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Thread Statistics | Show CCP posts - 41 post(s) |
Lord TGR
Bat Country Goonswarm Federation
28
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Posted - 2014.10.02 18:26:00 -
[3871] - Quote
Eigenvalue wrote:Every single proposed change here is about making eve slower and more boring. The predicate for doing so is that more boring will create more fights. I don't believe it. You mean "more strategic", something which has been lacking a bit of late. |
Ocih
Space Mermaids Somethin Awfull Forums
781
|
Posted - 2014.10.02 18:26:00 -
[3872] - Quote
MeBiatch wrote:machuugoo wrote:wow worked so hard to get capitals now....... load of b.s. Why? Now you can rat in your cap with increased safty... Now you can have a small scale pos battle without the bat phone... heck if you wanted you could even pull out a few super caps and not worry about the bat phone... I think we have to re-focus our minds on how large eve is. right now we see eve as a small map but after the changes this small map will be like a huge map... and with it the region next to you should be seen as if its on the other side of eve now.
Agreed. Though tbh, knowing I can tank a large faction POS full faction pimp fit with a single Rev, none of this matters. I've said it a million times, others have too. Staying out of Null because hot drop and the skeery super villain are made up excuses to taunt people back in to null and win the forums. Most of us were there and left because it's boring. Most of us played Jump Gate Jenga with Industrials back in 2007, we don't want to do it any more.
Much of the CCP logic I am seeing in replies on this thread neglects to consider that this is one of a lot of nerfs. Things we did in 2008 to get T2 and stuff out of deep null and get stuff in to deep null are no longer available to us. I can't ship player compacted modules that I shipped for the parts, we have a new reproc method now. Carrier range was always a part of deep null logistics, we used to have 4 jump bridges in a system, we now have 2. A lot has changed.
- note: I have no idea what this jump fatigue means. I have yet to find out what it does. Jump timers are on another scale. What if I have 120 years Jump Fatigue? That's a calculated number too by the way. It's possible to get 120 real years of Jump Fatigue. Making it a joke in and of itself but what penalty does that create?
Too little too late isn't really applying here. Too much too late? Over compensating? That seems to be more the effect. Still, I made an argument in the Bloc petition on F&I and it condensed to, if we don't show flexibility CCP would show us iron boots. Here are the iron boots. If Null insist on shooting everything that blinks, breathes and farts? They can have restrained Null. |
Phoenix Jones
Isogen 5
709
|
Posted - 2014.10.02 18:27:00 -
[3873] - Quote
Lord TGR wrote:Phoenix Jones wrote:Lord TGR wrote:Gospadin wrote:People asked for the change to "help them recruit newbies," CCP responded with a newbie only fix, and then those who asked for the original are upset because in reality they were asking to not nerf power projection. I'm not sure that phrase means what you think it means. Basically someone brought up the concept of recruiting noobs and bringing them into nullsec, and that by changing current medical clone mechanics, would make it exceedingly difficult to get them in there, diminishing the new player experience. CCP makes their following change, which provides all non-new characters no reprieve from the change, but still keeps a viable new player experience going for actual new characters and players. It was an attempt to undo the suggested change for everybody new and old, by putting it all under the veil of "it'll diminish the new player experience". It was a political play. It did not work. You and Gospadin must be reading a different thread from what I'm reading, because from where I'm standing we asked for a way to get newbies to our space, and we got it. So we're happy. No political play or no attempt to "not nerf power projection".
I don't believe it is necessary, but if it is that big of a concern (I can see why), then what CCP proposed regarding medical clones and new characters is fine.
People are trying to meta this thread in quite a few ways, from stating there will be subtile changes, to threats that goods will skyrocket, and that they will leave the game, not ship stuff, hate themselves and that CCP has ruined pizza. Beyond that post, were several asking for quicker and quicker timers. Regardless of that, the change proposed by CCP in this case is fine. Its a option for new characters.
I do fear the issue of the rainyday cyno alt creeping up, but if so, that's alot of plex to train up alt char's just to do that.
Yaay!!!! |
Gabriel Karade
Noir. Suddenly Spaceships.
199
|
Posted - 2014.10.02 18:28:00 -
[3874] - Quote
Flashbang Thereal wrote:CCP. YOU KNOW THAT YOU WIL HAVE TO COMPLETLY REMOVE EVERYTHING THAT HAVE ANYTHING TO DO WITH WARP BUBLES FROM THE GAME???. The amount of warpdisruption bubles that wil be put up in every 0sec system in eve wil completly destroy any chance of moving anything around exept ceptors. Did you think about that while you where getting drunk down in your thinking hole. If anyone have any sense about market, now is the time to stock up on warpdisruption bubles? They wil be on high demand in nowember when supercaps starts roaming around trough gates. Because, like, anchored bubbles can't be shot at.....right?...
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |
Ginger Barbarella
2023
|
Posted - 2014.10.02 18:28:00 -
[3875] - Quote
Jenn aSide wrote: Of course 'they' do. Do you play games with the intention of letting your opposition score points?
Any game more complex than pong does EXACTLY that (the word "sacrifice" should help you work on that concept), so I think you may want to repose your retort.
I'll wait. "Blow it all on Quafe and strippers." --- Sorlac |
flakeys
Caldari Provisions Caldari State
2481
|
Posted - 2014.10.02 18:28:00 -
[3876] - Quote
JC Anderson wrote:Lady Spank wrote:Just a few more pages and this will be a bigger threadnaught than the nano-nerf. Once it hits page 209, then it will also have bypassed the removal of ghost training 208 page threadnaught. Come to think of it, a lot of people unsubbed over that as well. But CCP didn't back down from it.
And yet both got pushed through ...
We are all born ignorant, but one must work hard to remain stupid.
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Demonfist
Inner Ring Enterprises
26
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Posted - 2014.10.02 18:28:00 -
[3877] - Quote
Jenn aSide wrote:Demonfist wrote:Querns wrote:Demonfist wrote:Alliances love tech moons, right? Man your playbook is dated Thanks for your input. Next time if you could suggest alternate options that would stimulate conflict more efficiently that would be swell. This is what happened last time CCP tried to 'stimulate conflict' (using the same "nerf things till people fight" thinking as displayed with the current changes). *nods* Some of those things worked to some extent, some didn't. This round is a bigger stick and smaller carrot. We'll see how it shakes out in it's intended consequences. Personally, I don't think they're taking things far enough, but I'll admit I'm also not a cap pilot. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Grave Digger Eriker
Grave Diggers Guild
5
|
Posted - 2014.10.02 18:29:00 -
[3878] - Quote
Altirius Saldiaro wrote:Master Dumi wrote:YOU are Killing EvE again.
Looks like the best reason to QUIT now :
1. Life will get impossible in deep 0.0 and Capitals will become giant old ships that nobody want them. 2. Without any benefits from Capitals players will stop learning and building them and loosing goals = loosing players 3. Sure you hate 0.0 because of the stress on your servers due to 3000 pilot fights but that is the reason ppl join EVE, that is the reason EVE is so great. 4. This will not balance the 0.0 - it will take out the pleasure of 0.0 ppl to play EvE and a lot of them will QUIT.
My advice : You have the CSM, use those ppl to come up with ideas to improve EvE. Stop letting employes that did not play the game for a long time to change this game. EvE is a great great game - stop changing the game. Can I have your stuff? If anyone quits over this don't give your stuff away TRASH the lot so that it is out of the economy and not benefiting someone else to put back into the system
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Tear Jar
Emolgranlan Code Enforcement Branch
133
|
Posted - 2014.10.02 18:29:00 -
[3879] - Quote
Molotove Cocktease wrote:tl;dr These changes are heavy handed and good, which is good. Push out changes (while reexamining med clone change) and alter from there.
Don't let the haters kill the game.
Yep. There are undoubtable a ton of things that will need to be changed both in these mechanics and in other null mechanics, but the changes are still good and there is no point trying to guess every impact they will have. |
Vhaine Vhindiscar
Wildly Inappropriate Goonswarm Federation
29
|
Posted - 2014.10.02 18:29:00 -
[3880] - Quote
Lord TGR wrote:Eigenvalue wrote:Every single proposed change here is about making eve slower and more boring. The predicate for doing so is that more boring will create more fights. I don't believe it. You mean "more strategic", something which has been lacking a bit of late.
Strategically boring is still boring.
|
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Rowells
Unknown Soldiers Fidelas Constans
1410
|
Posted - 2014.10.02 18:29:00 -
[3881] - Quote
Eigenvalue wrote:flakeys wrote:Pic'n dor wrote:CCP Greyscale wrote:Coreemo wrote:Also, the whole "fix" to deathcloning is a really bad idea. We need SOME way to quickly deploy to a hot area that requires it. Why? (Serious question.) Because where it's hot, it's content. When it's content, it's fun. When it's fun, it is worth playing. When it is worth playing, we, player, pay and have fun. Remove from casual player the ability of quickly catch up is incentive... to play something else... Remember this http://community.eveonline.com/news/dev-blogs/eve-online-development-in-2013-and-beyond/Don't let the enablers ant the instigators alone with followers that can't catch up. No everyone is playing 24/7... Take a ship , undock , fly there .... o// problem solved. OW wait you're affraid you're gonna be too late to enjoy that content , wich will mean there is another side who VERRY much enjoyed their content as the reinforcements came way too late.Those guys also paid to have fun remember ... You're convincing me even more that CCP is on the right track here ... Because spending hours gate jumping to play the game is really really boring? Every single proposed change here is about making eve slower and more boring. The predicate for doing so is that more boring will create more fights. I don't believe it. on one hand yes but on the other it means the red zone where smaller content is interrupted or avoided due to the instant strike capabilities of capitals and bridges is smaller. So, assuming that the tales of people re-subbing and all the mini-blobs waiting in nullsec/NPC space were true. You should see more action close to home.
And if it's another B-R, You have all day to get there. Put some nanos on that dread. |
Phoenix Jones
Isogen 5
709
|
Posted - 2014.10.02 18:29:00 -
[3882] - Quote
Grookshank wrote:Grookshank wrote:Why do you want to kill Null-Sec travel for subcaps? With the proposed changes taking multiple jump bridges will be impossible. Image an Alliance living in different parts of one region.
To assemble a fleet it will already put a lot of their pilots on different timers and fatigues values. When they try to reach their goal, they will a) all have to wait for the people with the longest timers or b) drop people at jump bridges.
When poded players want to reship and rejoin the fleet, they will also have to wait out multiple timers.
How does disabling people to take multiple jump bridges make NULL-SEC less static?
The incredibly bad part of having the same changes aimed for caps, applied to subcaps and jump bridges is that you will kill/split of fleets. That's a horrible idea. Can anyone please check, if this is really what it is going to be to use JBs? I made this assuming a 4LY jump per bridge. http://imgur.com/K1Tq5fo
Or you could just fly there gate to gate in a group. You do realize that is still an option. Yaay!!!! |
Lallante
Blue Republic RvB - BLUE Republic
471
|
Posted - 2014.10.02 18:29:00 -
[3883] - Quote
Saying it again.
These changes are great, but they absolutely necessitate a new capital ship (no jump drive) for the bulk transportation of assembled sub-capital ships. Its perfectly reasonable to kill projection but it will really hurt anyone who PvPs and lives in 0.0 if they cant re-supply their sub-caps following their destruction.
If the new ship has no jump drive this opens all kinds of opportunities for roaming gangs etc to kill it too, which is sexy. |
Kalissis
69
|
Posted - 2014.10.02 18:29:00 -
[3884] - Quote
ViRUS Pottage wrote:Captn Hammer wrote:CCP Grayscale,
Congratulations. You've kept a level head and even a sense of humor amid a tidal wave of feedback/rage. Keep it up. cant understand you with greyscales **** so far down ur throat.
YES, give us your tears, I LIKE IT!
https://www.youtube.com/watch?v=aoRcpbsD-Vk |
Vol Arm'OOO
Imperial Academy Amarr Empire
301
|
Posted - 2014.10.02 18:29:00 -
[3885] - Quote
Altirius Saldiaro wrote:Master Dumi wrote:YOU are Killing EvE again.
Looks like the best reason to QUIT now :
1. Life will get impossible in deep 0.0 and Capitals will become giant old ships that nobody want them. 2. Without any benefits from Capitals players will stop learning and building them and loosing goals = loosing players 3. Sure you hate 0.0 because of the stress on your servers due to 3000 pilot fights but that is the reason ppl join EVE, that is the reason EVE is so great. 4. This will not balance the 0.0 - it will take out the pleasure of 0.0 ppl to play EvE and a lot of them will QUIT.
My advice : You have the CSM, use those ppl to come up with ideas to improve EvE. Stop letting employes that did not play the game for a long time to change this game. EvE is a great great game - stop changing the game.
I disagree that nobody will want capitals after the changes. Capitals will essentially become the corner stone of home defense - they will move rarely from their homesystems because it will simply be too painful to move them around. Consequently, the "home guard" will have a tremendous advantage. Stagnation after these changes will be worse then ever before. The People most effected by this will be newer players trying to break into nullsec. Its hard for new players to get into nullsec now, let alone take over space for their own; after these changes what chance will a player not already entrenced in nullsec have to kick capital homefleets out of their own space? I don't play, I just fourm warrior. |
Rammix
TheMurk
305
|
Posted - 2014.10.02 18:30:00 -
[3886] - Quote
One thing: Please don't apply these changes to Black Ops. Leave them as they are. OpenSUSE 13.1, wine 1.7.20 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |
Kun'ii Zenya
The Executives Executive Outcomes
33
|
Posted - 2014.10.02 18:30:00 -
[3887] - Quote
Okay, so one comment from CCP Greyscale has been that Jump Fatigue will be capped at a month (lets say 30 days for simplicity).
Why? Why such a large cap? Even 30 days seems excessive.
Lets review the issue here: Power projection--i.e. the ability of a group of players to move very, very quickly across the entire galaxy of New Eden. This ability is one of the reasons why Null Sec is stagnating. Or so the popular theory goes. But lets accept this as true for the purposes of discussion.
The story is that Group A wont want to deploy their capitals even in their own space for fear that Group B will jump even a vast distance and drop on them. Somehow this results in more NAPs and agreements and big coalitions in null and for a more boring game.
So....if the above is the reaosn, what in the Hell is the necessity for setting the jump fatigue timer cap at 30 days?
Seriously, who thought that is reasonable? Are people so blazingly fearful of a hot drop that you have to threaten those who would be hot dropping with being unable to use their jump drives for 30 days!?!?!?! Really? Even for a jump freigher?
I was trying to do the math on this (Appendix A appears to have some errors in it) and if I got it right suppose you are a JF pilot doing logistics for your alliance. You have to jump 4 times each jump is exactly 4 LY (keeping the math simple). You need to make 2 trips (this means a grand total of 12 jumps, 4 in from empire, 4 back out, 4 back in). Now, using the math described in the Dev Blog, if you jump as soon as you are allowed too jump at the end you'll have a Jump Fatigue of over 7.6 million. Isn't exponential growth fun! Now, given that this time will go down by 0.1 per minute you'll need over 76 million minutes for that to go to zero. There are 8,760 hours in a year. Even if there were 100 minutes in an hour (it makes the math easier), that would be 87,600 minutes. So even after of waiting for a year, this one instance of moving stuff around would take several years to decay away.
So along comes the 30 day cap. But why? Why must that pilot be forced to wait 30 days? What purpose does that kind of wait serve. People using freighters and convoys. Don't be stupid. Here is what people will do. A "big" coalition will make doing logisitics work as important as showing up to a fleet fight. So now people who can't log in for a fight can pitch in by helping with logistics. Get 3 players each with 2 JF alts and an alliance/corp JF and problem solved. The characters in question will have minor jump fatigue levels and the logistics will get done pretty much as fast as before.
And lets reveiw...who will be "hurt" by this? A coalition like the CFC or Goons? Doubt it. Goons have shown time and again that they are very good at solving these problems. Even NC. and PL will likely adapt by expanding and emphasizing the importance of the logistics of living in Null. Older and more established entities will likely adapt quite nicely.
Smaller, newer alliances with a higher share of newer players with less resources on the other hand will suffer. They wont be able to get 3-4 people logging in with 2-3 JF alts. They might not be able to put so much of their limited resources into a singel investment (a JF). Their logistics will hampered far more than established groups.
The cap on jump fatigue needs to reduced dramatically. In fact, the formula could be re-worked so that it wont go as high as fast. If the idea is to limit force projection so that a hostile entity cannot drop in on another group from the other side of the galaxy, you do not need a cap of 30 days. That is just idiotic. The mere suggestion of it is idiotic. Don't be that idiot. |
Moisturised Esophagus
Factus sum mors vastatoris mundorum Rolling Safe
5
|
Posted - 2014.10.02 18:30:00 -
[3888] - Quote
How about this compromise?
Remove Cyno's.
Reimburse the SP. Yes that means a lot of useless alts.
The 5ly limit is terrible. But at least this way the total tedium of moving cyno alts is removed. Remember CCP this a game we play for fun!
You pick a system, hit jump, and appear anywhere in it at random, you are vulnerable, but you also will have to be quickly scanned to be found.
Also, whilst i may or may not have your attention, the medical clone changes are stupid and horrible and you should be ashamed.
|
MeBiatch
GRR GOONS
1947
|
Posted - 2014.10.02 18:31:00 -
[3889] - Quote
Ocih wrote:MeBiatch wrote:machuugoo wrote:wow worked so hard to get capitals now....... load of b.s. Why? Now you can rat in your cap with increased safty... Now you can have a small scale pos battle without the bat phone... heck if you wanted you could even pull out a few super caps and not worry about the bat phone... I think we have to re-focus our minds on how large eve is. right now we see eve as a small map but after the changes this small map will be like a huge map... and with it the region next to you should be seen as if its on the other side of eve now. Agreed. Though tbh, knowing I can tank a large faction POS full faction pimp fit with a single Rev, none of this matters. .
Greyscale did say that pos mods are going to be balanced... So dont expect your single rev being able to tank a death star for long. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
Ginger Barbarella
2023
|
Posted - 2014.10.02 18:31:00 -
[3890] - Quote
Aerich e'Kieron wrote:Ginger Barbarella wrote:Don't worry, nullies: CCP only announced this to show us high sec carebear wussies that they wanted to nerf null somehow after all the hits high sec has taken. But it'll be radically changed, or eliminated completely: too many nullies in CSM, nullie friends of GMs, and nullies padding their subscription numbers. Not to worry: most of it won't happen. Edit: speeling The face of tangible fear.
That doesn't even make sense. Try a new "tears" approach. Although that doesn't work either, cuz I'm a high sec carebear wussy, remember? I give less than a poop about what is allegedly going to happen, because a) it ain't gonna happen and b) I'm REALLY enjoying the nullie tears in this thread.
On a side note: Is that you, Industrial? "Blow it all on Quafe and strippers." --- Sorlac |
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LiKuei
Royal Amarr Institute Amarr Empire
11
|
Posted - 2014.10.02 18:32:00 -
[3891] - Quote
You have made the first real dramatic change in Eve in a long time and it needs to continue down that path. Please do NOT add any additional NPC space to null, it would be taking two steps BACKWARD from this force projection change. Once you have established that there will be no new NPC space, please push thru destroyable stations with reduced HP ... this will finalize a REAL nullsec ... real risk vs reward.
Will this hurt new players attempting to enter nullsec, not if they don't jump feet first into null and as long as they don't try and build Rome in one day; like everything else in Eve, patience will get them there and with so much of null empty, thrive.
But now that the cat is out of the bag and the list of CSM who voted with the blocs instead of the betterment of the game, nothing is going to change. <----THIS .... is the reality of the entire situation ... this feels more like a grab for free gaming news press than an announcement for REAL change in a game that is dying because of the very people you are trying to nerf. |
350125GO
Transcendent Sedition Protean Concept
105
|
Posted - 2014.10.02 18:32:00 -
[3892] - Quote
I'm also incredibly surprised that Lucas and co haven't somehow turned this into an OMG REMOVE T2 BPOs FROM THE GAME thread. You're young, you'll adjust. I'm old, I'll get used to it. |
Miyammato Musashi
Freeport Exploration Loosely Affiliated Pirates Alliance
71
|
Posted - 2014.10.02 18:32:00 -
[3893] - Quote
MeBiatch wrote:Miyammato Musashi wrote:Lady Spank wrote:Just a few more pages and this will be a bigger threadnaught than the nano-nerf. Oh... this will be bigger. This is the biggest game changer since I started playing in '06. Edit: Correction - Forgot about warp to zero... the end of regional g2g bookmarks To be fair the old forums did allow more posts per page... So i dont think we are at those levels just yet. ooooh. Good point. Didn't even think about that. I am a meat popsicle.-á |
Demonfist
Inner Ring Enterprises
26
|
Posted - 2014.10.02 18:32:00 -
[3894] - Quote
Gabriel Karade wrote:Flashbang Thereal wrote:CCP. YOU KNOW THAT YOU WIL HAVE TO COMPLETLY REMOVE EVERYTHING THAT HAVE ANYTHING TO DO WITH WARP BUBLES FROM THE GAME???. The amount of warpdisruption bubles that wil be put up in every 0sec system in eve wil completly destroy any chance of moving anything around exept ceptors. Did you think about that while you where getting drunk down in your thinking hole. If anyone have any sense about market, now is the time to stock up on warpdisruption bubles? They wil be on high demand in nowember when supercaps starts roaming around trough gates. Because, like, anchored bubbles can't be shot at.....right?... Note to self: Start manufacturing warp bubbles. Awesome self-quote in 3... 2... 1... Ok, GO!
"The only launchers i'm interested in having as part of +PV+P are the ones that fire ze missilez!" -- Demonfist |
Rammix
TheMurk
305
|
Posted - 2014.10.02 18:33:00 -
[3895] - Quote
Moisturised Esophagus wrote: Reimburse the SP. Yes that means a lot of useless alts.
Aha. Who will reimburse the cyno alts? OpenSUSE 13.1, wine 1.7.20 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |
Grookshank
Brave Newbies Inc. Brave Collective
26
|
Posted - 2014.10.02 18:33:00 -
[3896] - Quote
Phoenix Jones wrote:Grookshank wrote:Grookshank wrote:Why do you want to kill Null-Sec travel for subcaps? With the proposed changes taking multiple jump bridges will be impossible. Image an Alliance living in different parts of one region.
To assemble a fleet it will already put a lot of their pilots on different timers and fatigues values. When they try to reach their goal, they will a) all have to wait for the people with the longest timers or b) drop people at jump bridges.
When poded players want to reship and rejoin the fleet, they will also have to wait out multiple timers.
How does disabling people to take multiple jump bridges make NULL-SEC less static?
The incredibly bad part of having the same changes aimed for caps, applied to subcaps and jump bridges is that you will kill/split of fleets. That's a horrible idea. Can anyone please check, if this is really what it is going to be to use JBs? I made this assuming a 4LY jump per bridge. http://imgur.com/K1Tq5fo Or you could just fly there gate to gate in a group. You do realize that is still an option. It is not really. As I outlined above, people live in different parts of the SOV. This seems to be what the general idea of "use your space" wants. They will rat/explore/mine/produce in a system farer away from a main staging system. When a fleet forup is called, they will have to travel in not so large groups/alone and will have to take JBs. That is what they are there for. To use your space, no? This will give them timers. In the end people will arive at a staging with different timers. How is that a good change? |
Max Kolonko
High Voltage Industries Ash Alliance
455
|
Posted - 2014.10.02 18:33:00 -
[3897] - Quote
CCP Greyscale wrote:Charlotte Ginger wrote: There is no need for this what so ever. Grab a Frig, and FLY
Seriously?
Anything that makes it easier for new players to start doing interesting stuff straight away is a thing that we are interested in supporting :) Komi Toran wrote: No: if you're less than 30 days old, one free move per new corp
If you're over 30 days old, one free move per year, corp has nothing to do with it
Yes.
I like what I saw so far - this one sounds waaaaay to stretched and band-aid'y to me. Think about something more reasonable please. I'm talking about entire pod jumping revamp, not this one particular thing.
Just to make sure- this in no way limit use of clone jumping? right? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Phoenix Jones
Isogen 5
709
|
Posted - 2014.10.02 18:34:00 -
[3898] - Quote
Rammix wrote:One thing: Please don't apply these changes to Black Ops. Leave them as they are.
....." shakes and quivers"...
... please... please... I MUST BE ABLE TO HOT DROP IN SOME WAY!!!!!..
...."Goes running into the corner to cry".....
Yaay!!!! |
Lord TGR
Bat Country Goonswarm Federation
28
|
Posted - 2014.10.02 18:35:00 -
[3899] - Quote
Phoenix Jones wrote:I don't believe it is necessary, but if it is that big of a concern (I can see why), then what CCP proposed regarding medical clones and new characters is fine.
People are trying to meta this thread in quite a few ways, from stating there will be subtile changes, to threats that goods will skyrocket, and that they will leave the game, not ship stuff, hate themselves and that CCP has ruined pizza. Beyond that post, were several asking for quicker and quicker timers. Regardless of that, the change proposed by CCP in this case is fine. Its a option for new characters.
I do fear the issue of the rainyday cyno alt creeping up, but if so, that's alot of plex to train up alt char's just to do that. It's not necessary as in "it must be in or the game will DIE", but it's still a very nice feature to have to bring new characters out of one environment into another without necessarily putting them instantly through a meatgrinder.
I know it's not THAT hard to get to null, and you could argue that if you can't take a frigate/noobship/interceptor loss without ragequitting you shouldn't be in null, but we do want people to create empires which consist of more than just fighters, we do also want hardcore miners, manufacturers etc to get there, and some of them do not have the mental fortitude to take even such a small loss.
I'd just call it a quality of life change which could help CCP get more profits. |
Frostys Virpio
The Mjolnir Bloc The Bloc
1285
|
Posted - 2014.10.02 18:35:00 -
[3900] - Quote
Grookshank wrote:Phoenix Jones wrote:Grookshank wrote:Grookshank wrote:Why do you want to kill Null-Sec travel for subcaps? With the proposed changes taking multiple jump bridges will be impossible. Image an Alliance living in different parts of one region.
To assemble a fleet it will already put a lot of their pilots on different timers and fatigues values. When they try to reach their goal, they will a) all have to wait for the people with the longest timers or b) drop people at jump bridges.
When poded players want to reship and rejoin the fleet, they will also have to wait out multiple timers.
How does disabling people to take multiple jump bridges make NULL-SEC less static?
The incredibly bad part of having the same changes aimed for caps, applied to subcaps and jump bridges is that you will kill/split of fleets. That's a horrible idea. Can anyone please check, if this is really what it is going to be to use JBs? I made this assuming a 4LY jump per bridge. http://imgur.com/K1Tq5fo Or you could just fly there gate to gate in a group. You do realize that is still an option. It is not really. As I outlined above, people live in different parts of the SOV. This seems to be what the general idea of "use your space" wants. They will rat/explore/mine/produce in a system farer away from a main staging system. When a fleet forup is called, they will have to travel in not so large groups/alone and will have to take JBs. That is what they are there for. To use your space, no? This will give them timers. In the end people will arive at a staging with different timers. How is that a good change?
You could always have a jump clone in your alliance staging station... |
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