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Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Gods Smight
RainyDay INC
1
|
Posted - 2011.12.03 02:12:00 -
[1261] - Quote
I'd love to read through 63 pages of good ideas, but I think my fleet would have issues with that... So, with that in mind, I apologize if this has already been suggested:
Fleet window should have the ability to drag and drop. Simple really, just like you can drag market items and modules etc into chat window, you should be able to drag various players into various squads, wings etc. Major time saver, imo, and headache cure. |

Soxhlet
Seraphim Unlimited
14
|
Posted - 2011.12.03 02:18:00 -
[1262] - Quote
+1 |

Rabid cat
Garoun Investment Bank Gallente Federation
26
|
Posted - 2011.12.03 02:33:00 -
[1263] - Quote
 
CCCP: Will you publish the list you made of these suggestions! Just show us which ones you found interesting no need to make any promises!!!
please please please!! |

HEPEAJIbHOCTb
Wormhole Exploration Crew R.E.P.O.
4
|
Posted - 2011.12.03 02:54:00 -
[1264] - Quote
The ability to select target from the Watch List. Ie. When clicking on a player in the watch list it will select them if you have them targetted. |

Shalia Ripper
The Elevens
98
|
Posted - 2011.12.03 08:10:00 -
[1265] - Quote
Fix the drone window.
It is backwards. It should expand the view automatically for deployed (DROOOONES INNNNN SPPPPAAAAACCEEEE) drones but not expand it when they re-enter the drone bay.
So. Damn. Annoying.
BC4CSM
Malcanis for CSM |

Marcus Wilde
The Scope Gallente Federation
36
|
Posted - 2011.12.03 10:04:00 -
[1266] - Quote
It would be cool if while docked and in the hanger view, we could see our CQ balcony. Tears + Bucket = Win |

Destructor1792
Sebiestor Tribe Minmatar Republic
15
|
Posted - 2011.12.03 12:31:00 -
[1267] - Quote
Give us the ability to "Untag" targets after we've scr*wed up tagging the wrong one! |

Ganthrithor
GoonWaffe Goonswarm Federation
138
|
Posted - 2011.12.03 13:55:00 -
[1268] - Quote
Here's a big little thing I was just reminded of a minute ago:
Say you're tackling a guy. Guy is moving away from you (because EVE can't hold an orbit or keep at range properly, you see). You notice guy is a few km from the edge of point range! Oh dear! Your warp disruptor is mid-cycle. You press overheat in anticipation of guy getting out of un-heated point range. Guy gets out of point range. The warp disruptor then does the following: shuts off, doesn't overheat. This leaves you with the target untackled, and at least ~3s worth of clicking and lag (first you have to find the stupidly tiny overheat button or mash some unnecessarily-complex key-combo, then you have to wait for the heat status to change, then you have to wait out the lag time between pressing the module button and the module actually turning on) before the module will heat and activate.
This isn't how this should work!
I can think of two ways to make this problem less bad / go away.
1. Reduce the cycle time and activation cost of warp disruptors so they cycle much more frequently-- this way, when you press overheat, its only 1 second before heat happens instead of up to 5s. Not a fix, but would make it a little easier to get your mod heated before people slip out of range.
2. Actually make the game work right. What should happen is something like this:
Module is cycling > heat is pressed > module cycles > Is module heated? If yes, continue operating with new "heated" stats > Is target in range? If no, deactivate.
...or at least...
Module is cycling > heat is pressed > module cycles > Is target in range? If no, deactivate > Apply heat state (so you can just mash button to immediately re-activate it) |

wanking monkey girl
Capital Maintenance
20
|
Posted - 2011.12.03 23:09:00 -
[1269] - Quote
ok corp bookmarks are new so i will get to the point. with some systems you can have loads of bms for pos's and so on, its just nice to have the option their to make it clear and simple. |

Elanor Vega
Native Freshfood Minmatar Republic
136
|
Posted - 2011.12.03 23:32:00 -
[1270] - Quote
2 things:
Fix sniping (make it a valid tactic again): - Remove on grid probing and warp to things(probes). - Increase locking range so that ships that can lock and shoot over 250km can use it.
Fix mining (make it a valid profession again): - Remove mineral drops from drones - Make that we need to scan (probe down) for belts that have bigger rocks (that can be used for strip mining) - Small belts with micro roids left as they are for noobs - Belts is gone like 10 mins after you left it and spawns on other place (botters cant scan all belts in the morning and let bot mine it all all day long) - Boost a rats and make rats escalation if you don't kill them - Make hulk passive tank (buffer tank) ship (passive tank bonuses but active tank malus) to fight botting - cant perma tank rats |

Thevi Olin
Seven Minutes To Midnight. The Volition Cult
3
|
Posted - 2011.12.03 23:48:00 -
[1271] - Quote
More space in price input boxes so i can see full price on the expensive stuff |

Keras Authion
Science and Trade Institute Caldari State
69
|
Posted - 2011.12.04 11:42:00 -
[1272] - Quote
Different icons for Reactor control units and Power diagnostic systems. At the moment they are using the same picture in their descriptons. |

Solstice Project
I'm So Meta Even This Acronym
1422
|
Posted - 2011.12.04 12:21:00 -
[1273] - Quote
And again it's me, with an update about the situation with gankers.
The morons of you will see this as rant, but it is merely an observation of what is going on.
I am shooting criminals, as some of you probably already now. -5 or lower, or people with bounty on their head ... and as they have it for a reason, they are considered criminals too.
So ... yesterday i've shot a 90 Million ISK bounty pod from a ganker, which dropped me down to -4.31 again ... and have to say, it's no fun anymore.
I can tell you what my experience and observations have showed me.
First of all, gankers have not enough risk in what they are doing.
Those smartasses who say that they have a 100% risk of losing their ship, should learn the definition of risk.
They have a 100% CERTAINTY of losing their ship and they are willing to take it. It does not matter to them ! A RISK is something completely different !
There is no risk involved in what they are doing, and there's no real penalty, as the penalties that are within the game do not keep them from doing what they are doing.
Not at all. It doesn't matter, they can go on forever.
You COULD argue that they are risking their pods, like ... to me, but that only counts if they are -5 or lower. And i've only seen ONE other guy in the last months actually trying to shoot ships/pods of <-5, so we can hardly speak of risk there.
Anyway, even if there were more people doing it ... it simply does not matter to the gankers ! They mostly are alts, only used for exactly that purpose of ganking ships.
There is no real counter to them.
If they are above -5, their ship can only be shot at when they gank, but that's too late already most of the time. They already have succeeded in doing their job.
After they ganked, i'm not allowed to shoot their pods without having a severe impact on my secstatus, which - unlike to them - really hurts.
If they are below -5, they still can undock in a ship, warp to a gate, gank a target and get away with it.
The sec- and shiploss doesn't matter to them at all, and even when i kill one of their pods three times in a row ... it simply does not matter to them. They just return to the same system in a new pod and continue doing it.
The system is borked and there's no fun in trying to be a counter to gankers, because there is no reward to that. At all.
The 90 Million ISK pod i've shot yesterday after he ganked somebody ...
CONCORD took his ship, so i took his pod, but now i'm penalized again for doing what's right and killing a criminal, who was a criminal before already, because he had 90 Million ISK bounty on his head somebody has put there.
I get penalized for shooting somebody who got a tag "shoot me for money!".
There is no fun in this, at all. Now i have to sec up again from -4.31 and i'm taking a break now, because it's more than annoying as hell to try to have fun and having to deal with such severe drawbacks, which don't even make sense.
Could somebody FINALLY look into this mess and do something about it ?
Stop protecting the bad guys, give the good guys ways to be a counter to them !
Where's the cold, harsh universe when it comes to kicking their asses ?
They can have fun all day long doing what they are doing, and can ignore all the consequences, because they simply don't matter.
Thanks ! Inappropriate signature removed. Spitfire |

Ravcharas
GREY COUNCIL Nulli Secunda
123
|
Posted - 2011.12.04 13:23:00 -
[1274] - Quote
It's cool that the ship info window now tells you the insurance status. It's slightly less cool that the text is not a link to bring up the insurance window. Not a game breaker, but it would be handy. |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
317
|
Posted - 2011.12.04 14:06:00 -
[1275] - Quote
Heavy Interdicters need a little boost or a cost reduction. 250million isk for a ship that dies so quickly in a fleet is much. Infact remove all damage slots and desighn it for tank only CCP FIX BLACK OPS FFS |

Ava n'Daara
Center for Advanced Studies Gallente Federation
4
|
Posted - 2011.12.04 14:10:00 -
[1276] - Quote
Drone Window
Every time I undock, I have to click open both root folders on the drone window to see my drone groups and drones in space. Can these either default to open or have their state remembered? There is never a time when I want these collapsed.
Would be nice to have an indication of your drone control range here if not on the fitting window.
Perhaps the health status of all unlaunched drones in your bay (updated as their shields recharge).
Hovering over drones in the window should give their skill/mod/ship adjusted optimal, falloff, tracking, and dps in a little popup. |

Elayae
Re-Awakened Technologies Inc
1
|
Posted - 2011.12.04 15:30:00 -
[1277] - Quote
I don't know where to begin, there are many things that need attention.
1. For example quite a few modules are not used or frankly rubbish. Take a look at the cargohold expanders: - basic expanded cargohold - alpha hull mod expanded cargo - marked modified ss expanded cargo - partial hull conversion expanded cargo - type-E altered expanded cargo There are many other modules that need an upgrade or change. So please revise some of them.
2. Scaling the volume of ships so that you can compare them in space more realistically, some industrial ships are much smaller then the total volume would suggest. Bring the ship volume's in balance please.
3. Some parts needed for tech 2 are still produced by NPC's - electronic parts e.g. and a few others as well. See http://www.eveonline.com/iNgameboard.asp?a=topic&threadID=1435484
4. Some tech 2 manufacturing is illogical that is the volumes do not match - e.g. the production of modulated strip miner II take 1 strip miner (volume 100m3) and 1 deep core miner (volume 5m3) and other stuff to produce a modulated strip miner II (volume 5m3) In short: 100m3 + 5m3 + extra = 5m3 ??? There are a few similar ones like that like e.g. the ice harvester II etc. Please look into these things. See http://www.eveonline.com/iNgameboard.asp?a=topic&threadID=1420012
5. Add drones to HUD See http://www.eveonline.com/iNgameboard.asp?a=topic&threadID=1436073 |

Bloodpetal
Mimidae Risk Solutions
499
|
Posted - 2011.12.04 17:15:00 -
[1278] - Quote
CONTRACT SYSTEM :
When contracting to a corporation ANYONE in that corporation can grab that contract (or internal contract).
Can we have a SETTING on a contract that only allows directors/contract managers to accept that contract.
The issue is this :
To make a contract to the "leadership" of a corporation so that it doesn't get stuck in one persons contracts list (and thus waiting for that person to log on) you can contract it to the leadership (and not the peons) and know that a leader will get the items whenever necessary without risking exposure to the corporation members that have no business with that contract.
Of course, the ability to make a general contract to a corporation should remain for internal auctions, etc, etc.
Mimidae Risk Solutions Recruiting |

Darth Skorpius
Legion of Darkwind Order of the Void
65
|
Posted - 2011.12.04 22:56:00 -
[1279] - Quote
thread is too long to actually read so this mught have already been mentioned, but can you add ship/container names to the api? so if i name my raven "Steve" it shows up on the api info as being named "Steve" Follow my Adventures in New Eden! http://www.skorpiuschronicles.com/
Baa Means Baa! |

Alexa Coates
Lexa And Rob Industries
66
|
Posted - 2011.12.05 03:09:00 -
[1280] - Quote
http://i927.photobucket.com/albums/ad113/Byodood/sadgzdsfj.png nuff. said. Love my Gallente Federation Navy ships! |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
317
|
Posted - 2011.12.05 08:55:00 -
[1281] - Quote
My little thing: Power to the People.
Alliance power is equal to memberbase and income (this equasion currenty is wrong, 30% member 70% income). Income is equal to tech moons. Issue is that if an allicane has enough supercaps (isk, super cap programs, 15b sponsord, risk free build cost supers) they dont need the member base to take, hold and defend regions of space thats too big for the allaince members.
Empty space gets rented out for many billions a month. I think its better to reduce allaince income so drasticaly and finay solve the moon income such that alliances need people to be able to affort holding sov. Looking at the eve sov map is an indicator of this problem. South manages fine with many alliances on small bloc while north has much unused space. My proposal leads indirectly to a point where the military landlord needs pets to control sov, as in the pet holds sov in return for rent rights. (member base need genarate isk due tax , market ect,) This openes up eve politics and backstabbing culure where it gets more dynamic.
Dynamic = Fun. The time that holding sov for holding should should be over.
ps:
drone region fix:
Let analyze first what drone regions have and dont have and work form there:
Have: 1-Drone NPC dropping alloys 2-Hugh region block of Sov 3-No npc space while all other regions have npc close by, this isolated drone space 4-Some regions have the highest amount of good true sec ingame (excluded deklein region) 5-Hugh amount of systems
Logical defination of drones: Mechanical engineerd robot NPC-¦s
My idea-¦s: Let drones drop new sorts of mechanical parts. Add Concord NPC region to drone region where Concord missions can be done and where Concord collect these new mechanical drone parts to build their Concord ships. (maybe also add abilitie to refine them in P4 but in such a reduced way that it is more valuable to sell to buy orders) Introduce new Concord type of npc-¦s that live in that space or a mix of ships that u get in Concord missions. Add new faction mods?. This gives drone ppl the abilitie to get faction mods and solves the Ore Issue. The new mechanical parts should replace the useless parts u get now in faction drones. Introduce new faction drones (the intergrated once are fail). Let the new faction drones use these mechanical parts and put bpc-¦s for sale at concord LP store. EOM could be a nice faction possibilitie if Concord is nothing.
This all would benified everyone and add and exiting new race & story to EVE Univers!
Benifits: -Ore issue solved -Region disbalance solved (npc region added: more pvp) -Dfr black get acess to normal faction mods (npc space best space!) -Stable prices due npc buy orders buying up new drone parts -Main supplier of faction drones for rest of eve -Due natural high amount of drone region-¦s high true sec drone space will be miners heaven
Non-Benifits: -Still have to haul stuff and turn in at npc buyorders -DFR space get-¦s less safe -No more alloys mined with gun
CCP FIX BLACK OPS FFS |

Daedalus Arcova
Havoc Violence and Chaos
264
|
Posted - 2011.12.05 12:10:00 -
[1282] - Quote
Currently, if you're orbiting and your maximum velocity changes (due to AB/MWD on/off or because of webs), the direction of your orbit changes. This often means your ship will turn to fly in the complete opposite direction, which kills your speed and transversal.
This is silly, and is particularly bad for pilots trying to mitigate damage through speed/transversal/sig tanking.
Change it please, so your orbit path remains the same even if your max velocity changes. |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
64
|
Posted - 2011.12.05 12:38:00 -
[1283] - Quote
You mean it completely switches direction? I think I've noticed that too. |

Orlenda
Project Osiris
2
|
Posted - 2011.12.05 13:54:00 -
[1284] - Quote
More scalability to UI to allow smaller monitors to see more of their ship and space. (Option for smaller fonts on overview etc.) |

NorthCrossroad
EVE University Ivy League
27
|
Posted - 2011.12.05 14:47:00 -
[1285] - Quote
Another tiny bit. It's possible to change price by 0.01 isk by rolling the mouse wheel. SO add the shortcut Ctrl+roll to adjust price with a step of 1 isk.
North |

DNSBLACK
Dirt Nap Squad Dirt Nap Squad.
9
|
Posted - 2011.12.05 14:54:00 -
[1286] - Quote
1. Would Like the option to turn off the pop up help windows in the UI.
2. Would like the Option to turn off the warp activated writing at the bottum of the UI |

Eternus8lux8lucis
Whack-A-Mole
81
|
Posted - 2011.12.05 17:36:00 -
[1287] - Quote
Local being able to filter by standings or war targets. In jita or any of the trade hubs it takes a full 2 mins often to scroll through local due to the load lag and the amount of people there.
Really anything to be able to scroll through the list faster and more efficiently.
Another neat feature would be the ability to add an entire column of character links to your watchlist. Again for high sec war decs. So if someone has compiled a list of war target names and linked them all with the in game link system you can automatically add them all to a folder or your watch list. It sucks having to manually add over a hundred war targets individually. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |

Mashie Saldana
Veto. Veto Corp
426
|
Posted - 2011.12.05 21:04:00 -
[1288] - Quote
Another issue, please let us use wildcards when searching for pilots/corporations/alliances and also if we get more than 50 results give us more pages to look across. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
64
|
Posted - 2011.12.05 21:54:00 -
[1289] - Quote
Orbit, approach, keep at range, align.
Clear visual and audio cues when your ship enters any of these flight patterns. Clear visual cues while your ship continues to pursue any of these flight patterns.
I don't just mean "look at your ship flying around" cues. I mean something our eyes can quickly pick out that lets us know: -+ that the command has been registered (visual and audio) -+ that the command is still in effect (something visual) -+ or that definitely no command is in effect
I know we already have a tiny little button that changes and a tiny click sound. That doesn't provide any lasting cues, and nothing at all for hotkeys etc.
For example, when I command orbit, the Selected Item icon + targeted icon flashes briefly and rapidly and something clearly audible makes it concrete to the player. Personally I would like to hear old Aura acknowledge the command, but I assume there aren't the voice samples for it now. That's entering orbit done. There's no question to the player regardless of hotkeys or menus or buttons used.
Secondly, the new important bit, something in the speedometer area of the ship's HUD changes specifically to orbiting, so I always know if the ship is or isn't pursuing an orbit. Even simple text would serve well here. Plus the Selected/Targeted Item icon will maintain some kind of neat but simple orbiting animation, perhaps as simple as a blue line tracing a clean circle around the icon. That's maintaining orbit done. The player can always tell at a glance what his ship is doing, only by seeking the ship HUD. The player can always see if the selected/targeted item is the thing it is being done to.
I think any player involved with motion-heavy combat would welcome such amendments. The amount of times I realise I'm orbiting the wrong guy, or out of orbit, 40km away. |

YuuKnow
151
|
Posted - 2011.12.05 23:55:00 -
[1290] - Quote
How about the ability to offset the Combat Messages (damage messages)
I run a dual monitor setup and my Combat/Damage messages don't offset with the UI. The result is that while I can put my ship in the middle of my left monitor, the messages themselves are still in the area that splits the monitors and makes them hard to read. If it could be repositioned it would be better.
yk |
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