Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 24 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Purgatori
Minmatar Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2006.08.23 18:24:00 -
[121]
Originally by: Jim McGregor
Originally by: tiller Edited by: tiller on 23/08/2006 17:29:15
Originally by: Eris Discordia Queues have been changed, their default value was too low. It now only kicks in if there are more than 600 people in the system or the node is at 95% CPU.
But I¦m not promising anything because I¦m in content and I poked someone else for this information and I had way wya wya way too much coffee today
This happened 10 mins ago in a very quiet area of space. 
Sorry if someone already answered this (im just scrolling through the thread), but its perfectly possible for it to kick in in a very quiet area of space since the node takes care of several systems. If you are on the same node as a busy system, the node load could be 95% and you will suddenly experience a queue in the quiet system.
This is not good.
backed ... SOE..i mean ccp.. fix it plz 
|

Wild Rho
Amarr Imperial Shipment
|
Posted - 2006.08.23 18:26:00 -
[122]
I don't normally jump on these band wagons but this whole queue thing is a really bad idea and that's a nice way to put it.
WE ARE DYSLEXIC OF BORG. Refutance is systile. Your ass will be laminated. - Jennie Marlboro
|

Parat Tendri
Amarr
|
Posted - 2006.08.23 18:27:00 -
[123]
Originally by: Crucifier
Originally by: Parat Tendri
Originally by: Crucifier
Originally by: Parat Tendri
Originally by: Traxio Nacho
Quote: That's why I think that we will see this situation not very often. The systems in EVE can take quite a load of ships before going haywire (see your example).
No the point is at the moment it seems its letting no more than 400 people enter Jita or prob any other system. well 400 for Jita is quiet when the evening/weekend hits you can see upward of 600 now if this is a case you could be waiting quite a long time to enter busy systems.
Also as someone has pointed out say your in a gang of 75 and want to jump into another gang of 75 but theres already 350 people in local what happens your gang gets slaughtered as it cant all jump in. Plus now all people would have to do to lock a system down is make sure they have 400 people in local and then only a few people could enter at a time.
That's why I said that I would think of the queue as a good thing, when the system behind that gate has a traffic advisory and thus a high chance for players getting stuck .
Im not actually responding to what you wrote above this because i stopped reading your posts after a while, it is quite obvious that you are a clueless noob that has never pvped. Please stop making such stupid posts 
In that case I would suggest not commenting on what you are not reading ;).
Tell me first you know so much about this, how would one get a fleet into a system with 300 people on the other side. Jump in one by one and get SLAUGHTERED? Only sollution i can come up with is NOT JUMPING INTO THE SYSTEM.
As Eris wrote a few posts before, the limit on which the queue kicks in is now set to600 in system, so plenty of room for your 300 to join the other 300 and don't tell me that everywhere you guys are fighting your 600 ship battles are already 250 ppl waiting on the spectator ranks to watch the spectacle 
|

Azerrad
|
Posted - 2006.08.23 18:28:00 -
[124]
So this means that if you get over 300 people in your fleet in a system, you are garunteed to outnumber any hostile fleet which tries to enter that system. That is just wrong.
Bets on how long until fleets of over 300 people are deemed an exploit?
|

Jim McGregor
Caldari
|
Posted - 2006.08.23 18:29:00 -
[125]
I hope the devs realize that this thread is not just any whine. Imagine if you are cruising around space and want to run a blockade. You finally reach the gate with no shields and half the armor gone, and seconds before you explode you get told that you are nr #13 in the queue and asked to please hold... 
--- Eve Wiki | Eve Tribune | Eve Pirate |

Julia Reave
|
Posted - 2006.08.23 18:29:00 -
[126]
One more step towards instancing, one more step away from an unsharded universe...not mentioning it's now lost uniqueness (China)...
Very bad move, serious disappointment!
The reasoning is in this thread, so I won't repeat it...
|

Crucifier
The Collective Against ALL Authorities
|
Posted - 2006.08.23 18:29:00 -
[127]
Originally by: Parat Tendri
Originally by: Crucifier
Originally by: Parat Tendri
Originally by: Crucifier
Originally by: Parat Tendri
Originally by: Traxio Nacho
Quote: That's why I think that we will see this situation not very often. The systems in EVE can take quite a load of ships before going haywire (see your example).
No the point is at the moment it seems its letting no more than 400 people enter Jita or prob any other system. well 400 for Jita is quiet when the evening/weekend hits you can see upward of 600 now if this is a case you could be waiting quite a long time to enter busy systems.
Also as someone has pointed out say your in a gang of 75 and want to jump into another gang of 75 but theres already 350 people in local what happens your gang gets slaughtered as it cant all jump in. Plus now all people would have to do to lock a system down is make sure they have 400 people in local and then only a few people could enter at a time.
That's why I said that I would think of the queue as a good thing, when the system behind that gate has a traffic advisory and thus a high chance for players getting stuck .
Im not actually responding to what you wrote above this because i stopped reading your posts after a while, it is quite obvious that you are a clueless noob that has never pvped. Please stop making such stupid posts 
In that case I would suggest not commenting on what you are not reading ;).
Tell me first you know so much about this, how would one get a fleet into a system with 300 people on the other side. Jump in one by one and get SLAUGHTERED? Only sollution i can come up with is NOT JUMPING INTO THE SYSTEM.
As Eris wrote a few posts before, the limit on which the queue kicks in is now set to600 in system, so plenty of room for your 300 to join the other 300 and don't tell me that everywhere you guys are fighting your 600 ship battles are already 250 ppl waiting on the spectator ranks to watch the spectacle 
Didn't you read what i wrote earlier? its not like its one node for every system in 0.0. both the systems the fleets are in are on the same node. Please tell me you get it now
|

Alexander Knott
|
Posted - 2006.08.23 18:31:00 -
[128]
Originally by: Maya Rkell Edited by: Maya Rkell on 23/08/2006 18:18:08 "We've been told that the limit is 600 ships. If you need 600 ships to protect your territory, you are not being very efficeint."
Firstly, 300 per side. Second, what does "efficient" have to do with it. Thirdly, PER NODE, and we don't know where the node boundaries are!
It could be any gate at ant time, and fleets are utterly pointless. even small groups are doubtful.
It dosn't need to be 600 ships... it could be a node with 590 in other systems, 6 in the system and 6 try and jump in. 2 *fail* to jump, the 4 die. Unfun, unfun, unfun!
It's VERY much broken.
Per the previous dev post, the player limit is per system, not per node. The CPU limit is per node.
|

Elve Sorrow
Amarr Shinra Lotka Volterra
|
Posted - 2006.08.23 18:32:00 -
[129]
Hahaha.
Out of sheer interest, (not really, i just want to laugh), i suppose you 'forgot' to add this rather big and gamebreaking change to the Patchnotes?
Also, and no offence to you Eris, but i think its fairly telling that they have YOU bring this news, and we have no Dev post giving reasons, excuses, etc. Hell, it appears you had to pull the info from them aswell.
Hahaha.
|

Jim McGregor
Caldari
|
Posted - 2006.08.23 18:33:00 -
[130]
Originally by: Elve Sorrow Hahaha.
Out of sheer interest, (not really, i just want to laugh), i suppose you 'forgot' to add this rather big and gamebreaking change to the Patchnotes?
Also, and no offence to you Eris, but i think its fairly telling that they have YOU bring this news, and we have no Dev post giving reasons, excuses, etc. Hell, it appears you had to pull the info from them aswell.
Hahaha.
It will come sooner or later.
--- Eve Wiki | Eve Tribune | Eve Pirate |
|

Crucifier
The Collective Against ALL Authorities
|
Posted - 2006.08.23 18:33:00 -
[131]
Originally by: Alexander Knott
Originally by: Maya Rkell Edited by: Maya Rkell on 23/08/2006 18:18:08 "We've been told that the limit is 600 ships. If you need 600 ships to protect your territory, you are not being very efficeint."
Firstly, 300 per side. Second, what does "efficient" have to do with it. Thirdly, PER NODE, and we don't know where the node boundaries are!
It could be any gate at ant time, and fleets are utterly pointless. even small groups are doubtful.
It dosn't need to be 600 ships... it could be a node with 590 in other systems, 6 in the system and 6 try and jump in. 2 *fail* to jump, the 4 die. Unfun, unfun, unfun!
It's VERY much broken.
Per the previous dev post, the player limit is per system, not per node. The CPU limit is per node.
Looks like you haven't read the thread, many ppl reporting that they have queues with less then 10 in local 
|

Jim McGregor
Caldari
|
Posted - 2006.08.23 18:35:00 -
[132]
Originally by: Crucifier
Originally by: Alexander Knott
Originally by: Maya Rkell Edited by: Maya Rkell on 23/08/2006 18:18:08 "We've been told that the limit is 600 ships. If you need 600 ships to protect your territory, you are not being very efficeint."
Firstly, 300 per side. Second, what does "efficient" have to do with it. Thirdly, PER NODE, and we don't know where the node boundaries are!
It could be any gate at ant time, and fleets are utterly pointless. even small groups are doubtful.
It dosn't need to be 600 ships... it could be a node with 590 in other systems, 6 in the system and 6 try and jump in. 2 *fail* to jump, the 4 die. Unfun, unfun, unfun!
It's VERY much broken.
Per the previous dev post, the player limit is per system, not per node. The CPU limit is per node.
Looks like you haven't read the thread, many ppl reporting that they have queues with less then 10 in local 
Im going to repeat myself... 1 node handles many systems. If the node handles systems X and Y, and X has 600 players in it (Jita), system Y may only need 2 players in it for the queue in Y to appear. The load on the node is simply above 95% and thats what matters.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Mervent
Caldari RONA Deepspace Rule of Three
|
Posted - 2006.08.23 18:36:00 -
[133]
I can not find the thread now, but CCP has shown an example of a node. There are 5 systems in each node. Those 5 systems are not really random but at the same time, there are nodes that have both empire and 0.0 systems. If you by chance are being chased in a 0.0 system and try to warp, and that next system just so happens to be on the node with Jita, well that would kind of suck. 
|

Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
|
Posted - 2006.08.23 18:37:00 -
[134]
A nod needs less than 600 people to be at 95% CPU
with POSes, cans, drones and lots of battles you can easily bring down a node with 200 people, basicly, at every bigger fight the node is near to its death.
Alone the ammount of people beeing quequed randomly in system make this whole thing a joke. Queues of 5 people to jump 2 ships in a empty system? lol, looks like the node is running some busy systems aswell.
Bringing your dreads into a busy system? forget it, queque will take ages, and the cynofield wont keep up long enough
From Dusk till Dawn
|

Narciss Sevar
Caldari Sniggerdly
|
Posted - 2006.08.23 18:40:00 -
[135]
Bad bad bad idea... i can't believe this was intentional... ----
|

Crucifier
The Collective Against ALL Authorities
|
Posted - 2006.08.23 18:41:00 -
[136]
Originally by: Wraarrr
Originally by: Jim McGregor
Originally by: Crucifier
Originally by: Alexander Knott
Originally by: Maya Rkell Edited by: Maya Rkell on 23/08/2006 18:18:08 "We've been told that the limit is 600 ships. If you need 600 ships to protect your territory, you are not being very efficeint."
Firstly, 300 per side. Second, what does "efficient" have to do with it. Thirdly, PER NODE, and we don't know where the node boundaries are!
It could be any gate at ant time, and fleets are utterly pointless. even small groups are doubtful.
It dosn't need to be 600 ships... it could be a node with 590 in other systems, 6 in the system and 6 try and jump in. 2 *fail* to jump, the 4 die. Unfun, unfun, unfun!
It's VERY much broken.
Per the previous dev post, the player limit is per system, not per node. The CPU limit is per node.
Looks like you haven't read the thread, many ppl reporting that they have queues with less then 10 in local 
Im going to repeat myself... 1 node handles many systems. If the node handles systems X and Y, and X has 600 players in it (Jita), system Y may only need 2 players in it for the queue in Y to appear. The load on the node is simply above 95% and thats what matters.
OMG! Its what ive been telling the whole ******* thread. PLEASE READ THE THREAD BEFORE POSTING.
...******* alt
|

Wraarrr
|
Posted - 2006.08.23 18:41:00 -
[137]
Originally by: Jim McGregor
Originally by: Crucifier
Originally by: Alexander Knott
Originally by: Maya Rkell Edited by: Maya Rkell on 23/08/2006 18:18:08 "We've been told that the limit is 600 ships. If you need 600 ships to protect your territory, you are not being very efficeint."
Firstly, 300 per side. Second, what does "efficient" have to do with it. Thirdly, PER NODE, and we don't know where the node boundaries are!
It could be any gate at ant time, and fleets are utterly pointless. even small groups are doubtful.
It dosn't need to be 600 ships... it could be a node with 590 in other systems, 6 in the system and 6 try and jump in. 2 *fail* to jump, the 4 die. Unfun, unfun, unfun!
It's VERY much broken.
Per the previous dev post, the player limit is per system, not per node. The CPU limit is per node.
Looks like you haven't read the thread, many ppl reporting that they have queues with less then 10 in local 
Im going to repeat myself... 1 node handles many systems. If the node handles systems X and Y, and X has 600 players in it (Jita), system Y may only need 2 players in it for the queue in Y to appear. The load on the node is simply above 95% and thats what matters.
OMG! Its what ive been telling the whole ******* thread. PLEASE READ THE THREAD BEFORE POSTING.
|

Johan VanDelft
Gallente
|
Posted - 2006.08.23 19:03:00 -
[138]
Isn't this just a replacement of the old traffic advisory, where the autopilot would simply try again and again?
Does the queue only apply to autopiloting or also to manual gate activation?
I find the whining in this thread about possible scenarios as if they are the actual truth very irritating. Based on this situation you do not know what will happen in a fleet battle.
I suggest some alliances organise an all out attack to find out.
|

Brigitte
|
Posted - 2006.08.23 19:05:00 -
[139]
omg.. zand ur ded rite m8... wot have they dun.............you are first in the quee to jump into bwf???? wtf is tht all about bwf local = 3 durrrrrrr
|

Julia Reave
|
Posted - 2006.08.23 19:06:00 -
[140]
Originally by: Tizi Sounds like they are digging the grave for the single server concept. You have to allow a large fleet to jump unhampered into a crowded system to try and take it over. Without that core ability, Eve becomes a childs game of who can keep their systems full all the time.
The key to handling large loads of ships is graceful degradation. It's not an easy thing to accomplish, but it is crucial that CCP find a solution in order to remain competitive. If everybody gets a little slower when a system gets crowded then things remain competitive for all parties. People who don't want the slowdown will be encouraged to leave, but they don't have to. The queue solution eliminates equal competition for all. As such it is terrible game design for a competitive game.
QFT
|
|

NOObbody
Dusk and Dawn
|
Posted - 2006.08.23 19:09:00 -
[141]
Wtf`?
Wars will be decided in 1v1 western style duels in the future or what?
I see happy gankers,btw
|

Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
|
Posted - 2006.08.23 19:10:00 -
[142]
Originally by: NightmareX Edited by: NightmareX on 23/08/2006 15:33:29 Yeah and what about us -10 pirates like me, when we need to go via high sec space to get to places we are gonna be in?.
If we need to wait on that Queue thing, then the Customs / Faction police will take us, and then all will go crazy on our pods, since all can shoot us with -5 or lower in sec status in high sec systems from 0.5 and over without letting CONCORD do anything.
And we should care about a pirate's plight why?
Oh right, because you care so much for those who helped you get that -sec status.
|

Zaldiri
Caldari Automated Industries
|
Posted - 2006.08.23 19:11:00 -
[143]
At the very least devs, make it so you are invunerable as soon as you enter the que. This will at least stop people losing out becuase they cant jump.
----------------------------------------------- Admiral of King Frieza's Super Saiyan fleet.
|

Albus
Shinra Lotka Volterra
|
Posted - 2006.08.23 19:13:00 -
[144]
Originally by: Zaldiri At the very least devs, make it so you are invunerable as soon as you enter the que. This will at least stop people losing out becuase they cant jump.
Quoted for extreme truth.
|

JFxSummoner
|
Posted - 2006.08.23 19:19:00 -
[145]
WTF WTF you mean to tell me that Yria and Oisio are at 95% cpu with 6-10 peeps in them and i cant jump in and im 3rd in Q and now the Q has finished and i didnt jump and im frickin Q'd aqain WTF ummm insta death to EVE's economy if peeps cant move around.......
|

Hllaxiu
Shiva Morsus Mihi
|
Posted - 2006.08.23 19:19:00 -
[146]
Originally by: Zaldiri At the very least devs, make it so you are invunerable as soon as you enter the que. This will at least stop people losing out becuase they cant jump.
They should be cloaked, breaking all locks, just like what happens when you jump normally. This cloak would not be able to be cancelled, until you jump through. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Calderic
|
Posted - 2006.08.23 19:21:00 -
[147]
Okay, I can see a hub like Jita being backed up, but I just tried to get into Yria and was 7th in a queue. I went afk to wait and when I came back, I tried to activate the jump and it put me 4th in another queue. I think I spend 30 minutes trying to jump into one system!
When I finally did make it to Yria, I find a paltry 40 people passing through. This is a freak'n joke.
|

Hellspawn01
Amarr
|
Posted - 2006.08.23 19:27:00 -
[148]
Why do I have the feeling that some Devs are not playing what they code?
Ship lovers click here |

Jennai
Leonard J. Crabs Legal Consortium
|
Posted - 2006.08.23 19:34:00 -
[149]
why are there so many traffic advisories? 5/12 jumps between oursulaert and jita are advisories, as are 7/15 between oursulaert and rens.
------- macro hunters - join channel MacroIntel macro miner killboard: www.anti-macro.com |

Fubear
|
Posted - 2006.08.23 19:38:00 -
[150]
I just spent 3 minutes in 0.0 sitting on a gate waiting to jump.
This was 0.0, and I was manually jumping not autopiloting.
CCP need to fix this ASAP, it really takes the ****.
|
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 24 :: one page |
First page | Previous page | Next page | Last page |