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Inslander Wessette
primordial star Universal Paranoia Alliance
1
|
Posted - 2014.08.12 15:38:00 -
[1411] - Quote
Mylea Chanlin wrote:Frankly, I think we've done well enough to the Ishtar. In the last 12 months we've seen several consecutive nerfs to the Ishtar and its weapon systems.
- Sentry optimals were (deservedly so) severely reduced.
- Garde tracking and damage were recently reduced, in turn reducing the maximum theoretical and applied damage of the weapon system.
- The upcoming changes provide a significant reduction in the effectiveness of the Ishtar speed tank.
- The upcoming changes provide a total loss of 12.5% on tracking, optimal, and falloff.
These are all big changes. I'm a drone pilot myself, and I'm not opposed to many of these changes. I do think, though, that we have done well enough for now, and should sit tight and see what happens before neutering the Ishtar to the point of obsolescence. Very many of the "Do this to harm the Ishtar" comments can be summed up simply as "Do this to harm the ship/weapon/style that I didn't train for." I sense a prevailing attitude of selfishness in many of the comments, and urge a more objective look at data instead of the "recommendations" of the CSM and the attitudes of the self-serving.
As a solo pvper in low sec. i do not think its drone weapon system alone. I think its the fact that the ishtar has 5 mids and u cant really 1 v 1 on the same category against a triple DDA + Triple extender + T2 field extender fit ishtar . The passive armor and the active armor fits have atleast certain drawbacks( like reduction of speed and cap dependancy) but the shield buffer version jus has around 14k of raw shields with 700 dps and its very hard to b killed by another HAC or CRecon ( Vaga, Curse, Sac, zealot, eagle, deimos) which is really not being balanced cos u cant neut it , u cant shut down its weapons , u cant speed tank it ( may b now atleast ceptors can live thru a tackle) and after all this tank and dps it can still fit a prop and prop jamming module . Gallente cross fits to shields shud make em glass cannons not a nuclear powered titanium tank . Especially not when the caldari and Minmatar HAC versions which are supposed to support shield system are trap trash compared to ishtar. |

Zeb Riu
Trauma Ward
1
|
Posted - 2014.08.12 16:41:00 -
[1412] - Quote
Copied into thread due to orders from the thought police see ( https://forums.eveonline.com/default.aspx?g=posts&t=365769&find=unread )
Base speeds of other HACs:
ArrowGal Deimos - 230
ArrowCaldari Eagle - 190 Cerberus - 220
ArrowMinmatar Munin - 230 Vagabond- 295
ArrowAmarr Zealot - 210 Sacrilege - 200
Drum roll...... With the Ishtar being reduced 185.
With this change It will become tthe slowest HAC in the game. Not to mention all other HAC are keeping their bonuses intact. So now the isthar is the slowest HAC with the worst offensive damage projection and least bonuses by percentage. Should an Ishtar really be slower than a sacrilege (A much stronger vessel tank wise.) Without a buff to compensate for the loss in speed and damage projection the ship with extremely sub-optimal in nearly ever situation with either Shield nano or Armor fit. This is a classic overnerf from CCP when responding to whine IMO. If any Gallente ship needs nerf it's the Talos, which vastly out-preforms the other BCs of it's tier in anti-frigate ability, and raw damage output a dangerous combination, but Rise love that ship so it's balanced. |

afkalt
Republic Military School Minmatar Republic
258
|
Posted - 2014.08.12 16:44:00 -
[1413] - Quote
Like I said in the other thread, run numbers showing DPS/range/application and be thankful it's this light a nerf. |

Harvey James
The Sengoku Legacy
881
|
Posted - 2014.08.12 16:44:00 -
[1414] - Quote
what that shows is that the eagle is still far too slow .. and the vaga is too fast ...
ishtar needs a much stronger nerf too its sentry use/dronebay not just a minor speed nerf that doesnt really address the issue Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Wrymn Wrymnn
RC Industries SpaceMonkey's Alliance
0
|
Posted - 2014.08.12 16:45:00 -
[1415] - Quote
Still only good PVP ships are ishtar and gallente battleships.
Ishtar and Dominix everywhere.
I dont even see amarr or minmatar ships.....
Why don`t change that? That the uglies ships (potatoe dominix) are the strongest.
|

Zurin Arctus
Trauma Ward
15
|
Posted - 2014.08.12 16:47:00 -
[1416] - Quote
Inslander Wessette wrote:Mylea Chanlin wrote:Frankly, I think we've done well enough to the Ishtar. In the last 12 months we've seen several consecutive nerfs to the Ishtar and its weapon systems.
- Sentry optimals were (deservedly so) severely reduced.
- Garde tracking and damage were recently reduced, in turn reducing the maximum theoretical and applied damage of the weapon system.
- The upcoming changes provide a significant reduction in the effectiveness of the Ishtar speed tank.
- The upcoming changes provide a total loss of 12.5% on tracking, optimal, and falloff.
These are all big changes. I'm a drone pilot myself, and I'm not opposed to many of these changes. I do think, though, that we have done well enough for now, and should sit tight and see what happens before neutering the Ishtar to the point of obsolescence. Very many of the "Do this to harm the Ishtar" comments can be summed up simply as "Do this to harm the ship/weapon/style that I didn't train for." I sense a prevailing attitude of selfishness in many of the comments, and urge a more objective look at data instead of the "recommendations" of the CSM and the attitudes of the self-serving. As a solo pvper in low sec. i do not think its drone weapon system alone. I think its the fact that the ishtar has 5 mids and u cant really 1 v 1 on the same category against a triple DDA + Triple extender + T2 field extender fit ishtar . The passive armor and the active armor fits have atleast certain drawbacks( like reduction of speed and cap dependancy) but the shield buffer version jus has around 14k of raw shields with 700 dps and its very hard to b killed by another HAC or CRecon ( Vaga, Curse, Sac, zealot, eagle, deimos) which is really not being balanced cos u cant neut it , u cant shut down its weapons , u cant speed tank it ( may b now atleast ceptors can live thru a tackle) and after all this tank and dps it can still fit a prop and prop jamming module and it regens shields at 100/s !!!!!!!!!! . Gallente cross fits to shields shud make em glass cannons not a nuclear powered titanium tank . Especially not when the caldari and Minmatar HAC versions which are supposed to support shield system are trash compared to ishtar. It needs atleast - 1 or even -2 medslots to be put in place with other HACs
If you do not completely smash a solo nanotar in a vagabond, deimos, or ONI, you are provably bad at this game. The Ishtar is a mediocre to poor HAC unless you use it with a very specific cookie-cutter nano sentry fit.
You are hyperventilating because you are upset about dying to Ishtars. They are no cheesier than any other range DPS HAC gets when flying in an enormous logi blob. Get better at the game and get over it.
|

Rastin Crysknife
The Nommo
27
|
Posted - 2014.08.12 16:47:00 -
[1417] - Quote
Regarding the Ishtar:
The fundamental problem with the Ishtar right now is the fact that it can change engagement profiles on the fly in a way that no other HAC is capable of. This is not due entirely to the Ishtar bonuses, but rather, it is mostly due to the fact that the Ishtar can carry 2-3 battle-ready variants of it's primary weapon system (Heavy Drones and Sentries).
Therefore, I present the idea that instead of attacking the Ishtar's bonuses and risk making it useless, we address its exceptional adaptability in the field by reducing the size of its drone bay from its current 375 (3 flights of heavies/sentries) to somewhere in the range of 150 (1 flight of heavies/sentries + 1 flight lights). even 175 or 200 drone bay would prevent the rather blatant abuse of drone mechanics we currently see in the game while still allowing the pilot to keep spare drones available in case parts of the first flight get destroyed.
This change will help retain the Ishtar's raw power and general versatility while still forcing pilots to choose an engagement profile for a given fight.
With this change, it might be justified to restore the Ishtar's speed and other attributes. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1181
|
Posted - 2014.08.12 16:48:00 -
[1418] - Quote
Zeb Riu wrote:Copied into thread due to orders from the thought police see ( https://forums.eveonline.com/default.aspx?g=posts&t=365769&find=unread ) Base speeds of other HACs: ArrowGal Deimos - 230 ArrowCaldari Eagle - 190 Cerberus - 220 ArrowMinmatar Munin - 230 Vagabond- 295 ArrowAmarr Zealot - 210 Sacrilege - 200 Drum roll...... With the Ishtar being reduced 185. With this change It will become tthe slowest HAC in the game. Not to mention all other HAC are keeping their bonuses intact. So now the isthar is the slowest HAC with the worst offensive damage projection and least bonuses by percentage. Should an Ishtar really be slower than a sacrilege (A much stronger vessel tank wise.) Without a buff to compensate for the loss in speed and damage projection the ship with extremely sub-optimal in nearly ever situation with either Shield nano or Armor fit. This is a classic overnerf from CCP when responding to whine IMO. If any Gallente ship needs nerf it's the Talos, which vastly out-preforms the other BCs of it's tier in anti-frigate ability, and raw damage output a dangerous combination, but Rise love that ship so it's balanced.
Since when is a full set of sentry considered the worst offensive damage projection? If you buff it to compensate for the nerf, you are not really nerfing it and it does need a nerf. |

Zurin Arctus
Trauma Ward
15
|
Posted - 2014.08.12 16:53:00 -
[1419] - Quote
Wrymn Wrymnn wrote:Still only good PVP ships are ishtar and gallente battleships.
Ishtar and Dominix everywhere.
I dont even see amarr or minmatar ships.....
Why don`t change that? That the uglies ships (potatoe dominix) are the strongest.
Go away, autist. Geddons are more popular than they have ever been, and the tier 1 and 2 Minmatar battleships are overutilized compared to the domi and mega. |

Higgs Maken
The Metal Box Company Confederated States of EVE
22
|
Posted - 2014.08.12 16:56:00 -
[1420] - Quote
Zeb Riu wrote:Copied into thread due to orders from the thought police see ( https://forums.eveonline.com/default.aspx?g=posts&t=365769&find=unread ) Base speeds of other HACs: ArrowGal Deimos - 230 ArrowCaldari Eagle - 190 Cerberus - 220 ArrowMinmatar Munin - 230 Vagabond- 295 ArrowAmarr Zealot - 210 Sacrilege - 200 Drum roll...... With the Ishtar being reduced 185. With this change It will become tthe slowest HAC in the game. Not to mention all other HAC are keeping their bonuses intact. So now the isthar is the slowest HAC with the worst offensive damage projection and least bonuses by percentage. Should an Ishtar really be slower than a sacrilege (A much stronger vessel tank wise.) Without a buff to compensate for the loss in speed and damage projection the ship with extremely sub-optimal in nearly ever situation with either Shield nano or Armor fit. This is a classic overnerf from CCP when responding to whine IMO. If any Gallente ship needs nerf it's the Talos, which vastly out-preforms the other BCs of it's tier in anti-frigate ability, and raw damage output a dangerous combination, but Rise love that ship so it's balanced.
you miss
Jiro Kobaiashi wrote:I can only add here, what i have seen and expirienced so far by myself: IshtarEven if as a gallente all 5 HAC Pilot i kinda loved it, is indeed OP. a 50 man Ishtar gang and even less makes a BS fleet hide in their POSes in Nullsec atm, even with the Battleship guys in far higher numbers. The sentry volley just alphas the Battleships ... The recieving end is a bitter thing.  from an earlier post.
The speed change means nothing to Ishtar haters, because drone assist still works. They will continue to campaign for nerf because drone assist sentry alpha their ship. In a normal game balance POV damage and defence is both taken into consideration, but for them they are only looking at damage and damage alone because that fit their cause. |
|

afkalt
Republic Military School Minmatar Republic
258
|
Posted - 2014.08.12 17:03:00 -
[1421] - Quote
I'd trade my Cerberus speed for the poor old ishtars if the damage also swapped.
And you're sorry arses would be crying on the forums in a heartbeat |

Inslander Wessette
primordial star Universal Paranoia Alliance
2
|
Posted - 2014.08.12 17:07:00 -
[1422] - Quote
Zurin Arctus wrote:Inslander Wessette wrote:Mylea Chanlin wrote:Frankly, I think we've done well enough to the Ishtar. In the last 12 months we've seen several consecutive nerfs to the Ishtar and its weapon systems.
- Sentry optimals were (deservedly so) severely reduced.
- Garde tracking and damage were recently reduced, in turn reducing the maximum theoretical and applied damage of the weapon system.
- The upcoming changes provide a significant reduction in the effectiveness of the Ishtar speed tank.
- The upcoming changes provide a total loss of 12.5% on tracking, optimal, and falloff.
These are all big changes. I'm a drone pilot myself, and I'm not opposed to many of these changes. I do think, though, that we have done well enough for now, and should sit tight and see what happens before neutering the Ishtar to the point of obsolescence. Very many of the "Do this to harm the Ishtar" comments can be summed up simply as "Do this to harm the ship/weapon/style that I didn't train for." I sense a prevailing attitude of selfishness in many of the comments, and urge a more objective look at data instead of the "recommendations" of the CSM and the attitudes of the self-serving. As a solo pvper in low sec. i do not think its drone weapon system alone. I think its the fact that the ishtar has 5 mids and u cant really 1 v 1 on the same category against a triple DDA + Triple extender + T2 field extender fit ishtar . The passive armor and the active armor fits have atleast certain drawbacks( like reduction of speed and cap dependancy) but the shield buffer version jus has around 14k of raw shields with 700 dps and its very hard to b killed by another HAC or CRecon ( Vaga, Curse, Sac, zealot, eagle, deimos) which is really not being balanced cos u cant neut it , u cant shut down its weapons , u cant speed tank it ( may b now atleast ceptors can live thru a tackle) and after all this tank and dps it can still fit a prop and prop jamming module and it regens shields at 100/s !!!!!!!!!! . Gallente cross fits to shields shud make em glass cannons not a nuclear powered titanium tank . Especially not when the caldari and Minmatar HAC versions which are supposed to support shield system are trash compared to ishtar. It needs atleast - 1 or even -2 medslots to be put in place with other HACs If you do not completely smash a solo nanotar in a vagabond, deimos, or ONI, you are provably bad at this game. The Ishtar is a mediocre to poor HAC unless you use it with a very specific cookie-cutter nano sentry fit. You are hyperventilating because you are upset about dying to Ishtars. They are no cheesier than any other range DPS HAC gets when flying in an enormous logi blob. Get better at the game and get over it.
I'd like u to show me where it was done ..or else pls move on .. easy to talk without numbers ..my numbers are right here ..cos a vaga cant tank 700 dps untill 14 k shields go down shooting from 20k off :p and gardes hitting u for 700 god pray ur asb doesnt run out and deimos cant catch it fast enuf to apply its rightfull dps .. ur good a flying in fleet so be it .. if u have done it solo post a kill mail or please ....also .... 90 % of the carebeards running sites wud fit the cookie cutter rather why fit it lower ? ... lol there are more than 1400 posts that say Ishtar is not a mediocre HAC .. u mr .. dont know the game at all sadly .. u played in 2010 ?? |

Rowells
Unknown Soldiers Fidelas Constans
1167
|
Posted - 2014.08.12 18:40:00 -
[1423] - Quote
Zeb Riu wrote:So now the isthar is the slowest HAC with the worst offensive damage projection and least bonuses by percentage. I'm sorry, what? |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
27
|
Posted - 2014.08.12 19:21:00 -
[1424] - Quote
Harvey James wrote:what that shows is that the eagle is still far too slow .. and the vaga is too fast ...
ishtar needs a much stronger nerf too its sentry use/dronebay not just a minor speed nerf that doesnt really address the issue
Vaga is too fast...? What? Its a supposed to be fast. Its fragile as hell when caught. NEEDS 2 TE to project any decent dps at point range, and even then, out of 500dps, only 300-350 is actually hitting target. If anything, vaga's speed should be bumped up and agility increased to actually make it more unique, especially after faction cruiser buffs. |

Acel Tokalov
SergalJerk Brave Collective
0
|
Posted - 2014.08.12 21:12:00 -
[1425] - Quote
One thing that could be done to fix the issue with HAC balance is to rearrange some of the slot layouts on specifically the Ishtar, Vagabond, and Muninn.
The Ishtar having a 4/5/5 slot layout means that it can easily shield tank and apply more of the low slots to damage modules. Moving one mid to the low for a 4/4/6 will make it so that if you are going to shield tank it you have to sacrifice having Drone Tracking Units.
The problem with both the Muninn and Vagabond is that they have a 6th high that is nearly useless because they don't have the hard points to mount any bonused turrets and are forced to leave it empty to save resources or put useless or highly situational items in the slot like a non-bonused turret, smart bomb, or cloak. The Muninn should have enough mid slots to be able to shield tank and not be forced to armor tank, and the Vagabond should be a 5/5/5 because then you can at least get a reasonable shield tank on it while fitting a MWD and Web/Scram/Point.
There is a reason that of all the HACs in game the ones you see the least are the Minmatar ones. |

Harvey James
The Sengoku Legacy
881
|
Posted - 2014.08.12 21:27:00 -
[1426] - Quote
Acel Tokalov wrote:One thing that could be done to fix the issue with HAC balance is to rearrange some of the slot layouts on specifically the Ishtar, Vagabond, and Muninn.
The Ishtar having a 4/5/5 slot layout means that it can easily shield tank and apply more of the low slots to damage modules. Moving one mid to the low for a 4/4/6 will make it so that if you are going to shield tank it you have to sacrifice having Drone Tracking Units.
The problem with both the Muninn and Vagabond is that they have a 6th high that is nearly useless because they don't have the hard points to mount any bonused turrets and are forced to leave it empty to save resources or put useless or highly situational items in the slot like a non-bonused turret, smart bomb, or cloak. The Muninn should have enough mid slots to be able to shield tank and not be forced to armor tank, and the Vagabond should be a 5/5/5 because then you can at least get a reasonable shield tank on it while fitting a MWD and Web/Scram/Point.
There is a reason that of all the HACs in game the ones you see the least are the Minmatar ones.
the spare high on a vaga is usually for a neut .. anti frig gear .. a cloak for 0.0 is an option .. it funny you say that about minnie HAC's cos before the buffs to the others . it was usually the Vaga that was the most used HAC .. with zealots and munnins in 0.0 gangs ... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
881
|
Posted - 2014.08.12 21:30:00 -
[1427] - Quote
Stitch Kaneland wrote:Harvey James wrote:what that shows is that the eagle is still far too slow .. and the vaga is too fast ...
ishtar needs a much stronger nerf too its sentry use/dronebay not just a minor speed nerf that doesnt really address the issue Vaga is too fast...? What? Its a supposed to be fast. Its fragile as hell when caught. NEEDS 2 TE to project any decent dps at point range, and even then, out of 500dps, only 300-350 is actually hitting target. If anything, vaga's speed should be bumped up and agility increased to actually make it more unique, especially after faction cruiser buffs.
well the point of a HAC as defined by Rise .. is as a resilient cruiser .. yet its quicker than a stabber the fastest attack cruiser .. attack being about speed and all .. and just look at the other HAC's too see how slow they are compared too there attack cruiser T1 variants they are based on...
The vaga should trade some 20m/s -30 m/s for more shield HP Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
754
|
Posted - 2014.08.12 21:34:00 -
[1428] - Quote
or you could model them after AFs and make them move like BCs. |

Acel Tokalov
SergalJerk Brave Collective
0
|
Posted - 2014.08.12 21:34:00 -
[1429] - Quote
Harvey James wrote:Acel Tokalov wrote:One thing that could be done to fix the issue with HAC balance is to rearrange some of the slot layouts on specifically the Ishtar, Vagabond, and Muninn.
The Ishtar having a 4/5/5 slot layout means that it can easily shield tank and apply more of the low slots to damage modules. Moving one mid to the low for a 4/4/6 will make it so that if you are going to shield tank it you have to sacrifice having Drone Tracking Units.
The problem with both the Muninn and Vagabond is that they have a 6th high that is nearly useless because they don't have the hard points to mount any bonused turrets and are forced to leave it empty to save resources or put useless or highly situational items in the slot like a non-bonused turret, smart bomb, or cloak. The Muninn should have enough mid slots to be able to shield tank and not be forced to armor tank, and the Vagabond should be a 5/5/5 because then you can at least get a reasonable shield tank on it while fitting a MWD and Web/Scram/Point.
There is a reason that of all the HACs in game the ones you see the least are the Minmatar ones. the spare high on a vaga is usually for a neut .. anti frig gear .. a cloak for 0.0 is an option .. it funny you say that about minnie HAC's cos before the buffs to the others . it was usually the Vaga that was the most used HAC .. with zealots and munnins in 0.0 gangs ...
Well the old Vaga was also much faster than its current form. The big part of my issue with the Muninn though is that CCP is supposedly making Minmatar more shield focused, especially considering that their logi is all shield focused, but then they have ships like the Muninn and the Wolf that have to be armor tanked, because they lose mid slots in favor of a utility/missile high. |

Harvey James
The Sengoku Legacy
881
|
Posted - 2014.08.12 22:13:00 -
[1430] - Quote
TrouserDeagle wrote:or you could model them after AFs and make them move like BCs.
or you could contribute something useful .. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
|

Xequecal
GoonWaffe Goonswarm Federation
258
|
Posted - 2014.08.12 22:25:00 -
[1431] - Quote
Stitch Kaneland wrote:Harvey James wrote:what that shows is that the eagle is still far too slow .. and the vaga is too fast ...
ishtar needs a much stronger nerf too its sentry use/dronebay not just a minor speed nerf that doesnt really address the issue Vaga is too fast...? What? Its a supposed to be fast. Its fragile as hell when caught. NEEDS 2 TE to project any decent dps at point range, and even then, out of 500dps, only 300-350 is actually hitting target. If anything, vaga's speed should be bumped up and agility increased to actually make it more unique, especially after faction cruiser buffs.
The problem with the Vaga is that ACs suck. The hull and bonuses itself are fine. Name one ship that primarily fits ACs that isn't terrible. That pretty much leaves you with just the Sabre. |

Harvey James
The Sengoku Legacy
881
|
Posted - 2014.08.12 22:27:00 -
[1432] - Quote
Xequecal wrote:Stitch Kaneland wrote:Harvey James wrote:what that shows is that the eagle is still far too slow .. and the vaga is too fast ...
ishtar needs a much stronger nerf too its sentry use/dronebay not just a minor speed nerf that doesnt really address the issue Vaga is too fast...? What? Its a supposed to be fast. Its fragile as hell when caught. NEEDS 2 TE to project any decent dps at point range, and even then, out of 500dps, only 300-350 is actually hitting target. If anything, vaga's speed should be bumped up and agility increased to actually make it more unique, especially after faction cruiser buffs. The problem with the Vaga is that ACs suck. The hull and bonuses itself are fine. Name one ship that primarily fits ACs that isn't terrible. That pretty much leaves you with just the Sabre.
AC's have drawbacks like any weapon system does .. but also has some nice benefits ... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Xequecal
GoonWaffe Goonswarm Federation
258
|
Posted - 2014.08.12 22:44:00 -
[1433] - Quote
Harvey James wrote:AC's have drawbacks like any weapon system does .. but also has some nice benefits ...
Blasters with Null, let alone lasers with Scorch, project damage and track better than ACs. At the range where blaster DPS goes under AC DPS, the DPS of ACs is so low it doesn't matter anymore. It's the same problem lasers and ACs have before you get T2 ammo, blasters outdamage them until the DPS is so low it's irrelevant. It's the main reason Gallente is more popular than Amarr and Minmatar combined, their weapon systems (hybrids and drones) are actually functional at T1, so newer players have to pick them if they actually want to kill anything. |

Harvey James
The Sengoku Legacy
881
|
Posted - 2014.08.12 22:46:00 -
[1434] - Quote
Xequecal wrote:Harvey James wrote:AC's have drawbacks like any weapon system does .. but also has some nice benefits ... Blasters with Null, let alone lasers with Scorch, project damage and track better than ACs. At the range where blaster DPS goes under AC DPS, the DPS of ACs is so low it doesn't matter anymore. It's the same problem lasers and ACs have before you get T2 ammo, blasters outdamage them until the DPS is so low it's irrelevant. It's the main reason Gallente is more popular than Amarr and Minmatar combined, their weapon systems (hybrids and drones) are actually functional at T1, so newer players have to pick them if they actually want to kill anything.
a deimos could barely hit a vaga at 20km's but a vaga can hit the deimos just fine.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
27
|
Posted - 2014.08.13 00:12:00 -
[1435] - Quote
Harvey James wrote:Xequecal wrote:Harvey James wrote:AC's have drawbacks like any weapon system does .. but also has some nice benefits ... Blasters with Null, let alone lasers with Scorch, project damage and track better than ACs. At the range where blaster DPS goes under AC DPS, the DPS of ACs is so low it doesn't matter anymore. It's the same problem lasers and ACs have before you get T2 ammo, blasters outdamage them until the DPS is so low it's irrelevant. It's the main reason Gallente is more popular than Amarr and Minmatar combined, their weapon systems (hybrids and drones) are actually functional at T1, so newer players have to pick them if they actually want to kill anything. a deimos could barely hit a vaga at 20km's but a vaga can hit the deimos just fine..
Except at 20km, a vaga cannot break the deimos' tank with `300dps (with 2 TE/2 Gyro) unless its buffer or single MAAR fit. This also doesn't include rail deimos' that are getting more and more common, which would generally shoot into the vaga's kinetic hole, and easily force it off or kill it.
Quote:well the point of a HAC as defined by Rise .. is as a resilient cruiser .. yet its quicker than a stabber the fastest attack cruiser .. attack being about speed and all .. and just look at the other HAC's too see how slow they are compared too there attack cruiser T1 variants they are based on...
The vaga should trade some 20m/s -30 m/s for more shield HP
Hmm.. so the t2 version of the t1 is faster, you don't say? And what role do all those t1 ships of other races have? The stabber is the fast one, the caracal is tanky anti-support, the vexor/thorax is brawler, and omen/maller is a split, super tank and anti-support. If you look at their counterparts, the vagabond is fast, cerb is tanky and excel as nuking frigs, the deimos brawls **** down, the ishtar.. well you know, the sac has an amazing resist profile with potential for good tank. If anything, the moa/eagle should be reconsidered, as the moa is a brawler, and eagle is a long range sniper.
The point of a HAC is to be more than just a "resilient cruiser", otherwise we'd have cookie cutter sac's for every race. They're to fill a specific role, the vaga's is being one of the fastest HAC's and fighting in fall-off.
Yea, and the other HAC's are performing their specified roles, where speed isn't necessarily part of that role. They outperform the vagabond in those roles. As an example, the deimos and lesser extent sac, are some of the best brawlers, and vagabond couldn't brawl to save its life, unless you sink 400-500m in fits and implants, and even then, its subpar. Mainly because you're trying to do something with the ship that isn't intended for its role.
And as of right now, the "fastest" part is questionable, scyfi, nomen, Nosprey, cynabal, orthus are all knocking on the vaga's door or blowing right past it. For a T2 that specializes in being fast, it doesn't seem to be that unique or special when other ships can do it just as well.
Don't even know what to say to your last sentence there.. make the fast hac slower, but give it more EHP.. that goes against everything for its intended role. If the vaga gets any slower, many other ships in the game will overtake it easily, and that extra shield HP isn't going to save you. The tank of the vaga is mainly its speed, you neuter that, and you might as well redo the entire ship. As it would need more mids to brawl effectively. At which point, they should just make the muninn a minmatar brawler, since no one uses it for its intended role anyway. |

Caoni Mar
Minmatar Brotherhood Ushra'Khan
0
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Posted - 2014.08.13 00:48:00 -
[1436] - Quote
As an Ishtar pilot myself, the change doesn't really affect me much. But I always had a problem with them doing BS level damage across the board since the very beginning. I always felt it wast unfair.
To me the solution has always been simple and we now have something of a precedent with the Gurista ships and their role bonus applying only to specific size drones. Simply make the bonus on the Ishtar apply only to light and medium drones and give it a drone bandwidth to match that. |

Tusker Crazinski
Missing Clones Syndicate The.Spanish.Inquisition
2
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Posted - 2014.08.13 01:27:00 -
[1437] - Quote
Why do you want to make all the naturally fast minmatar ships armor tankers? If anything it should lose a low and gain a mid.
the HAC tweaks are fine.
seriously though, if you're going to slow the tempest down speed the maelstrom the **** up.
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Curant Thanger
EVE University Ivy League
1
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Posted - 2014.08.13 01:59:00 -
[1438] - Quote
Querns wrote:Another potential compromise, if you're intent on leaving sentry bonuses on the Ishtar: split out the drone damage bonus. The bonuses would look something like this:
Ship bonus: 50.00% reduction in Microwarpdrive signature radius penalty 25km bonus to Drone operation range
Gallente Cruiser skill level: 7.50% bonus to Heavy Drone max velocity and tracking speed 10.00% bonus to Small, Medium, and Heavy Drone hitpoints and damage
Heavy Assault Cruisers skill level: 5.00% bonus to Sentry Drone hitpoints and damage 5.00% bonus to Sentry Drone optimal range and tracking speed
This would let you separately tune sentry damage against other drones, and move the sentry bonus to the Heavy Assault Cruisers skill, which is much more difficult to maximize.
Bump
A reduction to PG probably wouldn't go awry either, especially not if the damage nerf isn't as hard as it should be. |

VonGurgoth
Dzicy Alkoholicy YARRR and CO
0
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Posted - 2014.08.13 07:18:00 -
[1439] - Quote
CCP why don't you spend more time to create balance by releasing new ships more than nerfing existing one? |

Fitz Muller
ArB Llc. Illusion of Solitude
11
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Posted - 2014.08.13 07:32:00 -
[1440] - Quote
I don't like the idea of an 8/4/7 Tempest because the Typhoon has to be armor tanked and the Maelstrom has to be shield tanked. You would force the Tempest into armor which takes away the versatility that the Minmatar are known for. At least for battleship class ships |
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