Pages: [1] 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 24 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Zandramus
Pencil Protectors
|
Posted - 2006.08.23 14:30:00 -
[1]
there is now a line that you must wait to jump into jita lol
|
|
wystler
Forum Moderator Interstellar Services Department
|
Posted - 2006.08.23 14:32:00 -
[2]
There's nothing in patch notes about queues on gates? Although since its only been up since 3am my time, I haven't actually logged in yet
|
|
Zandramus
Pencil Protectors
|
Posted - 2006.08.23 14:33:00 -
[3]
Edited by: Zandramus on 23/08/2006 14:34:01 well my hauler alt was #27 in line to jump into jita and it would count down till I was number one then it jumped me in automaticlly
guess it means no more war target mwdn to gate and jumpn but now when you get blobbed you cant jump either
|
Nifel
Caldari Reikoku Band of Brothers
|
Posted - 2006.08.23 14:33:00 -
[4]
Perfect 0.0 defense :\. Way to go...
"When I die I want to die peacefully in my sleep like my grandpa. Not yelling and screaming like the passengers in his car." RKK Ranking: (MIN14) |
Jim McGregor
Caldari
|
Posted - 2006.08.23 14:35:00 -
[5]
Hmm, this is pretty essential information...people will whine loudly about losing ships if they are stuck in queue while dying...
--- Eve Wiki | Eve Tribune | Eve Pirate |
Traxio Nacho
Sharks With Frickin' Laser Beams Mercenary Coalition
|
Posted - 2006.08.23 14:37:00 -
[6]
Just come across this myself I hope its only a temp thing as you now get a (WoW) like queue thing if you try logging into Jita at the moment and the local was only 400 so at the weekend you could be waiting quite a while.
|
Jim McGregor
Caldari
|
Posted - 2006.08.23 14:39:00 -
[7]
Edited by: Jim McGregor on 23/08/2006 14:39:49
Originally by: Traxio Nacho Just come across this myself I hope its only a temp thing as you now get a (WoW) like queue thing if you try logging into Jita at the moment and the local was only 400 so at the weekend you could be waiting quite a while.
I wonder how it works... if its a max capacity for a system, then it will be ages...
Im going to Jita now to play with it.
--- Eve Wiki | Eve Tribune | Eve Pirate |
Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
|
Posted - 2006.08.23 14:55:00 -
[8]
hmm, I will summon a nice blob
From Dusk till Dawn
|
Jim McGregor
Caldari
|
Posted - 2006.08.23 14:59:00 -
[9]
Yep, there is a queue system for Jita...
Jita queue in effect
--- Eve Wiki | Eve Tribune | Eve Pirate |
wierchas noobhunter
Caldari The Collective Against ALL Authorities
|
Posted - 2006.08.23 15:00:00 -
[10]
Originally by: Jim McGregor
Yep, there is a queue system for Jita...
Jita queue in effect
hahaha lol
|
|
Altariel Teleri
Minmatar
|
Posted - 2006.08.23 15:00:00 -
[11]
2006.08.23 14:54:42 Notify Jita Traffic Control is currently experiencing heavy load and is unable to process your request. You are #69 in queue for jump-in.
Minmatar Freedom! |
Madcap Magician
Finite Horizon
|
Posted - 2006.08.23 15:09:00 -
[12]
I have to say, this had better be a temporary thing. With lag, we can all cope. Being restricted from the busiest trading hub for no other reason than 180 idling alts checking escrow is THE most annoying thing I've ever had happen to me in Eve.
Come and get some! |
James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
|
Posted - 2006.08.23 15:12:00 -
[13]
I'm more worried about running into someone I'm at war with on the gate, or having a running battle and having my gang get split up. Oh well. Looks like it does it with logins as well.
|
Raider Zero
Minmatar Federation
|
Posted - 2006.08.23 15:12:00 -
[14]
Why is it that the really important things (like this) don't make the patch notes and the patch notes that we do get talk about fixing anomalous rare errors?
|
Maya Rkell
Sebiestor tribe
|
Posted - 2006.08.23 15:13:00 -
[15]
Eh, that's copeable with. What this does is kill group PvP. A lagged node can be ANY system. You can't know. Sigh.
This is what "traffic management" was allways going to lead to. I was called named, I was insulted...I was RIGHT.
|
Traxio Nacho
Sharks With Frickin' Laser Beams Mercenary Coalition
|
Posted - 2006.08.23 15:17:00 -
[16]
Originally by: Raider Zero Why is it that the really important things (like this) don't make the patch notes and the patch notes that we do get talk about fixing anomalous rare errors?
Well it probably wasn't in the patch notes as i'm hoping this is a temp thing and not here to stay coz if it is I think alot of people are going to be quite annoyed. Hopefully some helpful Dev will post here soon
|
Parat Tendri
Amarr
|
Posted - 2006.08.23 15:18:00 -
[17]
This might actually be an interesting solution to the problem of systems having traffic advisories and people that don't read them and get stuck subsequently in there. If a system gets a traffic advisory due to heavy load and the risk of getting stuck, the queue jumps in and the system gets the chance to normalize while the pilots have a means to know, that the system up next might get them stuck and can choose a route around. This might actually shrink the 'stuck' petition queue and get other petitions dealt with faster.
|
Minni Mall
|
Posted - 2006.08.23 15:18:00 -
[18]
Much fun during war..
Concord/gate control + hostile war target(s) V You.
Waiting >2 Mins to jump in was an interesting introduction to this.
Step 1.) Declare war Step 2.) Camp 1 jump out from Hub (Jita for exmpl) Step 3.) Profit!!!
(Leaving Hub didn't bring up the timer, btw) I would like to suggest this feature be named the "How-many-people-inside-the-hub-and-how-long-will-I-have-to-queue-to-get-in during war time conundrum, feature".
This is because i had to re-edit my post and have strayed into silly land for too long understanding the logic of this, I feel.
|
Amthrianius
Destructive Influence Band of Brothers
|
Posted - 2006.08.23 15:22:00 -
[19]
Edited by: Amthrianius on 23/08/2006 15:22:00 Right if say a 0.0 system reaches 3-400 and you have a 200man fleet that wants to jump in.
You can't? Because your in a queue?
A queue for what? so you can jump in 1 by 1 and be slaughtered?
Do the dev's even think before they do stuff anymore? ---------------
|
Parat Tendri
Amarr
|
Posted - 2006.08.23 15:26:00 -
[20]
Originally by: Amthrianius Edited by: Amthrianius on 23/08/2006 15:22:00 Right if say a 0.0 system reaches 3-400 and you have a 200man fleet that wants to jump in.
You can't? Because your in a queue?
A queue for what? so you can jump in 1 by 1 and be slaughtered?
Do the dev's even think before they do stuff anymore?
Well, Jita is chronically more overpopulated than merely 400 ships. Most of the time it is more between 600 - 800 when severe lag sets in and even then there was no advisory. So your 400 ships battle should be safe ;). On the other hand a system with a advisory and a queue because of that most likely would have your enemy fleet stuck and in this case be glad that you don't join them for a while ;)
|
|
Valeo Galaem
InterGalactic Corp. Imperial Republic Of the North
|
Posted - 2006.08.23 15:27:00 -
[21]
The logon/jump queueing was added for the China cluster. But I do remember a Dev post that stated that the queueing would be disabled (or at least toned down a lot) when Dragon was pushed to TQ. So my guess is that someone forgot to make this change before the update.. hopefully.
A lot of people wanted a solution to blob tactics. Looks like we got one
Thar be Pirates
You are not authorised to hack into CONCORD's mainframe Your Wallet has been emptied!
CONCORD Encryption |
Lanu
|
Posted - 2006.08.23 15:31:00 -
[22]
This must be temporary.. I just can't believe this would stay ingame in this form for long. It will totally ruin any pvp
I'm not obsessing. I'm just curious. |
inSpirAcy
Caldari The Solopwnmobiles
|
Posted - 2006.08.23 15:31:00 -
[23]
Reminds me of the queueing system in Planetside. Used to sit around for anything up to an hour before you could get in on the action.
Having said that, I think I'm currently docked in Jita for reequipping. I wonder how long it'll take to log on tonight.
|
Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
|
Posted - 2006.08.23 15:32:00 -
[24]
Originally by: Valeo Galaem The logon/jump queueing was added for the China cluster. But I do remember a Dev post that stated that the queueing would be disabled (or at least toned down a lot) when Dragon was pushed to TQ. So my guess is that someone forgot to make this change before the update.. hopefully.
A lot of people wanted a solution to blob tactics. Looks like we got one
now its just, who blobs first online
From Dusk till Dawn
|
NightmareX
Caldari MAFIA Pirate Coalition
|
Posted - 2006.08.23 15:32:00 -
[25]
Edited by: NightmareX on 23/08/2006 15:33:29 Yeah and what about us -10 pirates like me, when we need to go via high sec space to get to places we are gonna be in?.
If we need to wait on that Queue thing, then the Customs / Faction police will take us, and then all will go crazy on our pods, since all can shoot us with -5 or lower in sec status in high sec systems from 0.5 and over without letting CONCORD do anything.
And we need to jump from gates to gates and jump out asap in high sec space.
And with this queue thing, this is never gonna work.
But i hope this will be fixed asap.
|
Parat Tendri
Amarr
|
Posted - 2006.08.23 15:35:00 -
[26]
Originally by: Lanu This must be temporary.. I just can't believe this would stay ingame in this form for long. It will totally ruin any pvp
Maybe not, it depends how the mechanism of it really is implemented. I think it is ok, if it is activated when the system you are going to jump into gets a traffic advisory because you would get stuck in there. This way you save yourself quite some time waiting to get unstuck again by the GMs and can take the route around... might safe you a lot of time and worries. If the system you are going to jump into just is a bit laggy then it should stay deactivated.
|
Parat Tendri
Amarr
|
Posted - 2006.08.23 15:43:00 -
[27]
Originally by: Lanu
Originally by: Parat Tendri
Originally by: Lanu This must be temporary.. I just can't believe this would stay ingame in this form for long. It will totally ruin any pvp
Maybe not, it depends how the mechanism of it really is implemented. I think it is ok, if it is activated when the system you are going to jump into gets a traffic advisory because you would get stuck in there. This way you save yourself quite some time waiting to get unstuck again by the GMs and can take the route around... might safe you a lot of time and worries. If the system you are going to jump into just is a bit laggy then it should stay deactivated.
But will you also say that.. if somebody declares war on your corp. And you find your self surrounded by enemy's at a gate and you get a message to "please wait a second because you are number 341 in the que" when your trying to get out?
In this situation you are faster to jump somewhere else in the system and use a gate to a system that has no advisory. In case you chose to be in a system with only one exit it is tough luck and you can hope to have good safespots ;)
|
Traxio Nacho
Sharks With Frickin' Laser Beams Mercenary Coalition
|
Posted - 2006.08.23 15:46:00 -
[28]
Originally by: Parat Tendri
Originally by: Elliott Manchild If this stays it will ruin empire wars. As people will just be stuck at gates for easy kills.
Well, when you are in queue at the gate and see the enemy moving in, you would still have the option to turn around and warp away, thus increasing your chance to escape the danger and fight at a more opportune place than being killed at the gate or jump and being stuck for at least 30 min or more.
Yes and as your attempting to warp off i'm sure the hostile wont attempt to warp scramble you if you inform him you were unable to jump?
But your comments about jumping in and getting stuck, i've jumped into Jita many times with 500+ people and never got stuck.
|
Elliott Manchild
omen.
|
Posted - 2006.08.23 15:53:00 -
[29]
Originally by: Parat Tendri
Originally by: Lanu
Originally by: Parat Tendri
Originally by: Lanu This must be temporary.. I just can't believe this would stay ingame in this form for long. It will totally ruin any pvp
Maybe not, it depends how the mechanism of it really is implemented. I think it is ok, if it is activated when the system you are going to jump into gets a traffic advisory because you would get stuck in there. This way you save yourself quite some time waiting to get unstuck again by the GMs and can take the route around... might safe you a lot of time and worries. If the system you are going to jump into just is a bit laggy then it should stay deactivated.
But will you also say that.. if somebody declares war on your corp. And you find your self surrounded by enemy's at a gate and you get a message to "please wait a second because you are number 341 in the que" when your trying to get out?
In this situation you are faster to jump somewhere else in the system and use a gate to a system that has no advisory. In case you chose to be in a system with only one exit it is tough luck and you can hope to have good safespots ;)
So your sittin on the gate waitin to jump your number 60 in the que. Someone instas in to the gate lands next to you and warp scrambles you for 10 points and your in a frigate what you gonna do?
|
Parat Tendri
Amarr
|
Posted - 2006.08.23 15:56:00 -
[30]
Originally by: Traxio Nacho
Originally by: Parat Tendri
Originally by: Elliott Manchild If this stays it will ruin empire wars. As people will just be stuck at gates for easy kills.
Well, when you are in queue at the gate and see the enemy moving in, you would still have the option to turn around and warp away, thus increasing your chance to escape the danger and fight at a more opportune place than being killed at the gate or jump and being stuck for at least 30 min or more.
Yes and as your attempting to warp off i'm sure the hostile wont attempt to warp scramble you if you inform him you were unable to jump?
But your comments about jumping in and getting stuck, i've jumped into Jita many times with 500+ people and never got stuck.
Well, your first comment could happen to you as easy when you are not in a queue (see the post below yours for an example situation).
That's why I think that we will see this situation not very often. The systems in EVE can take quite a load of ships before going haywire (see your example).
|
|
|
|
|
Pages: [1] 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 24 :: one page |
First page | Previous page | Next page | Last page |