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Demotress
SniggWaffe WAFFLES.
22
|
Posted - 2014.08.19 00:14:00 -
[1591] - Quote
what might really nerf the ishtar is instead of a tracking bonus, make it some other kind of bonus for sentries? |

Vincintius Agrippa
F L O O D
56
|
Posted - 2014.08.19 05:09:00 -
[1592] - Quote
Kagura Nikon wrote:Vincintius Agrippa wrote:Also, Munnin is trash, maybe not so much if autocannon based ;/ Extra 10m/s is irrelevant.
Finally, sentry Ishtar not a problem. Long range: Virtually no tank. Spends most of his time trying to alpha frigs and dessies. reduction in tracking bonus is irrelevant at 75-80 km. Close range: Reduced dps more on tank/reps, Theres no right answer. Could be using nuets and webs plus blasters. reduction in tracking bonus is irrelevant in brawl range (scram, web), which you most often be in. Virtually no tank? lol. It can fit very well an extender and resists to allow the scimitars to keep it easily alive. No other hac have EVEN CLOSE to the same tank while able to hit at 80 km with that level of damage.
You just made my point. It cant tackle anything. Fitting a bunch of drone damage amps and tracking mods deals a lot of damage, but targets larger than dessies can just warp away without taking any real damage. As far as schimitars go, I was speaking of only solo Ishtars. If we're talking t2 logi and hacs thats hard to kill. T2 shields resists.....even on a armor hac are quite high. Add in a fleet in general..........using similar ships with similar capabilities all sniping....same applies to t2 rails and beam lasers(<---which ive never seen used) Its not invincible though or op. Armor hacs with shield logi will die in close range. Lets not forget the old vexor navy issue either.
Only YOU can prevent internet bullying! |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
468
|
Posted - 2014.08.19 06:27:00 -
[1593] - Quote
Kagura Nikon wrote:
No sosrry they are not the TRULY fastest. EFT warriros might think so, but in REAL game, where acceleration matters, minmatar shps are trashed. What that means? THat before they can reach their final superior speed a gallente boat will outaccelerate them and tackle them.
Minmatar need to go back to their roots. Lose a bit of EHP and lose a bit of mass (or gain agility)
However this was discussed in great depth a long time ago. Before the balance pass begun.
Speed and accelleration are too powerful to have both. I personnally wanted Minmatar to be the most agile and retain acceleration and have Gallente have the fastest straight line speed. However it went the other way but it is balanced.
Speed OR Acceleration. You can't have both. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1559
|
Posted - 2014.08.19 09:59:00 -
[1594] - Quote
Vincintius Agrippa wrote:Kagura Nikon wrote:Vincintius Agrippa wrote:Also, Munnin is trash, maybe not so much if autocannon based ;/ Extra 10m/s is irrelevant.
Finally, sentry Ishtar not a problem. Long range: Virtually no tank. Spends most of his time trying to alpha frigs and dessies. reduction in tracking bonus is irrelevant at 75-80 km. Close range: Reduced dps more on tank/reps, Theres no right answer. Could be using nuets and webs plus blasters. reduction in tracking bonus is irrelevant in brawl range (scram, web), which you most often be in. Virtually no tank? lol. It can fit very well an extender and resists to allow the scimitars to keep it easily alive. No other hac have EVEN CLOSE to the same tank while able to hit at 80 km with that level of damage. You just made my point. It cant tackle anything. Fitting a bunch of drone damage amps and tracking mods deals a lot of damage, but targets larger than dessies can just warp away without taking any real damage. As far as schimitars go, I was speaking of only solo Ishtars. If we're talking t2 logi and hacs thats hard to kill. T2 shields resists.....even on a armor hac are quite high. Add in a fleet in general..........using similar ships with similar capabilities all sniping....same applies to t2 rails and beam lasers(<---which ive never seen used) Its not invincible though or op. Armor hacs with shield logi will die in close range. Lets not forget the old vexor navy issue either.
News at 11.. NO ONE TACKLES when fleets have over 100 people!!! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1559
|
Posted - 2014.08.19 10:03:00 -
[1595] - Quote
Spugg Galdon wrote:Kagura Nikon wrote:
No sosrry they are not the TRULY fastest. EFT warriros might think so, but in REAL game, where acceleration matters, minmatar shps are trashed. What that means? THat before they can reach their final superior speed a gallente boat will outaccelerate them and tackle them.
Minmatar need to go back to their roots. Lose a bit of EHP and lose a bit of mass (or gain agility)
However this was discussed in great depth a long time ago. Before the balance pass begun. Speed and accelleration are too powerful to have both. I personnally wanted Minmatar to be the most agile and retain acceleration and have Gallente have the fastest straight line speed. However it went the other way but it is balanced. Speed OR Acceleration. You can't have both.
Speed is USeless without acceleration. Just test the following. EAGLE.. yes eagle with mwd slow boating while a vagabon orbit it. A vaga will want to orbit roughly around 16 km to avoid web while at same time do some real damage. The eagle can Tackle the vgabond AT WILL!!! Just because vagabond alck of agility makes it unable to turn ad gain speed fast enough . The eagle will TAKE on the vaga and tackle it EASILY.
Speed without acceleration is ok when you have a good damage projection. When trackign enhancers were nerfged.. that was gone.
We as a corp are quite renowed for flying 99% kite ships. And guess what.. we use almost only caldari and gallente ships.... NEver minamtar. Why? Because minmatar are among the worst kite ships due to their high mass and bad agility.
The best kite boats in game are the Orthrus and The TENGU!!!
Minmatar should have OK mass and agility. NO need to have the best. But beign HORRIBLE is not acceptable and cancels completely their speed advantage. MInmatar should have reasonable agility and as compensation LESS EHP!!!!! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Khan Wrenth
Hedion University Amarr Empire
36
|
Posted - 2014.08.19 11:05:00 -
[1596] - Quote
Kagura Nikon wrote:...Minmatar are among the worst kite ships due to their high mass and bad agility.
Wait, flying scaffolding held together with duct tape and prayers has high mass? |

afkalt
Republic Military School Minmatar Republic
278
|
Posted - 2014.08.19 11:09:00 -
[1597] - Quote
Kagura Nikon wrote:Vincintius Agrippa wrote: You just made my point. It cant tackle anything. Fitting a bunch of drone damage amps and tracking mods deals a lot of damage, but targets larger than dessies can just warp away without taking any real damage. As far as schimitars go, I was speaking of only solo Ishtars. If we're talking t2 logi and hacs thats hard to kill. T2 shields resists.....even on a armor hac are quite high. Add in a fleet in general..........using similar ships with similar capabilities all sniping....same applies to t2 rails and beam lasers(<---which ive never seen used) Its not invincible though or op. Armor hacs with shield logi will die in close range. Lets not forget the old vexor navy issue either.
News at 11.. NO ONE TACKLES when fleets have over 100 people!!!
Not empty quoting. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
468
|
Posted - 2014.08.19 11:24:00 -
[1598] - Quote
Kagura Nikon wrote:Spugg Galdon wrote:Kagura Nikon wrote:
No sosrry they are not the TRULY fastest. EFT warriros might think so, but in REAL game, where acceleration matters, minmatar shps are trashed. What that means? THat before they can reach their final superior speed a gallente boat will outaccelerate them and tackle them.
Minmatar need to go back to their roots. Lose a bit of EHP and lose a bit of mass (or gain agility)
However this was discussed in great depth a long time ago. Before the balance pass begun. Speed and accelleration are too powerful to have both. I personnally wanted Minmatar to be the most agile and retain acceleration and have Gallente have the fastest straight line speed. However it went the other way but it is balanced. Speed OR Acceleration. You can't have both. Speed is USeless without acceleration. Just test the following. EAGLE.. yes eagle with mwd slow boating while a vagabon orbit it. A vaga will want to orbit roughly around 16 km to avoid web while at same time do some real damage. The eagle can Tackle the vgabond AT WILL!!! Just because vagabond alck of agility makes it unable to turn ad gain speed fast enough . The eagle will TAKE on the vaga and tackle it EASILY. Speed without acceleration is ok when you have a good damage projection. When trackign enhancers were nerfged.. that was gone. We as a corp are quite renowed for flying 99% kite ships. And guess what.. we use almost only caldari and gallente ships.... NEver minamtar. Why? Because minmatar are among the worst kite ships due to their high mass and bad agility. The best kite boats in game are the Orthrus and The TENGU!!! My Kiting focused clone has a NOMAD set, not a snake set.. know why? Becuase agility is Far far more relevant in real fight conditions. Your max speed is irrelevant if you take so long to get there that you are tackled before you reach 30% of it... Minmatar should have OK mass and agility. NO need to have the best. But beign HORRIBLE is not acceptable and cancels completely their speed advantage. MInmatar should have reasonable agility and as compensation LESS EHP!!!!!
But a Vagabond does have a faster rate of acceleration than an Eagle. The only HAC that comes close is the Deimos. The Vagabond has a rate of acceleration to 80% max velocity of 251.6 m/s^2 (MWD on but not overloaded) The Deimos has a rate of acceleration to 80% max velocity of 210.96 m/s^2 (MWD on but not overloaded)
The Eagle and Zealot are slower by far. However both of these ships posses better projection.
I'm cunfused as to what you think Minmatar ships are supposed to be able to achieve. If you think that they should be able to burn from 0 m/s at a range of zero from the target (worst case scenario) out of tackle range without the enemy having a chance to tackle/keep up then you've no idea what you're talking about. That's the exact problem we had a few years ago. Minmatar ships were un catchable because they had (by far) the best speed, acceleration and projection in the game. Gallente ships didn't stand a chance because they couldn't do anything with their crappy speed and acceleration coupled to the shortest range weapons in the game.
I'm sure (in fact I know) that you can achieve the days gone past with Winmatar ships by sacrificing tank/projection/dps but that's the whole point. You gotta make a sacrifice! |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
766
|
Posted - 2014.08.19 11:57:00 -
[1599] - Quote
it's called range |

Inslander Wessette
primordial star Universal Paranoia Alliance
2
|
Posted - 2014.08.19 12:22:00 -
[1600] - Quote
Vincintius Agrippa wrote:Kagura Nikon wrote:Vincintius Agrippa wrote:Also, Munnin is trash, maybe not so much if autocannon based ;/ Extra 10m/s is irrelevant.
Finally, sentry Ishtar not a problem. Long range: Virtually no tank. Spends most of his time trying to alpha frigs and dessies. reduction in tracking bonus is irrelevant at 75-80 km. Close range: Reduced dps more on tank/reps, Theres no right answer. Could be using nuets and webs plus blasters. reduction in tracking bonus is irrelevant in brawl range (scram, web), which you most often be in. Virtually no tank? lol. It can fit very well an extender and resists to allow the scimitars to keep it easily alive. No other hac have EVEN CLOSE to the same tank while able to hit at 80 km with that level of damage. You just made my point. It cant tackle anything. Fitting a bunch of drone damage amps and tracking mods deals a lot of damage, but targets larger than dessies can just warp away without taking any real damage. As far as schimitars go, I was speaking of only solo Ishtars. If we're talking t2 logi and hacs thats hard to kill. T2 shields resists.....even on a armor hac are quite high. Add in a fleet in general..........using similar ships with similar capabilities all sniping....same applies to t2 rails and beam lasers(<---which ive never seen used) Its not invincible though or op. Armor hacs with shield logi will die in close range. Lets not forget the old vexor navy issue either.
You are really being biased on how the ishtards's are used . Solo combat does not usually mean that an ishtar has to come n tackle u . True u cud warp off like u say .. but if i see a solo ishtar fit with triple exentender triple DDA .. there is absolutely no ship that can go after it in the same class . So is the case with most ishtar running sites .. all u have to do is kite to 100 km from the accelgate land and sit .. by the time what ever tackle lands .. u get hit by warderns .. at 70 and gardes at 50 and when ur land ur tackle on it .. ur have already taken a lot of damage from the ishtar and u realized u have to chew thru some 14 k of passive shields . The ishtar uses a weapon system that consumes no pwr grid . Wepons cannot b neutralized, tracking disrupted ( lol really not an option even tho u can ) or damped. It has 5 med slots ( unlike ur beloved VNI) and it can fit 3 exentenders 1 prop and 1 propjamming module. It lands for perfect at 70km dealing 550 dps with warderns . Could u please tell me any other Faction cruiser or HAC capable of doing so . |

Marcus Augustus Drakoon
Cosmic Cimmerians Usurper.
0
|
Posted - 2014.08.19 13:30:00 -
[1601] - Quote
Harvey James wrote:i expected the ishtar change ... will the domi change aswell then?
Eagle - i did say in the HAC page it was far too slow .. would be nice at 200 along with some drones .. it has a dronebay now on the model and would allow for blaster variants then instead of only rails ...
Vagabond - please nerf its speed ... resilience is the theme of HACS remember so why is it just as quick as a stabber and cynabal???
Minmatar ships are nerfed enough. I mean seriously, you take away the speed from the Vagabond and you have utterly destroyed the use of the ship. How do you expect it to compete with other HACS like an Ishtar or a Deimos? With a speed nerf, it can't. Not to mention a speed boost to the Muninn? Really? Considering it's an alpha boat with almost no other application in fleets because even it with an AHAC setup, you still can't squeeze much more DPS or survivability out of it. The Mirmir, the special HAC that no one has, is how the Muninn should be set up to compete with other HACS. Also, Changing T3 resists or applications is just crazy. T3's are just that. TECH 3's. There is a reason why you lose SP when you lose a T3, not to mention the cost of applying the ship to fleets because of their ability to be very versatile. |

Stouman
0
|
Posted - 2014.08.19 14:29:00 -
[1602] - Quote
CCP Rise wrote: how would you feel about an 8/4/7 Tempest? How about 7/5/7 ... or no change at all? I always found those 2 extra high slots to be particularly annoying/useless/confusing on my PvP Tempests, and just utility slots in PvE.
[To me, Minmatar has always been about the 'gank-tank' as I like to call it; just enough tank to kill them before they kill you. The Tempest is one of, if not The, epitome of this philosophy in my mind.] You kill the jackal! You see here a jackal corpse. This jackal corpse tastes terrible! You finish eating the jackal corpse. |

Airto TLA
Puppeteers of Doom
59
|
Posted - 2014.08.19 15:02:00 -
[1603] - Quote
I wonder as part of any of these rebalances if any considerations has been given to "fixing" T2 resists.
The roleplaying resist bonus were a cute idea when first done, but now outside of FW no one cares about the supposed racial enemies, and even FW does not necessarily fly their races ships.
So the over the top bonus that some races get to specific damage types causes weird issues, especially at the meta level. Such as any laser orientated fleet concept will be instantly vulnerable to facing T2 Minnie, similar things happen to rail and blaster ships vs caladari.
If it was changes to a modification to all resist it may work out better for everyone and make balancing a lot easier. |

Ghaustyl Kathix
Rising Thunder
16
|
Posted - 2014.08.19 18:49:00 -
[1604] - Quote
Airto TLA wrote:So the over the top bonus that some races get to specific damage types causes weird issues, especially at the meta level. Such as any laser orientated fleet concept will be instantly vulnerable to facing T2 Minnie, similar things happen to rail and blaster ships vs caladari. That's something to look at when you're picking your targets. Same reason you wouldn't necessarily go after a cruiser fleet with equal frigates or take your two battleships against a frigate fleet, you wouldn't take laser boats against T2 Minmatar. |

Jacob Holland
Weyland-Vulcan Industries
303
|
Posted - 2014.08.19 19:07:00 -
[1605] - Quote
Given that the Ishtar is overpowered in (at least) the current meta. And given that the primary complaint is its use of "drop & run" sentries...
What if its drone damage bonus was modified to Light, Medium and Heavy drones, leaving sentries usable but unbonused.
The Ishtar existed before Sentries were introduced, it still ran the "dump and run" shield fits (with heavies) but armour brawlers were also seen...
I will say that I've had Ishtars since about 2006 though I've never been rich enough to use them in PvP. |

Harvey James
The Sengoku Legacy
882
|
Posted - 2014.08.19 19:55:00 -
[1606] - Quote
Jacob Holland wrote:Given that the Ishtar is overpowered in (at least) the current meta. And given that the primary complaint is its use of "drop & run" sentries...
What if its drone damage bonus was modified to Light, Medium and Heavy drones, leaving sentries usable but unbonused.
The Ishtar existed before Sentries were introduced, it still ran the "dump and run" shield fits (with heavies) but armour brawlers were also seen...
I will say that I've had Ishtars since about 2006 though I've never been rich enough to use them in PvP.
damage bonuses to specific sized drones is the best way forward i feel
Ishtar Gal bonuses 10% damage/HP to light and medium drones, 7.5% damage/HP to heavy drones, 5% damage to sentry drones 7.5% heavy drone max velocity and tracking speed
HAC bonuses 5% tracking/optimal range to sentry drones 5km to drone operation range
dronebay 125/325
Navy Vexor Gal bonuses 10% damage/HP to light and medium drones, 7.5% damage/HP to heavy drones, 5% damage to sentry drones 5% drone max velocity and tracking speed Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
767
|
Posted - 2014.08.19 20:03:00 -
[1607] - Quote
Harvey James wrote:Jacob Holland wrote:Given that the Ishtar is overpowered in (at least) the current meta. And given that the primary complaint is its use of "drop & run" sentries...
What if its drone damage bonus was modified to Light, Medium and Heavy drones, leaving sentries usable but unbonused.
The Ishtar existed before Sentries were introduced, it still ran the "dump and run" shield fits (with heavies) but armour brawlers were also seen...
I will say that I've had Ishtars since about 2006 though I've never been rich enough to use them in PvP. damage bonuses to specific sized drones is the best way forward i feel Ishtar Gal bonuses 10% damage/HP to light and medium drones, 7.5% damage/HP to heavy drones, 5% damage to sentry drones 7.5% heavy drone max velocity and tracking speed HAC bonuses 5% tracking/optimal range to sentry drones 5km to drone operation range dronebay 125/325 Navy Vexor Gal bonuses 10% damage/HP to light and medium drones, 7.5% damage/HP to heavy drones, 5% damage to sentry drones 5% drone max velocity and tracking speed
10% is not really enough for usable mediums. it should do the same medium drone dps as a gila's mediums. |

Vincintius Agrippa
F L O O D
56
|
Posted - 2014.08.19 21:39:00 -
[1608] - Quote
Inslander Wessette wrote:Vincintius Agrippa wrote:Kagura Nikon wrote:Vincintius Agrippa wrote:Also, Munnin is trash, maybe not so much if autocannon based ;/ Extra 10m/s is irrelevant.
Finally, sentry Ishtar not a problem. Long range: Virtually no tank. Spends most of his time trying to alpha frigs and dessies. reduction in tracking bonus is irrelevant at 75-80 km. Close range: Reduced dps more on tank/reps, Theres no right answer. Could be using nuets and webs plus blasters. reduction in tracking bonus is irrelevant in brawl range (scram, web), which you most often be in. Virtually no tank? lol. It can fit very well an extender and resists to allow the scimitars to keep it easily alive. No other hac have EVEN CLOSE to the same tank while able to hit at 80 km with that level of damage. You just made my point. It cant tackle anything. Fitting a bunch of drone damage amps and tracking mods deals a lot of damage, but targets larger than dessies can just warp away without taking any real damage. As far as schimitars go, I was speaking of only solo Ishtars. If we're talking t2 logi and hacs thats hard to kill. T2 shields resists.....even on a armor hac are quite high. Add in a fleet in general..........using similar ships with similar capabilities all sniping....same applies to t2 rails and beam lasers(<---which ive never seen used) Its not invincible though or op. Armor hacs with shield logi will die in close range. Lets not forget the old vexor navy issue either. You are really being biased on how the ishtards's are used . Solo combat does not usually mean that an ishtar has to come n tackle u . True u cud warp off like u say .. but if i see a solo ishtar fit with triple exentender triple DDA .. there is absolutely no ship that can go after it in the same class . So is the case with most ishtar running sites .. all u have to do is kite to 100 km from the accelgate land and sit .. by the time what ever tackle lands .. u get hit by warderns .. at 70 and gardes at 50 and when ur land ur tackle on it .. ur have already taken a lot of damage from the ishtar and u realized u have to chew thru some 14 k of passive shields . The ishtar uses a weapon system that consumes no pwr grid . Wepons cannot b neutralized, tracking disrupted ( lol really not an option even tho u can ) or damped. It has 5 med slots ( unlike ur beloved VNI) and it can fit 3 exentenders 1 prop and 1 propjamming module. It lands for perfect at 70km dealing 550 dps with warderns . Could u please tell me any other Faction cruiser or HAC capable of doing so .
you can sensor damp the istar itself, or jam it. Also, no other weapon system can be destroyed outright. Its hard to catch any kiiter or sniper as it is, factor in a deadspace or fw site where someone is set up and theres not much you can do. If hes stupid he'll let you get within range. if your stupid youll burn straight at him. Doesnt have to be an ishtar. Snipers have the advantage of being able to hit you waaaaay before you can burn to them also, sentries dont move which means that you either have to abandon them or scoop and mwd away and drop them again. Again, its not perfect in every sitution if the istar was set up out side of an accel gate it would be almost impossible to get a lock on someone who warps to 10 and buttuns straight in. In the even that you did you would immediately loose lock.
As for other ships in the same class.....I'd say that the gallente ships are a bit more balanced than others across almost every class. I despise galente and I think their ships are ugly cept for the megathron, but even I had to train up their race because they offer a bit more flexibility and capability.
a. cerberus pre light missile nerf, but with missile damage delay it doesnt fit. I remember fondly being smashed at 80+km. Could try a Ham version, but t2 hams use a crap ton of cpu, not enough pg onboard.
b muninn, utterly useless. ive never encountered one in eve life.
c. sacrilege can go toe to toe with deimos and take the sentry damage and dish out more than 500 dps, buffer or dual rep with its cap. But the sac cant close range fast enough.
d I'd like to vote the eagle for sniping and tanking abilities, but its lacking in dps and speed, which is odd for a shield ship. Also rails without tracking bonuses are a bit difficult.
e. Deimos? has tracking bonus almost as fast can dish out dps and tank like a boss. although, im not certain it can hit 80km though.
Winner? Pre-kronos gila perhaps. Tanks better and could honestly, even without the tracking bonus, out dps the ishter. I like the new Gila, but they coudve gave 25Mbit with the baility to use one sentry
The problem with rebalancing is that in the process we unbalance other things :/ Only YOU can prevent internet bullying! |

Vincintius Agrippa
F L O O D
56
|
Posted - 2014.08.19 21:42:00 -
[1609] - Quote
Kagura Nikon wrote:Vincintius Agrippa wrote:Kagura Nikon wrote:Vincintius Agrippa wrote:Also, Munnin is trash, maybe not so much if autocannon based ;/ Extra 10m/s is irrelevant.
Finally, sentry Ishtar not a problem. Long range: Virtually no tank. Spends most of his time trying to alpha frigs and dessies. reduction in tracking bonus is irrelevant at 75-80 km. Close range: Reduced dps more on tank/reps, Theres no right answer. Could be using nuets and webs plus blasters. reduction in tracking bonus is irrelevant in brawl range (scram, web), which you most often be in. Virtually no tank? lol. It can fit very well an extender and resists to allow the scimitars to keep it easily alive. No other hac have EVEN CLOSE to the same tank while able to hit at 80 km with that level of damage. You just made my point. It cant tackle anything. Fitting a bunch of drone damage amps and tracking mods deals a lot of damage, but targets larger than dessies can just warp away without taking any real damage. As far as schimitars go, I was speaking of only solo Ishtars. If we're talking t2 logi and hacs thats hard to kill. T2 shields resists.....even on a armor hac are quite high. Add in a fleet in general..........using similar ships with similar capabilities all sniping....same applies to t2 rails and beam lasers(<---which ive never seen used) Its not invincible though or op. Armor hacs with shield logi will die in close range. Lets not forget the old vexor navy issue either. News at 11.. NO ONE TACKLES when fleets have over 100 people!!!
Where? in null sec bubble? Because unless you can alpha someone off field they need to be held long enough to kill them. Hero tackles always dies first. Then again with 100 people shooting at one target that guy is dead regardless of weapons system, sniping or brawling.
Only YOU can prevent internet bullying! |

Justin Cody
AQUILA INC Verge of Collapse
253
|
Posted - 2014.08.20 03:26:00 -
[1610] - Quote
Vincintius Agrippa wrote:
Where? in null sec bubble? Because unless you can alpha someone off field they need to be held long enough to kill them. Hero tackles always dies first. Then again with 100 people shooting at one target that guy is dead regardless of weapons system, sniping or brawling.
What you are seeing is a problem of scaling. CCP has had this trouble in many areas especially in the giant slowcat/wrecking ball fleets. AT a certain point you need multiples of the number of people on field to break say the repair amaount...or enough void bombs to cap out all of the carriers within a 52km radius sphere...you can do the math I don't feel like it.
The issue with the Ishtar is that it does too much too well. When this was first ont he test server I was laughing with joy that they gave me a tool that was so obviously overpowered. In W-space we knew that this would replace our Talos gangs immediately...which had previously been our carrier killer of choice when we went hunting.
anyone with half a brain that tried it out knew it was OP then. Its still mostly OP becuase yes the drones may be destroyed but you can carry 3 full sets in the bay plus another 3 sets in cargo alongside a mobile depot. Run out of sets? Warp off to a safe spot...refill. The weapons use no cap...leave you room for all kinds of silly high slot configurations. They have more DPS at higher ranges than any medium turret...with tracking that can be 2-3x as good as a comparable medium turret.
Additionally if they have their drones deployed and you try and EWAR the ishtar? The drones lock you can are very very angry! So they are mostly ewar proof. In low sec people blob with armor ishtars and t1 cheap logi. Unless you have a counter drop you're S.O.L. and there is no way to hold a fleet on field in low sec. Hero tackle is necessary and cheap and effective. No worries. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1561
|
Posted - 2014.08.20 09:43:00 -
[1611] - Quote
Vincintius Agrippa wrote:Kagura Nikon wrote:Vincintius Agrippa wrote:Kagura Nikon wrote:Vincintius Agrippa wrote:Also, Munnin is trash, maybe not so much if autocannon based ;/ Extra 10m/s is irrelevant.
Finally, sentry Ishtar not a problem. Long range: Virtually no tank. Spends most of his time trying to alpha frigs and dessies. reduction in tracking bonus is irrelevant at 75-80 km. Close range: Reduced dps more on tank/reps, Theres no right answer. Could be using nuets and webs plus blasters. reduction in tracking bonus is irrelevant in brawl range (scram, web), which you most often be in. Virtually no tank? lol. It can fit very well an extender and resists to allow the scimitars to keep it easily alive. No other hac have EVEN CLOSE to the same tank while able to hit at 80 km with that level of damage. You just made my point. It cant tackle anything. Fitting a bunch of drone damage amps and tracking mods deals a lot of damage, but targets larger than dessies can just warp away without taking any real damage. As far as schimitars go, I was speaking of only solo Ishtars. If we're talking t2 logi and hacs thats hard to kill. T2 shields resists.....even on a armor hac are quite high. Add in a fleet in general..........using similar ships with similar capabilities all sniping....same applies to t2 rails and beam lasers(<---which ive never seen used) Its not invincible though or op. Armor hacs with shield logi will die in close range. Lets not forget the old vexor navy issue either. News at 11.. NO ONE TACKLES when fleets have over 100 people!!! Where? in null sec bubble? Because unless you can alpha someone off field they need to be held long enough to kill them. Hero tackles always dies first. Then again with 100 people shooting at one target that guy is dead regardless of weapons system, sniping or brawling.
The WHOLE complain about ishtar is exactly on that large fights. No one is complaining of ishtars in hihg sec mercenary combat that invovles 3-4 ships.
And no its not dead regardless of weapons. What other hac can kill at same range targets with so much EHP and at same time be able to sniper tackler at closer range? NO OTHER HAC CAN! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
468
|
Posted - 2014.08.20 11:16:00 -
[1612] - Quote
Kagura Nikon wrote:
The WHOLE complain about ishtar is exactly on that large fights. No one is complaining of ishtars in hihg sec mercenary combat that invovles 3-4 ships.
And no its not dead regardless of weapons. What other hac can kill at same range targets with so much EHP and at same time be able to sniper tackler at closer range? NO OTHER HAC CAN!
errrm, people are complaining about the Ishtars abilities in small gang aswell as large scale.
The Ishtar is obscenely overpowered. I still believe that the whole issue would simply be fixed by creating small and medium sentry drones. Then reducing the Ishtars bandwidth to 50M/Bit and changing the bonuses to medium drones. The damage bonus would have to be increased a little but the projection issue (which I think is the biggest issue) would be solved. |

Harvey James
The Sengoku Legacy
882
|
Posted - 2014.08.20 11:22:00 -
[1613] - Quote
TrouserDeagle wrote:Harvey James wrote:Jacob Holland wrote:Given that the Ishtar is overpowered in (at least) the current meta. And given that the primary complaint is its use of "drop & run" sentries...
What if its drone damage bonus was modified to Light, Medium and Heavy drones, leaving sentries usable but unbonused.
The Ishtar existed before Sentries were introduced, it still ran the "dump and run" shield fits (with heavies) but armour brawlers were also seen...
I will say that I've had Ishtars since about 2006 though I've never been rich enough to use them in PvP. damage bonuses to specific sized drones is the best way forward i feel Ishtar Gal bonuses 10% damage/HP to light and medium drones, 7.5% damage/HP to heavy drones, 5% damage to sentry drones 7.5% heavy drone max velocity and tracking speed HAC bonuses 5% tracking/optimal range to sentry drones 5km to drone operation range dronebay 125/325 Navy Vexor Gal bonuses 10% damage/HP to light and medium drones, 7.5% damage/HP to heavy drones, 5% damage to sentry drones 5% drone max velocity and tracking speed 10% is not really enough for usable mediums. it should do the same medium drone dps as a gila's mediums.
why? its not a gila why does it have too the same bonus? the ishtar is basically a do all drones as it is .. it doesn't need more OP bonuses too add to its collection .. really the ishtar needs too be more focused it can't have everything at an amazing level .. thats the definition of OP Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Petra Hakaari
Probe Patrol Ixtab.
95
|
Posted - 2014.08.20 13:44:00 -
[1614] - Quote
Are these the onyl Iterations on ships that are taking place in this release?
http://i.imgur.com/0go6Kmz.jpg |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1561
|
Posted - 2014.08.20 14:41:00 -
[1615] - Quote
Spugg Galdon wrote:Kagura Nikon wrote:
The WHOLE complain about ishtar is exactly on that large fights. No one is complaining of ishtars in hihg sec mercenary combat that invovles 3-4 ships.
And no its not dead regardless of weapons. What other hac can kill at same range targets with so much EHP and at same time be able to sniper tackler at closer range? NO OTHER HAC CAN!
errrm, people are complaining about the Ishtars abilities in small gang aswell as large scale. The Ishtar is obscenely overpowered. I still believe that the whole issue would simply be fixed by creating small and medium sentry drones. Then reducing the Ishtars bandwidth to 50M/Bit and changing the bonuses to medium drones. The damage bonus would have to be increased a little but the projection issue (which I think is the biggest issue) would be solved.
On small scale fights I do not even see the isthar that much. And when I say small I do nto mean 50 man roaming gnags. Those are already LARGE fleets. Small scale means 3-4 people. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Vincintius Agrippa
F L O O D
56
|
Posted - 2014.08.20 15:33:00 -
[1616] - Quote
I still think the old gila would wreck the Ishtar. Only YOU can prevent internet bullying! |

afkalt
Republic Military School Minmatar Republic
279
|
Posted - 2014.08.21 00:27:00 -
[1617] - Quote
So, @CCP...If this change does not stop the advance of ishtars - what other ideas are you mulling over?
Can we get some indications/hints to chew over? Early feedback is good for everyone.
I mulled over a new post but figured this is probably the best place for it.
For me the change is a start, but personally I still see the counter to ishtars as "more ishtars" - that needs to go away. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
468
|
Posted - 2014.08.21 08:54:00 -
[1618] - Quote
Kagura Nikon wrote:Spugg Galdon wrote:Kagura Nikon wrote:
The WHOLE complain about ishtar is exactly on that large fights. No one is complaining of ishtars in hihg sec mercenary combat that invovles 3-4 ships.
And no its not dead regardless of weapons. What other hac can kill at same range targets with so much EHP and at same time be able to sniper tackler at closer range? NO OTHER HAC CAN!
errrm, people are complaining about the Ishtars abilities in small gang aswell as large scale. The Ishtar is obscenely overpowered. I still believe that the whole issue would simply be fixed by creating small and medium sentry drones. Then reducing the Ishtars bandwidth to 50M/Bit and changing the bonuses to medium drones. The damage bonus would have to be increased a little but the projection issue (which I think is the biggest issue) would be solved. On small scale fights I do not even see the isthar that much. And when I say small I do nto mean 50 man roaming gnags. Those are already LARGE fleets. Small scale means 3-4 people.
I see them all the time and use them all the time. Small Ishtar gangs are actually killing PvP.
Even solo Ishtars! I warp to anything in an Ishtar and they run away. Seriously. It's rediculous. Even when I'm PvE fit competing for a site with a strategic cruiser. They run away and leave me to the site.
If I'm solo myself, I will always avoid an Ishtar. That is a problem. And I'm extremely Leeroy Jenkins. I've whelped fleets just fun fun but if I see Ishtars and I know we don't have moar Ishtars than them then we don't engage. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1564
|
Posted - 2014.08.21 10:01:00 -
[1619] - Quote
Spugg Galdon wrote:Kagura Nikon wrote:Spugg Galdon wrote:Kagura Nikon wrote:
The WHOLE complain about ishtar is exactly on that large fights. No one is complaining of ishtars in hihg sec mercenary combat that invovles 3-4 ships.
And no its not dead regardless of weapons. What other hac can kill at same range targets with so much EHP and at same time be able to sniper tackler at closer range? NO OTHER HAC CAN!
errrm, people are complaining about the Ishtars abilities in small gang aswell as large scale. The Ishtar is obscenely overpowered. I still believe that the whole issue would simply be fixed by creating small and medium sentry drones. Then reducing the Ishtars bandwidth to 50M/Bit and changing the bonuses to medium drones. The damage bonus would have to be increased a little but the projection issue (which I think is the biggest issue) would be solved. On small scale fights I do not even see the isthar that much. And when I say small I do nto mean 50 man roaming gnags. Those are already LARGE fleets. Small scale means 3-4 people. I see them all the time and use them all the time. Small Ishtar gangs are actually killing PvP. Even solo Ishtars! I warp to anything in an Ishtar and they run away. Seriously. It's rediculous. Even when I'm PvE fit competing for a site with a strategic cruiser. They run away and leave me to the site. If I'm solo myself, I will always avoid an Ishtar. That is a problem. And I'm extremely Leeroy Jenkins. I've whelped fleets just fun fun but if I see Ishtars and I know we don't have moar Ishtars than them then we don't engage.
Strange.. we do not face that.. at least in Merc vs Merc warfare in high sec the usage of ishtars is mostly relegated to our larger fleets ( for us that means 10+ people in them). I think ishtars are in less than 5% of our killboard. We will engage solo ishtars easily and without any fears. Tengus, proteus, orthrus can all defeat them in 1v1.
But they become very powerful fast when there are more than 4-5 of them together. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Odithia
Federal Defense Union Gallente Federation
60
|
Posted - 2014.08.21 16:07:00 -
[1620] - Quote
I figure the ishtar isn't bling enough and don't field enough EHP for your hi-sec "merc" fellas.
As for your other targets, I guess the likes of Eve Uni don't have the Skillpoints and/or Isk to fly these on a regular basis. |
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