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Thread Statistics | Show CCP posts - 5 post(s) |

Epsilon 1
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Posted - 2006.08.26 15:37:00 -
[331]
Originally by: The Wizz117
Originally by: Reachok I understand hugely populated systems having a jump queue, but the last system I jumped into after waiting only had 16 people in it.
my system and the system a came from where both empty 
cant we have a hotfix or a role back becouse i dont see anyting good since the last patch any way
Weekend will be hot Better equip yer flame suit
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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zeligs
Chosen Path
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Posted - 2006.08.26 15:59:00 -
[332]
Originally by: Kaylana Syi Because you say so? I haven't had any problem with the que system. And if it helps fix some log in log off exploits a bit better... I do want it.
I suppose taking longer to log in, longer to travel, spending ages sitting idly at gates, consequential increased threat from ganking, inability to plan large-scale fleet battles, not being able to avoid congestion because nobody knows which systems are on which node, risking getting you gang split between systems thus increasing the non-skill based pvp system, oh I dont know, dozens of other obvious pitfalls, read the damn forum - all this is justifiable because it stops log in log off tactics, by stopping just about everyone logging in when they want. Magic.
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Infinity Ziona
Apostasia
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Posted - 2006.08.26 16:25:00 -
[333]
Originally by: Epsilon 1 Edited by: Epsilon 1 on 26/08/2006 15:32:01
Originally by: Infinity Ziona
Originally by: Nerf Caldari
Originally by: Infinity Ziona
Originally by: Nerf Caldari I'd just like to say that CCP's response to this little "incident" has caused me to completely lose faith in them. Frankly, I expect mistakes to happen in the game design. Servers crash, bugs exist, and there's always the odd badly thought out idea. I don't mind that, it's bound to happen.
However, ignoring the problem and refusing to aknowledge it isn't the right way to handle it. Did the devs not expect us to read any other threads or something? I mean, just a "Whooops, we screwed up, sorry, it will be fixed soon" on the news page, or hell, even this thread would be good enough.
But no, sadly. It speaks volumes about them.
Maybe they would rather figure out a solution, test it, then announce the change then to come here, speculate on what might be and then listen to 10,000 people posting quotes regarding that speculation.
Relax and wait.
What are you talkng about? They're just removing something that was NEVER intended to be on TQ. All they have to do it remove queues, there's no "fix" to test, they're simply taking them out of the game.
And you know this how? How do you know there are not coupling issues, where one change adversely affects other bits of code reliant on some of the data used by both peices?
Since your obviously not an employee of CCP then you dont know and neither do I.
Originally by: kieron All three of the items mentioned by the OP were not supposed to make it onto Tranquility. As stated elsewhere, this deployment was a convergence of the Tranquility and Serenity code bases. Serenity has some extra 'newbie' systems to lessen the tutorial load, the log-in and jump queues are also to assist with load balancing.
These changes were not supposed to be active when the code branch went live on TQ and if it was determined they were needed in the future, notification of the changes would have been made before turning them on.
It was decided to leave the new systems active and available. The queues will be held in reserve for a future date, if TQ grows to the point of them being needed.
kieron Community Manager, EVE Online

That doesnt mean its a simple 'select and delete' of a bit of code to remove it without screwing up a lot of other things. Doesnt mean its not either of course.
Click Me
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Reachok
Amarr Low Grade Ore
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Posted - 2006.08.26 16:35:00 -
[334]
I might have the answer... I just noticed that search button in the upper right hand corner of the forums. Now, it's new to me but has probably been there for a week, I'm just noticing it though. If it's new today, everyone is busily searching for answers and bogging the server down. 
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Taevin
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Posted - 2006.08.26 16:36:00 -
[335]
First of all, count me in on the group that says there should be no queues. However, if we must have them, then we should have a method for determining how many more people the next system can handle. Have show info on a gate have a tab called activity or something that says something to the effect of "Due to high occupancy in the target system, this stargate will only permit 10 more ships to enter." Then we'd be able to know if our 20 ship gang will get split in half by jumping in.
An alternative would be to not trigger the queue system for 10-20 seconds after the artificial limit has been reached, giving a gang time to jump through as a group.
This queue system also has implications for solo travel safety as well, but I'm mostly concerned about gang/group travel. I have no problem with people being picked off at gates (EVE is not supposed to be 'safe' anywhere) although I am a bit uncomfortable with the fact that this is a rather artificial risk in my perception. Having that limit be random and unknowable and thus possibly cause the loss of a large number of ships simply because the entire gang could not work as a team is absolutely unacceptable though.
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Taevin
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Posted - 2006.08.26 16:39:00 -
[336]
Originally by: Infinity Ziona
That doesnt mean its a simple 'select and delete' of a bit of code to remove it without screwing up a lot of other things. Doesnt mean its not either of course.
No need to delete any code at all. They already stated they wanted to leave this in just in case it was ever needed, but to have it be disabled for now. All they need to do is set the capacity limits very high. 30,000 would easy cover it since we haven't even broken that PCU record (yet ).
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Azaries
Caldari Chosen Path
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Posted - 2006.08.26 18:56:00 -
[337]
I'm not sure if any of you played Planetside but they started using the same system that's currently in EvE. On Planetside and now EvE it was rubbish as if you logged in the wrong time you were unable to join your corp in any action they were performing. Just like what happend to me the other night when I couldn't join my corps fleet due to being trapped for an hour two jumps away.
On the plus side this will make POS takedowns that much easier. Have your fleet clog the system and prevent any defenders from entering. Maybe if we asked in Chinese we would get a better response.
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spurious signal
Caldari Brainiacs
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Posted - 2006.08.26 20:39:00 -
[338]
Originally by: Eris Discordia Queues have been changed, their default value was too low. It now only kicks in if there are more than 600 people in the system or the node is at 95% CPU.
But I¦m not promising anything because I¦m in content and I poked someone else for this information and I had way wya wya way too much coffee today
Does that mean that all a lot of the current queues at various times and places are caused by nodes hitting 95% cpu?
If so, then isn't that a lot of nodes at 95%? 
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Brungar
Caldari Adeptus Illuminati Aegis Authentica
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Posted - 2006.08.26 20:41:00 -
[339]
I have to agree. Queues ruin the game in a big way - as they ruin the opportunity for teamwork when moving through systems. A HUGE advantage to anyone defending.
Also, try moving ANYTHING over long distances, you're BOUND to get stuck along the way.
And I must say I find the lack of response by DEV to this problem very worrying. It's not even on the known issues list????! "War is a continuation of commerce by other means" - Unknown Caldari philosopher |

hendo001
Caldari Quantum Tech Mining
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Posted - 2006.08.26 21:29:00 -
[340]
The queue system is rubbish. The devs haven't told us whats going on thats also not good either.
Why has there not been a respose by a dev yet? Come on guys talk to us.....
Can't you come up with a system where by nodes that are at 95% send some of the load to other nodes that are idle or underused till the strain goes down to normal?
Devs we really want you to talk to us, is that too much to ask?
QTM is currently recruiting miners convo me or send an evemail in game Visit our forums Linkage
Link removed - Wrangler |
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Crux Australis
MotorSaikol LadrUNZ
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Posted - 2006.08.26 22:03:00 -
[341]
[ 2006.08.24 22:59:55 ] (notify) EVE General Discussion Traffic Control is currently experiencing heavy load and is unable to process your request. You are #7 in queue for reply.

Seriously, get this **** out of TQ asap.
Oh and congrats to the QA, once again.

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Nerf Caldari
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Posted - 2006.08.26 22:16:00 -
[342]
Originally by: Crux Australis [ 2006.08.24 22:59:55 ] (notify) EVE General Discussion Traffic Control is currently experiencing heavy load and is unable to process your request. You are #7 in queue for reply.

Seriously, get this **** out of TQ asap.
Oh and congrats to the QA, once again.

First of all, Eris of QA has been the only one to respond in this thread, so that isn't really fair.
Originally by: Infinity Ziona
Originally by: Nerf Caldari
Originally by: Infinity Ziona
Originally by: Nerf Caldari I'd just like to say that CCP's response to this little "incident" has caused me to completely lose faith in them. Frankly, I expect mistakes to happen in the game design. Servers crash, bugs exist, and there's always the odd badly thought out idea. I don't mind that, it's bound to happen.
However, ignoring the problem and refusing to aknowledge it isn't the right way to handle it. Did the devs not expect us to read any other threads or something? I mean, just a "Whooops, we screwed up, sorry, it will be fixed soon" on the news page, or hell, even this thread would be good enough.
But no, sadly. It speaks volumes about them.
Maybe they would rather figure out a solution, test it, then announce the change then to come here, speculate on what might be and then listen to 10,000 people posting quotes regarding that speculation.
Relax and wait.
What are you talkng about? They're just removing something that was NEVER intended to be on TQ. All they have to do it remove queues, there's no "fix" to test, they're simply taking them out of the game.
And you know this how? How do you know there are not coupling issues, where one change adversely affects other bits of code reliant on some of the data used by both peices?
Since your obviously not an employee of CCP then you dont know and neither do I.
Either way, as I have said before, I understand that **** happens. I expect problems to arise from time to time. What disturbs me is that it seems the devs want to sweep this under the carpet and pretend it never happened.
Oh, and bump 
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Crux Australis
MotorSaikol LadrUNZ
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Posted - 2006.08.26 22:36:00 -
[343]
Originally by: Nerf Caldari
Originally by: Crux Australis
Oh and congrats to the QA, once again.

First of all, Eris of QA has been the only one to respond in this thread, so that isn't really fair.
Someone previously reported on this very same thread that a dev confirmed that this 'feature' has slipped in TQ while it shouldn't have had.
Should I /congrat the QA (or whoever is in charge of doing the appropriate checks) for this new fiasco (because it is not the first one, or the second one, or the third one...)) ?

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hendo001
Caldari Quantum Tech Mining
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Posted - 2006.08.26 22:43:00 -
[344]
Originally by: Crux Australis
Originally by: Nerf Caldari
Originally by: Crux Australis
Oh and congrats to the QA, once again.

First of all, Eris of QA has been the only one to respond in this thread, so that isn't really fair.
Someone previously reported on this very same thread that a dev confirmed that this 'feature' has slipped in TQ while it shouldn't have had.
Should I /congrat the QA (or whoever is in charge of doing the appropriate checks) for this new fiasco (because it is not the first one, or the second one, or the third one...)) ?

actually kieron posted in another thread about the queue thing and said it was supposed to have been turned off, as it wasn't meant to be on atm, it was for future if needed.
I guess they left it on to see what the reaction would be.
Well 12 pages later and still no DEV response.
Wonder what that is telling you?
QTM is currently recruiting miners convo me or send an evemail in game Visit our forums Linkage
Link removed - Wrangler |

hendo001
Caldari Quantum Tech Mining
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Posted - 2006.08.26 22:53:00 -
[345]
who knows......... but kieron stated that it was not ment to be on atm, and eris said they had upped the limit of ppl in a system to 600 and/or 95% cpu useage on a node for the queue system to kick in.
the problem with that means any node (which has many systems) suddenly can hit 95% say with 20 ppl on that 1 node
thats why the queue system sucks as we dont know what node runs what systes.....
hence all the trouble and threads
QTM is currently recruiting miners convo me or send an evemail in game Visit our forums Linkage
Link removed - Wrangler |

Vetto
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Posted - 2006.08.26 23:03:00 -
[346]
Well I figured I would log in my alt 15 minutes early to switch my training incase I get stuck in queue. It took me 45 minutes to log into system to change training so lost 30 minutes of skill points. I was #1 in queue for that long for komo a system with 10 people in it.
I always put a long training on for patch day but with this guy 2 days was my only long train for this I could use. I currentlly got my main on a 25day train due to not playing him until this queue situation gets straightened out.
I'm just wonder where are all the Dev's now? I'm really suprised they left this in over the weekend. I really wish we could go back to the days when 8000 online was a big deal and the dev's really gave a @#$% about the community.
ok I'm ready flame away at me level 5 fanboys and forum warriors
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hendo001
Caldari Quantum Tech Mining
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Posted - 2006.08.26 23:12:00 -
[347]
/me hands a lvl 5 flame proof suite to vetto QTM is currently recruiting miners convo me or send an evemail in game Visit our forums Linkage
Link removed - Wrangler |

Mage372
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Posted - 2006.08.26 23:35:00 -
[348]
When things like this happen, Oveur's little jokes about being drunk all the time, and "Soon TM" jokes and all the other smug crappiness , totally totally cease to be funny.
The reason this was stealthed in is that CCP dont want to admit their precious new server is already creaking at the seams. Despite the fact that the China server seems to hold more players succesfully. Doesn't take a genius to figure out where CCP's attention is right now - on their new money spinner in China.
We are forgotten, except as an audience for terribly tired smug jokes from our esteemed head developer. How about a categorical promise that you will organise the code, database and server so it can handle all the paying customers on it, before you add more content. I want new battleships more than anyone, but i dont want to lose my shiny new bs because of a gate queue, which I have no way of identifying as a potential threat. A totally totally arbitrary way to get wasted by an inadequate server and/or code. Thanks for this new secret feature.
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GPerson
Gallente The Scope
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Posted - 2006.08.26 23:39:00 -
[349]
Edited by: GPerson on 26/08/2006 23:39:46 Interesting. I have no idea what queues you are talking about. I just went on a 23 jump (23 each way, 46 total) trip, Jita was a system on the way there, and I never had to wait in a queue once, going or coming back. And then, once I was back to where I started, I went on another trip, 60 jumps total there and back, never waiting in a queue anywhere, but this time I didn't go through Jita.
So, uhh, am I immune to the queues just like I wasn't affected by all the forums bugs people were complaining about recently? I always thought that CCP seemed to favor Caldari in general, but it seems that recently they have been favoring me. 
~~~~~~~~~Sig Stuffs Here~~~~~~~~~~ I highly recommend drunken posting. |

hendo001
Caldari Quantum Tech Mining
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Posted - 2006.08.26 23:51:00 -
[350]
it seems that its now node dependant as soon as a node hits 95% in come the queues and u dont know which node your on till u get a "ur no 100000 in queue, please wait..........."
QTM is currently recruiting miners convo me or send an evemail in game Visit our forums Linkage
Link removed - Wrangler |
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Necrosmith
Gallente Wife lets me play corp
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Posted - 2006.08.27 00:56:00 -
[351]
Quote:
Should I /congrat the QA
(or whoever is in charge of doing the appropriate checks) for this new fiasco (because it is not the first one, or the second one, or the third one...)) ?

It always amazes me just how ignorant people are of the software development process.
I guarantee you QA noticed this problem and brought it to the attention of management.
Contrary to popular belief, it is not QA who has final say on whether or not something ships/goes life/etc. That decision is made by higher ups who often flat out ignore QA for various reasons.
Blame CCP management, not CCP QA.
Best Regards,
--Necro
------------- "Isk is cheap. Life is cheaper. This week, they're having a sale on both." |

Crux Australis
MotorSaikol LadrUNZ
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Posted - 2006.08.27 01:19:00 -
[352]
Originally by: Necrosmith
Quote:
Should I /congrat the QA
(or whoever is in charge of doing the appropriate checks) for this new fiasco (because it is not the first one, or the second one, or the third one...)) ?

It always amazes me just how ignorant people are of the software development process.
I guarantee you QA noticed this problem and brought it to the attention of management.
Contrary to popular belief, it is not QA who has final say on whether or not something ships/goes life/etc. That decision is made by higher ups who often flat out ignore QA for various reasons.
Blame CCP management, not CCP QA.
I see, since you are obviously part of CCP's QA you can *guarantee* me that yadda yadda yadda...

Anyway I am not saying that you are wrong, but I hope that you are wrong. For a series of obvious reasons I want to believe that this ****up (and other similar ones happened in the past) is just this: a ****up. I don't want to believe, always for obvious reasons, that 'the powers that be' knew that this 'feature' was making it to TQ and decided to let it go in. If you can't see why, well, I have nothing else to add then.
P.S. Marking someone as 'ignorant' does not strenghten your point, maybe (just maybe) this same supposedly unacknowledged individual might happen to know something (or more) about the subject that he is debating.
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Bill Shankly
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Posted - 2006.08.27 03:23:00 -
[353]
Mummy Mummy I cant wait !! I want it NOW !
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Nerf Caldari
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Posted - 2006.08.27 06:50:00 -
[354]
Woooosh! Flying back to the first page we go! IBTL!
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Azaries
Caldari Chosen Path
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Posted - 2006.08.27 07:10:00 -
[355]
Originally by: Bill Shankly Mummy Mummy I cant wait !! I want it NOW !
Clowns with posts like this must live in empire where a wait at the stargate doesn't matter. Either that or they are pirates who love the lines at select systems.
I can't honestly see how anyone would think this is a good feature that lives in 0.0 or likes to PvP and do raids.
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Moghydin
Confederation of Red Moon Ascendant Frontier
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Posted - 2006.08.27 07:19:00 -
[356]
Edited by: Moghydin on 27/08/2006 07:21:44 Just thinking how 1 fleet camps one side of the gate, and another fleet tries to jump in, but they can jump in 1 by 1, after the jumped-in ship is destroyed. Wow, what a bright feature I really hope it's temporary.
P.S. And, btw, there many systems in 0.0 that have "Traffic Advisory" note on the map (even though they are empty or nearly empty). Is this a bug, or a system with a potential for a queue?
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Julia Reave
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Posted - 2006.08.27 07:55:00 -
[357]
Moving to top!
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UndergrounD
Caldari Corsets and Carebears Whips and Chains
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Posted - 2006.08.27 08:05:00 -
[358]
Has anyone at war or in 0.0 actually lost ships because of this yet?
I say keep it in and introduce gang jump =P -----------------------------------------------
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Citizen X
Rage of Angels Morsus Mihi
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Posted - 2006.08.27 09:15:00 -
[359]
Originally by: UndergrounD Has anyone at war or in 0.0 actually lost ships because of this yet?
I say keep it in and introduce gang jump =P
Lots of peeps
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Varaxian
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Posted - 2006.08.27 09:17:00 -
[360]
You know, I'm not about to sit here and read 20+pages of fricken responses to this. Heres the fact.... if a cue happens in a fleet engagement, it is detrimental.. which is why people camp and wait.... because if you camp and wait, you have the upper hand.. which, I guess could kindof be sorted as an "Exploit"? BUT, further on it? Most of you don't mind lag because you fight maybe 1-2 times a month...I do it EVERY DAY. If you empire-living folk don't understand why we 0.0 folk are always B****ing, then imagine this. For us to hold our territory, we have to police it CONSTANTLY. Concord doesn't lag (except for in Jita). Hell, I just lost a ship today because the armor rep wouldn't cue.
Lets go to another part if this that could possible RESOLVE the "LAGFEST" that is Jita, why don't you folks that live there GO SOMEWHERE... and DO SOMETHING. I don't understand how you can be content sitting in ONE system playing the game. GO SOMEWHERE else, MEET NEW PEOPLE... sheesh. Eve is the LARGEST game to play on one non-fragmented server, FFS.. try and NOT make 1/3 of it Jita?
This is my schpiel
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