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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Jim McGregor
Caldari
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Posted - 2006.08.25 17:44:00 -
[301]
Originally by: Mervent
Originally by: Jim McGregor
Why bump it? There is 0% chance the devs has missed it. Next patch is soon, just relax and wait for the fixes.
First you forgot the tm after soon. Second, the devs have pushed back the next update. http://oldforums.eveonline.com/?a=topic&threadID=383607
Tuesday sure sounds like a long time before I can travel.
Hehe, i can agree with the tm... =) But I already knew its pushed back. My point is that its decided that there will be a patch, which will fix this, so there is no need to bump the thread... its not like the devs will think "oh wait, look at that bumped thread, lets make the patch tomorrow instead of next week". :)
--- Eve Wiki | Eve Tribune | Eve Pirate |
Citizen X
Rage of Angels Morsus Mihi
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Posted - 2006.08.25 17:48:00 -
[302]
I was in a 12 man gang in venal last night. We jumped in a quiet system, 4 minutes later we join the other TWO people in there. It took us a further 20 minutes to make 3 jumps into other sysetems with FOUR and 6 people respectively and another 20 minutes to get the hell out of there.
This has made the game unplayable. It needs to be removed, its killing EVE. I would rather lag out at a gate than die while being told I'm #3 in the fecking Queue while having the crap shot out my ship.
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Sally Shears
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Posted - 2006.08.25 18:17:00 -
[303]
Signed - please please please get rid of this quickly.
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Navigator Six
Rage of Angels Morsus Mihi
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Posted - 2006.08.25 18:20:00 -
[304]
I was in Venal as well... quite rediculous fighting gate NPCs for minutes on end while you wait to get into the next system, and then only getting in one at a time.
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Azaries
Caldari Chosen Path
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Posted - 2006.08.25 19:18:00 -
[305]
Bump,
I hope this piece of work is addressed in the next patch.
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cRaNbErRy MuFfInMaN
mUfFiN fAcToRy
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Posted - 2006.08.25 19:24:00 -
[306]
Dev said: Queues have been changed, their default value was too low. It now only kicks in if there are more than 600 people in the system or the node is at 95% CPU.
-Has this already been put into effect?
-If it hasnt when will it?
-Are people still having these problems?
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Purgatori
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.08.25 19:28:00 -
[307]
Edited by: Purgatori on 25/08/2006 19:31:36
Originally by: cRaNbErRy MuFfInMaN Dev said: Queues have been changed, their default value was too low. It now only kicks in if there are more than 600 people in the system or the node is at 95% CPU.
-Has this already been put into effect?
-If it hasnt when will it?
-Are people still having these problems?
Doesnt matter if it is or isnt in effect . It will still cause big problems. Ie fleet stuff and other countless reasons. A system can easily hit 95% cpu causing a node to queue up.. queues does not work in eve . . To fix it it needs taking out
And from what jim said more to the point.. Sorry if someone already answered this (im just scrolling through the thread), but its perfectly possible for it to kick in in a very quiet area of space since the node takes care of several systems. If you are on the same node as a busy system, the node load could be 95% and you will suddenly experience a queue in the quiet system.
This is not good
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EVILSATAN
Gallente Scotland Inc
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Posted - 2006.08.25 20:29:00 -
[308]
The New Gaming experiance.
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NOObbody
Dusk and Dawn
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Posted - 2006.08.25 20:49:00 -
[309]
Originally by: EVILSATAN The New Gaming experiance...
...,no one has asked for.
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Nerf Caldari
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Posted - 2006.08.25 23:56:00 -
[310]
Back to the first page we go! CCP is obviously trying to ignore the fact that they REALLY ****** up. The devs refuse to even respond in this thread, and they won't even make an announcement about it.
This thread is not going to die before we do get that response.
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Azaries
Caldari Chosen Path
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Posted - 2006.08.26 01:10:00 -
[311]
I would like to see a response to this thread and if the devs are aware how bad of a change this is. Like so many others have mentioned most likely this won't be looked at and the devs will simply drink another beer as they get ready for the China release.
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Damon Ra
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Posted - 2006.08.26 01:21:00 -
[312]
The silence of the devs is telling.. and deafening...
GTC Sales need their own forum... If you agree, petition CCP to PLEASE fix this! |
javer
Rage of Angels Morsus Mihi
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Posted - 2006.08.26 01:56:00 -
[313]
sigh welcome to another clusterf**k from lack of consistancy checking by ccp -------------------------------------------- Never argue with an idiot, they will drag you down to their Level and beat you with experience. |
Raugaj
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Posted - 2006.08.26 02:51:00 -
[314]
Yes this is not good. Can't they make a mini-patch to just get rid of this one thing and deploy it with the next DT?
Too simple maybe?
And if the devs are reading any of this, look, this is a BIG deal, we are paying customers for crying out loud, how about atleast replying to this thread and saying 'oops we made a mistake, sorry'. Basic customer relations. I mean, c'mon.
Raugaj
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Biosman
GALAXIAN Rule of Three
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Posted - 2006.08.26 03:00:00 -
[315]
Originally by: Damon Ra The silence of the devs is telling.. and deafening...
ya Hannibal Lecter was spotted in iceland buying chianti in tesco
BIOSMAN-:GUARDIAN AND PROTECTOR OF TEH DAMSEL |
Nerf Caldari
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Posted - 2006.08.26 03:04:00 -
[316]
I'd just like to say that CCP's response to this little "incident" has caused me to completely lose faith in them. Frankly, I expect mistakes to happen in the game design. Servers crash, bugs exist, and there's always the odd badly thought out idea. I don't mind that, it's bound to happen.
However, ignoring the problem and refusing to aknowledge it isn't the right way to handle it. Did the devs not expect us to read any other threads or something? I mean, just a "Whooops, we screwed up, sorry, it will be fixed soon" on the news page, or hell, even this thread would be good enough.
But no, sadly. It speaks volumes about them.
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Infinity Ziona
Apostasia
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Posted - 2006.08.26 03:10:00 -
[317]
Originally by: Nerf Caldari I'd just like to say that CCP's response to this little "incident" has caused me to completely lose faith in them. Frankly, I expect mistakes to happen in the game design. Servers crash, bugs exist, and there's always the odd badly thought out idea. I don't mind that, it's bound to happen.
However, ignoring the problem and refusing to aknowledge it isn't the right way to handle it. Did the devs not expect us to read any other threads or something? I mean, just a "Whooops, we screwed up, sorry, it will be fixed soon" on the news page, or hell, even this thread would be good enough.
But no, sadly. It speaks volumes about them.
Maybe they would rather figure out a solution, test it, then announce the change then to come here, speculate on what might be and then listen to 10,000 people posting quotes regarding that speculation.
Relax and wait.
Click Me
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Karoth Tyu
FATAL REVELATIONS
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Posted - 2006.08.26 03:11:00 -
[318]
The problems associated with this queue routine isn't even restricted to just the overloaded CPU gobbling systems.
As others have no doubt found out by now, even small fleet ops travelling thru empty 0.0 systems can trigger a traffic advisory/queue. That's absurd. There is no excuse for me or anyone else being put into a jump queue when you're in a small gang and the nearest people are two guys 5 systems away who are ratting.
I understand the principle behind this new "feature," but right now its broken. Plain and simple.
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Nerf Caldari
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Posted - 2006.08.26 03:18:00 -
[319]
Originally by: Infinity Ziona
Originally by: Nerf Caldari I'd just like to say that CCP's response to this little "incident" has caused me to completely lose faith in them. Frankly, I expect mistakes to happen in the game design. Servers crash, bugs exist, and there's always the odd badly thought out idea. I don't mind that, it's bound to happen.
However, ignoring the problem and refusing to aknowledge it isn't the right way to handle it. Did the devs not expect us to read any other threads or something? I mean, just a "Whooops, we screwed up, sorry, it will be fixed soon" on the news page, or hell, even this thread would be good enough.
But no, sadly. It speaks volumes about them.
Maybe they would rather figure out a solution, test it, then announce the change then to come here, speculate on what might be and then listen to 10,000 people posting quotes regarding that speculation.
Relax and wait.
What are you talkng about? They're just removing something that was NEVER intended to be on TQ. All they have to do it remove queues, there's no "fix" to test, they're simply taking them out of the game.
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Infinity Ziona
Apostasia
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Posted - 2006.08.26 03:58:00 -
[320]
Originally by: Nerf Caldari
Originally by: Infinity Ziona
Originally by: Nerf Caldari I'd just like to say that CCP's response to this little "incident" has caused me to completely lose faith in them. Frankly, I expect mistakes to happen in the game design. Servers crash, bugs exist, and there's always the odd badly thought out idea. I don't mind that, it's bound to happen.
However, ignoring the problem and refusing to aknowledge it isn't the right way to handle it. Did the devs not expect us to read any other threads or something? I mean, just a "Whooops, we screwed up, sorry, it will be fixed soon" on the news page, or hell, even this thread would be good enough.
But no, sadly. It speaks volumes about them.
Maybe they would rather figure out a solution, test it, then announce the change then to come here, speculate on what might be and then listen to 10,000 people posting quotes regarding that speculation.
Relax and wait.
What are you talkng about? They're just removing something that was NEVER intended to be on TQ. All they have to do it remove queues, there's no "fix" to test, they're simply taking them out of the game.
And you know this how? How do you know there are not coupling issues, where one change adversely affects other bits of code reliant on some of the data used by both peices?
Since your obviously not an employee of CCP then you dont know and neither do I.
Click Me
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Darien
Imperium Technologies Firmus Ixion
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Posted - 2006.08.26 08:06:00 -
[321]
back to the top with this one
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Julia Reave
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Posted - 2006.08.26 10:07:00 -
[322]
Originally by: Darien back to the top with this one
Agreed ;)
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Azaries
Caldari Chosen Path
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Posted - 2006.08.26 13:31:00 -
[323]
And the queue continues
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Julia Reave
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Posted - 2006.08.26 14:47:00 -
[324]
Edited by: Julia Reave on 26/08/2006 14:47:49
Originally by: Azaries And the queue continues
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The Wizz117
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Posted - 2006.08.26 15:11:00 -
[325]
omg im trying to log in and when i klick my character it says "<insert name of 0.0 system> traffic control: u are number 1 in que to jump in the system"
:S
------------------------------------------- That ccp created a universe doesen't mean they'r gods
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zeligs
Chosen Path
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Posted - 2006.08.26 15:24:00 -
[326]
Its a piece of badly implemented ill thought out rubbish. Nobody wants it, get rid of it.
zeligs
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Kaylana Syi
Minmatar The Nest
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Posted - 2006.08.26 15:28:00 -
[327]
Originally by: zeligs Its a piece of badly implemented ill thought out rubbish. Nobody wants it, get rid of it.
zeligs
Because you say so? I haven't had any problem with the que system. And if it helps fix some log in log off exploits a bit better... I do want it.
Team Minmatar Carriers need Clone Vats
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Epsilon 1
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Posted - 2006.08.26 15:32:00 -
[328]
Edited by: Epsilon 1 on 26/08/2006 15:32:01
Originally by: Infinity Ziona
Originally by: Nerf Caldari
Originally by: Infinity Ziona
Originally by: Nerf Caldari I'd just like to say that CCP's response to this little "incident" has caused me to completely lose faith in them. Frankly, I expect mistakes to happen in the game design. Servers crash, bugs exist, and there's always the odd badly thought out idea. I don't mind that, it's bound to happen.
However, ignoring the problem and refusing to aknowledge it isn't the right way to handle it. Did the devs not expect us to read any other threads or something? I mean, just a "Whooops, we screwed up, sorry, it will be fixed soon" on the news page, or hell, even this thread would be good enough.
But no, sadly. It speaks volumes about them.
Maybe they would rather figure out a solution, test it, then announce the change then to come here, speculate on what might be and then listen to 10,000 people posting quotes regarding that speculation.
Relax and wait.
What are you talkng about? They're just removing something that was NEVER intended to be on TQ. All they have to do it remove queues, there's no "fix" to test, they're simply taking them out of the game.
And you know this how? How do you know there are not coupling issues, where one change adversely affects other bits of code reliant on some of the data used by both peices?
Since your obviously not an employee of CCP then you dont know and neither do I.
Originally by: kieron All three of the items mentioned by the OP were not supposed to make it onto Tranquility. As stated elsewhere, this deployment was a convergence of the Tranquility and Serenity code bases. Serenity has some extra 'newbie' systems to lessen the tutorial load, the log-in and jump queues are also to assist with load balancing.
These changes were not supposed to be active when the code branch went live on TQ and if it was determined they were needed in the future, notification of the changes would have been made before turning them on.
It was decided to leave the new systems active and available. The queues will be held in reserve for a future date, if TQ grows to the point of them being needed.
kieron Community Manager, EVE Online
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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Reachok
Amarr Low Grade Ore
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Posted - 2006.08.26 15:34:00 -
[329]
I understand hugely populated systems having a jump queue, but the last system I jumped into after waiting only had 16 people in it.
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The Wizz117
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Posted - 2006.08.26 15:36:00 -
[330]
Originally by: Reachok I understand hugely populated systems having a jump queue, but the last system I jumped into after waiting only had 16 people in it.
my system and the system a came from where both empty
cant we have a hotfix or a role back becouse i dont see anyting good since the last patch any way
------------------------------------------- That ccp created a universe doesen't mean they'r gods
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