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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Zandramus
Pencil Protectors
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Posted - 2006.08.23 14:30:00 -
[1]
there is now a line that you must wait to jump into jita lol
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wystler
Forum Moderator Interstellar Services Department

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Posted - 2006.08.23 14:32:00 -
[2]
There's nothing in patch notes about queues on gates? Although since its only been up since 3am my time, I haven't actually logged in yet 
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Zandramus
Pencil Protectors
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Posted - 2006.08.23 14:33:00 -
[3]
Edited by: Zandramus on 23/08/2006 14:34:01 well my hauler alt was #27 in line to jump into jita and it would count down till I was number one then it jumped me in automaticlly
guess it means no more war target mwdn to gate and jumpn but now when you get blobbed you cant jump either
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Nifel
Caldari Reikoku Band of Brothers
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Posted - 2006.08.23 14:33:00 -
[4]
Perfect 0.0 defense :\. Way to go...
"When I die I want to die peacefully in my sleep like my grandpa. Not yelling and screaming like the passengers in his car." RKK Ranking: (MIN14) |

Jim McGregor
Caldari
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Posted - 2006.08.23 14:35:00 -
[5]
Hmm, this is pretty essential information...people will whine loudly about losing ships if they are stuck in queue while dying...
--- Eve Wiki | Eve Tribune | Eve Pirate |

Traxio Nacho
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.08.23 14:37:00 -
[6]
Just come across this myself I hope its only a temp thing as you now get a (WoW) like queue thing if you try logging into Jita at the moment and the local was only 400 so at the weekend you could be waiting quite a while.
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Jim McGregor
Caldari
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Posted - 2006.08.23 14:39:00 -
[7]
Edited by: Jim McGregor on 23/08/2006 14:39:49
Originally by: Traxio Nacho Just come across this myself I hope its only a temp thing as you now get a (WoW) like queue thing if you try logging into Jita at the moment and the local was only 400 so at the weekend you could be waiting quite a while.
I wonder how it works... if its a max capacity for a system, then it will be ages...
Im going to Jita now to play with it.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.08.23 14:55:00 -
[8]
hmm, I will summon a nice blob 
From Dusk till Dawn
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Jim McGregor
Caldari
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Posted - 2006.08.23 14:59:00 -
[9]
Yep, there is a queue system for Jita... 
Jita queue in effect
--- Eve Wiki | Eve Tribune | Eve Pirate |

wierchas noobhunter
Caldari The Collective Against ALL Authorities
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Posted - 2006.08.23 15:00:00 -
[10]
Originally by: Jim McGregor
Yep, there is a queue system for Jita... 
Jita queue in effect
hahaha lol
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Altariel Teleri
Minmatar
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Posted - 2006.08.23 15:00:00 -
[11]
2006.08.23 14:54:42 Notify Jita Traffic Control is currently experiencing heavy load and is unable to process your request. You are #69 in queue for jump-in.
Minmatar Freedom! |

Madcap Magician
Finite Horizon
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Posted - 2006.08.23 15:09:00 -
[12]
I have to say, this had better be a temporary thing. With lag, we can all cope. Being restricted from the busiest trading hub for no other reason than 180 idling alts checking escrow is THE most annoying thing I've ever had happen to me in Eve.
Come and get some! |

James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.08.23 15:12:00 -
[13]
I'm more worried about running into someone I'm at war with on the gate, or having a running battle and having my gang get split up. Oh well. Looks like it does it with logins as well.
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Raider Zero
Minmatar Federation
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Posted - 2006.08.23 15:12:00 -
[14]
Why is it that the really important things (like this) don't make the patch notes and the patch notes that we do get talk about fixing anomalous rare errors?
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Maya Rkell
Sebiestor tribe
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Posted - 2006.08.23 15:13:00 -
[15]
Eh, that's copeable with. What this does is kill group PvP. A lagged node can be ANY system. You can't know. Sigh.
This is what "traffic management" was allways going to lead to. I was called named, I was insulted...I was RIGHT.
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Traxio Nacho
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.08.23 15:17:00 -
[16]
Originally by: Raider Zero Why is it that the really important things (like this) don't make the patch notes and the patch notes that we do get talk about fixing anomalous rare errors?
Well it probably wasn't in the patch notes as i'm hoping this is a temp thing and not here to stay coz if it is I think alot of people are going to be quite annoyed. Hopefully some helpful Dev will post here soon 
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Parat Tendri
Amarr
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Posted - 2006.08.23 15:18:00 -
[17]
This might actually be an interesting solution to the problem of systems having traffic advisories and people that don't read them and get stuck subsequently in there. If a system gets a traffic advisory due to heavy load and the risk of getting stuck, the queue jumps in and the system gets the chance to normalize while the pilots have a means to know, that the system up next might get them stuck and can choose a route around. This might actually shrink the 'stuck' petition queue and get other petitions dealt with faster.
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Minni Mall
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Posted - 2006.08.23 15:18:00 -
[18]
Much fun during war..
Concord/gate control + hostile war target(s) V You.
Waiting >2 Mins to jump in was an interesting introduction to this.
Step 1.) Declare war Step 2.) Camp 1 jump out from Hub (Jita for exmpl) Step 3.) Profit!!!
(Leaving Hub didn't bring up the timer, btw) I would like to suggest this feature be named the "How-many-people-inside-the-hub-and-how-long-will-I-have-to-queue-to-get-in during war time conundrum, feature".
This is because i had to re-edit my post and have strayed into silly land for too long understanding the logic of this, I feel.
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Amthrianius
Destructive Influence Band of Brothers
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Posted - 2006.08.23 15:22:00 -
[19]
Edited by: Amthrianius on 23/08/2006 15:22:00 Right if say a 0.0 system reaches 3-400 and you have a 200man fleet that wants to jump in.
You can't? Because your in a queue?
A queue for what? so you can jump in 1 by 1 and be slaughtered?
Do the dev's even think before they do stuff anymore? ---------------
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Parat Tendri
Amarr
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Posted - 2006.08.23 15:26:00 -
[20]
Originally by: Amthrianius Edited by: Amthrianius on 23/08/2006 15:22:00 Right if say a 0.0 system reaches 3-400 and you have a 200man fleet that wants to jump in.
You can't? Because your in a queue?
A queue for what? so you can jump in 1 by 1 and be slaughtered?
Do the dev's even think before they do stuff anymore?
Well, Jita is chronically more overpopulated than merely 400 ships. Most of the time it is more between 600 - 800 when severe lag sets in and even then there was no advisory. So your 400 ships battle should be safe ;). On the other hand a system with a advisory and a queue because of that most likely would have your enemy fleet stuck and in this case be glad that you don't join them for a while ;)
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Valeo Galaem
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2006.08.23 15:27:00 -
[21]
The logon/jump queueing was added for the China cluster. But I do remember a Dev post that stated that the queueing would be disabled (or at least toned down a lot) when Dragon was pushed to TQ. So my guess is that someone forgot to make this change before the update.. hopefully.
A lot of people wanted a solution to blob tactics. Looks like we got one 
Thar be Pirates
You are not authorised to hack into CONCORD's mainframe Your Wallet has been emptied!
CONCORD Encryption |

Lanu
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Posted - 2006.08.23 15:31:00 -
[22]
This must be temporary.. I just can't believe this would stay ingame in this form for long. It will totally ruin any pvp
I'm not obsessing. I'm just curious. |

inSpirAcy
Caldari The Solopwnmobiles
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Posted - 2006.08.23 15:31:00 -
[23]
Reminds me of the queueing system in Planetside. Used to sit around for anything up to an hour before you could get in on the action. 
Having said that, I think I'm currently docked in Jita for reequipping. I wonder how long it'll take to log on tonight. 
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Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.08.23 15:32:00 -
[24]
Originally by: Valeo Galaem The logon/jump queueing was added for the China cluster. But I do remember a Dev post that stated that the queueing would be disabled (or at least toned down a lot) when Dragon was pushed to TQ. So my guess is that someone forgot to make this change before the update.. hopefully.
A lot of people wanted a solution to blob tactics. Looks like we got one 
now its just, who blobs first online
From Dusk till Dawn
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NightmareX
Caldari MAFIA Pirate Coalition
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Posted - 2006.08.23 15:32:00 -
[25]
Edited by: NightmareX on 23/08/2006 15:33:29 Yeah and what about us -10 pirates like me, when we need to go via high sec space to get to places we are gonna be in?.
If we need to wait on that Queue thing, then the Customs / Faction police will take us, and then all will go crazy on our pods, since all can shoot us with -5 or lower in sec status in high sec systems from 0.5 and over without letting CONCORD do anything.
And we need to jump from gates to gates and jump out asap in high sec space.
And with this queue thing, this is never gonna work.
But i hope this will be fixed asap.
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Parat Tendri
Amarr
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Posted - 2006.08.23 15:35:00 -
[26]
Originally by: Lanu This must be temporary.. I just can't believe this would stay ingame in this form for long. It will totally ruin any pvp
Maybe not, it depends how the mechanism of it really is implemented. I think it is ok, if it is activated when the system you are going to jump into gets a traffic advisory because you would get stuck in there. This way you save yourself quite some time waiting to get unstuck again by the GMs and can take the route around... might safe you a lot of time and worries. If the system you are going to jump into just is a bit laggy then it should stay deactivated.
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Parat Tendri
Amarr
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Posted - 2006.08.23 15:43:00 -
[27]
Originally by: Lanu
Originally by: Parat Tendri
Originally by: Lanu This must be temporary.. I just can't believe this would stay ingame in this form for long. It will totally ruin any pvp
Maybe not, it depends how the mechanism of it really is implemented. I think it is ok, if it is activated when the system you are going to jump into gets a traffic advisory because you would get stuck in there. This way you save yourself quite some time waiting to get unstuck again by the GMs and can take the route around... might safe you a lot of time and worries. If the system you are going to jump into just is a bit laggy then it should stay deactivated.
But will you also say that.. if somebody declares war on your corp. And you find your self surrounded by enemy's at a gate and you get a message to "please wait a second because you are number 341 in the que" when your trying to get out?
In this situation you are faster to jump somewhere else in the system and use a gate to a system that has no advisory. In case you chose to be in a system with only one exit it is tough luck and you can hope to have good safespots ;)
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Traxio Nacho
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.08.23 15:46:00 -
[28]
Originally by: Parat Tendri
Originally by: Elliott Manchild If this stays it will ruin empire wars. As people will just be stuck at gates for easy kills.
Well, when you are in queue at the gate and see the enemy moving in, you would still have the option to turn around and warp away, thus increasing your chance to escape the danger and fight at a more opportune place than being killed at the gate or jump and being stuck for at least 30 min or more.
Yes and as your attempting to warp off i'm sure the hostile wont attempt to warp scramble you if you inform him you were unable to jump?
But your comments about jumping in and getting stuck, i've jumped into Jita many times with 500+ people and never got stuck.
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Elliott Manchild
omen.
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Posted - 2006.08.23 15:53:00 -
[29]
Originally by: Parat Tendri
Originally by: Lanu
Originally by: Parat Tendri
Originally by: Lanu This must be temporary.. I just can't believe this would stay ingame in this form for long. It will totally ruin any pvp
Maybe not, it depends how the mechanism of it really is implemented. I think it is ok, if it is activated when the system you are going to jump into gets a traffic advisory because you would get stuck in there. This way you save yourself quite some time waiting to get unstuck again by the GMs and can take the route around... might safe you a lot of time and worries. If the system you are going to jump into just is a bit laggy then it should stay deactivated.
But will you also say that.. if somebody declares war on your corp. And you find your self surrounded by enemy's at a gate and you get a message to "please wait a second because you are number 341 in the que" when your trying to get out?
In this situation you are faster to jump somewhere else in the system and use a gate to a system that has no advisory. In case you chose to be in a system with only one exit it is tough luck and you can hope to have good safespots ;)
So your sittin on the gate waitin to jump your number 60 in the que. Someone instas in to the gate lands next to you and warp scrambles you for 10 points and your in a frigate what you gonna do?
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Parat Tendri
Amarr
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Posted - 2006.08.23 15:56:00 -
[30]
Originally by: Traxio Nacho
Originally by: Parat Tendri
Originally by: Elliott Manchild If this stays it will ruin empire wars. As people will just be stuck at gates for easy kills.
Well, when you are in queue at the gate and see the enemy moving in, you would still have the option to turn around and warp away, thus increasing your chance to escape the danger and fight at a more opportune place than being killed at the gate or jump and being stuck for at least 30 min or more.
Yes and as your attempting to warp off i'm sure the hostile wont attempt to warp scramble you if you inform him you were unable to jump?
But your comments about jumping in and getting stuck, i've jumped into Jita many times with 500+ people and never got stuck.
Well, your first comment could happen to you as easy when you are not in a queue (see the post below yours for an example situation).
That's why I think that we will see this situation not very often. The systems in EVE can take quite a load of ships before going haywire (see your example).
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Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.08.23 15:58:00 -
[31]
Originally by: Elliott Manchild
Originally by: Parat Tendri
Originally by: Lanu
Originally by: Parat Tendri
Originally by: Lanu This must be temporary.. I just can't believe this would stay ingame in this form for long. It will totally ruin any pvp
Maybe not, it depends how the mechanism of it really is implemented. I think it is ok, if it is activated when the system you are going to jump into gets a traffic advisory because you would get stuck in there. This way you save yourself quite some time waiting to get unstuck again by the GMs and can take the route around... might safe you a lot of time and worries. If the system you are going to jump into just is a bit laggy then it should stay deactivated.
But will you also say that.. if somebody declares war on your corp. And you find your self surrounded by enemy's at a gate and you get a message to "please wait a second because you are number 341 in the que" when your trying to get out?
In this situation you are faster to jump somewhere else in the system and use a gate to a system that has no advisory. In case you chose to be in a system with only one exit it is tough luck and you can hope to have good safespots ;)
So your sittin on the gate waitin to jump your number 60 in the que. Someone instas in to the gate lands next to you and warp scrambles you for 10 points and your in a frigate what you gonna do?
You are going to die.
Shocking I know.
Of course, Imagine this, you are sitting on a gate, your #4 in line. Someone instas, locks you and you jump thru. They can't follow you for however long it takes the que to go thru.
Seems balanced to me. And I think it adds a layer of uncertainty to it. Which I like. It's lame that you can ALWAYS count on the gate being able to save you when you get in over your head. And it's nice that alot of people are going to be introduced to Mr Murphy. If it can go wrong, it will. ___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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Parat Tendri
Amarr
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Posted - 2006.08.23 15:58:00 -
[32]
Originally by: Elliott Manchild
Originally by: Parat Tendri
Originally by: Lanu
Originally by: Parat Tendri
Originally by: Lanu This must be temporary.. I just can't believe this would stay ingame in this form for long. It will totally ruin any pvp
Maybe not, it depends how the mechanism of it really is implemented. I think it is ok, if it is activated when the system you are going to jump into gets a traffic advisory because you would get stuck in there. This way you save yourself quite some time waiting to get unstuck again by the GMs and can take the route around... might safe you a lot of time and worries. If the system you are going to jump into just is a bit laggy then it should stay deactivated.
But will you also say that.. if somebody declares war on your corp. And you find your self surrounded by enemy's at a gate and you get a message to "please wait a second because you are number 341 in the que" when your trying to get out?
In this situation you are faster to jump somewhere else in the system and use a gate to a system that has no advisory. In case you chose to be in a system with only one exit it is tough luck and you can hope to have good safespots ;)
So your sittin on the gate waitin to jump your number 60 in the que. Someone instas in to the gate lands next to you and warp scrambles you for 10 points and your in a frigate what you gonna do?
This warping in and scrambling can happen to you even if you are not in this queue, it is just a question of timing (he might even wait for you to warp in close and have a bubble up or anything else fancy.
What you do in such a situation? Fight and die with honor ;)
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Elliott Manchild
omen.
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Posted - 2006.08.23 16:00:00 -
[33]
Originally by: Parat Tendri
Originally by: Elliott Manchild
Originally by: Parat Tendri
Originally by: Lanu
Originally by: Parat Tendri
Originally by: Lanu This must be temporary.. I just can't believe this would stay ingame in this form for long. It will totally ruin any pvp
Maybe not, it depends how the mechanism of it really is implemented. I think it is ok, if it is activated when the system you are going to jump into gets a traffic advisory because you would get stuck in there. This way you save yourself quite some time waiting to get unstuck again by the GMs and can take the route around... might safe you a lot of time and worries. If the system you are going to jump into just is a bit laggy then it should stay deactivated.
But will you also say that.. if somebody declares war on your corp. And you find your self surrounded by enemy's at a gate and you get a message to "please wait a second because you are number 341 in the que" when your trying to get out?
In this situation you are faster to jump somewhere else in the system and use a gate to a system that has no advisory. In case you chose to be in a system with only one exit it is tough luck and you can hope to have good safespots ;)
So your sittin on the gate waitin to jump your number 60 in the que. Someone instas in to the gate lands next to you and warp scrambles you for 10 points and your in a frigate what you gonna do?
This warping in and scrambling can happen to you even if you are not in this queue, it is just a question of timing (he might even wait for you to warp in close and have a bubble up or anything else fancy.
What you do in such a situation? Fight and die with honor ;)
If you wasn't waitin in the que to jump you wouldn't be there still you would of been gone 5minutes ago..
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Garramon
Gallente Sturmgrenadier Inc R i s e
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Posted - 2006.08.23 16:01:00 -
[34]
Originally by: Locke DieDrake
stuff..
You are going to die.
Shocking I know.
Of course, Imagine this, you are sitting on a gate, your #4 in line. Someone instas, locks you and you jump thru. They can't follow you for however long it takes the que to go thru.
Seems balanced to me. And I think it adds a layer of uncertainty to it. Which I like. It's lame that you can ALWAYS count on the gate being able to save you when you get in over your head. And it's nice that alot of people are going to be introduced to Mr Murphy. If it can go wrong, it will.
You see, there are definitely two sides to this one, and I am not sure what I like the thought of better. I always thought everything in EVE was too guaranteed. I mean seriously, how come we never get a "space flat tire."  For some reason the fact that ~50% of the people replying to the thread fail to read and understand the point of the OP is hilarious. |

Traxio Nacho
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.08.23 16:02:00 -
[35]
Quote: That's why I think that we will see this situation not very often. The systems in EVE can take quite a load of ships before going haywire (see your example).
No the point is at the moment it seems its letting no more than 400 people enter Jita or prob any other system. well 400 for Jita is quiet when the evening/weekend hits you can see upward of 600 now if this is a case you could be waiting quite a long time to enter busy systems.
Also as someone has pointed out say your in a gang of 75 and want to jump into another gang of 75 but theres already 350 people in local what happens your gang gets slaughtered as it cant all jump in. Plus now all people would have to do to lock a system down is make sure they have 400 people in local and then only a few people could enter at a time.
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Parat Tendri
Amarr
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Posted - 2006.08.23 16:03:00 -
[36]
Originally by: Elliott Manchild
Originally by: Parat Tendri
Originally by: Elliott Manchild
Originally by: Parat Tendri
Originally by: Lanu
Originally by: Parat Tendri
Originally by: Lanu This must be temporary.. I just can't believe this would stay ingame in this form for long. It will totally ruin any pvp
Maybe not, it depends how the mechanism of it really is implemented. I think it is ok, if it is activated when the system you are going to jump into gets a traffic advisory because you would get stuck in there. This way you save yourself quite some time waiting to get unstuck again by the GMs and can take the route around... might safe you a lot of time and worries. If the system you are going to jump into just is a bit laggy then it should stay deactivated.
But will you also say that.. if somebody declares war on your corp. And you find your self surrounded by enemy's at a gate and you get a message to "please wait a second because you are number 341 in the que" when your trying to get out?
In this situation you are faster to jump somewhere else in the system and use a gate to a system that has no advisory. In case you chose to be in a system with only one exit it is tough luck and you can hope to have good safespots ;)
So your sittin on the gate waitin to jump your number 60 in the que. Someone instas in to the gate lands next to you and warp scrambles you for 10 points and your in a frigate what you gonna do?
This warping in and scrambling can happen to you even if you are not in this queue, it is just a question of timing (he might even wait for you to warp in close and have a bubble up or anything else fancy.
What you do in such a situation? Fight and die with honor ;)
If you wasn't waitin in the que to jump you wouldn't be there still you would of been gone 5minutes ago..
Or might have gotten...
...lagged out and killed, ...stopped by a warpbubble before reaching the actual instajump distance ...etc.
Many possibilities 
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Elliott Manchild
omen.
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Posted - 2006.08.23 16:04:00 -
[37]
There is also a que now for when you log in if Jita is at its 'Capacity' or w/e it says you have to que to login. So that really sucks if you get a crash to desktop in jita in a fight.
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LAZMAN
S.A.S
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Posted - 2006.08.23 16:04:00 -
[38]
LOL at this crap.
i can see the petitions now.
i was in a 50bill ship on instas and war targets who i did't agro killed me cus i was 17 in the waiting line to ju,p.
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Parat Tendri
Amarr
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Posted - 2006.08.23 16:05:00 -
[39]
Originally by: Traxio Nacho
Quote: That's why I think that we will see this situation not very often. The systems in EVE can take quite a load of ships before going haywire (see your example).
No the point is at the moment it seems its letting no more than 400 people enter Jita or prob any other system. well 400 for Jita is quiet when the evening/weekend hits you can see upward of 600 now if this is a case you could be waiting quite a long time to enter busy systems.
Also as someone has pointed out say your in a gang of 75 and want to jump into another gang of 75 but theres already 350 people in local what happens your gang gets slaughtered as it cant all jump in. Plus now all people would have to do to lock a system down is make sure they have 400 people in local and then only a few people could enter at a time.
That's why I said that I would think of the queue as a good thing, when the system behind that gate has a traffic advisory and thus a high chance for players getting stuck .
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Elliott Manchild
omen.
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Posted - 2006.08.23 16:06:00 -
[40]
Originally by: Parat Tendri
Originally by: Elliott Manchild
Originally by: Parat Tendri
Originally by: Elliott Manchild
Originally by: Parat Tendri
Originally by: Lanu
Originally by: Parat Tendri
Originally by: Lanu This must be temporary.. I just can't believe this would stay ingame in this form for long. It will totally ruin any pvp
Maybe not, it depends how the mechanism of it really is implemented. I think it is ok, if it is activated when the system you are going to jump into gets a traffic advisory because you would get stuck in there. This way you save yourself quite some time waiting to get unstuck again by the GMs and can take the route around... might safe you a lot of time and worries. If the system you are going to jump into just is a bit laggy then it should stay deactivated.
But will you also say that.. if somebody declares war on your corp. And you find your self surrounded by enemy's at a gate and you get a message to "please wait a second because you are number 341 in the que" when your trying to get out?
In this situation you are faster to jump somewhere else in the system and use a gate to a system that has no advisory. In case you chose to be in a system with only one exit it is tough luck and you can hope to have good safespots ;)
So your sittin on the gate waitin to jump your number 60 in the que. Someone instas in to the gate lands next to you and warp scrambles you for 10 points and your in a frigate what you gonna do?
This warping in and scrambling can happen to you even if you are not in this queue, it is just a question of timing (he might even wait for you to warp in close and have a bubble up or anything else fancy.
What you do in such a situation? Fight and die with honor ;)
If you wasn't waitin in the que to jump you wouldn't be there still you would of been gone 5minutes ago..
Or might have gotten...
...lagged out and killed, ...stopped by a warpbubble before reaching the actual instajump distance ...etc.
Many possibilities 
Warp bubbles in empire? Frigate with instas + nanos = doubt would get locked damn fast enough
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Parat Tendri
Amarr
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Posted - 2006.08.23 16:10:00 -
[41]
Originally by: Elliott Manchild
So your sittin on the gate waitin to jump your number 60 in the que. Someone instas in to the gate lands next to you and warp scrambles you for 10 points and your in a frigate what you gonna do?
...
Originally by: Elliott Manchild
Warp bubbles in empire? Frigate with instas + nanos = doubt would get locked down fast enough
You might have answered your own question here... by the way I was speaking in general, not only about empire systems.
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ching'sta
Amarr
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Posted - 2006.08.23 16:10:00 -
[42]
this is wierd no more fleet battles?
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Parat Tendri
Amarr
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Posted - 2006.08.23 16:13:00 -
[43]
Originally by: Elliott Manchild There is also a que now for when you log in if Jita is at its 'Capacity' or w/e it says you have to que to login. So that really sucks if you get a crash to desktop in jita in a fight.
That is what I wouldn't like about the idea... I would only vote for it to prevent players to jump in a system with traffic advisory.
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Argenton Sayvers
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Posted - 2006.08.23 16:18:00 -
[44]
Sneaky way to nerf tradehubs.
"Yes we know that it makes sense that everyone meets up in Jita and trades there because of the way our travel systen and game design in general is set up. So we just closed Jita. Deal with it."
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Soulis
Shinra Lotka Volterra
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Posted - 2006.08.23 16:23:00 -
[45]
If this feature is meant, it will plain and simple destroy eve.
Shinra - The Good Guys
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Galk
Gallente Autumn Tactics
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Posted - 2006.08.23 16:25:00 -
[46]
Hope it's only temporary, either that or i want to be immune while que'd up.
You go anywhere near jita with an expensive haul of gear in your cargo hold to sell, your just going to be fodder to highsec gank looters. ______ Long ago one gorgeous night, we let the stars grow free. We let Zhuge do that once, he came back carrying a traffic cone, a forsale sign and three empty bottles of dutch lager. He also lost his Zimmer Frame... - Imaran
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wystler
Forum Moderator Interstellar Services Department

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Posted - 2006.08.23 16:29:00 -
[47]
I've tidied up the over-quoting. Can you cut out some of the previous posts when you hit "Quote" in the future please guys? Thanks 
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Akira Kaneshiro
Caldari Associated Press
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Posted - 2006.08.23 16:31:00 -
[48]
 ---- sig ---- Stop whining. Deal with it or quit the game. |

Nifel
Caldari Reikoku Band of Brothers
|
Posted - 2006.08.23 16:31:00 -
[49]
Originally by: Parat Tendri
Originally by: Elliott Manchild If you wasn't waitin in the que to jump you wouldn't be there still you would of been gone 5minutes ago..
Or might have gotten...
...lagged out and killed, ...stopped by a warpbubble before reaching the actual instajump distance ...etc.
Many possibilities 
How does that in any way justify an artifical limit? Wake up and smell the roses...
"When I die I want to die peacefully in my sleep like my grandpa. Not yelling and screaming like the passengers in his car." RKK Ranking: (MIN14) |

Ozzie Asrail
Hybrid Syndicate
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Posted - 2006.08.23 16:31:00 -
[50]
wow this is an increadably bad idea  -----
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Warchild Lightningblade
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Posted - 2006.08.23 16:33:00 -
[51]
But hey look on the bright side...
Quote: 8/14/2006 NEW PCU RECORD
Yesterday at 18:21 a new PCU milestone was reached as 28020 EVE Players were logged in at the same time. The dream of reaching more than 30K simultaneous users is closer to becoming a reality.
oh right, and this still is considered a non-shard server architecture right?
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Ralus
eXceed Inc. Ascendant Frontier
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Posted - 2006.08.23 16:34:00 -
[52]
I don't mean to flame here, but if your worried about getting caught in a traffic jam getting into jita and getting popped by some war targets while your carrying multi-billion isk worth loads of kit... why don't you take it somewhere else to sell?
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Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.08.23 16:35:00 -
[53]
Originally by: Soulis If this feature is meant, it will plain and simple destroy eve.
Stop, just stop talking.
Nothing that only affects the 2 or 3 bussiest systems is going to "destroy" eve. What a laughable idea.
Most of the people I play with don't go to jita. They send their alts if they have no choice. But most people that aren't A) super carebears with no idea of 0.0 or no care, or B) gankers looking for a kill.
The rest of us stop by once in a while, pick up some gear and roll out. If doing so means going in a tanked up ship and facing a que to get in, then thats exactly what will happen.
It would probably also help to remove all agents from jita. Thats probably half the population right there.
It should either be a mission hub, or a trade hub, not both. ___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.08.23 16:42:00 -
[54]
Originally by: Ralus I don't mean to flame here, but if your worried about getting caught in a traffic jam getting into jita and getting popped by some war targets while your carrying multi-billion isk worth loads of kit... why don't you take it somewhere else to sell?
I go to Jita because I can find wartargets there :).
Of course, it's a hub because it's on an awful lot of routes back and forth, if that were alleviated somewhat, then it'd be easier to deal with.
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Crucifier
The Collective Against ALL Authorities
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Posted - 2006.08.23 16:45:00 -
[55]
Originally by: Parat Tendri
Originally by: Traxio Nacho
Quote: That's why I think that we will see this situation not very often. The systems in EVE can take quite a load of ships before going haywire (see your example).
No the point is at the moment it seems its letting no more than 400 people enter Jita or prob any other system. well 400 for Jita is quiet when the evening/weekend hits you can see upward of 600 now if this is a case you could be waiting quite a long time to enter busy systems.
Also as someone has pointed out say your in a gang of 75 and want to jump into another gang of 75 but theres already 350 people in local what happens your gang gets slaughtered as it cant all jump in. Plus now all people would have to do to lock a system down is make sure they have 400 people in local and then only a few people could enter at a time.
That's why I said that I would think of the queue as a good thing, when the system behind that gate has a traffic advisory and thus a high chance for players getting stuck .
Im not actually responding to what you wrote above this because i stopped reading your posts after a while, it is quite obvious that you are a clueless noob that has never pvped. Please stop making such stupid posts 
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Lanu
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Posted - 2006.08.23 16:45:00 -
[56]
Ofcourse we dont know all the details, but it looks like this isnt just for jita but for all bussy systems.
What would of had happend if this would happen in lets say XZH-4X or D7-ZAC/H-W or in the fights of the coalition versus the red alliance.
Then your also talking about 300/400 or even more in one system trying to fight each other, just imagine the amount of petitions and posts on these forums about people losing their ship because they could jump into the hostile fleet but the rest of their 300 man gang couldn't?
This isnt just about some trader in a bestower during a empire war in Jita. I find the 0.0 systems during a alliance war more laggy then jita with 750 people in local.
I'm not obsessing. I'm just curious. |

Joshua Foiritain
Gallente Coreli Corporation
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Posted - 2006.08.23 16:48:00 -
[57]
Edited by: Joshua Foiritain on 23/08/2006 16:49:36
Originally by: Ralus I don't mean to flame here, but if your worried about getting caught in a traffic jam getting into jita and getting popped by some war targets while your carrying multi-billion isk worth loads of kit... why don't you take it somewhere else to sell?
Highway.
That and nobody really cares about Jita, this is gonna ruin alliance fleet wars in 0.0.
Defenders: Ohnoes an enemy fleet of 200 ships is coming to bash our POS! Quickly Blob in the station Sys. Attackers: You are number 173 in the queue, estimated time to jump certain death: 1 hours and 45 minutes.
Yeah, blobbing 4tw.
-----
[Coreli Corporation Mainframe] |

zincol
S.A.S
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Posted - 2006.08.23 16:52:00 -
[58]
Dont care what its suppose to do or prevent get rid of it,it's the most stupid thing ever,usless,time wasting crap and a great thing to get ppl ganked or slow down fleets of ppl...
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Stelteck
Minmatar FRENCH NAVY Tau Ceti Federation
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Posted - 2006.08.23 16:54:00 -
[59]
Sorry, but i just logged in the 0.0 VENAL system of 9-8.
The system put me in the queue to enter system. I was 2.
3 minutes later, i'am first and i successfully logged inside the system.... AND DISCOVER THAT WE WERE 4 PILOTS MAXIMUM.
Hum. The limit is not 200, but 4. Problem.
Stelteck.
Tau ceti FEDERATION F-NAVY "Brakes are for cowards" |

Traxio Nacho
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.08.23 16:55:00 -
[60]
Well the guy has only been playing 4 days according to his charc info 
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Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.08.23 16:56:00 -
[61]
Originally by: Stelteck Sorry, but i just logged in the 0.0 VENAL system of 9-8.
The system put me in the queue to enter system. I was 2.
3 minutes later, i'am first and i successfully logged inside the system.... AND DISCOVER THAT WE WERE 4 PILOTS MAXIMUM.
Hum. The limit is not 200, but 4. Problem.
Stelteck.
thats reason why I didnt bother travelling today
people should know that this doesnt affect single systems, it will happen everytime a node is under heavy use, and we all know how often that happens, and that random systems run on the same node
From Dusk till Dawn
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Soulis
Shinra Lotka Volterra
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Posted - 2006.08.23 16:57:00 -
[62]
Originally by: Locke DieDrake
Originally by: Soulis If this feature is meant, it will plain and simple destroy eve.
Stop, just stop talking.
Nothing that only affects the 2 or 3 bussiest systems is going to "destroy" eve. What a laughable idea.
Most of the people I play with don't go to jita. They send their alts if they have no choice. But most people that aren't A) super carebears with no idea of 0.0 or no care, or B) gankers looking for a kill.
The rest of us stop by once in a while, pick up some gear and roll out. If doing so means going in a tanked up ship and facing a que to get in, then thats exactly what will happen.
It would probably also help to remove all agents from jita. Thats probably half the population right there.
It should either be a mission hub, or a trade hub, not both.
haha if you read one of the posts above mine you will find that this is a problem. so maybe should as you put it "Stop, just stop talking."
Shinra - The Good Guys
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Andros vonBek
Quantum Industries Prime Orbital Systems
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Posted - 2006.08.23 16:57:00 -
[63]
So, this "Jita is FULL!!!111zor" thing affects you on login too...
That's. Just. Wonderful.
Guess where I am... (and I don't mean I'm at work either!) And the only reason I'm there was to collect everything and get it OUT of Jita which I've been wanting to do for months but could never quite be bothered to do before. Dear Lord Almighty do I hate myself now 
I'm wondering if I should just send in a Stuck petition now while the office is quiet and see if the GMs will move me to Niyabainen or New Caldari or somewhere close so I can log on and get the hell away from that mess ASAP.
I wonder if that would work?
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Garramon
Gallente Sturmgrenadier Inc R i s e
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Posted - 2006.08.23 16:57:00 -
[64]
Originally by: Stelteck Sorry, but i just logged in the 0.0 VENAL system of 9-8.
The system put me in the queue to enter system. I was 2.
3 minutes later, i'am first and i successfully logged inside the system.... AND DISCOVER THAT WE WERE 4 PILOTS MAXIMUM.
Hum. The limit is not 200, but 4. Problem.
Stelteck.
Wrong thread. We are discussing jump gate queues, not log in queues. For some reason the fact that ~50% of the people replying to the thread fail to read and understand the point of the OP is hilarious. |

Epsilon 1
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Posted - 2006.08.23 16:59:00 -
[65]
FREELANCER STYLE. I like it 
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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Phoenix vajaa
SUBLIME L.L.C. Prime Orbital Systems
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Posted - 2006.08.23 17:01:00 -
[66]
this is a joke. im sat here with 1 other guy on gate in a system with 15people adn the jumpto has 4 and im in a queue and can't jump for 3min now.
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Sfynx
The Arrow Project The ARR0W Project
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Posted - 2006.08.23 17:01:00 -
[67]
Originally by: Parat Tendri
Originally by: Elliott Manchild If this stays it will ruin empire wars. As people will just be stuck at gates for easy kills.
Well, when you are in queue at the gate and see the enemy moving in, you would still have the option to turn around and warp away, thus increasing your chance to escape the danger and fight at a more opportune place than being killed at the gate or jump and being stuck for at least 30 min or more.
You are in a hauler. An enemy is sitting in an interceptor on the gate. You warp in on an instajump, press jump and you get the queue message. Inty scrambles you (and no, no turning around before that happens). If you could jump now, you'd escape since the inty has aggression timer and can't jump for a moment... but you can't jump. Dead.
The above scenario is not fair, because the gate delay gives someone a significant advantage in combat.
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Jim McGregor
Caldari
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Posted - 2006.08.23 17:02:00 -
[68]
Edited by: Jim McGregor on 23/08/2006 17:03:56
Originally by: Andros vonBek So, this "Jita is FULL!!!111zor" thing affects you on login too...
I just tried to log in with a disposable alt to Jita and there was no queue. 497 people in local atm.
Edit: I tried it again with 510 people in local. Still no login queue to Jita. --- Eve Wiki | Eve Tribune | Eve Pirate |

Verite Rendition
Caldari AUS Corporation CORE.
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Posted - 2006.08.23 17:02:00 -
[69]
<generic rant about how this is a bad idea because I don't want to waste hours queuing to go shopping> ---- AUS Corp Lead Megalomanic |

Maya Rkell
Sebiestor tribe
|
Posted - 2006.08.23 17:11:00 -
[70]
Originally by: Parat Tendri Well, Jita is chronically more overpopulated than merely 400 ships. Most of the time it is more between 600 - 800 when severe lag sets in and even then there was no advisory. So your 400 ships battle should be safe ;). On the other hand a system with a advisory and a queue because of that most likely would have your enemy fleet stuck and in this case be glad that you don't join them for a while ;)
You're missing something. Nodes handle multiple systems, non-geograpically. That 0.0 system with nobody in it ahead might be on an overcrowded Empire node.
Again, traffic management Mk II.
This affects ALL gangs, everywhere. Same as traffic management Mk I did.
Locke DieDrake, "Nothing that only affects the 2 or 3 bussiest systems"
No evidence for this. No evidence AT ALL. That is an entirely unsupported assumption. If CCP had detailed PRECISELY what this was in the patch notes... well, you MIGHT be right. But currently you have to better idea than anyone else what it does, and you are being blindly and hopelessly opimistic, especially given the negative effects of Traffic Management Mk I, which affect systems all over space!
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Garramon
Gallente Sturmgrenadier Inc R i s e
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Posted - 2006.08.23 17:12:00 -
[71]
Originally by: Phoenix vajaa this is a joke. im sat here with 1 other guy on gate in a system with 15people adn the jumpto has 4 and im in a queue and can't jump for 3min now.
As long as the map gives a warning of the systems that have queueing in effect (traffic advisories?) there should be no problem. For some reason the fact that ~50% of the people replying to the thread fail to read and understand the point of the OP is hilarious. |

Crucifier
The Collective Against ALL Authorities
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Posted - 2006.08.23 17:14:00 -
[72]
Originally by: Garramon
Originally by: Phoenix vajaa this is a joke. im sat here with 1 other guy on gate in a system with 15people adn the jumpto has 4 and im in a queue and can't jump for 3min now.
As long as the map gives a warning of the systems that have queueing in effect (traffic advisories?) there should be no problem.
Who gives a **** about the op's post, if you don't see how this is going to affect 0.0 pvp you are a retard 
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Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.08.23 17:16:00 -
[73]
Originally by: Garramon
Originally by: Phoenix vajaa this is a joke. im sat here with 1 other guy on gate in a system with 15people adn the jumpto has 4 and im in a queue and can't jump for 3min now.
As long as the map gives a warning of the systems that have queueing in effect (traffic advisories?) there should be no problem.
it is a problem, no matter if you get a warning befor or not, think of freighter convoys, support lines and so on. they all need a schedule
From Dusk till Dawn
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Mistress Suffering
Einherjar Rising Dusk and Dawn
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Posted - 2006.08.23 17:16:00 -
[74]
Terrible idea.
Make it die, now please.
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tiller
Beer and Kebabs Pirate Coalition
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Posted - 2006.08.23 17:17:00 -
[75]
Yup, had the same jumping into a 6 man system in low sec. Said I had to wait 2min 35secs.
Great if you flagged, even worse if you have instad into a gate camp lmfao.
This needs to be removed ASAP or innocent people are gonna die in 1000s
Click me for Pirate Coalition Website of Gankage |

Kaomi Zorbaz
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Posted - 2006.08.23 17:19:00 -
[76]
Interesting, good to hear about this before I made that 14 jump trip to buy a Vexor tonight.
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Garramon
Gallente Sturmgrenadier Inc R i s e
|
Posted - 2006.08.23 17:20:00 -
[77]
Originally by: Crucifier Who gives a **** about the op's post, if you don't see how this is going to affect 0.0 pvp you are a retard 
Whoa hey there big guy, please no personal attacks. I hit quote on the wrong post.
For some reason the fact that ~50% of the people replying to the thread fail to read and understand the point of the OP is hilarious. |
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Eris Discordia

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Posted - 2006.08.23 17:22:00 -
[78]
Queues have been changed, their default value was too low. It now only kicks in if there are more than 600 people in the system or the node is at 95% CPU.
But I¦m not promising anything because I¦m in content and I poked someone else for this information and I had way wya wya way too much coffee today
need to update my signature,imagine a pink dread in here with flowers It¦s either a CCP employee, a foreigner or a combination of both.
|
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Garramon
Gallente Sturmgrenadier Inc R i s e
|
Posted - 2006.08.23 17:22:00 -
[79]
This was intended point:
There is no problem IF AND ONLY IF traffic advisories are posted on the map before you get where you want to jump. If you are jumping a whole gang through a stargate and suddenly the queue kicks in, yes I agree that is a huge problem.
Any 0.0 pvper knows that when half the people in your gang crash when jumping into a hostile gate camp results in a slaughter. This would be no different and I agree with that. For some reason the fact that ~50% of the people replying to the thread fail to read and understand the point of the OP is hilarious. |

Garramon
Gallente Sturmgrenadier Inc R i s e
|
Posted - 2006.08.23 17:24:00 -
[80]
Originally by: Crucifier EDIT: Wtf, why cant i quote all of his post ?
because it is a signature   
Zing that is like 4 people today. For some reason the fact that ~50% of the people replying to the thread fail to read and understand the point of the OP is hilarious. |
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tiller
Beer and Kebabs Pirate Coalition
|
Posted - 2006.08.23 17:31:00 -
[81]
Originally by: Locke DieDrake Edited by: Locke DieDrake on 23/08/2006 17:27:54
Originally by: Maya Rkell
Locke DieDrake, "Nothing that only affects the 2 or 3 bussiest systems"
No evidence for this. No evidence AT ALL. That is an entirely unsupported assumption. If CCP had detailed PRECISELY what this was in the patch notes... well, you MIGHT be right. But currently you have to better idea than anyone else what it does, and you are being blindly and hopelessly opimistic, especially given the negative effects of Traffic Management Mk I, which affect systems all over space!
The evidence I cite in this case is this thread, and other related to it in wich people are complaining about ques in JITA. Not everywhere, or randomly. But Jita.
With the noted exception of 1 pilot complaining about queing in a 0.0 system.
We all have a pretty good idea how the traffic and load handling system works. If you've been paying attention you do anyway. And that is that nodes share systems that aren't nessacarily close to eachother. Meaning that XYZ 0.0 and Oimmo in empire could be on the same node. So yes, if the node you are on is busy, you might experiance queing anywhere. Even if the system you are experiancing it in is not busy. (in fact, that probably increases the chances... systems that aren't busy get low priority in the load balance and therefore are stack in with many other mostly empty systems and one busy one, or something similar to this)
The bottom line is, even if queing becomes common all across the galaxy, and seemingly randomly, I don't have a problem with that. In fact, I like it.
All I'm saying is that a few ques here and there aren't going to break the entire game. Far from it.
And besides, it's easy to theorize that the point of the ques is to overall increase performance. Would you rather have 30 second module lag, or a 1 minute wait to get in the door?
Heh, you'll be first to write a thread about the queue system when you get stuck at a gate camp in a 3bill isk ship, in fact, I guarantee you'll write about it. 
Click me for Pirate Coalition Website of Gankage |

Maya Rkell
Sebiestor tribe
|
Posted - 2006.08.23 17:32:00 -
[82]
Eris, makes no difference. We can't tell which nodes serve which areas, and thus which systems might be overloaded. And allianc ebattles can get bigger than 600.
The solid figures, we have now, Locke DieDrake prove I'm entirely right.
That is no "exception" in a 0.0 system, it's because it's on an overloaded node.
It's a stealth nerf too...not in the patch notes.
"All I'm saying is that a few ques here and there aren't going to break the entire game."
Yes. They do. Becuause at any time without warning that gate in front of you might for reasons you have absolutely no control over and no way to detect prevent you from passing through. It is NOT viable to fight arround gates, to flee through them and so on. Every gate is a potential hard barrier, and must be treated as such.
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Parat Tendri
Amarr
|
Posted - 2006.08.23 17:33:00 -
[83]
Originally by: Traxio Nacho Well the guy has only been playing 4 days according to his charc info 
Well, the age of the char doesn't mean anything sometimes. I've never really PvPed, true, in this way I might be a noob but I played Eve since release (with 2 years of break inbetween due to job). What I will never understand though is why people choose their war targets in Jita, the busiest system of EvE and then complain that they are either lagged out, stuck or like now in a queue when entering the system. There are over 5000 systems in EVE and a fair amount of them are empire space. So I guess there should be enough wartargets to find in a not so laggy system except you are simply to lazy and want your enemies served on a silver platter, since everyone seems to go to Jita, against better judgement. Especially for corp wars with many participants it would be better to use systems that are not overpopulated. Every war up to now (in history) has used battlefield where you can deploy your armies to your advantage - it is hard to deploy when your army can really move freely.
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Ozzie Asrail
Hybrid Syndicate
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Posted - 2006.08.23 17:34:00 -
[84]
Originally by: Locke DieDrake
Originally by: xEntriq What the **** are you supposed to do if you warp to a gate with 50 hostiles and you can't jump through? Warp off? Unlikely.
We have covered this already, but I repeat.
You are supposed to die.
I think your *supposed* to jump actually, that tends to be point of gates. -----
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Parat Tendri
Amarr
|
Posted - 2006.08.23 17:35:00 -
[85]
Originally by: Eris Discordia Queues have been changed, their default value was too low. It now only kicks in if there are more than 600 people in the system or the node is at 95% CPU.
But I¦m not promising anything because I¦m in content and I poked someone else for this information and I had way wya wya way too much coffee today
That's what I meant all the time and what makes sense.
|

Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
|
Posted - 2006.08.23 17:37:00 -
[86]
Originally by: tiller
Originally by: Locke DieDrake Edited by: Locke DieDrake on 23/08/2006 17:27:54
Originally by: Maya Rkell
Locke DieDrake, "Nothing that only affects the 2 or 3 bussiest systems"
No evidence for this. No evidence AT ALL. That is an entirely unsupported assumption. If CCP had detailed PRECISELY what this was in the patch notes... well, you MIGHT be right. But currently you have to better idea than anyone else what it does, and you are being blindly and hopelessly opimistic, especially given the negative effects of Traffic Management Mk I, which affect systems all over space!
The evidence I cite in this case is this thread, and other related to it in wich people are complaining about ques in JITA. Not everywhere, or randomly. But Jita.
With the noted exception of 1 pilot complaining about queing in a 0.0 system.
We all have a pretty good idea how the traffic and load handling system works. If you've been paying attention you do anyway. And that is that nodes share systems that aren't nessacarily close to eachother. Meaning that XYZ 0.0 and Oimmo in empire could be on the same node. So yes, if the node you are on is busy, you might experiance queing anywhere. Even if the system you are experiancing it in is not busy. (in fact, that probably increases the chances... systems that aren't busy get low priority in the load balance and therefore are stack in with many other mostly empty systems and one busy one, or something similar to this)
The bottom line is, even if queing becomes common all across the galaxy, and seemingly randomly, I don't have a problem with that. In fact, I like it.
All I'm saying is that a few ques here and there aren't going to break the entire game. Far from it.
And besides, it's easy to theorize that the point of the ques is to overall increase performance. Would you rather have 30 second module lag, or a 1 minute wait to get in the door?
Heh, you'll be first to write a thread about the queue system when you get stuck at a gate camp in a 3bill isk ship, in fact, I guarantee you'll write about it. 
Then you don't know me at all. I won't complain.
Oh, I'll get mad, and I'll log out in disgust and I'll go hit the bong and then log back in and buy a new ship.
Not that I should be telling you this, but I lost 2 ravens fully t2 fiited, about 350m each to a glitch in a mission I was running (my 5th ever lvl 4 mission) and I neither petitioned them nor complained on the forums.
See, I play this game because the risks are real. Not just when you think they should be, but all the time. You undocked, you could die. Doesn't matter where you are, or if you've done it 100 times before. And that level of risk, that level of uncertainty is what (partly) makes eve so apealing to me.
So no, you won't see me complain about dieing due to queing. Or due to much else.
The ONLY game mechanic I complain about is logging in and out in a manner not consitent with the game play. But instead in an attempt to avoid death. It's complete bull****. But thats another thread, or 10. ___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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Parat Tendri
Amarr
|
Posted - 2006.08.23 17:37:00 -
[87]
Originally by: Crucifier
Originally by: Parat Tendri
Originally by: Traxio Nacho
Quote: That's why I think that we will see this situation not very often. The systems in EVE can take quite a load of ships before going haywire (see your example).
No the point is at the moment it seems its letting no more than 400 people enter Jita or prob any other system. well 400 for Jita is quiet when the evening/weekend hits you can see upward of 600 now if this is a case you could be waiting quite a long time to enter busy systems.
Also as someone has pointed out say your in a gang of 75 and want to jump into another gang of 75 but theres already 350 people in local what happens your gang gets slaughtered as it cant all jump in. Plus now all people would have to do to lock a system down is make sure they have 400 people in local and then only a few people could enter at a time.
That's why I said that I would think of the queue as a good thing, when the system behind that gate has a traffic advisory and thus a high chance for players getting stuck .
Im not actually responding to what you wrote above this because i stopped reading your posts after a while, it is quite obvious that you are a clueless noob that has never pvped. Please stop making such stupid posts 
In that case I would suggest not commenting on what you are not reading ;).
|

Purgatori
Minmatar Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2006.08.23 17:38:00 -
[88]
As soon as i saw the queue icon on loadup i knew i was gna read something i didnt like
This is sucky :S If you thought the reinbursment peetions were high . lock and load there about to get higher . countless ways of which people can get killed for reasons beyond there fault which just spoils it . :S hope you know what u doing ... :S
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Gerome Doutrande
4S Corporation
|
Posted - 2006.08.23 17:38:00 -
[89]
Was this the patch where the game design intern was allowed to make all final decisions? 
|

Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
|
Posted - 2006.08.23 17:39:00 -
[90]
Originally by: Ozzie Asrail
Originally by: Locke DieDrake
Originally by: xEntriq What the **** are you supposed to do if you warp to a gate with 50 hostiles and you can't jump through? Warp off? Unlikely.
We have covered this already, but I repeat.
You are supposed to die.
I think your *supposed* to jump actually, that tends to be point of gates.
Gates with 50 hostiles on them aren't there for you to jump thru. They are there to mark your tomb.
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
|
|

Crucifier
The Collective Against ALL Authorities
|
Posted - 2006.08.23 17:40:00 -
[91]
Originally by: Parat Tendri
Originally by: Crucifier
Originally by: Parat Tendri
Originally by: Traxio Nacho
Quote: That's why I think that we will see this situation not very often. The systems in EVE can take quite a load of ships before going haywire (see your example).
No the point is at the moment it seems its letting no more than 400 people enter Jita or prob any other system. well 400 for Jita is quiet when the evening/weekend hits you can see upward of 600 now if this is a case you could be waiting quite a long time to enter busy systems.
Also as someone has pointed out say your in a gang of 75 and want to jump into another gang of 75 but theres already 350 people in local what happens your gang gets slaughtered as it cant all jump in. Plus now all people would have to do to lock a system down is make sure they have 400 people in local and then only a few people could enter at a time.
That's why I said that I would think of the queue as a good thing, when the system behind that gate has a traffic advisory and thus a high chance for players getting stuck .
Im not actually responding to what you wrote above this because i stopped reading your posts after a while, it is quite obvious that you are a clueless noob that has never pvped. Please stop making such stupid posts 
In that case I would suggest not commenting on what you are not reading ;).
Tell me first you know so much about this, how would one get a fleet into a system with 300 people on the other side. Jump in one by one and get SLAUGHTERED? Only sollution i can come up with is NOT JUMPING INTO THE SYSTEM.
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Crucifier
The Collective Against ALL Authorities
|
Posted - 2006.08.23 17:41:00 -
[92]
Originally by: Locke DieDrake
Originally by: Ozzie Asrail
Originally by: Locke DieDrake
Originally by: xEntriq What the **** are you supposed to do if you warp to a gate with 50 hostiles and you can't jump through? Warp off? Unlikely.
We have covered this already, but I repeat.
You are supposed to die.
I think your *supposed* to jump actually, that tends to be point of gates.
Gates with 50 hostiles on them aren't there for you to jump thru. They are there to mark your tomb.
50 hostiles with no bubbles would never catch a nano inty, please go back to the tutorial
|

Ozzie Asrail
Hybrid Syndicate
|
Posted - 2006.08.23 17:41:00 -
[93]
Originally by: Locke DieDrake
Originally by: Ozzie Asrail
Originally by: Locke DieDrake
Originally by: xEntriq What the **** are you supposed to do if you warp to a gate with 50 hostiles and you can't jump through? Warp off? Unlikely.
We have covered this already, but I repeat.
You are supposed to die.
I think your *supposed* to jump actually, that tends to be point of gates.
Gates with 50 hostiles on them aren't there for you to jump thru. They are there to mark your tomb.
Huh? That makes no sense at all. -----
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Califax Omon
|
Posted - 2006.08.23 17:44:00 -
[94]
I wonder if this has to do with CCP being bought by Viacom?
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Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
|
Posted - 2006.08.23 17:44:00 -
[95]
Originally by: Maya Rkell Eris, makes no difference. We can't tell which nodes serve which areas, and thus which systems might be overloaded. And allianc ebattles can get bigger than 600.
The solid figures, we have now, Locke DieDrake prove I'm entirely right.
That is no "exception" in a 0.0 system, it's because it's on an overloaded node.
It's a stealth nerf too...not in the patch notes.
"All I'm saying is that a few ques here and there aren't going to break the entire game."
Yes. They do. Becuause at any time without warning that gate in front of you might for reasons you have absolutely no control over and no way to detect prevent you from passing through. It is NOT viable to fight arround gates, to flee through them and so on. Every gate is a potential hard barrier, and must be treated as such.
Again, I'm not aruging that you are wrong. Just that gates being totally unpredictable doesn't destroy the game. Not for me anyway.
Have you read the prime fiction? Gates aren't supposed to be 100% reliable, they are, in the fiction, more or less chance based whenever the wormhole has to be reset.
And anyway. This could lead to some changes in game play, but it's hardly apocolyptic. In the case that you feel it is, nominate a nub for your stuff and take a walk. Come back later when you decide it's worth dieing once in a while. Or when you realise that nothing is foolproof, nor should it be and it's perfectly reasonable that gates aren't a 100% jump thru every time within 5 seconds mechanic.
The biggest problem here is that people have come to expect certain things, and only rarely were they disappointed in the past. Now that expectation isn't going to be met as often, and that can cause alot of people to get very upset.
If you simply play the game expecting that the next gate you hit could be your immediate death, then you won't be disapointed when it happens. ___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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McFizze
|
Posted - 2006.08.23 17:49:00 -
[96]
Man, sit in traffic in a game. You have made my fantasy. I've always wanted to know what it feels like. Thank you CCP. Been waiting 3 minutes to jump into big Taff, pretty sure there isn't 600 people in there. So fun I don't know how to contain myself. 1 hour to move 10 systems. HELL YEAH! Now this is what gaming is all about.
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joefishy
S.A.S
|
Posted - 2006.08.23 17:49:00 -
[97]
Absolute crap this thing is
few reasons why it should be demolished tomorow...
you got 2 fleets of 400 each (easyly possible)
jumping aorund... they gotta wait 20 mins for the fleet to bloody jump !, there gonna loose half there force befor they get to the fight :|
then theres like the -10 ppl getting pwnt in empire cus they cant jump (there own fault really but still...)
Also you got emp wars and crap when ppl running about doing crazy stuff... and ppl try to leeroy to gate and then get the "sorry you are number 20000 in the cue, Please wait 5 hours"
this is like that world of warcrap vid....
:(
iam very sad... took me 10 mins to log into a system with 30 ppl in :(
SAS - The un-official isk sink of the game.
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Hllaxiu
Shiva Morsus Mihi
|
Posted - 2006.08.23 17:50:00 -
[98]
Originally by: Locke DieDrake The biggest problem here is that people have come to expect certain things, and only rarely were they disappointed in the past. Now that expectation isn't going to be met as often, and that can cause alot of people to get very upset.
If you simply play the game expecting that the next gate you hit could be your immediate death, then you won't be disapointed when it happens.
This is simply an unacceptable situation when massive blobs are required to assault/defend territory. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

tiller
Beer and Kebabs Pirate Coalition
|
Posted - 2006.08.23 17:50:00 -
[99]
Edited by: tiller on 23/08/2006 17:50:09
Originally by: Locke DieDrake
Originally by: Maya Rkell Eris, makes no difference. We can't tell which nodes serve which areas, and thus which systems might be overloaded. And allianc ebattles can get bigger than 600.
The solid figures, we have now, Locke DieDrake prove I'm entirely right.
That is no "exception" in a 0.0 system, it's because it's on an overloaded node.
It's a stealth nerf too...not in the patch notes.
"All I'm saying is that a few ques here and there aren't going to break the entire game."
Yes. They do. Becuause at any time without warning that gate in front of you might for reasons you have absolutely no control over and no way to detect prevent you from passing through. It is NOT viable to fight arround gates, to flee through them and so on. Every gate is a potential hard barrier, and must be treated as such.
Again, I'm not aruging that you are wrong. Just that gates being totally unpredictable doesn't destroy the game. Not for me anyway.
Have you read the prime fiction? Gates aren't supposed to be 100% reliable, they are, in the fiction, more or less chance based whenever the wormhole has to be reset.
And anyway. This could lead to some changes in game play, but it's hardly apocolyptic. In the case that you feel it is, nominate a nub for your stuff and take a walk. Come back later when you decide it's worth dieing once in a while. Or when you realise that nothing is foolproof, nor should it be and it's perfectly reasonable that gates aren't a 100% jump thru every time within 5 seconds mechanic.
The biggest problem here is that people have come to expect certain things, and only rarely were they disappointed in the past. Now that expectation isn't going to be met as often, and that can cause alot of people to get very upset.
If you simply play the game expecting that the next gate you hit could be your immediate death, then you won't be disapointed when it happens.
You can't argue that... next thing there will be some 'death beam' that randomly frags people for no reason other than randomness. lol
Click me for Pirate Coalition Website of Gankage |

Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
|
Posted - 2006.08.23 17:53:00 -
[100]
Originally by: Crucifier
Originally by: Locke DieDrake
Originally by: Ozzie Asrail
Originally by: Locke DieDrake
Originally by: xEntriq What the **** are you supposed to do if you warp to a gate with 50 hostiles and you can't jump through? Warp off? Unlikely.
We have covered this already, but I repeat.
You are supposed to die.
I think your *supposed* to jump actually, that tends to be point of gates.
Gates with 50 hostiles on them aren't there for you to jump thru. They are there to mark your tomb.
50 hostiles with no bubbles would never catch a nano inty, please go back to the tutorial
They would if the original game mechanics were in place, rather than instas and 100% jump on contact with the gate.
It's been clear since the start that the devs didn't make this game with the intent of giving people 100% security EVER. It wasn't ever supposed to be possible to bypass a large gate camp by simply using instas. That has been a BROKEN game mechanic for a long time.
So now, instead of fixing instas, we have a bit of random chance involved. I say random, because no one can predict whats going to happen when you hit that gate. Not anymore.
On the inbound run on a gate, nano's don't make ANY DIFFEREANCE AT ALL. Should I clarify? Nano's increase your speed and your turn rate (align). Neither of those things will save you if you jump in at 15 on a large gate camp. The snipers and anti-frig ships will insta lock you, and because you have to run for the gate in more or less straight line, with your MWD or AB on, you are toast. Any camp that doesn't catch an inty coming in at 15 is not a very good camp. Even without a bubble.
And if you are coming outbound of a gate, the gate queing has 0 affect on your ability to survive. Because you've already passed thru it, and it's no longer relevant.
So, still think you know everything?
We can discuss this issue without sounding like kids that didn't get their naps, right?
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
|
|

Crucifier
The Collective Against ALL Authorities
|
Posted - 2006.08.23 17:53:00 -
[101]
Originally by: Locke DieDrake
Originally by: Maya Rkell Eris, makes no difference. We can't tell which nodes serve which areas, and thus which systems might be overloaded. And allianc ebattles can get bigger than 600.
The solid figures, we have now, Locke DieDrake prove I'm entirely right.
That is no "exception" in a 0.0 system, it's because it's on an overloaded node.
It's a stealth nerf too...not in the patch notes.
"All I'm saying is that a few ques here and there aren't going to break the entire game."
Yes. They do. Becuause at any time without warning that gate in front of you might for reasons you have absolutely no control over and no way to detect prevent you from passing through. It is NOT viable to fight arround gates, to flee through them and so on. Every gate is a potential hard barrier, and must be treated as such.
Again, I'm not aruging that you are wrong. Just that gates being totally unpredictable doesn't destroy the game. Not for me anyway.
Have you read the prime fiction? Gates aren't supposed to be 100% reliable, they are, in the fiction, more or less chance based whenever the wormhole has to be reset.
And anyway. This could lead to some changes in game play, but it's hardly apocolyptic. In the case that you feel it is, nominate a nub for your stuff and take a walk. Come back later when you decide it's worth dieing once in a while. Or when you realise that nothing is foolproof, nor should it be and it's perfectly reasonable that gates aren't a 100% jump thru every time within 5 seconds mechanic.
The biggest problem here is that people have come to expect certain things, and only rarely were they disappointed in the past. Now that expectation isn't going to be met as often, and that can cause alot of people to get very upset.
If you simply play the game expecting that the next gate you hit could be your immediate death, then you won't be disapointed when it happens.
I can't even believe how stupid some people are, even if ppl get killed while in empire war and cant jump thats a MINOR issue. THIS MEANS THAT THERE CANT EVER BE FLEET BATTLES
(Caps so the retarted ppl get my point)
|

Taaketa Frist
The Praxis Initiative Interstellar Starbase Syndicate
|
Posted - 2006.08.23 17:54:00 -
[102]
Originally by: NightmareX Edited by: NightmareX on 23/08/2006 15:33:29 Yeah and what about us -10 pirates like me, when we need to go via high sec space to get to places we are gonna be in?.
If we need to wait on that Queue thing, then the Customs / Faction police will take us, and then all will go crazy on our pods, since all can shoot us with -5 or lower in sec status in high sec systems from 0.5 and over without letting CONCORD do anything.
And we need to jump from gates to gates and jump out asap in high sec space.
And with this queue thing, this is never gonna work.
But i hope this will be fixed asap.
It kinda brings home the fact you chose the pirate lifestyle now, doesn't it? --------------
Dang nabit |

Purgatori
Minmatar Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2006.08.23 17:55:00 -
[103]
This has so runied my day 
Say theres Fleet A and Fleet B in system x . Numbers in the system x are 400 plus . which in fleet cases we know can cause node crashes which now cause these queues.
Fleet A is out numberd . Fleet A warps to the gate so there backup can jump in.
Fleet B warp to the gate with higher numbers. basicly will pwn fleet A. Fleet A's backup fleet are now in queue and cannot jump
I can think of at least 10 cases just off the top of my head which is awfull . If it works like this.. dammm..
Did some one hire a dev from SOE?
|

Maya Rkell
Sebiestor tribe
|
Posted - 2006.08.23 17:55:00 -
[104]
Edited by: Maya Rkell on 23/08/2006 17:56:38
Locke DieDrake, GAS?
This is a GAME. "Have you read the prime fiction?" WHO CARES. GAME. *FUN*
It is entirely apocalyptic. You cannot trust the gate. A camped gate is a closed gate, entirely. Etc. One of the BASIC certaincys of the game has been removed.
"it's perfectly reasonable that gates aren't a 100% jump thru "
No, it's not reasonable, it's NUTS that they are not. Within a few minutes of server startup is bad but understandable. But all the time? GAH! This is precisely what I feared with traffic management Mk 1 and where it showed CCP heading!
Being killed by arbitrary elements which we have no way of predicting or controlling is the very DEFINITION of unfun.
|

Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
|
Posted - 2006.08.23 18:00:00 -
[105]
Originally by: Crucifier
Originally by: Locke DieDrake
Originally by: Maya Rkell Eris, makes no difference. We can't tell which nodes serve which areas, and thus which systems might be overloaded. And allianc ebattles can get bigger than 600.
The solid figures, we have now, Locke DieDrake prove I'm entirely right.
That is no "exception" in a 0.0 system, it's because it's on an overloaded node.
It's a stealth nerf too...not in the patch notes.
"All I'm saying is that a few ques here and there aren't going to break the entire game."
Yes. They do. Becuause at any time without warning that gate in front of you might for reasons you have absolutely no control over and no way to detect prevent you from passing through. It is NOT viable to fight arround gates, to flee through them and so on. Every gate is a potential hard barrier, and must be treated as such.
Again, I'm not aruging that you are wrong. Just that gates being totally unpredictable doesn't destroy the game. Not for me anyway.
Have you read the prime fiction? Gates aren't supposed to be 100% reliable, they are, in the fiction, more or less chance based whenever the wormhole has to be reset.
And anyway. This could lead to some changes in game play, but it's hardly apocolyptic. In the case that you feel it is, nominate a nub for your stuff and take a walk. Come back later when you decide it's worth dieing once in a while. Or when you realise that nothing is foolproof, nor should it be and it's perfectly reasonable that gates aren't a 100% jump thru every time within 5 seconds mechanic.
The biggest problem here is that people have come to expect certain things, and only rarely were they disappointed in the past. Now that expectation isn't going to be met as often, and that can cause alot of people to get very upset.
If you simply play the game expecting that the next gate you hit could be your immediate death, then you won't be disapointed when it happens.
I can't even believe how stupid some people are, even if ppl get killed while in empire war and cant jump thats a MINOR issue. THIS MEANS THAT THERE CANT EVER BE FLEET BATTLES
(Caps so the retarted ppl get my point)
First off, you have no reason to believe that. We've been told that the limit is 600 ships. If you need 600 ships to protect your territory, you are not being very efficeint.
And as you might have guessed, I'm not a total noob to fleet battles. 150v150 and such are great fun, and I see no reason why thats going to change.
Lets do some fast math. 150+150=300 + assorted random traffic at <50 = 350. Which is well below the que system.
So, exactly in what way are fleet battles not possible now? And have you tried it? Because if you havne't, it's all just conjecture.
Also, on the flip side, if the system already has a 400+ man blob in it, you really don't want to jump your 250 man blob into that. We both know what happens if you do. The node nearly or in fact does die and lots and lots of ships are lost for no good reason. You can't, in this game, remove a 500 man blob from a system. It's not possible. Which is why so many people love that particular tactic. It's undefeatable. This new queing on gates doesn't alter that in any way. ___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
|

Hllaxiu
Shiva Morsus Mihi
|
Posted - 2006.08.23 18:01:00 -
[106]
Edited by: Hllaxiu on 23/08/2006 18:02:40
Originally by: Locke DieDrake
On the inbound run on a gate, nano's don't make ANY DIFFEREANCE AT ALL. Should I clarify? Nano's increase your speed and your turn rate (align). Neither of those things will save you if you jump in at 15 on a large gate camp. The snipers and anti-frig ships will insta lock you, and because you have to run for the gate in more or less straight line, with your MWD or AB on, you are toast. Any camp that doesn't catch an inty coming in at 15 is not a very good camp. Even without a bubble.
Uh, I've seen nano'ed out inties make it past gate camps all the time. With the way lag works, if the inty can go 4+km/s and loads the grid, he can get through before the "insta lockers" can get their locks. With the ways webifiers work, even a battleship with a MWD can make it through depending on the exact situation.
(EDIT: On the flipside, I've also seen a crow with a gistii a type mwd, domination nanos and high grade snake set popped by an eagle before it made the 15km to the gate, pod jumped through though. The thing went something like 10km/s.) --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

tyndareus leto
|
Posted - 2006.08.23 18:02:00 -
[107]
Edited by: tyndareus leto on 23/08/2006 18:05:39 Edited by: tyndareus leto on 23/08/2006 18:03:24
Originally by: Purgatori This has so runied my day 
Say theres Fleet A and Fleet B in system x . Numbers in the system x are 400 plus . which in fleet cases we know can cause node crashes which now cause these queues.
Fleet A is out numberd . Fleet A warps to the gate so there backup can jump in.
Fleet B warp to the gate with higher numbers. basicly will pwn fleet A. Fleet A's backup fleet are now in queue and cannot jump
I can think of at least 10 cases just off the top of my head which is awfull . If it works like this.. dammm..
Did some one hire a dev from SOE?
sinario 2 (no jump que) fleet A warp to gate so support can jump in, fleet B warps to the gate with higher numbers, support jumps in and laggs out cose the system cant cope, fleet B still pwn fleet A............
basicly aslong as ccp give us the tools so we know when a system/node will reach maximum entropy all should be good
|

Crucifier
The Collective Against ALL Authorities
|
Posted - 2006.08.23 18:03:00 -
[108]
Originally by: Locke DieDrake
Originally by: Crucifier
Originally by: Locke DieDrake
Originally by: Maya Rkell Eris, makes no difference. We can't tell which nodes serve which areas, and thus which systems might be overloaded. And allianc ebattles can get bigger than 600.
The solid figures, we have now, Locke DieDrake prove I'm entirely right.
That is no "exception" in a 0.0 system, it's because it's on an overloaded node.
It's a stealth nerf too...not in the patch notes.
"All I'm saying is that a few ques here and there aren't going to break the entire game."
Yes. They do. Becuause at any time without warning that gate in front of you might for reasons you have absolutely no control over and no way to detect prevent you from passing through. It is NOT viable to fight arround gates, to flee through them and so on. Every gate is a potential hard barrier, and must be treated as such.
Again, I'm not aruging that you are wrong. Just that gates being totally unpredictable doesn't destroy the game. Not for me anyway.
Have you read the prime fiction? Gates aren't supposed to be 100% reliable, they are, in the fiction, more or less chance based whenever the wormhole has to be reset.
And anyway. This could lead to some changes in game play, but it's hardly apocolyptic. In the case that you feel it is, nominate a nub for your stuff and take a walk. Come back later when you decide it's worth dieing once in a while. Or when you realise that nothing is foolproof, nor should it be and it's perfectly reasonable that gates aren't a 100% jump thru every time within 5 seconds mechanic.
The biggest problem here is that people have come to expect certain things, and only rarely were they disappointed in the past. Now that expectation isn't going to be met as often, and that can cause alot of people to get very upset.
If you simply play the game expecting that the next gate you hit could be your immediate death, then you won't be disapointed when it happens.
I can't even believe how stupid some people are, even if ppl get killed while in empire war and cant jump thats a MINOR issue. THIS MEANS THAT THERE CANT EVER BE FLEET BATTLES
(Caps so the retarted ppl get my point)
First off, you have no reason to believe that. We've been told that the limit is 600 ships. If you need 600 ships to protect your territory, you are not being very efficeint.
And as you might have guessed, I'm not a total noob to fleet battles. 150v150 and such are great fun, and I see no reason why thats going to change.
Lets do some fast math. 150+150=300 + assorted random traffic at <50 = 350. Which is well below the que system.
So, exactly in what way are fleet battles not possible now? And have you tried it? Because if you havne't, it's all just conjecture.
Also, on the flip side, if the system already has a 400+ man blob in it, you really don't want to jump your 250 man blob into that. We both know what happens if you do. The node nearly or in fact does die and lots and lots of ships are lost for no good reason. You can't, in this game, remove a 500 man blob from a system. It's not possible. Which is why so many people love that particular tactic. It's undefeatable. This new queing on gates doesn't alter that in any way.
Haha, looks like you are clueless =). You do know that many 0.0 systems are on the same node? The fact that the 2 systems the fleets are in are most likely on the same node. WHICH MEANS That if both sides over 350 (NOT UNLIKELY) There cant even be a fight.
|

Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
|
Posted - 2006.08.23 18:04:00 -
[109]
Originally by: Hllaxiu Edited by: Hllaxiu on 23/08/2006 18:02:40
Originally by: Locke DieDrake
On the inbound run on a gate, nano's don't make ANY DIFFEREANCE AT ALL. Should I clarify? Nano's increase your speed and your turn rate (align). Neither of those things will save you if you jump in at 15 on a large gate camp. The snipers and anti-frig ships will insta lock you, and because you have to run for the gate in more or less straight line, with your MWD or AB on, you are toast. Any camp that doesn't catch an inty coming in at 15 is not a very good camp. Even without a bubble.
Uh, I've seen nano'ed out inties make it past gate camps all the time. With the way lag works, if the inty can go 4+km/s and loads the grid, he can get through before the "insta lockers" can get their locks. With the ways webifiers work, even a battleship with a MWD can make it through depending on the exact situation.
(EDIT: On the flipside, I've also seen a crow with a gistii a type mwd, domination nanos and high grade snake set popped by an eagle before it made the 15km to the gate, pod jumped through though. The thing went something like 10km/s.)
Well, I've seen it happen to, but my point is that the nano's don't make the differance. Lag does.
And yes, I firmly believe that as a tackler in many fleets, my job is to web, scram and rip that inty to shreds. I do so almost always. Destroyers for the win. ___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
|

Crucifier
The Collective Against ALL Authorities
|
Posted - 2006.08.23 18:10:00 -
[110]
Originally by: Locke DieDrake
Originally by: Hllaxiu Edited by: Hllaxiu on 23/08/2006 18:02:40
Originally by: Locke DieDrake
On the inbound run on a gate, nano's don't make ANY DIFFEREANCE AT ALL. Should I clarify? Nano's increase your speed and your turn rate (align). Neither of those things will save you if you jump in at 15 on a large gate camp. The snipers and anti-frig ships will insta lock you, and because you have to run for the gate in more or less straight line, with your MWD or AB on, you are toast. Any camp that doesn't catch an inty coming in at 15 is not a very good camp. Even without a bubble.
Uh, I've seen nano'ed out inties make it past gate camps all the time. With the way lag works, if the inty can go 4+km/s and loads the grid, he can get through before the "insta lockers" can get their locks. With the ways webifiers work, even a battleship with a MWD can make it through depending on the exact situation.
(EDIT: On the flipside, I've also seen a crow with a gistii a type mwd, domination nanos and high grade snake set popped by an eagle before it made the 15km to the gate, pod jumped through though. The thing went something like 10km/s.)
Well, I've seen it happen to, but my point is that the nano's don't make the differance. Lag does.
And yes, I firmly believe that as a tackler in many fleets, my job is to web, scram and rip that inty to shreds. I do so almost always. Destroyers for the win.
lol, just lol. Please play the gate a bit longer until you post on forums thx.
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|

Jenna Malone
Caldari W-hat LLC
|
Posted - 2006.08.23 18:11:00 -
[111]
Originally by: Maya Rkell stuff
As Lummie, you should be well aware that MMOs are never meant to be fun.
:V
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Amerame
Section XIII
|
Posted - 2006.08.23 18:12:00 -
[112]
Originally by: Purgatori This has so runied my day 
Say theres Fleet A and Fleet B in system x . Numbers in the system x are 400 plus . which in fleet cases we know can cause node crashes which now cause these queues.
Fleet A is out numberd . Fleet A warps to the gate so there backup can jump in.
Fleet B warp to the gate with higher numbers. basicly will pwn fleet A. Fleet A's backup fleet are now in queue and cannot jump
I can think of at least 10 cases just off the top of my head which is awfull . If it works like this.. dammm..
Did some one hire a dev from SOE?
You're right, I don't like this either. Even though at the moment if there's an enemy fleet of 400 in a system and if you try to jump 200 backup in, out of the 200 backup maybe 10 o 20 won't be disconnected, so regardless counting on back in those circumstances is at most extremely random.
I'm more concerned about the long term implication of the queues, and I certainly don't like the WoW's aftertaste of it, especialy when it affect very negatively the immersion of the Eve's highend, ie alliance warfare. Queues, hard capping the maximum numbers of players in a system, what's next ? battlegrounds ?
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Gierling
Gallente Celestial Fleet Ascendant Frontier
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Posted - 2006.08.23 18:13:00 -
[113]
Interesting, 400 people isn't that hard for a dedicated defender to russle up.
This will need to be tested by a fleet... ahh bugger that I'll just get on Alliance chat and scream "Free Trit in VNG", thats a lot less effort and teh same result.
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Jenna Malone
Caldari W-hat LLC
|
Posted - 2006.08.23 18:14:00 -
[114]
You know, the biggest issue here is conquering space. Right now, the current mechanics require massive numbers to be present to take over sovereignity of a system. If the mechanics weren't a retarded POS spam war, this would be less of a problem.
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Maya Rkell
Sebiestor tribe
|
Posted - 2006.08.23 18:17:00 -
[115]
Edited by: Maya Rkell on 23/08/2006 18:18:08 "We've been told that the limit is 600 ships. If you need 600 ships to protect your territory, you are not being very efficeint."
Firstly, 300 per side. Second, what does "efficient" have to do with it. Thirdly, PER NODE, and we don't know where the node boundaries are!
It could be any gate at ant time, and fleets are utterly pointless. even small groups are doubtful.
It dosn't need to be 600 ships... it could be a node with 590 in other systems, 6 in the system and 6 try and jump in. 2 *fail* to jump, the 4 die. Unfun, unfun, unfun!
It's VERY much broken.
Jenna Malone, mleh. I try and forget I have bitter and twisted level 7 sometimes. They they patch.
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Hakera
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Posted - 2006.08.23 18:17:00 -
[116]
queues and open pvp systems like we have in eve = petition hell for GM's.
please if you must set all default queue limits far above 600.
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Jim McGregor
Caldari
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Posted - 2006.08.23 18:18:00 -
[117]
Originally by: tiller Edited by: tiller on 23/08/2006 17:29:15
Originally by: Eris Discordia Queues have been changed, their default value was too low. It now only kicks in if there are more than 600 people in the system or the node is at 95% CPU.
But I¦m not promising anything because I¦m in content and I poked someone else for this information and I had way wya wya way too much coffee today
This happened 10 mins ago in a very quiet area of space. 
Sorry if someone already answered this (im just scrolling through the thread), but its perfectly possible for it to kick in in a very quiet area of space since the node takes care of several systems. If you are on the same node as a busy system, the node load could be 95% and you will suddenly experience a queue in the quiet system.
This is not good.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Wraarrr
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Posted - 2006.08.23 18:22:00 -
[118]
There isn't even an argument here.
CCP ****** up, fix it, now. 
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Nerf Caldari
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Posted - 2006.08.23 18:23:00 -
[119]
Hmm.
I've got a simpler solution.
Who wants to make some alts and do some suicide ganking infront of the gates around Jita? Maybe when CCP sees "200 ships destroyed in the past hour" during peak times they'll take notice, eh? This, frankly, isn't a game mechanic that works, it's simply too easy to take advantage of.
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Crucifier
The Collective Against ALL Authorities
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Posted - 2006.08.23 18:23:00 -
[120]
Originally by: Wraarrr There isn't even an argument here.
CCP ****** up, fix it, now. 
******* alt
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Purgatori
Minmatar Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2006.08.23 18:24:00 -
[121]
Originally by: Jim McGregor
Originally by: tiller Edited by: tiller on 23/08/2006 17:29:15
Originally by: Eris Discordia Queues have been changed, their default value was too low. It now only kicks in if there are more than 600 people in the system or the node is at 95% CPU.
But I¦m not promising anything because I¦m in content and I poked someone else for this information and I had way wya wya way too much coffee today
This happened 10 mins ago in a very quiet area of space. 
Sorry if someone already answered this (im just scrolling through the thread), but its perfectly possible for it to kick in in a very quiet area of space since the node takes care of several systems. If you are on the same node as a busy system, the node load could be 95% and you will suddenly experience a queue in the quiet system.
This is not good.
backed ... SOE..i mean ccp.. fix it plz 
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Wild Rho
Amarr Imperial Shipment
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Posted - 2006.08.23 18:26:00 -
[122]
I don't normally jump on these band wagons but this whole queue thing is a really bad idea and that's a nice way to put it.
WE ARE DYSLEXIC OF BORG. Refutance is systile. Your ass will be laminated. - Jennie Marlboro
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Parat Tendri
Amarr
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Posted - 2006.08.23 18:27:00 -
[123]
Originally by: Crucifier
Originally by: Parat Tendri
Originally by: Crucifier
Originally by: Parat Tendri
Originally by: Traxio Nacho
Quote: That's why I think that we will see this situation not very often. The systems in EVE can take quite a load of ships before going haywire (see your example).
No the point is at the moment it seems its letting no more than 400 people enter Jita or prob any other system. well 400 for Jita is quiet when the evening/weekend hits you can see upward of 600 now if this is a case you could be waiting quite a long time to enter busy systems.
Also as someone has pointed out say your in a gang of 75 and want to jump into another gang of 75 but theres already 350 people in local what happens your gang gets slaughtered as it cant all jump in. Plus now all people would have to do to lock a system down is make sure they have 400 people in local and then only a few people could enter at a time.
That's why I said that I would think of the queue as a good thing, when the system behind that gate has a traffic advisory and thus a high chance for players getting stuck .
Im not actually responding to what you wrote above this because i stopped reading your posts after a while, it is quite obvious that you are a clueless noob that has never pvped. Please stop making such stupid posts 
In that case I would suggest not commenting on what you are not reading ;).
Tell me first you know so much about this, how would one get a fleet into a system with 300 people on the other side. Jump in one by one and get SLAUGHTERED? Only sollution i can come up with is NOT JUMPING INTO THE SYSTEM.
As Eris wrote a few posts before, the limit on which the queue kicks in is now set to600 in system, so plenty of room for your 300 to join the other 300 and don't tell me that everywhere you guys are fighting your 600 ship battles are already 250 ppl waiting on the spectator ranks to watch the spectacle 
|

Azerrad
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Posted - 2006.08.23 18:28:00 -
[124]
So this means that if you get over 300 people in your fleet in a system, you are garunteed to outnumber any hostile fleet which tries to enter that system. That is just wrong.
Bets on how long until fleets of over 300 people are deemed an exploit?
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Jim McGregor
Caldari
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Posted - 2006.08.23 18:29:00 -
[125]
I hope the devs realize that this thread is not just any whine. Imagine if you are cruising around space and want to run a blockade. You finally reach the gate with no shields and half the armor gone, and seconds before you explode you get told that you are nr #13 in the queue and asked to please hold... 
--- Eve Wiki | Eve Tribune | Eve Pirate |

Julia Reave
|
Posted - 2006.08.23 18:29:00 -
[126]
One more step towards instancing, one more step away from an unsharded universe...not mentioning it's now lost uniqueness (China)...
Very bad move, serious disappointment!
The reasoning is in this thread, so I won't repeat it...
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Crucifier
The Collective Against ALL Authorities
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Posted - 2006.08.23 18:29:00 -
[127]
Originally by: Parat Tendri
Originally by: Crucifier
Originally by: Parat Tendri
Originally by: Crucifier
Originally by: Parat Tendri
Originally by: Traxio Nacho
Quote: That's why I think that we will see this situation not very often. The systems in EVE can take quite a load of ships before going haywire (see your example).
No the point is at the moment it seems its letting no more than 400 people enter Jita or prob any other system. well 400 for Jita is quiet when the evening/weekend hits you can see upward of 600 now if this is a case you could be waiting quite a long time to enter busy systems.
Also as someone has pointed out say your in a gang of 75 and want to jump into another gang of 75 but theres already 350 people in local what happens your gang gets slaughtered as it cant all jump in. Plus now all people would have to do to lock a system down is make sure they have 400 people in local and then only a few people could enter at a time.
That's why I said that I would think of the queue as a good thing, when the system behind that gate has a traffic advisory and thus a high chance for players getting stuck .
Im not actually responding to what you wrote above this because i stopped reading your posts after a while, it is quite obvious that you are a clueless noob that has never pvped. Please stop making such stupid posts 
In that case I would suggest not commenting on what you are not reading ;).
Tell me first you know so much about this, how would one get a fleet into a system with 300 people on the other side. Jump in one by one and get SLAUGHTERED? Only sollution i can come up with is NOT JUMPING INTO THE SYSTEM.
As Eris wrote a few posts before, the limit on which the queue kicks in is now set to600 in system, so plenty of room for your 300 to join the other 300 and don't tell me that everywhere you guys are fighting your 600 ship battles are already 250 ppl waiting on the spectator ranks to watch the spectacle 
Didn't you read what i wrote earlier? its not like its one node for every system in 0.0. both the systems the fleets are in are on the same node. Please tell me you get it now
|

Alexander Knott
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Posted - 2006.08.23 18:31:00 -
[128]
Originally by: Maya Rkell Edited by: Maya Rkell on 23/08/2006 18:18:08 "We've been told that the limit is 600 ships. If you need 600 ships to protect your territory, you are not being very efficeint."
Firstly, 300 per side. Second, what does "efficient" have to do with it. Thirdly, PER NODE, and we don't know where the node boundaries are!
It could be any gate at ant time, and fleets are utterly pointless. even small groups are doubtful.
It dosn't need to be 600 ships... it could be a node with 590 in other systems, 6 in the system and 6 try and jump in. 2 *fail* to jump, the 4 die. Unfun, unfun, unfun!
It's VERY much broken.
Per the previous dev post, the player limit is per system, not per node. The CPU limit is per node.
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Elve Sorrow
Amarr Shinra Lotka Volterra
|
Posted - 2006.08.23 18:32:00 -
[129]
Hahaha.
Out of sheer interest, (not really, i just want to laugh), i suppose you 'forgot' to add this rather big and gamebreaking change to the Patchnotes?
Also, and no offence to you Eris, but i think its fairly telling that they have YOU bring this news, and we have no Dev post giving reasons, excuses, etc. Hell, it appears you had to pull the info from them aswell.
Hahaha.
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Jim McGregor
Caldari
|
Posted - 2006.08.23 18:33:00 -
[130]
Originally by: Elve Sorrow Hahaha.
Out of sheer interest, (not really, i just want to laugh), i suppose you 'forgot' to add this rather big and gamebreaking change to the Patchnotes?
Also, and no offence to you Eris, but i think its fairly telling that they have YOU bring this news, and we have no Dev post giving reasons, excuses, etc. Hell, it appears you had to pull the info from them aswell.
Hahaha.
It will come sooner or later.
--- Eve Wiki | Eve Tribune | Eve Pirate |
|

Crucifier
The Collective Against ALL Authorities
|
Posted - 2006.08.23 18:33:00 -
[131]
Originally by: Alexander Knott
Originally by: Maya Rkell Edited by: Maya Rkell on 23/08/2006 18:18:08 "We've been told that the limit is 600 ships. If you need 600 ships to protect your territory, you are not being very efficeint."
Firstly, 300 per side. Second, what does "efficient" have to do with it. Thirdly, PER NODE, and we don't know where the node boundaries are!
It could be any gate at ant time, and fleets are utterly pointless. even small groups are doubtful.
It dosn't need to be 600 ships... it could be a node with 590 in other systems, 6 in the system and 6 try and jump in. 2 *fail* to jump, the 4 die. Unfun, unfun, unfun!
It's VERY much broken.
Per the previous dev post, the player limit is per system, not per node. The CPU limit is per node.
Looks like you haven't read the thread, many ppl reporting that they have queues with less then 10 in local 
|

Jim McGregor
Caldari
|
Posted - 2006.08.23 18:35:00 -
[132]
Originally by: Crucifier
Originally by: Alexander Knott
Originally by: Maya Rkell Edited by: Maya Rkell on 23/08/2006 18:18:08 "We've been told that the limit is 600 ships. If you need 600 ships to protect your territory, you are not being very efficeint."
Firstly, 300 per side. Second, what does "efficient" have to do with it. Thirdly, PER NODE, and we don't know where the node boundaries are!
It could be any gate at ant time, and fleets are utterly pointless. even small groups are doubtful.
It dosn't need to be 600 ships... it could be a node with 590 in other systems, 6 in the system and 6 try and jump in. 2 *fail* to jump, the 4 die. Unfun, unfun, unfun!
It's VERY much broken.
Per the previous dev post, the player limit is per system, not per node. The CPU limit is per node.
Looks like you haven't read the thread, many ppl reporting that they have queues with less then 10 in local 
Im going to repeat myself... 1 node handles many systems. If the node handles systems X and Y, and X has 600 players in it (Jita), system Y may only need 2 players in it for the queue in Y to appear. The load on the node is simply above 95% and thats what matters.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Mervent
Caldari RONA Deepspace Rule of Three
|
Posted - 2006.08.23 18:36:00 -
[133]
I can not find the thread now, but CCP has shown an example of a node. There are 5 systems in each node. Those 5 systems are not really random but at the same time, there are nodes that have both empire and 0.0 systems. If you by chance are being chased in a 0.0 system and try to warp, and that next system just so happens to be on the node with Jita, well that would kind of suck. 
|

Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
|
Posted - 2006.08.23 18:37:00 -
[134]
A nod needs less than 600 people to be at 95% CPU
with POSes, cans, drones and lots of battles you can easily bring down a node with 200 people, basicly, at every bigger fight the node is near to its death.
Alone the ammount of people beeing quequed randomly in system make this whole thing a joke. Queues of 5 people to jump 2 ships in a empty system? lol, looks like the node is running some busy systems aswell.
Bringing your dreads into a busy system? forget it, queque will take ages, and the cynofield wont keep up long enough
From Dusk till Dawn
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Narciss Sevar
Caldari Sniggerdly
|
Posted - 2006.08.23 18:40:00 -
[135]
Bad bad bad idea... i can't believe this was intentional... ----
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Crucifier
The Collective Against ALL Authorities
|
Posted - 2006.08.23 18:41:00 -
[136]
Originally by: Wraarrr
Originally by: Jim McGregor
Originally by: Crucifier
Originally by: Alexander Knott
Originally by: Maya Rkell Edited by: Maya Rkell on 23/08/2006 18:18:08 "We've been told that the limit is 600 ships. If you need 600 ships to protect your territory, you are not being very efficeint."
Firstly, 300 per side. Second, what does "efficient" have to do with it. Thirdly, PER NODE, and we don't know where the node boundaries are!
It could be any gate at ant time, and fleets are utterly pointless. even small groups are doubtful.
It dosn't need to be 600 ships... it could be a node with 590 in other systems, 6 in the system and 6 try and jump in. 2 *fail* to jump, the 4 die. Unfun, unfun, unfun!
It's VERY much broken.
Per the previous dev post, the player limit is per system, not per node. The CPU limit is per node.
Looks like you haven't read the thread, many ppl reporting that they have queues with less then 10 in local 
Im going to repeat myself... 1 node handles many systems. If the node handles systems X and Y, and X has 600 players in it (Jita), system Y may only need 2 players in it for the queue in Y to appear. The load on the node is simply above 95% and thats what matters.
OMG! Its what ive been telling the whole ******* thread. PLEASE READ THE THREAD BEFORE POSTING.
...******* alt
|

Wraarrr
|
Posted - 2006.08.23 18:41:00 -
[137]
Originally by: Jim McGregor
Originally by: Crucifier
Originally by: Alexander Knott
Originally by: Maya Rkell Edited by: Maya Rkell on 23/08/2006 18:18:08 "We've been told that the limit is 600 ships. If you need 600 ships to protect your territory, you are not being very efficeint."
Firstly, 300 per side. Second, what does "efficient" have to do with it. Thirdly, PER NODE, and we don't know where the node boundaries are!
It could be any gate at ant time, and fleets are utterly pointless. even small groups are doubtful.
It dosn't need to be 600 ships... it could be a node with 590 in other systems, 6 in the system and 6 try and jump in. 2 *fail* to jump, the 4 die. Unfun, unfun, unfun!
It's VERY much broken.
Per the previous dev post, the player limit is per system, not per node. The CPU limit is per node.
Looks like you haven't read the thread, many ppl reporting that they have queues with less then 10 in local 
Im going to repeat myself... 1 node handles many systems. If the node handles systems X and Y, and X has 600 players in it (Jita), system Y may only need 2 players in it for the queue in Y to appear. The load on the node is simply above 95% and thats what matters.
OMG! Its what ive been telling the whole ******* thread. PLEASE READ THE THREAD BEFORE POSTING.
|

Johan VanDelft
Gallente
|
Posted - 2006.08.23 19:03:00 -
[138]
Isn't this just a replacement of the old traffic advisory, where the autopilot would simply try again and again?
Does the queue only apply to autopiloting or also to manual gate activation?
I find the whining in this thread about possible scenarios as if they are the actual truth very irritating. Based on this situation you do not know what will happen in a fleet battle.
I suggest some alliances organise an all out attack to find out.
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Brigitte
|
Posted - 2006.08.23 19:05:00 -
[139]
omg.. zand ur ded rite m8... wot have they dun.............you are first in the quee to jump into bwf???? wtf is tht all about bwf local = 3 durrrrrrr
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Julia Reave
|
Posted - 2006.08.23 19:06:00 -
[140]
Originally by: Tizi Sounds like they are digging the grave for the single server concept. You have to allow a large fleet to jump unhampered into a crowded system to try and take it over. Without that core ability, Eve becomes a childs game of who can keep their systems full all the time.
The key to handling large loads of ships is graceful degradation. It's not an easy thing to accomplish, but it is crucial that CCP find a solution in order to remain competitive. If everybody gets a little slower when a system gets crowded then things remain competitive for all parties. People who don't want the slowdown will be encouraged to leave, but they don't have to. The queue solution eliminates equal competition for all. As such it is terrible game design for a competitive game.
QFT
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NOObbody
Dusk and Dawn
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Posted - 2006.08.23 19:09:00 -
[141]
Wtf`?
Wars will be decided in 1v1 western style duels in the future or what?
I see happy gankers,btw
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
|
Posted - 2006.08.23 19:10:00 -
[142]
Originally by: NightmareX Edited by: NightmareX on 23/08/2006 15:33:29 Yeah and what about us -10 pirates like me, when we need to go via high sec space to get to places we are gonna be in?.
If we need to wait on that Queue thing, then the Customs / Faction police will take us, and then all will go crazy on our pods, since all can shoot us with -5 or lower in sec status in high sec systems from 0.5 and over without letting CONCORD do anything.
And we should care about a pirate's plight why?
Oh right, because you care so much for those who helped you get that -sec status.
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Zaldiri
Caldari Automated Industries
|
Posted - 2006.08.23 19:11:00 -
[143]
At the very least devs, make it so you are invunerable as soon as you enter the que. This will at least stop people losing out becuase they cant jump.
----------------------------------------------- Admiral of King Frieza's Super Saiyan fleet.
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Albus
Shinra Lotka Volterra
|
Posted - 2006.08.23 19:13:00 -
[144]
Originally by: Zaldiri At the very least devs, make it so you are invunerable as soon as you enter the que. This will at least stop people losing out becuase they cant jump.
Quoted for extreme truth.
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JFxSummoner
|
Posted - 2006.08.23 19:19:00 -
[145]
WTF WTF you mean to tell me that Yria and Oisio are at 95% cpu with 6-10 peeps in them and i cant jump in and im 3rd in Q and now the Q has finished and i didnt jump and im frickin Q'd aqain WTF ummm insta death to EVE's economy if peeps cant move around.......
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Hllaxiu
Shiva Morsus Mihi
|
Posted - 2006.08.23 19:19:00 -
[146]
Originally by: Zaldiri At the very least devs, make it so you are invunerable as soon as you enter the que. This will at least stop people losing out becuase they cant jump.
They should be cloaked, breaking all locks, just like what happens when you jump normally. This cloak would not be able to be cancelled, until you jump through. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Calderic
|
Posted - 2006.08.23 19:21:00 -
[147]
Okay, I can see a hub like Jita being backed up, but I just tried to get into Yria and was 7th in a queue. I went afk to wait and when I came back, I tried to activate the jump and it put me 4th in another queue. I think I spend 30 minutes trying to jump into one system!
When I finally did make it to Yria, I find a paltry 40 people passing through. This is a freak'n joke.
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Hellspawn01
Amarr
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Posted - 2006.08.23 19:27:00 -
[148]
Why do I have the feeling that some Devs are not playing what they code?
Ship lovers click here |

Jennai
Leonard J. Crabs Legal Consortium
|
Posted - 2006.08.23 19:34:00 -
[149]
why are there so many traffic advisories? 5/12 jumps between oursulaert and jita are advisories, as are 7/15 between oursulaert and rens.
------- macro hunters - join channel MacroIntel macro miner killboard: www.anti-macro.com |

Fubear
|
Posted - 2006.08.23 19:38:00 -
[150]
I just spent 3 minutes in 0.0 sitting on a gate waiting to jump.
This was 0.0, and I was manually jumping not autopiloting.
CCP need to fix this ASAP, it really takes the ****.
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|
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Cathath
Forum Moderator Interstellar Services Department

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Posted - 2006.08.23 19:43:00 -
[151]
Cleaned once again, when you are quoting someone please only include the relevant quote and not several other one. Also refrain from personal attacks and flaming, and stay on topic. Thank you  Cathath
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Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
|
Posted - 2006.08.23 19:44:00 -
[152]
well... only thing good I can see on this is that login traps are much more harder to do now.
...besides that, this is a very game breaking feature. -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
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Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
|
Posted - 2006.08.23 19:55:00 -
[153]
Originally by: Malthros Zenobia
Originally by: NightmareX Edited by: NightmareX on 23/08/2006 15:33:29 Yeah and what about us -10 pirates like me, when we need to go via high sec space to get to places we are gonna be in?.
If we need to wait on that Queue thing, then the Customs / Faction police will take us, and then all will go crazy on our pods, since all can shoot us with -5 or lower in sec status in high sec systems from 0.5 and over without letting CONCORD do anything.
And we should care about a pirate's plight why?
Oh right, because you care so much for those who helped you get that -sec status.
Cause not only pirates have that problem?
I need that to travel in empire aswell, which I can forget for quite some time now 
And who asked you for your opinion, if you want to troll, do it somewhere else, thx 
From Dusk till Dawn
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Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
|
Posted - 2006.08.23 19:58:00 -
[154]
Originally by: Johan VanDelft Isn't this just a replacement of the old traffic advisory, where the autopilot would simply try again and again?
Does the queue only apply to autopiloting or also to manual gate activation?
I find the whining in this thread about possible scenarios as if they are the actual truth very irritating. Based on this situation you do not know what will happen in a fleet battle.
I suggest some alliances organise an all out attack to find out.
how to organize something when alliance chat is full of people being in queques 
From Dusk till Dawn
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Brox
S.A.S
|
Posted - 2006.08.23 20:01:00 -
[155]
perfect reason for many ppl to leave the game. ur killing it ccp, get rid else eve will go under!
______________________________________________________________
Muthsera - best sig maker ever |

Thintalle
|
Posted - 2006.08.23 20:03:00 -
[156]
Are we entitled to get out equiptment replaced if we die due to queues - either because we can't jump out or we have to jump in one by one into a hostile system ?
---
And waiting 2 minutes as #1 queue to log into a system with 1 other person in it is a pretty sad state of affairs.
This change is not appreciated. Not at all.
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Julia Reave
|
Posted - 2006.08.23 20:04:00 -
[157]
Originally by: Brox perfect reason for many ppl to leave the game. ur killing it ccp, get rid else eve will go under!
QFT
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Zhaine
B e l l u m
|
Posted - 2006.08.23 20:10:00 -
[158]
I stopped reading on page 4, so sorry if anything has been said to resolve this since then. I'm also someone who doesn't whine, doesn't DEMAND fixes, doesn't take features and aspects of this game for granted, adapts to change and doesn't ever start threads entitled "OMG nerf thiis11!!1" or "CCP read this and do as I say or I quit!!!".
And I'm gonna say this:
This has to has to has to go. This feature cannot stay in game. The reasons have been covered by others. This is going to annoy far more than the usual whine squad. It NEEDs to be turned off. - - - - - - - - - -
Quote: I don't even want a ship, ships are for carebears. Give me a fish bowl for my head (to keep space out) and smear me with lard, then armed with a toasting fork-
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hendo001
Caldari Quantum Tech Mining
|
Posted - 2006.08.23 20:11:00 -
[159]
would it not be feesable for another node to help out the nodes which hit 95% or cant it be done?
Also this queue lark is gonna spoil the game, ppl will leave and wars will be made obsolite.
I think an urgent review of the queing system needs looking into. Also we should have been told in the patch notes imho.
QTM is currently recruiting miners and haulers convo me or send an evemail in game Visit our forums Linkage
Link removed - Wrangler |

TheKiller8
Caldari S.A.S
|
Posted - 2006.08.23 20:11:00 -
[160]
Quote: 2006.08.23 20:01:46 Notify Kari Traffic Control is currently experiencing heavy load and is unable to process your request. You are #2 in queue for jump-in.
That **** isn't funny when you're last in your gang to jump out and there's currently hostiles entering the system.
CLICK ME! CLICK ME! CLICK ME! CLICK ME! |
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Thintalle
|
Posted - 2006.08.23 20:14:00 -
[161]
at the very least getting put into a queue should make you invulnerable and make you invisible for other people in the system.
Gangs should enter the queues as one entity and only jump at once (or one by one, but stay invisble and invul, but blind and with no access to local on the other side until the whole gang went through the queue).
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JFxSummoner
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Posted - 2006.08.23 20:16:00 -
[162]
It should be turned off period getting Q'd to go to a system with 4 peeps in it is rediculous taken me 15 mins to cross 2 systems now............
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Purgatori
Minmatar Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2006.08.23 20:16:00 -
[163]
Your character is located within (Jita), which has reached maximum capacity. You are #29 in queue for entrance. Please try again in a moment.
Urghh thats not good . So considering we have a empire war , If i could of ran a empire war blockade but this happens.. my fault for not knowing how many is in next system lol.. or ccp's ?
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Christine Cormorante
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Posted - 2006.08.23 20:17:00 -
[164]
Originally by: Brox perfect reason for many ppl to leave the game. ur killing it ccp, get rid else eve will go under!
It isn't going to be "many", its going to be "most". After waiting for 30 minutes to jump into Reset, I logged off in disgust. This queue system doesn't need a review, it needs "removal". ASAP. 
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CasC
Gallente digital-Underground
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Posted - 2006.08.23 20:17:00 -
[165]
2006.08.23 20:07:05 Notify Venilen Traffic Control is currently experiencing heavy load and is unable to process your request. You are #3 in queue for jump-in.
Now thats strange :P Venilen had 3 ppl in local and no one else was jumping through the gate :P
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NightmareX
Caldari MAFIA Pirate Coalition
|
Posted - 2006.08.23 20:21:00 -
[166]
Originally by: NightmareX Edited by: NightmareX on 23/08/2006 15:33:29 Yeah and what about us -10 pirates like me, when we need to go via high sec space to get to places we are gonna be in?.
If we need to wait on that Queue thing, then the Customs / Faction police will take us, and then all will go crazy on our pods, since all can shoot us with -5 or lower in sec status in high sec systems from 0.5 and over without letting CONCORD do anything.
And we need to jump from gates to gates and jump out asap in high sec space.
And with this queue thing, this is never gonna work.
I'm quoting my self here.
Well it's ok that things like that can happens sometimes, but why if need to go via Jita for example, also that i don't have had another way around to get to the place i need to get to, then i have no chances to survive, since this will happen again when i come back and want to jump through Jita, also it will happen over and over and over, and that will say i'm stuck, since i can't move.
So i hope someone see my point in this.
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Agarttha
Godot Pharmaceuticals Inc
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Posted - 2006.08.23 20:23:00 -
[167]
so far, all i've seen are pilots in hysterics over what >could< happen.
has anyone actually been gate ganked yet as a direct result of The Que?
perhaps one of the more notoriusly known pirate corps[es] could test this "weakness" so we know for sure?
i'm just sayin.
-Ag. Who is John Galt? |

Eralus
|
Posted - 2006.08.23 20:25:00 -
[168]
This is the best solution for server load that CCP could have come up with. It affects primarily systems with lots of new players, plus randomly affects systems with old players. Players get annoyed waiting to play the game instead of playing the game, stop playing, and presto! Less server load!
Seriously, this can't be a permanent solution. If people can't get into Jita, they start stacking up in the neighboring systems. What happens when the queue of people trying to get into Jita gets so big that nobody can get out of Jita either? _____ Lifewire is a big, ugly, mean... carebear. |

agent apple
Syndicate Of Shadows
|
Posted - 2006.08.23 20:28:00 -
[169]
Well this is crap
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Virgil Aquilis
The Greater Goon
|
Posted - 2006.08.23 20:29:00 -
[170]
Originally by: Agarttha so far, all i've seen are pilots in hysterics over what >could< happen.
has anyone actually been gate ganked yet as a direct result of The Que?
perhaps one of the more notoriusly known pirate corps[es] could test this "weakness" so we know for sure?
i'm just sayin.
-Ag.
Several people I know of, yes.
This queue is a terrible, horrible idea.
|
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Thintalle
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Posted - 2006.08.23 20:31:00 -
[171]
ships will pile up in those system until they implode and form a new black hole.
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NOObbody
Dusk and Dawn
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Posted - 2006.08.23 20:34:00 -
[172]
Originally by: Thintalle ships will pile up in those system until they implode and form a new black hole.
Jita could be cleared by doomsday devices from time to time.
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Yantar
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Posted - 2006.08.23 20:40:00 -
[173]
I don’t often post on the forums but I do actively read them as well as the dev blogs, but I didn’t hear anything about this being implemented?
I can understand features, even major changes to ships and modules being accidentally ‘forgotten’ on patch notes but this?
CCP, normally when you release major changes I’m more than happy to ‘go along’ and adapt. Nerf my ship? Il train another. Nerf my guns? Il find a new setup, but this is just too far (especially without very clear notice and some sort of open discussion?).
Id much, MUCH rather have a bit (or whole heap!) of lag than a Queue system anywhere in the game.
It doesn’t suite EVE at all in my opinion.
Yantar _________________
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Purgatori
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.08.23 20:41:00 -
[174]
Originally by: Agarttha so far, all i've seen are pilots in hysterics over what >could< happen.
has anyone actually been gate ganked yet as a direct result of The Que?
perhaps one of the more notoriusly known pirate corps[es] could test this "weakness" so we know for sure?
i'm just sayin.
-Ag.
Your character is located within (Jita), which has reached maximum capacity. You are #19 in queue for entrance. Please try again in a moment.
yes.. that and our empire war is a BIG no no..
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Down Range
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Posted - 2006.08.23 20:43:00 -
[175]
Originally by: Virgil Aquilis
Originally by: Agarttha so far, all i've seen are pilots in hysterics over what >could< happen.
has anyone actually been gate ganked yet as a direct result of The Que?
perhaps one of the more notoriusly known pirate corps[es] could test this "weakness" so we know for sure?
i'm just sayin.
-Ag.
Several people I know of, yes.
This queue is a terrible, horrible idea.
This guy I know, yeah his friend's brothers sister's husband was ganked outside jita.

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JFxSummoner
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Posted - 2006.08.23 20:44:00 -
[176]
Still no word from ccp or a dev 
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Jim McGregor
Caldari
|
Posted - 2006.08.23 20:45:00 -
[177]
Originally by: TheKiller8
Quote: 2006.08.23 20:01:46 Notify Kari Traffic Control is currently experiencing heavy load and is unable to process your request. You are #2 in queue for jump-in.
That **** isn't funny when you're last in your gang to jump out and there's currently hostiles entering the system.
Seriously.
Make. New. Flash. Video.
You cant really say you dont have inspiration these days.... :)
--- Eve Wiki | Eve Tribune | Eve Pirate |

Elsebeth Rhiannon
Minmatar Gradient Namtz'aar k'in
|
Posted - 2006.08.23 20:45:00 -
[178]
I don't usually post on whine-whine my-game-is-broken threads... I am quite involved in Empire PvP, though. And boy, this thing with queues is insane, even if you disregard "rare" situations like 300 vs 300 fleet battles. It is insane for any and all small-time Empire bickering, too.
Say a camp by people who are eager to shoot at you gets into a crowded system or a system on a node with high load and decides to set a gate camp. Now you want to jump your gang in to bust that camp. A fairly standard situation, no? Now, with this change, how are you supposed to do that, if there is a queue? Does it all become "who gets to blob a place to hell first"? Don't we have quite enough of that without queues already? ;)
(Sure, if you manage to get a scout into the system, you could maybe bring in people through other gates one by one, and gather them in safespots. How likely the baddie camp does not get the clue? And even if they do not, how likely it is you are not bored to death before the battle starts?)
Worst; you have no way of knowing for certain a queue will not appear any time. Maybe half of your gang gets through, which overloads the node, and the rest just cannot jump. How lovely. Sure makes PvP a lot more interesting...
And I won't even go into trying to escort a freighter through a hub system during a war.
This is by far the stupidest thing in EVE I have heard of since I started to play (and we all know how stupid things have to get to quality for that). The insanest of it all is we were not told about this beforehand.
Please tell me it's some kind of a temporary solution?
Peace in a pod - Liberty Network Gradient is not hiring
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Wolfenhex
|
Posted - 2006.08.23 20:45:00 -
[179]
How about adding a "cut in line" option that will lower our security status, but at least let us get into the gate if we really need to?
And if you are going to make us wait, could we get something better to watch on the billboards while we wait?
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Exiled One
Amarr Imperial Shipment
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Posted - 2006.08.23 20:46:00 -
[180]
Originally by: JFxSummoner Still no word from ccp or a dev 
Originally by: Eris Discordia Queues have been changed, their default value was too low. It now only kicks in if there are more than 600 people in the system or the node is at 95% CPU.
But I¦m not promising anything because I¦m in content and I poked someone else for this information and I had way wya wya way too much coffee today
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Agent Kenshin
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2006.08.23 20:48:00 -
[181]
Originally by: Eralus This is the best solution for server load that CCP could have come up with. It affects primarily systems with lots of new players, plus randomly affects systems with old players. Players get annoyed waiting to play the game instead of playing the game, stop playing, and presto! Less server load!
Seriously, this can't be a permanent solution. If people can't get into Jita, they start stacking up in the neighboring systems. What happens when the queue of people trying to get into Jita gets so big that nobody can get out of Jita either?
Hehe then the GMs are forced to start moving people because for some reason i can see this happening.
Originally by: MAXSuicide only carebears call pvpers 'greifers'
ehehehh....
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Akira Kaneshiro
Caldari Associated Press
|
Posted - 2006.08.23 20:49:00 -
[182]
best new feature ever  ---- sig of truth ---- Stop whining. Deal with it or quit the game. |

Rirro Darkmist
|
Posted - 2006.08.23 20:50:00 -
[183]
Please someone explain to me how i get into a queue for an empty system
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JFxSummoner
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Posted - 2006.08.23 20:51:00 -
[184]
lol Exiled thx for the heads up we all know how well 95% cpu on a node is going specially those of us that have to wait 5 mins to get into a sys with 4 bloody peeps
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Thintalle
The Explorer Corps
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Posted - 2006.08.23 20:53:00 -
[185]
What I wonder is ..
I assume ships using Cyno fields will enter the queue, too.
If the queue is long enough so they can't make the jump before the field folds - refunds of fuel used for making the field on the spot?
What about titans being able to open jumpgates for their fleets - queue stops half the fleet from jumping - tough luck, try again? Or what ..
--
this is a pretty harsh change, one that affects the normal gameplay way too much and too many different, for the players uncontrollable ways.
Have a fleet of 10000000 T2 ships coming to take over your outpost? Park 500 guys of your alliance around the system and take them on in easy to deal with junks.
Instead of being able to blow up one hauler in 1.0 with a suicide bomb attack you now might be able to take on a bunch of them piling up on the gate, profit sky-rockets! Or heck, do it just for fun!
Running from 0.0 to empire having a gang of pirate on your tail for 5 jumps already? Good luck getting through that last gate leading into the first safe system that's part of an empire-node with 800 people on it. Node-allocation might change every downtime! It's like russian roulette.
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hendo001
Caldari Quantum Tech Mining
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Posted - 2006.08.23 20:54:00 -
[186]
Edited by: hendo001 on 23/08/2006 20:56:51 its utter bollox
it needs sorting now
apologies but really wtf how can u put in a feature like this and not TELL US.
By heck, I wish the devs would post that they are sorry for not telling us about this or atleast some idea on whats gonna happen next.
edit they posted about the log in queue but not about the system jump queue
Although the client reports you as #1 in the queue, the login queuing system is deactivated and has no effect.
QTM is currently recruiting miners and haulers convo me or send an evemail in game Visit our forums Linkage
Link removed - Wrangler |

Jim McGregor
Caldari
|
Posted - 2006.08.23 20:54:00 -
[187]
Edited by: Jim McGregor on 23/08/2006 20:56:34
Originally by: Rirro Darkmist Please someone explain to me how i get into a queue for an empty system
Node X handles systems 1,2,3 and will create queues if node load is 95%.
System 1 has 200 players System 2 has 400 players System 3 has 1 player
Its actually possible that you will get a queue trying to jump into system 3, if the node load is at 95% or more. Heck, it could be only 100 players on the node doing something very intense, like a fleet battle, and the load reaches 95%.
People type alot of posts with "I got in a queue and only had 15 people in local", well, looking at how the system works its not a mystery. Its only a question of what other systems are sharing the same node you are. And there is no way for a player to know this.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Keta Min
Pre-nerfed Tactics Blood of the Innocents
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Posted - 2006.08.23 20:58:00 -
[188]
i can't work (by work i mean pod) under these conditions 
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NOObbody
Dusk and Dawn
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Posted - 2006.08.23 20:59:00 -
[189]
Originally by: Down Range
This guy I know, yeah his friend's brothers sister's husband was ganked outside jita.

I jumped out of d7 today. When i warped 7km (bad bm)to the gate, 2 ceptors came, cuz they were called by cloaker. But i barely jumped through. I was lucky, others were not.
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tyndareus leto
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Posted - 2006.08.23 20:59:00 -
[190]
ok you cant jump in to the nxt system and ya get put in a que, but atleast implement something so we can se what systems have and havent reached maximum playercount/node count before you get to the gate ffs
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hendo001
Caldari Quantum Tech Mining
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Posted - 2006.08.23 21:00:00 -
[191]
i think we should bug report it and petition till it gets sorted/removed or a plan to phase it out soon or summat
just my 2 cents
QTM is currently recruiting miners and haulers convo me or send an evemail in game Visit our forums Linkage
Link removed - Wrangler |

App Rentoo
Caldari
|
Posted - 2006.08.23 21:01:00 -
[192]
Damn, this is annoying. I sure as hell hope this wont be a permanent solution, will make the game pretty much unplayable. ------------------------------------------- To ensure perfect aim, shoot first and call whatever you hit the target. |

Lanu
|
Posted - 2006.08.23 21:02:00 -
[193]
Can any dev respond to this please?
Is the que system working as planned?
If not when is this getting fixed? If it is working as planned.. whats the idea behind this?
Trying to get people out of space thats on nodes which are under a heavy load?
I'm not obsessing. I'm just curious. |

Argenton Sayvers
|
Posted - 2006.08.23 21:02:00 -
[194]
Wether good or bad - this system changes the way eve is played at a fundamental level. Something that really suprises me really. Its like logging in after an database maintenance to find out that instas no longer work.
Maybe the problems are result of the servers running below optimum, meaning that under "normal" conditions, one will never ever see a queue unless the node died (think goonswarm vs d2). In that case it doesnt matter anyway. But if the system is here to stay: thats the very definition of "stealth-nerf".
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Khatred
Lacuna Viators
|
Posted - 2006.08.23 21:03:00 -
[195]
Can we get Alterac Valley too prz?  _______________________________________________
CCP please hold my hand. I suck at Eve and I can't compete with other players in a multiplayer environment. |

Tammar
|
Posted - 2006.08.23 21:04:00 -
[196]
Total crap, this is far to big a change to game mechanics for it to have gone through unannounced without someone having made a decision to not include it in the notes.
This kind of, lets make major changes and just slip them in is one of the prime reasons I finally got fed up with SOE and cancelled. This change was not not going to go unnoticed, it was impossible to go unnoticed, even with the higher pop limit correction in place queues were still going to happen so why not speak honestly and include it in the patch notes.
Not including it just ****es people off and damages credibility.
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Agarttha
Godot Pharmaceuticals Inc
|
Posted - 2006.08.23 21:27:00 -
[197]
Edited by: Agarttha on 23/08/2006 21:28:04 Edited by: Agarttha on 23/08/2006 21:27:48 for all we know, there could have been "extenuating circumstances of a technical nature" that resulted in The Que. perhaps it's a stop-gap measure, until certain technical problems are ruled out or solved.
i'm just saying it's possible.
so far, we have many pilots expressing their displeasure over the inconvenience (rightly so), and many more in hysterics over the threat of being podded while in The Que.
i haven't seen any substantial anecdotal evidence that supports the detrimental effect it's having on the safety of pilots, other than they have to wait.
-Ag
Who is John Galt? |

Krav
Egad Inc.
|
Posted - 2006.08.23 22:05:00 -
[198]
Haven't experienced the Que yet myself, something to look forward to tonight lol.
But from the discussion and whining here, I just had to reiterate this idea: -Make ships in the que invulnerable, or cloaked, unable to warp or move, until they jump through the gate.
Why ? Obviously, because like the killer8 brought up, your gang is already on the other side, and you're the last guy waiting as the hostiles warp on top of you.
Why keep the que's at all? Because something has to be done about the lag, and the devs implemented this to help in that regard. Until someone invents a better idea than eliminating half the players randomly in a lagged system/node, I'd rather have the que. Will it suck for travelling around? Most Definitely. But it does not leave you vulnerable to attack and unable to defend yourself (Hoping to jump out in time).
As per its suckiness for travelling, it will depend on the frequency with which the que is enacted by the servers, and if another solution is developed to make the que's obsolete.
Since you're stuck at the gate waiting to jump, why not get ship types on those hostiles that warped to the gate, if they happen to be near you (can't shift camera focus while jumping)?
See, just takes some optimism is all 
Krav =====
This sig is fixed \o/ I hope...  |

Amerame
Section XIII
|
Posted - 2006.08.23 22:09:00 -
[199]
I can't wait for half of my fleet to jump instantly and the other half to be stuck several minutes in a queue, really that will make breaking gate camp so much easier.
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Tolarus
|
Posted - 2006.08.23 22:13:00 -
[200]
Edited by: Tolarus on 23/08/2006 22:13:50
Quote: Total crap, this is far to big a change to game mechanics for it to have gone through unannounced without someone having made a decision to not include it in the notes.
It would have been nice to at least get a heads up about this. From what it sounds like this is going to make pirates very happy.
Also forget about wars, having a large formation of ships heading into a system all at once, now the gate campers can pick them off one at a time on the other side.
Cant really see any reason why all these people are getting upset 
|
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Tiuwaz
Minmatar Omacron Militia Veritas Immortalis
|
Posted - 2006.08.23 22:13:00 -
[201]
Originally by: TheKiller8
Quote: 2006.08.23 20:01:46 Notify Kari Traffic Control is currently experiencing heavy load and is unable to process your request. You are #2 in queue for jump-in.
That **** isn't funny when you're last in your gang to jump out and there's currently hostiles entering the system.
this calls for a new flash movie *hint* *hint*  
Originally by: Oveur This is not the conspiracy you are looking for.
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SKiNNiEH's Wife
|
Posted - 2006.08.23 22:17:00 -
[202]
I didnt read all the posts in this thread, but i had the same issue in Goudiyah... and that is by no means a heavy populated system. Actually, come to think of it... it was a different problem. I was #1 in the queue and it wouldn't jump until i warped out and back in again.
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Maya Rkell
Sebiestor tribe
|
Posted - 2006.08.23 22:18:00 -
[203]
Originally by: Agarttha so far, all i've seen are pilots in hysterics over what >could< happen.
has anyone actually been gate ganked yet as a direct result of The Que?
I nearly was. Swift evasion action and the fact I was flying an interceptor saved me.
To the people who said I was *****ed for saying we'd get here from the old system, pffffft.
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Leandro Salazar
Aeon Industries
|
Posted - 2006.08.23 22:28:00 -
[204]
Well as is the queue sucks. But if it has to stay, give people cloak/invul for the duration that they sit in the queue, and no way of aborting the jump. That should at least fix the blatant empire gank problem. Still teh suck for Fleets I guess, but oh well... --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
|
Posted - 2006.08.23 22:28:00 -
[205]
honestly CCP, this is the worst thing since TomB came up with the triggering time in missiles (glad it wasn't implemented btw).
It might make the dreaded login traps harder, but making a queueing system to avoid lag is not a solution. it's a half-assed fix.
Please remove it. -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
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DarknessInc
Minmatar Heavy Goods Industries
|
Posted - 2006.08.23 22:34:00 -
[206]
this is sorta a Gang-Gankers dream
Imagine your a gang-ganker. Ya got a nice lil fleet, and you got that juicy Obelisk who just joined your opponents gang. Now you can attack. But he's ontop of the gate! OH NO! THE QUEUE
The Obelisk drops shields, lost armor, and now is into Struct. Even though he went with instas
___________________
![]() Gila Faction Cruiser for sale
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Guillame Herschel
Gallente
|
Posted - 2006.08.23 22:49:00 -
[207]
Edited by: Guillame Herschel on 23/08/2006 22:52:16 Edited by: Guillame Herschel on 23/08/2006 22:51:06
Originally by: DarknessInc The Obelisk drops shields, lost armor, and now is into Struct. Even though he went with instas
I thought freighters were invulnerable while they figure out a "cargo containment system" to avoid the immense lag that ensues when a loaded freighters pops and releases a gazillion loot cans?
Or is that only in empire?
By the way, /signed to all the objections posted here, especially the ones who noted that such a big change in game mechanics could not possibly have gotten into the game unannounced in the patch notes, without a conscious decision by somebody to withhold that information. Whoever decided that needs to post here, and I think nobody should post anything else to this thread but "bump /signed and where's the dev" until they do.
bump, /signed and where's the dev?
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Maya Rkell
Sebiestor tribe
|
Posted - 2006.08.23 22:52:00 -
[208]
No, they die.
They just don't drop cans.
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PCC King
|
Posted - 2006.08.23 22:56:00 -
[209]
Can we please have an official notice about this? Is it still in effect and when is it going to be changed? This is going to stop a lot of people from traveling to and from 0.0, and having them sitting inside admiring the station.
I do not forsee this being good for anyone at anytime
Thanks
King
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Tolarus
|
Posted - 2006.08.23 22:57:00 -
[210]
Gotta say also that giving people cloak/invul for the duration that they sit in the queue isnt the right action either just to be fair to those pirates out there and also as a war tactic.
Best idea after all these hardware updates, fix the problem and remove the queue system from the game all together
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Garramon
Gallente Sturmgrenadier Inc R i s e
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Posted - 2006.08.23 22:59:00 -
[211]
Upon further review of D5I, over and over... I have to say:
Down with the Q!!!
For some reason the fact that ~50% of the people replying to the thread fail to read and understand the point of the OP is hilarious. |

Nerf Caldari
|
Posted - 2006.08.23 23:10:00 -
[212]
Edited by: Nerf Caldari on 23/08/2006 23:10:30 I'm not kidding, this is complete and utter bull****. Where's the dev response? Nowhere to be found.
I say again, who wants to make some alts and get in suicide kessies and do some good old fashioned high sec gate ganking until CCP realizes this is a BAD IDEA? The devs will take notice after corpses begin to clog up the gates bordering Jita.
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Dell
Reikoku Band of Brothers
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Posted - 2006.08.23 23:25:00 -
[213]
bad change CCP, very bad change, no point in only having one server now tbh. with one swift move you have just changed the way eve is played totally. and not in a good way.
BoB Killboard
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Soulis
Shinra Lotka Volterra
|
Posted - 2006.08.23 23:32:00 -
[214]
Edited by: Soulis on 23/08/2006 23:32:40
Originally by: Garramon Upon further review of D5I, over and over... I have to say:
Down with the Q!!!
i just got pwn'd by your sig 
Shinra - The Good Guys
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Anemos Thuella
|
Posted - 2006.08.23 23:39:00 -
[215]
LOL We might even see peace in our time in EVE :) I can just imagine all the alliances sitting together outside of the Jita gate. All with blobs for security of course.
Top alliance bigwig: I have number 27, what number you got? Other alliance bigwig: I've got number 12 :) Third alliance bigwig: I'll give you 100mill for your slot.
Hilarious 
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Etien Jeins
Gallente University of Caille
|
Posted - 2006.08.23 23:51:00 -
[216]
I want to know what to do when you are involved in empire wars or surrounded by gankers and need to jump? I read that this is becoming a big issue now, where:
1)Attackers have a problem pursuing targets into a queued systems. 2)Runners die when they cant enter the queued system to escape the attackers. 3)0.0 systems on the same node as a 'busy' systems, are now becoming a problematic in terms of accsess.
So, anyone knows what CCP is doing about it? I have seen the examples of 1 and 2 first hand in empire recently. Many war targets are now dying, where they would normally escape, because of the system. [Hi, I am an exclamation mark! What's your name? And no, I am not a Goon ALT] |

w0rmy
Intensive CareBearz
|
Posted - 2006.08.23 23:53:00 -
[217]
Hahahahahaha
You all belittle me for my post about this...
Till you experience it yourself!
Originally by: Avon
Originally by: Dark Shikari
What single item is larger than a jetcan?
My ego?
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Mervent
Caldari RONA Deepspace Rule of Three
|
Posted - 2006.08.23 23:56:00 -
[218]
kieron finally talks about queues.... just not in this thread.
http://oldforums.eveonline.com/?a=topic&threadID=382976&page=1#3
All three of the items mentioned by the OP were not supposed to make it onto Tranquility. As stated elsewhere, this deployment was a convergence of the Tranquility and Serenity code bases. Serenity has some extra 'newbie' systems to lessen the tutorial load, the log-in and jump queues are also to assist with load balancing.
These changes were not supposed to be active when the code branch went live on TQ and if it was determined they were needed in the future, notification of the changes would have been made before turning them on.
It was decided to leave the new systems active and available. The queues will be held in reserve for a future date, if TQ grows to the point of them being needed.
kieron Community Manager, EVE Online
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BaD PaPPa
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Posted - 2006.08.23 23:57:00 -
[219]
Bad ideal ccp. I can see you loosing acounts over this. There has got to be better solutions for this. Like maybe more servers to split the nodes up a little beter. This can give some corps/alliences a unfair advantave in fleets battles. Will make empire griefing even easier.
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Himo Amasacia
Minmatar Elite United Corp Antigo Dominion
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Posted - 2006.08.24 00:00:00 -
[220]
Edited by: Himo Amasacia on 24/08/2006 00:00:52 ** **WARRNING* This post contains Humour! **
*Names changed becasue I felt like it*
Random evil empire moves fleet to a gate. Commander looks out the window. "Yes, Smithers. The Greenswerm alliance has massed in the next system for their final stand. Soon we will be avanged for.. um... some excuse or other!"
"Yes sir. Our ships are ready to jump."
*points finger in cool motion* "Engage!"
"um. sir, that system has over 1000 people in it. We are locked in the que.. forever...."
"NOOOOOOoooOOOOOOooooOOOOOOoooOOOOOOO!!!"
------------------------------------------------------------
*Other area of space*
*ANNOUNCEMENT!*
*THE DREAD ALLIANCE BURB DEMONSTRATES ITS NEW SYSTEM LOCKDOWN AND POS KILLING TECHNIQUE!!!*
1 hauler, 598 shuttles jump in. Cyno field pops up from the hauler and 1 dreadnaught pops up.
"ok lads, you can go off to sleep with the shuttles running or just leave your split personalites flying about. Cya later!"
*Hmms and watches POSes slowly going offline*
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Scorpyn
Caldari Infinitus Odium
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Posted - 2006.08.24 00:10:00 -
[221]
Edited by: Scorpyn on 24/08/2006 00:12:26 A queue is actually a good thing. Unfortunately, it's only a good thing in certain cases, such as pve only games.
EVE is definitely not a pve only game, so this change is probably the worst change so far.
Yes, I really do consider this "feature" to be worse than any bug I have ever experienced so far while playing EVE.
Edited because I noticed a post that I had missed :
Originally by: Mervent Edited by: Mervent on 23/08/2006 23:56:37 kieron finally talks about queues.... just not in this thread.
http://oldforums.eveonline.com/?a=topic&threadID=382976&page=1#3
Originally by: kieron All three of the items mentioned by the OP were not supposed to make it onto Tranquility. As stated elsewhere, this deployment was a convergence of the Tranquility and Serenity code bases. Serenity has some extra 'newbie' systems to lessen the tutorial load, the log-in and jump queues are also to assist with load balancing.
These changes were not supposed to be active when the code branch went live on TQ and if it was determined they were needed in the future, notification of the changes would have been made before turning them on.
It was decided to leave the new systems active and available. The queues will be held in reserve for a future date, if TQ grows to the point of them being needed.
kieron Community Manager, EVE Online
Good.
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Gajiin
|
Posted - 2006.08.24 00:45:00 -
[222]
So the claim is that queues are turned off for now... Great. Here is an argument on why they can never be turned on:
Eve is fundementally not a safe place. One can only do things to reduce the risk of moving about in space. One of the primary ways of reducing this risk is moving in groups, and having scouts. Now imagine this: your scout jumps into a system, gives the all clear, your fleet/convoy/buddies jump. 1/2 of them make it into the system and then the queue takes affect. You are now officially SOL. Tactically speaking you have a few choices, none of which are good. First you can go to a safespot and log, second you can slog on hoping that you won't need the remainder of your group. Third, you can go home. Yes, you *might* find an alternate route around the systems affected by queuing, but as we have no visibility into this there is no way to know when one's trip will be hit by queuing.
To the point on empire wars... It is 100% true that queueing around areas like jita will make empire a complete death trap. Those camping on the gate awaiting innocent folks to arrive on insta don't even need to move, they merely need to be able to turn on their warp scramblers before their target can realize they're in a queue and need to warp away. It will become a requirement to scout with a completely disposable alt that can be podded into retardation, as essentially by the time you find out there's a hostile gate camp there, its too late to do anything about it.
IMO, eve is a great game because there is almost always a way for a prepared person to spend the time to avoid danger. Given sufficient planning, logisitcs and scouting, you can get what you need to get done done with a reasonable margin of safety. By the same token, if your opponent puts in an equivalent amount of work, they can have a good chance to counter whatever it is you are doing. Game mechanics like queuing make this balance fall to pieces.
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Devian 666
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Posted - 2006.08.24 01:18:00 -
[223]
I've been reading this thread and scratching my head. Problem 1 is too many ppl clustered in systems. Problem 2 queuing as a result. Problem 3 0.0 getting traffic advisory for "apparently" no reason or a fleet is unable to fight.
For Jita this may mean that the trading hub has to become distributed to several systems either by choice or by the help of waiting suicide gankers reaping large profits from queued haulers. I think that trading needs to spread out futher into empire rather than one system. If the queue doesn't help then I think suicide gankers will make sure it changes.
For 0.0 to 0.4 there needs to be the ability to navigate a fleet for combat. Why should low sec or 0.0 space be affected by a random empire system? Would it be possible to have some cluster blades available to handle low security fleet movements? This would mean that big fleets in one system could be handled by a blade and not lag out other systems that are not related to it. I don't think the user cap in one system is appropriate for fleet wars as it disables the ability to wage them :\ You should be able to defend your pos but the low sec to 0.0 user cap would enable unfair blob tactics.
Ultimately my opinion is that haulers/traders trading only Jita only are being lazy and making themselves targets.
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Illithid Caretaker
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Posted - 2006.08.24 01:45:00 -
[224]
I do not agree with the current gate queue system. It has created or will create more problems then it will fix.
I do not think it was fair to implemente this without some sort of player/customer feedback or awareness.
Why not remove all the anchored cans from 0.7+ space up permantly? Give the owners a week to remove them before they are recycled. This might go someway to reducing lag in the busy systems.
Why not give the busy systems their own independant node and not share it with other systems? Limited by nodes, then please look at getting some more. I am sure it would pay off in the future.
Cheers
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Legende
Two Brothers Mining Corp. Ascendant Frontier
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Posted - 2006.08.24 02:02:00 -
[225]
lol @ this not being in the patch notes.
not so much lol @ the queues itself... no more empire travel for my main. =/
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Requiescat
Crest Tech
|
Posted - 2006.08.24 05:11:00 -
[226]
Originally by: Parat Tendri As Eris wrote a few posts before, the limit on which the queue kicks in is now set to600 in system, so plenty of room for your 300 to join the other 300 and don't tell me that everywhere you guys are fighting your 600 ship battles are already 250 ppl waiting on the spectator ranks to watch the spectacle 
Does anyone else find this guy's smilies a bit arrogant?
I'm sorry, but anyone that's for the queue system needs to rethink things. This is going to lead to some hardcore Goon abuse.
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Sylper Illysten
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Posted - 2006.08.24 05:54:00 -
[227]
Gate camps and pirates rejoice, now instas and fast ships no longer matter just wait for the queue and you can gank to your hearts content....
Who wants my noob junk? |

Karol Kei
Tabula Rasa Systems
|
Posted - 2006.08.24 06:10:00 -
[228]
Controlling the territory has just become so much simpler. All you really need to do is: Everyone in the alliance must make a new alt in a trial account and log in to the chokepoint system (and to the queue) and voila. Half a dozen non-afk characters is needed for the actual camp at most. The nice thing about this is that you don't really need to do anything, so you can run that instance in a 1024x768 window with 16 bit graphics and everything toned down - and of course minimized while you do whatever you want (except fight your enemies, since they are doing the same with their territory and can't enter yours) with your main. Hey, you can even leave them logged on for the night - a no skill character in an ibis will do just nicely.
Yo' momma's old rig will probably handle at least two chokepoints at a time. ;)
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Gerome Doutrande
4S Corporation
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Posted - 2006.08.24 06:33:00 -
[229]
We don't need no queues on jump ins, We don't need no gate control, No dark sarcasm at the jumpgates, Devs just leave the gates alone.
Hey, dev guys, leave the gates alone!
All in all it's just another nerf without goal.

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turnschuh
|
Posted - 2006.08.24 07:05:00 -
[230]
dev reply
http://oldforums.eveonline.com/?a=topic&threadID=382976
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Maximillian Pele
Caldari Jewel Enterprises
|
Posted - 2006.08.24 07:14:00 -
[231]
Gerome is on track.
When CCP upgraded the code on the server There were certain Devs Who would annoy the players any way they could By stealth patching for no reason Nerfing anything we did While not addressing the core issues And all the while promising some vague future fix! (mananical laughter) But after each server crash it was known that When they got home at night Their partners and wives refuse to give them while the server keeps lagging to within inches of it life
We don't need no jump gate queuing We donÆt need no traffic controls No stealth nerfing to instanced PvPing Devs leave EvEÆs mechanics alone Hey! Devs! Leave EvEÆs mechanics alone! All in all it's just another bug in the patch. All in all itÆs just another unexplained server crash.
We don't need you deleting our missions We donÆt need no boring POS wars DonÆt try stealth sharding the EvE servers Devs please leave our EvE alone. Hey! Devs! Leave our EvE alone! All in all it's just another kick in the balls. All in all you're just another kick to our balls.
In times of doubt I ask myself "What would BoB do?", and then do the opposite. |

El Covah
No Quarter. Axiom Empire
|
Posted - 2006.08.24 07:39:00 -
[232]
Originally by: Eris Discordia Queues have been changed, their default value was too low. It now only kicks in if there are more than 600 people in the system or the node is at 95% CPU.
I suppose that every system with a hostile gang creating really lag with POS, drones etc. and the usual lag-creating stuff will be able to move a node up to 95% CPU. So expect the following:
- You are going to engage hostile fleet - 10% of your fleets jumps in and gets destroyed - 90% sits in the Queue at the other side unable to do anything - Rinse and repeat
Great work CCP, you opened just another door for the sploiters here. I think it is a good idea to hire some more GMs now for the petition flood which is coming 
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2006.08.24 07:46:00 -
[233]
Edited by: FireFoxx80 on 24/08/2006 07:49:03
Originally by: Gerome Doutrande We don't need no queues on jump ins, We don't need no gate control, No dark sarcasm at the jumpgates, Devs just leave the gates alone.
Hey, dev guys, leave the gates alone!
All in all it's just another nerf without goal.

Comedy Gold
I do see an almost fatal problem with the jump queue though. Systems like Jita will become locked out. But Jita is on the main route from pretty much anywhere in the south to anywhere in the North.
Can the Autopilot have a setting to avoid congested systems?
What I do the rest of the time. |

Malachon Draco
eXceed Inc. Ascendant Frontier
|
Posted - 2006.08.24 07:54:00 -
[234]
Yes, the system sucks. But it seems to be caused also by big blobs everywhere.
Blobs in 0.0 are generally caused by wars, blobs in empire by having Jita as the ultimate system to sit in.
Instead of trying to force people out by queues, can't we alter some of the designs a bit that force huge queues.
Possibilities: - Separate empire into 4 parts, divided by small areas of lowsec space. There should be plenty of travelroutes through the lowsec, to avoid having a few chokepoints where gankers would reign. But it should be dangerous enough to discourage people from travelling all across empire completely secure.
- removing instas would also help I think. Less mobility means less blobbing I'd say.
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Alex Harumichi
Gallente Gradient Namtz'aar k'in
|
Posted - 2006.08.24 08:28:00 -
[235]
Edited by: Alex Harumichi on 24/08/2006 08:29:24 Just adding one more voice to the "this is the most idiotic idea ever" crowd.
- how are we supposed to do synchronized gang jumps, especially in Empire warfare, when any gate may randomly put you on the queue? Goodbye fleet if they trickle one at a time into the arms of the gang waiting on the other side
- how do we escort high-value ships (freighters) through hub systems, when a semi-random gate queue might randomly isolate the target from the escorts?
- say I'm running some valuable cargo in a fast ship. I jump to gate and see a pirate sniper (or two). I decide to run for the gate, since I'm in a small, fast ship. I get to the gate... and get put on queue. Ten seconds later my ship goes boom and I'm looking at my pod. Again, no warning, no way to know in advance.
Utterly stupid.
I'm glad to hear that it was only activated by mistake, but honestly, there is no way you can implement this without killing many forms of current pvp (and actively encouraging blob tactics as a form of warfare). Put this one in the "seemed like a nice idea at the time, but..." heap, please.
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Tachy
|
Posted - 2006.08.24 08:45:00 -
[236]
Is this the announced boost to ?
I wont post my other thoughts on this issue because of the forum rules. --*=*=*--
Even with nougat, you can have a perfect moment. |

fuze
Gallente Chosen Path
|
Posted - 2006.08.24 08:49:00 -
[237]
Originally by: Amthrianius Do the dev's even think before they do stuff anymore?
Pwnage!
http://www.digitaloperationtheater.com/images/chosen.gif |

Tachy
|
Posted - 2006.08.24 08:51:00 -
[238]
Originally by: FireFoxx80 [...]
Can the Autopilot have a setting to avoid congested systems?
You can set the upper security rating of systems the AP will consider. --*=*=*--
Even with nougat, you can have a perfect moment. |

Scharrer
|
Posted - 2006.08.24 08:53:00 -
[239]
Edited by: Scharrer on 24/08/2006 08:54:18 Sorry but thats just a bad joke...
Kaunokka seems to be restrikted to some 100 people. You'll get in into waitingline as soon as there are 100 people arround....
Thats just killing my idea of MMORPG...
IF that was your genius way to prevent lags, dear DEVs please give the lags back.. we realy prefer some lag to singleplayer.. honestly...
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El Covah
No Quarter. Axiom Empire
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Posted - 2006.08.24 09:08:00 -
[240]
Originally by: Scharrer
Kaunokka seems to be restrikted to some 100 people. You'll get in into waitingline as soon as there are 100 people arround....
I just imagine what happens if there is a fleet battle to be happen in some 0.0 area with usually low load. E.g. it is limited to 10 people or so 
|
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Sable Schroedinger
Gallente Jericho Fraction The Star Fraction
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Posted - 2006.08.24 09:08:00 -
[241]
I actually think the system is a good one. At the very least it should annoy people into leaving the hubs and setting up new ones.
One addition that seems wise however, is the sending of a message to you on entry to a system telling you of any gates out of that system that currently have a queue. You could then at least avoid it. I dunno if its in, but I've not noticed it, but a setting in the auto piolot to avoid busy systems would also be useful. As for 0.0, dodgey unmaintained gate acting up? Would be a bugger, but it'd make life "interesting"   --------------------------------------------
Nothing is as cruel as the righteousness of innocents |

LC Sulla
BGG Freelancer Alliance
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Posted - 2006.08.24 09:11:00 -
[242]
Quote: Kaunokka seems to be restrikted to some 100 people. You'll get in into waitingline as soon as there are 100 people arround....
I'd hardly call 100 people in system reverting back to single player .
But this will be very hard for fleet ops both in and out of empire. Simulatneous jumping of the fleet is usually essential for fleet so it will be interesting to see how this all plays out especially when we see a couple of freighters lost because of this.
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Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.08.24 09:14:00 -
[243]
I got podkilled waiting in a queue. Irony is, I was making the trip to empire to grab as hauler as there were no gatecamps on my preferred pipe, but who needs gatecamps when you have to sit on the gate waiting to jump through or for a hostile to appear, whichever comes first.
CCP I want my 400,000 ISK and my shuttle back!  ----------
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Archangel Raphael
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Posted - 2006.08.24 09:18:00 -
[244]
a few days before patch day in response to another thread, i actually suggested some sort of traffic control system into and out of systems and limiting the number of users in a system. to try and alliviate the lag in places like jita ect.
its amazing how quickly my suggestion was implemented. however my suggestion didnt mention queuing to actually join the game..
i know we have a daily downtime,, but u can see how easily this queue can be exploited.... for example downtime has ended and im having to queue to join a system where my char is... as soon as im in im gonna leave eve on permo.. now lots of ppl have lots of accounts imagine all of those got in first and just left them running in fear of having to wait to get in game ,... result = even more waiting
but on the other hand, it might make ppl leave there chars in less populated systems on logging off....
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Scorpyn
Caldari Infinitus Odium
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Posted - 2006.08.24 09:59:00 -
[245]
Originally by: Archangel Raphael a few days before patch day in response to another thread, i actually suggested some sort of traffic control system into and out of systems and limiting the number of users in a system. to try and alliviate the lag in places like jita ect.
its amazing how quickly my suggestion was implemented. however my suggestion didnt mention queuing to actually join the game..
Actually it was probably already in the code when you suggested it, as they seem to be using it on the china cluster.
That's a good thing, you really don't want to take credit for the implementation of something as gamebreaking as a queue between systems.
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Vir Hellnamin
Minmatar Gradient Namtz'aar k'in
|
Posted - 2006.08.24 10:05:00 -
[246]
Originally by: Alex Harumichi
Just adding one more voice to the "this is the most idiotic idea ever" crowd.
This pretty much is my thoughts after reading thru the whole thread.
Long skill onto list, and continuing the post-patch-day lounge-party at Caldari Police Department station. :P -- V.H. |

Scharrer
|
Posted - 2006.08.24 10:16:00 -
[247]
Originally by: El Covah
Originally by: Scharrer
Kaunokka seems to be restrikted to some 100 people. You'll get in into waitingline as soon as there are 100 people arround....
I just imagine what happens if there is a fleet battle to be happen in some 0.0 area with usually low load. E.g. it is limited to 10 people or so 
exactly that was my fear for the huge ammount of systems in which you can never see a face in local...
To what number are they restricted?
10? 20?
|

FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2006.08.24 10:42:00 -
[248]
Originally by: Tachy
Originally by: FireFoxx80 [...]
Can the Autopilot have a setting to avoid congested systems?
You can set the upper security rating of systems the AP will consider.
Yeah, avoid high/low/podkilling with various success. But avoiding congested systems would be nice. Else you will just get 300 people waiting to jump into Jita, when they actually want to get somewhere else.
I did suggest a Jita bypass a while back, how people laughed.
What I do the rest of the time. |

Caroline Something
|
Posted - 2006.08.24 11:35:00 -
[249]
Originally by: Gerome Doutrande We don't need no queues on jump ins, We don't need no gate control, No dark sarcasm at the jumpgates, Devs just leave the gates alone.
Hey, dev guys, leave the gates alone!
All in all it's just another nerf without goal.

Brilliant.
Also, CCP, this is not a very good sollution.
Please reconsider?
|

Lo3d3R
Implant Liberation Front
|
Posted - 2006.08.24 12:14:00 -
[250]
Edited by: Lo3d3R on 24/08/2006 12:15:26 *double post* the forums needs more bandwidth 
<3 ___________________
Eating Chopped Bear:  |
|

Lo3d3R
Implant Liberation Front
|
Posted - 2006.08.24 12:14:00 -
[251]
Having gate queus in every system is CCP's way to fix the insta-bookmark "problem" , everyone can now take their time to approach the gate.... ___________________
Eating Chopped Bear:  |

Gariuys
Evil Strangers Inc.
|
Posted - 2006.08.24 13:33:00 -
[252]
This is just plain crap. Low secure space just became a death trap waiting to happen if this is true. ( haven't played yet )
Once you entere que, you should be invunerable or something, and I don't even wanna think on what kind of advantage it gives defenders in 0.0 blob war.
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Jim McGregor
Caldari
|
Posted - 2006.08.24 13:38:00 -
[253]
Originally by: Gariuys This is just plain crap. Low secure space just became a death trap waiting to happen if this is true. ( haven't played yet )
Once you entere que, you should be invunerable or something, and I don't even wanna think on what kind of advantage it gives defenders in 0.0 blob war.
Its not very realistic having invulnerable people at the gates... :) But its not very realistic having to queue before jumping into a gate either.
Originally by: kieron The queues will be held in reserve for a future date, if TQ grows to the point of them being needed.
So I dont know, guess they shouldnt be enabled currently, but they are... :/
--- Eve Wiki | Eve Tribune | Eve Pirate |

Dinique
Caldari Malicious Intentions
|
Posted - 2006.08.24 13:58:00 -
[254]
Mroe than an hour to log into S-U in Syndicate. When I finally get in (when a mate logged off :/) 93 in local.
My favourite scenario is this:
Your CovOps pilot jumps into a hostile system. Reports 25 enemy ships camping the gate with bubbles. Your gang is 22, but you have better ships and you feel like you can win. Your gang jumps into the system simultaneosly, but only the first 10 actually jump while the rest of the gang to wait in the queue. They get to jump in as the people who did get to jump in are podded out of the system one by one.
Wow CCP. I don't think anyone anticipated how ******* dumb you can be.
Dusk till Dawn Twilight to Starlight
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Eriika
|
Posted - 2006.08.24 14:03:00 -
[255]
if this wow thing keeps up i am goging to quit eve.
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Twilight Moon
Minmatar eXceed Inc. Ascendant Frontier
|
Posted - 2006.08.24 14:29:00 -
[256]
Heh, this is all very amusing IMHO. That'll teach you to be blob crazy mofo's with a group-hug mentality. 
...on the other hand using a banana might be a viable alternative.
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Greenbolt
|
Posted - 2006.08.24 14:44:00 -
[257]
Edited by: Greenbolt on 24/08/2006 14:53:34 The doom and gloom whining in this thread is funny and amusing. First we are having some after patch day issues..fairly normal and happens on all MMO to a degree or another. Its hard to test everything because players tend to do things you dont expect.
Second - CCP is having some growing pains keeping up with the size of the playerbase. We saw it with teh database issues where they ran outta keys in a few fields it sounds like.
So this queuing system is an attempt to keep nodes from crashing. Unfortantly if its a matter of node crashing or queing system..the qeueing system has to be the way to go.
CCP has seemd like competent programmers in the past..and I am sure they are working on ways to do node and load balancing where if a CPU becomes full it can share some of the loads out..but I imagine thats a nightmare to implement.
Some various solutions that I can see making sense are Nerf Jita - remove all agents from the system and limit or remove some of the jump gates..of course a new 'trade center' will show up because people like having everything in one place for convince but it will buy some time.
Add nodes - im certain that certain nodes are higher usage than others fairly predictably..I mean Jita,Rens in empire as well as the homes to certain alliances who consistantly have high use. those need to be on nodes/cpus all by there lonesome..and if a system /cpu starts reaching that 95percent threshold it dynamically starts trading off to semi idle or idle cpus.
I am sure there are many other solutions and that CCP is working on them..so those of you who are crying game breaker omg the end of the world. Friggin chill out and give them time to work things out.
If it takes a week or two to organize things...well stay outta busy systems call truce's with your enemies and remember a real life out there.
Now im not a fanboy completly because CCP has a tendency of doing stealth changes that they believe probably will be transparent and not noticed by the playerbase that tend to create a fairly strong impact..THESE SHOULD BE IN THE FRIGGIN PATCHNOTES.
I am sure by now CCP realizes this is not working smoothly..that petitions are up..and that they have people trying to resolve it.....
Posting to a forum about it is not a bad thing and everyone has there right to whine/complain/comment about how unfair life and or ccp or the game is... but eh...grow up a little..give them time to fix things and lets see how it works out.
(And if it continues to annoy you...eh find a new mmo to play...(Im waiting for release on one now that I have high hopes for if CCP drops the ball too many times))
Lets see how bad i get flamed in response.
Edited to add cheap plug ( CCP should also auto unanchor any secure can that is empty and has not been accessed within the last x amount of days (say 60 days) and make this a standard..it cant hurt in cleaning up things..and makes my asteroid belts a nicer place))
|

Sable Schroedinger
Gallente Jericho Fraction The Star Fraction
|
Posted - 2006.08.24 14:46:00 -
[258]
Originally by: Eriika if this wow thing keeps up i am goging to quit eve.
as they are fond of saying here:
"can I have your stuff?"  --------------------------------------------
Nothing is as cruel as the righteousness of innocents |

Sable Schroedinger
Gallente Jericho Fraction The Star Fraction
|
Posted - 2006.08.24 14:50:00 -
[259]
Originally by: Gariuys This is just plain crap. Low secure space just became a death trap waiting to happen if this is true. ( haven't played yet )
Once you entere que, you should be invunerable or something, and I don't even wanna think on what kind of advantage it gives defenders in 0.0 blob war.
strangely enough, this is the response of most people "nothing bad has happened yet, but it could so I'm going to whine about it as if the world is coming to an end"
/me goes to dig out his tin hat --------------------------------------------
Nothing is as cruel as the righteousness of innocents |

Twilight Moon
Minmatar eXceed Inc. Ascendant Frontier
|
Posted - 2006.08.24 14:53:00 -
[260]
I wonder if people using motherships cloning bays get the queue system when they try to clone jump? 
...on the other hand using a banana might be a viable alternative.
|
|

Lowa
Gallente North Star Networks Mercenary Coalition
|
Posted - 2006.08.24 14:56:00 -
[261]
I was wondering what this Que message was I get everytime I login.
Now I know and in its current state it can never be allowed to actually be implemented on TQ (or anywere imho).
/Lowa
NSN - Forcing EVE reviewers to mine since 2003! |

Bull Slater
Minmatar Tekumi
|
Posted - 2006.08.24 15:09:00 -
[262]
I haven't read all through so this may have been asked already. If you do happen to get stuck in a queue like this and lose your ship when you wouldn't have otherwise, will CCP reimburse you? This 'feature' was not listed in any patch notes and it's only through threads like this you become aware of them. For such a drastic change to jumping to a new system I'd have thought it would be at the top of the list, or at least on the list o_o
|

ChrisTheHermit
Caldari La Famiglia
|
Posted - 2006.08.24 16:07:00 -
[263]
What concerns me mostly is could a Que not then be manufactured in an otherwise light system by a group of campers?
It takes a second or two with G2G instas to come out of warp and adjust, what if a couple of the camping group jump when they see a warp trail come in? Not only can they then scramble, but also hold up the gate. |

Laendra
|
Posted - 2006.08.24 17:24:00 -
[264]
Originally by: Eris Discordia Queues have been changed, their default value was too low. It now only kicks in if there are more than 600 people in the system or the node is at 95% CPU.
But I¦m not promising anything because I¦m in content and I poked someone else for this information and I had way wya wya way too much coffee today
Umm, getting killed while you are sitting in an arbitrary queue is bad m'kay? If you are going to queue us, you should probably cloak us (the "unbreakable" cloak that you have when you jump) while waiting, but give us the opportunity to opt out of the queue at any point if we get tired of waiting. ------------------- |

Flax Volcanus
Tea And Sympathy Ltd. Liability
|
Posted - 2006.08.24 17:25:00 -
[265]
Edited by: Flax Volcanus on 24/08/2006 17:26:29
Originally by: Scharrer Edited by: Scharrer on 24/08/2006 08:54:18 Kaunokka seems to be restrikted to some 100 people. You'll get in into waitingline as soon as there are 100 people arround....
Well, that should be fun for the (literally) hundreds of players who use the high-quality Cal Navy agents there, which is the source of most of the traffic.
What ever happened to the agent relo program? Seems like, instead of just moving agents, they also need more of them. Otherwise, all you do is shift the traffic to another location rather than thinning it out.
More to the point, though: Since we know this was unintended, can we get an official post on when it will be removed? |

Laendra
|
Posted - 2006.08.24 17:34:00 -
[266]
Another byproduct of this...certain alliances well known for their "lag tactics" will now be even more immune from combat than normal. I can see alliance coms now:
"Hostile fleet inbound, put some ships by the gates, three of you start copying bookmarks to lag the system down and create a queue so we can gank them as they come in 1 by 1."
 ------------------- |

Epsilon 1
|
Posted - 2006.08.24 17:35:00 -
[267]
Originally by: Laendra Another byproduct of this...certain alliances well known for their "lag tactics" will now be even more immune from combat than normal. I can see alliance coms now:
"Hostile fleet inbound, put some ships by the gates, three of you start copying bookmarks to lag the system down and create a queue so we can gank them as they come in 1 by 1."

It goes on like this...log on your miner accs  
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
|

Kuro Hayashi
Rogue Elements Interstellar Starbase Syndicate
|
Posted - 2006.08.24 18:48:00 -
[268]
Has anyone else been queued when just logging into their character?
Was trying to log into my main and received the message that I was #2 in queue to get into the system at all.
Fairly unhappy about this new feature.
A practicioner of Unsensical thought. |

Wulfstan
Caldari The Sweeney
|
Posted - 2006.08.24 19:11:00 -
[269]
The only positive thing I can say is that CCP need to keep buying the absolute top end blades available for say the top 5 most highly loaded systems, the minute IBM release them.
Then the previous fastest become "hand me downs" to the next heavily loaded systems.
A constant process of gradual replacment rather than big upgrades every year or so would keep their capital budget flowing freer too.
However I'm sure they already know that, so I'll shut up. How does that guy's sig go ... "Look pa, I contributed absolutely nothing to this thread" 
|

Orbituary
|
Posted - 2006.08.24 19:25:00 -
[270]
Cmon CCP say something about this.Please. Your subs are waiting.
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Portios Smith
Gallente Sanguine Legion Atrocitas
|
Posted - 2006.08.24 19:54:00 -
[271]
Originally by: wystler There's nothing in patch notes about queues on gates? Although since its only been up since 3am my time, I haven't actually logged in yet 
I don't really freak out about changes, just adapt and get over it. Getting blown up by a change that the game designers failed to warn me about, thats a whole diferent thing.
If you are going to make a change that affects the way the game is played this much, have the ******* to tell us ahead of time. Why the hell ninja the change like this, people will whine either way. My as well tell us up front and stick to your guns
You acted like SOE on this one, shame on you CCP. Hopefuly this is rare and not a new trend 
Under construction |

hendo001
Caldari Quantum Tech Mining
|
Posted - 2006.08.24 20:13:00 -
[272]
The information or rather lack of has put many ppl on edge over this.
Why didnt you tell us that this was being put in as a just in case measure?
I'm sure we would be alot happier with more information. I have to agree with the remove the agents from jita and other really busy systems.
Why not create some more systems ( which u have done) and place the agents there instead?
Please give us more information, thats all we ask. Also a few devs posts would help to allviate some of the tention over this issue, I know kieron posting about the queue system in another thread but some more info here would be great.
Good job with the patch though, Hendo001
QTM is currently recruiting miners and haulers convo me or send an evemail in game Visit our forums Linkage
Link removed - Wrangler |

Psym0n
Roving Guns Inc. RAZOR Alliance
|
Posted - 2006.08.24 20:47:00 -
[273]
Ok , im in a 0.3 system, jumping into another low sec system.......
[ 2006.08.24 20:27:55 ] (notify) Nalvula Traffic Control is currently experiencing heavy load and is unable to process your request. You are #7 in queue for jump-in.
Mr.Sniper will have a nice time with these queues in low sec 
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Purgatori
Minmatar Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2006.08.24 20:51:00 -
[274]
Made comments before even tested it and hated it.. Tested it.. To put it nicley... awfull in so many ways.
It has ruined alot of key movments which made eve. eve with system queues? thats a no no .. and flame me all you want. its game breaking . I personally think its foul .
bleh.. one very sad purgatori
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hendo001
Caldari Quantum Tech Mining
|
Posted - 2006.08.24 20:51:00 -
[275]
Originally by: Psym0n Ok , im in a 0.3 system, jumping into another low sec system.......
[ 2006.08.24 20:27:55 ] (notify) Nalvula Traffic Control is currently experiencing heavy load and is unable to process your request. You are #7 in queue for jump-in.
Mr.Sniper will have a nice time with these queues in low sec 
I thought they had turned it off?
QTM is currently recruiting miners and haulers convo me or send an evemail in game Visit our forums Linkage
Link removed - Wrangler |

Psym0n
Roving Guns Inc. RAZOR Alliance
|
Posted - 2006.08.24 20:52:00 -
[276]
Edited by: Psym0n on 24/08/2006 20:53:19 Your character is located within (Taisy), which has reached maximum capacity. You are #12 in queue for entrance. Please try again in a moment.
a 0.3 system... with 27 in local.....
i wait in queue to log into the game.... i wait ina queue to enter a 0.3 quiet system.... im in a queue to jump FROM a low sec system
|

CommanderInChief
|
Posted - 2006.08.24 20:59:00 -
[277]
this is an absolute joke..damn queues now wtf....CCP why dont you spend some of that ú1mil a month sub money and get some decent servers and enough with this single server crap. its quite obvious the servers cant handle it..and all these issues have been going on for ages now...and tbh its just ****ing people off..end of rant!
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Ms Muneca
AYDS
|
Posted - 2006.08.24 22:54:00 -
[278]
luckly a friend has already died to an otherwise weak gatecamp / brawl due to this "feature" and is quitting.
Fun. :( ----------- ----------- -----------
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Beovvulf
Contraband Inc. Mercenary Coalition
|
Posted - 2006.08.24 23:17:00 -
[279]
There is a news post saying that there will be a server side patch during Friday's downtime. Give them time to sort out the bugs before everyone starts crying. This is a perfect example of what was posted in the devblog about new things that can't be tested good enough on the test server. Give ccp time to work things out.
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rodgerd
Gallente Center for Advanced Studies
|
Posted - 2006.08.24 23:56:00 -
[280]
Originally by: Ms Muneca luckly a friend has already died to an otherwise weak gatecamp / brawl due to this "feature" and is quitting.
Fun. :(
Can I have his stuff, or do you have first dibs?
|
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Emeline Cabernet
Amarr KVA Noble Inc.
|
Posted - 2006.08.25 00:07:00 -
[281]
is this still in? seriously ccp.. get a grip. and grow a pair when it comes to putting all the info into patch notes.
oh and the "do you know how much it costed us to ban cheaters" excuse doesnt cut it. upgrade.
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w0rmy
Intensive CareBearz
|
Posted - 2006.08.25 00:57:00 -
[282]
I got 5isk that says CCPs solution to a gunshot wound would be a bandage.
This is the same, nothing more than a bandage over top of a problem.
The problem regarding lag and load is still there, limiting number of users doesnt fix the problem, it simply prevents us being able to play enough to experience the problems.
The guy whos bright idea this was, should get out from behind his desk, put down his excel spreadsheet with the calculations on how long its going to be before he can buy his second house, and actually see what the players want.
The players DONT want this...
"OMG Shut up w0rmy, its needed" No it isnt, its just easier and cheaper!
Originally by: Avon
Originally by: Dark Shikari
What single item is larger than a jetcan?
My ego?
|

SajuurCor
Free Collective The OSS
|
Posted - 2006.08.25 01:34:00 -
[283]
Definetly not the proper way to fix lag, and completly breaks the game with its existance. Systems that otherwise you'd have no lag entering or simply being in, are being put on queues for no reason I can come up with. As far as PvP goes, don't bother til its fixed IMO.
|

Beovvulf
Contraband Inc. Mercenary Coalition
|
Posted - 2006.08.25 02:01:00 -
[284]
Cut them some slack. I have yet to hear anyone from CCP say that the queues are working as intended. Keep whining so much and the devs will just start ignoring the players because they have nothing constructive to add.
|

Biosman
GALAXIAN Rule of Three
|
Posted - 2006.08.25 02:41:00 -
[285]
if the devs dont fix the gate queue system in low sec and below people are going to stop playing,whether its after one,two,three ganks waiting to jump or just the waste of time waiting.
as for the stealth bomber nerf why bother haveing them at all for all its worth just cloak a battleship,eve is now F U B A R
you can forget about fleet ops you can forget about 0.0 warfare
eve is now F U B A R
BIOSMAN-:GUARDIAN AND PROTECTOR OF TEH DAMSEL |

Dao 2
Generals Of Destruction Syndicate Axiom Empire
|
Posted - 2006.08.25 03:20:00 -
[286]
Edited by: Dao 2 on 25/08/2006 03:20:02 worse idea ever :|
edit: even with the restrictions in place, easily "exploitable" (except of course it isnt an "exploit") ------------------------------------------------ NEWLY ADDED ON 1/19 (though applies to all posts before ;p)
the usual "I don't represent my corp or alliance" and stuffs like that
Also the gal |

Zero Redemtion
|
Posted - 2006.08.25 03:50:00 -
[287]
Originally by: Eris Discordia Queues have been changed, their default value was too low. It now only kicks in if there are more than 600 people in the system or the node is at 95% CPU.
But I¦m not promising anything because I¦m in content and I poked someone else for this information and I had way wya wya way too much coffee today
ThatÆs funny because I'm stuck in low sec with 57 traffic advisories on the global map including the system I'm in with a bunch of battleships on each gate. I can normally bypass this with insta's. So I'm stuck guess.
Also map shows jita has 600+ but no traffic advisories. I'm confused about this whole deal. This should of been communicated better.
|

Baun
Celestial Apocalypse
|
Posted - 2006.08.25 05:15:00 -
[288]
On the bright side this gives people alot more time to scan and caracal gank haulers.........
......
The Enemy's Gate is Down
|

Karl Shade
FinFleet Lotka Volterra
|
Posted - 2006.08.25 09:26:00 -
[289]
This aint dropping off page one. Needs to be adressed. -
|

Beovvulf
Contraband Inc. Mercenary Coalition
|
Posted - 2006.08.25 09:45:00 -
[290]
Edited by: Beovvulf on 25/08/2006 09:54:48
Quote: All three of the items mentioned by the OP were not supposed to make it onto Tranquility. As stated elsewhere, this deployment was a convergence of the Tranquility and Serenity code bases. Serenity has some extra 'newbie' systems to lessen the tutorial load, the log-in and jump queues are also to assist with load balancing. These changes were not supposed to be active when the code branch went live on TQ and if it was determined they were needed in the future, notification of the changes would have been made before turning them on.
It was decided to leave the new systems active and available. The queues will be held in reserve for a future date, if TQ grows to the point of them being needed.
kieron Community Manager, EVE Online
Kieron said that in another post. I would expect to see the queues get turned off in the server patch once they determine that it is ready to be released. Can everyone stop whining now?
|
|

Boonaki
Caldari Suffoco Noctis Atrocitas
|
Posted - 2006.08.25 10:19:00 -
[291]
Huh, thinking of the Wing Commander movie when that hostile fleet was comming through 1 ship at a time and getting lit up.
They should of had teamspeak. Fear the Ibis of doom!
113 |

Julia Reave
|
Posted - 2006.08.25 10:27:00 -
[292]
Originally by: Karl Shade This aint dropping off page one. Needs to be adressed.
Right you are ;) *bump*
|

Fubear
|
Posted - 2006.08.25 12:58:00 -
[293]
Originally by: Beovvulf Edited by: Beovvulf on 25/08/2006 09:54:48 I would expect to see the queues get turned off in the server patch once they determine that it is ready to be released. Can everyone stop whining now?
The server patch isn't going ot be until until Monday/Tuesday.
Am I supposed to wait for 5-10 mins on every gate I want to jump through over the whole weekend?
This is not an 'oh we can live with it for a few days' issue, it is a 'we need to fix it RIGHT NOW otherwise people stop playing' issue.
I shouldn't have to wait 10 mins to help a friend who is under attack in the next system over, and I definately should not have to warp to a gate in 0.0 without knowing if I will be able to jump through it or not.
|

General Coochie
|
Posted - 2006.08.25 14:34:00 -
[294]
About the traffic advisory. I dont know if this is on topic but I didnt want to start a new thread just to ask this. Arent they supposed to "warn" you from busy system?
So why is there on when Im gonna jump into a system were there has been 0 players the last 30min and 52 jumps the last hour? This cant be an overloaded system for sure?
A quick, easy reply explaining what traffic advisory really is for would be much appreciated, If I miss understood it. Otherwise how can you rely on traffic advisory when it warns you from going to systems completely empty? On a route of 5 jumps I got 3 traffic advisory thingies. Or have I missundersttod how to read them?
|

Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
|
Posted - 2006.08.25 14:39:00 -
[295]
Originally by: General Coochie About the traffic advisory. I dont know if this is on topic but I didnt want to start a new thread just to ask this. Arent they supposed to "warn" you from busy system?
So why is there on when Im gonna jump into a system were there has been 0 players the last 30min and 52 jumps the last hour? This cant be an overloaded system for sure?
A quick, easy reply explaining what traffic advisory really is for would be much appreciated, If I miss understood it. Otherwise how can you rely on traffic advisory when it warns you from going to systems completely empty? On a route of 5 jumps I got 3 traffic advisory thingies. Or have I missundersttod how to read them?
Cause they warn from full nodes, and there is no way to derteminate when a node is full, except when you cant jump into a system atm
From Dusk till Dawn
|

Biosman
GALAXIAN Rule of Three
|
Posted - 2006.08.25 15:37:00 -
[296]
has this been fixed yet?
BIOSMAN-:GUARDIAN AND PROTECTOR OF TEH DAMSEL |

Ms Muneca
AYDS
|
Posted - 2006.08.25 16:19:00 -
[297]
Originally by: Biosman has this been fixed yet?
probably not I've been in queue to log into some low sec empty system for ABOUT 40 minutes. ----------- ----------- -----------
|

Purgatori
Minmatar Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2006.08.25 16:46:00 -
[298]
Needs sorting. With a bump
|

Jim McGregor
Caldari
|
Posted - 2006.08.25 17:07:00 -
[299]
Why bump it? There is 0% chance the devs has missed it. Next patch is soon, just relax and wait for the fixes.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Mervent
Caldari RONA Deepspace Rule of Three
|
Posted - 2006.08.25 17:38:00 -
[300]
Originally by: Jim McGregor
Why bump it? There is 0% chance the devs has missed it. Next patch is soon, just relax and wait for the fixes.
First you forgot the tm after soon. Second, the devs have pushed back the next update. http://oldforums.eveonline.com/?a=topic&threadID=383607
Tuesday sure sounds like a long time before I can travel.
|
|

Jim McGregor
Caldari
|
Posted - 2006.08.25 17:44:00 -
[301]
Originally by: Mervent
Originally by: Jim McGregor
Why bump it? There is 0% chance the devs has missed it. Next patch is soon, just relax and wait for the fixes.
First you forgot the tm after soon. Second, the devs have pushed back the next update. http://oldforums.eveonline.com/?a=topic&threadID=383607
Tuesday sure sounds like a long time before I can travel.
Hehe, i can agree with the tm... =) But I already knew its pushed back. My point is that its decided that there will be a patch, which will fix this, so there is no need to bump the thread... its not like the devs will think "oh wait, look at that bumped thread, lets make the patch tomorrow instead of next week". :)
--- Eve Wiki | Eve Tribune | Eve Pirate |

Citizen X
Rage of Angels Morsus Mihi
|
Posted - 2006.08.25 17:48:00 -
[302]
I was in a 12 man gang in venal last night. We jumped in a quiet system, 4 minutes later we join the other TWO people in there. It took us a further 20 minutes to make 3 jumps into other sysetems with FOUR and 6 people respectively and another 20 minutes to get the hell out of there.
This has made the game unplayable. It needs to be removed, its killing EVE. I would rather lag out at a gate than die while being told I'm #3 in the fecking Queue while having the crap shot out my ship.
|

Sally Shears
|
Posted - 2006.08.25 18:17:00 -
[303]
Signed - please please please get rid of this quickly.
|

Navigator Six
Rage of Angels Morsus Mihi
|
Posted - 2006.08.25 18:20:00 -
[304]
I was in Venal as well... quite rediculous fighting gate NPCs for minutes on end while you wait to get into the next system, and then only getting in one at a time.
|

Azaries
Caldari Chosen Path
|
Posted - 2006.08.25 19:18:00 -
[305]
Bump,
I hope this piece of work is addressed in the next patch.
|

cRaNbErRy MuFfInMaN
mUfFiN fAcToRy
|
Posted - 2006.08.25 19:24:00 -
[306]
Dev said: Queues have been changed, their default value was too low. It now only kicks in if there are more than 600 people in the system or the node is at 95% CPU.
-Has this already been put into effect?
-If it hasnt when will it?
-Are people still having these problems?
|

Purgatori
Minmatar Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2006.08.25 19:28:00 -
[307]
Edited by: Purgatori on 25/08/2006 19:31:36
Originally by: cRaNbErRy MuFfInMaN Dev said: Queues have been changed, their default value was too low. It now only kicks in if there are more than 600 people in the system or the node is at 95% CPU.
-Has this already been put into effect?
-If it hasnt when will it?
-Are people still having these problems?
Doesnt matter if it is or isnt in effect . It will still cause big problems. Ie fleet stuff and other countless reasons. A system can easily hit 95% cpu causing a node to queue up.. queues does not work in eve . . To fix it it needs taking out
And from what jim said more to the point.. Sorry if someone already answered this (im just scrolling through the thread), but its perfectly possible for it to kick in in a very quiet area of space since the node takes care of several systems. If you are on the same node as a busy system, the node load could be 95% and you will suddenly experience a queue in the quiet system.
This is not good
|

EVILSATAN
Gallente Scotland Inc
|
Posted - 2006.08.25 20:29:00 -
[308]
The New Gaming experiance.
|

NOObbody
Dusk and Dawn
|
Posted - 2006.08.25 20:49:00 -
[309]
Originally by: EVILSATAN The New Gaming experiance...
...,no one has asked for.
|

Nerf Caldari
|
Posted - 2006.08.25 23:56:00 -
[310]
Back to the first page we go! CCP is obviously trying to ignore the fact that they REALLY ****** up. The devs refuse to even respond in this thread, and they won't even make an announcement about it.
This thread is not going to die before we do get that response.
|
|

Azaries
Caldari Chosen Path
|
Posted - 2006.08.26 01:10:00 -
[311]
I would like to see a response to this thread and if the devs are aware how bad of a change this is. Like so many others have mentioned most likely this won't be looked at and the devs will simply drink another beer as they get ready for the China release. 
|

Damon Ra
|
Posted - 2006.08.26 01:21:00 -
[312]
The silence of the devs is telling.. and deafening...
GTC Sales need their own forum... If you agree, petition CCP to PLEASE fix this! |

javer
Rage of Angels Morsus Mihi
|
Posted - 2006.08.26 01:56:00 -
[313]
sigh welcome to another clusterf**k from lack of consistancy checking by ccp -------------------------------------------- Never argue with an idiot, they will drag you down to their Level and beat you with experience. |

Raugaj
|
Posted - 2006.08.26 02:51:00 -
[314]
Yes this is not good. Can't they make a mini-patch to just get rid of this one thing and deploy it with the next DT?
Too simple maybe?
And if the devs are reading any of this, look, this is a BIG deal, we are paying customers for crying out loud, how about atleast replying to this thread and saying 'oops we made a mistake, sorry'. Basic customer relations. I mean, c'mon.
Raugaj
|

Biosman
GALAXIAN Rule of Three
|
Posted - 2006.08.26 03:00:00 -
[315]
Originally by: Damon Ra The silence of the devs is telling.. and deafening...
ya Hannibal Lecter was spotted in iceland buying chianti in tesco
BIOSMAN-:GUARDIAN AND PROTECTOR OF TEH DAMSEL |

Nerf Caldari
|
Posted - 2006.08.26 03:04:00 -
[316]
I'd just like to say that CCP's response to this little "incident" has caused me to completely lose faith in them. Frankly, I expect mistakes to happen in the game design. Servers crash, bugs exist, and there's always the odd badly thought out idea. I don't mind that, it's bound to happen.
However, ignoring the problem and refusing to aknowledge it isn't the right way to handle it. Did the devs not expect us to read any other threads or something? I mean, just a "Whooops, we screwed up, sorry, it will be fixed soon" on the news page, or hell, even this thread would be good enough.
But no, sadly. It speaks volumes about them.
|

Infinity Ziona
Apostasia
|
Posted - 2006.08.26 03:10:00 -
[317]
Originally by: Nerf Caldari I'd just like to say that CCP's response to this little "incident" has caused me to completely lose faith in them. Frankly, I expect mistakes to happen in the game design. Servers crash, bugs exist, and there's always the odd badly thought out idea. I don't mind that, it's bound to happen.
However, ignoring the problem and refusing to aknowledge it isn't the right way to handle it. Did the devs not expect us to read any other threads or something? I mean, just a "Whooops, we screwed up, sorry, it will be fixed soon" on the news page, or hell, even this thread would be good enough.
But no, sadly. It speaks volumes about them.
Maybe they would rather figure out a solution, test it, then announce the change then to come here, speculate on what might be and then listen to 10,000 people posting quotes regarding that speculation.
Relax and wait.
Click Me
|

Karoth Tyu
FATAL REVELATIONS
|
Posted - 2006.08.26 03:11:00 -
[318]
The problems associated with this queue routine isn't even restricted to just the overloaded CPU gobbling systems.
As others have no doubt found out by now, even small fleet ops travelling thru empty 0.0 systems can trigger a traffic advisory/queue. That's absurd. There is no excuse for me or anyone else being put into a jump queue when you're in a small gang and the nearest people are two guys 5 systems away who are ratting.
I understand the principle behind this new "feature," but right now its broken. Plain and simple.
|

Nerf Caldari
|
Posted - 2006.08.26 03:18:00 -
[319]
Originally by: Infinity Ziona
Originally by: Nerf Caldari I'd just like to say that CCP's response to this little "incident" has caused me to completely lose faith in them. Frankly, I expect mistakes to happen in the game design. Servers crash, bugs exist, and there's always the odd badly thought out idea. I don't mind that, it's bound to happen.
However, ignoring the problem and refusing to aknowledge it isn't the right way to handle it. Did the devs not expect us to read any other threads or something? I mean, just a "Whooops, we screwed up, sorry, it will be fixed soon" on the news page, or hell, even this thread would be good enough.
But no, sadly. It speaks volumes about them.
Maybe they would rather figure out a solution, test it, then announce the change then to come here, speculate on what might be and then listen to 10,000 people posting quotes regarding that speculation.
Relax and wait.
What are you talkng about? They're just removing something that was NEVER intended to be on TQ. All they have to do it remove queues, there's no "fix" to test, they're simply taking them out of the game.
|

Infinity Ziona
Apostasia
|
Posted - 2006.08.26 03:58:00 -
[320]
Originally by: Nerf Caldari
Originally by: Infinity Ziona
Originally by: Nerf Caldari I'd just like to say that CCP's response to this little "incident" has caused me to completely lose faith in them. Frankly, I expect mistakes to happen in the game design. Servers crash, bugs exist, and there's always the odd badly thought out idea. I don't mind that, it's bound to happen.
However, ignoring the problem and refusing to aknowledge it isn't the right way to handle it. Did the devs not expect us to read any other threads or something? I mean, just a "Whooops, we screwed up, sorry, it will be fixed soon" on the news page, or hell, even this thread would be good enough.
But no, sadly. It speaks volumes about them.
Maybe they would rather figure out a solution, test it, then announce the change then to come here, speculate on what might be and then listen to 10,000 people posting quotes regarding that speculation.
Relax and wait.
What are you talkng about? They're just removing something that was NEVER intended to be on TQ. All they have to do it remove queues, there's no "fix" to test, they're simply taking them out of the game.
And you know this how? How do you know there are not coupling issues, where one change adversely affects other bits of code reliant on some of the data used by both peices?
Since your obviously not an employee of CCP then you dont know and neither do I.
Click Me
|
|

Darien
Imperium Technologies Firmus Ixion
|
Posted - 2006.08.26 08:06:00 -
[321]
back to the top with this one
|

Julia Reave
|
Posted - 2006.08.26 10:07:00 -
[322]
Originally by: Darien back to the top with this one
Agreed ;)
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Azaries
Caldari Chosen Path
|
Posted - 2006.08.26 13:31:00 -
[323]
And the queue continues
|

Julia Reave
|
Posted - 2006.08.26 14:47:00 -
[324]
Edited by: Julia Reave on 26/08/2006 14:47:49
Originally by: Azaries And the queue continues

|

The Wizz117
|
Posted - 2006.08.26 15:11:00 -
[325]
omg im trying to log in and when i klick my character it says "<insert name of 0.0 system> traffic control: u are number 1 in que to jump in the system"
:S
------------------------------------------- That ccp created a universe doesen't mean they'r gods
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zeligs
Chosen Path
|
Posted - 2006.08.26 15:24:00 -
[326]
Its a piece of badly implemented ill thought out rubbish. Nobody wants it, get rid of it.
zeligs
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Kaylana Syi
Minmatar The Nest
|
Posted - 2006.08.26 15:28:00 -
[327]
Originally by: zeligs Its a piece of badly implemented ill thought out rubbish. Nobody wants it, get rid of it.
zeligs
Because you say so? I haven't had any problem with the que system. And if it helps fix some log in log off exploits a bit better... I do want it.
Team Minmatar Carriers need Clone Vats
|

Epsilon 1
|
Posted - 2006.08.26 15:32:00 -
[328]
Edited by: Epsilon 1 on 26/08/2006 15:32:01
Originally by: Infinity Ziona
Originally by: Nerf Caldari
Originally by: Infinity Ziona
Originally by: Nerf Caldari I'd just like to say that CCP's response to this little "incident" has caused me to completely lose faith in them. Frankly, I expect mistakes to happen in the game design. Servers crash, bugs exist, and there's always the odd badly thought out idea. I don't mind that, it's bound to happen.
However, ignoring the problem and refusing to aknowledge it isn't the right way to handle it. Did the devs not expect us to read any other threads or something? I mean, just a "Whooops, we screwed up, sorry, it will be fixed soon" on the news page, or hell, even this thread would be good enough.
But no, sadly. It speaks volumes about them.
Maybe they would rather figure out a solution, test it, then announce the change then to come here, speculate on what might be and then listen to 10,000 people posting quotes regarding that speculation.
Relax and wait.
What are you talkng about? They're just removing something that was NEVER intended to be on TQ. All they have to do it remove queues, there's no "fix" to test, they're simply taking them out of the game.
And you know this how? How do you know there are not coupling issues, where one change adversely affects other bits of code reliant on some of the data used by both peices?
Since your obviously not an employee of CCP then you dont know and neither do I.
Originally by: kieron All three of the items mentioned by the OP were not supposed to make it onto Tranquility. As stated elsewhere, this deployment was a convergence of the Tranquility and Serenity code bases. Serenity has some extra 'newbie' systems to lessen the tutorial load, the log-in and jump queues are also to assist with load balancing.
These changes were not supposed to be active when the code branch went live on TQ and if it was determined they were needed in the future, notification of the changes would have been made before turning them on.
It was decided to leave the new systems active and available. The queues will be held in reserve for a future date, if TQ grows to the point of them being needed.
kieron Community Manager, EVE Online

Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
|

Reachok
Amarr Low Grade Ore
|
Posted - 2006.08.26 15:34:00 -
[329]
I understand hugely populated systems having a jump queue, but the last system I jumped into after waiting only had 16 people in it.
|

The Wizz117
|
Posted - 2006.08.26 15:36:00 -
[330]
Originally by: Reachok I understand hugely populated systems having a jump queue, but the last system I jumped into after waiting only had 16 people in it.
my system and the system a came from where both empty 
cant we have a hotfix or a role back becouse i dont see anyting good since the last patch any way
------------------------------------------- That ccp created a universe doesen't mean they'r gods
|
|

Epsilon 1
|
Posted - 2006.08.26 15:37:00 -
[331]
Originally by: The Wizz117
Originally by: Reachok I understand hugely populated systems having a jump queue, but the last system I jumped into after waiting only had 16 people in it.
my system and the system a came from where both empty 
cant we have a hotfix or a role back becouse i dont see anyting good since the last patch any way
Weekend will be hot Better equip yer flame suit
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
|

zeligs
Chosen Path
|
Posted - 2006.08.26 15:59:00 -
[332]
Originally by: Kaylana Syi Because you say so? I haven't had any problem with the que system. And if it helps fix some log in log off exploits a bit better... I do want it.
I suppose taking longer to log in, longer to travel, spending ages sitting idly at gates, consequential increased threat from ganking, inability to plan large-scale fleet battles, not being able to avoid congestion because nobody knows which systems are on which node, risking getting you gang split between systems thus increasing the non-skill based pvp system, oh I dont know, dozens of other obvious pitfalls, read the damn forum - all this is justifiable because it stops log in log off tactics, by stopping just about everyone logging in when they want. Magic.
|

Infinity Ziona
Apostasia
|
Posted - 2006.08.26 16:25:00 -
[333]
Originally by: Epsilon 1 Edited by: Epsilon 1 on 26/08/2006 15:32:01
Originally by: Infinity Ziona
Originally by: Nerf Caldari
Originally by: Infinity Ziona
Originally by: Nerf Caldari I'd just like to say that CCP's response to this little "incident" has caused me to completely lose faith in them. Frankly, I expect mistakes to happen in the game design. Servers crash, bugs exist, and there's always the odd badly thought out idea. I don't mind that, it's bound to happen.
However, ignoring the problem and refusing to aknowledge it isn't the right way to handle it. Did the devs not expect us to read any other threads or something? I mean, just a "Whooops, we screwed up, sorry, it will be fixed soon" on the news page, or hell, even this thread would be good enough.
But no, sadly. It speaks volumes about them.
Maybe they would rather figure out a solution, test it, then announce the change then to come here, speculate on what might be and then listen to 10,000 people posting quotes regarding that speculation.
Relax and wait.
What are you talkng about? They're just removing something that was NEVER intended to be on TQ. All they have to do it remove queues, there's no "fix" to test, they're simply taking them out of the game.
And you know this how? How do you know there are not coupling issues, where one change adversely affects other bits of code reliant on some of the data used by both peices?
Since your obviously not an employee of CCP then you dont know and neither do I.
Originally by: kieron All three of the items mentioned by the OP were not supposed to make it onto Tranquility. As stated elsewhere, this deployment was a convergence of the Tranquility and Serenity code bases. Serenity has some extra 'newbie' systems to lessen the tutorial load, the log-in and jump queues are also to assist with load balancing.
These changes were not supposed to be active when the code branch went live on TQ and if it was determined they were needed in the future, notification of the changes would have been made before turning them on.
It was decided to leave the new systems active and available. The queues will be held in reserve for a future date, if TQ grows to the point of them being needed.
kieron Community Manager, EVE Online

That doesnt mean its a simple 'select and delete' of a bit of code to remove it without screwing up a lot of other things. Doesnt mean its not either of course.
Click Me
|

Reachok
Amarr Low Grade Ore
|
Posted - 2006.08.26 16:35:00 -
[334]
I might have the answer... I just noticed that search button in the upper right hand corner of the forums. Now, it's new to me but has probably been there for a week, I'm just noticing it though. If it's new today, everyone is busily searching for answers and bogging the server down. 
|

Taevin
|
Posted - 2006.08.26 16:36:00 -
[335]
First of all, count me in on the group that says there should be no queues. However, if we must have them, then we should have a method for determining how many more people the next system can handle. Have show info on a gate have a tab called activity or something that says something to the effect of "Due to high occupancy in the target system, this stargate will only permit 10 more ships to enter." Then we'd be able to know if our 20 ship gang will get split in half by jumping in.
An alternative would be to not trigger the queue system for 10-20 seconds after the artificial limit has been reached, giving a gang time to jump through as a group.
This queue system also has implications for solo travel safety as well, but I'm mostly concerned about gang/group travel. I have no problem with people being picked off at gates (EVE is not supposed to be 'safe' anywhere) although I am a bit uncomfortable with the fact that this is a rather artificial risk in my perception. Having that limit be random and unknowable and thus possibly cause the loss of a large number of ships simply because the entire gang could not work as a team is absolutely unacceptable though.
|

Taevin
|
Posted - 2006.08.26 16:39:00 -
[336]
Originally by: Infinity Ziona
That doesnt mean its a simple 'select and delete' of a bit of code to remove it without screwing up a lot of other things. Doesnt mean its not either of course.
No need to delete any code at all. They already stated they wanted to leave this in just in case it was ever needed, but to have it be disabled for now. All they need to do is set the capacity limits very high. 30,000 would easy cover it since we haven't even broken that PCU record (yet ).
|

Azaries
Caldari Chosen Path
|
Posted - 2006.08.26 18:56:00 -
[337]
I'm not sure if any of you played Planetside but they started using the same system that's currently in EvE. On Planetside and now EvE it was rubbish as if you logged in the wrong time you were unable to join your corp in any action they were performing. Just like what happend to me the other night when I couldn't join my corps fleet due to being trapped for an hour two jumps away.
On the plus side this will make POS takedowns that much easier. Have your fleet clog the system and prevent any defenders from entering. Maybe if we asked in Chinese we would get a better response.
|

spurious signal
Caldari Brainiacs
|
Posted - 2006.08.26 20:39:00 -
[338]
Originally by: Eris Discordia Queues have been changed, their default value was too low. It now only kicks in if there are more than 600 people in the system or the node is at 95% CPU.
But I¦m not promising anything because I¦m in content and I poked someone else for this information and I had way wya wya way too much coffee today
Does that mean that all a lot of the current queues at various times and places are caused by nodes hitting 95% cpu?
If so, then isn't that a lot of nodes at 95%? 
|

Brungar
Caldari Adeptus Illuminati Aegis Authentica
|
Posted - 2006.08.26 20:41:00 -
[339]
I have to agree. Queues ruin the game in a big way - as they ruin the opportunity for teamwork when moving through systems. A HUGE advantage to anyone defending.
Also, try moving ANYTHING over long distances, you're BOUND to get stuck along the way.
And I must say I find the lack of response by DEV to this problem very worrying. It's not even on the known issues list????! "War is a continuation of commerce by other means" - Unknown Caldari philosopher |

hendo001
Caldari Quantum Tech Mining
|
Posted - 2006.08.26 21:29:00 -
[340]
The queue system is rubbish. The devs haven't told us whats going on thats also not good either.
Why has there not been a respose by a dev yet? Come on guys talk to us.....
Can't you come up with a system where by nodes that are at 95% send some of the load to other nodes that are idle or underused till the strain goes down to normal?
Devs we really want you to talk to us, is that too much to ask?
QTM is currently recruiting miners convo me or send an evemail in game Visit our forums Linkage
Link removed - Wrangler |
|

Crux Australis
MotorSaikol LadrUNZ
|
Posted - 2006.08.26 22:03:00 -
[341]
[ 2006.08.24 22:59:55 ] (notify) EVE General Discussion Traffic Control is currently experiencing heavy load and is unable to process your request. You are #7 in queue for reply.

Seriously, get this **** out of TQ asap.
Oh and congrats to the QA, once again.

|

Nerf Caldari
|
Posted - 2006.08.26 22:16:00 -
[342]
Originally by: Crux Australis [ 2006.08.24 22:59:55 ] (notify) EVE General Discussion Traffic Control is currently experiencing heavy load and is unable to process your request. You are #7 in queue for reply.

Seriously, get this **** out of TQ asap.
Oh and congrats to the QA, once again.

First of all, Eris of QA has been the only one to respond in this thread, so that isn't really fair.
Originally by: Infinity Ziona
Originally by: Nerf Caldari
Originally by: Infinity Ziona
Originally by: Nerf Caldari I'd just like to say that CCP's response to this little "incident" has caused me to completely lose faith in them. Frankly, I expect mistakes to happen in the game design. Servers crash, bugs exist, and there's always the odd badly thought out idea. I don't mind that, it's bound to happen.
However, ignoring the problem and refusing to aknowledge it isn't the right way to handle it. Did the devs not expect us to read any other threads or something? I mean, just a "Whooops, we screwed up, sorry, it will be fixed soon" on the news page, or hell, even this thread would be good enough.
But no, sadly. It speaks volumes about them.
Maybe they would rather figure out a solution, test it, then announce the change then to come here, speculate on what might be and then listen to 10,000 people posting quotes regarding that speculation.
Relax and wait.
What are you talkng about? They're just removing something that was NEVER intended to be on TQ. All they have to do it remove queues, there's no "fix" to test, they're simply taking them out of the game.
And you know this how? How do you know there are not coupling issues, where one change adversely affects other bits of code reliant on some of the data used by both peices?
Since your obviously not an employee of CCP then you dont know and neither do I.
Either way, as I have said before, I understand that **** happens. I expect problems to arise from time to time. What disturbs me is that it seems the devs want to sweep this under the carpet and pretend it never happened.
Oh, and bump 
|

Crux Australis
MotorSaikol LadrUNZ
|
Posted - 2006.08.26 22:36:00 -
[343]
Originally by: Nerf Caldari
Originally by: Crux Australis
Oh and congrats to the QA, once again.

First of all, Eris of QA has been the only one to respond in this thread, so that isn't really fair.
Someone previously reported on this very same thread that a dev confirmed that this 'feature' has slipped in TQ while it shouldn't have had.
Should I /congrat the QA (or whoever is in charge of doing the appropriate checks) for this new fiasco (because it is not the first one, or the second one, or the third one...)) ?

|

hendo001
Caldari Quantum Tech Mining
|
Posted - 2006.08.26 22:43:00 -
[344]
Originally by: Crux Australis
Originally by: Nerf Caldari
Originally by: Crux Australis
Oh and congrats to the QA, once again.

First of all, Eris of QA has been the only one to respond in this thread, so that isn't really fair.
Someone previously reported on this very same thread that a dev confirmed that this 'feature' has slipped in TQ while it shouldn't have had.
Should I /congrat the QA (or whoever is in charge of doing the appropriate checks) for this new fiasco (because it is not the first one, or the second one, or the third one...)) ?

actually kieron posted in another thread about the queue thing and said it was supposed to have been turned off, as it wasn't meant to be on atm, it was for future if needed.
I guess they left it on to see what the reaction would be.
Well 12 pages later and still no DEV response.
Wonder what that is telling you?
QTM is currently recruiting miners convo me or send an evemail in game Visit our forums Linkage
Link removed - Wrangler |

hendo001
Caldari Quantum Tech Mining
|
Posted - 2006.08.26 22:53:00 -
[345]
who knows......... but kieron stated that it was not ment to be on atm, and eris said they had upped the limit of ppl in a system to 600 and/or 95% cpu useage on a node for the queue system to kick in.
the problem with that means any node (which has many systems) suddenly can hit 95% say with 20 ppl on that 1 node
thats why the queue system sucks as we dont know what node runs what systes.....
hence all the trouble and threads
QTM is currently recruiting miners convo me or send an evemail in game Visit our forums Linkage
Link removed - Wrangler |

Vetto
|
Posted - 2006.08.26 23:03:00 -
[346]
Well I figured I would log in my alt 15 minutes early to switch my training incase I get stuck in queue. It took me 45 minutes to log into system to change training so lost 30 minutes of skill points. I was #1 in queue for that long for komo a system with 10 people in it.
I always put a long training on for patch day but with this guy 2 days was my only long train for this I could use. I currentlly got my main on a 25day train due to not playing him until this queue situation gets straightened out.
I'm just wonder where are all the Dev's now? I'm really suprised they left this in over the weekend. I really wish we could go back to the days when 8000 online was a big deal and the dev's really gave a @#$% about the community.
ok I'm ready flame away at me level 5 fanboys and forum warriors
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hendo001
Caldari Quantum Tech Mining
|
Posted - 2006.08.26 23:12:00 -
[347]
/me hands a lvl 5 flame proof suite to vetto QTM is currently recruiting miners convo me or send an evemail in game Visit our forums Linkage
Link removed - Wrangler |

Mage372
|
Posted - 2006.08.26 23:35:00 -
[348]
When things like this happen, Oveur's little jokes about being drunk all the time, and "Soon TM" jokes and all the other smug crappiness , totally totally cease to be funny.
The reason this was stealthed in is that CCP dont want to admit their precious new server is already creaking at the seams. Despite the fact that the China server seems to hold more players succesfully. Doesn't take a genius to figure out where CCP's attention is right now - on their new money spinner in China.
We are forgotten, except as an audience for terribly tired smug jokes from our esteemed head developer. How about a categorical promise that you will organise the code, database and server so it can handle all the paying customers on it, before you add more content. I want new battleships more than anyone, but i dont want to lose my shiny new bs because of a gate queue, which I have no way of identifying as a potential threat. A totally totally arbitrary way to get wasted by an inadequate server and/or code. Thanks for this new secret feature.
|

GPerson
Gallente The Scope
|
Posted - 2006.08.26 23:39:00 -
[349]
Edited by: GPerson on 26/08/2006 23:39:46 Interesting. I have no idea what queues you are talking about. I just went on a 23 jump (23 each way, 46 total) trip, Jita was a system on the way there, and I never had to wait in a queue once, going or coming back. And then, once I was back to where I started, I went on another trip, 60 jumps total there and back, never waiting in a queue anywhere, but this time I didn't go through Jita.
So, uhh, am I immune to the queues just like I wasn't affected by all the forums bugs people were complaining about recently? I always thought that CCP seemed to favor Caldari in general, but it seems that recently they have been favoring me. 
~~~~~~~~~Sig Stuffs Here~~~~~~~~~~ I highly recommend drunken posting. |

hendo001
Caldari Quantum Tech Mining
|
Posted - 2006.08.26 23:51:00 -
[350]
it seems that its now node dependant as soon as a node hits 95% in come the queues and u dont know which node your on till u get a "ur no 100000 in queue, please wait..........."
QTM is currently recruiting miners convo me or send an evemail in game Visit our forums Linkage
Link removed - Wrangler |
|

Necrosmith
Gallente Wife lets me play corp
|
Posted - 2006.08.27 00:56:00 -
[351]
Quote:
Should I /congrat the QA
(or whoever is in charge of doing the appropriate checks) for this new fiasco (because it is not the first one, or the second one, or the third one...)) ?

It always amazes me just how ignorant people are of the software development process.
I guarantee you QA noticed this problem and brought it to the attention of management.
Contrary to popular belief, it is not QA who has final say on whether or not something ships/goes life/etc. That decision is made by higher ups who often flat out ignore QA for various reasons.
Blame CCP management, not CCP QA.
Best Regards,
--Necro
------------- "Isk is cheap. Life is cheaper. This week, they're having a sale on both." |

Crux Australis
MotorSaikol LadrUNZ
|
Posted - 2006.08.27 01:19:00 -
[352]
Originally by: Necrosmith
Quote:
Should I /congrat the QA
(or whoever is in charge of doing the appropriate checks) for this new fiasco (because it is not the first one, or the second one, or the third one...)) ?

It always amazes me just how ignorant people are of the software development process.
I guarantee you QA noticed this problem and brought it to the attention of management.
Contrary to popular belief, it is not QA who has final say on whether or not something ships/goes life/etc. That decision is made by higher ups who often flat out ignore QA for various reasons.
Blame CCP management, not CCP QA.
I see, since you are obviously part of CCP's QA you can *guarantee* me that yadda yadda yadda...

Anyway I am not saying that you are wrong, but I hope that you are wrong. For a series of obvious reasons I want to believe that this ****up (and other similar ones happened in the past) is just this: a ****up. I don't want to believe, always for obvious reasons, that 'the powers that be' knew that this 'feature' was making it to TQ and decided to let it go in. If you can't see why, well, I have nothing else to add then.
P.S. Marking someone as 'ignorant' does not strenghten your point, maybe (just maybe) this same supposedly unacknowledged individual might happen to know something (or more) about the subject that he is debating.
|

Bill Shankly
|
Posted - 2006.08.27 03:23:00 -
[353]
Mummy Mummy I cant wait !! I want it NOW !
|

Nerf Caldari
|
Posted - 2006.08.27 06:50:00 -
[354]
Woooosh! Flying back to the first page we go! IBTL!
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Azaries
Caldari Chosen Path
|
Posted - 2006.08.27 07:10:00 -
[355]
Originally by: Bill Shankly Mummy Mummy I cant wait !! I want it NOW !
Clowns with posts like this must live in empire where a wait at the stargate doesn't matter. Either that or they are pirates who love the lines at select systems.
I can't honestly see how anyone would think this is a good feature that lives in 0.0 or likes to PvP and do raids.
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Moghydin
Confederation of Red Moon Ascendant Frontier
|
Posted - 2006.08.27 07:19:00 -
[356]
Edited by: Moghydin on 27/08/2006 07:21:44 Just thinking how 1 fleet camps one side of the gate, and another fleet tries to jump in, but they can jump in 1 by 1, after the jumped-in ship is destroyed. Wow, what a bright feature I really hope it's temporary.
P.S. And, btw, there many systems in 0.0 that have "Traffic Advisory" note on the map (even though they are empty or nearly empty). Is this a bug, or a system with a potential for a queue?
|

Julia Reave
|
Posted - 2006.08.27 07:55:00 -
[357]
Moving to top!
|

UndergrounD
Caldari Corsets and Carebears Whips and Chains
|
Posted - 2006.08.27 08:05:00 -
[358]
Has anyone at war or in 0.0 actually lost ships because of this yet?
I say keep it in and introduce gang jump =P -----------------------------------------------
|

Citizen X
Rage of Angels Morsus Mihi
|
Posted - 2006.08.27 09:15:00 -
[359]
Originally by: UndergrounD Has anyone at war or in 0.0 actually lost ships because of this yet?
I say keep it in and introduce gang jump =P
Lots of peeps
|

Varaxian
|
Posted - 2006.08.27 09:17:00 -
[360]
You know, I'm not about to sit here and read 20+pages of fricken responses to this. Heres the fact.... if a cue happens in a fleet engagement, it is detrimental.. which is why people camp and wait.... because if you camp and wait, you have the upper hand.. which, I guess could kindof be sorted as an "Exploit"? BUT, further on it? Most of you don't mind lag because you fight maybe 1-2 times a month...I do it EVERY DAY. If you empire-living folk don't understand why we 0.0 folk are always B****ing, then imagine this. For us to hold our territory, we have to police it CONSTANTLY. Concord doesn't lag (except for in Jita). Hell, I just lost a ship today because the armor rep wouldn't cue.
Lets go to another part if this that could possible RESOLVE the "LAGFEST" that is Jita, why don't you folks that live there GO SOMEWHERE... and DO SOMETHING. I don't understand how you can be content sitting in ONE system playing the game. GO SOMEWHERE else, MEET NEW PEOPLE... sheesh. Eve is the LARGEST game to play on one non-fragmented server, FFS.. try and NOT make 1/3 of it Jita?
This is my schpiel
|
|

Cyborg3201
Caldari
|
Posted - 2006.08.27 09:42:00 -
[361]
i also see it in 0.0 space
and when i look at the people in sysyetms/ docked
not so many around there
that means in 0.0 the nodes cover a large area, so they fill up a alot quicker
that also means that ccp "fleet battles" will never come iff it stay like this
also some lv 4 agents system are filled up, good luck to them
/thinks , wonder how many extra petions will come due to ship losses __________________________ Cybernetics in Motion |

Kye Do'lan
Gallente The Whitesands Consortium
|
Posted - 2006.08.27 10:21:00 -
[362]
It's about time the 'centre' of the universe was moved away from Jita.... Just have 1 main centre for each race...this problem happened a few years ago when the main system was Yulai and the servers couldn't handle the traffic and was moved to Jita..now the same problem is happening all over again
|

Loftur sterki
Rampage Eternal
|
Posted - 2006.08.27 10:45:00 -
[363]
Jita or not, this is happening all over 0.0 as well. Take that back its killing the game. CCp has money enough to buy more servers anyway. ** Grumpy old Viking ** |

gizmonibe
|
Posted - 2006.08.27 11:43:00 -
[364]
I have the same problem very often i get the msg "Your character is located within (XXXXXXX), which has reached maximum capacity. You are #1 in queue for entrance. Please try again in a moment." there are only 20 peeps in there ??
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Merdaneth
|
Posted - 2006.08.27 12:13:00 -
[365]
There were a lot of people complaining about blobbing. Now a possible queues discourage roaming blobbing and people still complain?
Also I heared people complain that many regional markets don't work, because people all tend to go to one place. Queues in busy systems now discourage using only a single system for all trading.
Are those groups different people from those who complain blobbing and non-viable markets? Or do you just want to have your cake and eat it too?
I agree that it wasn't the best idea to put this 'feature' into the patch unannounced.
|

Dahin
Euphoria Released Euphoria Unleashed
|
Posted - 2006.08.27 12:23:00 -
[366]
"looks, there's a target coming out of warp on what looks like an insta! Bunnies... jump!"
Target dies while holding a piece of paper with the number 10 on it 
|

Mad Scot
Amarr Romarrian Empire Xelas Alliance
|
Posted - 2006.08.27 12:33:00 -
[367]
some dev response on this would be appreciated? ---------------------------------
Romarrian Empire |

Nymos
Celtic Anarchy Black Reign Syndicate
|
Posted - 2006.08.27 12:41:00 -
[368]
i wonder what happened to the uberness of the new server cluster. thought they were made to handle alot more connections than before the upgrade. was in jita yesterday for a new ship and lag was unbearable like pre-upgrade. like waiting half a minute to drag/drop a module and the market took longer to update... lag is becoming alot worse with every upgrade. again.
please fix the server performance before kali goes live. i dont want the servers to melt down or the database to mysteriously delete my account or whatever.
--
|

Bill Shankly
|
Posted - 2006.08.27 14:09:00 -
[369]
Originally by: Azaries
Originally by: Bill Shankly Mummy Mummy I cant wait !! I want it NOW !
Clowns with posts like this must live in empire where a wait at the stargate doesn't matter. Either that or they are pirates who love the lines at select systems.
I can't honestly see how anyone would think this is a good feature that lives in 0.0 or likes to PvP and do raids.
so it was added as a feature.... ok cry more
|

Wizie
Minmatar Euphoria Released Euphoria Unleashed
|
Posted - 2006.08.27 15:41:00 -
[370]
Yep queue just went active in a rather quiet 0.0 system... 12 people in local and 11 in the neighboring system.
Clicking jump made my ship start moving.. not sure if it was going into orbit or just randomly moving in one direction. But it needs to be fixed.
----------------- Sig removed by some noob |
|

Tolarus
Gallente Keepers of Darkness Namtz'aar k'in
|
Posted - 2006.08.27 17:20:00 -
[371]
Great, Just had a gate queue at the Gonheim gate in Istodard. Got to wait 5 min in 0.3 space. How many people in Gonheim when I warped? 5
I thought this was offline unless systems got busy? Thought twe were going to receive a warning before any queues went into effect?
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Moghydin
Confederation of Red Moon Ascendant Frontier
|
Posted - 2006.08.27 17:32:00 -
[372]
Originally by: Nymos i wonder what happened to the uberness of the new server cluster. thought they were made to handle alot more connections than before the upgrade. was in jita yesterday for a new ship and lag was unbearable like pre-upgrade. like waiting half a minute to drag/drop a module and the market took longer to update... lag is becoming alot worse with every upgrade. again.
please fix the server performance before kali goes live. i dont want the servers to melt down or the database to mysteriously delete my account or whatever.
That is what I see too. I so hope that it's not the case. I remember how it was pre-upgrade, like warping to a battle and be blown up without screen even loading a single enemy ship. Recently I noticed some increase in lag (before Dragon the game was mostly lag-free). It's not game-breaking yet, but it's there, and it's not in a busy empire system. Just like then, the lag was increasing slowly over time, untill it got unbearable. I don't know what happened, because the number of players didn't increase significantly. May be that Dragon code somehow put too much strain on the server?
I'd agree to wait for Kali for 2-3 more months, if CCP needs that time to do it right. I don't want a pre-upgrade performance with new features in September.
|

Moelann
|
Posted - 2006.08.27 17:49:00 -
[373]
This subject is a game breaker for me. If it is still in the game when my subscription is due, I will cancel, period.
|

Bosie
|
Posted - 2006.08.27 18:14:00 -
[374]
Well this has ****** up my night a treat. Can't jump into a quiet system, I am stuck sitting at a gate all flashing red 1st in the que and still waiting. Thanks CCP.
Bosie.
"There is a forgotten, nay almost forbidden word, which means more to me than any other. That word is ENGLAND."
...Winston |

JFxSummoner
|
Posted - 2006.08.27 18:57:00 -
[375]
mmmk we were told this system Q would be turned off and it has not been wtf one of my alliance mates just Q'd in Aunenen a 0.4 and got jumped.....and yea happened with all the new uber server upgrades and uber code upgrades game was far smoother back in Exodus...
|

Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
|
Posted - 2006.08.27 19:04:00 -
[376]
well, cant log in -.-
From Dusk till Dawn
|

Kai Lae
Gallente Shiva Morsus Mihi
|
Posted - 2006.08.27 19:05:00 -
[377]
Of all the stealth changes made to eve over the years, this one is the absolute worst. It makes game playing in groups damn near impossible if movement is required because it's impossible to determine in advance if the group will be able to stay together. The only thing that it rewards is moving a group into a system and blobbing it, which most agree is not something that people want to see more of.
Raptor and Ares Fix |

Viscount Hood
British Space Corporation E.R.A
|
Posted - 2006.08.27 19:16:00 -
[378]
Jita's one dangerous place to be now. I use instas to get about but having to que at a gate with a cargo hold full of nice goodies makes me a juicy target. As I found out.
------------------------------------------------
|

Preeeeemo
Amarr Star Fishers INC
|
Posted - 2006.08.27 19:19:00 -
[379]
oh that makes sense, I'm #3 on a jump queue when the system I was in had 5 people, and the system I jump into had 6 -_-;;
|

Xelios
Minmatar Rampage Eternal
|
Posted - 2006.08.27 19:28:00 -
[380]
The queues are one thing, but whats with this insane module lag in all but empty 0.0 systems? That wasn't there before the patch either.
The new BFG.
|
|

Oktain
|
Posted - 2006.08.27 19:29:00 -
[381]
Well just ran into my first encounter with this system.
Log in, notice there are FAR more people in the system than on a usual basis. Head to a gate and find I am #4 on the list with several other ships orbiting the gate. Finally get through... kinda as I "jump" but do not leave the system for several minutes. Figure I'll re-log, big mistake, as I have been sitting #3 to get back into the game for 33 minutes now.
Not sure on how the order plays out as to who gets priority to enter the system. One thing I am sure of though with all of the ships sitting at gates, and the dramatic increase of ships in local, this system looks to be self-defeating.
|

Nerf Caldari
|
Posted - 2006.08.27 21:54:00 -
[382]
Nope, this thread isn't leaving the first page until the queue is gone. IBTL!
|

Azaries
Caldari Chosen Path
|
Posted - 2006.08.27 22:22:00 -
[383]
waiting in line to play EvE 4tl 
|

ragewind
Caldari VersaTech Interstellar Ltd. SMASH Alliance
|
Posted - 2006.08.27 22:33:00 -
[384]
Edited by: ragewind on 27/08/2006 22:34:41 this is geting stupid. you now need instas for empire. empire wars are total lock down now if you move you get stuck waiting to die. random 00 systems are being afected meaning fighting wars in 00 are also screwed. lag is worse than pre upgrade jita used to run fine with 700 odd in it now with 600 cap its laged to hell.
this is breaking the game were there hell are the devs telling WTF is going on and how they are fixing it.   ------------------------------------ Dragon the patch to optimise EVE. Welcome to Tranquillity the optimised snail Please wait 4 minuets to jump war targets are 2 seconds away. |

moonga
|
Posted - 2006.08.28 00:00:00 -
[385]
I'm fairly new. I have played many MMORPG's and rarely have had to que up to get in the game or to move from one instance to another. I suppose I can get use to it, but there are so many other games out there that don't affect my gameplay like this (at least not of this magnitude).
Too bad...I was up to 2.5 million skill points (1.5 mil in training skills). But the missions were starting to get repetitive, and this waiting game has changed my outlook on EVE. Eve was kinda cool at first, but the que system has me disenchanted. Might be the nudge I needed to move on.
|

w0rmy
Intensive CareBearz
|
Posted - 2006.08.28 00:10:00 -
[386]
Solution to lag: **** enough users off, half of them leave.
Bizzare solution to the situation CCP, Your communication on this issue is the only thing worse than the queue system.
Originally by: Avon
Originally by: Dark Shikari
What single item is larger than a jetcan?
My ego?
|

consider telos
Rionnag Alba Ratel Alliance
|
Posted - 2006.08.28 00:12:00 -
[387]
Edited by: consider telos on 28/08/2006 00:13:48 This is awful. It's only going to get worse in jita with pirates knowing theres ques of people that they scan. 
|

implanted
Caldari MAJORITY O X I D E
|
Posted - 2006.08.28 01:05:00 -
[388]
this "queueing" is ridiculas wtf is going on ccp...please tell me why ther was only 4 of us in a gang entering an empty 0.0 system we get queued. there were only 3 of us left at 1 point and it said i was 5th in queue with no 1 else in system.wtf 
|

Scag Head
|
Posted - 2006.08.28 01:15:00 -
[389]
T'is somewhat ***...
Quote: Retard.
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Mtthias Clemi
Gallente The Echelon Black Flag Alliance
|
Posted - 2006.08.28 01:19:00 -
[390]
Leave this to me! Im british... i know how to que!
|
|

Scag Head
|
Posted - 2006.08.28 01:20:00 -
[391]
shame you can't spell then.....I prefer to queue...
Quote: Retard.
|

Mtthias Clemi
Gallente The Echelon Black Flag Alliance
|
Posted - 2006.08.28 01:22:00 -
[392]
Originally by: Scag Head shame you can't spell then.....I prefer to queue...
Making fun of me makes me cry
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Liet Traep
Minmatar Black Lance Dusk and Dawn
|
Posted - 2006.08.28 03:02:00 -
[393]
Friend of mine just got killed in 0.0 becuase of this. He was travelling through hostile space in an interceptor. He got stuck at a gate in 0.0 being told that he was "next in queue" for 3 minutes. by the time he got through someone was waiting for him. I've heard other stories from people about being made to wait in a system with no one in it or only a few like 5 or 6. This whole queue systems seems to be buggered to me.

|

Darien
Imperium Technologies Firmus Ixion
|
Posted - 2006.08.28 04:58:00 -
[394]
the community is calling you out... WHERE ARE YOU CCP?!
|

Chaddy
|
Posted - 2006.08.28 05:21:00 -
[395]
I just woke up, logged into my account.. But wait. It says im number 8 to log into Tranquallity, and at this point, theres a bit over 14k users on.. And im not in a populated system(21 in local), but that doesnt matter, since i couldnt even get my char selection screen.
CCP: You screwed it up. Nice job. Now fix it.
|

Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
|
Posted - 2006.08.28 05:26:00 -
[396]
Okay......
When we get ganked by this queue crap because some of us in 0.0 have a damned GANK FLEET on my arse........ AND CANNOT ESCAPE.....
Can we file ship loss petitions? OR are you gunna say 'boo hoo too bad'? Takes 2 months to get it back to boot! I just got GANKED because of your STUPID QUEUE INTO A SYSTEM THAT HAD -0- DAMNED PEOPLE IN IT! THAT IS NOT FAIR! I was leaving a system with 5 people in it to a system with -0- people, but I have to wait 3 minutes?!!?!?!?!?
What is UP WITH THAT? 0.0 battles are TOTALLY NERFED! DEMAND IT BE FIXED!
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
|

Infinity Ziona
Apostasia
|
Posted - 2006.08.28 05:34:00 -
[397]
Edited by: Infinity Ziona on 28/08/2006 05:34:55
Originally by: Loyal Servant Okay......
When we get ganked by this queue crap because some of us in 0.0 have a damned GANK FLEET on my arse........ AND CANNOT ESCAPE.....
Can we file ship loss petitions? OR are you gunna say 'boo hoo too bad'? Takes 2 months to get it back to boot! I just got GANKED because of your STUPID QUEUE INTO A SYSTEM THAT HAD -0- DAMNED PEOPLE IN IT! THAT IS NOT FAIR! I was leaving a system with 5 people in it to a system with -0- people, but I have to wait 3 minutes?!!?!?!?!?
What is UP WITH THAT? 0.0 battles are TOTALLY NERFED! DEMAND IT BE FIXED!
Wow relax. Your supposed to fight in 0.0 space. So what you got killed. Someone else got a kill. Why? Because the queue finally and yes admittedly due to a bug, adds some vulnerability time to the game.
If you cant handle 0.0 without your Sudden Death Gank Squad then dont go there. Its for people who are brave and who can HANDLE loss.
Thank you, move along, you are now #1 in teh Q
Click Me
|

Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
|
Posted - 2006.08.28 05:42:00 -
[398]
Did it ever occur to you that part of fighting, is knowing when to run too?
What happens when you cannot run? you die. We have been able to run in the past, now you cant run.
If there were 200 people in that other system, ok. There was not, there were -0- people. I know, I jumped in with my pod.
The loss isnt the issue, the issue is that NOWHERE in the patch notes did it say that we were getting these really stupd, laggy queue things.
I am in a system in 0.0 that has 8 people in it, it takes like a minute to get the ship fit screen, almost 2 minutes to undock....
Your pal is getting ganked at a gate, takes 2 minutes to undock to help him, he dies.
Prior to this patch, aside from the crashes, things were fine. I would like to go back there. Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
|

Julia Reave
|
Posted - 2006.08.28 05:55:00 -
[399]
Originally by: Moelann This subject is a game breaker for me. If it is still in the game when my subscription is due, I will cancel, period.
Same here.
|

Geistjager
|
Posted - 2006.08.28 07:40:00 -
[400]
Originally by: Julia Reave
Originally by: Moelann This subject is a game breaker for me. If it is still in the game when my subscription is due, I will cancel, period.
Same here.
Me too
|
|

Tobias Sjodin
Caldari Ore Mongers Pirate Coalition
|
Posted - 2006.08.28 08:14:00 -
[401]
Can I have your stuff?
[they solved the wcs-prob] |

Captain RedBull
Confederation of Red Moon Ascendant Frontier
|
Posted - 2006.08.28 08:22:00 -
[402]
bump - back to page 1... ...until this is resolved - or CCP's staff wake up and answer at least....
just ridiculous - if anything was going to kill Eve - this is it.
The only reduction of lag I see in the future - is that only the devs will be logging on - as everyone else will be ****ed off with the queues - and more-so the lack of attention to this obvious issues because of CCP's cash-cow in china.
CCP - I hope China makes you lots of money - because you'll be losing some from the community that's kept the bread on your table for 3 years so far...

|

Nerf Caldari
|
Posted - 2006.08.28 08:31:00 -
[403]
And I say again to the readers of this thread:
WHO WILL FORM A GANK SQUAD WITH ME FOR THE SYSTEMS SURROUNDING JITA?
"300 ships destroyed in the past 24 hours" is the ONLY WAY CCP is going to address this issue. IBTL!
|

Khajit Smitty
Minmatar MisFunk Inc.
|
Posted - 2006.08.28 09:19:00 -
[404]
Originally by: Infinity Ziona
Wow relax. Your supposed to fight in 0.0 space. So what you got killed. Someone else got a kill. Why? Because the queue finally and yes admittedly due to a bug, adds some vulnerability time to the game.
If you cant handle 0.0 without your Sudden Death Gank Squad then dont go there. Its for people who are brave and who can HANDLE loss.
Fighting in 0.0 is tactical, using gates and moving around is something that a gang/individual/fleet needs to do in order to pvp, not only that 0.0 is NOT only filled up with fighters, it has traders,miners,builders and often corps/alliances do escorts of valuable goods etc where they would rather run than fight an overwhelming force (thats tactical to me,plain stupid to stay and fight) and now due to ques one cannot trust the system and as such travelling is not dependable...
Oh and ques didnt bother me too much as i "thought" it only impacted empire systems, until last night i got hit by the que while running away from a gank squad. Best part of it, i was only 1 in system, i was #1 in que and there was no one next door - no i didnt die as i have some sense however it could have easily gone south due to that...
But it gets even better, people are now abusing it when certain systems start doing it, they setup snipe camps with tacklers on the troubled gate to catch people trying to pass through that gate, dont need bubbles anymore.
Its a sad day when something as simple as travel cannot be trusted.....
(no im not leaving, so you cannot have my stuffffsss)
|

JForce
The ARR0W Project
|
Posted - 2006.08.28 10:09:00 -
[405]
The silence on this from CCP is staggering
|

Zikke
Gallente
|
Posted - 2006.08.28 10:44:00 -
[406]
This thread made my laugh. :) -------- Get over it. (TM) |

Alex Harumichi
Gallente Gradient Namtz'aar k'in
|
Posted - 2006.08.28 10:56:00 -
[407]
Originally by: Zikke This thread made my laugh. :)
Made your laugh what?
Barring that remark from the mental midget gallery, anyone who does anything remotely resembling pvp will by now have figured out that the jump queues are an abomination from hell.
I ran into one yesterday when I was jumping into a lowsec system with... wait for it... 6 other players in it. I mean, what the ****? This isn't Jita we're talking about here. Had there been a sniper pirate at that gate, I would have been dust.
A corpmate lost his Dom to this yesterday, could not use a gate and got ganked by war targets (which he could normally have dodged with ease).
There's no way to predict it, so in effect it's a random "lose ship or not" coin toss. It totally screws up normal pvp tactics, since there is no way to know in advance whether the gate will work or not.
CCP, get off your ass and get rid of it now. According to some dev, this "feature" wasn't even supposed to be active, so why in hell is it still there? I've normally been pretty understanding of CCP small mistakes, but this one is huge and we're getting resounding silence from the people in charge of the code. This isn't a minor thing, it's something that's totally ruining pvp at the moment.
|

Crux Australis
MotorSaikol LadrUNZ
|
Posted - 2006.08.28 11:18:00 -
[408]
Originally by: Infinity Ziona Wow relax. Your supposed to fight in 0.0 space. So what you got killed. Someone else got a kill. Why? Because the queue finally and yes admittedly due to a bug, adds some vulnerability time to the game.
If you cant handle 0.0 without your Sudden Death Gank Squad then dont go there. Its for people who are brave and who can HANDLE loss.
Thank you, move along, you are now #1 in teh Q
You obviously don't have a clue. Go to buy one before hitting the 'reply' button next time.

|

Tommy X
|
Posted - 2006.08.28 11:41:00 -
[409]
A response from CCP would be good or are you trying to ignore this, in the hope it will go away?
|

Mistica
Caldari Oxide Academy O X I D E
|
Posted - 2006.08.28 12:17:00 -
[410]
queueing is bad mmmkay? ----------------------------------------------
Dream As You Will Live Forever... Live As You Will Die Today!!! :D |
|

SajuurCor
Free Collective The OSS
|
Posted - 2006.08.28 12:40:00 -
[411]
Well I just looked through this entire thread, Kieron's post about it being unintended seems to be gone. IIRC it was orginally posted in this thread, so if it was infact deleted I guess that means its here to stay.
I have a feeling not everyone else is here to stay though. ________________
|

Royaldo
|
Posted - 2006.08.28 12:44:00 -
[412]
Edited by: Royaldo on 28/08/2006 12:44:51 waiting in bloody que to logg in is retarded! upgrade hardware, and by that i dont mean new monitors for the staff, but proper ****. this is the worst **** ive seen ever in eve. this is even worse than oveurs famous "we banned cheaters and lost money, how are you comment us" reply.
|

hendo001
Caldari Quantum Tech Mining
|
Posted - 2006.08.28 12:47:00 -
[413]
So glad this thread is still here and up and running,
15 pages and still it keeps going and going.
We want rid of the queue system, Its crap and dont work properly
And if your quick about it you can jump the queue, I did into jita last night  
QTM is currently recruiting miners convo me or send an evemail in game Visit our forums Linkage
Link removed - Wrangler |

DrAtomic
Polytope Ghosts of Retribution
|
Posted - 2006.08.28 12:51:00 -
[414]
My 2 cents of frustration...
Last night I was collecting stuff all over Caldari space (Lonetrek region), the entire route consisted of about 33 jumps of which 80% had traffic advisories, surprisingly nothing to pickup in Jita but I had to fly through it ugh... ow well... for Jita, one system shrug... but all those others... systems with hardly any players in it... and thats flying around with 300mil+ worth of skills onboard... not very comforting with flashing reds around you in queue...
Eris said that the queue is triggered by 400 (would be changed to 600) people on a shard or 95% cpu load on a shard. Looks to me like they need a loaaaaaaaaaaaaaaaaaaaaaad of new servers, or Dragon introduced some nasty CPU usage problems or queueing is triggered by CPU spikes instead of continous CPU load issues.
Also i was ratting alone in a 0.0 system with no-one else in the system and my modules took seconds to turn on, especially my nosferatu suffered from this.
----------------------------------------------- The BIG Lottery |

clone 1
Caldari The Short Bus Squad
|
Posted - 2006.08.28 12:53:00 -
[415]
Originally by: SajuurCor Well I just looked through this entire thread, Kieron's post about it being unintended seems to be gone. IIRC it was orginally posted in this thread, so if it was infact deleted I guess that means its here to stay.
I have a feeling not everyone else is here to stay though.
Found it:
Originally by: kieron All three of the items mentioned by the OP were not supposed to make it onto Tranquility. As stated elsewhere, this deployment was a convergence of the Tranquility and Serenity code bases. Serenity has some extra 'newbie' systems to lessen the tutorial load, the log-in and jump queues are also to assist with load balancing.
These changes were not supposed to be active when the code branch went live on TQ and if it was determined they were needed in the future, notification of the changes would have been made before turning them on.
It was decided to leave the new systems active and available. The queues will be held in reserve for a future date, if TQ grows to the point of them being needed.
Its in a thread about Patchnote Accuracy. Linkage
|

Reney
|
Posted - 2006.08.28 12:56:00 -
[416]
Add another dissatisfied customer.
The lack of a response from CCp would suggest that the glory days of Eve are over 
|

Royaldo
|
Posted - 2006.08.28 13:00:00 -
[417]
Originally by: clone 1
Originally by: SajuurCor Well I just looked through this entire thread, Kieron's post about it being unintended seems to be gone. IIRC it was orginally posted in this thread, so if it was infact deleted I guess that means its here to stay.
I have a feeling not everyone else is here to stay though.
Found it:
Originally by: kieron All three of the items mentioned by the OP were not supposed to make it onto Tranquility. As stated elsewhere, this deployment was a convergence of the Tranquility and Serenity code bases. Serenity has some extra 'newbie' systems to lessen the tutorial load, the log-in and jump queues are also to assist with load balancing.
These changes were not supposed to be active when the code branch went live on TQ and if it was determined they were needed in the future, notification of the changes would have been made before turning them on.
It was decided to leave the new systems active and available. The queues will be held in reserve for a future date, if TQ grows to the point of them being needed.
Its in a thread about Patchnote Accuracy. Linkage
future is here? beeing needed my ass.
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Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
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Posted - 2006.08.28 13:28:00 -
[418]
We did not need the queues...... I, for one am putting all activity on hold until this is resolved.
Moving in 0.0 is near impossible.... there is a frigin line to get into empty systems...unreal....
The silence is what is killing me here. This thread has nearly surpassed any thread on the board and they just sit there and ignore us.
I don't see anyone posting in the 'great job CCP' thread, take a hint CCP.
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
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Nimwa
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Posted - 2006.08.28 13:55:00 -
[419]
Edited by: Nimwa on 28/08/2006 13:55:43 "No" to queues at jumpgates.
Too unpredictable, too much of an uncontrollable factor during gameplay, too much effect on a critical + substantial part of everyone's playtime, especially if involved in combat - voluntary or not.
"No" to server queues as well, unless clients without human input get disconnected after 15-30 minutes (-human- input being the important part on that).
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Centurin
Sturmgrenadier Inc R i s e
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Posted - 2006.08.28 14:07:00 -
[420]
So when did SOE buy out CCP? ----------------------------------------------- "Freedom is the right of all sentient beings" - Optimus Prime |
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Kahor
Minmatar Coreli Corporation
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Posted - 2006.08.28 14:12:00 -
[421]
It doesn't happen only in empire, it happened to me in sendaya/faspera (low sector), and I very well imaginated what could happen, war targets warping on me while one third of the gang was on the other side, some lone sniper comes and have fun at our depends...anything actualy.
I even considered grabbing my BS cuz some two haulers were stuck on the other side of the gate according to my gang mate...I can just picture then scene...insta to gate to avoid gate camps...gate not working, getting shot anyway, die, whine and petition. An eye for an eye make a whole world blind.
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Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.08.28 14:13:00 -
[422]
funny when you have to wait for part of your gang cause they cant jump in 
From Dusk till Dawn
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Sakura Nihil
Tharsis Security
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Posted - 2006.08.28 14:19:00 -
[423]
You know, I'd even settle for an Ovuer or Kieron statement saying "we're working on it; we screwed up, we know we did, and just give us time to fix it".
That alone would show they respect us enough to admit to us they were wrong, and would keep us trusting them that they hadn't decided to ignore us.
Whorum Skills, Add them to EVE! |

Khajit Smitty
Minmatar MisFunk Inc.
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Posted - 2006.08.28 14:33:00 -
[424]
Originally by: Sakura Nihil You know, I'd even settle for an Ovuer or Kieron statement saying "we're working on it; we screwed up, we know we did, and just give us time to fix it".
That alone would show they respect us enough to admit to us they were wrong, and would keep us trusting them that they hadn't decided to ignore us.
Yes i agree, some more feedback would be appreciated.
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Lemoning Lemming
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Posted - 2006.08.28 14:52:00 -
[425]
Jump queues really makes the game more fun thanks a lot, reason I left WOW was becuase of all the queues in game etc.
Please get rid of this rubbish games are supposed to be fun if I want to queue I'd log and go do some Real Life.
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Bhaal
Minmatar M. Corp Lotka Volterra
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Posted - 2006.08.28 14:57:00 -
[426]
Edited by: Bhaal on 28/08/2006 14:57:35 CCP already responded...
Kerion said the queues came in with Dragon, and were not supposed to be "active" for TQ...
Problem with that is he also said if they are needed in the future, they are already coded in...
I simply do not understand how they can think queues can work, when you already have ppl exploiting them and setting up camps at gates where the queues are in effect...
What a mess...
------------------------------------------------ Current Hobby other than EVE
My Hero
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Tristan Acoma
Caldari The Eleventh Commandment
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Posted - 2006.08.28 15:05:00 -
[427]
Originally by: Bhaal Edited by: Bhaal on 28/08/2006 14:57:35 CCP already responded...
Kerion said the queues came in with Dragon, and were not supposed to be "active" for TQ...
Problem with that is he also said if they are needed in the future, they are already coded in...
I simply do not understand how they can think queues can work, when you already have ppl exploiting them and setting up camps at gates where the queues are in effect...
What a mess...
Wow - if I can agree with you on something I know it's bad 
Great that it's going to be turned off in the short term, terrible that it might come back. The only reason I can think of for this is that they've run the numbers and decided it will be impossible with the current codebase for them to add enough hardware to keep up with demand growth at the current price point. I really hope that I'm wrong in that.
To everyone throwing in the proverbial towel (or claiming to) - they've done ok in the long run before, let's not assume "eve is over" just yet, eh? ;)

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty - Cortes |

Lemoning Lemming
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Posted - 2006.08.28 15:13:00 -
[428]
I hope they are going to extend mission timers to allow for queueing times.
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Azaries
Caldari Chosen Path
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Posted - 2006.08.28 15:31:00 -
[429]
looking forward to the devs response on this.
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Khajit Smitty
Minmatar MisFunk Inc.
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Posted - 2006.08.28 15:37:00 -
[430]
Originally by: Azaries looking forward to the devs response on this.
Sorry they are #15245 in que waiting to post to this thread, they have to wait 4 days, 18hours 45minutes and 16 seconds to be able to reply
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Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
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Posted - 2006.08.28 15:52:00 -
[431]
Silence on this means 2 things to me:
1. they dont give a rats a-- 2. they are waiting for this to be forgotten and a dead issue.
For me as a 0.0 citizen the game is ruined. This means that just to potentially move around I need a battleship capable of tanking gate tyrant spawns.
A cruiser would not survive for more than a minute under the firepower of gate npc battleships.
Just this reason alone should be enough to pull the plug on this TOTALLY MORONIC feature.
I ask, will we get ships back when a damned npc warp scrambles you at a gate and you cant jump? gotta wait 3 minutes....
I can see someone will get ganked by npc, and im sure they have already.
So, we as players can do several things: 1. cancel subscriptions (dont start your idiotic 'can i have your stuff' troll threads) 2. petition every loss you incur from this 3. petition that it gets changed (unlikely you will be heard)
Point is, as someone already posted.... someone ran the numbers and decided they needed to 'clamp' the userbase a little to control growth vs profit
What a better way to **** off the playerbase by throwing a queue in, you will get old timers to leave, new players will come in and it will be there already, and they might not care about it.
I would love to know what kind of profit margins, all i ever read about is how much the crew at CCP loves the game, and profits didnt matter to them they just wanted to see their creation come to fruition, etc.
Bottom line, they got the cash now.. Game, pfft, who cares as long as I can line my pockets with gold.
Is that the case now, guys? Because I cannot see anyone that 'loves' the game breaking it in horrid ways like this.
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
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Damon Ra
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Posted - 2006.08.28 15:54:00 -
[432]
Originally by: Khajit Smitty
Originally by: Azaries looking forward to the devs response on this.
Sorry they are #15245 in que waiting to post to this thread, they have to wait 4 days, 18hours 45minutes and 16 seconds to be able to reply
It seems the DEVs have had time/initiative to respond to several other threads here, just not this one.. Cmon' DEVs throw us a bone here, is this getting removed, and if so WhenÖ? |

Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
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Posted - 2006.08.28 15:59:00 -
[433]
I have taken the hint.. Q: When is it getting removed? A: Never.
Q: Why? A: Because they want the same codebase for both clusters
Q: Can you just turn it off? A: Yeah, we can.
Q: Will you please turn off the stupic gate queue? A: NOPE!
Q: Why? A: Because we can stick 30,000 players on here with the queue on, and make $448,500/us a month vs. $418,600/us a month for only 28,000 See, thats $29,900/us more that we can pay that extra cook. (they are hiring a cook, btw)
That is another salary right there. Gotta pay the people somehow :)
Note: This is blatant speculation :)
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
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Mage372
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Posted - 2006.08.28 16:14:00 -
[434]
Where are you CCP?
Valid points have been raised about serious flaws in this new 'feature', without any attempt to answer despite the fact you cannot help but notice the giant thead on your main forum page.
Yes Keiron said it was 'unintented' - yet it hasnt been removed. Also no promises that it won't be used in the future.
The attrocity that is jump queueing should become a part of EVE history, quickly and permanently. If server is struggling with the load, then you should use our subscription money to buy new hardware (as opposed to setting up a huge new cluster in China which doesnt benefit the people who paid for it), rather than nerfing our game in most idiotic ways.
This will not go away unless you answer your paying customers, who deserve better than this. When you do answer, you should also make a point of justifying your conspicuous silence on the issue. Perhaps the truth is going to be even more unpopular than the silence, that is the usual conclusion people will draw from behaviour such as this.
Come on oveur, be a man about this and give the people what they deserve: a proper explaination at the very least.
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Turiya Flesharrower
Beagle Corp
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Posted - 2006.08.28 16:17:00 -
[435]
Originally by: Mage372 Where are you CCP?
Valid points have been raised about serious flaws in this new 'feature', without any attempt to answer despite the fact you cannot help but notice the giant thead on your main forum page.
Yes Keiron said it was 'unintented' - yet it hasnt been removed. Also no promises that it won't be used in the future.
The attrocity that is jump queueing should become a part of EVE history, quickly and permanently. If server is struggling with the load, then you should use our subscription money to buy new hardware (as opposed to setting up a huge new cluster in China which doesnt benefit the people who paid for it), rather than nerfing our game in most idiotic ways.
This will not go away unless you answer your paying customers, who deserve better than this. When you do answer, you should also make a point of justifying your conspicuous silence on the issue. Perhaps the truth is going to be even more unpopular than the silence, that is the usual conclusion people will draw from behaviour such as this.
Come on oveur, be a man about this and give the people what they deserve: a proper explaination at the very least.
-----
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Garren Rahl
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Posted - 2006.08.28 16:19:00 -
[436]
I'd also have to say the queue system is a huge PITA. Not only do people jumping into empty systems in lowsec (WTF?) get screwed, but those of us unforunate enough to be running agent missions get to have the time required increased exponentially due to queues. What bonus?
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Bhaal
Minmatar M. Corp Lotka Volterra
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Posted - 2006.08.28 16:23:00 -
[437]
Originally by: Mage372 Where are you CCP?
Valid points have been raised about serious flaws in this new 'feature', without any attempt to answer despite the fact you cannot help but notice the giant thead on your main forum page.
Yes Keiron said it was 'unintented' - yet it hasnt been removed. Also no promises that it won't be used in the future.
The attrocity that is jump queueing should become a part of EVE history, quickly and permanently. If server is struggling with the load, then you should use our subscription money to buy new hardware (as opposed to setting up a huge new cluster in China which doesnt benefit the people who paid for it), rather than nerfing our game in most idiotic ways.
This will not go away unless you answer your paying customers, who deserve better than this. When you do answer, you should also make a point of justifying your conspicuous silence on the issue. Perhaps the truth is going to be even more unpopular than the silence, that is the usual conclusion people will draw from behaviour such as this.
Come on oveur, be a man about this and give the people what they deserve: a proper explaination at the very least.
Maybe they can't face the facts that sharding is going to be a requirement...
If the coding and server hardware is not available, maybe the queue system is all they have right now to keep them from having to shard EVE...
The Chinese players might not have a problem with queues, as they will start the game with them.
But after 3 years of playing this game, queues is an absolute game breaker for TQ...
------------------------------------------------ Current Hobby other than EVE
My Hero
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Flax Volcanus
Tea And Sympathy Ltd. Liability
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Posted - 2006.08.28 16:25:00 -
[438]
The irony is that the lag is just as bad as it was before the queue system was introduced. Try missioning in Kaunokka, or fighting in Otou. And Jita? Good luck undocking: I had to relog every time I left a station after picking up mods this weekend, because my screen stayed black. Same old crap, only now with a line to get in or out.
If I could get a hold of anyone via the petition system, I'd request a refund on the sub money I just paid and come back when and if things are fixed. But guess what? Petitions are broken, too.
Sure, all this wickedly large database stuff is tough to manage, and there's 273 bazillion lines of code. So what? CCP is the one that offered a product for sale based on this infrastructure. Not like anyone forced them to accept payment for a service that they now can't deliver reliably.
And this person is just an all-around ass. I hope I get the chance to pop you and disrupt the fan club.
Originally by: Infinity Ziona Wow relax. Your supposed to fight in 0.0 space. So what you got killed. Someone else got a kill. Why? Because the queue finally and yes admittedly due to a bug, adds some vulnerability time to the game.
If you cant handle 0.0 without your Sudden Death Gank Squad then dont go there. Its for people who are brave and who can HANDLE loss.
Thank you, move along, you are now #1 in teh Q
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Chewan Mesa
Beagle Corp
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Posted - 2006.08.28 16:34:00 -
[439]
Edited by: Chewan Mesa on 28/08/2006 16:33:55 The day EVE shards is the day a lot of people will leave from a until then unique game and world...
I'd be curious on why it takes so long for any kind of response atm, I didnt even see an update on when the new patch will be deployed, other than "After the weekend".
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Bhaal
Minmatar M. Corp Lotka Volterra
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Posted - 2006.08.28 16:42:00 -
[440]
Originally by: Chewan Mesa Edited by: Chewan Mesa on 28/08/2006 16:33:55 The day EVE shards is the day a lot of people will leave from a until then unique game and world...
I'd be curious on why it takes so long for any kind of response atm, I didnt even see an update on when the new patch will be deployed, other than "After the weekend".
Well, EVE is unique in that aspect yes, but it's a niche game...
How many niche games have 29k simultaneous players and no sharding?
Gee, uhm, only one...
What if it's just not possible to have EVE non-sharded?
What if CCP has reached the limits of both stackless python coding and yardware?
Maybe CCP should consider sharding the game via region (or groups of regions), and not make multiple universes. (Your HQ is your home shard, when you jump to another one, the only data the other shard has concerning you is your current ship & mods, and clone location info...)
It would suck to have to relog into the game when jumping from one region to another, but maybe that might be the only solution making mutiple EVE universes... ------------------------------------------------ Current Hobby other than EVE
My Hero
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Nikki Shina
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Posted - 2006.08.28 16:47:00 -
[441]
Originally by: Biosman Edited by: Biosman on 26/08/2006 03:05:56
Originally by: Damon Ra The silence of the devs is telling.. and deafening...
ya Hannibal Lecter was spotted in iceland buying chianti in tesco could this be why theres no patch?
Dev Menu
Rice peas and white whine served with cutlets of Dev with mint sauce. Fish marinaded in tartar sauce,served with a portion of Devs Chips Beans and Dev. Dev con carni Chicken Vindaloo with Rice,served with a side dish of Cauliflower and potato Dev. Dev kebab
lol
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Father Weebles
RoadKill Pickup Services
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Posted - 2006.08.28 16:55:00 -
[442]
u ppl are nubs
all i do is spam jump and in a couple of seconds i jump through 
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Bhaal
Minmatar M. Corp Lotka Volterra
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Posted - 2006.08.28 16:59:00 -
[443]
Edited by: Bhaal on 28/08/2006 16:59:21
Originally by: Father Weebles u ppl are nubs
all i do is spam jump and in a couple of seconds i jump through 
Couple of seconds can get you popped...
ppl are, and will be losing ships to this bogus queue, it's a reality...
Fact of the matter is, if you are within jump range of a gate, and you do not have aggression timer, you either need to jump, or go into invulnerable cloak... None of this waiting to get shot at BS...
------------------------------------------------ Current Hobby other than EVE
My Hero
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Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
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Posted - 2006.08.28 17:06:00 -
[444]
Fact is, I don't want to gate camp anymore.
There is no sport in it when the guy has no chance of escape. I don't want to sit at a gate knowing it is a sure gank. If CCP wants people to venture into 0.0 - this effectively kills that idea.
Who wants to go to 0.0 when you have -0- chance of running from pirates in the pipe?
(yes, I gate camp, but I want the guy to have SOME chance of escape, keep the flames down and stay on the subject)
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
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JFxSummoner
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Posted - 2006.08.28 17:21:00 -
[445]
still shocked how you can brag about these uber hardware upgrades (didnt help) then brag about this new uber code branch "dragon" (didnt help just brought system Q's with it ) and far as ive seen in my small 1.5 years in game is a VERY steady decline in game performance and an even steadier decline in dev's letting there customers know what is going on......
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Exortius Amarrus
The Clearwater Society THE H0RDE
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Posted - 2006.08.28 17:45:00 -
[446]
Hi.
I am sitting in Perbhe, at the Neesher gate. I've been #1 in the queue to jump in for almost 40 minutes now.
I'm sure that every rant and insult i want to throw at CCP has already been said in this thread, so i'll try and keep it civil.
My opinion: -These "jump queues" should be limited to Empire (0.5+) ONLY. I mean, duh. In empire i can understand. But low sec is lawless space. So, in keeping with EVE lore, who the hell is supposed to be telling me i'm in line to use a stargate? Concord? Fed Navy? CCP, that's who. -one of my pilots was engaged 2 jumps from our base system. We gathered a gang of 6 pilots to go to him and assist, but we couldn't use the god damn jump gate. This is riduculous CCP. You are crippling fleet mobility and limiting PvP opportunities in EVE. Real PvP, not just ganks. -scroll up, even the damn pirates and griefers think this is messed up. Killing a newb who can't use the damn gate even though he had an insta is not fun. Neither is being stuck at a gate, being told you're #1 in the queue, and still having to wait 3 minutes to jump.
I though i'd feel better after venting, but i don't. Fix this now please. ------------------------
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Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
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Posted - 2006.08.28 18:27:00 -
[447]
I think they are still on holiday.
Better for them to spend that hard earned ca$h while they have it.
I have talked to SO many people enemies and friends alike that are just STEAMING HOT MAD and I suspect there will be a protest, I have already heard rumors of mass marches on jita to bring the cluster to a stop... stuff like that. Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
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aggiedog
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Posted - 2006.08.28 18:37:00 -
[448]
Now we could solve this problem fairly easily. Everyone camp outside the Training Complexes and make sure no new players leave. They'll get tired of it and we can cap the # of people ever getting on the server.  --------------------------------------------- Make Doomsday weapons available for frigates! |

Connor Llewllyan
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Posted - 2006.08.28 18:40:00 -
[449]
Up to the Top.
The Q (TM) has to go. Immediately!
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Orosinii
The Avalon Foundation
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Posted - 2006.08.28 18:58:00 -
[450]
I am assuming this queue madness is an error. CCP respond now, you cannot be too busy to respond if the petition system is not working.
I call for a back-out of DRAGON code until acceptable testing has taken place. Lets get this game playable again. Because on a Bank Holiday week-end in the UK the ganme has been destroyed for all players alike.
Respond please
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Orosinii
The Avalon Foundation
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Posted - 2006.08.28 19:05:00 -
[451]
For all those seeing this an a non issue ....
I have been sitting in Ordion for 30 mins in a queue in my Coveter. This is a 0.5 system so I am ok right? - no ppl have kill rights on me so there is an issue.
This is a bug and need fixing now, Take the server down apologise and fix it.
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SamuelAdams
Gallente The Scope
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Posted - 2006.08.28 19:08:00 -
[452]
Kill the Q! Its ruining the game.
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Idaeus
Gallente Crimson Wings Squadron
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Posted - 2006.08.28 19:11:00 -
[453]
IOI: -1 Originally by: Everyone CCP peed in my cornflakes!
It's being discussed (cited here).
In the meantime, constantly *****ing about it and posting "CCP READ!" or "CCP YOU EAT BABIES!" posts aren't going to accomplish much more than make you go grey ahead of your time. ---- IOI? |

Bhaal
Minmatar M. Corp Lotka Volterra
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Posted - 2006.08.28 19:13:00 -
[454]
Originally by: Orosinii
I am assuming this queue madness is an error. CCP respond now, you cannot be too busy to respond if the petition system is not working.
I call for a back-out of DRAGON code until acceptable testing has taken place. Lets get this game playable again. Because on a Bank Holiday week-end in the UK the ganme has been destroyed for all players alike.
Respond please
The login Q and the system Q are both intended features for the Chinese server.
This tells me once TQ reaches a point where the Q's are needed, we'll have to deal with them...
I don't think we are at that point yet, so next patch I imagine the system Q will be turned off, but not the login Q... ------------------------------------------------ Current Hobby other than EVE
My Hero
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ragewind
Caldari VersaTech Interstellar Ltd. SMASH Alliance
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Posted - 2006.08.28 19:21:00 -
[455]
FFS CCP your responce time is shocking show some intrest in your dam customers problems.
eather make gate ariven a safe haven from every form of atack when in the que or ban empire wars at the very least as this is criperling ------------------------------------ Dragon the patch to optimise EVE. Welcome to Tranquillity the optimised snail Please wait 4 minuets to jump war targets are 2 seconds away. |

Choran
Caldari Agony Unleashed
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Posted - 2006.08.28 19:23:00 -
[456]
Ack! I was going back to my mission agent one jump away from a mission in a .3 system; I warped to the gate on my insta and tried to jump but was put in a queue. Oh crap! Next thing you know a pirate in a Vagabond warps in on the gate. Thank god he didn't decide to attack me because my Raven wasn't at all setup for PvP; he could have easily wasted my 400mil isk modded Raven. I was able to miniwarp to a tactical BM 350k off the gate while I waited for the "go" message.
Queues FTL!
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SamuelAdams
Gallente The Scope
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Posted - 2006.08.28 19:30:00 -
[457]
What bothers me most is the wasted game time. Who the heck wants to pay for a game only to sit at a stoplight for minutes on end??????????
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Brungar
Caldari Adeptus Illuminati Aegis Authentica
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Posted - 2006.08.28 19:34:00 -
[458]
Is it me or are the queues getting worse by the day? Yesterday suffered queues maybe thrice. Day before twice, and today I am in queue at every damn jump. All this along the same route?!!!
I'm getting very very frustrated with the lack of DEV response. (And no, not just we're discussing it, you had days for that! If it's a feature that was turned on by accident, as Kieron stated, then turn the damn feature off. NOW.)
"War is a continuation of commerce by other means" - Unknown Caldari philosopher |

Idaeus
Gallente Crimson Wings Squadron
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Posted - 2006.08.28 19:34:00 -
[459]
Originally by: SamuelAdams What bothers me most is the wasted game time. Who the heck wants to pay for a game only to sit at a stoplight for minutes on end??????????
One question mark is sufficient. More than one is just an eyesore and doesn't add any more weight to your question.
And to answer your question, I do. But then again I'm a rather patient person. ---- IOI? |

ikillmacrominers
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Posted - 2006.08.28 19:42:00 -
[460]
Jita.... yeah that needs a queue.. sorry jita residents.
Goddamn AB-CDE with a population of like 2, does not need a friggin queue...
Expecially when you can look at the map, and not see a soul for 10 jumps in any direction.
I think I have to say what nobody wants to say, this lack of communication from CCP is plainly unacceptable.
They are reading the forums, we know that for a fact.
Contact CCP directly, Here
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SamuelAdams
Gallente The Scope
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Posted - 2006.08.28 19:44:00 -
[461]
Hey Idaeus. I'll let you know whats sufficient. I dont recall asking for a content lesson from a "who the heck are you"?
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Wikka
Sub-Genius inc
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Posted - 2006.08.28 19:45:00 -
[462]
This IS Probably The MOST Damaging thing to affect gameplay barring complete server loss since Eves inception. ITS NOT EVEN ON THE KNOWN ISSUES PAGES !
On the good side it stopps login traps.
on the bad side (and i'm sure I am missing some) Travel now takes a rediculous amount of time. Numbers of pilots in system is no indication of queue's There are no login traps as 4-5 gate campers can now effectively kill 100% of incoming traffic through a gate. You cannot risk transporting valuable goods through 0.4 or lower and even in high sec it gives the suicide gankers plenty of time to hit your ships. Simple 2 min missions now can take upwards of 10 mins just due to queue time.
So by this one feature CCP has managed to effectively make the game unplayable for Mission runners Traders PVP raiding Gangs or people chasing someone
Way to Go thats just about everyone except miners and i'm sure there not too keen about sitting at a gate in a barge
I may be british but I don't actualy like queuing. Especialy when the place your queuing is about as safe as an Iraq bizzar.
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Idaeus
Gallente Crimson Wings Squadron
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Posted - 2006.08.28 20:02:00 -
[463]
Originally by: SamuelAdams Hey Idaeus. I'll let you know whats sufficient. I dont recall asking for a content lesson from a "who the heck are you"?
IOI: 1
I'm sorry but I fail to see how not knowing who I am invalidates my statement.
Was it your intention of showcasing an abusive ad hominem fallacy on these forums by introducing such irrelevant personal premisses about me so that other posters know how to avoid making such logical fallacies in the future?
I was only attempting to be helpful by offering writing suggestions as found in The Compact Little Brown Book and The Elements of Style. In the future I will attempt to refrain from providing such fundamental advice.
If this is unacceptable to you, you can find me in either Pure Blind, Fade or Deklien. I will be happy to make your aquiantence.
Bring friends, and maybe we can have a BBQ. And don't worry about queues, I haven't had to deal with one yet. ---- IOI? |

SamuelAdams
Gallente The Scope
|
Posted - 2006.08.28 20:05:00 -
[464]
Beacuse you're afraid to tell your parents that you are a closeted ad hominem is not my problem. I didnt ask for any comms advice from you. Maybe the Simns Hot Date forum is a better place for you.
|

Trex Y
Mindless Destruction
|
Posted - 2006.08.28 20:08:00 -
[465]
/signed
Since launch this is probably the biggest issue from my POV.
For example: Even a one week char rollback I could care less about (getting sidetracked, but didn't we have a small scale char rollback in 2003? some other vet plz help my bad memory) Anyway, I am not happy paying for a game I can't really play.
CCP, better go fix that prob very quick. (pre dragon was fine atleast for me, no queueing needed and as stated never intended by the devs to make it onto TQ) |

Nerf Caldari
|
Posted - 2006.08.28 20:12:00 -
[466]
The best part about this thread is that even ISD seems to be avoiding it.
Hey everyone, post your 'sploits here! 
IBTL!
|

Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
|
Posted - 2006.08.28 20:13:00 -
[467]
I have contacted CCP at the addresses listed on the contact page.
Contact CCP
I will post whatever answer I get, which is sure to be a form letter, automated response. Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
|

Iroquois
|
Posted - 2006.08.28 20:22:00 -
[468]
Originally by: SamuelAdams Beacuse you're afraid to tell your parents that you are a closeted ad hominem is not my problem. I didnt ask for any comms advice from you. Maybe the Simns Hot Date forum is a better place for you.
I'm not so sure he's hiding the fact that he's ad hominem, he seems to have jumped out of the closet like it was a surprise George Micheal birthday party and Boy George has a candle stuck up his...
Oh wait, nevermind.
|

Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
|
Posted - 2006.08.28 20:39:00 -
[469]
As expected, form letter response recieved.
I suggest that everyone contact CCP and tell them what you think.
Be polite, explain the situation and any rational person will read it, understand your problems and your frustrations and hopefully this will expedite this issue. Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
|

Azaries
Caldari Chosen Path
|
Posted - 2006.08.28 20:40:00 -
[470]
looks like the devs are still stuck in the forum queue and unable to respond.
|
|

Idaeus
Gallente Crimson Wings Squadron
|
Posted - 2006.08.28 20:57:00 -
[471]
Edited by: Idaeus on 28/08/2006 21:00:18
Originally by: SamuelAdams Beacuse you're afraid to tell your parents that you are a closeted ad hominem is not my problem. I didnt ask for any comms advice from you. Maybe the Simns Hot Date forum is a better place for you.
IOI: -1
Since I see that any attempt at mature debate or discussion will fail, I just want to point out ladies and gentlemen that this is what happens when Mommy and Daddy give their pre-pubescent child their credit card and fail to monitor their internet activity.
SamuelAdams, I know you think you're 'kewl' and all, but just because the other children wouldn't play with you at day care doesn't mean you have to take your frustration out on other people while hiding behind your internet anonymity.
PS: And FFS, it's "The Sims." At least show some respect for the developers of one of the most popular games in computing history by not mangling their franchises title. ---- IOI? |

Zeigmen Ganzalez
|
Posted - 2006.08.28 20:57:00 -
[472]
Sort this issue out asap CCP - pretty please with zydrine on top! Worst idea in EVE ever.
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Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
|
Posted - 2006.08.28 21:03:00 -
[473]
Originally by: Idaeus
Since I see that any attempt at mature debate or discussion will fail, I just want to point out but ladies and gentlemen that this is what happens when Mommy and Daddy give their pre-pubescent child their credit card and fail to monitor their internet activity.
And how do you know that mature debate or discussion will not take place?
What I see here, including myself, are tons of dissatisfied customers, upset players, you name it.
All these people want, is to play normally. One thing I have noticed, is that not even forum moderators are touching this one. It is obviously a sensitive issue for CCP right now. CCP have admitted to poor communication in the past, what I don't get, is that they said at that time they would not allow it to get that bad again.
Thing is, we are at that level again, and passing it. They have allowed this issue to snowball, and spiral downward and it is only going to get worse.
An official response is being requested, and they wont do it.
Like I said earlier, Contact CCP directly. I have a feeling this forum has been written off. It is not even being moderated at this point, I have been watching it. Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
|

Idaeus
Gallente Crimson Wings Squadron
|
Posted - 2006.08.28 21:12:00 -
[474]
Originally by: Loyal Servant
Originally by: Idaeus
Since I see that any attempt at mature debate or discussion will fail, I just want to point out but ladies and gentlemen that this is what happens when Mommy and Daddy give their pre-pubescent child their credit card and fail to monitor their internet activity.
And how do you know that mature debate or discussion will not take place?
I was referring to what was quoted, which was a responce to a previous post of mine.
As it stands there was an offcial responce to the queue issue but some people do not like the responce of "We're discussing it" and want a solution NOW. The reality is that this situation requires a degree of patience that the vocal few of the EVE community are unwilling to display. ---- IOI? |

MineKitt
|
Posted - 2006.08.28 21:17:00 -
[475]
Edited by: MineKitt on 28/08/2006 21:19:19 well.. atleast when all the unhappy players leaves there will bee space for the rest of us and query will not be a problem anoying ? YES .. big problem ? naee but give 'em time to fix it
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Damon Ra
|
Posted - 2006.08.28 21:27:00 -
[476]
Originally by: Idaeus
As it stands there was an offcial responce to the queue issue but some people do not like the responce of "We're discussing it" and want a solution NOW. The reality is that this situation requires a degree of patience that the vocal few of the EVE community are unwilling to display.
Not to stir the kettle, but that was not exactly an "official" response because the DEV in question admitted himself he was not responsible for handling this problem (area of the game). I do however believe that the DEVs who *are* responsible are in fact discussing this problem not only from a technical standpoint but from a damage control standpoint now that the playerbase is feeing the pain of what was likely caused by haphazard version control of their codebase.
|

SamuelAdams
Gallente The Scope
|
Posted - 2006.08.28 21:28:00 -
[477]
Edited by: SamuelAdams on 28/08/2006 21:29:43 Idaeus - My first post in this thread was not directed towards you nor did it require "grading". Why dont you shut you Skittles hole and get off my back.
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Isyel
Minmatar Masuat'aa Matari Ushra'Khan
|
Posted - 2006.08.28 21:32:00 -
[478]
Get rid of the queues, seriously. Killing PvP. *currently waiting in queue to reenter fight*
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Jalia Kovac
Placid Reborn Placid Coalition
|
Posted - 2006.08.28 21:34:00 -
[479]
Is there even one person here who would rather queue to jump than wait out some (potential) lag?
► ► Placid Reborn Headquarters ◄ ◄ |

Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
|
Posted - 2006.08.28 21:52:00 -
[480]
Originally by: Jalia Kovac Is there even one person here who would rather queue to jump than wait out some (potential) lag?
That's the thing. We get lag *and* a queue. We had the lag before, and coped with it (barely) Now, we have queues and lag.
You figure it out. It's not that we have no lag but a queue, but we have BOTH now. Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
|
|

Chip2k3
Eye of God Axiom Empire
|
Posted - 2006.08.28 21:54:00 -
[481]
Edited by: Chip2k3 on 28/08/2006 21:54:50 #500! w00t!!! EDIT: these queues suck! (now i'm on topic)
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Chip2k3
Eye of God Axiom Empire
|
Posted - 2006.08.28 21:54:00 -
[482]
Edited by: Chip2k3 on 28/08/2006 21:55:14 I'm
EDIT: stops login traps
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Da'Lorien
Gallente The Swedish Freelancer Guild
|
Posted - 2006.08.28 22:03:00 -
[483]
Thanks CCP for letting me wait minutes on gate leading to system with 21 ppl on it..  Maybe you should fire the so called Traffic Controllers, they're doing lousy job..
Queues = 1, Da'Lorien = 0, CCP = 2 min penalty for poor decision
Get rid of them please.
-- Da'Lorien - a space monkey |

Armaege
|
Posted - 2006.08.28 22:21:00 -
[484]
Ya, these queues are horrible. I was once stuck in Daras in a #4 queue into Iitanmadan when there were only 6 people in the system. Say goodbye to fleet battles and the like.
But if you are running solo and are simply worried about a hostile finding you as you're waiting for a gate queue, there is a rather simple method to avoid this. When you attempt to jump a gate and are queued, you can jump to another destination in the system as your queue passes through to #1. When the 3 minute countdown activates, you can insta jump back to the stargate and safely ( and instantly ) jump to your destination system. This would require, however, a safespot insta between every 2 stargates on your path, so that you can warp to it as you wait for your queue to pass to the timer. Don't know if anyone has suggested this already, as this thread is already 17 pages long. 
-Invincibility while waiting for the queue to pass would be nice. -A gang-jump feature would also be nice, where the leader *may* enter the queue and when he jumps, the fellow members of the gang passing through the same stargate would be forced through any queues in place and would warp instantly with the leader. |

hendo001
Caldari Quantum Tech Mining
|
Posted - 2006.08.28 22:46:00 -
[485]
Queues are Bad M'KAY
QTM is currently recruiting miners convo me or send an evemail in game Visit our forums Linkage
Link removed - Wrangler |

w0rmy
Intensive CareBearz
|
Posted - 2006.08.28 22:55:00 -
[486]
Originally by: Chip2k3 Edited by: Chip2k3 on 28/08/2006 21:55:14 I'm
EDIT: stops login traps
Who needs login traps...
When your enemys are stuck at the gate anyway.
Originally by: Avon
Originally by: Dark Shikari
What single item is larger than a jetcan?
My ego?
|

Maximillion Rand
|
Posted - 2006.08.28 23:07:00 -
[487]
Unfortunatley, the only thing CCP will listen to in this issue is loss of change jingiling in the servers. We pay for a service that quite a few feel is not being provided. Money talks, complaining here gets no reply from anyone obviously. Make a choice, deal with it or cancel your subscription. Its a shame it all had to come to this.
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Exortius Amarrus
The Clearwater Society THE H0RDE
|
Posted - 2006.08.28 23:13:00 -
[488]
Originally by: Idaeus
Bring friends, and maybe we can have a BBQ. And don't worry about queues, I haven't had to deal with one yet.
Maybe i'm missing something...but why are you in this thread again?
 ------------------------
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Chip2k3
Eye of God Axiom Empire
|
Posted - 2006.08.29 00:12:00 -
[489]
Originally by: Exortius Amarrus
Originally by: Idaeus
Bring friends, and maybe we can have a BBQ. And don't worry about queues, I haven't had to deal with one yet.
Maybe i'm missing something...but why are you in this thread again?

Same question to you. He actually posted some more in the thread on topic, as opposed to your whine about him being off-topic. Irony ftw!
(PS Please dont notice that my replies were off-topic kthx)
|

Exortius Amarrus
The Clearwater Society THE H0RDE
|
Posted - 2006.08.29 01:50:00 -
[490]
Originally by: Chip2k3
Same question to you. He actually posted some more in the thread on topic, as opposed to your whine about him being off-topic. Irony ftw! (PS Please dont notice that my replies were off-topic kthx)
Hmmmmmm
Originally by: Exortius Amarrus Edited by: Exortius Amarrus on 28/08/2006 18:07:16 Hi.
I am sitting in Perbhe, at the Neesher gate. I've been #1 in the queue to jump in for almost 40 minutes now.
I'm sure that every rant and insult i want to throw at CCP has already been said in this thread, so i'll try and keep it civil.
My opinion: -These "jump queues" should be limited to Empire (0.5+) ONLY. I mean, duh. In empire i can understand. But low sec is lawless space. So, in keeping with EVE lore, who the hell is supposed to be telling me i'm in line to use a stargate? Concord? Fed Navy? CCP, that's who. -one of my pilots was engaged 2 jumps from our base system. We gathered a gang of 6 pilots to go to him and assist, but we couldn't use the god damn jump gate. This is riduculous CCP. You are crippling fleet mobility and limiting PvP opportunities in EVE. Real PvP, not just ganks. -scroll up, even the damn pirates and griefers think this is messed up. Killing a newb who can't use the damn gate even though he had an insta is not fun. Neither is being stuck at a gate, being told you're #1 in the queue, and still having to wait 3 minutes to jump. -this is issue is not limited to just 3 or 4 hub systems. This is occuring in almost every system i've tried to travel through today, ranging from a 0.1 to a 0.8. -i realise that i have not discussed implications to carebears or traders. This is because i don't care. I'm representing my own personal perspective.
I thought i'd feel better after venting, but i don't. Fix this now please.
edit: fixed spelling.
...
Wow, did i write all that?
I'm done with this thread now, if CCP doesn't get it after this i'm just wasting my time i suppose.
/me goes back to waiting in queue. ------------------------
|
|

Moelann
|
Posted - 2006.08.29 02:03:00 -
[491]
Originally by: Maximillion Rand Unfortunatley, the only thing CCP will listen to in this issue is loss of change jingiling in the servers. We pay for a service that quite a few feel is not being provided. Money talks, complaining here gets no reply from anyone obviously. Make a choice, deal with it or cancel your subscription. Its a shame it all had to come to this.
BINGO !!!
If enough people hit the "Cancel" button over this, then CCP WILL listen.
|

Sakura Nihil
Tharsis Security
|
Posted - 2006.08.29 03:06:00 -
[492]
Edited by: Sakura Nihil on 29/08/2006 03:05:47 I'll keep this brief. The people doing the porting from Singularity fail, this is either the 2nd or 3rd time we've had content not intended for release sneak onto the TQ patch; what's worse, either you rarely have Singularity uptime so we can help catch bugs like these, which are annoying, or you stealth nerf or have unpopular additions we have no clue about.
I'm sorry but its the truth. The quality of EVE and its dev team have been steadily declining since I've started, from petitions, to honesty with the players, to quality of work. Pick it up or else we're going to see that steadily climbing playerbase start to level off and decline, and all our (and your) hard work will go to nought.
Whorum Skills, Add them to EVE! |

hendo001
Caldari Quantum Tech Mining
|
Posted - 2006.08.29 04:36:00 -
[493]
bump keeping this on the first page
QTM is currently recruiting miners convo me or send an evemail in game Visit our forums Linkage
Link removed - Wrangler |

Kyrgyz
|
Posted - 2006.08.29 04:37:00 -
[494]
What bothers most is not waiting to jump. I can live with that if its needed for the system to handle everything. What bothers me is that I can't run my hauler anymore through low sec because its as good as dead next time it has to wait to jump. This changes the game dynamics completely and I am not sure what this industrialist character is going to do to adapt to it. I am very frustrated.
|

hendo001
Caldari Quantum Tech Mining
|
Posted - 2006.08.29 04:53:00 -
[495]
Originally by: Kyrgyz What bothers most is not waiting to jump. I can live with that if its needed for the system to handle everything. What bothers me is that I can't run my hauler anymore through low sec because its as good as dead next time it has to wait to jump. This changes the game dynamics completely and I am not sure what this industrialist character is going to do to adapt to it. I am very frustrated.
Maybe we will get nice shiny new t2 transport ships or just use the t2 blockade runners we have now
QTM is currently recruiting miners convo me or send an evemail in game Visit our forums Linkage
Link removed - Wrangler |

Sakura Nihil
Tharsis Security
|
Posted - 2006.08.29 05:50:00 -
[496]
Originally by: hendo001
Originally by: Kyrgyz What bothers most is not waiting to jump. I can live with that if its needed for the system to handle everything. What bothers me is that I can't run my hauler anymore through low sec because its as good as dead next time it has to wait to jump. This changes the game dynamics completely and I am not sure what this industrialist character is going to do to adapt to it. I am very frustrated.
Maybe we will get nice shiny new t2 transport ships or just use the t2 blockade runners we have now
You know, the winners here are actually the jump drive using pilots...if they can get their cynofield generating people in place through this queue system .
Whorum Skills, Add them to EVE! |

w0rmy
Intensive CareBearz
|
Posted - 2006.08.29 07:17:00 -
[497]
Originally by: hendo001
Maybe we will get nice shiny new t2 transport ships or just use the t2 blockade runners we have now
T2 blockade runners still die at a gate when they are put in the queue 
Originally by: Avon
Originally by: Dark Shikari
What single item is larger than a jetcan?
My ego?
|

hendo001
Caldari Quantum Tech Mining
|
Posted - 2006.08.29 08:27:00 -
[498]
Originally by: w0rmy
Originally by: hendo001
Maybe we will get nice shiny new t2 transport ships or just use the t2 blockade runners we have now
T2 blockade runners still die at a gate when they are put in the queue 
still very true
Visit the QTM forums Linkage Also visit my blog Linkage |

Xtown
|
Posted - 2006.08.29 08:31:00 -
[499]
As other posters have pointed out, queuing is a solution to a non-existent problem from a players point of view. I'm sure it makes the server look all lovely and lets whoever is in charge of load-balancing look like they're doing a fantastic job but it's going to break the game.
CCP either let this sneak in accidentally, which is rank incompetence, or they put it in deliberately and are now handling the situation very badly and making themselves look like fools.
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Alekto Erinys
Platinum Investments
|
Posted - 2006.08.29 09:19:00 -
[500]
Got stuck at a 0.0 gate just now. Hello hostiles. This isn't acceptable. I say either turn off the queue and add more hardware, or prepare to revamp the code and perhaps shard EVE by region. Of course, if this "ignore it" strategy continues, they may not have to worry about it much longer... I don't see people putting up with this for too terribly long.
'cause let me tell you, it sure made my night fun. 
|
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Euterpe Ithairegolis
|
Posted - 2006.08.29 09:33:00 -
[501]
Does anyone have any information about serenity (chinese cluster), like do we know when queueing was introduced there if not from the launch. My point is, this queueing thing might be one of the core features of the new load balancing mechanisms we heard of before Dragon was released, in which case CCP knew and kind of screwed us when bringing it live on TQ ... It's been said over and over, this is absolutely breaking the gameplay. |

Lemoning Lemming
|
Posted - 2006.08.29 09:49:00 -
[502]
Will the following excuses be acceptable,
1) Sorry I'm late back on the mission agent person but the queue at the jump gate was huge.
2) Please don't shoot me gate NPC I am in a queue so I can't jump.
Living in London I am used to traffic jams which screw up my life but not sure why I should pay money for someone to simulate them.
Also how do blockage runners work now ? You can't run very fast when you are stuck in a queue.
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Julia Reave
|
Posted - 2006.08.29 10:41:00 -
[503]
Bump before downtime! Your chance now, devs!
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Bhaal
Minmatar M. Corp Lotka Volterra
|
Posted - 2006.08.29 10:47:00 -
[504]
Originally by: Euterpe Ithairegolis Does anyone have any information about serenity (chinese cluster), like do we know when queueing was introduced there if not from the launch. My point is, this queueing thing might be one of the core features of the new load balancing mechanisms we heard of before Dragon was released, in which case CCP knew and kind of screwed us when bringing it live on TQ ... It's been said over and over, this is absolutely breaking the gameplay.
Pretty sure Kerion said the queues were part of the Dragon code, which Serenity uses...
I guess they figure if it's good enough for the Chinese, it's good enough for TQ, the players who have played the game for 3 years, and paid the bills for CCP as a company to progress this far.
The no sharding insistence may have caught up with them here...
Even with all the hardware optimizations, has the lag gotten any better since the early days of 100 vs. 100 fleet battles?
All the things CP plans to add to this game, player housing, planetary flight, etc... You think this will create more or less lag? Along with an exploding playerbase... 50k simultaneous next year at this time?
I hope they have some magic up their sleeves...
------------------------------------------------ Current Hobby other than EVE
My Hero
|

Sakura Nihil
Tharsis Security
|
Posted - 2006.08.29 13:16:00 -
[505]
Originally by: Bhaal Pretty sure Kerion said the queues were part of the Dragon code, which Serenity uses...
I guess they figure if it's good enough for the Chinese, it's good enough for TQ, the players who have played the game for 3 years, and paid the bills for CCP as a company to progress this far.
We actually agree on something Bhaal, only can describe me atm .
Whorum Skills, Add them to EVE! |

Bhaal
Minmatar M. Corp Lotka Volterra
|
Posted - 2006.08.29 13:23:00 -
[506]
Originally by: Sakura Nihil
Originally by: Bhaal Pretty sure Kerion said the queues were part of the Dragon code, which Serenity uses...
I guess they figure if it's good enough for the Chinese, it's good enough for TQ, the players who have played the game for 3 years, and paid the bills for CCP as a company to progress this far.
We actually agree on something Bhaal, only can describe me atm .
Just a coincidence, I assure you  ------------------------------------------------ Current Hobby other than EVE
My Hero
|

zyto
|
Posted - 2006.08.29 13:28:00 -
[507]
I love how its not on the known issues page.
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El Covah
No Quarter. Axiom Empire
|
Posted - 2006.08.29 13:33:00 -
[508]
So question, has it been fixed in todays extended DT ?
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Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
|
Posted - 2006.08.29 13:37:00 -
[509]
NOPE!
I got on briefly this morning, went to a gate and was queued. nobody in the system next door, either.
Now, it did not say that 'traffic control was offline' it said i was #1 in queue for like 2 minutes 44 seconds or some junk like that.
I have already been ganked once at a gate, and will file my petition.
Whether or not I get the ship back, I have no idea.
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
|

Bhaal
Minmatar M. Corp Lotka Volterra
|
Posted - 2006.08.29 13:39:00 -
[510]
Originally by: Loyal Servant NOPE!
I got on briefly this morning, went to a gate and was queued. nobody in the system next door, either.
Now, it did not say that 'traffic control was offline' it said i was #1 in queue for like 2 minutes 44 seconds or some junk like that.
I have already been ganked once at a gate, and will file my petition.
Whether or not I get the ship back, I have no idea.
What a disaster, think of all the petitions because of this... ------------------------------------------------ Current Hobby other than EVE
My Hero
|
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Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
|
Posted - 2006.08.29 13:46:00 -
[511]
If this was being handled I would forget about the petition. I simply would not bother with it....
Since they wont do anything about the queues, I feel justified in causing them pain and filing my petition.
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
|

Bhaal
Minmatar M. Corp Lotka Volterra
|
Posted - 2006.08.29 13:55:00 -
[512]
Edited by: Bhaal on 29/08/2006 14:04:43
Originally by: Loyal Servant If this was being handled I would forget about the petition. I simply would not bother with it....
Since they wont do anything about the queues, I feel justified in causing them pain and filing my petition.
I'm not sure how much pain you're causing though...
Maybe they will just ignore all the reimbursement petitions that have the word queue in them...
I think CCP "accidentally" slipped the queue code onto TQ to test it's validility...
What better way to test the ramifications?
I hope their test is over soon...
------------------------------------------------ Current Hobby other than EVE
My Hero
|

zyto
|
Posted - 2006.08.29 14:23:00 -
[513]
Well the complete lack of response on the issue does point to something like that more than it having been an accident, else it would've been fixed by now.
|

Safrax2
Gallente Nubs. Black Reign Syndicate
|
Posted - 2006.08.29 14:26:00 -
[514]
I just lost a viator to this queueing nonsense. Jumped into a camped system and couldnt jump out. --
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Mervent
Caldari RONA Deepspace Rule of Three
|
Posted - 2006.08.29 16:02:00 -
[515]
Edited by: Mervent on 29/08/2006 16:03:05 This is starting to remind of SWG and SOE.
Linkage
The fact in the past the devs have been somewhat honest and forthcoming, and now their apparent and obvious question dodging would suggest to me that this queue thing is not going away.
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SamuelAdams
Gallente The Scope
|
Posted - 2006.08.29 16:27:00 -
[516]
|

Epsilon 1
|
Posted - 2006.08.29 16:34:00 -
[517]
Originally by: Bhaal
Originally by: Euterpe Ithairegolis Does anyone have any information about serenity (chinese cluster), like do we know when queueing was introduced there if not from the launch. My point is, this queueing thing might be one of the core features of the new load balancing mechanisms we heard of before Dragon was released, in which case CCP knew and kind of screwed us when bringing it live on TQ ... It's been said over and over, this is absolutely breaking the gameplay.
Pretty sure Kerion said the queues were part of the Dragon code, which Serenity uses...
I guess they figure if it's good enough for the Chinese, it's good enough for TQ, the players who have played the game for 3 years, and paid the bills for CCP as a company to progress this far.
The no sharding insistence may have caught up with them here...
Even with all the hardware optimizations, has the lag gotten any better since the early days of 100 vs. 100 fleet battles?
All the things CP plans to add to this game, player housing, planetary flight, etc... You think this will create more or less lag? Along with an exploding playerbase... 50k simultaneous next year at this time?
I hope they have some magic up their sleeves...
  
Me thinks they won't remove it, even if the vets leave (add server crashes and no support to that soup)
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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Flax Volcanus
Tea And Sympathy Ltd. Liability
|
Posted - 2006.08.29 16:37:00 -
[518]
Edited by: Flax Volcanus on 29/08/2006 16:38:32 Actually, I don't want to hear from a dev as much as from The Big Enchilada(s). How about getting Hilmar, Reynir or Magnus on here, explaining to their customers why this thing is so screwed up? All the resource issues we've experienced in past months -- including the one that spawned the now-dreaded QÖ -- are the results of business decisions: To invest (or not invest) in a certain type and size of server farm; to devote a certain number of coders and QA personnel to the issues; to press (or not press) GMs to address specific types of petitions on a timely basis; to continue promoting new business (e.g., trial accounts) at the expense of better serving existing customers; etc.
I want to hear from the guys with the power to make things happen, and I want them to explain why things are so messed up. I want them to explain how they're going to fix things now, not how we're going to get all this groovy new stuff down the road, or how things will get better SoonÖ. And, if they're not going to meet customer expectations, I'd like someone to have the balls to say so, so that we can make informed choices about how to spend our money and time.
Is that so much to ask?  |

Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
|
Posted - 2006.08.29 16:56:00 -
[519]
Originally by: Flax Volcanus Edited by: Flax Volcanus on 29/08/2006 16:38:32 Actually, I don't want to hear from a dev as much as from The Big Enchilada(s). How about getting Hilmar, Reynir or Magnus on here, explaining to their customers why this thing is so screwed up? All the resource issues we've experienced in past months -- including the one that spawned the now-dreaded QÖ -- are the results of business decisions: To invest (or not invest) in a certain type and size of server farm; to devote a certain number of coders and QA personnel to the issues; to press (or not press) GMs to address specific types of petitions on a timely basis; to continue promoting new business (e.g., trial accounts) at the expense of better serving existing customers; etc.
I want to hear from the guys with the power to make things happen, and I want them to explain why things are so messed up. I want them to explain how they're going to fix things now, not how we're going to get all this groovy new stuff down the road, or how things will get better SoonÖ. And, if they're not going to meet customer expectations, I'd like someone to have the balls to say so, so that we can make informed choices about how to spend our money and time.
Is that so much to ask? 
Yes, it is so much. Too much in fact. Business 101. If your customers aren't happy, but they are still paying the bills, you don't have to do anything. And going around telling customers they can't have what they want is contrary to the ideals of business.
So no, you aren't going to get what you want.
What would be possible/reasonable is for CCP to issue some official statements and timelines for these issues to be resolved. And then at least TRY and keep to them.
Frankly though, I have FAITH. I believe they will get it sorted out and eve will be better for it. I believe that CCP has the best interests of EVE at heart and they will do their best to make EVE a great game to play.
And if a bunch of people leave, then so be it. That right there would solve half the problem. If you people can't handle the hard times along with the good times you are going to have a very disapointing life.
You are also going to be very disapointed if you think CCP is going to respond to threats from the playerbase. Threatening to quit just alieviates their problems. Both the overworked server and the constant deluge of whining on the forums.
And no one cares if you are a veteran. CCP doesn't care. I don't care and no one else cares. In fact, lots of people I know would be happy to see vets leave in droves. It lowers the overall skill level and lets newer players take the lead. So don't think you have some special level of input that CCP should listen to. You don't.
Now, if all of you would just calm down and let the dust settle we can get back to the business of killing each other.
PS** I ran 44 jumps last night before the server crashed and didn't hit a que the entire time. From deep 0.0 to empire and not a que in sight. I think it's possible some of you may be overstating the problem. ___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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Fry Star
|
Posted - 2006.08.29 17:24:00 -
[520]
Devs are not gonna remove it, they have admitted as much by saying that the values were set too low.
This "feature" kills the EvE experience more effectively than I think anything else they could have thought up.
/add 1 to cancelled accounts, have fun with the decreased lag folks with people leaving!
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Brooke Trout
|
Posted - 2006.08.29 17:28:00 -
[521]
Originally by: Locke DieDrake From deep 0.0 to empire and not a que in sight. I think it's possible some of you may be overstating the problem.
you didn't experience it so it isn't an issue?
Myopic mindset.
All it takes is once to get ganked. I hit it twice on a run from Pure Blind to Osmeden the other day (saturday), two systems in a row. I was alone in the first pair and there was one other in the second pair of systems.
It happens and it's a problem, even if you want to deny it.
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Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
|
Posted - 2006.08.29 17:35:00 -
[522]
Originally by: Brooke Trout
Originally by: Locke DieDrake From deep 0.0 to empire and not a que in sight. I think it's possible some of you may be overstating the problem.
you didn't experience it so it isn't an issue?
Myopic mindset.
All it takes is once to get ganked. I hit it twice on a run from Pure Blind to Osmeden the other day (saturday), two systems in a row. I was alone in the first pair and there was one other in the second pair of systems.
It happens and it's a problem, even if you want to deny it.
Do you have a dictionary? Because you need to find out what some of the words you see on this page actually mean.
I didn't say it wasn't a problem. Although I do think it's alot LESS of a problem than what you are making it out to be.
And you should go back to the 3,4,5,6 pages in this thread and read my opinion of the situation. I think you'll find I enjoy this new system.
Yes, shocking. You might get ganked. OH NOES!! Who cares? So you get ganked, or maybe you don't, or maybe you turn the tables and gank the gankers. Either way I'm fine with random gate queing on occasion. Adds a bit of spice and unkown to the game. ___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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Alexis Strom
|
Posted - 2006.08.29 17:42:00 -
[523]
Just another voice in the ignored crowd. This queueing system is the deal-breaker for me. I'm giving them a few weeks to get it sorted out but I can't justify paying for anything with this kind of garbage. It's effectively destroyed 0.0 and increased travel times, the biggest annoyance in this game to start with, to the point where in my opinion it is an unplayable game.
Oh well - hopefully they will get their act together and fix it. If not, well, it's been a good run. The fall was bound to start at some point  |

Flax Volcanus
Tea And Sympathy Ltd. Liability
|
Posted - 2006.08.29 17:45:00 -
[524]
No offense, but I think that your view of how businesses operate (or should operate, or whatever) is either naive or hopelessly old school. I work at one of the largest and most profitable companies in the world in its industry, and we are trying to GET RID of the mindset that you portray in your first paragraph, to ensure that we are still profitably in business 10 years down the road.
WRT your experience with the QÖ system, I'd go the other direction and suggest that you may be uncharacteristically lucky. I've played every day post-patch, and I've had only 1 trip through Cal, Min and Gall space in which I was not queued up for a jump. (Low-sec and high-sec, but no 0.0.)
Lastly, do I think CCP is going to respond to forum threats, complaints or rants? No. I think that they should, but I doubt that they will.
Originally by: Locke DieDrake Yes, it is so much. Too much in fact. Business 101. If your customers aren't happy, but they are still paying the bills, you don't have to do anything. And going around telling customers they can't have what they want is contrary to the ideals of business.
So no, you aren't going to get what you want.
What would be possible/reasonable is for CCP to issue some official statements and timelines for these issues to be resolved. And then at least TRY and keep to them.
Frankly though, I have FAITH. I believe they will get it sorted out and eve will be better for it. I believe that CCP has the best interests of EVE at heart and they will do their best to make EVE a great game to play.
And if a bunch of people leave, then so be it. That right there would solve half the problem. If you people can't handle the hard times along with the good times you are going to have a very disapointing life.
You are also going to be very disapointed if you think CCP is going to respond to threats from the playerbase. Threatening to quit just alieviates their problems. Both the overworked server and the constant deluge of whining on the forums.
And no one cares if you are a veteran. CCP doesn't care. I don't care and no one else cares. In fact, lots of people I know would be happy to see vets leave in droves. It lowers the overall skill level and lets newer players take the lead. So don't think you have some special level of input that CCP should listen to. You don't.
Now, if all of you would just calm down and let the dust settle we can get back to the business of killing each other.
PS** I ran 44 jumps last night before the server crashed and didn't hit a que the entire time. From deep 0.0 to empire and not a que in sight. I think it's possible some of you may be overstating the problem.
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Jim McGregor
Caldari
|
Posted - 2006.08.29 18:05:00 -
[525]
Im not sure how the system queue works. I just spent 2 minutes sitting at a gate in Tunttaras, being told I was #10 in line when there was only 4 people at the gate.
Also the counter never counted down (like it did before when i visited Jita). Oh well, im sure they will sort this eventually...
--- Eve Wiki | Eve Tribune | Eve Pirate |

BrightCandle
|
Posted - 2006.08.29 20:02:00 -
[526]
Up until today this hadn't caused me any problems at all. I had to wait once to get into Jita but it was only a minute or two.
I just spent 20 minutes waiting for a queue to clear on a system before I had to just give up and logoff. This is worse than having the servers down because it has the apperance of running fine when actually it doesn't work at all. If it was 30 seconds to a minute occasionally I could live with it, but 20 minutes waiting in a queue when your #1 and have been all that time is unplayable.
So I'm sitting back, letting things play out and if in a few weeks I still can't play I would be foolish to pay for it really. I know the devs don't listen, its just another player, just thought I'd mention how worse today it is than any other day, its now unplayable.
PS system I was going to had 3 people in it, system I was leaving had 17.
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Phrixus Zephyr
Singularity.
|
Posted - 2006.08.29 20:20:00 -
[527]
Wow, this is lame. We're running from a gang and get to a gate in 0.0 and 'Que, blahblahblah' ...the next system is empty, I've just passed two systems with 20 and 30 people in them. So now we're holed up in a system because if we do burn to the gate there is no guarentee that i wont get there and it goes '**** you, you can wait'.
Originally by: El Berto ...aparently being European makes me the spawn of Cthulhu.
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consider telos
Rionnag Alba Ratel Alliance
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Posted - 2006.08.29 20:22:00 -
[528]
I can't stand this get it sorted AND respond. I'm sitting waiting 20 mins to jump through a gate in geminate for 20 mins.
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Equimanthorn
Minmatar The Blackwater Brigade
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Posted - 2006.08.29 20:26:00 -
[529]
Edited by: Equimanthorn on 29/08/2006 20:26:22 This game will be great again when there are only 3000 people on the server.
I let the bodies lie in shame I let mighty earth drink their blood I turn my face to eternal sky And praise my elders' God
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Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
|
Posted - 2006.08.29 20:49:00 -
[530]
It is official.
Fleet battles = nerfed Gangs = nerfed Travel in 0.0 = nerfed.
Pirates rejoice..... (i'm not - it's unfair to my targets.)
Figured that pirates would get an answer to the insta problem. Now, no need to worry about that fat juicy hauler getting away, he will be queued!
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
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Alekto Erinys
Platinum Investments
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Posted - 2006.08.29 21:00:00 -
[531]
At the very least, CCP should have: 1. Given clear warning that a feature as game-changing as this was being added. 2. Added gate cloak/invulnerability to queued players. 3. Added a system-wide visual indicator as to the ability of a gate to accept travelers, as well as some indication of how many travelers the gate (node) will accept before the queue kicks in.
Until these conditions are met, the queueing system needs to be completely disabled, not throttled down. This is a bigger issue than instas, broken old content (cov ops + cyno), or any new content . This needs immediate attention!
And TBH, the queueing system isn't the preferable solution to this problem (managing node load). An ideal solution would be seamless from a player's perspective. I don't know if simply adding more hardware will solve the problem, or if the server's architecture can be retooled to dynamically balance load (probably the most ideal solution), but CCP should be prepared to lose customers as long as load management thrusts itself into players' gameplay in such a manner. I don't have a ton of time to play games, and I don't want to spend what little time I do have sitting at a gate waiting to jump.
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XoPhyte
Out Siders Ascendant Frontier
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Posted - 2006.08.29 21:02:00 -
[532]
This is just total crap. Gameplay is simply screwed. No other way to put it. I cannot even move 2 systems without waiting for 30 minutes. Get stuck on gates when I am the only person in system on both sides?
I hope this gets fixed soon. 
Also, why when I try to jump and get queued, does my ship fly AWAY from the gate.
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Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
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Posted - 2006.08.29 21:08:00 -
[533]
There is no 'fix' It is what it is.
Read the latest patch notes on the thursday patch. CCP does not give a flying f--k what we think at this point.
I said it yesterday in this thread. The reason it is being ignored is because it is here and here to stay.
Whether or not many others will put up with this is the question.
I can foresee a mass exodus of middle aged to older pvpers over this.
My new terms for the bugs, crashes and such: Eve Offline.
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
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XoPhyte
Out Siders Ascendant Frontier
|
Posted - 2006.08.29 21:27:00 -
[534]
Hostile fleet 2 jumps away. We respond..... 30 minutes later.
Slow response from us? nope. No instas? We have them all.
It took roughly 15 minutes PER JUMP, to go 2 jumps. By the time we got there of course no hostile fleet there. If we cannot fight hostiles fleets 2 jumps from us, then whats the point of playing this game?
I can see it now. POS's and stations are under attack. Supporting fleet is stuck "queuing" in gates and ends up losing the stations.
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Pesadel0
Vagabundos
|
Posted - 2006.08.29 21:47:00 -
[535]
Originally by: Loyal Servant It is official.
Fleet battles = nerfed Gangs = nerfed Travel in 0.0 = nerfed.
Pirates rejoice..... (i'm not - it's unfair to my targets.)
Figured that pirates would get an answer to the insta problem. Now, no need to worry about that fat juicy hauler getting away, he will be queued!
WTF are you talking about?Do you know that pirates me included see the queues just as badly as you?
And WTF is that about sudden death squad not being a pirate?
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Nerf Caldari
|
Posted - 2006.08.29 21:48:00 -
[536]
For the love of god CCP.... RESPOND! IBTL!
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Malarkey
Minmatar angels of darkness LTD
|
Posted - 2006.08.29 22:00:00 -
[537]
Just give us the option in Autopilot to avoid systems with traffic advisory warnings on them.
This is very, very poor! 
|

zyto
|
Posted - 2006.08.29 22:19:00 -
[538]
I'll probally stick around til kali to see if its fixed, if not, then i see little point in having anything to do with this extremely broken game.
Amazing what one stupid idea can do to a game isn't it?
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Surly Bob
The Church of Violentology
|
Posted - 2006.08.29 22:24:00 -
[539]
The queue has got to go. --- For the love of God, CCP! Fix the bugs from Exodus before adding more "features"!!! |

Moghydin
Confederation of Red Moon Ascendant Frontier
|
Posted - 2006.08.29 22:28:00 -
[540]
Originally by: zyto I'll probally stick around til kali to see if its fixed, if not, then i see little point in having anything to do with this extremely broken game.
Amazing what one stupid idea can do to a game isn't it?
Tbh, I don't see a reason, why they won't take the servers down for 24h and simply re-roll the whole Dragon patch. It's surely wasn't ready for Tranq. and brought with itself an astonishing amount of bugs and glitches, along with poorly thought game "improvements". May be I haven't read some dev response, but plz enlighten me, what was the original purpose of that patch, apart from making older OS's obsolete.
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XoPhyte
Out Siders Ascendant Frontier
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Posted - 2006.08.29 22:44:00 -
[541]
more spam. 
reading the patch notes for this thursday patch....
"The jump queue for systems will only occur if the system in question is on a node using 95% or more CPU. This has previously been hotfixed on TQ. "
Hopefully this will, at least somewhat, resolve the issue. Perhaps this queuing as put into place to stop nodes from crashing?
I guess I will wait for Thursday then.
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Ascend Alt
|
Posted - 2006.08.29 22:51:00 -
[542]
This sucks big time.
I just wasted about 1.5 hours of game play trying to get a gang a few jumps to try to intercept some hostiles only to get held up by 3 consecutive gates - all in deep 0.0, all with 10 ppl in the system and no-one on the other side.
What exactly was the point of the Dragon patch, all it seems to have done is screw things up big time.
And what is that nerf on BMs all about? Fine get rid of them if u want but only if you make it possible to insta to a gate, with warp bubbles and dictors there is no point not to, its not as though everyone doesnt have all the main instas by now anyway.
This game seems to be going steadily downhill over the last few months.
/me goes to see how long before the next sci-fi MMO comes out.
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Tristan Acoma
Caldari The Eleventh Commandment
|
Posted - 2006.08.29 22:54:00 -
[543]
The solution to this is simple. Node restructuring. As soon as the high-volume systems are not linked to systems with no players in 0.0 the problem will seem much less.
I think CCP will likely NOT remove the queues and will likely resolve the problems with them.
And everyone will live happily ever after (until the next patch). Until that point, good luck moving a hauler about anywhere busy or unsafe :)

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty - Cortes |

Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
|
Posted - 2006.08.29 23:06:00 -
[544]
Originally by: XoPhyte more spam. 
reading the patch notes for this thursday patch....
"The jump queue for systems will only occur if the system in question is on a node using 95% or more CPU. This has previously been hotfixed on TQ. "
Hopefully this will, at least somewhat, resolve the issue. Perhaps this queuing as put into place to stop nodes from crashing?
I guess I will wait for Thursday then.
If its not solved within friday Im out for some month again...
From Dusk till Dawn
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R0ze
Hounds of Basgerin
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Posted - 2006.08.29 23:07:00 -
[545]
Originally by: Tristan Acoma The solution to this is simple. Node restructuring. As soon as the high-volume systems are not linked to systems with no players in 0.0 the problem will seem much less.
Imho it's not that simple.. untill the systems are not floating dynamically arround the whole cluster. Okay lets assume you assign to a busy 1.0 core system 5 nodes to do the whole processing and the rest of empty 0.0 systems put on a single node. What happens when there jump in 200 users for a fleet battle? So to my mind the resources (if the performance can't be distributed evenly) should be thrown arround where they are needed. Though its a pain from the architecture view.
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Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
|
Posted - 2006.08.29 23:10:00 -
[546]
just read patch again
1. Queques will be official introduced to TQ. 95% node usage is quite common, especially during a bigger fight
2. Covert ops officially stealthnerfed
3. Impossible to copy BMs without spending whole days just to do it. 5 BMs forget it...
anyway, account cancelled.
From Dusk till Dawn
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Flax Volcanus
Tea And Sympathy Ltd. Liability
|
Posted - 2006.08.29 23:26:00 -
[547]
Edited by: Flax Volcanus on 29/08/2006 23:29:07 That's the way it is now. The only thing that appears to be changing is the arbitrary 600-player cap. But if you read most of the rants here, it's from peeps getting stuck in systems with far fewer players. That must mean that they're in 95%-usage systems. So (in best Eve-**** voice) no jump for you!
Originally by: XoPhyte more spam. 
reading the patch notes for this thursday patch....
"The jump queue for systems will only occur if the system in question is on a node using 95% or more CPU. This has previously been hotfixed on TQ. "
Hopefully this will, at least somewhat, resolve the issue. Perhaps this queuing as put into place to stop nodes from crashing?
I guess I will wait for Thursday then.
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RangerXT
Caldari
|
Posted - 2006.08.29 23:30:00 -
[548]
Allllllllllllllllllllllllllllllllllllllll RIGHT! CCP I KISS YOU. Now I have a legit reason to stay in empire and stay the hell out of 0.0! Wheres the Thumbs up smiley guy......uhmmm.....well I just us       
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Angela Deth
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Posted - 2006.08.29 23:31:00 -
[549]
Originally by: Nafri
2. Covert ops officially stealthnerfed
Just watch all the Stealthbomber BPOS hit the market now.
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Pesadel0
Vagabundos
|
Posted - 2006.08.29 23:49:00 -
[550]
Originally by: Nafri just read patch again
1. Queques will be official introduced to TQ. 95% node usage is quite common, especially during a bigger fight
2. Covert ops officially stealthnerfed
3. Impossible to copy BMs without spending whole days just to do it. 5 BMs forget it...
anyway, account cancelled.
Indeed but i will try and see wtf CCP is going to do for about 1 month then i will jump out of this boat too for a month or two.
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Angela Deth
|
Posted - 2006.08.30 00:08:00 -
[551]
The EVE cluster has reached it's maximum user limit. Please try logging in again later. You are #6 in line for logon.
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Oreh Anavrin
Extremely Large Corp
|
Posted - 2006.08.30 00:50:00 -
[552]
I just scrolled through all 19 pages of this thread looking for a response from CCP. It is EXETREMELY disheartening to see that there has been none. I am very glad that I am taking a break from 0.0 and alliances to do missions in (for now) safe empire.
I was thinking about switching over to one of the new RPG's coming out (like warhammer online) then thought nah, Eve is good, any new RPG is gonna be riddled with bugs.
This has, or will very shortly if there is no answer, change my opinion  I'm not an alt, I am just going solo for a little while. |

VVarlord
Freedom Guard Imperium Alliance
|
Posted - 2006.08.30 01:00:00 -
[553]
Since it seems we have a kind of petition going here, I'll sign it up. CCP this que thing is a great idea for the hundreds of alts and new players moving around empire, but the fact it got implemented everywhere else, then BROKE is unacceptable, I'm tired of your apologies, just fix it.  Your signature is too large. Please see the Forum Rules for the limits - Serathu ([email protected])
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pennzoil
|
Posted - 2006.08.30 01:07:00 -
[554]
Well after reading the patch notes it looks like this queue crap is here to stay!!!! I guess I'll put my guys into long training mode to see what happens at Kali. Low sec isn't that much fun now adays and I donl't care for empire much.
This isn't a whine just a serious question What happened to our beloved eve? Did ccp change mangement or something becouse it seems like over the past year CCP has changed it's long term goals.
When I started playing eve in 2004 I thought CCP was geared towards quality not quanity. I feel like I'm playing a SOE game.
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Aeaus
Tharsis Security
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Posted - 2006.08.30 01:14:00 -
[555]
Originally by: pennzoil
This isn't a whine just a serious question What happened to our beloved eve? Did ccp change mangement or something becouse it seems like over the past year CCP has changed it's long term goals.
Now it's about China and fitting as many people as possible on one server, even if it restricts the ability to play.
Queues may not be so bad, but the current implementation is HORRIBLE.
My Guides |

Alekto Erinys
Platinum Investments
|
Posted - 2006.08.30 02:37:00 -
[556]
Originally by: Aeaus
Originally by: pennzoil
This isn't a whine just a serious question What happened to our beloved eve? Did ccp change mangement or something becouse it seems like over the past year CCP has changed it's long term goals.
Now it's about China and fitting as many people as possible on one server, even if it restricts the ability to play.
Queues may not be so bad, but the current implementation is HORRIBLE.
QFT
They either need to figure out a way to implement dynamic load balancing (and/or buy some new hardward), or shard EVE by region (one universe, multiple servers).
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Epsilon 1
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Posted - 2006.08.30 02:39:00 -
[557]
Rite Now you lads see the truth 
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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XoPhyte
Out Siders Ascendant Frontier
|
Posted - 2006.08.30 03:04:00 -
[558]
Originally by: Oreh Anavrin I just scrolled through all 19 pages of this thread looking for a response from CCP. It is EXETREMELY disheartening to see that there has been none.
My thoughts exactly
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BhallSpawn
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Posted - 2006.08.30 03:12:00 -
[559]
Lets hope this isn't the start of CCP doing their EA impression of how to ruin an mmo.
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Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
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Posted - 2006.08.30 03:27:00 -
[560]
Never seen an EA MMO.
However, from what I have heard via word of mouth, it is not good.
Eve came to me word of mouth. I cannot possibly recommend this to anyone in it's current state.
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
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Tonkin
Singularity.
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Posted - 2006.08.30 03:42:00 -
[561]
idiotic system.
me and few lads where ganking peeps in 0.0 then we got blobbed.
we where all in cepters so no problem running.
a few systems down the line
"you are #1 in que for jumping"
no one in the next sysem me and the guys waited a few mins until we relised the blob chasing us started jumping into the system.
had to ss
FFS who ever implmented this in the patch and thought it was a good idea should be hit with a large stick!!!!!

will kill anythin for the right price |

Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
|
Posted - 2006.08.30 03:43:00 -
[562]
Ok, I have to post this....
In the interim of me posting here on the forums I have been in 0.0, in the catch region. with a pal of mine.
We have been travelling together since this moronic queue thing. It took us about 3 and one half hours to go about 30 jumps on instas because of the queues. (THATS RIGHT KIDS!)
We ran into an AAA guy, and decided to try to catch him. It was a 2 gate system, we trapped him in, in his frigate.
Know what the guy said to us in local?
'I know damned well that I will not get out of here alive because of the queues, even tho I have instas' 'So, guys, with respect, I must log on you.'
All I can say to the guy is, 'gf, good luck man... you will lose no respect from me for logging'
He will not, nor will anyone that logs on me. What can he do... If he gets queued, he is dead meat.
Know what..... I tried a gate, my partner tried a gate...
Both gates had a 3 minute queue.
That AAA guy would have been killed by us.
So, see why queues are a bad idea? Guys will simply log instead of trying to run, and I DO NOT blame them.
PVP = dead.
Chinese farmers rejoice..... Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
|

Tonkin
Singularity.
|
Posted - 2006.08.30 03:47:00 -
[563]
Originally by: Loyal Servant Ok, I have to post this....
In the interim of me posting here on the forums I have been in 0.0, in the catch region. with a pal of mine.
We have been travelling together since this moronic queue thing. It took us about 3 and one half hours to go about 30 jumps on instas because of the queues. (THATS RIGHT KIDS!)
We ran into an AAA guy, and decided to try to catch him. It was a 2 gate system, we trapped him in, in his frigate.
Know what the guy said to us in local?
'I know damned well that I will not get out of here alive because of the queues, even tho I have instas' 'So, guys, with respect, I must log on you.'
All I can say to the guy is, 'gf, good luck man... you will lose no respect from me for logging'
He will not, nor will anyone that logs on me. What can he do... If he gets queued, he is dead meat.
Know what..... I tried a gate, my partner tried a gate...
Both gates had a 3 minute queue.
That AAA guy would have been killed by us.
So, see why queues are a bad idea? Guys will simply log instead of trying to run, and I DO NOT blame them.
PVP = dead.
Chinese farmers rejoice.....
i agrea mate, not fun no more in low sec when its the most lagless are of space, big fleet battles happen down there. i understand the main empire systems but 0.0
a big fleet battle now will consist of 10 v 10
or 10 v 1 becasue the other 9 still trying to jump in
BRING IN THE BAT OF SHAME
will kill anythin for the right price |

Tonkin
Singularity.
|
Posted - 2006.08.30 04:07:00 -
[564]
Your character is located within (VVO-R6), which has reached maximum capacity. You are #1 in queue for entrance. Please try again in a moment.
THER NO ONE SYSTEM FFS
JESUS CHRIST FFS FFS FFS FFS   
will kill anythin for the right price |

Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
|
Posted - 2006.08.30 04:12:00 -
[565]
Originally by: Tonkin Your character is located within (VVO-R6), which has reached maximum capacity. You are #1 in queue for entrance. Please try again in a moment.
THER NO ONE SYSTEM FFS
JESUS CHRIST FFS FFS FFS FFS   
I know where you are <grin>
I also know there is not a soul for over 5 jumps in either direction from there. Been there......... Live not far away......
This sucks...
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
|

Tonkin
Singularity.
|
Posted - 2006.08.30 04:13:00 -
[566]
so by the time you to me mate i would of got married had 5 kids and be dead
will kill anythin for the right price |

Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
|
Posted - 2006.08.30 04:17:00 -
[567]
Originally by: Tonkin so by the time you to me mate i would of got married had 5 kids and be dead
Haha..... no kidding. I am only like 15-20 jumps up the pipe.
It would take me until downtime to get there.
Pre-patch maybe 10 minutes. Just make sure ASCN doesn't get ya, I think they have an NBSI policy in their space. :)
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
|

Miss Overlord
Gallente Garoun Investment Bank
|
Posted - 2006.08.30 04:20:00 -
[568]
agreed have had to do this a cuple of times lost a few pursuers tho that way and killed a couple stuck it cant be an exploit can it (another round of petitions after getting kiled not able to jump) logged on a few large gangs also trying to get out they are warping in cant jump right im outta here if i could have jumped fine but waiting 8 minutes in a dead system is not a good idea.
Perhaps an inactivity timer log off for another in a system with over 200 players if no data is recieved from player boot em after 40 minutes idle afk
|

Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
|
Posted - 2006.08.30 04:23:00 -
[569]
Originally by: Miss Overlord agreed have had to do this a cuple of times lost a few pursuers tho that way and killed a couple stuck it cant be an exploit can it (another round of petitions after getting kiled not able to jump) logged on a few large gangs also trying to get out they are warping in cant jump right im outta here if i could have jumped fine but waiting 8 minutes in a dead system is not a good idea.
Perhaps an inactivity timer log off for another in a system with over 200 players if no data is recieved from player boot em after 40 minutes idle afk
Anything is better than the gate queue nonsense. I tried to autopilot thru a queued gate and the autopilot failed to jump me. It sat there and did nothing, autopilot on and all...
I even tried to manually pilot, and it naturally kicked off the autopilot and started moving again. Hit jump, queued still. Went to another gate, queued.
GOT TRAPPED? Gunna start filing stuck petitions when I cant jump, screw it.
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
|

Miss Overlord
Gallente Garoun Investment Bank
|
Posted - 2006.08.30 04:27:00 -
[570]
Originally by: Loyal Servant
Originally by: Miss Overlord agreed have had to do this a cuple of times lost a few pursuers tho that way and killed a couple stuck it cant be an exploit can it (another round of petitions after getting kiled not able to jump) logged on a few large gangs also trying to get out they are warping in cant jump right im outta here if i could have jumped fine but waiting 8 minutes in a dead system is not a good idea.
Perhaps an inactivity timer log off for another in a system with over 200 players if no data is recieved from player boot em after 40 minutes idle afk
Anything is better than the gate queue nonsense. I tried to autopilot thru a queued gate and the autopilot failed to jump me. It sat there and did nothing, autopilot on and all...
I even tried to manually pilot, and it naturally kicked off the autopilot and started moving again. Hit jump, queued still. Went to another gate, queued.
GOT TRAPPED? Gunna start filing stuck petitions when I cant jump, screw it.
5 logged today along (stuck petitions) response on 1 from 12 hours ago the rest are pending. The response was automated looking into it dev will get to it as soon as possibe
Chances of response 1% - that said its a valid use of petition - id also put one under exploit
|
|

Tonkin
Singularity.
|
Posted - 2006.08.30 04:43:00 -
[571]
i got in and self destructed my ship only had stucture left. not giving anyone a free kill.
EVERYONE SIGN HIT THE DEVS WITH A BIG STICK PETITION i would do something else with the stick but not suitable for the forums heheeh
will kill anythin for the right price |

Miss Overlord
Gallente Garoun Investment Bank
|
Posted - 2006.08.30 04:46:00 -
[572]
Originally by: Tonkin i got in and self destructed my ship only had stucture left. not giving anyone a free kill.
EVERYONE SIGN HIT THE DEVS WITH A BIG STICK PETITION i would do something else with the stick but not suitable for the forums heheeh
killmail board as suicide instead of being taken alive - fair enough
|

Tonkin
Singularity.
|
Posted - 2006.08.30 04:48:00 -
[573]
i like my kill ratio lol dont want to loose it on a gank squad waiting #1 que to jump in the next system to run away.
will kill anythin for the right price |

Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
|
Posted - 2006.08.30 04:55:00 -
[574]
I heard over the wire some alliance just lost a capitol ship in providence because the cyno was in a system that had a queue, and they literally had to wait to jump, came under attack, was nos'd and could not jump..... could not cloak and was destroyed.
Can anyone verify this? If this is indeed the case this is getting OUT OF HAND!
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
|

Tonkin
Singularity.
|
Posted - 2006.08.30 05:02:00 -
[575]
retreating a regrouping is one of the best tactics you have in fights.
wouldnt suprise me if it did hapen or will happen.
why havnt we got a response from one of the main devs or ccp peeps.
or they too scared?
will kill anythin for the right price |

XflygoldX
Ceryshen Interglobal Technologies Vanu Space Command
|
Posted - 2006.08.30 05:39:00 -
[576]
The que sucks, period. I encountered several systems today with ques that had 10 or less players in them. what gives with that?
Blah. "The most intelligent ideas take form while you are not there" by; Blah |

Ben Derindar
Dirty Deeds Corp. Axiom Empire
|
Posted - 2006.08.30 06:04:00 -
[577]
I think it's fair enough that queues be applied to the game, but only if it was possible at a system level, not by node.
System by system, the queues then become predictable to at least some degree, so you can try to plan around them. Which is surely what the move was designed to do in the first place, right? Get us moving around and away from the usual highways and hubs?
But as it currently stands (and as many stories in this thread seem to verify), you're screwed if you try to enter a random backwater that *just so happens* to share a node with Jita/Ours/Rens/insert Empire hub here. Heck, you're screwed if you try to move, period.
Nice idea, shame about the implementation. 
/Ben
|

Shimrra
Caldari Singularity.
|
Posted - 2006.08.30 06:10:00 -
[578]
Originally by: Tonkin idiotic system.
me and few lads where ganking peeps in 0.0 then we got blobbed.
we where all in cepters so no problem running.
a few systems down the line
"you are #1 in que for jumping"
no one in the next sysem me and the guys waited a few mins until we relised the blob chasing us started jumping into the system.
had to ss
FFS who ever implmented this in the patch and thought it was a good idea should be hit with a large stick!!!!!

Woke up this morning, thought "I know before I go to work I'll try and get back closer to home" after our little outing last night. Had 2 nasty systems to go through and nearly get ganked because of this, ss with enemy telling me to hurry back, have to wait 1m 45secs before I oblige, get through that g8 but 3 g8's later with them pursuing I get it again this time I'm the only peep in local. ss again and log, but tonight I gotta do it all again.
I shall ****ing look forward to that.
Who ever came up with this idea is a bigger muppet than my enemies could ever be SORT IT OUT.
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Adam C
0utbreak
|
Posted - 2006.08.30 06:14:00 -
[579]
we can only assume by the lack of dev replies they are
FIXING IT (thks nicely)
|

Julia Reave
|
Posted - 2006.08.30 07:31:00 -
[580]
Subscription cancelled.
|
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Lemoning Lemming
|
Posted - 2006.08.30 09:11:00 -
[581]
Originally by: Adam C we can only assume by the lack of dev replies they are
FIXING IT (thks nicely)
I assume from the lack of Dev response and the fact that the patch notes for Thursday state that jump queues are going to be retained for the duration that the Dev's do not think our feedback is important.
I would be very happy if they were to prove me wrong but their actions indicate that currently they do not take our feedback about queues onboard.
Which is very disappointing to say the least.
|

Max Cohen
Gallente Celestial Horizon Corp.
|
Posted - 2006.08.30 09:20:00 -
[582]
How difficult is it to get an answer from the Devs? Just pick from the following options ...
1) We love it, we dont care what you think, its staying 2) We completely*****ed up, its crap, we are getting rid of it 3) Yeah it doesnt work properly, we are going to tweak it until its workable
People just need a response, I dont think this issue is going away
|

MysticNZ
Solstice Systems Development Concourse
|
Posted - 2006.08.30 09:27:00 -
[583]
Plz fix  -=====-
|

Broc Airhart
|
Posted - 2006.08.30 09:28:00 -
[584]
just adding my support - the queues *must* go, it's taking forever to travel around busier parts of empire space (and taking tens of minutes just to log in at all at times), and it's also unacceptable that there has been no CCP response throughout this entire thread.
:(
|

Lemoning Lemming
|
Posted - 2006.08.30 09:45:00 -
[585]
When they called it the Drag-on patch they named it right.
Because all journey's now do exactly that they Drag On big time.
|

Sam Spacey
|
Posted - 2006.08.30 10:58:00 -
[586]
Looks like eve is changing into WOW mentality. They certainly are sounding more corporate and less user friendly of late. The que system is STUPID on gates.
|

The Procrastinator
|
Posted - 2006.08.30 10:58:00 -
[587]
Get rid of QUEING !!!!!!!!!  
|

Jim McGregor
Caldari
|
Posted - 2006.08.30 11:01:00 -
[588]
Edited by: Jim McGregor on 30/08/2006 11:04:05
Originally by: Max Cohen How difficult is it to get an answer from the Devs? Just pick from the following options ...
1) We love it, we dont care what you think, its staying 2) We completely*****ed up, its crap, we are getting rid of it 3) Yeah it doesnt work properly, we are going to tweak it until its workable
People just need a response, I dont think this issue is going away
The latest patch notes say that queues will remain, and enabled when node load reaches 95% (not x amount of users):
Changes
* The jump queue for systems will only occur if the system in question is on a node using 95% or more CPU. This has previously been hotfixed on TQ.
Im sure they are forced to do this because lately, the server stability has been crap. Maybe its not possible to fix in other ways. I think we have to trust the dev team knows what they are doing. I also think there might be tweaks to how this works in the future.
I dont think the sky is falling... however, im hoping for some way to know in advance if the gate currently has a queue.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Alliaanna Dalaii
Gallente Does Not Compute
|
Posted - 2006.08.30 11:04:00 -
[589]
Oveur has just stated in an "oh noes, petition type thread" that all your answers will come in a Dev Blog that will be posted once its been spell-checked.
So stop your moaning 
Alliaanna DNC Treasure Hunt !!
|

Arngorf
Minmatar devastation mining inc Hell Hounds
|
Posted - 2006.08.30 11:28:00 -
[590]
Originally by: Alliaanna Dalaii Oveur has just stated in an "oh noes, petition type thread" that all your answers will come in a Dev Blog that will be posted once its been spell-checked.
So stop your moaning 
Alliaanna
HAHA.. that was an answer from Oveur I did not expect.. I can spell check it! i spell englisgh vbery g'odd.. byt my kyeboerd is meesed up ________________________________________________ FORMER!!! I said FORMER Pirate...
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Monica Foulkes
Hooligans Of War
|
Posted - 2006.08.30 11:31:00 -
[591]
If all the queues we have seen are invoked by 95% CPU load on the nodes, then CCP need to add a lot more nodes to the cluster ASAP.
The 8h skill buffer |

Quineverre
|
Posted - 2006.08.30 11:31:00 -
[592]
I been waiting at the queue a few times now. At jita even flying a freighter at the busiest time of day. Didnt seem to me like I waited longer as I used to do. Just that the system now told me I had to wait to get in.
Might be me but I cant help but feel the queue is just a number telling us about something that allready existed.
I also had the message for the queue for login twice. Once time after the long downtime and one time after everything went down. And there again my experiences of the past told me it was nothing new to wait longer to login to a bussy system at a time so many try to login.
|

Liquid Metal
Amarr ARK-CORP ORION FEDERATION
|
Posted - 2006.08.30 12:39:00 -
[593]
LOL i found it quite funny myself, Are we in 22nd?
"I promise i'll discover your trade and passenger routes, I promise i'll overtake any ship that runs through my territory, I promise i'll put to good use whatever I find onboard. Im here and |

Shimrra
Caldari Singularity.
|
Posted - 2006.08.30 13:45:00 -
[594]
Originally by: Quineverre I been waiting at the queue a few times now. At jita even flying a freighter at the busiest time of day. Didnt seem to me like I waited longer as I used to do. Just that the system now told me I had to wait to get in.
Might be me but I cant help but feel the queue is just a number telling us about something that allready existed.
Well you rarely used to have to wait to jump in 0.0 unless there was lag from big fleets, you would allways expect some lag in high sec systems like Jita. We were stopped I think at least 4 times on a 20 jump run in Stain last night, and then again this morning on my return journey when there were 10,000 less players online I was held up twice in 8 jumps. CCP want more people to get out and experiance 0.0 space but the thought of having to wait 2 mins while trying to outrun a wolf pack is not going to help the advertising. The one thing it does is keep your wits about you when approaching gates.
Its still a load of ****e though.
|

Mitchum DuFinn
Gallente Agony Unleashed
|
Posted - 2006.08.30 14:12:00 -
[595]
Back to EQ, see you all later. Maybe.
|

DanMck
Amarr Rionnag Alba Ratel Alliance
|
Posted - 2006.08.30 14:36:00 -
[596]
Edited by: DanMck on 30/08/2006 14:37:11 this is the worst change to the game since i started playing
how are you supposed to move a hauler through 0.0 ?
bust up a gate camp of 30 in groups of 1 ?
what is stopping corps declaring on an active industrial corp in rens/jita and just camping the gate all day ?
also if there is going to be a wait to log in , people will just go afk, instead of logging out and probably make the load worse
i have never had 1 thing to moan about until now
|

Levrin Atischa
|
Posted - 2006.08.30 15:25:00 -
[597]
Its even nastier if you can help out a mate because the system wont let you jump in becouse there 20ppl in there and you have to wait till someone logs or he dies to be able to get revenge  |

Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
|
Posted - 2006.08.30 16:21:00 -
[598]
I have come to the conclusion that this last patch is the doing of a marketing moron moreso than the developers.
Who is the ******* marketer at CCP that thought ths up? Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
|

Lacero Callrisian
Minmatar Solar Storm Axiom Empire
|
Posted - 2006.08.30 16:32:00 -
[599]
At least I got a new sig :(
|

Zeknichov
Amarr Black Avatar Firmus Ixion
|
Posted - 2006.08.30 16:42:00 -
[600]
I could careless about covert ops because they will eventually fix the ship. System queues are absolutely terrible. They cannot be accepted and should not be accepted by the players even as a temporary measure. System queues must go.
|
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Gaogan
Gallente Solar Storm Axiom Empire
|
Posted - 2006.08.30 16:43:00 -
[601]
Yea, the queue system sucks balls. Last night I hit half a dozen queues in route from 68FT to LX5 and all the systems in question had NOBODY in them.
I've been seeing traffic advisories all over the map so as someone else said, CCP really needs to get some more nodes if so many of them are overworked.
|

Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
|
Posted - 2006.08.30 17:25:00 -
[602]
Originally by: Alliaanna Dalaii Oveur has just stated in an "oh noes, petition type thread" that all your answers will come in a Dev Blog that will be posted once its been spell-checked.
So stop your moaning 
Alliaanna
I moan cause I dont like CCP attitude or plans with it
my fear is that this game will be designed for faction warfare, and general warfare I dont like
From Dusk till Dawn
|

Brooke Trout
|
Posted - 2006.08.30 18:09:00 -
[603]
The jump queue for systems will only occur if the system in question is on a node using 95% or more CPU. This has previously been hotfixed on TQ.
I'd suggest that the devs hire a sysadmin that knows capacity planning. 95% is absurd. 70-75% is when you'll start to see process queuing on the CPU, also known as lag. It sounds to me like these systems are seriously overloaded.
|

Gaogan
Gallente Solar Storm Axiom Empire
|
Posted - 2006.08.30 18:10:00 -
[604]
I don't know how you can have ANY sort of warfare when you can't jump into a system to attack your enemies, or flee from them, or worse yet, only half your fleet is able to jump so you're split up. It is even possible for half your fleet to jump, realize the other half can't follow, then be unable to jump BACK.
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Tristan Acoma
Caldari The Eleventh Commandment
|
Posted - 2006.08.30 18:21:00 -
[605]
Originally by: Brooke Trout The jump queue for systems will only occur if the system in question is on a node using 95% or more CPU. This has previously been hotfixed on TQ.
I'd suggest that the devs hire a sysadmin that knows capacity planning. 95% is absurd. 70-75% is when you'll start to see process queuing on the CPU, also known as lag. It sounds to me like these systems are seriously overloaded.
Sortof, YES. Look - I said this before and someone was insightful enough to point out that dynamic load balancing is the admittedly difficult but perfect solution to this problem. From what I can tell they have enough horsepower, it's just not all in the right place at the right time.
There has got to be a good way of dynamically load balancing each node... but it's probably not simple with the current hardware and codebase....
That said, for a resonable increase in server capacity I suspect it would be easy to isolate the busiest systems to their own hardware (implement queueing if needed) and seperate the typically low volume systems from them. Sure the 200 man fleet battles in 0.0 are something else entirely, but at least it would get rid of the stupidity of the queues to go into a system with no players in them 
Of course, I'm not working on the system, I'm sure it's much more complicated than we're all suggesting in the forums - it's easy to say "Just fix it!" without actually doing the work.

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty - Cortes |

Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
|
Posted - 2006.08.30 18:48:00 -
[606]
You know, for all the very loud *****ing, I see alot of smoke and not a lot of fire.
On monday night I flew 60 odd jumps from empire to 0.0. Last night I flew over 100 jumps from 0.0 to empire and back again.
And you know what? I saw exactly 0 ques. Not even one.
And this is primetime kids, not 3am.
So for all the very loud *****ing, system ques (at least from where I'm at) seem to be a non-issue.
Theoreticly, people are saying fleet combat is broken. And that concerns me, but has anyone tried it? I know my corp was active as a group last night and no one complained about ques splitting up the group. (10 or so pilots)
It sure seems like people are much more scared of the idea, than the reality of it.
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
|

Brooke Trout
|
Posted - 2006.08.30 18:54:00 -
[607]
Originally by: Tristan Acoma
Originally by: Brooke Trout The jump queue for systems will only occur if the system in question is on a node using 95% or more CPU. This has previously been hotfixed on TQ.
I'd suggest that the devs hire a sysadmin that knows capacity planning. 95% is absurd. 70-75% is when you'll start to see process queuing on the CPU, also known as lag. It sounds to me like these systems are seriously overloaded.
Sortof, YES. Look - I said this before and someone was insightful enough to point out that dynamic load balancing is the admittedly difficult but perfect solution to this problem. From what I can tell they have enough horsepower, it's just not all in the right place at the right time.
There has got to be a good way of dynamically load balancing each node... but it's probably not simple with the current hardware and codebase....
That said, for a resonable increase in server capacity I suspect it would be easy to isolate the busiest systems to their own hardware (implement queueing if needed) and seperate the typically low volume systems from them. Sure the 200 man fleet battles in 0.0 are something else entirely, but at least it would get rid of the stupidity of the queues to go into a system with no players in them 
Of course, I'm not working on the system, I'm sure it's much more complicated than we're all suggesting in the forums - it's easy to say "Just fix it!" without actually doing the work.
I worked on the first clusters ever built at DEC in the 1980s, and I worked as sysadmin and capacity planner. It can be done, it takes hard work and experimentation. But if they are building in ship killers because systems reach 95%, and all indications are that many systems are at 95% (look at map for advisories) then they waited waaaay too long to begin. Queing is a band-aid, not a load balancing strategy.
That said I'd love to get a in-depth look at what they've built because all criticism aside Eve Online impresses me all to hell. Ok I am a geek.

|

Brooke Trout
|
Posted - 2006.08.30 18:57:00 -
[608]
Originally by: Locke DieDrake You know, for all the very loud *****ing, I see alot of smoke and not a lot of fire.
On monday night I flew 60 odd jumps from empire to 0.0. Last night I flew over 100 jumps from 0.0 to empire and back again.
And you know what? I saw exactly 0 ques. Not even one.
And this is primetime kids, not 3am.
So for all the very loud *****ing, system ques (at least from where I'm at) seem to be a non-issue.
Theoreticly, people are saying fleet combat is broken. And that concerns me, but has anyone tried it? I know my corp was active as a group last night and no one complained about ques splitting up the group. (10 or so pilots)
It sure seems like people are much more scared of the idea, than the reality of it.
I'm very glad for you.
I sat at a gate for a 3 min countdown, in 0.0, in a shuttle, the only person in the system. I was #1 in the queue. In the next system I sat for over 5 mins as #2, there was one other player in the system, who I never saw.
Clearly it's smoke to you, based on your fortunate experience. to others it's a fire based on their experience. Denial isn't going to clear up the smoke or the fire.
|

Deez Nuttzy
|
Posted - 2006.08.30 19:05:00 -
[609]
simple solution, send the JITA star into a cataclysm event which in turn blows up everything in system, ships, pods, rogue drones, agents, stations, roids, planets, those space nebula looking things.
ok maybe a little drastic so how about this.
the star turns into black hole, but this is a retarded black whole, instead of sucking it blows. everything in system other that ships and pilots are gone, but heres the cool part. all ships and pods that were in system r now scattered randomly throughout eve. and maybe just maybe 1 lucky pilot will be permanently lost.
ok maybe i went overboard but both ideas could work and we would never here from JITA again except in some blog story |

Jazz Bo
Caldari Plan 9 from Outer Space
|
Posted - 2006.08.30 19:25:00 -
[610]
I think it's utterly silly I have to wait ten minutes to jump into a system that has only six people in it. I don't care if it's because Jita five jumps away has six hundred people... this isn't working.
Or waiting another ten minutes to login to a system with 25 people in it.
I don't understand how anyone can travel in dangerous areas with things as screwed up as this.
Time to start training a long skill and cancel sub for a month methinks. Pew pew... ka-boom.... pew pew.... squisssh! |
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Syros Davol
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Posted - 2006.08.30 19:33:00 -
[611]
Edited by: Syros Davol on 30/08/2006 19:33:02 i have noticed a significant "Decrease" in preformance. missions lag more. travel lags more. but as ccp has stated it is an upgrade i have only to come to 1 conclusion. the recent upgrade is server side benefit only. it deducts client side preformance so the server can rest easier. in short the server can now handle more people without melting. but. the preformance has been reduced.
laymens terms: 2 people in a sports car> old system 12 people in a old pickup truck> new system
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Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
|
Posted - 2006.08.30 19:41:00 -
[612]
What they do? delete the sticky regarding the patch notes?
Get too hot to handle, CCP? Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
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Garren Rahl
|
Posted - 2006.08.30 21:42:00 -
[613]
Got boxed into a system with two gates earlier, spent a while bouncing between planets then had to log. Please fix this, CCP. |

Rei Toai
Faaip De Oiad
|
Posted - 2006.08.30 22:29:00 -
[614]
seems like bad times for covert ops ...
jumping into a system - a recon will get tackled every time if the frigs know how to activate a scrambler and a covert ops will also die when there's a bubble ... jumping out of a system - uncloaking at a gate without the knowledge if you're allowed to jump through the gate.
sounds like fun  __________________________________
I don't want to talk about it I don't want to talk about it I don't want to talk about it I don't want to know. |

hendo001
Caldari Quantum Tech Mining
|
Posted - 2006.09.01 09:09:00 -
[615]
does anyone still care about the queue thing? Just thought I'd ask....
Visit the QTM forums Linkage Also visit my blog Linkage |

Julia Reave
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Posted - 2006.09.01 09:59:00 -
[616]
I still don't like it.
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Ydyp Ieva
Caldari Romarrian Empire Xelas Alliance
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Posted - 2006.09.01 10:18:00 -
[617]
Originally by: hendo001 does anyone still care about the queue thing? Just thought I'd ask....
The only care it can get is the care to get rid of it at gates or solve the problem of being targetable after pushing the jump button. Not nice when you see: 'please wait a sec' as well as a sniper at the gate.
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hendo001
Caldari Quantum Tech Mining
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Posted - 2006.09.01 23:12:00 -
[618]
Originally by: Ydyp Ieva
Originally by: hendo001 does anyone still care about the queue thing? Just thought I'd ask....
The only care it can get is the care to get rid of it at gates or solve the problem of being targetable after pushing the jump button. Not nice when you see: 'please wait a sec' as well as a sniper at the gate.
thats true maybe they will implement something along that line in kali or maybe soonÖ
Visit the QTM forums Linkage Also visit my blog Linkage |

Exortius Amarrus
The Clearwater Society THE H0RDE
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Posted - 2006.09.03 01:53:00 -
[619]
I haven't hit a queue in 3 days, is this still an issue for others?
If so, where and when? ------------------------
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Nerf Caldari
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Posted - 2006.09.03 02:05:00 -
[620]
Read the Dev Blogs people, Oveur addressed the issue, drop it. IBTL!
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Julia Reave
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Posted - 2006.09.08 15:50:00 -
[621]
*bump*
nothing to drop there, queues are still there, still a problem...!
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Damon Ra
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Posted - 2006.09.08 17:17:00 -
[622]
Definitely still a problem, I was just stuck in gate queue for 10 min in a system with 40 players in it. The system I was jumping to had 5 players in it. I guess all nodes must be sharing with Jita now, because there were only 16K players online.. 
Gate queues are gonna be a complete dealbreaker when more people start losing ships to suicide gankers and gate campers because you are helpless while waiting in line for a gate to become available. Warping elsewhere while waiting in queue might be an option for ships other than freighters, industrials, and mining barges.
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Julia Reave
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Posted - 2006.09.08 20:46:00 -
[623]
So is it supposed to stay like it is now??? 
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Damon Ra
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Posted - 2006.09.08 23:41:00 -
[624]
Back to the top with you. |

Sakura Nihil
Tharsis Security
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Posted - 2006.09.08 23:59:00 -
[625]
Since the patch, I've had 2 gate queues, both in highsec. If I saw it right (and I was tired atm), I got disassembled and held until I jumped, or something along those lines. Can someone confirm that's right or that I was hallucinating?
Tharsis wants you - click it ;) |

hendo001
Caldari Quantum Tech Mining
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Posted - 2006.09.09 01:36:00 -
[626]
seems queues ait so bad now
so whats the feeling about them now?
Visit the QTM forums Linkage
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Jennifae
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Posted - 2006.09.09 02:44:00 -
[627]
The whole thing was supposed to GO AWAY altogether. But it hasn't.
I thought Kieron was lying at the time he made his statement that it got activitated on Tranq by mistake. Now we know, post patch, that he was not telling the truth.
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hendo001
Caldari Quantum Tech Mining
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Posted - 2006.09.09 02:57:00 -
[628]
Originally by: Jennifae The whole thing was supposed to GO AWAY altogether. But it hasn't.
I thought Kieron was lying at the time he made his statement that it got activitated on Tranq by mistake. Now we know, post patch, that he was not telling the truth.
Tbh I dont think kieron was lying, but he was misinformed.
A case of the left not knowing what the right hand was is more likely.
Visit the QTM forums Linkage
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Zorn Owens
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Posted - 2006.09.09 04:40:00 -
[629]
had to wait to jump into charmerout today, was 3rd in line, a mate was 4th on an other gate into the same sys. after 10secs i was let in, there was 6 pple in it. nice 
feel like i subscribed to WoE... |

Julia Reave
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Posted - 2006.09.09 06:48:00 -
[630]
These queues (and the bm nerfing) are all just hacks and patchwork on top of a load balancing (not on the fly, only at downtime), and node (max. one cpu per system) design that is FUBARed...ever heard this before? Well, thought, I mention it again...
So when is something going to be done about this? How does complete rewrite of all related code sound to you? Sounds like a fun project, right? Well, get going!
|
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Julia Reave
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Posted - 2006.09.09 11:29:00 -
[631]
*bump*
Or are they not planning on doing anything except waiting for the complaints to dry out?
They might lose some customers on the way, but maybe they don't care much about these?
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Damon Ra
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Posted - 2006.09.09 21:22:00 -
[632]
          |

Joskken Inx
J.H.E.N.R Pure.
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Posted - 2006.09.09 21:51:00 -
[633]
Ran into two queues in Vale yesterday. Right, problem is still there.
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Julia Reave
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Posted - 2006.09.10 14:11:00 -
[634]
*bump*
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Julia Reave
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Posted - 2006.09.11 08:50:00 -
[635]
So what?
People only talking about lag lately...not without reason it seems...we still have this "feature" called queues to whine about!
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Damon Ra
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Posted - 2006.09.12 03:43:00 -
[636]
Edited by: Damon Ra on 12/09/2006 03:45:23 Only a fool would pay to queueÖ.
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Mordoc
Caldari
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Posted - 2006.09.12 05:35:00 -
[637]
The only thing I want right now is an Offical response from CCP on these issues. We have been in the dark for far too long.
Incoming fire always has the right of way. |

Julia Reave
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Posted - 2006.09.12 09:14:00 -
[638]
The official response was probably the latest patch notes explaining how queues work. 
Someone remember that dev post earlier saying they were put in by accident and going to be disabled? No comment...
Queues kicking in means (if they work as intended) a node is at 700 people or 95% CPU...
A limit to 700 people seems a bit artificial, and the amount of queues makes you realize that loads of nodes are quite often at 95% CPU, which should make you worry...
Well, it all comes down to the implementation of working on-the-fly load balancing, might be easier said than done, of course, but is there any other solution? Queues, nerfs etc. are not it...
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Lemoning Lemming
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Posted - 2006.09.12 09:20:00 -
[639]
So when are they adding the fix so that my agent accepts I was stuck in a traffic jam at a gate as a valid reason for being past the mission deadline on a 28 minute important storyline faction standing mission.
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Julia Reave
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Posted - 2006.09.13 14:33:00 -
[640]
*bump*
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Dao 2
Generals Of Destruction Syndicate Axiom Empire
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Posted - 2006.09.13 15:35:00 -
[641]
aye keep it alive ------------------------------------------------ NEWLY ADDED ON 1/19 (though applies to all posts before ;p)
the usual "I don't represent my corp or alliance" and stuffs like that
Also the gal |

Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.09.14 10:59:00 -
[642]
ongoing issue
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Julia Reave
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Posted - 2006.09.14 10:59:00 -
[643]
...with pleasure...*bump*
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Resolve
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Posted - 2006.09.14 12:49:00 -
[644]
Originally by: Julia Reave These queues (and the bm nerfing) are all just hacks and patchwork on top of a load balancing (not on the fly, only at downtime), and node (max. one cpu per system) design that is FUBARed...ever heard this before? Well, thought, I mention it again...
So when is something going to be done about this? How does complete rewrite of all related code sound to you? Sounds like a fun project, right? Well, get going!
This is so very on target. EVE is going to continue to have these fundamental problems, especially if the userbase keeps growing at the pace it is. CCP needs to bite the bullet and stop fixing the symptoms and fix the actual core problems. No, it won't be easy, yes it will be a massive effort but I believe it can and should be done. More than 1 CPU/system and dynamic load balancing will do so much more than bandaiding the problems as they arise, otherwise even more silly artifical gameplay limits will keep being implemented to the point of absurdity. More hardware will help some, but EVE will still be limited to laggy fleet fights, gate queues and who knows what else in the future.
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Julia Reave
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Posted - 2006.09.15 09:13:00 -
[645]
*bump*
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Julia Reave
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Posted - 2006.09.16 11:27:00 -
[646]
*bump*
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Julia Reave
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Posted - 2006.09.18 08:37:00 -
[647]
So what? Queues gonna stay in game even after (hopefully, let's believe in the new dev blog...) issues have been fixed? Then you will still be able to just occupy a system by putting loads of people (700) or loads of activity (95% CPU) into it...not mentioning that will at the same time queue all other possible systems on the same node...and not mentioning that any battles with more than 700 people are then not possible by default...is that what CCP wants?
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Julia Reave
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Posted - 2006.09.19 11:51:00 -
[648]
Looks like this is another nerf to the game that is first cried about loudly, then silently swallowed...
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Julia Reave
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Posted - 2006.09.20 17:36:00 -
[649]
How are you today?
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Derboff
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Posted - 2006.09.20 18:55:00 -
[650]
I had big problems yesterday with Queues in empire.
I personnal dont have an issue with the principle behind, but the interesting thing was that the traffic advice was not in line with the queues which I thought they would be.
How bad are the queue in low sec, and also in 0.0. I am guesses they have vanished completely from 0.0?
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Naxxiz
GalacTECH Unlimited
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Posted - 2006.09.20 19:28:00 -
[651]
Originally by: Derboff
How bad are the queue in low sec, and also in 0.0. I am guesses they have vanished completely from 0.0?
We get them all the time in 0.00. I was jumping into constellation that had at most 25 people and a station in all the systems within the constellation and it still put me into a queue.
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Julia Reave
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Posted - 2006.09.21 08:31:00 -
[652]
*bump*
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Julia Reave
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Posted - 2006.09.22 09:40:00 -
[653]
We're not gonna let this one die, are we?
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Julia Reave
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Posted - 2006.09.23 09:52:00 -
[654]
No, we aren't!
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Spike Spegel
Minmatar Infinite Improbability Inc Dusk and Dawn
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Posted - 2006.09.23 10:00:00 -
[655]
Branch is unplayable atm. I cannot even log in...
Spike out __________________________ Our logs does not show any evidence of server problems. please check your computer for viruses and spyware; also double check your ISP connecting speed. |

Miri Tirzan
Caldari Reikoku Band of Brothers
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Posted - 2006.09.23 11:58:00 -
[656]
Well, if queues at gates, then the game needs to be modded so that once you hit the queue you cannot be attacked.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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Julia Reave
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Posted - 2006.09.24 08:57:00 -
[657]
Say "No!" to queues! ...today!
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Bill Shankly
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Posted - 2006.09.24 11:07:00 -
[658]
Mummy Mummy ! I want it NOW !!!
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Khonsu
Eve Defence Force Ascendant Frontier
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Posted - 2006.09.24 11:32:00 -
[659]
Fixing lag by stopping people from logging on sounds like a very effective solution! Very! This line is a signature, not part of the message. |

DeODokktor
Caldari Dark Templars The Fonz Presidium
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Posted - 2006.09.24 11:42:00 -
[660]
Originally by: Miri Tirzan Well, if queues at gates, then the game needs to be modded so that once you hit the queue you cannot be attacked.
Yea, I would go for that.. but also make sure the person in the queue cant attack in any way/shape/form
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Roland 99
Minmatar Battlestars Imperium Alliance
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Posted - 2006.09.24 14:57:00 -
[661]
This is f-ing bullshi-t. If I wanted to wait in queues, I would still be playing WOW _______ My pod is filled with beer. Dont make me spring a leak
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Zafriel
TunDraGon
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Posted - 2006.09.24 15:24:00 -
[662]
Originally by: DeODokktor
Originally by: Miri Tirzan Well, if queues at gates, then the game needs to be modded so that once you hit the queue you cannot be attacked.
Yea, I would go for that.. but also make sure the person in the queue cant attack in any way/shape/form
I think thats fair, myself and onother af got to same gate last nite and I was able to kill him because of this, his af better at range and mine better close up, wasnt really a fair kill but it was the first time id encountered a Q
I ♥ Tenacha Khan |

Nerf Caldari
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Posted - 2006.09.24 15:32:00 -
[663]
For God's sake, why is this thread not dead? CCP wrote a whole blog about it. They know it's a problem and they're working on it. The queues will be gone soon, just give it some time. Signature graphic removed - please email us to find out why (include a link to the graphic in question) - Jacques([email protected])
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Zafriel
TunDraGon
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Posted - 2006.09.24 15:40:00 -
[664]
Originally by: Nerf Caldari For God's sake, why is this thread not dead? CCP wrote a whole blog about it. They know it's a problem and they're working on it. The queues will be gone soon, just give it some time.
are they going to refund us for the days lost?
I ♥ Tenacha Khan |

Nerf Caldari
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Posted - 2006.09.24 16:54:00 -
[665]
Originally by: Zafriel
Originally by: Nerf Caldari For God's sake, why is this thread not dead? CCP wrote a whole blog about it. They know it's a problem and they're working on it. The queues will be gone soon, just give it some time.
are they going to refund us for the days lost?
You can get ingame. You didn't lose any play time.
If you lost something to server side lag, petition it. If you're stuck because of lag, petition it. Forum whines accomplish nothing, CCP is working on a solution, all of the queues right now are a side effect of some manual load balancing on the part of Valar.
It will be fixed soon, just give it some time. Signature graphic removed - please email us to find out why (include a link to the graphic in question) - Jacques([email protected])
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Julia Reave
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Posted - 2006.09.24 17:11:00 -
[666]
Originally by: Nerf Caldari For God's sake, why is this thread not dead? CCP wrote a whole blog about it. They know it's a problem and they're working on it. The queues will be gone soon, just give it some time.
Nowhere do they say that queues are going to be removed, do they? And if they stay in their current form, you can completely occupy a system by
a) putting 700 people into it. b) doing loads of activity (95% cpu) in it.
At the same time troubling any other systems still on that node.
Real solution would be
a) Complete removal of queues b) realtime load balancing c) ability to have more than one cpu per system
I personally doubt they will put in the work to realize b) and c) anytime soon (probably major rewrite of a large part of the codebase)...so what do we get? Queues (bm nerfs etc.) ...stupid hacks on top of a codebase that cannot handle the load of a few hundred players on a node...
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Zafriel
TunDraGon
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Posted - 2006.09.24 17:15:00 -
[667]
Originally by: Nerf Caldari
Originally by: Zafriel
Originally by: Nerf Caldari For God's sake, why is this thread not dead? CCP wrote a whole blog about it. They know it's a problem and they're working on it. The queues will be gone soon, just give it some time.
are they going to refund us for the days lost?
You can get ingame. You didn't lose any play time.
If you lost something to server side lag, petition it. If you're stuck because of lag, petition it. Forum whines accomplish nothing, CCP is working on a solution, all of the queues right now are a side effect of some manual load balancing on the part of Valar.
It will be fixed soon, just give it some time.
Can get ingame, but cant play. I pay to play not sit inside a station
I ♥ Tenacha Khan |

Julia Reave
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Posted - 2006.09.25 11:16:00 -
[668]
*bump* 
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Julia Reave
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Posted - 2006.09.26 09:13:00 -
[669]
You know you don't want them...
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hendo001
Caldari Quantum Tech Mining
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Posted - 2006.09.26 09:25:00 -
[670]
I have to agree that queues suck, but we still haven't been told if this is a permanent thing or will it be removed when all the problems are fixed?
Visit the QTM forums Linkage
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SIlk Predator
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Posted - 2006.09.26 14:02:00 -
[671]
Okay, not wanting to add fuel to the fire, but has this situation been clarified by CCP? By that I mean has CCP said definitevly "Yes, queues are staying" or "No, queues are a bug that we will get rid of"? And to whomever it was saying "You can still play, you havent lost anything" you are an idiot. There a few people I know who literally cant log in on some days, that is costing them real life money and in some cases, days and days of lost training time. It would be nice if we could get a straight forward, clear cut answer to this.
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Julia Reave
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Posted - 2006.09.26 21:06:00 -
[672]
When the first complaints came in some dev said "they are part of the Dragon code (China) we use, but should be disabled on Tranquility, they were left on by accident."
Later they just explained how they work (700 people or 95% cpu) and never talked about that "accident" again.....
About if they're going to stay or are planned on being removed there has been no further clarification afaik.
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Julia Reave
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Posted - 2006.09.28 12:49:00 -
[673]
Don't forget us!
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Julia Reave
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Posted - 2006.09.29 06:58:00 -
[674]
Please...
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Julia Reave
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Posted - 2006.09.30 10:24:00 -
[675]
Have a nice weekend everyone... 
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Julia Reave
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Posted - 2006.10.01 11:21:00 -
[676]
How's it going?
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Julia Reave
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Posted - 2006.10.02 08:32:00 -
[677]
*bump*
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Aadi Mathais
Minmatar Keepers of the Holy Bagel
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Posted - 2006.10.02 09:58:00 -
[678]
Edited by: Aadi Mathais on 02/10/2006 09:59:23
Originally by: Rules Spamming and bumping are prohibited. Spam is considered to be repetitive posting of the same text again and again or nonsensical posts that have no substance and are often designed to annoy other forum users. Bumping posts in order to keep them near the top of the list is also prohibited. Posts of this nature are not conducive to community spirit and are unwelcome.
Please just stop bumping this thread constantly. As has already been said the Devs are working on a fix for it. This does not mean they say it's fixed but it works in exactly the same way. It means that it will be fixed and it will not be a problem any more. Just be patient.
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Julia Reave
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Posted - 2006.10.02 11:47:00 -
[679]
How about you apply for the job of a moderator?
If there's any information from devs regarding queues that is newer than the explanation of how they work (700 people/system or 95% cpu), please point me to it.
In any case, I still think the only fix to queues is their removal.
Of course, that alone wouldn't help much, many other load-balancing/stability changes etc. are needed, as has been discussed a lot already, but queues themselves don't solve any problems the server/code is having.
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Altana Rin
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Posted - 2006.10.02 19:17:00 -
[680]
Well, right now the queues are causing my first real distress - I can't set a skill because I can't log in. I know I've seen others mention this, and I want to know about one solution that I don't think I've seen discussed - offline skill changes. We can already see our skills offline, how much change is required to actually set them?
Just to head off angry people, I know this wouldn't fix queues at all, and at the same time realize it might be unfeazable code-wise, but I feel I should put it out there.
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Julia Reave
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Posted - 2006.10.04 09:56:00 -
[681]
Happy bumping!
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Julia Reave
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Posted - 2006.10.05 10:42:00 -
[682]

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Druid R
Murder of Crows Blood of the Innocents
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Posted - 2006.10.05 11:09:00 -
[683]
has anybody else had it queueing them to get into game, yesterday said i was no. 169 and was waiting. i closed client and restartd it and got straight in, there were only 19k ppl on server so seemed kinda wierd
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Huitzilopochtli Tlaloc
Forum Moderator Interstellar Services Department

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Posted - 2006.10.05 11:41:00 -
[684]
Please do not "Bump" the thread. It is considered spamming and is not allowed. If you do not have anything constructive to add to the post then please do not post at all. It could result in the thread being locked and warnings given.
Thanks ____
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Boonaki
Caldari Suffoco Noctis Atrocitas
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Posted - 2006.10.05 11:46:00 -
[685]
Originally by: Huitzilopochtli Tlaloc Please do not "Bump" the thread. It is considered spamming and is not allowed. If you do not have anything constructive to add to the post then please do not post at all. It could result in the thread being locked and warnings given.
Thanks
Your name is wierd Fear the Ibis of doom!
113 |

Julia Reave
|
Posted - 2006.10.05 12:08:00 -
[686]
Originally by: Huitzilopochtli Tlaloc Please do not "Bump" the thread. It is considered spamming and is not allowed. If you do not have anything constructive to add to the post then please do not post at all. It could result in the thread being locked and warnings given.
Thanks
Finally some new mod felt the need to do something. Congratulations, you can read the rules! And red is such a nice color to post in, makes you look more important!
Won't change the fact, that these queues are a major gamebreaker! But let's all try to be more constructive about them now...as if we hadn't tried... 
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Nytemaster
Mega-Deth
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Posted - 2006.10.10 20:18:00 -
[687]
The point is, your gate que system is RETARDED. It's the most RETARDED thing the game has implemented. You should remove it. How's that for a constructive post. --- Nytemaster |

Jennifer Payne
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Posted - 2006.10.10 20:22:00 -
[688]
Originally by: Nytemaster The point is, your gate que system is RETARDED. It's the most RETARDED thing the game has implemented. You should remove it. How's that for a constructive post.
QFT ;)
Login queues also are...atm I can't login two characters one of which has skill training ending in a few minutes due to login queues. 
In fact sometimes there's not even a queue, but just a black screen...the node seems completely fubared...don't we all love that *sigh*
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spurious signal
Caldari Brainiacs
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Posted - 2006.10.10 20:42:00 -
[689]
Originally by: Huitzilopochtli Tlaloc Please do not "Bump" the thread. It is considered spamming and is not allowed. If you do not have anything constructive to add to the post then please do not post at all. It could result in the thread being locked and warnings given.
Thanks
Last night I had a dream where all my bosses had Aztec names O_o
But yeah, we've had no dev response to this totally insane concept of gate queues in EVE. How about some answers?
Is this intended to be a permanant "feature"? Do the devs understand the devastating effect this retarded system has on life in low-sec?
How on earth are we supposed to operate in this game with 30-120 second queues at gates? Oh looky, free kills for pirates. Yeah great idea. Please, don't condescend to us with warnings about thread bumpage when you're giving us no answers ffs.
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Nytemaster
Mega-Deth
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Posted - 2006.10.10 20:51:00 -
[690]
As of my original post the Stacmon gate was qued in Ostingele with about 12 ships waiting for quite a while, some of which were freighters. While it was tempting to run in there and possibly blow one or two up, I couldn't see doing it with such a system that I think could be deemed as an exploit. So I'm seeing this clearly from a point of view that could lead me to more kills, but choose not to because it's a retarded system. One that needs a remedy real fast.
The first time I lose a ship to it with no reimbursement is the time I start ganking everyone at those ques. Until then I'm not gonna exploit this lame feature that somehow got in. --- Nytemaster |
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Smacko Thug
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Posted - 2006.10.10 20:55:00 -
[691]
Originally by: Huitzilopochtli Tlaloc Please do not "Bump" the thread. It is considered spamming and is not allowed. If you do not have anything constructive to add to the post then please do not post at all. It could result in the thread being locked and warnings given.
Thanks
Ill translate for others.
"Hi
CCP do not have an answer to this, the stories told to you about the queueing system were made up to keep players complacent about what was realy happening.
For this reason, and the fact that CCP will remain completely ignoring you, please refrain from bumping this thread, as it points out to the newer players who come to these forums, the lack of concern CCP holds for its customers when in comparison with its wallet.
If you wish to keep bumping this thread in an attempt to have an answer to the issue, youve got more chance of being banned than you do getting any form of answer at all.
regards, A Mod"
Expecting an answer to the questions raised in this thread isnt to much to ask.
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Damon Ra
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Posted - 2006.10.10 20:55:00 -
[692]
Edited by: Damon Ra on 10/10/2006 20:55:36
Originally by: spurious signal
But yeah, we've had no dev response to this totally insane concept of gate queues in EVE. How about some answers?
Is this intended to be a permanant "feature"? Do the devs understand the devastating effect this retarded system has on life in low-sec?
How on earth are we supposed to operate in this game with 30-120 second queues at gates? Oh looky, free kills for pirates. Yeah great idea. Please, don't condescend to us with warnings about thread bumpage when you're giving us no answers ffs.
QFT
If we are to be stuck in gate queues to makeup for an overloaded node we need to be invunerable while stuck in queue. Better yet, why not fix the game so queues are unnessary.
A meaningful, on-point DEV response is long overdue. here |

Julia Reave
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Posted - 2006.10.10 21:51:00 -
[693]
Originally by: Smacko Thug Expecting an answer to the questions raised in this thread isnt to much to ask.
Indeed... 
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