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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Garramon
Gallente Sturmgrenadier Inc R i s e
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Posted - 2006.08.23 22:59:00 -
[211]
Upon further review of D5I, over and over... I have to say:
Down with the Q!!!
For some reason the fact that ~50% of the people replying to the thread fail to read and understand the point of the OP is hilarious. |

Nerf Caldari
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Posted - 2006.08.23 23:10:00 -
[212]
Edited by: Nerf Caldari on 23/08/2006 23:10:30 I'm not kidding, this is complete and utter bull****. Where's the dev response? Nowhere to be found.
I say again, who wants to make some alts and get in suicide kessies and do some good old fashioned high sec gate ganking until CCP realizes this is a BAD IDEA? The devs will take notice after corpses begin to clog up the gates bordering Jita.
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Dell
Reikoku Band of Brothers
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Posted - 2006.08.23 23:25:00 -
[213]
bad change CCP, very bad change, no point in only having one server now tbh. with one swift move you have just changed the way eve is played totally. and not in a good way.
BoB Killboard
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Soulis
Shinra Lotka Volterra
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Posted - 2006.08.23 23:32:00 -
[214]
Edited by: Soulis on 23/08/2006 23:32:40
Originally by: Garramon Upon further review of D5I, over and over... I have to say:
Down with the Q!!!
i just got pwn'd by your sig 
Shinra - The Good Guys
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Anemos Thuella
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Posted - 2006.08.23 23:39:00 -
[215]
LOL We might even see peace in our time in EVE :) I can just imagine all the alliances sitting together outside of the Jita gate. All with blobs for security of course.
Top alliance bigwig: I have number 27, what number you got? Other alliance bigwig: I've got number 12 :) Third alliance bigwig: I'll give you 100mill for your slot.
Hilarious 
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Etien Jeins
Gallente University of Caille
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Posted - 2006.08.23 23:51:00 -
[216]
I want to know what to do when you are involved in empire wars or surrounded by gankers and need to jump? I read that this is becoming a big issue now, where:
1)Attackers have a problem pursuing targets into a queued systems. 2)Runners die when they cant enter the queued system to escape the attackers. 3)0.0 systems on the same node as a 'busy' systems, are now becoming a problematic in terms of accsess.
So, anyone knows what CCP is doing about it? I have seen the examples of 1 and 2 first hand in empire recently. Many war targets are now dying, where they would normally escape, because of the system. [Hi, I am an exclamation mark! What's your name? And no, I am not a Goon ALT] |

w0rmy
Intensive CareBearz
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Posted - 2006.08.23 23:53:00 -
[217]
Hahahahahaha
You all belittle me for my post about this...
Till you experience it yourself!
Originally by: Avon
Originally by: Dark Shikari
What single item is larger than a jetcan?
My ego?
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Mervent
Caldari RONA Deepspace Rule of Three
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Posted - 2006.08.23 23:56:00 -
[218]
kieron finally talks about queues.... just not in this thread.
http://oldforums.eveonline.com/?a=topic&threadID=382976&page=1#3
All three of the items mentioned by the OP were not supposed to make it onto Tranquility. As stated elsewhere, this deployment was a convergence of the Tranquility and Serenity code bases. Serenity has some extra 'newbie' systems to lessen the tutorial load, the log-in and jump queues are also to assist with load balancing.
These changes were not supposed to be active when the code branch went live on TQ and if it was determined they were needed in the future, notification of the changes would have been made before turning them on.
It was decided to leave the new systems active and available. The queues will be held in reserve for a future date, if TQ grows to the point of them being needed.
kieron Community Manager, EVE Online
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BaD PaPPa
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Posted - 2006.08.23 23:57:00 -
[219]
Bad ideal ccp. I can see you loosing acounts over this. There has got to be better solutions for this. Like maybe more servers to split the nodes up a little beter. This can give some corps/alliences a unfair advantave in fleets battles. Will make empire griefing even easier.
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Himo Amasacia
Minmatar Elite United Corp Antigo Dominion
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Posted - 2006.08.24 00:00:00 -
[220]
Edited by: Himo Amasacia on 24/08/2006 00:00:52 ** **WARRNING* This post contains Humour! **
*Names changed becasue I felt like it*
Random evil empire moves fleet to a gate. Commander looks out the window. "Yes, Smithers. The Greenswerm alliance has massed in the next system for their final stand. Soon we will be avanged for.. um... some excuse or other!"
"Yes sir. Our ships are ready to jump."
*points finger in cool motion* "Engage!"
"um. sir, that system has over 1000 people in it. We are locked in the que.. forever...."
"NOOOOOOoooOOOOOOooooOOOOOOoooOOOOOOO!!!"
------------------------------------------------------------
*Other area of space*
*ANNOUNCEMENT!*
*THE DREAD ALLIANCE BURB DEMONSTRATES ITS NEW SYSTEM LOCKDOWN AND POS KILLING TECHNIQUE!!!*
1 hauler, 598 shuttles jump in. Cyno field pops up from the hauler and 1 dreadnaught pops up.
"ok lads, you can go off to sleep with the shuttles running or just leave your split personalites flying about. Cya later!"
*Hmms and watches POSes slowly going offline*
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Scorpyn
Caldari Infinitus Odium
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Posted - 2006.08.24 00:10:00 -
[221]
Edited by: Scorpyn on 24/08/2006 00:12:26 A queue is actually a good thing. Unfortunately, it's only a good thing in certain cases, such as pve only games.
EVE is definitely not a pve only game, so this change is probably the worst change so far.
Yes, I really do consider this "feature" to be worse than any bug I have ever experienced so far while playing EVE.
Edited because I noticed a post that I had missed :
Originally by: Mervent Edited by: Mervent on 23/08/2006 23:56:37 kieron finally talks about queues.... just not in this thread.
http://oldforums.eveonline.com/?a=topic&threadID=382976&page=1#3
Originally by: kieron All three of the items mentioned by the OP were not supposed to make it onto Tranquility. As stated elsewhere, this deployment was a convergence of the Tranquility and Serenity code bases. Serenity has some extra 'newbie' systems to lessen the tutorial load, the log-in and jump queues are also to assist with load balancing.
These changes were not supposed to be active when the code branch went live on TQ and if it was determined they were needed in the future, notification of the changes would have been made before turning them on.
It was decided to leave the new systems active and available. The queues will be held in reserve for a future date, if TQ grows to the point of them being needed.
kieron Community Manager, EVE Online
Good.
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Gajiin
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Posted - 2006.08.24 00:45:00 -
[222]
So the claim is that queues are turned off for now... Great. Here is an argument on why they can never be turned on:
Eve is fundementally not a safe place. One can only do things to reduce the risk of moving about in space. One of the primary ways of reducing this risk is moving in groups, and having scouts. Now imagine this: your scout jumps into a system, gives the all clear, your fleet/convoy/buddies jump. 1/2 of them make it into the system and then the queue takes affect. You are now officially SOL. Tactically speaking you have a few choices, none of which are good. First you can go to a safespot and log, second you can slog on hoping that you won't need the remainder of your group. Third, you can go home. Yes, you *might* find an alternate route around the systems affected by queuing, but as we have no visibility into this there is no way to know when one's trip will be hit by queuing.
To the point on empire wars... It is 100% true that queueing around areas like jita will make empire a complete death trap. Those camping on the gate awaiting innocent folks to arrive on insta don't even need to move, they merely need to be able to turn on their warp scramblers before their target can realize they're in a queue and need to warp away. It will become a requirement to scout with a completely disposable alt that can be podded into retardation, as essentially by the time you find out there's a hostile gate camp there, its too late to do anything about it.
IMO, eve is a great game because there is almost always a way for a prepared person to spend the time to avoid danger. Given sufficient planning, logisitcs and scouting, you can get what you need to get done done with a reasonable margin of safety. By the same token, if your opponent puts in an equivalent amount of work, they can have a good chance to counter whatever it is you are doing. Game mechanics like queuing make this balance fall to pieces.
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Devian 666
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Posted - 2006.08.24 01:18:00 -
[223]
I've been reading this thread and scratching my head. Problem 1 is too many ppl clustered in systems. Problem 2 queuing as a result. Problem 3 0.0 getting traffic advisory for "apparently" no reason or a fleet is unable to fight.
For Jita this may mean that the trading hub has to become distributed to several systems either by choice or by the help of waiting suicide gankers reaping large profits from queued haulers. I think that trading needs to spread out futher into empire rather than one system. If the queue doesn't help then I think suicide gankers will make sure it changes.
For 0.0 to 0.4 there needs to be the ability to navigate a fleet for combat. Why should low sec or 0.0 space be affected by a random empire system? Would it be possible to have some cluster blades available to handle low security fleet movements? This would mean that big fleets in one system could be handled by a blade and not lag out other systems that are not related to it. I don't think the user cap in one system is appropriate for fleet wars as it disables the ability to wage them :\ You should be able to defend your pos but the low sec to 0.0 user cap would enable unfair blob tactics.
Ultimately my opinion is that haulers/traders trading only Jita only are being lazy and making themselves targets.
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Illithid Caretaker
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Posted - 2006.08.24 01:45:00 -
[224]
I do not agree with the current gate queue system. It has created or will create more problems then it will fix.
I do not think it was fair to implemente this without some sort of player/customer feedback or awareness.
Why not remove all the anchored cans from 0.7+ space up permantly? Give the owners a week to remove them before they are recycled. This might go someway to reducing lag in the busy systems.
Why not give the busy systems their own independant node and not share it with other systems? Limited by nodes, then please look at getting some more. I am sure it would pay off in the future.
Cheers
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Legende
Two Brothers Mining Corp. Ascendant Frontier
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Posted - 2006.08.24 02:02:00 -
[225]
lol @ this not being in the patch notes.
not so much lol @ the queues itself... no more empire travel for my main. =/
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Requiescat
Crest Tech
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Posted - 2006.08.24 05:11:00 -
[226]
Originally by: Parat Tendri As Eris wrote a few posts before, the limit on which the queue kicks in is now set to600 in system, so plenty of room for your 300 to join the other 300 and don't tell me that everywhere you guys are fighting your 600 ship battles are already 250 ppl waiting on the spectator ranks to watch the spectacle 
Does anyone else find this guy's smilies a bit arrogant?
I'm sorry, but anyone that's for the queue system needs to rethink things. This is going to lead to some hardcore Goon abuse.
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Sylper Illysten
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Posted - 2006.08.24 05:54:00 -
[227]
Gate camps and pirates rejoice, now instas and fast ships no longer matter just wait for the queue and you can gank to your hearts content....
Who wants my noob junk? |

Karol Kei
Tabula Rasa Systems
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Posted - 2006.08.24 06:10:00 -
[228]
Controlling the territory has just become so much simpler. All you really need to do is: Everyone in the alliance must make a new alt in a trial account and log in to the chokepoint system (and to the queue) and voila. Half a dozen non-afk characters is needed for the actual camp at most. The nice thing about this is that you don't really need to do anything, so you can run that instance in a 1024x768 window with 16 bit graphics and everything toned down - and of course minimized while you do whatever you want (except fight your enemies, since they are doing the same with their territory and can't enter yours) with your main. Hey, you can even leave them logged on for the night - a no skill character in an ibis will do just nicely.
Yo' momma's old rig will probably handle at least two chokepoints at a time. ;)
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Gerome Doutrande
4S Corporation
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Posted - 2006.08.24 06:33:00 -
[229]
We don't need no queues on jump ins, We don't need no gate control, No dark sarcasm at the jumpgates, Devs just leave the gates alone.
Hey, dev guys, leave the gates alone!
All in all it's just another nerf without goal.

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turnschuh
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Posted - 2006.08.24 07:05:00 -
[230]
dev reply
http://oldforums.eveonline.com/?a=topic&threadID=382976
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Maximillian Pele
Caldari Jewel Enterprises
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Posted - 2006.08.24 07:14:00 -
[231]
Gerome is on track.
When CCP upgraded the code on the server There were certain Devs Who would annoy the players any way they could By stealth patching for no reason Nerfing anything we did While not addressing the core issues And all the while promising some vague future fix! (mananical laughter) But after each server crash it was known that When they got home at night Their partners and wives refuse to give them while the server keeps lagging to within inches of it life
We don't need no jump gate queuing We donÆt need no traffic controls No stealth nerfing to instanced PvPing Devs leave EvEÆs mechanics alone Hey! Devs! Leave EvEÆs mechanics alone! All in all it's just another bug in the patch. All in all itÆs just another unexplained server crash.
We don't need you deleting our missions We donÆt need no boring POS wars DonÆt try stealth sharding the EvE servers Devs please leave our EvE alone. Hey! Devs! Leave our EvE alone! All in all it's just another kick in the balls. All in all you're just another kick to our balls.
In times of doubt I ask myself "What would BoB do?", and then do the opposite. |

El Covah
No Quarter. Axiom Empire
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Posted - 2006.08.24 07:39:00 -
[232]
Originally by: Eris Discordia Queues have been changed, their default value was too low. It now only kicks in if there are more than 600 people in the system or the node is at 95% CPU.
I suppose that every system with a hostile gang creating really lag with POS, drones etc. and the usual lag-creating stuff will be able to move a node up to 95% CPU. So expect the following:
- You are going to engage hostile fleet - 10% of your fleets jumps in and gets destroyed - 90% sits in the Queue at the other side unable to do anything - Rinse and repeat
Great work CCP, you opened just another door for the sploiters here. I think it is a good idea to hire some more GMs now for the petition flood which is coming 
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.08.24 07:46:00 -
[233]
Edited by: FireFoxx80 on 24/08/2006 07:49:03
Originally by: Gerome Doutrande We don't need no queues on jump ins, We don't need no gate control, No dark sarcasm at the jumpgates, Devs just leave the gates alone.
Hey, dev guys, leave the gates alone!
All in all it's just another nerf without goal.

Comedy Gold
I do see an almost fatal problem with the jump queue though. Systems like Jita will become locked out. But Jita is on the main route from pretty much anywhere in the south to anywhere in the North.
Can the Autopilot have a setting to avoid congested systems?
What I do the rest of the time. |

Malachon Draco
eXceed Inc. Ascendant Frontier
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Posted - 2006.08.24 07:54:00 -
[234]
Yes, the system sucks. But it seems to be caused also by big blobs everywhere.
Blobs in 0.0 are generally caused by wars, blobs in empire by having Jita as the ultimate system to sit in.
Instead of trying to force people out by queues, can't we alter some of the designs a bit that force huge queues.
Possibilities: - Separate empire into 4 parts, divided by small areas of lowsec space. There should be plenty of travelroutes through the lowsec, to avoid having a few chokepoints where gankers would reign. But it should be dangerous enough to discourage people from travelling all across empire completely secure.
- removing instas would also help I think. Less mobility means less blobbing I'd say.
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Alex Harumichi
Gallente Gradient Namtz'aar k'in
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Posted - 2006.08.24 08:28:00 -
[235]
Edited by: Alex Harumichi on 24/08/2006 08:29:24 Just adding one more voice to the "this is the most idiotic idea ever" crowd.
- how are we supposed to do synchronized gang jumps, especially in Empire warfare, when any gate may randomly put you on the queue? Goodbye fleet if they trickle one at a time into the arms of the gang waiting on the other side
- how do we escort high-value ships (freighters) through hub systems, when a semi-random gate queue might randomly isolate the target from the escorts?
- say I'm running some valuable cargo in a fast ship. I jump to gate and see a pirate sniper (or two). I decide to run for the gate, since I'm in a small, fast ship. I get to the gate... and get put on queue. Ten seconds later my ship goes boom and I'm looking at my pod. Again, no warning, no way to know in advance.
Utterly stupid.
I'm glad to hear that it was only activated by mistake, but honestly, there is no way you can implement this without killing many forms of current pvp (and actively encouraging blob tactics as a form of warfare). Put this one in the "seemed like a nice idea at the time, but..." heap, please.
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Tachy
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Posted - 2006.08.24 08:45:00 -
[236]
Is this the announced boost to ?
I wont post my other thoughts on this issue because of the forum rules. --*=*=*--
Even with nougat, you can have a perfect moment. |

fuze
Gallente Chosen Path
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Posted - 2006.08.24 08:49:00 -
[237]
Originally by: Amthrianius Do the dev's even think before they do stuff anymore?
Pwnage!
http://www.digitaloperationtheater.com/images/chosen.gif |

Tachy
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Posted - 2006.08.24 08:51:00 -
[238]
Originally by: FireFoxx80 [...]
Can the Autopilot have a setting to avoid congested systems?
You can set the upper security rating of systems the AP will consider. --*=*=*--
Even with nougat, you can have a perfect moment. |

Scharrer
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Posted - 2006.08.24 08:53:00 -
[239]
Edited by: Scharrer on 24/08/2006 08:54:18 Sorry but thats just a bad joke...
Kaunokka seems to be restrikted to some 100 people. You'll get in into waitingline as soon as there are 100 people arround....
Thats just killing my idea of MMORPG...
IF that was your genius way to prevent lags, dear DEVs please give the lags back.. we realy prefer some lag to singleplayer.. honestly...
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El Covah
No Quarter. Axiom Empire
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Posted - 2006.08.24 09:08:00 -
[240]
Originally by: Scharrer
Kaunokka seems to be restrikted to some 100 people. You'll get in into waitingline as soon as there are 100 people arround....
I just imagine what happens if there is a fleet battle to be happen in some 0.0 area with usually low load. E.g. it is limited to 10 people or so 
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