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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Gaogan
Gallente Solar Storm Axiom Empire
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Posted - 2006.08.30 16:43:00 -
[601]
Yea, the queue system sucks balls. Last night I hit half a dozen queues in route from 68FT to LX5 and all the systems in question had NOBODY in them.
I've been seeing traffic advisories all over the map so as someone else said, CCP really needs to get some more nodes if so many of them are overworked.
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Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.08.30 17:25:00 -
[602]
Originally by: Alliaanna Dalaii Oveur has just stated in an "oh noes, petition type thread" that all your answers will come in a Dev Blog that will be posted once its been spell-checked.
So stop your moaning 
Alliaanna
I moan cause I dont like CCP attitude or plans with it
my fear is that this game will be designed for faction warfare, and general warfare I dont like
From Dusk till Dawn
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Brooke Trout
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Posted - 2006.08.30 18:09:00 -
[603]
The jump queue for systems will only occur if the system in question is on a node using 95% or more CPU. This has previously been hotfixed on TQ.
I'd suggest that the devs hire a sysadmin that knows capacity planning. 95% is absurd. 70-75% is when you'll start to see process queuing on the CPU, also known as lag. It sounds to me like these systems are seriously overloaded.
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Gaogan
Gallente Solar Storm Axiom Empire
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Posted - 2006.08.30 18:10:00 -
[604]
I don't know how you can have ANY sort of warfare when you can't jump into a system to attack your enemies, or flee from them, or worse yet, only half your fleet is able to jump so you're split up. It is even possible for half your fleet to jump, realize the other half can't follow, then be unable to jump BACK.
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Tristan Acoma
Caldari The Eleventh Commandment
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Posted - 2006.08.30 18:21:00 -
[605]
Originally by: Brooke Trout The jump queue for systems will only occur if the system in question is on a node using 95% or more CPU. This has previously been hotfixed on TQ.
I'd suggest that the devs hire a sysadmin that knows capacity planning. 95% is absurd. 70-75% is when you'll start to see process queuing on the CPU, also known as lag. It sounds to me like these systems are seriously overloaded.
Sortof, YES. Look - I said this before and someone was insightful enough to point out that dynamic load balancing is the admittedly difficult but perfect solution to this problem. From what I can tell they have enough horsepower, it's just not all in the right place at the right time.
There has got to be a good way of dynamically load balancing each node... but it's probably not simple with the current hardware and codebase....
That said, for a resonable increase in server capacity I suspect it would be easy to isolate the busiest systems to their own hardware (implement queueing if needed) and seperate the typically low volume systems from them. Sure the 200 man fleet battles in 0.0 are something else entirely, but at least it would get rid of the stupidity of the queues to go into a system with no players in them 
Of course, I'm not working on the system, I'm sure it's much more complicated than we're all suggesting in the forums - it's easy to say "Just fix it!" without actually doing the work.

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty - Cortes |

Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.08.30 18:48:00 -
[606]
You know, for all the very loud *****ing, I see alot of smoke and not a lot of fire.
On monday night I flew 60 odd jumps from empire to 0.0. Last night I flew over 100 jumps from 0.0 to empire and back again.
And you know what? I saw exactly 0 ques. Not even one.
And this is primetime kids, not 3am.
So for all the very loud *****ing, system ques (at least from where I'm at) seem to be a non-issue.
Theoreticly, people are saying fleet combat is broken. And that concerns me, but has anyone tried it? I know my corp was active as a group last night and no one complained about ques splitting up the group. (10 or so pilots)
It sure seems like people are much more scared of the idea, than the reality of it.
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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Brooke Trout
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Posted - 2006.08.30 18:54:00 -
[607]
Originally by: Tristan Acoma
Originally by: Brooke Trout The jump queue for systems will only occur if the system in question is on a node using 95% or more CPU. This has previously been hotfixed on TQ.
I'd suggest that the devs hire a sysadmin that knows capacity planning. 95% is absurd. 70-75% is when you'll start to see process queuing on the CPU, also known as lag. It sounds to me like these systems are seriously overloaded.
Sortof, YES. Look - I said this before and someone was insightful enough to point out that dynamic load balancing is the admittedly difficult but perfect solution to this problem. From what I can tell they have enough horsepower, it's just not all in the right place at the right time.
There has got to be a good way of dynamically load balancing each node... but it's probably not simple with the current hardware and codebase....
That said, for a resonable increase in server capacity I suspect it would be easy to isolate the busiest systems to their own hardware (implement queueing if needed) and seperate the typically low volume systems from them. Sure the 200 man fleet battles in 0.0 are something else entirely, but at least it would get rid of the stupidity of the queues to go into a system with no players in them 
Of course, I'm not working on the system, I'm sure it's much more complicated than we're all suggesting in the forums - it's easy to say "Just fix it!" without actually doing the work.
I worked on the first clusters ever built at DEC in the 1980s, and I worked as sysadmin and capacity planner. It can be done, it takes hard work and experimentation. But if they are building in ship killers because systems reach 95%, and all indications are that many systems are at 95% (look at map for advisories) then they waited waaaay too long to begin. Queing is a band-aid, not a load balancing strategy.
That said I'd love to get a in-depth look at what they've built because all criticism aside Eve Online impresses me all to hell. Ok I am a geek.

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Brooke Trout
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Posted - 2006.08.30 18:57:00 -
[608]
Originally by: Locke DieDrake You know, for all the very loud *****ing, I see alot of smoke and not a lot of fire.
On monday night I flew 60 odd jumps from empire to 0.0. Last night I flew over 100 jumps from 0.0 to empire and back again.
And you know what? I saw exactly 0 ques. Not even one.
And this is primetime kids, not 3am.
So for all the very loud *****ing, system ques (at least from where I'm at) seem to be a non-issue.
Theoreticly, people are saying fleet combat is broken. And that concerns me, but has anyone tried it? I know my corp was active as a group last night and no one complained about ques splitting up the group. (10 or so pilots)
It sure seems like people are much more scared of the idea, than the reality of it.
I'm very glad for you.
I sat at a gate for a 3 min countdown, in 0.0, in a shuttle, the only person in the system. I was #1 in the queue. In the next system I sat for over 5 mins as #2, there was one other player in the system, who I never saw.
Clearly it's smoke to you, based on your fortunate experience. to others it's a fire based on their experience. Denial isn't going to clear up the smoke or the fire.
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Deez Nuttzy
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Posted - 2006.08.30 19:05:00 -
[609]
simple solution, send the JITA star into a cataclysm event which in turn blows up everything in system, ships, pods, rogue drones, agents, stations, roids, planets, those space nebula looking things.
ok maybe a little drastic so how about this.
the star turns into black hole, but this is a retarded black whole, instead of sucking it blows. everything in system other that ships and pilots are gone, but heres the cool part. all ships and pods that were in system r now scattered randomly throughout eve. and maybe just maybe 1 lucky pilot will be permanently lost.
ok maybe i went overboard but both ideas could work and we would never here from JITA again except in some blog story |

Jazz Bo
Caldari Plan 9 from Outer Space
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Posted - 2006.08.30 19:25:00 -
[610]
I think it's utterly silly I have to wait ten minutes to jump into a system that has only six people in it. I don't care if it's because Jita five jumps away has six hundred people... this isn't working.
Or waiting another ten minutes to login to a system with 25 people in it.
I don't understand how anyone can travel in dangerous areas with things as screwed up as this.
Time to start training a long skill and cancel sub for a month methinks. Pew pew... ka-boom.... pew pew.... squisssh! |
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Syros Davol
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Posted - 2006.08.30 19:33:00 -
[611]
Edited by: Syros Davol on 30/08/2006 19:33:02 i have noticed a significant "Decrease" in preformance. missions lag more. travel lags more. but as ccp has stated it is an upgrade i have only to come to 1 conclusion. the recent upgrade is server side benefit only. it deducts client side preformance so the server can rest easier. in short the server can now handle more people without melting. but. the preformance has been reduced.
laymens terms: 2 people in a sports car> old system 12 people in a old pickup truck> new system
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Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
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Posted - 2006.08.30 19:41:00 -
[612]
What they do? delete the sticky regarding the patch notes?
Get too hot to handle, CCP? Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
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Garren Rahl
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Posted - 2006.08.30 21:42:00 -
[613]
Got boxed into a system with two gates earlier, spent a while bouncing between planets then had to log. Please fix this, CCP. |

Rei Toai
Faaip De Oiad
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Posted - 2006.08.30 22:29:00 -
[614]
seems like bad times for covert ops ...
jumping into a system - a recon will get tackled every time if the frigs know how to activate a scrambler and a covert ops will also die when there's a bubble ... jumping out of a system - uncloaking at a gate without the knowledge if you're allowed to jump through the gate.
sounds like fun  __________________________________
I don't want to talk about it I don't want to talk about it I don't want to talk about it I don't want to know. |

hendo001
Caldari Quantum Tech Mining
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Posted - 2006.09.01 09:09:00 -
[615]
does anyone still care about the queue thing? Just thought I'd ask....
Visit the QTM forums Linkage Also visit my blog Linkage |

Julia Reave
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Posted - 2006.09.01 09:59:00 -
[616]
I still don't like it.
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Ydyp Ieva
Caldari Romarrian Empire Xelas Alliance
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Posted - 2006.09.01 10:18:00 -
[617]
Originally by: hendo001 does anyone still care about the queue thing? Just thought I'd ask....
The only care it can get is the care to get rid of it at gates or solve the problem of being targetable after pushing the jump button. Not nice when you see: 'please wait a sec' as well as a sniper at the gate.
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hendo001
Caldari Quantum Tech Mining
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Posted - 2006.09.01 23:12:00 -
[618]
Originally by: Ydyp Ieva
Originally by: hendo001 does anyone still care about the queue thing? Just thought I'd ask....
The only care it can get is the care to get rid of it at gates or solve the problem of being targetable after pushing the jump button. Not nice when you see: 'please wait a sec' as well as a sniper at the gate.
thats true maybe they will implement something along that line in kali or maybe soonÖ
Visit the QTM forums Linkage Also visit my blog Linkage |

Exortius Amarrus
The Clearwater Society THE H0RDE
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Posted - 2006.09.03 01:53:00 -
[619]
I haven't hit a queue in 3 days, is this still an issue for others?
If so, where and when? ------------------------
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Nerf Caldari
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Posted - 2006.09.03 02:05:00 -
[620]
Read the Dev Blogs people, Oveur addressed the issue, drop it. IBTL!
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Julia Reave
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Posted - 2006.09.08 15:50:00 -
[621]
*bump*
nothing to drop there, queues are still there, still a problem...!
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Damon Ra
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Posted - 2006.09.08 17:17:00 -
[622]
Definitely still a problem, I was just stuck in gate queue for 10 min in a system with 40 players in it. The system I was jumping to had 5 players in it. I guess all nodes must be sharing with Jita now, because there were only 16K players online.. 
Gate queues are gonna be a complete dealbreaker when more people start losing ships to suicide gankers and gate campers because you are helpless while waiting in line for a gate to become available. Warping elsewhere while waiting in queue might be an option for ships other than freighters, industrials, and mining barges.
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Julia Reave
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Posted - 2006.09.08 20:46:00 -
[623]
So is it supposed to stay like it is now??? 
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Damon Ra
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Posted - 2006.09.08 23:41:00 -
[624]
Back to the top with you. |

Sakura Nihil
Tharsis Security
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Posted - 2006.09.08 23:59:00 -
[625]
Since the patch, I've had 2 gate queues, both in highsec. If I saw it right (and I was tired atm), I got disassembled and held until I jumped, or something along those lines. Can someone confirm that's right or that I was hallucinating?
Tharsis wants you - click it ;) |

hendo001
Caldari Quantum Tech Mining
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Posted - 2006.09.09 01:36:00 -
[626]
seems queues ait so bad now
so whats the feeling about them now?
Visit the QTM forums Linkage
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Jennifae
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Posted - 2006.09.09 02:44:00 -
[627]
The whole thing was supposed to GO AWAY altogether. But it hasn't.
I thought Kieron was lying at the time he made his statement that it got activitated on Tranq by mistake. Now we know, post patch, that he was not telling the truth.
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hendo001
Caldari Quantum Tech Mining
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Posted - 2006.09.09 02:57:00 -
[628]
Originally by: Jennifae The whole thing was supposed to GO AWAY altogether. But it hasn't.
I thought Kieron was lying at the time he made his statement that it got activitated on Tranq by mistake. Now we know, post patch, that he was not telling the truth.
Tbh I dont think kieron was lying, but he was misinformed.
A case of the left not knowing what the right hand was is more likely.
Visit the QTM forums Linkage
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Zorn Owens
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Posted - 2006.09.09 04:40:00 -
[629]
had to wait to jump into charmerout today, was 3rd in line, a mate was 4th on an other gate into the same sys. after 10secs i was let in, there was 6 pple in it. nice 
feel like i subscribed to WoE... |

Julia Reave
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Posted - 2006.09.09 06:48:00 -
[630]
These queues (and the bm nerfing) are all just hacks and patchwork on top of a load balancing (not on the fly, only at downtime), and node (max. one cpu per system) design that is FUBARed...ever heard this before? Well, thought, I mention it again...
So when is something going to be done about this? How does complete rewrite of all related code sound to you? Sounds like a fun project, right? Well, get going!
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