer bug so we can actually start testing some potential spider setups?
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Valterra Craven
100
|
Posted - 2013.08.19 21:24:00 -
[1638] - Quote
CCP Fozzie wrote:
A lot of the fittings for command ships were quite generous, after looking at and considering feedback we determined that these two cases were the exception. We still have the option to pull some of these ships back a bit after seeing them in the wild for a few months, which is an option we will not hesitate to use quickly as needed.
Only if you want to fit short range low CPU mods with links. |

Grutpig Cloudwalker
The Skulls
1
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Posted - 2013.08.19 21:30:00 -
[1639] - Quote
Chris Winter wrote:CCP Fozzie wrote:Another small set of changes based on what we're hearing from the Sisi feedback:
Nighthawk: +100 PWG +10 CPU Useful, thanks--but what about the slot layout? This clears up (most of) the fitting issues the Nighthawk has, but it doesn't change the fact that the Claymore's slot layout makes it able to fit a much stronger shield tank...
It would be nice if the Nighthawk got one less low and one more mid slot. Which would also make sense when/if it becomes a T2 Drake. |

Valfreyea
Zervas Aeronautics Tribal Band
14
|
Posted - 2013.08.19 21:41:00 -
[1640] - Quote
So,
About that tracking bonus on the Eos? Is that like a place-holder while you guys are brainstorming a bonus that wouldn't force you to make use of those four turret slots?
Also, is it possible for the Eos to get more drone bandwidth? After all, one of its bonuses specifies heavies, and you can hold only two flights of them, and no other drones. Unlike turrets, you can't really overheat drones for a damage boost, and they're quite vulnerable to being destroyed by other players. Heavy drones especially.
It would be nice if you could order your drones to overheat themselves :3
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Domanique Altares
Rifterlings Point Blank Alliance
1071
|
Posted - 2013.08.19 21:49:00 -
[1641] - Quote
Maximus Andendare wrote:
edit: Also, wouldn't this just cause problems when the TSB breaks a lock from a friendly logi?
Potential negative side effects from using an AOE module, who would have thought? Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Domanique Altares
Rifterlings Point Blank Alliance
1071
|
Posted - 2013.08.19 21:52:00 -
[1642] - Quote
Valfreyea wrote:
It would be nice if you could order your drones to overheat themselves :3
Especially if they burned out in a minute or so and went dead in space, also taking your drone control facilities offline and killing your DPS.
Kind of like what happens when you overheat your guns/missiles too long. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Webzy Phoenix
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.08.19 22:08:00 -
[1643] - Quote
Maximus Andendare wrote:Bubanni wrote:So when is the post about drones coming that was promissed during AT? SoonGäó. But more realistically, we were supposed to have a thread on the Command Ship model changes that is "greyed out" now (since the thread doesn't exist), so where is that thread? Oh yes, I am waiting impatiently for that thread! 
I am looking forward to telling these guys how horrid their planned change to Nighthawk is. The current Nighthawk has a unique and sexy look... I want to keep it, not end up in a f**cking Drake with a new paint job!
The 'Black Drake' does look nice, and I would welcome it as a model for some other ship, but not the Nighthawk. |

Mournful Conciousness
Embers Children TOHA Conglomerate
162
|
Posted - 2013.08.19 22:22:00 -
[1644] - Quote
Webzy Phoenix wrote:Maximus Andendare wrote:Bubanni wrote:So when is the post about drones coming that was promissed during AT? SoonGäó. But more realistically, we were supposed to have a thread on the Command Ship model changes that is "greyed out" now (since the thread doesn't exist), so where is that thread? Oh yes, I am waiting impatiently for that thread!  I am looking forward to telling these guys how horrid their planned change to Nighthawk is. The current Nighthawk has a unique and sexy look... I want to keep it, not end up in a f**cking Drake with a new paint job! The 'Black Drake' does look nice, and I would welcome it as a model for some other ship, but not the Nighthawk.
I'm not usually one to worry about the ship models, but I have to say I agree. The very presence of drakes in the game makes my skin crawl, since for the first 2 years of my game time they were simply uber-mega-overpowered ships that soured the whole experience of Eve.
My corporation mantra remains to this day, "all drakes must die"...
:-)
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Doed
Tyrfing Industries Viro Mors Non Est
35
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Posted - 2013.08.19 22:24:00 -
[1645] - Quote
All of them having the same cap/sec is just terrible and lame, I simply can't fathom why this has not been sorted.
Cap per Sec should be, from highest to lowest
Absolution > Astarte > Vulture > Eos > Damnation=Claymore=Sleipnir=Nighthawk
Max cap amount can sort of follow the "old trend(I don't see why, but not that much of a problem)"
This is a rather minor change that will help the cap heavy CS, it was just done for HACs now.(Apart from oddballs like Deimos and Sac due to the old mwd/cap rec bonus)
Please get this sorted for 1.1 else I'm fairly sure quite a few people will be quite disappointed.
The CS changes so far have been mediocre at best, please take the time to fix this issue atleast. |

Phaade
Debitum Naturae WHY so Seri0Us
71
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Posted - 2013.08.19 22:39:00 -
[1646] - Quote
Why does every single CS have the same cap recharge? Pretty sure the Absolution should have a higher recharge than a Sleipnir given, oh I don't know, the fact that lasers take a **** ton of cap, projectiles and ASB's require ZERO. But hey, call me crazy.
And why does a T2 BC have less recharge than a T2 Cruiser? |

Frothgar
V0LTA Verge of Collapse
82
|
Posted - 2013.08.19 22:48:00 -
[1647] - Quote
Hey Fozzie. The Cap usage bonus on the absolution is pretty pointless, especially with the fewer guns it has to fuel.
Any chance it could get the bonus partially folded into the base recharge, and then add some form of optimal range bonus?
It really has issues projecting damage since in medium size gangs its obliged to have a 1600 plate, and its laughably slow with no means to project damage. If you think 10%/Level is too much, perhaps 7.5 like the apoc? |

Jerick Ludhowe
trolllolcorp
536
|
Posted - 2013.08.19 22:51:00 -
[1648] - Quote
Phaade wrote:Why does every single CS have the same cap recharge? Pretty sure the Absolution should have a higher recharge than a Sleipnir given, oh I don't know, the fact that lasers take a **** ton of cap, projectiles and ASB's require ZERO. But hey, call me crazy.
And why does a T2 BC have less recharge than a T2 Cruiser?
I know I've already been bringing up this point in multiple threads but it's getting a quote because it needs to be addressed.
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MJ Incognito
Macabre Votum Northern Coalition.
18
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Posted - 2013.08.19 23:20:00 -
[1649] - Quote
Jerick Ludhowe wrote:Phaade wrote:Why does every single CS have the same cap recharge? Pretty sure the Absolution should have a higher recharge than a Sleipnir given, oh I don't know, the fact that lasers take a **** ton of cap, projectiles and ASB's require ZERO. But hey, call me crazy.
And why does a T2 BC have less recharge than a T2 Cruiser? I know I've already been bringing up this point in multiple threads but it's getting a quote because it needs to be addressed.
Have you even flown a beam absolution... I suggest you try it in small fleet or large fleet formation before saying that ship needs a range boost.
If the absolution got a range boost, it would quite possibly be the best sub-capital platform in game. |

Jerick Ludhowe
trolllolcorp
536
|
Posted - 2013.08.19 23:24:00 -
[1650] - Quote
MJ Incognito wrote:Jerick Ludhowe wrote:Phaade wrote:Why does every single CS have the same cap recharge? Pretty sure the Absolution should have a higher recharge than a Sleipnir given, oh I don't know, the fact that lasers take a **** ton of cap, projectiles and ASB's require ZERO. But hey, call me crazy.
And why does a T2 BC have less recharge than a T2 Cruiser? I know I've already been bringing up this point in multiple threads but it's getting a quote because it needs to be addressed. Have you even flown a beam absolution... I suggest you try it in small fleet or large fleet formation before saying that ship needs a range boost. If the absolution got a range boost, it would quite possibly be the best sub-capital platform in game.
That quote was about cap recharge, not range 
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