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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Tonkin
Singularity.
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Posted - 2006.08.30 04:43:00 -
[571]
i got in and self destructed my ship only had stucture left. not giving anyone a free kill.
EVERYONE SIGN HIT THE DEVS WITH A BIG STICK PETITION i would do something else with the stick but not suitable for the forums heheeh
will kill anythin for the right price |

Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.08.30 04:46:00 -
[572]
Originally by: Tonkin i got in and self destructed my ship only had stucture left. not giving anyone a free kill.
EVERYONE SIGN HIT THE DEVS WITH A BIG STICK PETITION i would do something else with the stick but not suitable for the forums heheeh
killmail board as suicide instead of being taken alive - fair enough
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Tonkin
Singularity.
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Posted - 2006.08.30 04:48:00 -
[573]
i like my kill ratio lol dont want to loose it on a gank squad waiting #1 que to jump in the next system to run away.
will kill anythin for the right price |

Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
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Posted - 2006.08.30 04:55:00 -
[574]
I heard over the wire some alliance just lost a capitol ship in providence because the cyno was in a system that had a queue, and they literally had to wait to jump, came under attack, was nos'd and could not jump..... could not cloak and was destroyed.
Can anyone verify this? If this is indeed the case this is getting OUT OF HAND!
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
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Tonkin
Singularity.
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Posted - 2006.08.30 05:02:00 -
[575]
retreating a regrouping is one of the best tactics you have in fights.
wouldnt suprise me if it did hapen or will happen.
why havnt we got a response from one of the main devs or ccp peeps.
or they too scared?
will kill anythin for the right price |

XflygoldX
Ceryshen Interglobal Technologies Vanu Space Command
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Posted - 2006.08.30 05:39:00 -
[576]
The que sucks, period. I encountered several systems today with ques that had 10 or less players in them. what gives with that?
Blah. "The most intelligent ideas take form while you are not there" by; Blah |

Ben Derindar
Dirty Deeds Corp. Axiom Empire
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Posted - 2006.08.30 06:04:00 -
[577]
I think it's fair enough that queues be applied to the game, but only if it was possible at a system level, not by node.
System by system, the queues then become predictable to at least some degree, so you can try to plan around them. Which is surely what the move was designed to do in the first place, right? Get us moving around and away from the usual highways and hubs?
But as it currently stands (and as many stories in this thread seem to verify), you're screwed if you try to enter a random backwater that *just so happens* to share a node with Jita/Ours/Rens/insert Empire hub here. Heck, you're screwed if you try to move, period.
Nice idea, shame about the implementation. 
/Ben
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Shimrra
Caldari Singularity.
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Posted - 2006.08.30 06:10:00 -
[578]
Originally by: Tonkin idiotic system.
me and few lads where ganking peeps in 0.0 then we got blobbed.
we where all in cepters so no problem running.
a few systems down the line
"you are #1 in que for jumping"
no one in the next sysem me and the guys waited a few mins until we relised the blob chasing us started jumping into the system.
had to ss
FFS who ever implmented this in the patch and thought it was a good idea should be hit with a large stick!!!!!

Woke up this morning, thought "I know before I go to work I'll try and get back closer to home" after our little outing last night. Had 2 nasty systems to go through and nearly get ganked because of this, ss with enemy telling me to hurry back, have to wait 1m 45secs before I oblige, get through that g8 but 3 g8's later with them pursuing I get it again this time I'm the only peep in local. ss again and log, but tonight I gotta do it all again.
I shall ****ing look forward to that.
Who ever came up with this idea is a bigger muppet than my enemies could ever be SORT IT OUT.
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Adam C
0utbreak
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Posted - 2006.08.30 06:14:00 -
[579]
we can only assume by the lack of dev replies they are
FIXING IT (thks nicely)
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Julia Reave
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Posted - 2006.08.30 07:31:00 -
[580]
Subscription cancelled.
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Lemoning Lemming
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Posted - 2006.08.30 09:11:00 -
[581]
Originally by: Adam C we can only assume by the lack of dev replies they are
FIXING IT (thks nicely)
I assume from the lack of Dev response and the fact that the patch notes for Thursday state that jump queues are going to be retained for the duration that the Dev's do not think our feedback is important.
I would be very happy if they were to prove me wrong but their actions indicate that currently they do not take our feedback about queues onboard.
Which is very disappointing to say the least.
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Max Cohen
Gallente Celestial Horizon Corp.
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Posted - 2006.08.30 09:20:00 -
[582]
How difficult is it to get an answer from the Devs? Just pick from the following options ...
1) We love it, we dont care what you think, its staying 2) We completely*****ed up, its crap, we are getting rid of it 3) Yeah it doesnt work properly, we are going to tweak it until its workable
People just need a response, I dont think this issue is going away
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MysticNZ
Solstice Systems Development Concourse
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Posted - 2006.08.30 09:27:00 -
[583]
Plz fix  -=====-
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Broc Airhart
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Posted - 2006.08.30 09:28:00 -
[584]
just adding my support - the queues *must* go, it's taking forever to travel around busier parts of empire space (and taking tens of minutes just to log in at all at times), and it's also unacceptable that there has been no CCP response throughout this entire thread.
:(
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Lemoning Lemming
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Posted - 2006.08.30 09:45:00 -
[585]
When they called it the Drag-on patch they named it right.
Because all journey's now do exactly that they Drag On big time.
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Sam Spacey
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Posted - 2006.08.30 10:58:00 -
[586]
Looks like eve is changing into WOW mentality. They certainly are sounding more corporate and less user friendly of late. The que system is STUPID on gates.
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The Procrastinator
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Posted - 2006.08.30 10:58:00 -
[587]
Get rid of QUEING !!!!!!!!!  
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Jim McGregor
Caldari
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Posted - 2006.08.30 11:01:00 -
[588]
Edited by: Jim McGregor on 30/08/2006 11:04:05
Originally by: Max Cohen How difficult is it to get an answer from the Devs? Just pick from the following options ...
1) We love it, we dont care what you think, its staying 2) We completely*****ed up, its crap, we are getting rid of it 3) Yeah it doesnt work properly, we are going to tweak it until its workable
People just need a response, I dont think this issue is going away
The latest patch notes say that queues will remain, and enabled when node load reaches 95% (not x amount of users):
Changes
* The jump queue for systems will only occur if the system in question is on a node using 95% or more CPU. This has previously been hotfixed on TQ.
Im sure they are forced to do this because lately, the server stability has been crap. Maybe its not possible to fix in other ways. I think we have to trust the dev team knows what they are doing. I also think there might be tweaks to how this works in the future.
I dont think the sky is falling... however, im hoping for some way to know in advance if the gate currently has a queue.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Alliaanna Dalaii
Gallente Does Not Compute
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Posted - 2006.08.30 11:04:00 -
[589]
Oveur has just stated in an "oh noes, petition type thread" that all your answers will come in a Dev Blog that will be posted once its been spell-checked.
So stop your moaning 
Alliaanna DNC Treasure Hunt !!
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Arngorf
Minmatar devastation mining inc Hell Hounds
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Posted - 2006.08.30 11:28:00 -
[590]
Originally by: Alliaanna Dalaii Oveur has just stated in an "oh noes, petition type thread" that all your answers will come in a Dev Blog that will be posted once its been spell-checked.
So stop your moaning 
Alliaanna
HAHA.. that was an answer from Oveur I did not expect.. I can spell check it! i spell englisgh vbery g'odd.. byt my kyeboerd is meesed up ________________________________________________ FORMER!!! I said FORMER Pirate...
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Monica Foulkes
Hooligans Of War
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Posted - 2006.08.30 11:31:00 -
[591]
If all the queues we have seen are invoked by 95% CPU load on the nodes, then CCP need to add a lot more nodes to the cluster ASAP.
The 8h skill buffer |

Quineverre
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Posted - 2006.08.30 11:31:00 -
[592]
I been waiting at the queue a few times now. At jita even flying a freighter at the busiest time of day. Didnt seem to me like I waited longer as I used to do. Just that the system now told me I had to wait to get in.
Might be me but I cant help but feel the queue is just a number telling us about something that allready existed.
I also had the message for the queue for login twice. Once time after the long downtime and one time after everything went down. And there again my experiences of the past told me it was nothing new to wait longer to login to a bussy system at a time so many try to login.
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Liquid Metal
Amarr ARK-CORP ORION FEDERATION
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Posted - 2006.08.30 12:39:00 -
[593]
LOL i found it quite funny myself, Are we in 22nd?
"I promise i'll discover your trade and passenger routes, I promise i'll overtake any ship that runs through my territory, I promise i'll put to good use whatever I find onboard. Im here and |

Shimrra
Caldari Singularity.
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Posted - 2006.08.30 13:45:00 -
[594]
Originally by: Quineverre I been waiting at the queue a few times now. At jita even flying a freighter at the busiest time of day. Didnt seem to me like I waited longer as I used to do. Just that the system now told me I had to wait to get in.
Might be me but I cant help but feel the queue is just a number telling us about something that allready existed.
Well you rarely used to have to wait to jump in 0.0 unless there was lag from big fleets, you would allways expect some lag in high sec systems like Jita. We were stopped I think at least 4 times on a 20 jump run in Stain last night, and then again this morning on my return journey when there were 10,000 less players online I was held up twice in 8 jumps. CCP want more people to get out and experiance 0.0 space but the thought of having to wait 2 mins while trying to outrun a wolf pack is not going to help the advertising. The one thing it does is keep your wits about you when approaching gates.
Its still a load of ****e though.
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Mitchum DuFinn
Gallente Agony Unleashed
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Posted - 2006.08.30 14:12:00 -
[595]
Back to EQ, see you all later. Maybe.
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DanMck
Amarr Rionnag Alba Ratel Alliance
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Posted - 2006.08.30 14:36:00 -
[596]
Edited by: DanMck on 30/08/2006 14:37:11 this is the worst change to the game since i started playing
how are you supposed to move a hauler through 0.0 ?
bust up a gate camp of 30 in groups of 1 ?
what is stopping corps declaring on an active industrial corp in rens/jita and just camping the gate all day ?
also if there is going to be a wait to log in , people will just go afk, instead of logging out and probably make the load worse
i have never had 1 thing to moan about until now
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Levrin Atischa
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Posted - 2006.08.30 15:25:00 -
[597]
Its even nastier if you can help out a mate because the system wont let you jump in becouse there 20ppl in there and you have to wait till someone logs or he dies to be able to get revenge  |

Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
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Posted - 2006.08.30 16:21:00 -
[598]
I have come to the conclusion that this last patch is the doing of a marketing moron moreso than the developers.
Who is the ******* marketer at CCP that thought ths up? Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
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Lacero Callrisian
Minmatar Solar Storm Axiom Empire
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Posted - 2006.08.30 16:32:00 -
[599]
At least I got a new sig :(
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Zeknichov
Amarr Black Avatar Firmus Ixion
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Posted - 2006.08.30 16:42:00 -
[600]
I could careless about covert ops because they will eventually fix the ship. System queues are absolutely terrible. They cannot be accepted and should not be accepted by the players even as a temporary measure. System queues must go.
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