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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Sable Schroedinger
Gallente Jericho Fraction The Star Fraction
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Posted - 2006.08.24 09:08:00 -
[241]
I actually think the system is a good one. At the very least it should annoy people into leaving the hubs and setting up new ones.
One addition that seems wise however, is the sending of a message to you on entry to a system telling you of any gates out of that system that currently have a queue. You could then at least avoid it. I dunno if its in, but I've not noticed it, but a setting in the auto piolot to avoid busy systems would also be useful. As for 0.0, dodgey unmaintained gate acting up? Would be a bugger, but it'd make life "interesting"   --------------------------------------------
Nothing is as cruel as the righteousness of innocents |

LC Sulla
BGG Freelancer Alliance
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Posted - 2006.08.24 09:11:00 -
[242]
Quote: Kaunokka seems to be restrikted to some 100 people. You'll get in into waitingline as soon as there are 100 people arround....
I'd hardly call 100 people in system reverting back to single player .
But this will be very hard for fleet ops both in and out of empire. Simulatneous jumping of the fleet is usually essential for fleet so it will be interesting to see how this all plays out especially when we see a couple of freighters lost because of this.
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Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.08.24 09:14:00 -
[243]
I got podkilled waiting in a queue. Irony is, I was making the trip to empire to grab as hauler as there were no gatecamps on my preferred pipe, but who needs gatecamps when you have to sit on the gate waiting to jump through or for a hostile to appear, whichever comes first.
CCP I want my 400,000 ISK and my shuttle back!  ----------
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Archangel Raphael
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Posted - 2006.08.24 09:18:00 -
[244]
a few days before patch day in response to another thread, i actually suggested some sort of traffic control system into and out of systems and limiting the number of users in a system. to try and alliviate the lag in places like jita ect.
its amazing how quickly my suggestion was implemented. however my suggestion didnt mention queuing to actually join the game..
i know we have a daily downtime,, but u can see how easily this queue can be exploited.... for example downtime has ended and im having to queue to join a system where my char is... as soon as im in im gonna leave eve on permo.. now lots of ppl have lots of accounts imagine all of those got in first and just left them running in fear of having to wait to get in game ,... result = even more waiting
but on the other hand, it might make ppl leave there chars in less populated systems on logging off....
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Scorpyn
Caldari Infinitus Odium
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Posted - 2006.08.24 09:59:00 -
[245]
Originally by: Archangel Raphael a few days before patch day in response to another thread, i actually suggested some sort of traffic control system into and out of systems and limiting the number of users in a system. to try and alliviate the lag in places like jita ect.
its amazing how quickly my suggestion was implemented. however my suggestion didnt mention queuing to actually join the game..
Actually it was probably already in the code when you suggested it, as they seem to be using it on the china cluster.
That's a good thing, you really don't want to take credit for the implementation of something as gamebreaking as a queue between systems.
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Vir Hellnamin
Minmatar Gradient Namtz'aar k'in
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Posted - 2006.08.24 10:05:00 -
[246]
Originally by: Alex Harumichi
Just adding one more voice to the "this is the most idiotic idea ever" crowd.
This pretty much is my thoughts after reading thru the whole thread.
Long skill onto list, and continuing the post-patch-day lounge-party at Caldari Police Department station. :P -- V.H. |

Scharrer
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Posted - 2006.08.24 10:16:00 -
[247]
Originally by: El Covah
Originally by: Scharrer
Kaunokka seems to be restrikted to some 100 people. You'll get in into waitingline as soon as there are 100 people arround....
I just imagine what happens if there is a fleet battle to be happen in some 0.0 area with usually low load. E.g. it is limited to 10 people or so 
exactly that was my fear for the huge ammount of systems in which you can never see a face in local...
To what number are they restricted?
10? 20?
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.08.24 10:42:00 -
[248]
Originally by: Tachy
Originally by: FireFoxx80 [...]
Can the Autopilot have a setting to avoid congested systems?
You can set the upper security rating of systems the AP will consider.
Yeah, avoid high/low/podkilling with various success. But avoiding congested systems would be nice. Else you will just get 300 people waiting to jump into Jita, when they actually want to get somewhere else.
I did suggest a Jita bypass a while back, how people laughed.
What I do the rest of the time. |

Caroline Something
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Posted - 2006.08.24 11:35:00 -
[249]
Originally by: Gerome Doutrande We don't need no queues on jump ins, We don't need no gate control, No dark sarcasm at the jumpgates, Devs just leave the gates alone.
Hey, dev guys, leave the gates alone!
All in all it's just another nerf without goal.

Brilliant.
Also, CCP, this is not a very good sollution.
Please reconsider?
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Lo3d3R
Implant Liberation Front
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Posted - 2006.08.24 12:14:00 -
[250]
Edited by: Lo3d3R on 24/08/2006 12:15:26 *double post* the forums needs more bandwidth 
<3 ___________________
Eating Chopped Bear:  |
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Lo3d3R
Implant Liberation Front
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Posted - 2006.08.24 12:14:00 -
[251]
Having gate queus in every system is CCP's way to fix the insta-bookmark "problem" , everyone can now take their time to approach the gate.... ___________________
Eating Chopped Bear:  |

Gariuys
Evil Strangers Inc.
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Posted - 2006.08.24 13:33:00 -
[252]
This is just plain crap. Low secure space just became a death trap waiting to happen if this is true. ( haven't played yet )
Once you entere que, you should be invunerable or something, and I don't even wanna think on what kind of advantage it gives defenders in 0.0 blob war.
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Jim McGregor
Caldari
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Posted - 2006.08.24 13:38:00 -
[253]
Originally by: Gariuys This is just plain crap. Low secure space just became a death trap waiting to happen if this is true. ( haven't played yet )
Once you entere que, you should be invunerable or something, and I don't even wanna think on what kind of advantage it gives defenders in 0.0 blob war.
Its not very realistic having invulnerable people at the gates... :) But its not very realistic having to queue before jumping into a gate either.
Originally by: kieron The queues will be held in reserve for a future date, if TQ grows to the point of them being needed.
So I dont know, guess they shouldnt be enabled currently, but they are... :/
--- Eve Wiki | Eve Tribune | Eve Pirate |

Dinique
Caldari Malicious Intentions
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Posted - 2006.08.24 13:58:00 -
[254]
Mroe than an hour to log into S-U in Syndicate. When I finally get in (when a mate logged off :/) 93 in local.
My favourite scenario is this:
Your CovOps pilot jumps into a hostile system. Reports 25 enemy ships camping the gate with bubbles. Your gang is 22, but you have better ships and you feel like you can win. Your gang jumps into the system simultaneosly, but only the first 10 actually jump while the rest of the gang to wait in the queue. They get to jump in as the people who did get to jump in are podded out of the system one by one.
Wow CCP. I don't think anyone anticipated how ******* dumb you can be.
Dusk till Dawn Twilight to Starlight
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Eriika
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Posted - 2006.08.24 14:03:00 -
[255]
if this wow thing keeps up i am goging to quit eve.
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Twilight Moon
Minmatar eXceed Inc. Ascendant Frontier
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Posted - 2006.08.24 14:29:00 -
[256]
Heh, this is all very amusing IMHO. That'll teach you to be blob crazy mofo's with a group-hug mentality. 
...on the other hand using a banana might be a viable alternative.
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Greenbolt
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Posted - 2006.08.24 14:44:00 -
[257]
Edited by: Greenbolt on 24/08/2006 14:53:34 The doom and gloom whining in this thread is funny and amusing. First we are having some after patch day issues..fairly normal and happens on all MMO to a degree or another. Its hard to test everything because players tend to do things you dont expect.
Second - CCP is having some growing pains keeping up with the size of the playerbase. We saw it with teh database issues where they ran outta keys in a few fields it sounds like.
So this queuing system is an attempt to keep nodes from crashing. Unfortantly if its a matter of node crashing or queing system..the qeueing system has to be the way to go.
CCP has seemd like competent programmers in the past..and I am sure they are working on ways to do node and load balancing where if a CPU becomes full it can share some of the loads out..but I imagine thats a nightmare to implement.
Some various solutions that I can see making sense are Nerf Jita - remove all agents from the system and limit or remove some of the jump gates..of course a new 'trade center' will show up because people like having everything in one place for convince but it will buy some time.
Add nodes - im certain that certain nodes are higher usage than others fairly predictably..I mean Jita,Rens in empire as well as the homes to certain alliances who consistantly have high use. those need to be on nodes/cpus all by there lonesome..and if a system /cpu starts reaching that 95percent threshold it dynamically starts trading off to semi idle or idle cpus.
I am sure there are many other solutions and that CCP is working on them..so those of you who are crying game breaker omg the end of the world. Friggin chill out and give them time to work things out.
If it takes a week or two to organize things...well stay outta busy systems call truce's with your enemies and remember a real life out there.
Now im not a fanboy completly because CCP has a tendency of doing stealth changes that they believe probably will be transparent and not noticed by the playerbase that tend to create a fairly strong impact..THESE SHOULD BE IN THE FRIGGIN PATCHNOTES.
I am sure by now CCP realizes this is not working smoothly..that petitions are up..and that they have people trying to resolve it.....
Posting to a forum about it is not a bad thing and everyone has there right to whine/complain/comment about how unfair life and or ccp or the game is... but eh...grow up a little..give them time to fix things and lets see how it works out.
(And if it continues to annoy you...eh find a new mmo to play...(Im waiting for release on one now that I have high hopes for if CCP drops the ball too many times))
Lets see how bad i get flamed in response.
Edited to add cheap plug ( CCP should also auto unanchor any secure can that is empty and has not been accessed within the last x amount of days (say 60 days) and make this a standard..it cant hurt in cleaning up things..and makes my asteroid belts a nicer place))
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Sable Schroedinger
Gallente Jericho Fraction The Star Fraction
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Posted - 2006.08.24 14:46:00 -
[258]
Originally by: Eriika if this wow thing keeps up i am goging to quit eve.
as they are fond of saying here:
"can I have your stuff?"  --------------------------------------------
Nothing is as cruel as the righteousness of innocents |

Sable Schroedinger
Gallente Jericho Fraction The Star Fraction
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Posted - 2006.08.24 14:50:00 -
[259]
Originally by: Gariuys This is just plain crap. Low secure space just became a death trap waiting to happen if this is true. ( haven't played yet )
Once you entere que, you should be invunerable or something, and I don't even wanna think on what kind of advantage it gives defenders in 0.0 blob war.
strangely enough, this is the response of most people "nothing bad has happened yet, but it could so I'm going to whine about it as if the world is coming to an end"
/me goes to dig out his tin hat --------------------------------------------
Nothing is as cruel as the righteousness of innocents |

Twilight Moon
Minmatar eXceed Inc. Ascendant Frontier
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Posted - 2006.08.24 14:53:00 -
[260]
I wonder if people using motherships cloning bays get the queue system when they try to clone jump? 
...on the other hand using a banana might be a viable alternative.
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Lowa
Gallente North Star Networks Mercenary Coalition
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Posted - 2006.08.24 14:56:00 -
[261]
I was wondering what this Que message was I get everytime I login.
Now I know and in its current state it can never be allowed to actually be implemented on TQ (or anywere imho).
/Lowa
NSN - Forcing EVE reviewers to mine since 2003! |

Bull Slater
Minmatar Tekumi
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Posted - 2006.08.24 15:09:00 -
[262]
I haven't read all through so this may have been asked already. If you do happen to get stuck in a queue like this and lose your ship when you wouldn't have otherwise, will CCP reimburse you? This 'feature' was not listed in any patch notes and it's only through threads like this you become aware of them. For such a drastic change to jumping to a new system I'd have thought it would be at the top of the list, or at least on the list o_o
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ChrisTheHermit
Caldari La Famiglia
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Posted - 2006.08.24 16:07:00 -
[263]
What concerns me mostly is could a Que not then be manufactured in an otherwise light system by a group of campers?
It takes a second or two with G2G instas to come out of warp and adjust, what if a couple of the camping group jump when they see a warp trail come in? Not only can they then scramble, but also hold up the gate. |

Laendra
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Posted - 2006.08.24 17:24:00 -
[264]
Originally by: Eris Discordia Queues have been changed, their default value was too low. It now only kicks in if there are more than 600 people in the system or the node is at 95% CPU.
But I¦m not promising anything because I¦m in content and I poked someone else for this information and I had way wya wya way too much coffee today
Umm, getting killed while you are sitting in an arbitrary queue is bad m'kay? If you are going to queue us, you should probably cloak us (the "unbreakable" cloak that you have when you jump) while waiting, but give us the opportunity to opt out of the queue at any point if we get tired of waiting. ------------------- |

Flax Volcanus
Tea And Sympathy Ltd. Liability
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Posted - 2006.08.24 17:25:00 -
[265]
Edited by: Flax Volcanus on 24/08/2006 17:26:29
Originally by: Scharrer Edited by: Scharrer on 24/08/2006 08:54:18 Kaunokka seems to be restrikted to some 100 people. You'll get in into waitingline as soon as there are 100 people arround....
Well, that should be fun for the (literally) hundreds of players who use the high-quality Cal Navy agents there, which is the source of most of the traffic.
What ever happened to the agent relo program? Seems like, instead of just moving agents, they also need more of them. Otherwise, all you do is shift the traffic to another location rather than thinning it out.
More to the point, though: Since we know this was unintended, can we get an official post on when it will be removed? |

Laendra
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Posted - 2006.08.24 17:34:00 -
[266]
Another byproduct of this...certain alliances well known for their "lag tactics" will now be even more immune from combat than normal. I can see alliance coms now:
"Hostile fleet inbound, put some ships by the gates, three of you start copying bookmarks to lag the system down and create a queue so we can gank them as they come in 1 by 1."
 ------------------- |

Epsilon 1
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Posted - 2006.08.24 17:35:00 -
[267]
Originally by: Laendra Another byproduct of this...certain alliances well known for their "lag tactics" will now be even more immune from combat than normal. I can see alliance coms now:
"Hostile fleet inbound, put some ships by the gates, three of you start copying bookmarks to lag the system down and create a queue so we can gank them as they come in 1 by 1."

It goes on like this...log on your miner accs  
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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Kuro Hayashi
Rogue Elements Interstellar Starbase Syndicate
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Posted - 2006.08.24 18:48:00 -
[268]
Has anyone else been queued when just logging into their character?
Was trying to log into my main and received the message that I was #2 in queue to get into the system at all.
Fairly unhappy about this new feature.
A practicioner of Unsensical thought. |

Wulfstan
Caldari The Sweeney
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Posted - 2006.08.24 19:11:00 -
[269]
The only positive thing I can say is that CCP need to keep buying the absolute top end blades available for say the top 5 most highly loaded systems, the minute IBM release them.
Then the previous fastest become "hand me downs" to the next heavily loaded systems.
A constant process of gradual replacment rather than big upgrades every year or so would keep their capital budget flowing freer too.
However I'm sure they already know that, so I'll shut up. How does that guy's sig go ... "Look pa, I contributed absolutely nothing to this thread" 
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Orbituary
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Posted - 2006.08.24 19:25:00 -
[270]
Cmon CCP say something about this.Please. Your subs are waiting.
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