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chaosgrimm
Universal Production and Networking Services
50
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Posted - 2013.10.30 20:19:00 -
[7051] - Quote
Anize Oramara wrote:DTson Gauur wrote:Anize Oramara wrote:*snip a wall-o'-text* omg I just had a thought. The paladin will absolutely OWN this mission Well, Paladin, Kronos OR Vargur will absolutely _murder_ this mission with bastion: Warp in @0 -> Bastion -> Shoot triggers -> Warp out , even with "just average" skills the completion time will be sub 5 minutes, I can actually do it in ~3 with a bastioned rail kronos Sure you miss out bounties etc, but you don't do it for the ISK, you do it for LP. I do it for the isk and loot personally so YMMV. Ok second mission, Dread Pirate Scarlet mwahaha! (I fubared it and didn't kill her in the 3rd room :( ) So same fit as last one actually (Identical) Room 1: Serps Room 2: Gurista Room 3: Serp Room 4: Angle + Serp Full clear, full salvage: 37min Isk + Loot + Salvage: 52 182 126 (I missed out on 5mill bounty and a potential implant) LP: 6888 Rounds used: 1.5k Phased 164 Fusion, all faction so around 1.7mill The MJD was amazing in the last room (Landed at 0 on the serp spawn point lol) and I even managed to land a perfect 2 jump onto the gate in room 2 and 3. Also interesting thing! If a gate is 70km away, you will most likely land within 5km of it aiming straight for it because gates have such huge hitboxes. So really when it comes to gates a gate can be anywhere from 75km-125km away and you will land on 0km. Yea... I think I made my point but I can do more if you guys want :) the only point you have made is that u are able to complete missions in a vargur. Gratz? What point r u trying to make exactly?
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Anize Oramara
S T R A T C O M Critical-Mass
33
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Posted - 2013.10.30 20:20:00 -
[7052] - Quote
Joe Risalo wrote:Common guys, the topic has changed.
We're on the new tractor structure now, lol... Don't need it lol. 3 tractor 2s and 5 salavge dornes, even at lv 4 is more than you will ever need. |
Anize Oramara
S T R A T C O M Critical-Mass
33
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Posted - 2013.10.30 20:21:00 -
[7053] - Quote
chaosgrimm wrote:Anize Oramara wrote:DTson Gauur wrote:Anize Oramara wrote:*snip a wall-o'-text* omg I just had a thought. The paladin will absolutely OWN this mission Well, Paladin, Kronos OR Vargur will absolutely _murder_ this mission with bastion: Warp in @0 -> Bastion -> Shoot triggers -> Warp out , even with "just average" skills the completion time will be sub 5 minutes, I can actually do it in ~3 with a bastioned rail kronos Sure you miss out bounties etc, but you don't do it for the ISK, you do it for LP. I do it for the isk and loot personally so YMMV. Ok second mission, Dread Pirate Scarlet mwahaha! (I fubared it and didn't kill her in the 3rd room :( ) So same fit as last one actually (Identical) Room 1: Serps Room 2: Gurista Room 3: Serp Room 4: Angle + Serp Full clear, full salvage: 37min Isk + Loot + Salvage: 52 182 126 (I missed out on 5mill bounty and a potential implant) LP: 6888 Rounds used: 1.5k Phased 164 Fusion, all faction so around 1.7mill The MJD was amazing in the last room (Landed at 0 on the serp spawn point lol) and I even managed to land a perfect 2 jump onto the gate in room 2 and 3. Also interesting thing! If a gate is 70km away, you will most likely land within 5km of it aiming straight for it because gates have such huge hitboxes. So really when it comes to gates a gate can be anywhere from 75km-125km away and you will land on 0km. Yea... I think I made my point but I can do more if you guys want :) the only point you have made is that u are able to complete missions in a vargur. Gratz? What point r u trying to make exactly? Just shoving my foot up every doomsayer's ass is all. |
Arthur Aihaken
The.VOID
415
|
Posted - 2013.10.30 20:32:00 -
[7054] - Quote
Anize Oramara wrote:Don't need it lol. 3 tractor 2s and 5 salavge dornes, even at lv 4 is more than you will ever need. Didn't Bill Gates famously say something similar about memory?
Anize Oramara wrote:Just shoving my foot up every doomsayer's ass is all. Do it with a Golem. And torpedoes. Then you'll have earned my respect. Marauders aren't a total failure, they're just suck "lite". I am currently away, traveling through time and will be returning last week. |
chaosgrimm
Universal Production and Networking Services
50
|
Posted - 2013.10.30 20:33:00 -
[7055] - Quote
Anize Oramara wrote:chaosgrimm wrote:Anize Oramara wrote:DTson Gauur wrote:Anize Oramara wrote:*snip a wall-o'-text* omg I just had a thought. The paladin will absolutely OWN this mission Well, Paladin, Kronos OR Vargur will absolutely _murder_ this mission with bastion: Warp in @0 -> Bastion -> Shoot triggers -> Warp out , even with "just average" skills the completion time will be sub 5 minutes, I can actually do it in ~3 with a bastioned rail kronos Sure you miss out bounties etc, but you don't do it for the ISK, you do it for LP. I do it for the isk and loot personally so YMMV. Ok second mission, Dread Pirate Scarlet mwahaha! (I fubared it and didn't kill her in the 3rd room :( ) So same fit as last one actually (Identical) Room 1: Serps Room 2: Gurista Room 3: Serp Room 4: Angle + Serp Full clear, full salvage: 37min Isk + Loot + Salvage: 52 182 126 (I missed out on 5mill bounty and a potential implant) LP: 6888 Rounds used: 1.5k Phased 164 Fusion, all faction so around 1.7mill The MJD was amazing in the last room (Landed at 0 on the serp spawn point lol) and I even managed to land a perfect 2 jump onto the gate in room 2 and 3. Also interesting thing! If a gate is 70km away, you will most likely land within 5km of it aiming straight for it because gates have such huge hitboxes. So really when it comes to gates a gate can be anywhere from 75km-125km away and you will land on 0km. Yea... I think I made my point but I can do more if you guys want :) the only point you have made is that u are able to complete missions in a vargur. Gratz? What point r u trying to make exactly? Just shoving my foot up every doomsayer's ass is all.
Quick vargur summary for 4s Rubicon vargur bastion fit great for high jam/damp
Rubicon vargur mjd bonus good for rare instances that require a jump more than once every 3 mins but could not otherwise be done with another form of prop.
A tq fit Rubicon vargur is better outside of these 2 instances because of mobility and stacking penalties
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Kusum Fawn
State War Academy Caldari State
370
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Posted - 2013.10.30 20:40:00 -
[7056] - Quote
Anize Oramara wrote:chaosgrimm wrote:Anize Oramara wrote: Yea... I think I made my point but I can do more if you guys want :)
the only point you have made is that u are able to complete missions in a vargur. Gratz? What point r u trying to make exactly? Just shoving my foot up every doomsayer's ass is all.
I missed the part where you are comparing this in any way to what you can already do on TQ. Perhaps You could post stats for what you were able to accomplish with the TQ Vargur in the same missions.
The lack of applicable content in your posts is rather sad to see, Similar to Joe Risalos constant posts about the new Golem while not having experience with the current version.
I must have missed your post where you answer all the previous questions i asked you.
Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Anize Oramara
S T R A T C O M Critical-Mass
34
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Posted - 2013.10.30 20:45:00 -
[7057] - Quote
chaosgrimm wrote:Anize Oramara wrote: Just shoving my foot up every doomsayer's ass is all.
Quick vargur summary for 4s Rubicon vargur bastion fit great for high jam/damp Rubicon vargur mjd bonus good for rare instances that require a jump more than once every 3 mins but could not otherwise be done with another form of prop. A tq fit Rubicon vargur is better outside of these 2 instances because of mobility and stacking penalties Hahaha You missed so much - Only need T2 fit so 1) no more bling on your ship so it's cheaper and 2) No danger of random ganking to get at your shinies - Adaptable: A lot more tracking OR Range means I can match or exceed TQ vargur damage application without moving an inch or worrying about transversal - I can still fit a MWD or AB and only be marginally slower but with MJD it really isn't nessesary. Remember you can target and shoot WHILE MJD so I don't lose any damage dealing while doing the 1min 2 hop jump to get at a gate 30km away.
Face it, the nerfs are so minor and the flexibility and advantages so great that the Rubicon Marauder is just plain better in every situation except where a pirate battleships is ALREADY better than the TQ vargur.
And this is with the VARGUR, arguably the weakest marauder. That is why I'm training for a paladin as that will beat the vargur plenty in amarr, gurista and serp space. Vargur will have the upper hand in angle space, probably but not sure if the golem will beat it there. Kronos will rock in serp and gurista space.
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hmskrecik
TransMine Group German Information Network Alliance
120
|
Posted - 2013.10.30 20:51:00 -
[7058] - Quote
Dinsdale Pirannha wrote:Though the runiation of the armour Marauders in Incursions with these changes is well-documented, it will be quite interesting to see how CCP deals with the cries out outrage when this ship class nerf hits all the mission-runners who don't read the forums.
Frankly, given CCP's hatred of its own high sec customer base, not much will happen. and they will ignore the inevitable many many post Nov 19th threads complaining how the ship class was wrecked.
And the vast majority of people still have not clued in how badly nerfed all BS based income is with the warp speed nerf. Hellll-ooo... Earth to Dinsdale, Earth to Dinsdale. Put this whatever you're smoking down NOW!
Since my Kronos on SiSi gives noticeably higher ticks than my Kronos on TQ I don't feel nerfed.
I recognize your authority on running Incursions (it's benefit of doubt, but still) but if you're gonna speak for mission runners like me, please don't until you have some hard data to back it. |
Arthur Aihaken
The.VOID
415
|
Posted - 2013.10.30 20:58:00 -
[7059] - Quote
Anize Oramara wrote:- Only need T2 fit so 1) no more bling on your ship so it's cheaper and 2) No danger of random ganking to get at your shinies - Adaptable: A lot more tracking OR Range means I can match or exceed TQ vargur damage application without moving an inch or worrying about transversal - I can still fit a MWD or AB and only be marginally slower but with MJD it really isn't nessesary. Remember you can target and shoot WHILE MJD so I don't lose any damage dealing while doing the 1min 2 hop jump to get at a gate 30km away. Oh man... GÇó The "bling" is in the ship itself, ie: the $1-billion hull, skill books, training, etc. I can build "bling" a Raven for less than the sticker price of a Golem. GÇó Marginally slower? When a Scorpion starts lapping your Golem that's usually a subtle hint. GÇó Tracking or range... You mean like what the 3rd rig slot on any T1 or Faction hull would give? Or the extra low slot that the Ravens feature for a wide assortment of options? I am currently away, traveling through time and will be returning last week. |
Shivanthar
Thrilling Institution of TaTas Permanent Mental Syndrome
44
|
Posted - 2013.10.30 21:16:00 -
[7060] - Quote
Anize Oramara wrote:chaosgrimm wrote:Anize Oramara wrote: Just shoving my foot up every doomsayer's ass is all.
Quick vargur summary for 4s Rubicon vargur bastion fit great for high jam/damp Rubicon vargur mjd bonus good for rare instances that require a jump more than once every 3 mins but could not otherwise be done with another form of prop. A tq fit Rubicon vargur is better outside of these 2 instances because of mobility and stacking penalties Hahaha You missed so much - Only need T2 fit so 1) no more bling on your ship so it's cheaper and 2) No danger of random ganking to get at your shinies - Adaptable: A lot more tracking OR Range means I can match or exceed TQ vargur damage application without moving an inch or worrying about transversal - I can still fit a MWD or AB and only be marginally slower but with MJD it really isn't nessesary. Remember you can target and shoot WHILE MJD so I don't lose any damage dealing while doing the 1min 2 hop jump to get at a gate 30km away. Face it, the nerfs are so minor and the flexibility and advantages so great that the Rubicon Marauder is just plain better in every situation except where a pirate battleships is ALREADY better than the TQ vargur. And this is with the VARGUR, arguably the weakest marauder. That is why I'm training for a paladin as that will beat the vargur plenty in amarr, gurista and serp space. Vargur will have the upper hand in angle space, probably but not sure if the golem will beat it there. Kronos will rock in serp and gurista space. One more thought: It doesn't ahve to be EITHER MWD OR MJD. You cna have both and use both in the same mission where applicable. It's this ADDED utility that makes it stand above the TQ marauders.
There is simply no point in this post other than paper numbers. I'm an all-time Vargur pilot. I simply disregard this post. Telling "Rubicon Marauder is just plain better in every situation " is as same as telling you've not been playing Vargur in TQ for some time. If you've been playing with this ship long enough, you'd see there is no point telling any of the nerfs aren't worth that much.
At this point I'd like to ask these three most simple questions to you: - (Point of little/no difference) Exactly what benefit you get for missioning (properly, including salvaging) in Rubicon Marauder against TQ marauder, from the perspective of both ISK/hr and enjoyment? - (Point of nothing new) What is different from playing Sentry Dominix, with the proposed Vargur? Enemy ewar won't land you properly when you're 100km away anyway. - (Point of enjoyment) What makes you so happy with the Rubicon Marauder? Sniping? Or Sitting and bashing? |
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Anize Oramara
S T R A T C O M Critical-Mass
34
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Posted - 2013.10.30 21:38:00 -
[7061] - Quote
Shivanthar wrote:Anize Oramara wrote:chaosgrimm wrote:Anize Oramara wrote: Just shoving my foot up every doomsayer's ass is all.
Quick vargur summary for 4s Rubicon vargur bastion fit great for high jam/damp Rubicon vargur mjd bonus good for rare instances that require a jump more than once every 3 mins but could not otherwise be done with another form of prop. A tq fit Rubicon vargur is better outside of these 2 instances because of mobility and stacking penalties Hahaha You missed so much - Only need T2 fit so 1) no more bling on your ship so it's cheaper and 2) No danger of random ganking to get at your shinies - Adaptable: A lot more tracking OR Range means I can match or exceed TQ vargur damage application without moving an inch or worrying about transversal - I can still fit a MWD or AB and only be marginally slower but with MJD it really isn't nessesary. Remember you can target and shoot WHILE MJD so I don't lose any damage dealing while doing the 1min 2 hop jump to get at a gate 30km away. Face it, the nerfs are so minor and the flexibility and advantages so great that the Rubicon Marauder is just plain better in every situation except where a pirate battleships is ALREADY better than the TQ vargur. And this is with the VARGUR, arguably the weakest marauder. That is why I'm training for a paladin as that will beat the vargur plenty in amarr, gurista and serp space. Vargur will have the upper hand in angle space, probably but not sure if the golem will beat it there. Kronos will rock in serp and gurista space. One more thought: It doesn't ahve to be EITHER MWD OR MJD. You cna have both and use both in the same mission where applicable. It's this ADDED utility that makes it stand above the TQ marauders. There is simply no point in this post other than paper numbers. I'm an all-time Vargur pilot. I simply disregard this post. Telling "Rubicon Marauder is just plain better in every situation " is as same as telling you've not been playing Vargur in TQ for some time. If you've been playing with this ship long enough, you'd see there is no point telling any of the nerfs aren't worth that much. At this point I'd like to ask these three most simple questions to you: - (Point of little/no difference) Exactly what benefit you get for missioning (properly, including salvaging) in Rubicon Vargur against TQ Vargur, from the perspective of both ISK/hr and enjoyment? - (Point of nothing new) What is different from playing Sentry Dominix, with the proposed Vargur? Enemy ewar won't land you properly when you're 100km away anyway. - (Point of enjoyment) What makes you so happy with the Rubicon Marauder? Sniping? Or Sitting and bashing? Well ran scarlet again, made 82.4mill in 36min
As to the enjoyment, as it is currently I'd say my enjoyment has at least been doubled with Rubicon Vargur. I've been running and plexing my 2 accounts with solo vargur for more than a year before I moved to a wh corp. I still run missions every now and then because a little bit is fun every now and then.
Don't have the drone skills to say regarding sentry domis. I hear they are very good in anoms but it's too passive for me, too boring.
It's a lot of things actually. The rapid redeployment with 1min MJD. The auto salvaging of my salvage drones (only have to tractor the wrecks) the sitting in a room and never having to worry about my tank again. The not having to fly around so I can focus on prioritising targets and grabbing wrecks. The opening of wreck and the huge isk ticks I've been getting (18mill, 15mill, 13 mill)
I'd probably be ok with plexing my account on running anoms if I was part of a null corp. Just sitting there nuking wave after wave of enemies (but with a bit more input than making sure my drones stay alive + the salvaging/looting at the same time. |
Anize Oramara
S T R A T C O M Critical-Mass
34
|
Posted - 2013.10.30 21:44:00 -
[7062] - Quote
Arthur Aihaken wrote:Anize Oramara wrote:- Only need T2 fit so 1) no more bling on your ship so it's cheaper and 2) No danger of random ganking to get at your shinies - Adaptable: A lot more tracking OR Range means I can match or exceed TQ vargur damage application without moving an inch or worrying about transversal - I can still fit a MWD or AB and only be marginally slower but with MJD it really isn't nessesary. Remember you can target and shoot WHILE MJD so I don't lose any damage dealing while doing the 1min 2 hop jump to get at a gate 30km away. Oh man... GÇó The "bling" is in the ship itself, ie: the $1-billion hull, skill books, training, etc. I can build "bling" a Raven for less than the sticker price of a Golem. GÇó Marginally slower? When a Scorpion starts lapping your Golem that's usually a subtle hint. GÇó Tracking or range... You mean the the 3rd rig slot T1 or Faction battleship hulls have? Or the extra low or mid slot for a wide assortment of options?
Aaactually since I run two T2 range rigs + Bastion + the extra TC I'm ahead by at least 2 range increasing modules. Not to mention the extra versatility and adaptability (0.13 tracking for hitting those blaster serps and angle battleships, 82km range for hitting stuff that stays out at range)
Since most everything will still be alive by the time you get to the gate what does it matter if you're a tiny bit slower at getting to it? Also I can get to any gate within 200km in a minute (9sec if it's 75-100km away)
And heres the thing about "bling" and what I meant. A pirate BS is still a lot of money, a RNI is still a lot fo isk. but these need 500mill+ in bling. That makes a very juicy target. I pay the same but I don't need 500mill+ in modules to make the vargur work meaning all a ganker is going to get when he kills me is 10mill in T2 modules. Hence I am safe from gankers looking for isk while you are not :D |
zentary
Caldari Provisions Caldari State
2
|
Posted - 2013.10.30 22:00:00 -
[7063] - Quote
Brib Vogt wrote:Debora Tsung wrote:Brib Vogt wrote:For the sake of my beloved Vargur could the Bastion module get the same properties concerning optimal and fall off bonus then tracking computer and -enhancer: What for? The Bastion mod frees at least one mid slot for an additional TC. [Vargur, Tech2 copy 1] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II Adaptive Invulnerability Field II X-Large Shield Booster II Tracking Computer II, Tracking Speed Script Tracking Computer II, Optimal Range Script Target Painter II Large Micro Jump Drive 1400mm Howitzer Artillery II, Republic Fleet Fusion L 1400mm Howitzer Artillery II, Republic Fleet Fusion L 1400mm Howitzer Artillery II, Republic Fleet Fusion L 1400mm Howitzer Artillery II, Republic Fleet Fusion L Drone Link Augmentor II Salvager II Small Tractor Beam II Large Projectile Burst Aerator II Large Ionic Field Projector I Warrior II x5 Bouncer II x2 Tell me where i got an extra in this fitting. Everything i told was already with bastion. thanks for your senseless post. You made me a bit angry, i have to admit. Everything follows the same mechanics in eve. why not even try to put bastion to similar effects like other modules. Optimal bonus always leads to identical increase in applied damage, while fall-off bonus only increases damage on a ship specific scale.
now this fit right here is terrible. No wonder people have turned to ganking mission runners you barely have to spend any money to blow this thing out of space and take his stuff
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Anize Oramara
S T R A T C O M Critical-Mass
34
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Posted - 2013.10.30 22:04:00 -
[7064] - Quote
zentary wrote:Brib Vogt wrote:Debora Tsung wrote:Brib Vogt wrote:For the sake of my beloved Vargur could the Bastion module get the same properties concerning optimal and fall off bonus then tracking computer and -enhancer: What for? The Bastion mod frees at least one mid slot for an additional TC. [Vargur, Tech2 copy 1] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II Adaptive Invulnerability Field II X-Large Shield Booster II Tracking Computer II, Tracking Speed Script Tracking Computer II, Optimal Range Script Target Painter II Large Micro Jump Drive 1400mm Howitzer Artillery II, Republic Fleet Fusion L 1400mm Howitzer Artillery II, Republic Fleet Fusion L 1400mm Howitzer Artillery II, Republic Fleet Fusion L 1400mm Howitzer Artillery II, Republic Fleet Fusion L Drone Link Augmentor II Salvager II Small Tractor Beam II Large Projectile Burst Aerator II Large Ionic Field Projector I Warrior II x5 Bouncer II x2 Tell me where i got an extra in this fitting. Everything i told was already with bastion. thanks for your senseless post. You made me a bit angry, i have to admit. Everything follows the same mechanics in eve. why not even try to put bastion to similar effects like other modules. Optimal bonus always leads to identical increase in applied damage, while fall-off bonus only increases damage on a ship specific scale. now this fit right here is terrible. No wonder people have turned to ganking mission runners you barely have to spend any money to blow this thing out of space and take his stuff What stuff exactly? The 4 fleet gyros (He shoudl be running 3 faction and a T2 really) You're saying you are going to scan him down in his mission and gank him with a couple of tornados where IF ALL 3-4 gyros drop you WONT EVEN BREAK EVEN?
Are you serious? Hahahahaha.
But yea, I don't think arty vargur is the way to go honestly. AC's are fine. |
zentary
Caldari Provisions Caldari State
2
|
Posted - 2013.10.30 22:07:00 -
[7065] - Quote
Anize Oramara wrote:zentary wrote:Brib Vogt wrote:Debora Tsung wrote:Brib Vogt wrote:For the sake of my beloved Vargur could the Bastion module get the same properties concerning optimal and fall off bonus then tracking computer and -enhancer: What for? The Bastion mod frees at least one mid slot for an additional TC. [Vargur, Tech2 copy 1] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II Adaptive Invulnerability Field II X-Large Shield Booster II Tracking Computer II, Tracking Speed Script Tracking Computer II, Optimal Range Script Target Painter II Large Micro Jump Drive 1400mm Howitzer Artillery II, Republic Fleet Fusion L 1400mm Howitzer Artillery II, Republic Fleet Fusion L 1400mm Howitzer Artillery II, Republic Fleet Fusion L 1400mm Howitzer Artillery II, Republic Fleet Fusion L Drone Link Augmentor II Salvager II Small Tractor Beam II Large Projectile Burst Aerator II Large Ionic Field Projector I Warrior II x5 Bouncer II x2 Tell me where i got an extra in this fitting. Everything i told was already with bastion. thanks for your senseless post. You made me a bit angry, i have to admit. Everything follows the same mechanics in eve. why not even try to put bastion to similar effects like other modules. Optimal bonus always leads to identical increase in applied damage, while fall-off bonus only increases damage on a ship specific scale. now this fit right here is terrible. No wonder people have turned to ganking mission runners you barely have to spend any money to blow this thing out of space and take his stuff What stuff exactly? The 4 fleet gyros (He shoudl be running 3 faction and a T2 really) You're saying you are going to scan him down in his mission and gank him with a couple of tornados where IF ALL 3-4 gyros drop you WONT EVEN BREAK EVEN? Are you serious? Hahahahaha. But yea, I don't think arty vargur is the way to go honestly. AC's are fine.
lol why the heck would i use a tornado? few catalysts work just fine
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Anize Oramara
S T R A T C O M Critical-Mass
34
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Posted - 2013.10.30 22:17:00 -
[7066] - Quote
zentary wrote:Anize Oramara wrote:zentary wrote: now this fit right here is terrible. No wonder people have turned to ganking mission runners you barely have to spend any money to blow this thing out of space and take his stuff
What stuff exactly? The 4 fleet gyros (He shoudl be running 3 faction and a T2 really) You're saying you are going to scan him down in his mission and gank him with a couple of tornados where IF ALL 3-4 gyros drop you WONT EVEN BREAK EVEN? Are you serious? Hahahahaha. But yea, I don't think arty vargur is the way to go honestly. AC's are fine. lol why the heck would i use a tornado? few catalysts work just fine
A few catalysts?
What the strontium are you smoking?
No seriously are you on some kind of mind altering drug?
You realise that not ONLY can he rep 400+ RAW SHIELD HP per SECOND but he has 66% thermal and 71% kin resist on shields with over 10k shield buffer not to mention similar resists on armor with another 9k+ armor hp AAAAND 30% omni hull resists.
And you want to kill that with a couple of catas?
IN HIGH SEC?
BAHAHAHAHAHAHAHAHAHAHAHAHAHA |
warzonetemp
Aliastra Gallente Federation
5
|
Posted - 2013.10.30 23:49:00 -
[7067] - Quote
Like the idea, it reminds me of Siege Mode for Dreads.
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Arthur Aihaken
The.VOID
415
|
Posted - 2013.10.31 00:07:00 -
[7068] - Quote
Anize Oramara wrote:Aaactually since I run two T2 range rigs + Bastion + the extra TC I'm ahead by at least 2 range increasing modules. Not to mention the extra versatility and adaptability (0.13 tracking for hitting those blaster serps and angle battleships, 82km range for hitting stuff that stays out at range)
Since most everything will still be alive by the time you get to the gate what does it matter if you're a tiny bit slower at getting to it? Also I can get to any gate within 200km in a minute (9sec if it's 75-100km away)
And heres the thing about "bling" and what I meant. A pirate BS is still a lot of money, a RNI is still a lot fo isk. but these need 500mill+ in bling. That makes a very juicy target. I pay the same but I don't need 500mill+ in modules to make the vargur work meaning all a ganker is going to get when he kills me is 10mill in T2 modules. Hence I am safe from gankers looking for isk while you are not :D Actually, (Golem/Bastion + 2x T2 range rigs) < (Raven + 3x T2/T1 range rigs); the 25% range on Bastion is stacking penalized. At best, it's marginally better when you're at a dead standstill in a Golem. At worst, it's still less anytime you're moving. I don't need $500-million of modules on a Raven to make it work, either. I can also insure my $150-million Raven and get 75% back if I lose it. The Golem, not a chance
I get it - you love your Marauder. But let's not overlook the fact that your viewpoint is possibly skewed because you've invested a substantial amount of time into it, either. Yes, the current iteration of Marauders are better in (most) respects than the original. That's not saying very much, though. I am currently away, traveling through time and will be returning last week. |
zentary
Caldari Provisions Caldari State
2
|
Posted - 2013.10.31 00:39:00 -
[7069] - Quote
Anize Oramara wrote:zentary wrote:Anize Oramara wrote:zentary wrote: now this fit right here is terrible. No wonder people have turned to ganking mission runners you barely have to spend any money to blow this thing out of space and take his stuff
What stuff exactly? The 4 fleet gyros (He shoudl be running 3 faction and a T2 really) You're saying you are going to scan him down in his mission and gank him with a couple of tornados where IF ALL 3-4 gyros drop you WONT EVEN BREAK EVEN? Are you serious? Hahahahaha. But yea, I don't think arty vargur is the way to go honestly. AC's are fine. lol why the heck would i use a tornado? few catalysts work just fine A few catalysts? What the strontium are you smoking? No seriously are you on some kind of mind altering drug? You realise that not ONLY can he rep 400+ RAW SHIELD HP per SECOND but he has 66% thermal and 71% kin resist on shields with over 10k shield buffer not to mention similar resists on armor with another 9k+ armor hp AAAAND 30% omni hull resists. And you want to kill that with a couple of catas? IN HIGH SEC? BAHAHAHAHAHAHAHAHAHAHAHAHAHA Just so you can see some numbers, you'd need 3 catas just to break the tank. Then you'd need to chew through 60k+ EHP. I figure you'd need around.... 20 or so catas given 15 seconds of free firing. 30 for 10 seconds of free firing.
i just chose a destroyer you numbskull. The Minmitar one would work just fin as well. And with that tank it would be easy to just have a cloaky warp in and go in when his shields with be at their lowest from the ratts considering that won't be hard with those resists. you obviously know nothing.
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chaosgrimm
Universal Production and Networking Services
50
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Posted - 2013.10.31 01:08:00 -
[7070] - Quote
Anize Oramara wrote: Hahaha You missed so much - Only need T2 fit so 1) no more bling on your ship so it's cheaper and 2) No danger of random ganking to get at your shinies
If you arent using at least faction gyro and TCs on any projectile mission ship, you are doing it wrong. (I assume you prolly cant on the test server because you havent fit any of your existing ships, and therefore do not have access to them on the test server). A shiny tank tank will help prevent you from having to use bastion mode while reducing slots and cap use, which equals faster clear times and more isk
Quote: - Adaptable: A lot more tracking OR Range means I can match or exceed TQ vargur damage application without moving an inch or worrying about transversal
This is just incorrect. especially with the fit you are using. I keep telling you to swap the rigs to burst II ambit I. Why is that? because in ur tech II fit with 3 tracking comps at optimal + a te + an ambit II, your opt/falloff should be around 4.4+75 at lvl V. If you add another ambit II, your opt falloff is 4.4+75. you are wasting a T2 rig via stacking penalties. More over, if you should activate bastion, your opt falloff becomes 4.8+76, and ull gain around 5 dps or so.
"BUT... BUT... Tracking".... If you go back a few pages i did a breakdown of using 2 v 3 tracking comps on a properly rigged vargur. You are better off dropping the extra tc for dual prop on missions that require the jumpdrive, or using it for tank and dropping bastion.
Bastion locks you down for a whole minute, and assuming proper rigs, 2 tc on mobile, 3 on bastion, at 40km the rubicon vargur only needs to move 4km to match the dmg [quick note for transparency, i had quoted 2km a few pages back, i realized tonight that the tq vargur build used in that comparison had a range implant while the rubicon marauder did not]..... it can do that with an ab II in around 10.5 seconds, after than the dmg potential is much higher, and the mobile vargur can maintain that dmg bonus for longer than a minute because after the bastion cycle the bastioned marauder still needs to make up the difference.
Quote: - I can still fit a MWD or AB and only be marginally slower but with MJD it really isn't nessesary. Remember you can target and shoot WHILE MJD so I don't lose any damage dealing while doing the 1min 2 hop jump to get at a gate 30km away.
remember that its a 9-12 cycle , 1 min cd, 9-12 sec cycle. the total time is 78 - 84 seconds to reach the gate. an after burner II at level 5 is 375m/s needing to travel with 2.5k of the 30k gate.... 73.33 seconds.... and you can always fit a better ab... Also, the AB / MWD is necessary when while mjd would otherwise be on cd, so that you can increase dmg with your mobility.
On other point, assuming the ab II speed, (and you should really do your own homework here), it isnt going to significantly reduce your dmg via increase angular until the ships reach a distance that would otherwise lower your dmg by jumping due to the difference in distance.
Quote: Face it, the nerfs are so minor and the flexibility and advantages so great that the Rubicon Marauder is just plain better in every situation except where a pirate battleships is ALREADY better than the TQ vargur.
And this is with the VARGUR, arguably the weakest marauder. That is why I'm training for a paladin as that will beat the vargur plenty in amarr, gurista and serp space. Vargur will have the upper hand in angle space, probably but not sure if the golem will beat it there. Kronos will rock in serp and gurista space.
One more thought: It doesn't ahve to be EITHER MWD OR MJD. You cna have both and use both in the same mission where applicable. It's this ADDED utility that makes it stand above the TQ marauders.
The nerfs are not minor and the vargur becomes less flexible for 4s. It received all of these nerf for a bastion module that it shouldnt use aside from the few heavy ewar missions.
concerning dual prop, it will be much better than that 3rd tc... just saying, but what good is slotting a mjd on most missions that wont benefit from it at all? |
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Anize Oramara
S T R A T C O M Critical-Mass
34
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Posted - 2013.10.31 02:03:00 -
[7071] - Quote
zentary wrote:Anize Oramara wrote:zentary wrote:Anize Oramara wrote:zentary wrote: now this fit right here is terrible. No wonder people have turned to ganking mission runners you barely have to spend any money to blow this thing out of space and take his stuff
What stuff exactly? The 4 fleet gyros (He shoudl be running 3 faction and a T2 really) You're saying you are going to scan him down in his mission and gank him with a couple of tornados where IF ALL 3-4 gyros drop you WONT EVEN BREAK EVEN? Are you serious? Hahahahaha. But yea, I don't think arty vargur is the way to go honestly. AC's are fine. lol why the heck would i use a tornado? few catalysts work just fine A few catalysts? What the strontium are you smoking? No seriously are you on some kind of mind altering drug? You realise that not ONLY can he rep 400+ RAW SHIELD HP per SECOND but he has 66% thermal and 71% kin resist on shields with over 10k shield buffer not to mention similar resists on armor with another 9k+ armor hp AAAAND 30% omni hull resists. And you want to kill that with a couple of catas? IN HIGH SEC? BAHAHAHAHAHAHAHAHAHAHAHAHAHA Just so you can see some numbers, you'd need 3 catas just to break the tank. Then you'd need to chew through 60k+ EHP. I figure you'd need around.... 20 or so catas given 15 seconds of free firing. 30 for 10 seconds of free firing. i just chose a destroyer you numbskull. The Minmitar one would work just fin as well. And with that tank it would be easy to just have a cloaky warp in and go in when his shields with be at their lowest from the ratts considering that won't be hard with those resists. you obviously know nothing. and how exactly are you goong to know when his shields are low? in fact with an active tank you want to keep your cap as close to 30%as possible so shields wont ever be low.
how about you tell me how many alhpa dessies you gonna need so I can laugh in you face. will someone go through all the trouble of getting 20 or more alpha dessies together just to maybe loot 180mill in loot 18 mill each yey, when there is a mach or vinty flying around with 1.5bill?
you obviously know less than what you are asserting I know. also a single Dcu will double the amount of dessies you need. |
zbaaca
POD Based Lifeforms DarkSide.
56
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Posted - 2013.10.31 02:23:00 -
[7072] - Quote
why catas and tornadoes for siucide gank ? u can use taloses with 1.8k dps. just 3-4 of them or more. dont forget that marauders T2 ships and have T2 salvage and if you are lucky salvage can cost be more than original hull. Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn
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zentary
Caldari Provisions Caldari State
2
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Posted - 2013.10.31 02:51:00 -
[7073] - Quote
@Anize Oramara
I mean "A" dessie as in i picked one at random you prick. And you use the cloaky to wait for the biggest spawn in the mission then you jump him because the rats do play a factor. Not sure why in your mind they don't. Then again idiots like yourself apparently don't think of all factors.
And I'm not sure why you think I'm only talking about this ship. i simply stated those fits are why people kill expensive ships in general but then again you seem to not be able to read very well |
Arthur Aihaken
The.VOID
415
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Posted - 2013.10.31 04:33:00 -
[7074] - Quote
Take it to low-sec to duel it out already guys... I am currently away, traveling through time and will be returning last week. |
Kusum Fawn
State War Academy Caldari State
371
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Posted - 2013.10.31 04:37:00 -
[7075] - Quote
Anize Oramara
You have yet to post numbers for TQ why are you responding to anything else without them?
You have yet to demonstrate the validity of anything you are saying. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Joe Risalo
State War Academy Caldari State
626
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Posted - 2013.10.31 05:23:00 -
[7076] - Quote
Arthur Aihaken wrote:Take it to low-sec to duel it out already guys... .....
Totally off-topic question... With Bastion, have we just seen the end of non-Covert travel into low-sec? How would you possibly break a gate camp with even one of these things sitting off the gate?
When it comes to gate camps, I wouldn't be worried about a bs with a slow lock time. What I would be worried about are tier 3 BCs and insta scram ships. |
Anize Oramara
S T R A T C O M Critical-Mass
34
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Posted - 2013.10.31 06:39:00 -
[7077] - Quote
Kusum Fawn wrote:Anize Oramara
You have yet to post numbers for TQ why are you responding to anything else without them?
You have yet to demonstrate the validity of anything you are saying. uh I already stated that running sansha blockade it takes me 3 times as long to do it with multiple warp outs. do you have trouble reading?
also so far every mission I have run on sisi has been faster than what I usually get on tq because of various factors including jamming, damping, tracking disruption, range issues, gate travel, elite frigs and cruisers, etc.
now how about we see a constructive post from you princess? |
Anize Oramara
S T R A T C O M Critical-Mass
34
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Posted - 2013.10.31 06:50:00 -
[7078] - Quote
zentary wrote:@Anize Oramara
I mean "A" dessie as in i picked one at random you prick. And you use the cloaky to wait for the biggest spawn in the mission then you jump him because the rats do play a factor. Not sure why in your mind they don't. Then again idiots like yourself apparently don't think of all factors.
And I'm not sure why you think I'm only talking about this ship. i simply stated those fits are why people kill expensive ships in general but then again you seem to not be able to read very well look its patentlu clear that you have no idea what bastion is or does if you think a single dessie will do more than die in a fire. ive taken full room aggro on vengeance and not had to so much as pulse the shield repper.
yes a couple of taloses might be able to do it but at around 70 - 80 mill each you will not be makimg any isk because there wont be enough bling since its over tanked with t2 equipment.
nor would t2 salvage even remotely cover your costs. |
Arthur Aihaken
The.VOID
415
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Posted - 2013.10.31 07:05:00 -
[7079] - Quote
Joe Risalo wrote:When it comes to gate camps, I wouldn't be worried about a bs with a slow lock time. What I would be worried about are tier 3 BCs and insta scram ships. I'm not worried about the slow lock time, I'm just concerned about what it's going to do when it does get a lock. I am currently away, traveling through time and will be returning last week. |
zbaaca
POD Based Lifeforms DarkSide.
56
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Posted - 2013.10.31 07:31:00 -
[7080] - Quote
Anize Oramara wrote: yes a couple of taloses might be able to do it but at around 70 - 80 mill each you will not be makimg any isk because there wont be enough bling since its over tanked with t2 equipment. nor would t2 salvage even remotely cover your costs.
salvage depends on your luck. it could cost as marauder itself. if salvage is half of it. then 4 taloses are noneplused on isk from salvage. but we have loot from wreck like gyros and other things. Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn
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