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Thread Statistics | Show CCP posts - 5 post(s) |

Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.08.23 16:56:00 -
[61]
Originally by: Stelteck Sorry, but i just logged in the 0.0 VENAL system of 9-8.
The system put me in the queue to enter system. I was 2.
3 minutes later, i'am first and i successfully logged inside the system.... AND DISCOVER THAT WE WERE 4 PILOTS MAXIMUM.
Hum. The limit is not 200, but 4. Problem.
Stelteck.
thats reason why I didnt bother travelling today
people should know that this doesnt affect single systems, it will happen everytime a node is under heavy use, and we all know how often that happens, and that random systems run on the same node
From Dusk till Dawn
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Soulis
Shinra Lotka Volterra
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Posted - 2006.08.23 16:57:00 -
[62]
Originally by: Locke DieDrake
Originally by: Soulis If this feature is meant, it will plain and simple destroy eve.
Stop, just stop talking.
Nothing that only affects the 2 or 3 bussiest systems is going to "destroy" eve. What a laughable idea.
Most of the people I play with don't go to jita. They send their alts if they have no choice. But most people that aren't A) super carebears with no idea of 0.0 or no care, or B) gankers looking for a kill.
The rest of us stop by once in a while, pick up some gear and roll out. If doing so means going in a tanked up ship and facing a que to get in, then thats exactly what will happen.
It would probably also help to remove all agents from jita. Thats probably half the population right there.
It should either be a mission hub, or a trade hub, not both.
haha if you read one of the posts above mine you will find that this is a problem. so maybe should as you put it "Stop, just stop talking."
Shinra - The Good Guys
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Andros vonBek
Quantum Industries Prime Orbital Systems
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Posted - 2006.08.23 16:57:00 -
[63]
So, this "Jita is FULL!!!111zor" thing affects you on login too...
That's. Just. Wonderful.
Guess where I am... (and I don't mean I'm at work either!) And the only reason I'm there was to collect everything and get it OUT of Jita which I've been wanting to do for months but could never quite be bothered to do before. Dear Lord Almighty do I hate myself now 
I'm wondering if I should just send in a Stuck petition now while the office is quiet and see if the GMs will move me to Niyabainen or New Caldari or somewhere close so I can log on and get the hell away from that mess ASAP.
I wonder if that would work?
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Garramon
Gallente Sturmgrenadier Inc R i s e
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Posted - 2006.08.23 16:57:00 -
[64]
Originally by: Stelteck Sorry, but i just logged in the 0.0 VENAL system of 9-8.
The system put me in the queue to enter system. I was 2.
3 minutes later, i'am first and i successfully logged inside the system.... AND DISCOVER THAT WE WERE 4 PILOTS MAXIMUM.
Hum. The limit is not 200, but 4. Problem.
Stelteck.
Wrong thread. We are discussing jump gate queues, not log in queues. For some reason the fact that ~50% of the people replying to the thread fail to read and understand the point of the OP is hilarious. |

Epsilon 1
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Posted - 2006.08.23 16:59:00 -
[65]
FREELANCER STYLE. I like it 
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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Phoenix vajaa
SUBLIME L.L.C. Prime Orbital Systems
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Posted - 2006.08.23 17:01:00 -
[66]
this is a joke. im sat here with 1 other guy on gate in a system with 15people adn the jumpto has 4 and im in a queue and can't jump for 3min now.
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Sfynx
The Arrow Project The ARR0W Project
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Posted - 2006.08.23 17:01:00 -
[67]
Originally by: Parat Tendri
Originally by: Elliott Manchild If this stays it will ruin empire wars. As people will just be stuck at gates for easy kills.
Well, when you are in queue at the gate and see the enemy moving in, you would still have the option to turn around and warp away, thus increasing your chance to escape the danger and fight at a more opportune place than being killed at the gate or jump and being stuck for at least 30 min or more.
You are in a hauler. An enemy is sitting in an interceptor on the gate. You warp in on an instajump, press jump and you get the queue message. Inty scrambles you (and no, no turning around before that happens). If you could jump now, you'd escape since the inty has aggression timer and can't jump for a moment... but you can't jump. Dead.
The above scenario is not fair, because the gate delay gives someone a significant advantage in combat.
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Jim McGregor
Caldari
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Posted - 2006.08.23 17:02:00 -
[68]
Edited by: Jim McGregor on 23/08/2006 17:03:56
Originally by: Andros vonBek So, this "Jita is FULL!!!111zor" thing affects you on login too...
I just tried to log in with a disposable alt to Jita and there was no queue. 497 people in local atm.
Edit: I tried it again with 510 people in local. Still no login queue to Jita. --- Eve Wiki | Eve Tribune | Eve Pirate |

Verite Rendition
Caldari AUS Corporation CORE.
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Posted - 2006.08.23 17:02:00 -
[69]
<generic rant about how this is a bad idea because I don't want to waste hours queuing to go shopping> ---- AUS Corp Lead Megalomanic |

Maya Rkell
Sebiestor tribe
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Posted - 2006.08.23 17:11:00 -
[70]
Originally by: Parat Tendri Well, Jita is chronically more overpopulated than merely 400 ships. Most of the time it is more between 600 - 800 when severe lag sets in and even then there was no advisory. So your 400 ships battle should be safe ;). On the other hand a system with a advisory and a queue because of that most likely would have your enemy fleet stuck and in this case be glad that you don't join them for a while ;)
You're missing something. Nodes handle multiple systems, non-geograpically. That 0.0 system with nobody in it ahead might be on an overcrowded Empire node.
Again, traffic management Mk II.
This affects ALL gangs, everywhere. Same as traffic management Mk I did.
Locke DieDrake, "Nothing that only affects the 2 or 3 bussiest systems"
No evidence for this. No evidence AT ALL. That is an entirely unsupported assumption. If CCP had detailed PRECISELY what this was in the patch notes... well, you MIGHT be right. But currently you have to better idea than anyone else what it does, and you are being blindly and hopelessly opimistic, especially given the negative effects of Traffic Management Mk I, which affect systems all over space!
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Garramon
Gallente Sturmgrenadier Inc R i s e
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Posted - 2006.08.23 17:12:00 -
[71]
Originally by: Phoenix vajaa this is a joke. im sat here with 1 other guy on gate in a system with 15people adn the jumpto has 4 and im in a queue and can't jump for 3min now.
As long as the map gives a warning of the systems that have queueing in effect (traffic advisories?) there should be no problem. For some reason the fact that ~50% of the people replying to the thread fail to read and understand the point of the OP is hilarious. |

Crucifier
The Collective Against ALL Authorities
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Posted - 2006.08.23 17:14:00 -
[72]
Originally by: Garramon
Originally by: Phoenix vajaa this is a joke. im sat here with 1 other guy on gate in a system with 15people adn the jumpto has 4 and im in a queue and can't jump for 3min now.
As long as the map gives a warning of the systems that have queueing in effect (traffic advisories?) there should be no problem.
Who gives a **** about the op's post, if you don't see how this is going to affect 0.0 pvp you are a retard 
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Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.08.23 17:16:00 -
[73]
Originally by: Garramon
Originally by: Phoenix vajaa this is a joke. im sat here with 1 other guy on gate in a system with 15people adn the jumpto has 4 and im in a queue and can't jump for 3min now.
As long as the map gives a warning of the systems that have queueing in effect (traffic advisories?) there should be no problem.
it is a problem, no matter if you get a warning befor or not, think of freighter convoys, support lines and so on. they all need a schedule
From Dusk till Dawn
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Mistress Suffering
Einherjar Rising Dusk and Dawn
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Posted - 2006.08.23 17:16:00 -
[74]
Terrible idea.
Make it die, now please.
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tiller
Beer and Kebabs Pirate Coalition
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Posted - 2006.08.23 17:17:00 -
[75]
Yup, had the same jumping into a 6 man system in low sec. Said I had to wait 2min 35secs.
Great if you flagged, even worse if you have instad into a gate camp lmfao.
This needs to be removed ASAP or innocent people are gonna die in 1000s
Click me for Pirate Coalition Website of Gankage |

Kaomi Zorbaz
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Posted - 2006.08.23 17:19:00 -
[76]
Interesting, good to hear about this before I made that 14 jump trip to buy a Vexor tonight.
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Garramon
Gallente Sturmgrenadier Inc R i s e
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Posted - 2006.08.23 17:20:00 -
[77]
Originally by: Crucifier Who gives a **** about the op's post, if you don't see how this is going to affect 0.0 pvp you are a retard 
Whoa hey there big guy, please no personal attacks. I hit quote on the wrong post.
For some reason the fact that ~50% of the people replying to the thread fail to read and understand the point of the OP is hilarious. |
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Eris Discordia

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Posted - 2006.08.23 17:22:00 -
[78]
Queues have been changed, their default value was too low. It now only kicks in if there are more than 600 people in the system or the node is at 95% CPU.
But I¦m not promising anything because I¦m in content and I poked someone else for this information and I had way wya wya way too much coffee today
need to update my signature,imagine a pink dread in here with flowers It¦s either a CCP employee, a foreigner or a combination of both.
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Garramon
Gallente Sturmgrenadier Inc R i s e
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Posted - 2006.08.23 17:22:00 -
[79]
This was intended point:
There is no problem IF AND ONLY IF traffic advisories are posted on the map before you get where you want to jump. If you are jumping a whole gang through a stargate and suddenly the queue kicks in, yes I agree that is a huge problem.
Any 0.0 pvper knows that when half the people in your gang crash when jumping into a hostile gate camp results in a slaughter. This would be no different and I agree with that. For some reason the fact that ~50% of the people replying to the thread fail to read and understand the point of the OP is hilarious. |

Garramon
Gallente Sturmgrenadier Inc R i s e
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Posted - 2006.08.23 17:24:00 -
[80]
Originally by: Crucifier EDIT: Wtf, why cant i quote all of his post ?
because it is a signature   
Zing that is like 4 people today. For some reason the fact that ~50% of the people replying to the thread fail to read and understand the point of the OP is hilarious. |
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tiller
Beer and Kebabs Pirate Coalition
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Posted - 2006.08.23 17:31:00 -
[81]
Originally by: Locke DieDrake Edited by: Locke DieDrake on 23/08/2006 17:27:54
Originally by: Maya Rkell
Locke DieDrake, "Nothing that only affects the 2 or 3 bussiest systems"
No evidence for this. No evidence AT ALL. That is an entirely unsupported assumption. If CCP had detailed PRECISELY what this was in the patch notes... well, you MIGHT be right. But currently you have to better idea than anyone else what it does, and you are being blindly and hopelessly opimistic, especially given the negative effects of Traffic Management Mk I, which affect systems all over space!
The evidence I cite in this case is this thread, and other related to it in wich people are complaining about ques in JITA. Not everywhere, or randomly. But Jita.
With the noted exception of 1 pilot complaining about queing in a 0.0 system.
We all have a pretty good idea how the traffic and load handling system works. If you've been paying attention you do anyway. And that is that nodes share systems that aren't nessacarily close to eachother. Meaning that XYZ 0.0 and Oimmo in empire could be on the same node. So yes, if the node you are on is busy, you might experiance queing anywhere. Even if the system you are experiancing it in is not busy. (in fact, that probably increases the chances... systems that aren't busy get low priority in the load balance and therefore are stack in with many other mostly empty systems and one busy one, or something similar to this)
The bottom line is, even if queing becomes common all across the galaxy, and seemingly randomly, I don't have a problem with that. In fact, I like it.
All I'm saying is that a few ques here and there aren't going to break the entire game. Far from it.
And besides, it's easy to theorize that the point of the ques is to overall increase performance. Would you rather have 30 second module lag, or a 1 minute wait to get in the door?
Heh, you'll be first to write a thread about the queue system when you get stuck at a gate camp in a 3bill isk ship, in fact, I guarantee you'll write about it. 
Click me for Pirate Coalition Website of Gankage |

Maya Rkell
Sebiestor tribe
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Posted - 2006.08.23 17:32:00 -
[82]
Eris, makes no difference. We can't tell which nodes serve which areas, and thus which systems might be overloaded. And allianc ebattles can get bigger than 600.
The solid figures, we have now, Locke DieDrake prove I'm entirely right.
That is no "exception" in a 0.0 system, it's because it's on an overloaded node.
It's a stealth nerf too...not in the patch notes.
"All I'm saying is that a few ques here and there aren't going to break the entire game."
Yes. They do. Becuause at any time without warning that gate in front of you might for reasons you have absolutely no control over and no way to detect prevent you from passing through. It is NOT viable to fight arround gates, to flee through them and so on. Every gate is a potential hard barrier, and must be treated as such.
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Parat Tendri
Amarr
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Posted - 2006.08.23 17:33:00 -
[83]
Originally by: Traxio Nacho Well the guy has only been playing 4 days according to his charc info 
Well, the age of the char doesn't mean anything sometimes. I've never really PvPed, true, in this way I might be a noob but I played Eve since release (with 2 years of break inbetween due to job). What I will never understand though is why people choose their war targets in Jita, the busiest system of EvE and then complain that they are either lagged out, stuck or like now in a queue when entering the system. There are over 5000 systems in EVE and a fair amount of them are empire space. So I guess there should be enough wartargets to find in a not so laggy system except you are simply to lazy and want your enemies served on a silver platter, since everyone seems to go to Jita, against better judgement. Especially for corp wars with many participants it would be better to use systems that are not overpopulated. Every war up to now (in history) has used battlefield where you can deploy your armies to your advantage - it is hard to deploy when your army can really move freely.
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Ozzie Asrail
Hybrid Syndicate
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Posted - 2006.08.23 17:34:00 -
[84]
Originally by: Locke DieDrake
Originally by: xEntriq What the **** are you supposed to do if you warp to a gate with 50 hostiles and you can't jump through? Warp off? Unlikely.
We have covered this already, but I repeat.
You are supposed to die.
I think your *supposed* to jump actually, that tends to be point of gates. -----
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Parat Tendri
Amarr
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Posted - 2006.08.23 17:35:00 -
[85]
Originally by: Eris Discordia Queues have been changed, their default value was too low. It now only kicks in if there are more than 600 people in the system or the node is at 95% CPU.
But I¦m not promising anything because I¦m in content and I poked someone else for this information and I had way wya wya way too much coffee today
That's what I meant all the time and what makes sense.
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Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.08.23 17:37:00 -
[86]
Originally by: tiller
Originally by: Locke DieDrake Edited by: Locke DieDrake on 23/08/2006 17:27:54
Originally by: Maya Rkell
Locke DieDrake, "Nothing that only affects the 2 or 3 bussiest systems"
No evidence for this. No evidence AT ALL. That is an entirely unsupported assumption. If CCP had detailed PRECISELY what this was in the patch notes... well, you MIGHT be right. But currently you have to better idea than anyone else what it does, and you are being blindly and hopelessly opimistic, especially given the negative effects of Traffic Management Mk I, which affect systems all over space!
The evidence I cite in this case is this thread, and other related to it in wich people are complaining about ques in JITA. Not everywhere, or randomly. But Jita.
With the noted exception of 1 pilot complaining about queing in a 0.0 system.
We all have a pretty good idea how the traffic and load handling system works. If you've been paying attention you do anyway. And that is that nodes share systems that aren't nessacarily close to eachother. Meaning that XYZ 0.0 and Oimmo in empire could be on the same node. So yes, if the node you are on is busy, you might experiance queing anywhere. Even if the system you are experiancing it in is not busy. (in fact, that probably increases the chances... systems that aren't busy get low priority in the load balance and therefore are stack in with many other mostly empty systems and one busy one, or something similar to this)
The bottom line is, even if queing becomes common all across the galaxy, and seemingly randomly, I don't have a problem with that. In fact, I like it.
All I'm saying is that a few ques here and there aren't going to break the entire game. Far from it.
And besides, it's easy to theorize that the point of the ques is to overall increase performance. Would you rather have 30 second module lag, or a 1 minute wait to get in the door?
Heh, you'll be first to write a thread about the queue system when you get stuck at a gate camp in a 3bill isk ship, in fact, I guarantee you'll write about it. 
Then you don't know me at all. I won't complain.
Oh, I'll get mad, and I'll log out in disgust and I'll go hit the bong and then log back in and buy a new ship.
Not that I should be telling you this, but I lost 2 ravens fully t2 fiited, about 350m each to a glitch in a mission I was running (my 5th ever lvl 4 mission) and I neither petitioned them nor complained on the forums.
See, I play this game because the risks are real. Not just when you think they should be, but all the time. You undocked, you could die. Doesn't matter where you are, or if you've done it 100 times before. And that level of risk, that level of uncertainty is what (partly) makes eve so apealing to me.
So no, you won't see me complain about dieing due to queing. Or due to much else.
The ONLY game mechanic I complain about is logging in and out in a manner not consitent with the game play. But instead in an attempt to avoid death. It's complete bull****. But thats another thread, or 10. ___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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Parat Tendri
Amarr
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Posted - 2006.08.23 17:37:00 -
[87]
Originally by: Crucifier
Originally by: Parat Tendri
Originally by: Traxio Nacho
Quote: That's why I think that we will see this situation not very often. The systems in EVE can take quite a load of ships before going haywire (see your example).
No the point is at the moment it seems its letting no more than 400 people enter Jita or prob any other system. well 400 for Jita is quiet when the evening/weekend hits you can see upward of 600 now if this is a case you could be waiting quite a long time to enter busy systems.
Also as someone has pointed out say your in a gang of 75 and want to jump into another gang of 75 but theres already 350 people in local what happens your gang gets slaughtered as it cant all jump in. Plus now all people would have to do to lock a system down is make sure they have 400 people in local and then only a few people could enter at a time.
That's why I said that I would think of the queue as a good thing, when the system behind that gate has a traffic advisory and thus a high chance for players getting stuck .
Im not actually responding to what you wrote above this because i stopped reading your posts after a while, it is quite obvious that you are a clueless noob that has never pvped. Please stop making such stupid posts 
In that case I would suggest not commenting on what you are not reading ;).
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Purgatori
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.08.23 17:38:00 -
[88]
As soon as i saw the queue icon on loadup i knew i was gna read something i didnt like
This is sucky :S If you thought the reinbursment peetions were high . lock and load there about to get higher . countless ways of which people can get killed for reasons beyond there fault which just spoils it . :S hope you know what u doing ... :S
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Gerome Doutrande
4S Corporation
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Posted - 2006.08.23 17:38:00 -
[89]
Was this the patch where the game design intern was allowed to make all final decisions? 
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Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.08.23 17:39:00 -
[90]
Originally by: Ozzie Asrail
Originally by: Locke DieDrake
Originally by: xEntriq What the **** are you supposed to do if you warp to a gate with 50 hostiles and you can't jump through? Warp off? Unlikely.
We have covered this already, but I repeat.
You are supposed to die.
I think your *supposed* to jump actually, that tends to be point of gates.
Gates with 50 hostiles on them aren't there for you to jump thru. They are there to mark your tomb.
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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