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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Onictus
Silver Snake Enterprise Fatal Ascension
670
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Posted - 2013.12.10 15:52:00 -
[1291] - Quote
Xequecal wrote:Onictus wrote:The faction loss with Calldari is trivial, they are +2 with gallente so a 14% storyline is +6% gallente and like -0.16 with caldari.
....if you can't figure out how to manage that...well lol. The storylines have nothing to do with it, SoE gives missions against Amarr/Caldari faction rats. That's a -3.0% hit for every 15 minutes you're in one of those missions for ship kills. When there is only one agent you'll get more of these than you can decline.
There are three agents, and I dump them out of hand and still have over +8 Servants faction and +9 SOE, social skills are nifty.
Mournful Conciousness wrote:Xequecal wrote:Onictus wrote:The faction loss with Calldari is trivial, they are +2 with gallente so a 14% storyline is +6% gallente and like -0.16 with caldari.
....if you can't figure out how to manage that...well lol. The storylines have nothing to do with it, SoE gives missions against Amarr/Caldari faction rats. That's a -3.0% hit for every 15 minutes you're in one of those missions for ship kills. When there is only one agent you'll get more of these than you can decline. My corp-mate made billions on Stratios blueprints by farming SoE missions in his main character in hisec in a machariel. If you look carefully, many of the anti-faction missions don't actually require you to kill anyone.
I think I made something like 6 billion just running missions during siege fleets. |
Dav Varan
Spiritus Draconis Sicarius Draconis
114
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Posted - 2013.12.10 16:28:00 -
[1292] - Quote
AB and MWD while cloaked might be a nice one for this and blops. |
seth Hendar
I love you miners
261
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Posted - 2013.12.10 16:33:00 -
[1293] - Quote
Naomi Anthar wrote:So basically this ship got 3 role bonuses + 2 role bonuses for exploration.
But still 3 role bonuses for combat , this way or another.
Combined with the fact it got hidden role bonus of heavily reduced mass it only makes me wonder about one thing.
HOW MASSIVE BUFF is incoming to other pirate battleships, especially to rattle who now looks like a joke compared to this ship.
So the other pirate factions will gain more than one role bonus CCP ?
Please give us a hint. i don't think so, it's pretty much on the table than blood and serp will take a nerf to stasis velocity, and angels will take a hit to agility / speed.
so pretty much introduce an OP BS, then level the other pirate BS to the bottom, so OP BS is even more OP... |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
186
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Posted - 2013.12.10 16:55:00 -
[1294] - Quote
Did CCP Rise comment lately? |
Solutio Letum
Rogue Clones Yulai Federation
204
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Posted - 2013.12.10 18:07:00 -
[1295] - Quote
the rep bonus will not be used unless its in highsec incursions, or big buks WH sites |
Jell Feed
Republic Military School Minmatar Republic
13
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Posted - 2013.12.10 18:10:00 -
[1296] - Quote
CCP Rise wrote:Okay, another short update:
Adding role bonus: 100% bonus to remote armor repairer range
We agreed that this will make quality of life a lot better when attempting to use the remote repair bonus without adding too much power.
Possibly a more detailed post in a couple hours regarding the discussion on black ops/bridging/cloaking and the all-over-the-place design, but I'm super busy atm and just wanted to make sure you guys knew about this change as soon as possible.
Thanks
waiting... |
STush T
Capital Sin
6
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Posted - 2013.12.10 18:27:00 -
[1297] - Quote
Huge problem, (sarcasm) When I look at the Nestor, I see 7 turrets per side. The description only says 5. No way in H3ll Im going to fly with guns blazing and 2 of the turrets are off doing their own thing. When guns on the port side fire, THEY ALL FIRE. Starboard ditto. Or top vs bottom, whatever. Just asking, but could we remove half of the turrets that are located mid ship. If im piloting and one of my turrets clearly has line-of-fire and not firing, Im gonna be down there with a wrench hitting stuff trying to get it to fire.
P.S. My instant plan for this ship is to throw an alt in it and have it assist my main (PVE). Sentries for assist, cargo space for tractor structures and loot, tank enough to be semi afk, laser boat so it will have cap enough to run self rep and remote rep full time, and low mass so it can get around and drop the tractor structures 5km apart with a mwd easily enough.
So for me, coming from a pve perspective, the only thing that this ship offers that a rattlesnake doesnt is cap and mobility (with mwd), will it be worth the extra isk? probably not. |
XvXTeacherVxV
The Cult Reborn
64
|
Posted - 2013.12.10 18:47:00 -
[1298] - Quote
A +1 Drone bonus isn't pointless and wouldn't cause server overloads unless null-sec alliances decided to do Nestor-Doctrines, but the current drone bonus is fine. The issue with the ship isn't its slot layout, or its bonuses or lack thereof, it just doesn't have any way to safely travel anywhere but high-sec.
Jump drive. Cloaked Velocity. Covert Ops Cloak.
Gives us one of these, I frankly don't even care which. Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |
Disciple Cax
cYN0 5
0
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Posted - 2013.12.10 19:23:00 -
[1299] - Quote
Maybe a bastion that affects RR, local rep, lock speed, etc like a triage module but not to the same degree.
Then we would need a shield version too I guess, but appropriately priced, this could play an interesting role in medium sized combat. Expensive enough not to throw around, but loosens up the number of pilots you need for logi in a stationary fight.
The local rep wouldn't be sufficient in a large scale fight, and it wouldn't be effective in mobile fights as range would be limited. (maybe ~30km)
It is either that or give it the ability to jump to covert cynos so that it can useful as an exploration ship. Replace the scanning and hacking bonuses to tractor and salvage so that it can be used to run sites or support in exploration in some way.
Without a covert cloak, and at its price, no one will be risking it any other way than jumping it into an empty system to run a site. And if someone is there to lite the covert cyno, they likely already have the analyzer on their ship and the BS doesn't need the bonus. |
Savira Terrant
Forsaken Identity Unchained.
77
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Posted - 2013.12.10 19:56:00 -
[1300] - Quote
I knew it. Introduce a T1 ship with a special ability that was formerly only for T2 ships (I am looking at you, Venture!), another one would come along and then everyone starts screaming for more T2 abilities for T1 ships (which pirate ships are)... I actually predicted that in the Venture thread.
Disciple Cax wrote: ...give it the ability to jump to covert cynos so that it can useful as an exploration ship. Replace the scanning and hacking bonuses to tractor and salvage so that it can be used to run sites or support in exploration in some way.
Without a covert cloak, and at its price, no one will be risking it any other way than jumping it into an empty system to run a site. And if someone is there to lite the covert cyno, they likely already have the analyzer on their ship and the BS doesn't need the bonus.
To this I agree. So I am included when screaming for a former T2 ability (jumping to covert cynos) in a T1 ship. . |
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Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
186
|
Posted - 2013.12.10 20:22:00 -
[1301] - Quote
What battleship is able to travel safely anywhere BUT high sec? Oh yea none. That's why you have them brought out OR come out in a big gang. Doesn't need bastion, or covert ops. Do some of you honestly think before you post this stuff? Only thing that MIGHT be nice, but honestly isn't needs is allowing it tp jump through cynos. It has enough bonuses, and as long as you are creative you will be able to find a few uses for the ship. Lay out is fine also. Leave her be. She already has an ungodly amount of bonuses and will be able to have a good role in PvE, WHs, exploring, and prob even PvP. Stop asking for more, if you aren't happen with it, don't fly it. |
XvXTeacherVxV
The Cult Reborn
64
|
Posted - 2013.12.10 20:34:00 -
[1302] - Quote
Thaddeus Eggeras wrote:What battleship is able to travel safely anywhere BUT high sec? Oh yea none. That's why you have them brought out OR come out in a big gang. Doesn't need bastion, or covert ops. Do some of you honestly think before you post this stuff? Only thing that MIGHT be nice, but honestly isn't needed is allowing it to jump through cynos. It has enough bonuses, and as long as you are creative you will be able to find a few uses for the ship. Lay out is fine also. Leave her be. She already has an ungodly amount of bonuses and will be able to have a good role in PvE, WHs, exploring, and prob even PvP. Stop asking for more, if you aren't happen with it, don't fly it.
A Black Ops battleship with a t3 covert/nullifier cyno scout can get pretty much anywhere in the universe and there's not much anyone could do to stop it. Whether or not it can do anything once it's there is another question, but the point is there's at least a means for it to travel. The Nestor has no such capability. Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
186
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Posted - 2013.12.10 21:05:00 -
[1303] - Quote
Quote: A Black Ops battleship with a t3 covert/nullifier cyno scout can get pretty much anywhere in the universe and there's not much anyone could do to stop it. Whether or not it can do anything once it's there is another question, but the point is there's at least a means for it to travel. The Nestor has no such capability.
So ONE ship out of ALL the battleships, and you think this should be able to also? No, maybe regular cynos, but I don't think covert cynos. It already has WAY too much to it. This can travel, just like ALL other battleships, in a gang or in a JF or carrier |
XvXTeacherVxV
The Cult Reborn
64
|
Posted - 2013.12.10 21:20:00 -
[1304] - Quote
Thaddeus Eggeras wrote:Quote: A Black Ops battleship with a t3 covert/nullifier cyno scout can get pretty much anywhere in the universe and there's not much anyone could do to stop it. Whether or not it can do anything once it's there is another question, but the point is there's at least a means for it to travel. The Nestor has no such capability. So ONE ship out of ALL the battleships, and you think this should be able to also? No, maybe regular cynos, but I don't think covert cynos. It already has WAY too much to it. This can travel, just like ALL other battleships, in a gang or in a JF or carrier
Yes. The exploration themed battleship should have the capability to explore. If they called the Machariel an exploration ship I'd say the same thing about it. Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |
Tyberius Franklin
Federal Navy Academy Gallente Federation
818
|
Posted - 2013.12.10 21:23:00 -
[1305] - Quote
Thaddeus Eggeras wrote:Quote: A Black Ops battleship with a t3 covert/nullifier cyno scout can get pretty much anywhere in the universe and there's not much anyone could do to stop it. Whether or not it can do anything once it's there is another question, but the point is there's at least a means for it to travel. The Nestor has no such capability. So ONE ship out of ALL the battleships, and you think this should be able to also? No, maybe regular cynos, but I don't think covert cynos. It already has WAY too much to it. This can travel, just like ALL other battleships, in a gang or in a JF or carrier Looking at the SOE ships thus far we have a covert ops cloaking frigate where only cov-ops and bombers were before and a cov-ops cruiser where only force recons were. I definitely think that B-ops based capabilities follow the trend, even if only for it's own transport, disallowing it to be used to transport other cov-ops capable ships. |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
186
|
Posted - 2013.12.10 21:28:00 -
[1306] - Quote
It can explore just fine, all you have to do is get it to where you live, and that isn't hard. Get a JF, carrier or gang. Doesn't need the same bonus as a blockops and if it did get it it would be VERY OP. regular cyno is good enough, or take it to where ever you live like everyone else does with their ships. Really not that hard. If you can do 10 sites, sancs, rat, mine etc you can use this to explore, and do PvE also. People always want more and more and more when it isn't needed... |
Tyberius Franklin
Federal Navy Academy Gallente Federation
818
|
Posted - 2013.12.10 21:36:00 -
[1307] - Quote
Thaddeus Eggeras wrote:It can explore just fine, all you have to do is get it to where you live, and that isn't hard. Get a JF, carrier or gang. Doesn't need the same bonus as a blockops and if it did get it it would be VERY OP. regular cyno is good enough, or take it to where ever you live like everyone else does with their ships. Really not that hard. If you can do 10 sites, sancs, rat, mine etc you can use this to explore, and do PvE also. People always want more and more and more when it isn't needed... Considering black-ops are generally considered anything but OP and this only really adds scanning, virus strength and an RR ability that many consider largely useless, how would this be considered OP? |
James Amril-Kesh
4S Corporation Goonswarm Federation
6860
|
Posted - 2013.12.10 21:43:00 -
[1308] - Quote
Mournful Conciousness wrote:on the other hand, 10 unbonused drones will die to smart bombs twice as fast, so it's swings and roundabouts. on that note I'd like to see the 20%/level bonus applied to utility drones as well as dps drones. that's because I am a perfect domi & Ishtar pilot and I'm totally unbiased :-) My proposal was actually calling for 10 bonused drones. Crazy, I know. Again, limited by the fact that the bandwidth would be at most 125 so if you want to use sentries or heavies you have to use 5 like everyone else. Latest video - Pandemic Legion titan and supers killed |
Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
186
|
Posted - 2013.12.10 22:02:00 -
[1309] - Quote
Black ops, don't have a bonus to repair, or scanning, or lasers and drones both. This ship can do much more then ANY black ops, and also has MUCH less mass making it able to do things other BSs would only dream of. Doesn't need to be able to jump through covert cynos, doesn't need covert cloak, or bastion. Good as is and isnt useless at all. Just because you aren't creative enough to see how it can use it's RR is on you no one else.
Doesn't need more drones either, 5 lasers + 5 sentries is MORE then powerful enough, Even 5 sentries or 5 heavies or 5 mediums or 5 scouts and using the RR if done right would be a hard nut to crack. 7 highs, you could fi a good dea of cap tranfers and RR on her.
Funny Domi can cap transfer and RR just fine but somehow these won't be able just as good, no wait they will better. These IF used right will be a mean boat to fight, a gang of them with tacklers will be no joke. And in PvE, WH, etc they will work very well too. Ghost sites and other exploring sites they will do well also.
Stop asking for things that clearly won't happen, and in all honestly it doesn't need. |
XvXTeacherVxV
The Cult Reborn
65
|
Posted - 2013.12.10 22:24:00 -
[1310] - Quote
Thaddeus Eggeras wrote:Stop asking for things that clearly won't happen, and in all honestly it doesn't need.
.... No. Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |
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James Amril-Kesh
4S Corporation Goonswarm Federation
6860
|
Posted - 2013.12.10 22:34:00 -
[1311] - Quote
Thaddeus Eggeras wrote:Doesn't need more drones either, 5 lasers + 5 sentries is MORE then powerful enough I'm SICK of sentries. EVERY ******* DRONE BOAT THAT GETS USED IS SENTRIES and nobody uses anything else except in PVE sometimes. CCP does NOT need to add more of this tired bullshit. Completely unimaginative and boring. Latest video - Pandemic Legion titan and supers killed |
Tyberius Franklin
Federal Navy Academy Gallente Federation
818
|
Posted - 2013.12.10 22:35:00 -
[1312] - Quote
Thaddeus Eggeras wrote:Black ops, don't have a bonus to repair, or scanning, or lasers and drones both. This ship can do much more then ANY black ops, and also has MUCH less mass making it able to do things other BSs would only dream of. Doesn't need to be able to jump through covert cynos, doesn't need covert cloak, or bastion. Good as is and isnt useless at all. Just because you aren't creative enough to see how it can use it's RR is on you no one else.
Doesn't need more drones either, 5 lasers + 5 sentries is MORE then powerful enough, Even 5 sentries or 5 heavies or 5 mediums or 5 scouts and using the RR if done right would be a hard nut to crack. 7 highs, you could fi a good dea of cap tranfers and RR on her.
Funny Domi can cap transfer and RR just fine but somehow these won't be able just as good, no wait they will better. These IF used right will be a mean boat to fight, a gang of them with tacklers will be no joke. And in PvE, WH, etc they will work very well too. Ghost sites and other exploring sites they will do well also.
Stop asking for things that clearly won't happen, and in all honestly it doesn't need. Damage unbonused lasers vs damage bonused hybrids doesn't seem to create such an obvious imbalance in my mind. Scanning bonuses, you'd have to explain how those would make it OP. I'm not seeing it, and simply because it has bonuses does not an op ship make as being able to put those bonuses to use in an imbalanced way is what makes something op.
The RR is a good point, but I'd question the likelyhood of people fielding these in numbers with the likely cost to be associated with them. For the flexibility of fielding them with smaller, cov-ops capable ships like their smaller counterparts, or ships as part of a B-ops gang I'd probably be willing to give the RR up.
Regarding the mass, I don't know the specific math behind prop mods, but it seems the other stats were nerfed to account for that so we have a ship that is disadvantaged without a prop mod and fits into WH's better. Seems to be an overall neutral change. |
SFM Hobb3s
Vanguard Frontiers Black Legion.
33
|
Posted - 2013.12.10 22:49:00 -
[1313] - Quote
Give it a jump drive and the ability to jump to both cyno types, or scrap it altogether.
Not going to get used for exploration if you don't. Not by any smart pilot anyways. Also drones. What is ccp thinking. CCP needs to get rid of drones altogether. Too cpu intensive. I'm pretty sure CCP knows what happens to the node when big fleets start dumping out drones by the thousands. I'm shocked they jump at the opportunity to add to that problem. |
Vincintius Agrippa
F L O O D
19
|
Posted - 2013.12.10 22:51:00 -
[1314] - Quote
Uriel Paradisi Anteovnuecci wrote:Roy Alleyne wrote: This is exactly why I didn't want to dredge up the mini carrier thing again. There is no point to fielding more than 5 drones. The only reason Carriers can launch more is because it is kinda their 'thing'. It is much better to just apply bonuses to drone use both for server load considerations and for a plethora of logistics (as in service) problems for players, including having to manage more drones both on and off the battlefield just to achieve the same effect. If the Nestor does move toward the role of a mini carrier, it will be from the fleet logistics (again as in service) manager angle, not the 'fields tons of drones for no reason' angle.
Well there is a point to it- it spreads out the damage, first of all, making them harder to take down completely, and it'd honestly be a lot of fun. I want the ship to stay exactly the way it is now, but it could go this way if it wanted to- Nestor Amarr BS Bonus: 4% bonus to armor resistances per level Gallente BS Bonus: +1 active drone per level Role Bonuses: 50% bonus to drone optimal range, tracking, and velocity 50% bonus to armor repair drone effectiveness 50% bonus to optimal range of Large Energy Turrets 625% bonus to cloaked velocity Drones under the Nestor's control will not be targeted by sleeper drones Slots: 6H, 6M, 7L; 5 turrets, 0 launchers 625m3 drone bay, and 200mbit/sec bandwidth, so it's limited to 8 heavies/sentries Ship Maintenance Bay: 350,000 m3 It could work, and I'd like to fly it However, the current Nestor is awesome already
Unfortunately the nester will not use a covert ops cloaks, effectively making it a utterly useless.
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Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
186
|
Posted - 2013.12.10 22:54:00 -
[1315] - Quote
Well first off sentries are great if used right, and sounds to me someone might need a hug.
And the ship will do many things, and if your issue is price, well enjoy being a slave to the KBs, and don't worry not everyone is. So sometimes they will be used for PvP, Can logi AND still put out good DPS in PvP. I think they will be rare in PvP but you wil lsee them. Great for WHs and ghost sites. Good for regualr exploring. Good for missioning, incurs, 10 sites and haven/sancs. So it can be used for pretty much anything BUT mining. So I guess it needs more, no wait it doesn't. |
XvXTeacherVxV
The Cult Reborn
65
|
Posted - 2013.12.10 23:00:00 -
[1316] - Quote
SFM Hobb3s wrote:Give it a jump drive and the ability to jump to both cyno types, or scrap it altogether.
Not going to get used for exploration if you don't. Not by any smart pilot anyways. Also drones. What is ccp thinking. CCP needs to get rid of drones altogether. Too cpu intensive. I'm pretty sure CCP knows what happens to the node when big fleets start dumping out drones by the thousands. I'm shocked they jump at the opportunity to add to that problem.
I agree with your first point but worst-case scenario, the Nestor's contribution to node troubles will be negligible. Unless some of the richer alliances decide to do Nestor-doctrines but frankly, it'd be worth the node trouble just to see that in action. Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |
Tyberius Franklin
Federal Navy Academy Gallente Federation
818
|
Posted - 2013.12.10 23:14:00 -
[1317] - Quote
SFM Hobb3s wrote:Give it a jump drive and the ability to jump to both cyno types, or scrap it altogether.
Not going to get used for exploration if you don't. Not by any smart pilot anyways. Also drones. What is ccp thinking. CCP needs to get rid of drones altogether. Too cpu intensive. I'm pretty sure CCP knows what happens to the node when big fleets start dumping out drones by the thousands. I'm shocked they jump at the opportunity to add to that problem. Why are people associating the Nestor to large fleet fights? |
James Amril-Kesh
4S Corporation Goonswarm Federation
6863
|
Posted - 2013.12.10 23:17:00 -
[1318] - Quote
Thaddeus Eggeras wrote:Well first off sentries are great if used right Of course they are, which is why they're the only drone anybody bothers using as a primary DPS source in PVP. This is mainly due to the fact that until very recently CCP has been extremely unimaginative with drone bonuses and think that damage/HP is the only thing that counted. They're also stuck in the paradigms of "more bandwidth is always better" and "5 drones max always".
Heavies SOMETIMES get used in PVE as primary DPS, but that's only on ships (Ishtar, Eos namely) that give bonuses to their speed and tracking. Latest video - Pandemic Legion titan and supers killed |
Vincintius Agrippa
F L O O D
19
|
Posted - 2013.12.10 23:18:00 -
[1319] - Quote
Roy Alleyne wrote:Vincintius Agrippa wrote: I an actually in favor of a mini drone carrier. I feel that what we need it, bad. from each race. Predominate traits: Can field 1 extra drone per level. Can field 10 heavy drones (250Mbit). Various drone bonuses
Vincintius Agrippa wrote:James Amril-Kesh wrote:Of course it'll never be implemented, because people are irrationally afraid of the idea of a ship having more than 5 drones that isn't a capital or a limited edition.
And CCP's stuck on their vision for the ship - bonuses to everything, and consequently useful for nothing. Because people just love flying the Gnosis. If I remember correctly, ships smaller than capitols used to be able to launch 10 drones. CCP nerfed because of server load. Which is why I suspect they have such blatant hatred for missiles. Shame on you CCP NERFZILLA and CCP FIZZLEWAFFE! Upgrade you servers *******. This is exactly why I didn't want to dredge up the mini carrier thing again. There is no point to fielding more than 5 drones. The only reason Carriers can launch more is because it is kinda their 'thing'. It is much better to just apply bonuses to drone use both for server load considerations and for a plethora of logistics (as in service) problems for players, including having to manage more drones both on and off the battlefield just to achieve the same effect. If the Nestor does move toward the role of a mini carrier, it will be from the fleet logistics (again as in service) manager angle, not the 'fields tons of drones for no reason' angle.
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James Amril-Kesh
4S Corporation Goonswarm Federation
6863
|
Posted - 2013.12.10 23:19:00 -
[1320] - Quote
Maybe 20% drone damage/HP per level, 50 bandwidth/300 bay?
Equivalent to the 10 medium proposal with the standard bonus, except with 5 mediums instead. Latest video - Pandemic Legion titan and supers killed |
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