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Thread Statistics | Show CCP posts - 5 post(s) |

Agent Kenshin
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2006.08.23 20:48:00 -
[181]
Originally by: Eralus This is the best solution for server load that CCP could have come up with. It affects primarily systems with lots of new players, plus randomly affects systems with old players. Players get annoyed waiting to play the game instead of playing the game, stop playing, and presto! Less server load!
Seriously, this can't be a permanent solution. If people can't get into Jita, they start stacking up in the neighboring systems. What happens when the queue of people trying to get into Jita gets so big that nobody can get out of Jita either?
Hehe then the GMs are forced to start moving people because for some reason i can see this happening.
Originally by: MAXSuicide only carebears call pvpers 'greifers'
ehehehh....
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Akira Kaneshiro
Caldari Associated Press
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Posted - 2006.08.23 20:49:00 -
[182]
best new feature ever  ---- sig of truth ---- Stop whining. Deal with it or quit the game. |

Rirro Darkmist
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Posted - 2006.08.23 20:50:00 -
[183]
Please someone explain to me how i get into a queue for an empty system
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JFxSummoner
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Posted - 2006.08.23 20:51:00 -
[184]
lol Exiled thx for the heads up we all know how well 95% cpu on a node is going specially those of us that have to wait 5 mins to get into a sys with 4 bloody peeps
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Thintalle
The Explorer Corps
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Posted - 2006.08.23 20:53:00 -
[185]
What I wonder is ..
I assume ships using Cyno fields will enter the queue, too.
If the queue is long enough so they can't make the jump before the field folds - refunds of fuel used for making the field on the spot?
What about titans being able to open jumpgates for their fleets - queue stops half the fleet from jumping - tough luck, try again? Or what ..
--
this is a pretty harsh change, one that affects the normal gameplay way too much and too many different, for the players uncontrollable ways.
Have a fleet of 10000000 T2 ships coming to take over your outpost? Park 500 guys of your alliance around the system and take them on in easy to deal with junks.
Instead of being able to blow up one hauler in 1.0 with a suicide bomb attack you now might be able to take on a bunch of them piling up on the gate, profit sky-rockets! Or heck, do it just for fun!
Running from 0.0 to empire having a gang of pirate on your tail for 5 jumps already? Good luck getting through that last gate leading into the first safe system that's part of an empire-node with 800 people on it. Node-allocation might change every downtime! It's like russian roulette.
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hendo001
Caldari Quantum Tech Mining
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Posted - 2006.08.23 20:54:00 -
[186]
Edited by: hendo001 on 23/08/2006 20:56:51 its utter bollox
it needs sorting now
apologies but really wtf how can u put in a feature like this and not TELL US.
By heck, I wish the devs would post that they are sorry for not telling us about this or atleast some idea on whats gonna happen next.
edit they posted about the log in queue but not about the system jump queue
Although the client reports you as #1 in the queue, the login queuing system is deactivated and has no effect.
QTM is currently recruiting miners and haulers convo me or send an evemail in game Visit our forums Linkage
Link removed - Wrangler |

Jim McGregor
Caldari
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Posted - 2006.08.23 20:54:00 -
[187]
Edited by: Jim McGregor on 23/08/2006 20:56:34
Originally by: Rirro Darkmist Please someone explain to me how i get into a queue for an empty system
Node X handles systems 1,2,3 and will create queues if node load is 95%.
System 1 has 200 players System 2 has 400 players System 3 has 1 player
Its actually possible that you will get a queue trying to jump into system 3, if the node load is at 95% or more. Heck, it could be only 100 players on the node doing something very intense, like a fleet battle, and the load reaches 95%.
People type alot of posts with "I got in a queue and only had 15 people in local", well, looking at how the system works its not a mystery. Its only a question of what other systems are sharing the same node you are. And there is no way for a player to know this.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Keta Min
Pre-nerfed Tactics Blood of the Innocents
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Posted - 2006.08.23 20:58:00 -
[188]
i can't work (by work i mean pod) under these conditions 
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NOObbody
Dusk and Dawn
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Posted - 2006.08.23 20:59:00 -
[189]
Originally by: Down Range
This guy I know, yeah his friend's brothers sister's husband was ganked outside jita.

I jumped out of d7 today. When i warped 7km (bad bm)to the gate, 2 ceptors came, cuz they were called by cloaker. But i barely jumped through. I was lucky, others were not.
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tyndareus leto
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Posted - 2006.08.23 20:59:00 -
[190]
ok you cant jump in to the nxt system and ya get put in a que, but atleast implement something so we can se what systems have and havent reached maximum playercount/node count before you get to the gate ffs
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hendo001
Caldari Quantum Tech Mining
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Posted - 2006.08.23 21:00:00 -
[191]
i think we should bug report it and petition till it gets sorted/removed or a plan to phase it out soon or summat
just my 2 cents
QTM is currently recruiting miners and haulers convo me or send an evemail in game Visit our forums Linkage
Link removed - Wrangler |

App Rentoo
Caldari
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Posted - 2006.08.23 21:01:00 -
[192]
Damn, this is annoying. I sure as hell hope this wont be a permanent solution, will make the game pretty much unplayable. ------------------------------------------- To ensure perfect aim, shoot first and call whatever you hit the target. |

Lanu
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Posted - 2006.08.23 21:02:00 -
[193]
Can any dev respond to this please?
Is the que system working as planned?
If not when is this getting fixed? If it is working as planned.. whats the idea behind this?
Trying to get people out of space thats on nodes which are under a heavy load?
I'm not obsessing. I'm just curious. |

Argenton Sayvers
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Posted - 2006.08.23 21:02:00 -
[194]
Wether good or bad - this system changes the way eve is played at a fundamental level. Something that really suprises me really. Its like logging in after an database maintenance to find out that instas no longer work.
Maybe the problems are result of the servers running below optimum, meaning that under "normal" conditions, one will never ever see a queue unless the node died (think goonswarm vs d2). In that case it doesnt matter anyway. But if the system is here to stay: thats the very definition of "stealth-nerf".
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Khatred
Lacuna Viators
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Posted - 2006.08.23 21:03:00 -
[195]
Can we get Alterac Valley too prz?  _______________________________________________
CCP please hold my hand. I suck at Eve and I can't compete with other players in a multiplayer environment. |

Tammar
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Posted - 2006.08.23 21:04:00 -
[196]
Total crap, this is far to big a change to game mechanics for it to have gone through unannounced without someone having made a decision to not include it in the notes.
This kind of, lets make major changes and just slip them in is one of the prime reasons I finally got fed up with SOE and cancelled. This change was not not going to go unnoticed, it was impossible to go unnoticed, even with the higher pop limit correction in place queues were still going to happen so why not speak honestly and include it in the patch notes.
Not including it just ****es people off and damages credibility.
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Agarttha
Godot Pharmaceuticals Inc
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Posted - 2006.08.23 21:27:00 -
[197]
Edited by: Agarttha on 23/08/2006 21:28:04 Edited by: Agarttha on 23/08/2006 21:27:48 for all we know, there could have been "extenuating circumstances of a technical nature" that resulted in The Que. perhaps it's a stop-gap measure, until certain technical problems are ruled out or solved.
i'm just saying it's possible.
so far, we have many pilots expressing their displeasure over the inconvenience (rightly so), and many more in hysterics over the threat of being podded while in The Que.
i haven't seen any substantial anecdotal evidence that supports the detrimental effect it's having on the safety of pilots, other than they have to wait.
-Ag
Who is John Galt? |

Krav
Egad Inc.
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Posted - 2006.08.23 22:05:00 -
[198]
Haven't experienced the Que yet myself, something to look forward to tonight lol.
But from the discussion and whining here, I just had to reiterate this idea: -Make ships in the que invulnerable, or cloaked, unable to warp or move, until they jump through the gate.
Why ? Obviously, because like the killer8 brought up, your gang is already on the other side, and you're the last guy waiting as the hostiles warp on top of you.
Why keep the que's at all? Because something has to be done about the lag, and the devs implemented this to help in that regard. Until someone invents a better idea than eliminating half the players randomly in a lagged system/node, I'd rather have the que. Will it suck for travelling around? Most Definitely. But it does not leave you vulnerable to attack and unable to defend yourself (Hoping to jump out in time).
As per its suckiness for travelling, it will depend on the frequency with which the que is enacted by the servers, and if another solution is developed to make the que's obsolete.
Since you're stuck at the gate waiting to jump, why not get ship types on those hostiles that warped to the gate, if they happen to be near you (can't shift camera focus while jumping)?
See, just takes some optimism is all 
Krav =====
This sig is fixed \o/ I hope...  |

Amerame
Section XIII
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Posted - 2006.08.23 22:09:00 -
[199]
I can't wait for half of my fleet to jump instantly and the other half to be stuck several minutes in a queue, really that will make breaking gate camp so much easier.
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Tolarus
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Posted - 2006.08.23 22:13:00 -
[200]
Edited by: Tolarus on 23/08/2006 22:13:50
Quote: Total crap, this is far to big a change to game mechanics for it to have gone through unannounced without someone having made a decision to not include it in the notes.
It would have been nice to at least get a heads up about this. From what it sounds like this is going to make pirates very happy.
Also forget about wars, having a large formation of ships heading into a system all at once, now the gate campers can pick them off one at a time on the other side.
Cant really see any reason why all these people are getting upset 
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Tiuwaz
Minmatar Omacron Militia Veritas Immortalis
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Posted - 2006.08.23 22:13:00 -
[201]
Originally by: TheKiller8
Quote: 2006.08.23 20:01:46 Notify Kari Traffic Control is currently experiencing heavy load and is unable to process your request. You are #2 in queue for jump-in.
That **** isn't funny when you're last in your gang to jump out and there's currently hostiles entering the system.
this calls for a new flash movie *hint* *hint*  
Originally by: Oveur This is not the conspiracy you are looking for.
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SKiNNiEH's Wife
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Posted - 2006.08.23 22:17:00 -
[202]
I didnt read all the posts in this thread, but i had the same issue in Goudiyah... and that is by no means a heavy populated system. Actually, come to think of it... it was a different problem. I was #1 in the queue and it wouldn't jump until i warped out and back in again.
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Maya Rkell
Sebiestor tribe
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Posted - 2006.08.23 22:18:00 -
[203]
Originally by: Agarttha so far, all i've seen are pilots in hysterics over what >could< happen.
has anyone actually been gate ganked yet as a direct result of The Que?
I nearly was. Swift evasion action and the fact I was flying an interceptor saved me.
To the people who said I was *****ed for saying we'd get here from the old system, pffffft.
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Leandro Salazar
Aeon Industries
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Posted - 2006.08.23 22:28:00 -
[204]
Well as is the queue sucks. But if it has to stay, give people cloak/invul for the duration that they sit in the queue, and no way of aborting the jump. That should at least fix the blatant empire gank problem. Still teh suck for Fleets I guess, but oh well... --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.08.23 22:28:00 -
[205]
honestly CCP, this is the worst thing since TomB came up with the triggering time in missiles (glad it wasn't implemented btw).
It might make the dreaded login traps harder, but making a queueing system to avoid lag is not a solution. it's a half-assed fix.
Please remove it. -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
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DarknessInc
Minmatar Heavy Goods Industries
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Posted - 2006.08.23 22:34:00 -
[206]
this is sorta a Gang-Gankers dream
Imagine your a gang-ganker. Ya got a nice lil fleet, and you got that juicy Obelisk who just joined your opponents gang. Now you can attack. But he's ontop of the gate! OH NO! THE QUEUE
The Obelisk drops shields, lost armor, and now is into Struct. Even though he went with instas
___________________
![]() Gila Faction Cruiser for sale
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Guillame Herschel
Gallente
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Posted - 2006.08.23 22:49:00 -
[207]
Edited by: Guillame Herschel on 23/08/2006 22:52:16 Edited by: Guillame Herschel on 23/08/2006 22:51:06
Originally by: DarknessInc The Obelisk drops shields, lost armor, and now is into Struct. Even though he went with instas
I thought freighters were invulnerable while they figure out a "cargo containment system" to avoid the immense lag that ensues when a loaded freighters pops and releases a gazillion loot cans?
Or is that only in empire?
By the way, /signed to all the objections posted here, especially the ones who noted that such a big change in game mechanics could not possibly have gotten into the game unannounced in the patch notes, without a conscious decision by somebody to withhold that information. Whoever decided that needs to post here, and I think nobody should post anything else to this thread but "bump /signed and where's the dev" until they do.
bump, /signed and where's the dev?
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Maya Rkell
Sebiestor tribe
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Posted - 2006.08.23 22:52:00 -
[208]
No, they die.
They just don't drop cans.
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PCC King
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Posted - 2006.08.23 22:56:00 -
[209]
Can we please have an official notice about this? Is it still in effect and when is it going to be changed? This is going to stop a lot of people from traveling to and from 0.0, and having them sitting inside admiring the station.
I do not forsee this being good for anyone at anytime
Thanks
King
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Tolarus
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Posted - 2006.08.23 22:57:00 -
[210]
Gotta say also that giving people cloak/invul for the duration that they sit in the queue isnt the right action either just to be fair to those pirates out there and also as a war tactic.
Best idea after all these hardware updates, fix the problem and remove the queue system from the game all together
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