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Thread Statistics | Show CCP posts - 5 post(s) |

XoPhyte
Out Siders Ascendant Frontier
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Posted - 2006.08.29 22:44:00 -
[541]
more spam. 
reading the patch notes for this thursday patch....
"The jump queue for systems will only occur if the system in question is on a node using 95% or more CPU. This has previously been hotfixed on TQ. "
Hopefully this will, at least somewhat, resolve the issue. Perhaps this queuing as put into place to stop nodes from crashing?
I guess I will wait for Thursday then.
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Ascend Alt
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Posted - 2006.08.29 22:51:00 -
[542]
This sucks big time.
I just wasted about 1.5 hours of game play trying to get a gang a few jumps to try to intercept some hostiles only to get held up by 3 consecutive gates - all in deep 0.0, all with 10 ppl in the system and no-one on the other side.
What exactly was the point of the Dragon patch, all it seems to have done is screw things up big time.
And what is that nerf on BMs all about? Fine get rid of them if u want but only if you make it possible to insta to a gate, with warp bubbles and dictors there is no point not to, its not as though everyone doesnt have all the main instas by now anyway.
This game seems to be going steadily downhill over the last few months.
/me goes to see how long before the next sci-fi MMO comes out.
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Tristan Acoma
Caldari The Eleventh Commandment
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Posted - 2006.08.29 22:54:00 -
[543]
The solution to this is simple. Node restructuring. As soon as the high-volume systems are not linked to systems with no players in 0.0 the problem will seem much less.
I think CCP will likely NOT remove the queues and will likely resolve the problems with them.
And everyone will live happily ever after (until the next patch). Until that point, good luck moving a hauler about anywhere busy or unsafe :)

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty - Cortes |

Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.08.29 23:06:00 -
[544]
Originally by: XoPhyte more spam. 
reading the patch notes for this thursday patch....
"The jump queue for systems will only occur if the system in question is on a node using 95% or more CPU. This has previously been hotfixed on TQ. "
Hopefully this will, at least somewhat, resolve the issue. Perhaps this queuing as put into place to stop nodes from crashing?
I guess I will wait for Thursday then.
If its not solved within friday Im out for some month again...
From Dusk till Dawn
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R0ze
Hounds of Basgerin
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Posted - 2006.08.29 23:07:00 -
[545]
Originally by: Tristan Acoma The solution to this is simple. Node restructuring. As soon as the high-volume systems are not linked to systems with no players in 0.0 the problem will seem much less.
Imho it's not that simple.. untill the systems are not floating dynamically arround the whole cluster. Okay lets assume you assign to a busy 1.0 core system 5 nodes to do the whole processing and the rest of empty 0.0 systems put on a single node. What happens when there jump in 200 users for a fleet battle? So to my mind the resources (if the performance can't be distributed evenly) should be thrown arround where they are needed. Though its a pain from the architecture view.
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Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.08.29 23:10:00 -
[546]
just read patch again
1. Queques will be official introduced to TQ. 95% node usage is quite common, especially during a bigger fight
2. Covert ops officially stealthnerfed
3. Impossible to copy BMs without spending whole days just to do it. 5 BMs forget it...
anyway, account cancelled.
From Dusk till Dawn
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Flax Volcanus
Tea And Sympathy Ltd. Liability
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Posted - 2006.08.29 23:26:00 -
[547]
Edited by: Flax Volcanus on 29/08/2006 23:29:07 That's the way it is now. The only thing that appears to be changing is the arbitrary 600-player cap. But if you read most of the rants here, it's from peeps getting stuck in systems with far fewer players. That must mean that they're in 95%-usage systems. So (in best Eve-**** voice) no jump for you!
Originally by: XoPhyte more spam. 
reading the patch notes for this thursday patch....
"The jump queue for systems will only occur if the system in question is on a node using 95% or more CPU. This has previously been hotfixed on TQ. "
Hopefully this will, at least somewhat, resolve the issue. Perhaps this queuing as put into place to stop nodes from crashing?
I guess I will wait for Thursday then.
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RangerXT
Caldari
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Posted - 2006.08.29 23:30:00 -
[548]
Allllllllllllllllllllllllllllllllllllllll RIGHT! CCP I KISS YOU. Now I have a legit reason to stay in empire and stay the hell out of 0.0! Wheres the Thumbs up smiley guy......uhmmm.....well I just us       
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Angela Deth
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Posted - 2006.08.29 23:31:00 -
[549]
Originally by: Nafri
2. Covert ops officially stealthnerfed
Just watch all the Stealthbomber BPOS hit the market now.
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Pesadel0
Vagabundos
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Posted - 2006.08.29 23:49:00 -
[550]
Originally by: Nafri just read patch again
1. Queques will be official introduced to TQ. 95% node usage is quite common, especially during a bigger fight
2. Covert ops officially stealthnerfed
3. Impossible to copy BMs without spending whole days just to do it. 5 BMs forget it...
anyway, account cancelled.
Indeed but i will try and see wtf CCP is going to do for about 1 month then i will jump out of this boat too for a month or two.
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Angela Deth
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Posted - 2006.08.30 00:08:00 -
[551]
The EVE cluster has reached it's maximum user limit. Please try logging in again later. You are #6 in line for logon.
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Oreh Anavrin
Extremely Large Corp
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Posted - 2006.08.30 00:50:00 -
[552]
I just scrolled through all 19 pages of this thread looking for a response from CCP. It is EXETREMELY disheartening to see that there has been none. I am very glad that I am taking a break from 0.0 and alliances to do missions in (for now) safe empire.
I was thinking about switching over to one of the new RPG's coming out (like warhammer online) then thought nah, Eve is good, any new RPG is gonna be riddled with bugs.
This has, or will very shortly if there is no answer, change my opinion  I'm not an alt, I am just going solo for a little while. |

VVarlord
Freedom Guard Imperium Alliance
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Posted - 2006.08.30 01:00:00 -
[553]
Since it seems we have a kind of petition going here, I'll sign it up. CCP this que thing is a great idea for the hundreds of alts and new players moving around empire, but the fact it got implemented everywhere else, then BROKE is unacceptable, I'm tired of your apologies, just fix it.  Your signature is too large. Please see the Forum Rules for the limits - Serathu ([email protected])
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pennzoil
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Posted - 2006.08.30 01:07:00 -
[554]
Well after reading the patch notes it looks like this queue crap is here to stay!!!! I guess I'll put my guys into long training mode to see what happens at Kali. Low sec isn't that much fun now adays and I donl't care for empire much.
This isn't a whine just a serious question What happened to our beloved eve? Did ccp change mangement or something becouse it seems like over the past year CCP has changed it's long term goals.
When I started playing eve in 2004 I thought CCP was geared towards quality not quanity. I feel like I'm playing a SOE game.
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Aeaus
Tharsis Security
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Posted - 2006.08.30 01:14:00 -
[555]
Originally by: pennzoil
This isn't a whine just a serious question What happened to our beloved eve? Did ccp change mangement or something becouse it seems like over the past year CCP has changed it's long term goals.
Now it's about China and fitting as many people as possible on one server, even if it restricts the ability to play.
Queues may not be so bad, but the current implementation is HORRIBLE.
My Guides |

Alekto Erinys
Platinum Investments
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Posted - 2006.08.30 02:37:00 -
[556]
Originally by: Aeaus
Originally by: pennzoil
This isn't a whine just a serious question What happened to our beloved eve? Did ccp change mangement or something becouse it seems like over the past year CCP has changed it's long term goals.
Now it's about China and fitting as many people as possible on one server, even if it restricts the ability to play.
Queues may not be so bad, but the current implementation is HORRIBLE.
QFT
They either need to figure out a way to implement dynamic load balancing (and/or buy some new hardward), or shard EVE by region (one universe, multiple servers).
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Epsilon 1
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Posted - 2006.08.30 02:39:00 -
[557]
Rite Now you lads see the truth 
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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XoPhyte
Out Siders Ascendant Frontier
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Posted - 2006.08.30 03:04:00 -
[558]
Originally by: Oreh Anavrin I just scrolled through all 19 pages of this thread looking for a response from CCP. It is EXETREMELY disheartening to see that there has been none.
My thoughts exactly
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BhallSpawn
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Posted - 2006.08.30 03:12:00 -
[559]
Lets hope this isn't the start of CCP doing their EA impression of how to ruin an mmo.
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Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
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Posted - 2006.08.30 03:27:00 -
[560]
Never seen an EA MMO.
However, from what I have heard via word of mouth, it is not good.
Eve came to me word of mouth. I cannot possibly recommend this to anyone in it's current state.
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
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Tonkin
Singularity.
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Posted - 2006.08.30 03:42:00 -
[561]
idiotic system.
me and few lads where ganking peeps in 0.0 then we got blobbed.
we where all in cepters so no problem running.
a few systems down the line
"you are #1 in que for jumping"
no one in the next sysem me and the guys waited a few mins until we relised the blob chasing us started jumping into the system.
had to ss
FFS who ever implmented this in the patch and thought it was a good idea should be hit with a large stick!!!!!

will kill anythin for the right price |

Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
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Posted - 2006.08.30 03:43:00 -
[562]
Ok, I have to post this....
In the interim of me posting here on the forums I have been in 0.0, in the catch region. with a pal of mine.
We have been travelling together since this moronic queue thing. It took us about 3 and one half hours to go about 30 jumps on instas because of the queues. (THATS RIGHT KIDS!)
We ran into an AAA guy, and decided to try to catch him. It was a 2 gate system, we trapped him in, in his frigate.
Know what the guy said to us in local?
'I know damned well that I will not get out of here alive because of the queues, even tho I have instas' 'So, guys, with respect, I must log on you.'
All I can say to the guy is, 'gf, good luck man... you will lose no respect from me for logging'
He will not, nor will anyone that logs on me. What can he do... If he gets queued, he is dead meat.
Know what..... I tried a gate, my partner tried a gate...
Both gates had a 3 minute queue.
That AAA guy would have been killed by us.
So, see why queues are a bad idea? Guys will simply log instead of trying to run, and I DO NOT blame them.
PVP = dead.
Chinese farmers rejoice..... Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
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Tonkin
Singularity.
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Posted - 2006.08.30 03:47:00 -
[563]
Originally by: Loyal Servant Ok, I have to post this....
In the interim of me posting here on the forums I have been in 0.0, in the catch region. with a pal of mine.
We have been travelling together since this moronic queue thing. It took us about 3 and one half hours to go about 30 jumps on instas because of the queues. (THATS RIGHT KIDS!)
We ran into an AAA guy, and decided to try to catch him. It was a 2 gate system, we trapped him in, in his frigate.
Know what the guy said to us in local?
'I know damned well that I will not get out of here alive because of the queues, even tho I have instas' 'So, guys, with respect, I must log on you.'
All I can say to the guy is, 'gf, good luck man... you will lose no respect from me for logging'
He will not, nor will anyone that logs on me. What can he do... If he gets queued, he is dead meat.
Know what..... I tried a gate, my partner tried a gate...
Both gates had a 3 minute queue.
That AAA guy would have been killed by us.
So, see why queues are a bad idea? Guys will simply log instead of trying to run, and I DO NOT blame them.
PVP = dead.
Chinese farmers rejoice.....
i agrea mate, not fun no more in low sec when its the most lagless are of space, big fleet battles happen down there. i understand the main empire systems but 0.0
a big fleet battle now will consist of 10 v 10
or 10 v 1 becasue the other 9 still trying to jump in
BRING IN THE BAT OF SHAME
will kill anythin for the right price |

Tonkin
Singularity.
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Posted - 2006.08.30 04:07:00 -
[564]
Your character is located within (VVO-R6), which has reached maximum capacity. You are #1 in queue for entrance. Please try again in a moment.
THER NO ONE SYSTEM FFS
JESUS CHRIST FFS FFS FFS FFS   
will kill anythin for the right price |

Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
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Posted - 2006.08.30 04:12:00 -
[565]
Originally by: Tonkin Your character is located within (VVO-R6), which has reached maximum capacity. You are #1 in queue for entrance. Please try again in a moment.
THER NO ONE SYSTEM FFS
JESUS CHRIST FFS FFS FFS FFS   
I know where you are <grin>
I also know there is not a soul for over 5 jumps in either direction from there. Been there......... Live not far away......
This sucks...
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
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Tonkin
Singularity.
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Posted - 2006.08.30 04:13:00 -
[566]
so by the time you to me mate i would of got married had 5 kids and be dead
will kill anythin for the right price |

Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
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Posted - 2006.08.30 04:17:00 -
[567]
Originally by: Tonkin so by the time you to me mate i would of got married had 5 kids and be dead
Haha..... no kidding. I am only like 15-20 jumps up the pipe.
It would take me until downtime to get there.
Pre-patch maybe 10 minutes. Just make sure ASCN doesn't get ya, I think they have an NBSI policy in their space. :)
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
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Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.08.30 04:20:00 -
[568]
agreed have had to do this a cuple of times lost a few pursuers tho that way and killed a couple stuck it cant be an exploit can it (another round of petitions after getting kiled not able to jump) logged on a few large gangs also trying to get out they are warping in cant jump right im outta here if i could have jumped fine but waiting 8 minutes in a dead system is not a good idea.
Perhaps an inactivity timer log off for another in a system with over 200 players if no data is recieved from player boot em after 40 minutes idle afk
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Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
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Posted - 2006.08.30 04:23:00 -
[569]
Originally by: Miss Overlord agreed have had to do this a cuple of times lost a few pursuers tho that way and killed a couple stuck it cant be an exploit can it (another round of petitions after getting kiled not able to jump) logged on a few large gangs also trying to get out they are warping in cant jump right im outta here if i could have jumped fine but waiting 8 minutes in a dead system is not a good idea.
Perhaps an inactivity timer log off for another in a system with over 200 players if no data is recieved from player boot em after 40 minutes idle afk
Anything is better than the gate queue nonsense. I tried to autopilot thru a queued gate and the autopilot failed to jump me. It sat there and did nothing, autopilot on and all...
I even tried to manually pilot, and it naturally kicked off the autopilot and started moving again. Hit jump, queued still. Went to another gate, queued.
GOT TRAPPED? Gunna start filing stuck petitions when I cant jump, screw it.
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
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Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.08.30 04:27:00 -
[570]
Originally by: Loyal Servant
Originally by: Miss Overlord agreed have had to do this a cuple of times lost a few pursuers tho that way and killed a couple stuck it cant be an exploit can it (another round of petitions after getting kiled not able to jump) logged on a few large gangs also trying to get out they are warping in cant jump right im outta here if i could have jumped fine but waiting 8 minutes in a dead system is not a good idea.
Perhaps an inactivity timer log off for another in a system with over 200 players if no data is recieved from player boot em after 40 minutes idle afk
Anything is better than the gate queue nonsense. I tried to autopilot thru a queued gate and the autopilot failed to jump me. It sat there and did nothing, autopilot on and all...
I even tried to manually pilot, and it naturally kicked off the autopilot and started moving again. Hit jump, queued still. Went to another gate, queued.
GOT TRAPPED? Gunna start filing stuck petitions when I cant jump, screw it.
5 logged today along (stuck petitions) response on 1 from 12 hours ago the rest are pending. The response was automated looking into it dev will get to it as soon as possibe
Chances of response 1% - that said its a valid use of petition - id also put one under exploit
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