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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
Jagoff Haverford
Northstar Cabal Tactical Narcotics Team
125
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Posted - 2014.04.09 08:38:00 -
[1981] - Quote
Thorongil Telcontar wrote: True but you're still missing the point. The only thing the minmatar station is good at is reprocessing. Yes you "can" add a refinery to all the other station, but they won't be good at it. Minmatar curreently has a 20-30% refining advantage currently ofer any other station as a refinery.
This is advantage is getting heavily nerfed to 2-3% over the other station with this patch while having no other advantages
It's got the sexy dancing girls sign. Try to find that is some ultra-religious Amarr outpost.
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Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
356
|
Posted - 2014.04.09 16:56:00 -
[1982] - Quote
Thorongil Telcontar wrote:Promiscuous Female wrote:Snowblower wrote:The lowest amount of offices of all stations...
The point of the post was about how compared with the current stats of other stations the only advantage Minmatar has is that it can refine. Nothing is being added to compensate for the unique ability being given to everyone.
After you use that additional refine % that is given to the station you still have to build something with the materials. With the current stats you quickly run out of build slots and then only have the choice between hauling those materials to a station in another system to use the build slots or using a POS, thus causing additional costs to be incurred to fuel the POS. other types of outposts can refine as well truth of the matter is that no outpost has anything unique about it some outposts are just better at some things than others True but you're still missing the point. The only thing the minmatar station is good at is reprocessing. Yes you "can" add a refinery to all the other station, but they won't be good at it. Minmatar curreently has a 20-30% refining advantage currently ofer any other station as a refinery. This is advantage is getting heavily nerfed to 2-3% over the other station with this patch while having no other advantages so your argument is that the minmatar station no longer has a distinct and unique advantage over the other types of stations
tough shit |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
356
|
Posted - 2014.04.09 17:05:00 -
[1983] - Quote
right now the only type of outpost that you need to drop is a minmatar because it has the refine service
post-change there will actually be reasons to drop amarr stations
it's two out of four but hey it's progress |
Potions Master
GearBunny
2
|
Posted - 2014.04.09 21:52:00 -
[1984] - Quote
Gallente/Caldari/Amarr refining max: 57% vs Minmatar refining max: 60%
At the end of the day, taking a 3% loss to not have to jump the minerals from the minmatar station to the other stations might be just the cost of doing business. (Do note the cost of upgrading any station to it's max refine is going to create some headaches and take awhile, but are probably underway as we speak.)
Minmatar stations will reach the 57% level much cheaper, so they will probably still be dropped in places where high volumes of ore/ice are. People will still use the manufacturing slots, and it may be to the owner's benefit to install more of them instead of going to 60%.
In other words, there will be more reasons to upgrade a station to it's max potential and a lot more differences between outposts. We'll also be able to choose whether we mind spending a lot of jump fuel moving things between minmatar and amarr stations (or in system towers) to build things, or just refine in amarr and build, or jump it to the caldari where our bpo's are being researched, or gallente for the bonuses they have. Or just mine straight into our tower's refineries to build there. This is perhaps the most exciting thing about this expansion to me, it will alleviate a lot of hauling things around and give us more time to actually mine and build things. |
Thorongil Telcontar
Destructive Influence Northern Coalition.
0
|
Posted - 2014.04.10 02:38:00 -
[1985] - Quote
Promiscuous Female wrote:Thorongil Telcontar wrote:Promiscuous Female wrote:Snowblower wrote:The lowest amount of offices of all stations...
The point of the post was about how compared with the current stats of other stations the only advantage Minmatar has is that it can refine. Nothing is being added to compensate for the unique ability being given to everyone.
After you use that additional refine % that is given to the station you still have to build something with the materials. With the current stats you quickly run out of build slots and then only have the choice between hauling those materials to a station in another system to use the build slots or using a POS, thus causing additional costs to be incurred to fuel the POS. other types of outposts can refine as well truth of the matter is that no outpost has anything unique about it some outposts are just better at some things than others True but you're still missing the point. The only thing the minmatar station is good at is reprocessing. Yes you "can" add a refinery to all the other station, but they won't be good at it. Minmatar curreently has a 20-30% refining advantage currently ofer any other station as a refinery. This is advantage is getting heavily nerfed to 2-3% over the other station with this patch while having no other advantages so your argument is that the minmatar station no longer has a distinct and unique advantage over the other types of stations tough sh it
My argument is since CCP is nerfing the minmatar station heavily on the attribute it seems to be balanced around (refining), that it needs to have its other attributes buffed somewhat to make them worth dropping. |
Kijyat
InterSun Freelance Ishuk-Raata Enforcement Directive
4
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Posted - 2014.04.10 23:33:00 -
[1986] - Quote
Short of devs removing hi sec from the game; which may happen at some point, I wouldn't leave hi sec. War decs are part of the game. Like a lot of players, if I was constantly war decced, I would take a short break from EVE, play an alt, or if it goes too long, I would change corps. Running to the "safety" of null sec is like out of the frying pan into an inferno. I have other opinions about war dec mechanics but I will keep those to myself.
I already maxed the resource processing tree and built up 9+ faction with several npc corps to ensure I would get 100% refine regardless of the station percentage. With the dev change all of that is meaningless as long as I live in hi sec. Going from 100% to a max of 72% reprocessing/refining will kill my isk/hour. I run 4-8 missions a day and reprocess 99% of the modules. I also get paid to refine ores for other players. So yes I will lose my refining customers and take a huge hit on my module reprocessing all because null sec players need more players to kill.
Risk versus reward has been brought up many times. Lets talk about the risk... What is so risky existing outside hi sec? Is it the environment...no, is it the difficulty of rats...no, has the game itself become more difficult to maneuver in...no, is mining more difficult/modules take longer/less ore is mined...no, Is the station you live out of constantly under the attack of rats...no, do ships move slower/harder to maneuver...no, playing the game around other players in your area of space...yes. The only real risk is other players not the game itself.
Living outside of hi sec is a choice players make. Moving stuff from hi sec to null sec is a choice a player makes, but yet that player wants to be over rewarded for doing that. Setting up a POS is a choice a corp/player makes, but yet the corp/player wants to be over rewarded for choosing to live in "dangerous" space. I could go on but in the end of it the players that choose to exist in the "line of fire" have this ridiculous mindset of needing to be over rewarded and have it better than hi sec players, even though its not the game environment that is the danger.
All of this is behavioral training 101. Over rewarding players for playing how CCP/devs want and punishing players that don't follow their program. Its just like what parents do to their children and pets |
Myrthiis
Lost World Compagny Quebec United Legions
0
|
Posted - 2014.04.11 00:28:00 -
[1987] - Quote
In a attempt to make more players move to 0.0 CCP try to make it more attractive ,well Could be a good thing . Unfortunatly they didnt fix the SOV problem and 0.0 is extremely hostile for new comers and little structure who try to put a bridgehead there .
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Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
360
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Posted - 2014.04.11 14:34:00 -
[1988] - Quote
Kijyat wrote:Short of devs removing hi sec from the game; which may happen at some point, I wouldn't leave hi sec. War decs are part of the game. Like a lot of players, if I was constantly war decced, I would take a short break from EVE, play an alt, or if it goes too long, I would change corps. Running to the "safety" of null sec is like out of the frying pan into an inferno. I have other opinions about war dec mechanics but I will keep those to myself.
I already maxed the resource processing tree and built up 9+ faction with several npc corps to ensure I would get 100% refine regardless of the station percentage. With the dev change all of that is meaningless as long as I live in hi sec. Going from 100% to a max of 72% reprocessing/refining will kill my isk/hour. I run 4-8 missions a day and reprocess 99% of the modules. I also get paid to refine ores for other players. So yes I will lose my refining customers and take a huge hit on my module reprocessing all because null sec players need more players to kill.
Risk versus reward has been brought up many times. Lets talk about the risk... What is so risky existing outside hi sec? Is it the environment...no, is it the difficulty of rats...no, has the game itself become more difficult to maneuver in...no, is mining more difficult/modules take longer/less ore is mined...no, Is the station you live out of constantly under the attack of rats...no, do ships move slower/harder to maneuver...no, playing the game around other players in your area of space...yes. The only real risk is other players not the game itself.
Living outside of hi sec is a choice players make. Moving stuff from hi sec to null sec is a choice a player makes, but yet that player wants to be over rewarded for doing that. Setting up a POS is a choice a corp/player makes, but yet the corp/player wants to be over rewarded for choosing to live in "dangerous" space. I could go on but in the end of it the players that choose to exist in the "line of fire" have this ridiculous mindset of needing to be over rewarded and have it better than hi sec players, even though its not the game environment that is the danger.
All of this is behavioral training 101. Over rewarding players for playing how CCP/devs want and punishing players that don't follow their program. Its just like what parents do to their children and pets I don't think you "get" eve
also ellipses are not word condiments, stop sprinkling them into your sentences |
Beta Maoye
Deep Core Mining Inc. Caldari State
15
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Posted - 2014.04.11 17:16:00 -
[1989] - Quote
Buffing industry in null sec is correct. It will make industry more balance across the EVE universe. It doesn't make sense that one with zero skill-points can use reprocessing array to produce better yield than the one with full skill-points plus an expensive implant using npc station. It litterally throws away the time and money of people who has invested in refining skill-points. It is a dangerous move. Skill-points are core game elements in EVE. Nearly all activities involve skill-points. Player has to acquire skill-points from day one and never stop. Ships can be fitted better modules with higher cpu and powergrid skill-points. Guns give more dps with higher gunnery skill-points. Shield and armor can take more hits with higher defense skill-points. Producer make better equipments with higher production skill-points. That's why players pay for queuing up their skill bars. Screwing player's skills implies that the gaming edge they spent years to acquire could be meaningless because those skill-points could be worthless at any moment. It will certainly upset players. It is unwise to screw the core game skill-point system in the process of tipping the balance of industry.
So the logical design should be that both reprocessing array and npc station take into account player's skill and implant.
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Mac Hawkins
The Graduates RAZOR Alliance
10
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Posted - 2014.04.11 19:19:00 -
[1990] - Quote
I have one concern that has not been brought up yet. unless i missed it in 94 pages..
1. The new compression array states instant for reprocessing time. Does this mean CCP will be removing the time it takes to compress ore/ice in the Rorqual?
If this is true fine. If this is not true then it's one more reason that the Rorqual once again will not be viable, as players will just use the array for instant compression without the cost of heavy water and the time spent compressing the ore/ice. I read nothing about assembly lines on the compression array or the removal of assembly lines from the Rorqual. At current the Rorqual is supposed to be a fleet tool for mining, but can not keep up with an actual mining fleet do to the limitations of the assembly line. Maybe CCP should address this as a fix for the Rorqual or the fact that the assembly line is so bugged half the time it doesn't even show up.
yes there will be the cost of the pos/pos fuel for the array but most will already have a pos.. so don't state the obvious.
Compression Array |
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Darkblad
Hilfe is like Free Entertainment
173
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Posted - 2014.04.11 19:25:00 -
[1991] - Quote
Mac Hawkins wrote:I have one concern that has not been brought up yet. unless i missed it in 94 pages.. 1. The new compression array states instant for reprocessing time. Does this mean CCP will be removing the time it takes to compress ore/ice in the Rorqual? If this is true fine. If this is not true then it's one more reason that the Rorqual once again will not be viable, as players will just use the array for instant compression without the cost of heavy water and the time spent compressing the ore/ice. I read nothing about assembly lines on the compression array or the removal of assembly lines from the Rorqual. At current the Rorqual is supposed to be a fleet tool for mining, but can not keep up with an actual mining fleet do to the limitations of the assembly line. Maybe CCP should address this as a fix for the Rorqual or the fact that the assembly line is so bugged half the time it doesn't even show up. yes there will be the cost of the pos/pos fuel for the array but most will already have a pos.. so don't state the obvious. Compression Array CCP Ytterbium's Devblog wrote:From now on, when working with the Rorqual or the Compression Array, players will be able to right-click the ores or ices they wish to compress to immediately get the output. Also, we do know the Rorqual needs more love to be a more viable ship, and that is being looked into, but chances are this wonGÇÖt make it in EVEGÇÖs summer expansion. EVE Infolinks -+-áOld and new-áPortraits |
Potions Master
GearBunny
4
|
Posted - 2014.04.11 21:57:00 -
[1992] - Quote
Kijyat wrote:I already maxed the resource processing tree and built up 9+ faction with several npc corps to ensure I would get 100% refine regardless of the station percentage. With the dev change all of that is meaningless as long as I live in hi sec. Going from 100% to a max of 72% reprocessing/refining will kill my isk/hour. I run 4-8 missions a day and reprocess 99% of the modules. I also get paid to refine ores for other players. So yes I will lose my refining customers and take a huge hit on my module reprocessing all because null sec players need more players to kill.
Ores will also have increased amounts of materials in them, so you should not see any real difference in how much you refine in station. Did you miss that part of the change? The old 100% is 72% in the new scale, letting us get more minerals out of the same ore if we max the skills and get the implant and head for more risky environs. (Yes, a tower in highsec is more risky as it puts up a big flag saying 'wardec me' and requires an upkeep of fuel. Why not reward this with a few % better refining?)
So if you made 24m/hour (I think that's the max I've ever pulled in) mining Pyrox or Kernite, you'll still be making around 24m/hour mining Pyrox or Kernite after (+ or - a few percent depending on skills/implants).
If you have really worked up all those faction standings, surely you can put up a tower as well and enjoy being able to both compress and refine too right? If they manage to fix the refining module not taking skills into account, you might be able to do even better with those, without ever leaving empire.
I think the only question still remaining is whether they want to add a compression service to stations or something else like the Orca / Miasmos / Barges directly... I would certainly appreciate these features, and gankers might like it too as it might 'extend' how long people stay in the belts and increase the potential value of their cargo... (and give miners or haulers something else to do while waiting. The miasmos would be new player friendly as well...)
Or they could just rebuild mining from the ground up........... |
Potions Master
GearBunny
4
|
Posted - 2014.04.11 21:59:00 -
[1993] - Quote
I'll admit that the scrap metal change seems a bit extreme, but they can balance that by increasing the mineral content of meta1-4 back up to what it used to be, or increase it beyond. Also, extra materials can go away, letting us see exactly what we need in blueprints instead of having to add it all together to figure it out. |
Sgt Ocker
Last Bastion of Freedom
154
|
Posted - 2014.04.11 23:54:00 -
[1994] - Quote
Have any of those saying what a huge buff Nulsec is getting actually done the numbers? Look closely enough, Nulsec isn't so much getting a buff as keeping the status quo. Scrap Metal Reprocessing has been building supers in nulsec for years via 425mm rail and other mods that give perfect reprocessing. It is being nerfed to allow CCP to eventually remove the 'extra' materials added to some ships during the last balance pass.
New ore compression is to allow 'current' nulsec builders to still get their required minerals to where they are needed. The extra refine in nulsec stations is not so much as a bonus as a leveler. Compression ratios comparing 425mm rail & ore (new values) is dropping from 28:1 to 24:1, to make up for the amount able to be fit into a jump freighter (1.5 extra trips for a super), nulsec get a slightly higher refine.
Now this is not to say some enterprising indy group don't try to grab this as an opportunity to build more in nulsec. As long as the miners in nul are happy to sell to them and they have jump freighters to move the ore / minerals to the place they intend building, have access to the "widely" spread (as in spread out) hubs around nul, the coalition they belong to does not lose the station they build from and any number of other obstacles faced by nul indy.
Bottom line - Nulsec isn't getting a licence to print isk with these changes, it will require a lot of work and isk investment by players and station owners to keep the status quo and 500% more investment by players, corps, alliances and coalitions to see increased value in nulsec industry. Right now an indy group living in sov nul is little more than income for the sov holders in rent. You get the crap kicked out of you by someone and in most cases, your on your own. It's a shame the big pvp alliances can't see the value of building up resources but the simple fact is - it is cheaper and faster to jump everything you need from Jita. Ergo, status quo maintained.
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Kijyat
InterSun Freelance Ishuk-Raata Enforcement Directive
4
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Posted - 2014.04.12 01:30:00 -
[1995] - Quote
A benefit of being war dec'd in hi sec is you know its coming and can make plans for it. In null sec...not so much.
Let's all remember regardless of where you are in space, refining/reprocessing is only a click of a button. The refine is based on player skills (not where you are in space), faction (not where you are in space) and station/module refine percentage (not where you are in space). Every part of the game needs a little tweaking and refining/reprocessing is no exception. Instead of making it more logical, the devs used this as another way to over reward players who exist outside hi sec and punish players that exist in hi sec...behavioral training.
Now does it take time to build faction...yes. Does this time take away from killing other players...yes. Do pure pvp players want to spend time away from killing players to build faction...no they want kill mails. Do null sec players deserve all the benefits of killing players and getting a better refine (without building faction) than hi sec players...no. Will the devs figure out a way to give null sec players what they want...they have. As part of their behavioral training program, they will over reward null sec with 100+% refine and punish/confuse hi sec players by saying everything is the same/nothing has really changed.
Lets look at the devs idiotic reasoning of 100% is now 72%. According to the devs one can never achieve 100% refine but yet with the formula 100% is now 72%,and null sec gets 83%, they are giving null sec well over 100%. They try to confuse players by masking it with an increase in the amount mined/ores per asteroid to make up the difference, oh look at compression ratios between a ship and a module, and oh btw look at these nifty error filled spreadsheets we created to confuse you even more. I could go on but in the end; regardless of what the devs say they are going to do, they are still over rewarding null sec players with an 100+% refine.
Does mining itself need to be rebuilt...no. Imo the whole mineral/ore/refine/industry process/skills needs to be re-thought instead of random piece milling it. |
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS type X
141
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Posted - 2014.04.12 23:57:00 -
[1996] - Quote
As a high sec player i love how all the commentary regarding possible future nerfing of our income streams are stated as "we are not nerfing such an such a high sec income stream......"for now!...". Yawn,-á I'm right as usual. The predictability kinda gets boring really. |
Thead Enco
47th Ronin
132
|
Posted - 2014.04.13 00:49:00 -
[1997] - Quote
seth Hendar wrote:and as always, lowsec will get the biggest hit in the nuts......
CCP, why don't ou get rid of low directly instead of nerfing it every expansion?
nerf over nerf over nerf.......really?
this is already one of the most difficult place to live in, and it has the lowest income possibilitys, and you are making it worse EVERY SINGLE TIME....stop this
People really still live in lowsex?
-á"A Lannister always pays his debts."
-áTyrion Lannister |
Malcolm Lionel
The Ascended Fleet Intrepid Crossing
20
|
Posted - 2014.04.13 05:27:00 -
[1998] - Quote
The rorqual should really get a boost, hopefully it gets looked at as part of the expantion. |
Hachi Ironfist
BrainWorks Industries
110
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Posted - 2014.04.13 07:44:00 -
[1999] - Quote
I am a bit confused by this quote:
Quote:Yes, we are going to reduce reprocessing efficiency down by quite a bit, but we are going to keep mining efficiency the same as it is right now by increasing minerals gained from reprocessing ices and ores.
So what they are saying now is that they will increase the amount you get when refining and increase the waste amount as well. Basically after the patch you will get 70ish% yield but around the same amount of minerals ? Or did I read that wrong?
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Firvain
Wildly Inappropriate Goonswarm Federation
8
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Posted - 2014.04.13 08:57:00 -
[2000] - Quote
Hachi Ironfist wrote:I am a bit confused by this quote: Quote:Yes, we are going to reduce reprocessing efficiency down by quite a bit, but we are going to keep mining efficiency the same as it is right now by increasing minerals gained from reprocessing ices and ores. So what they are saying now is that they will increase the amount you get when refining and increase the waste amount as well. Basically after the patch you will get 70ish% yield but around the same amount of minerals ? Or did I read that wrong?
pretty much, unless you got crappy skills then you need to do some training |
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Hachi Ironfist
BrainWorks Industries
110
|
Posted - 2014.04.13 18:17:00 -
[2001] - Quote
Firvain wrote: pretty much, unless you got crappy skills then you need to do some training
What's the difference in resulting minerals ? |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3037
|
Posted - 2014.04.13 19:03:00 -
[2002] - Quote
Hachi Ironfist wrote:Firvain wrote: pretty much, unless you got crappy skills then you need to do some training
What's the difference in resulting minerals ?
If you have the bare minimum of skills for 100% yield at the moment, you'll have fewer minerals out at the end after the change.
If you have maxed refining skills, and a 4% implant, you'll get the same as you do at the moment.
So most people will get a bit less.
(and a massive reduction on module refining) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322
http://www.fuzzwork.co.uk/
Twitter: @fuzzysteve on Twitter |
Hachi Ironfist
BrainWorks Industries
110
|
Posted - 2014.04.14 07:08:00 -
[2003] - Quote
Steve Ronuken wrote:Hachi Ironfist wrote:Firvain wrote: pretty much, unless you got crappy skills then you need to do some training
What's the difference in resulting minerals ? If you have the bare minimum of skills for 100% yield at the moment, you'll have fewer minerals out at the end after the change. If you have maxed refining skills, and a 4% implant, you'll get the same as you do at the moment. So most people will get a bit less. (and a massive reduction on module refining)
That's great to be honest. For a moment there I thought that the yield will be ~30% less but there would be no mineral increase to compensate for the loss. This means new modules/skills might be coming as stated by ccp which is also awesome. Then I am up for the change.
Also, if what you stated is true then in an outpost you would refine more minerals than you would refine in a high-sec today with 100%, right ? |
Darkblad
Hilfe is like Free Entertainment
182
|
Posted - 2014.04.14 07:13:00 -
[2004] - Quote
Hachi Ironfist wrote:That's great to be honest. For a moment there I thought that the yield will be ~30% less but there would be no mineral increase to compensate for the loss. This means new modules/skills might be coming as stated by ccp which is also awesome. Then I am up for the change.
Also, if what you stated is true then in an outpost you would refine more minerals than you would refine in a high-sec today with 100%, right ? Correct. There's an overview of Reprocessing Yield after the change compared to what's currently 100% in this Google Sheet (copy/download to adjust the values) EVE Infolinks -+-áOld and new-áPortraits |
Tellana Faa
Advanced Excavators Inc.
0
|
Posted - 2014.04.14 18:48:00 -
[2005] - Quote
So nomore perfect refine on ore, the best we can get now even with max skills is going to be 72.4% WTF am I reading that chart right? |
Darkblad
Hilfe is like Free Entertainment
184
|
Posted - 2014.04.14 18:57:00 -
[2006] - Quote
Tellana Faa wrote:So nomore perfect refine on ore, the best we can get now even with max skills is going to be 72.4% WTF am I reading that chart right? partially yes, but mostly not.
EVE Infolinks -+-áOld and new-áPortraits |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
311
|
Posted - 2014.04.14 19:25:00 -
[2007] - Quote
CCP Fozzie wrote:Muscaat wrote:Any plans to undo the Extra Materials hack for T1 production at any point? Getting closer to the point where we can remove that hack is one of the motivations for these changes, yes.
so how many more years exactly can we expect? |
Tellana Faa
Advanced Excavators Inc.
0
|
Posted - 2014.04.14 20:01:00 -
[2008] - Quote
So for regular veldspar as an example ... batch of 100 = 415 trit according to new chart... if we can only get 72.4% (300 units) out of it... what's the point of showing 415 if we're never gunna get that? Are there going to be additional skills so we can keep the 115 or is it just gunna be lost? |
Darkblad
Hilfe is like Free Entertainment
184
|
Posted - 2014.04.14 20:57:00 -
[2009] - Quote
Tellana Faa wrote:So for regular veldspar as an example ... batch of 100 = 415 trit according to new chart... if we can only get 72.4% (300 units) out of it... what's the point of showing 415 if we're never gunna get that? Are there going to be additional skills so we can keep the 115 or is it just gunna be lost? Read again and please check out the pictures:
Darkblad wrote:Tellana Faa wrote:So nomore perfect refine on ore, the best we can get now even with max skills is going to be 72.4% WTF am I reading that chart right? partially yes, but mostly not. Clarification:Create a copy or download it as xlsx/ods and play with the options, like The percentages state mineral quantity yield post change compared to those pre change (when refining @ 100% yield). At the very bottom of the table is the overall comparison (pretty useless, just for reference).
EVE Infolinks -+-áOld and new-áPortraits |
Tellana Faa
Advanced Excavators Inc.
0
|
Posted - 2014.04.14 21:40:00 -
[2010] - Quote
Your pics don't explain the answer I'm asking here.... perhaprthe DEV is one to explain this |
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