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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Julia Reave
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Posted - 2006.09.09 11:29:00 -
[631]
*bump*
Or are they not planning on doing anything except waiting for the complaints to dry out?
They might lose some customers on the way, but maybe they don't care much about these?
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Damon Ra
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Posted - 2006.09.09 21:22:00 -
[632]
          |

Joskken Inx
J.H.E.N.R Pure.
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Posted - 2006.09.09 21:51:00 -
[633]
Ran into two queues in Vale yesterday. Right, problem is still there.
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Julia Reave
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Posted - 2006.09.10 14:11:00 -
[634]
*bump*
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Julia Reave
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Posted - 2006.09.11 08:50:00 -
[635]
So what?
People only talking about lag lately...not without reason it seems...we still have this "feature" called queues to whine about!
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Damon Ra
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Posted - 2006.09.12 03:43:00 -
[636]
Edited by: Damon Ra on 12/09/2006 03:45:23 Only a fool would pay to queueÖ.
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Mordoc
Caldari
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Posted - 2006.09.12 05:35:00 -
[637]
The only thing I want right now is an Offical response from CCP on these issues. We have been in the dark for far too long.
Incoming fire always has the right of way. |

Julia Reave
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Posted - 2006.09.12 09:14:00 -
[638]
The official response was probably the latest patch notes explaining how queues work. 
Someone remember that dev post earlier saying they were put in by accident and going to be disabled? No comment...
Queues kicking in means (if they work as intended) a node is at 700 people or 95% CPU...
A limit to 700 people seems a bit artificial, and the amount of queues makes you realize that loads of nodes are quite often at 95% CPU, which should make you worry...
Well, it all comes down to the implementation of working on-the-fly load balancing, might be easier said than done, of course, but is there any other solution? Queues, nerfs etc. are not it...
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Lemoning Lemming
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Posted - 2006.09.12 09:20:00 -
[639]
So when are they adding the fix so that my agent accepts I was stuck in a traffic jam at a gate as a valid reason for being past the mission deadline on a 28 minute important storyline faction standing mission.
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Julia Reave
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Posted - 2006.09.13 14:33:00 -
[640]
*bump*
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Dao 2
Generals Of Destruction Syndicate Axiom Empire
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Posted - 2006.09.13 15:35:00 -
[641]
aye keep it alive ------------------------------------------------ NEWLY ADDED ON 1/19 (though applies to all posts before ;p)
the usual "I don't represent my corp or alliance" and stuffs like that
Also the gal |

Miss Overlord
Gallente Garoun Investment Bank
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Posted - 2006.09.14 10:59:00 -
[642]
ongoing issue
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Julia Reave
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Posted - 2006.09.14 10:59:00 -
[643]
...with pleasure...*bump*
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Resolve
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Posted - 2006.09.14 12:49:00 -
[644]
Originally by: Julia Reave These queues (and the bm nerfing) are all just hacks and patchwork on top of a load balancing (not on the fly, only at downtime), and node (max. one cpu per system) design that is FUBARed...ever heard this before? Well, thought, I mention it again...
So when is something going to be done about this? How does complete rewrite of all related code sound to you? Sounds like a fun project, right? Well, get going!
This is so very on target. EVE is going to continue to have these fundamental problems, especially if the userbase keeps growing at the pace it is. CCP needs to bite the bullet and stop fixing the symptoms and fix the actual core problems. No, it won't be easy, yes it will be a massive effort but I believe it can and should be done. More than 1 CPU/system and dynamic load balancing will do so much more than bandaiding the problems as they arise, otherwise even more silly artifical gameplay limits will keep being implemented to the point of absurdity. More hardware will help some, but EVE will still be limited to laggy fleet fights, gate queues and who knows what else in the future.
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Julia Reave
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Posted - 2006.09.15 09:13:00 -
[645]
*bump*
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Julia Reave
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Posted - 2006.09.16 11:27:00 -
[646]
*bump*
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Julia Reave
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Posted - 2006.09.18 08:37:00 -
[647]
So what? Queues gonna stay in game even after (hopefully, let's believe in the new dev blog...) issues have been fixed? Then you will still be able to just occupy a system by putting loads of people (700) or loads of activity (95% CPU) into it...not mentioning that will at the same time queue all other possible systems on the same node...and not mentioning that any battles with more than 700 people are then not possible by default...is that what CCP wants?
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Julia Reave
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Posted - 2006.09.19 11:51:00 -
[648]
Looks like this is another nerf to the game that is first cried about loudly, then silently swallowed...
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Julia Reave
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Posted - 2006.09.20 17:36:00 -
[649]
How are you today?
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Derboff
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Posted - 2006.09.20 18:55:00 -
[650]
I had big problems yesterday with Queues in empire.
I personnal dont have an issue with the principle behind, but the interesting thing was that the traffic advice was not in line with the queues which I thought they would be.
How bad are the queue in low sec, and also in 0.0. I am guesses they have vanished completely from 0.0?
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Naxxiz
GalacTECH Unlimited
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Posted - 2006.09.20 19:28:00 -
[651]
Originally by: Derboff
How bad are the queue in low sec, and also in 0.0. I am guesses they have vanished completely from 0.0?
We get them all the time in 0.00. I was jumping into constellation that had at most 25 people and a station in all the systems within the constellation and it still put me into a queue.
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Julia Reave
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Posted - 2006.09.21 08:31:00 -
[652]
*bump*
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Julia Reave
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Posted - 2006.09.22 09:40:00 -
[653]
We're not gonna let this one die, are we?
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Julia Reave
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Posted - 2006.09.23 09:52:00 -
[654]
No, we aren't!
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Spike Spegel
Minmatar Infinite Improbability Inc Dusk and Dawn
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Posted - 2006.09.23 10:00:00 -
[655]
Branch is unplayable atm. I cannot even log in...
Spike out __________________________ Our logs does not show any evidence of server problems. please check your computer for viruses and spyware; also double check your ISP connecting speed. |

Miri Tirzan
Caldari Reikoku Band of Brothers
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Posted - 2006.09.23 11:58:00 -
[656]
Well, if queues at gates, then the game needs to be modded so that once you hit the queue you cannot be attacked.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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Julia Reave
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Posted - 2006.09.24 08:57:00 -
[657]
Say "No!" to queues! ...today!
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Bill Shankly
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Posted - 2006.09.24 11:07:00 -
[658]
Mummy Mummy ! I want it NOW !!!
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Khonsu
Eve Defence Force Ascendant Frontier
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Posted - 2006.09.24 11:32:00 -
[659]
Fixing lag by stopping people from logging on sounds like a very effective solution! Very! This line is a signature, not part of the message. |

DeODokktor
Caldari Dark Templars The Fonz Presidium
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Posted - 2006.09.24 11:42:00 -
[660]
Originally by: Miri Tirzan Well, if queues at gates, then the game needs to be modded so that once you hit the queue you cannot be attacked.
Yea, I would go for that.. but also make sure the person in the queue cant attack in any way/shape/form
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