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Thread Statistics | Show CCP posts - 5 post(s) |

Portios Smith
Gallente Sanguine Legion Atrocitas
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Posted - 2006.08.24 19:54:00 -
[271]
Originally by: wystler There's nothing in patch notes about queues on gates? Although since its only been up since 3am my time, I haven't actually logged in yet 
I don't really freak out about changes, just adapt and get over it. Getting blown up by a change that the game designers failed to warn me about, thats a whole diferent thing.
If you are going to make a change that affects the way the game is played this much, have the ******* to tell us ahead of time. Why the hell ninja the change like this, people will whine either way. My as well tell us up front and stick to your guns
You acted like SOE on this one, shame on you CCP. Hopefuly this is rare and not a new trend 
Under construction |

hendo001
Caldari Quantum Tech Mining
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Posted - 2006.08.24 20:13:00 -
[272]
The information or rather lack of has put many ppl on edge over this.
Why didnt you tell us that this was being put in as a just in case measure?
I'm sure we would be alot happier with more information. I have to agree with the remove the agents from jita and other really busy systems.
Why not create some more systems ( which u have done) and place the agents there instead?
Please give us more information, thats all we ask. Also a few devs posts would help to allviate some of the tention over this issue, I know kieron posting about the queue system in another thread but some more info here would be great.
Good job with the patch though, Hendo001
QTM is currently recruiting miners and haulers convo me or send an evemail in game Visit our forums Linkage
Link removed - Wrangler |

Psym0n
Roving Guns Inc. RAZOR Alliance
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Posted - 2006.08.24 20:47:00 -
[273]
Ok , im in a 0.3 system, jumping into another low sec system.......
[ 2006.08.24 20:27:55 ] (notify) Nalvula Traffic Control is currently experiencing heavy load and is unable to process your request. You are #7 in queue for jump-in.
Mr.Sniper will have a nice time with these queues in low sec 
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Purgatori
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.08.24 20:51:00 -
[274]
Made comments before even tested it and hated it.. Tested it.. To put it nicley... awfull in so many ways.
It has ruined alot of key movments which made eve. eve with system queues? thats a no no .. and flame me all you want. its game breaking . I personally think its foul .
bleh.. one very sad purgatori
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hendo001
Caldari Quantum Tech Mining
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Posted - 2006.08.24 20:51:00 -
[275]
Originally by: Psym0n Ok , im in a 0.3 system, jumping into another low sec system.......
[ 2006.08.24 20:27:55 ] (notify) Nalvula Traffic Control is currently experiencing heavy load and is unable to process your request. You are #7 in queue for jump-in.
Mr.Sniper will have a nice time with these queues in low sec 
I thought they had turned it off?
QTM is currently recruiting miners and haulers convo me or send an evemail in game Visit our forums Linkage
Link removed - Wrangler |

Psym0n
Roving Guns Inc. RAZOR Alliance
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Posted - 2006.08.24 20:52:00 -
[276]
Edited by: Psym0n on 24/08/2006 20:53:19 Your character is located within (Taisy), which has reached maximum capacity. You are #12 in queue for entrance. Please try again in a moment.
a 0.3 system... with 27 in local.....
i wait in queue to log into the game.... i wait ina queue to enter a 0.3 quiet system.... im in a queue to jump FROM a low sec system
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CommanderInChief
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Posted - 2006.08.24 20:59:00 -
[277]
this is an absolute joke..damn queues now wtf....CCP why dont you spend some of that ú1mil a month sub money and get some decent servers and enough with this single server crap. its quite obvious the servers cant handle it..and all these issues have been going on for ages now...and tbh its just ****ing people off..end of rant!
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Ms Muneca
AYDS
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Posted - 2006.08.24 22:54:00 -
[278]
luckly a friend has already died to an otherwise weak gatecamp / brawl due to this "feature" and is quitting.
Fun. :( ----------- ----------- -----------
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Beovvulf
Contraband Inc. Mercenary Coalition
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Posted - 2006.08.24 23:17:00 -
[279]
There is a news post saying that there will be a server side patch during Friday's downtime. Give them time to sort out the bugs before everyone starts crying. This is a perfect example of what was posted in the devblog about new things that can't be tested good enough on the test server. Give ccp time to work things out.
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rodgerd
Gallente Center for Advanced Studies
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Posted - 2006.08.24 23:56:00 -
[280]
Originally by: Ms Muneca luckly a friend has already died to an otherwise weak gatecamp / brawl due to this "feature" and is quitting.
Fun. :(
Can I have his stuff, or do you have first dibs?
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Emeline Cabernet
Amarr KVA Noble Inc.
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Posted - 2006.08.25 00:07:00 -
[281]
is this still in? seriously ccp.. get a grip. and grow a pair when it comes to putting all the info into patch notes.
oh and the "do you know how much it costed us to ban cheaters" excuse doesnt cut it. upgrade.
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w0rmy
Intensive CareBearz
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Posted - 2006.08.25 00:57:00 -
[282]
I got 5isk that says CCPs solution to a gunshot wound would be a bandage.
This is the same, nothing more than a bandage over top of a problem.
The problem regarding lag and load is still there, limiting number of users doesnt fix the problem, it simply prevents us being able to play enough to experience the problems.
The guy whos bright idea this was, should get out from behind his desk, put down his excel spreadsheet with the calculations on how long its going to be before he can buy his second house, and actually see what the players want.
The players DONT want this...
"OMG Shut up w0rmy, its needed" No it isnt, its just easier and cheaper!
Originally by: Avon
Originally by: Dark Shikari
What single item is larger than a jetcan?
My ego?
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SajuurCor
Free Collective The OSS
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Posted - 2006.08.25 01:34:00 -
[283]
Definetly not the proper way to fix lag, and completly breaks the game with its existance. Systems that otherwise you'd have no lag entering or simply being in, are being put on queues for no reason I can come up with. As far as PvP goes, don't bother til its fixed IMO.
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Beovvulf
Contraband Inc. Mercenary Coalition
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Posted - 2006.08.25 02:01:00 -
[284]
Cut them some slack. I have yet to hear anyone from CCP say that the queues are working as intended. Keep whining so much and the devs will just start ignoring the players because they have nothing constructive to add.
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Biosman
GALAXIAN Rule of Three
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Posted - 2006.08.25 02:41:00 -
[285]
if the devs dont fix the gate queue system in low sec and below people are going to stop playing,whether its after one,two,three ganks waiting to jump or just the waste of time waiting.
as for the stealth bomber nerf why bother haveing them at all for all its worth just cloak a battleship,eve is now F U B A R
you can forget about fleet ops you can forget about 0.0 warfare
eve is now F U B A R
BIOSMAN-:GUARDIAN AND PROTECTOR OF TEH DAMSEL |

Dao 2
Generals Of Destruction Syndicate Axiom Empire
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Posted - 2006.08.25 03:20:00 -
[286]
Edited by: Dao 2 on 25/08/2006 03:20:02 worse idea ever :|
edit: even with the restrictions in place, easily "exploitable" (except of course it isnt an "exploit") ------------------------------------------------ NEWLY ADDED ON 1/19 (though applies to all posts before ;p)
the usual "I don't represent my corp or alliance" and stuffs like that
Also the gal |

Zero Redemtion
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Posted - 2006.08.25 03:50:00 -
[287]
Originally by: Eris Discordia Queues have been changed, their default value was too low. It now only kicks in if there are more than 600 people in the system or the node is at 95% CPU.
But I¦m not promising anything because I¦m in content and I poked someone else for this information and I had way wya wya way too much coffee today
ThatÆs funny because I'm stuck in low sec with 57 traffic advisories on the global map including the system I'm in with a bunch of battleships on each gate. I can normally bypass this with insta's. So I'm stuck guess.
Also map shows jita has 600+ but no traffic advisories. I'm confused about this whole deal. This should of been communicated better.
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Baun
Celestial Apocalypse
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Posted - 2006.08.25 05:15:00 -
[288]
On the bright side this gives people alot more time to scan and caracal gank haulers.........
......
The Enemy's Gate is Down
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Karl Shade
FinFleet Lotka Volterra
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Posted - 2006.08.25 09:26:00 -
[289]
This aint dropping off page one. Needs to be adressed. -
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Beovvulf
Contraband Inc. Mercenary Coalition
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Posted - 2006.08.25 09:45:00 -
[290]
Edited by: Beovvulf on 25/08/2006 09:54:48
Quote: All three of the items mentioned by the OP were not supposed to make it onto Tranquility. As stated elsewhere, this deployment was a convergence of the Tranquility and Serenity code bases. Serenity has some extra 'newbie' systems to lessen the tutorial load, the log-in and jump queues are also to assist with load balancing. These changes were not supposed to be active when the code branch went live on TQ and if it was determined they were needed in the future, notification of the changes would have been made before turning them on.
It was decided to leave the new systems active and available. The queues will be held in reserve for a future date, if TQ grows to the point of them being needed.
kieron Community Manager, EVE Online
Kieron said that in another post. I would expect to see the queues get turned off in the server patch once they determine that it is ready to be released. Can everyone stop whining now?
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Boonaki
Caldari Suffoco Noctis Atrocitas
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Posted - 2006.08.25 10:19:00 -
[291]
Huh, thinking of the Wing Commander movie when that hostile fleet was comming through 1 ship at a time and getting lit up.
They should of had teamspeak. Fear the Ibis of doom!
113 |

Julia Reave
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Posted - 2006.08.25 10:27:00 -
[292]
Originally by: Karl Shade This aint dropping off page one. Needs to be adressed.
Right you are ;) *bump*
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Fubear
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Posted - 2006.08.25 12:58:00 -
[293]
Originally by: Beovvulf Edited by: Beovvulf on 25/08/2006 09:54:48 I would expect to see the queues get turned off in the server patch once they determine that it is ready to be released. Can everyone stop whining now?
The server patch isn't going ot be until until Monday/Tuesday.
Am I supposed to wait for 5-10 mins on every gate I want to jump through over the whole weekend?
This is not an 'oh we can live with it for a few days' issue, it is a 'we need to fix it RIGHT NOW otherwise people stop playing' issue.
I shouldn't have to wait 10 mins to help a friend who is under attack in the next system over, and I definately should not have to warp to a gate in 0.0 without knowing if I will be able to jump through it or not.
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General Coochie
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Posted - 2006.08.25 14:34:00 -
[294]
About the traffic advisory. I dont know if this is on topic but I didnt want to start a new thread just to ask this. Arent they supposed to "warn" you from busy system?
So why is there on when Im gonna jump into a system were there has been 0 players the last 30min and 52 jumps the last hour? This cant be an overloaded system for sure?
A quick, easy reply explaining what traffic advisory really is for would be much appreciated, If I miss understood it. Otherwise how can you rely on traffic advisory when it warns you from going to systems completely empty? On a route of 5 jumps I got 3 traffic advisory thingies. Or have I missundersttod how to read them?
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Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.08.25 14:39:00 -
[295]
Originally by: General Coochie About the traffic advisory. I dont know if this is on topic but I didnt want to start a new thread just to ask this. Arent they supposed to "warn" you from busy system?
So why is there on when Im gonna jump into a system were there has been 0 players the last 30min and 52 jumps the last hour? This cant be an overloaded system for sure?
A quick, easy reply explaining what traffic advisory really is for would be much appreciated, If I miss understood it. Otherwise how can you rely on traffic advisory when it warns you from going to systems completely empty? On a route of 5 jumps I got 3 traffic advisory thingies. Or have I missundersttod how to read them?
Cause they warn from full nodes, and there is no way to derteminate when a node is full, except when you cant jump into a system atm
From Dusk till Dawn
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Biosman
GALAXIAN Rule of Three
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Posted - 2006.08.25 15:37:00 -
[296]
has this been fixed yet?
BIOSMAN-:GUARDIAN AND PROTECTOR OF TEH DAMSEL |

Ms Muneca
AYDS
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Posted - 2006.08.25 16:19:00 -
[297]
Originally by: Biosman has this been fixed yet?
probably not I've been in queue to log into some low sec empty system for ABOUT 40 minutes. ----------- ----------- -----------
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Purgatori
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.08.25 16:46:00 -
[298]
Needs sorting. With a bump
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Jim McGregor
Caldari
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Posted - 2006.08.25 17:07:00 -
[299]
Why bump it? There is 0% chance the devs has missed it. Next patch is soon, just relax and wait for the fixes.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Mervent
Caldari RONA Deepspace Rule of Three
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Posted - 2006.08.25 17:38:00 -
[300]
Originally by: Jim McGregor
Why bump it? There is 0% chance the devs has missed it. Next patch is soon, just relax and wait for the fixes.
First you forgot the tm after soon. Second, the devs have pushed back the next update. http://oldforums.eveonline.com/?a=topic&threadID=383607
Tuesday sure sounds like a long time before I can travel.
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