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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Solhild
Republic Military School Minmatar Republic
1986
|
Posted - 2016.05.01 16:20:02 -
[2101] - Quote
I tend to spend a few hours in EVE but can only do it infrequently. I'm happy to keep the subs going in the background because the s.p. is adding up. Whether or not I'm engaging with the game enough, CCP is getting my cash. As the s.p. reward from opportunities is such a high value, we'd be stupid paying for a sub and not collecting this extra s.p.
There is no question that I'd try logging in every day as often as possible but will be really irritated with the game on the occasions I fail to be able to log in. When my subs run out, I'll not renew and will feel thankful to be freed up from the grind of having to log in. Maybe I'll come in for the odd month at some point in the future but we know that wouldn't be likely. I wonder how many people will do the same as me?
This is such a monumentally stupid idea that it makes me sad that it has any support. Opportunities should be for new chars, definitely not s.p. at all. Maybe just logging in could give LP tradable only for vanity items but that would be as far as it should ever go.
|

Arcturus Ursidae
Federal Defense Union Gallente Federation
19
|
Posted - 2016.05.01 18:03:40 -
[2102] - Quote
Just checked Sisi and the daily opportunities does not seem to be there anymore, the alt character I tested it on still has the skill points though.
As for the look, it was just an extension of the other opportunities, the icon changed to 22 hr countdown once completed. My issue with it is that it has no reason or explanation, no agent or dialogue and no reasoning behind it.
Considering that although not targeted at new players it would certainly be something they latch on to existing and needing to complete daily its implementation felt particularly weak.
It seems unlikely that it is gone for good, I will await a Dev response it is Sunday after all.
Waits patiently
|

Sephiroth Clone VII
Imperial Dreams Curatores Veritatis Alliance
167
|
Posted - 2016.05.01 18:56:17 -
[2103] - Quote
Its kind of cheasy but meh. ' I would be for a skill system where you get skills by doing a related activity which would be like elderscrolls, say for example to get lasers up you need to shoot with lasers. But then... that would thrown a wrench into the system.
The eve system is refreshing considering........ the bland grindfests which are other games, we get skills and can do whatever we want.
While I myself do rat occasionally, this does encourage one kind of playstyle when the game is so much more, some characters might avoid ratting alltgeather for much of carrer which is the nature of eve, a person can be all into industry PI, hauling etc.
But trying to measure activity in many other ways might be complicated.
Thankfully its not something like, run a mission for a NPC because those are not everywhere like say rats in wormholes or nullsec. |

WaiLong Wang
Perkone Caldari State
2
|
Posted - 2016.05.02 01:06:00 -
[2104] - Quote
PLEASE... I AM BEGGING YOU!
Do not DUMB down EVE for new player sake. I started back in 2008 and it was hard to learn EVE mechanics, but i mastered it after few months of being killed, scammed, etc. New players can do it too if they are dedicated play. |

Side1Bu2Rnz9
Trojan Legion Goonswarm Federation
8
|
Posted - 2016.05.02 04:55:57 -
[2105] - Quote
Ladies and Gentlemen... you're wasting your breath... CCP doesn't care about the 106 pages of people almost unanimously opposed to this idea. If CCP wants to do it then **** the player base right?? It's CCP's game and we're all just lucky enough to log in and watch it burn down around us. CCP will only be happy once EVE gets to the point where everyone logs on just so they can do the one stupid objective, but then logs off because **** playing for fun right? |

Solhild
Republic Military School Minmatar Republic
1990
|
Posted - 2016.05.02 07:48:11 -
[2106] - Quote
Side1Bu2Rnz9 wrote:Ladies and Gentlemen... you're wasting your breath... CCP doesn't care about the 106 pages of people almost unanimously opposed to this idea. If CCP wants to do it then **** the player base right?? It's CCP's game and we're all just lucky enough to log in and watch it burn down around us. CCP will only be happy once EVE gets to the point where everyone logs on just so they can do the one stupid objective, but then logs off because **** playing for fun right?
My main characters in the accounts I still use have around 150 million skill points each, lovingly nurtured by me over the last 7 years all over New Eden's sandbox.
I'm now penalised if I want to use skill injectors on them so I won't invest there, stupid game design. I play EVE casually and will now be penalised because I can't/won't log in every day. I don't want to be penalised for subscribing to EVE. I work on a 12 month sub so CCP gets money in advance from me, I would imagine that this would be a good thing.
One sub is up in a month and the other in nine months. Just cancelled the renewal and will reconsider if EVE remains a sandbox that's worth continuing to invest in.
Just been through my transactions with CCP, you've earned well with me over the years. I hope your new direction pays off. |

Johnathan Coffey
Niforce Triggers
51
|
Posted - 2016.05.02 13:12:31 -
[2107] - Quote
Frostys Virpio wrote:You missed my point. Ratting isn't 120 mill/hours for the same reason the opportunity won't be 400 mill/hour. You cna do it at the start of the clock but both die out quite fast. Killing your first rat for the opportunity will be really fast and extrapolating that to a full hour generate big numbers but at the end of the day, it's unsustainable even for a full hour. Killing 1 BS rat under 30 seconds can be done but that does not mean anyone really rat at 120 mill/hour because it's just as unsustainable. Grinding SP with the opportunity will cap out at a few million/22 hours because that's the most you can repeat it. No, YOU missed MY point, namely the fact that this change provides unreasonable rewards for what is literally the most boring activity in EVE (typing your password and waiting to log in).
Also, speak for yourself. I have way more than ten accounts, although only about five are subbed currently.
Lastly and amusingly, the best way to increase your ISK/hr doing this would be to get a faster SSD in your rig, so you don't have to wait so long for the EVE client to load. But that's just a side note.
First rule of EVE UI: right click EVERYTHING.
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2800
|
Posted - 2016.05.02 15:32:56 -
[2108] - Quote
Johnathan Coffey wrote:Frostys Virpio wrote:You missed my point. Ratting isn't 120 mill/hours for the same reason the opportunity won't be 400 mill/hour. You cna do it at the start of the clock but both die out quite fast. Killing your first rat for the opportunity will be really fast and extrapolating that to a full hour generate big numbers but at the end of the day, it's unsustainable even for a full hour. Killing 1 BS rat under 30 seconds can be done but that does not mean anyone really rat at 120 mill/hour because it's just as unsustainable. Grinding SP with the opportunity will cap out at a few million/22 hours because that's the most you can repeat it. No, YOU missed MY point, namely the fact that this change provides unreasonable rewards for what is literally the most boring activity in EVE (typing your password and waiting to log in). Also, speak for yourself. I have way more than ten accounts, although only about five are subbed currently. Lastly and amusingly, the best way to increase your ISK/hr doing this would be to get a faster SSD in your rig, so you don't have to wait so long for the EVE client to load. But that's just a side note.
Remember to divide your total income by the number of required accounts to generate it... |

Johnathan Coffey
Niforce Triggers
51
|
Posted - 2016.05.02 16:33:15 -
[2109] - Quote
Frostys Virpio wrote:Johnathan Coffey wrote:Frostys Virpio wrote:You missed my point. Ratting isn't 120 mill/hours for the same reason the opportunity won't be 400 mill/hour. You cna do it at the start of the clock but both die out quite fast. Killing your first rat for the opportunity will be really fast and extrapolating that to a full hour generate big numbers but at the end of the day, it's unsustainable even for a full hour. Killing 1 BS rat under 30 seconds can be done but that does not mean anyone really rat at 120 mill/hour because it's just as unsustainable. Grinding SP with the opportunity will cap out at a few million/22 hours because that's the most you can repeat it. No, YOU missed MY point, namely the fact that this change provides unreasonable rewards for what is literally the most boring activity in EVE (typing your password and waiting to log in). Also, speak for yourself. I have way more than ten accounts, although only about five are subbed currently. Lastly and amusingly, the best way to increase your ISK/hr doing this would be to get a faster SSD in your rig, so you don't have to wait so long for the EVE client to load. But that's just a side note. Remember to divide your total income by the number of required accounts to generate it...
Confirming that five divided by five is indeed one.
First rule of EVE UI: right click EVERYTHING.
|

Agemnia Auhman
Auhman Project Heavy Industrial Division
12
|
Posted - 2016.05.03 22:19:36 -
[2110] - Quote
Just to say I haven't read this entire thread because of how aggressive it became and I'm not in a fleet, so if I'm repeating an idea someone else has shouted already i apologize.
SUGGESTION :Allow the daily to be one of any number of given tasks, that essentially are the fundamental corner blocks of all the different professions in eve.
Kill a rat. Deliver or install an industry job. Activate for one cycle a miner/harvester/gas huffer/etc. Locate a Relic /Data /Combat site/wormhole/player vessel with combat or scan probes. Jump /10/25/50? stargates. Cause damage to or activate an offensive module another player. Activate a repair module or warfare link that affects another player. Use a Jump/ gate /bridge/thingy. etc
The whole point behind this idea being that the player has more control over what they do in order to get their bonus of 10000 SP instead of performing a task they would not normally do in order to get it. You could have set it up to be any one of these activities or that the players selects one of their choosing.
In order to combat botting etc, my only suggestion is you could just make the task more difficult to complete, so Kill 25/50 rats or locate 3 or 5 Scan-able sites or mine 5000m3 of anything etc, but that would obviously change the whole dynamic somewhat.
The skill point reward is, in my opinion, the only one worth offering, though i will say i have 1 account and 2 characters. Any financial reward would be too hard to balance or insignificant to incentivize players. It also offer more freedoms along with the skill injectors from the rigidity of the skill queue by providing the character with a rolling pool of un-allocated SP. And 10000 additional SP per day is not exactly Titan V in a week is it?
Overall though dailies get a thumbs up from this nobody, with a little tweaking would be nice new feature for both vets and the new fodder/sheep/wolves/baitRetrievers/players.
|
|

Bleedingthrough
204
|
Posted - 2016.05.04 02:04:57 -
[2111] - Quote
If you got these skillpoints once per day for killing a PC instead of an NPC I would want this change. Don't make new Players think EvE is about red crosses! |

Soca Frenzy
The Scope Gallente Federation
0
|
Posted - 2016.05.04 02:09:25 -
[2112] - Quote
Why not ? Like a care about this game anymore .... |

Tiddle Jr
Brutor Tribe Minmatar Republic
847
|
Posted - 2016.05.04 03:00:17 -
[2113] - Quote
Like someone said why not make reward base on the size of NPC killed, e.g. if i kill an Officer NPC i would expect something equal in terms of reward. even if i don't have and shiny officer item i would receive 50k of SP |

Indahmawar Fazmarai
5170
|
Posted - 2016.05.04 07:01:42 -
[2114] - Quote
Agemnia Auhman wrote:Just to say I haven't read this entire thread because of how aggressive it became and I'm not in a fleet, so if I'm repeating an idea someone else has shouted already i apologize.
SUGGESTION :Allow the daily to be one of any number of given tasks, that essentially are the fundamental corner blocks of all the different professions in eve.
Kill a rat. Deliver or install an industry job. Activate for one cycle a miner/harvester/gas huffer/etc. Locate a Relic /Data /Combat site/wormhole/player vessel with combat or scan probes. Jump /10/25/50? stargates. Cause damage to or activate an offensive module another player. Activate a repair module or warfare link that affects another player. Use a Jump/ gate /bridge/thingy. etc
The whole point behind this idea being that the player has more control over what they do in order to get their bonus of 10000 SP instead of performing a task they would not normally do in order to get it. You could have set it up to be any one of these activities or that the players selects one of their choosing.
In order to combat botting etc, my only suggestion is you could just make the task more difficult to complete, so Kill 25/50 rats or locate 3 or 5 Scan-able sites or mine 5000m3 of anything etc, but that would obviously change the whole dynamic somewhat.
The skill point reward is, in my opinion, the only one worth offering, though i will say i have 1 account and 2 characters. Any financial reward would be too hard to balance or insignificant to incentivize players. It also offer more freedoms along with the skill injectors from the rigidity of the skill queue by providing the character with a rolling pool of un-allocated SP. And 10000 additional SP per day is not exactly Titan V in a week is it?
Overall though dailies get a thumbs up from this nobody, with a little tweaking would be nice new feature for both vets and the new fodder/sheep/wolves/baitRetrievers/players.
The design goal is to get people to log in. Things happened when people logged in just to sort their skill queue and then things stopped happening when that incentive for login in was removed. CCP's plan is to add a login incentive.
106 pages later, I still have to read a proposal on how to incentivize login in each day without a daily reward or penalty for login in.
There are only so many types of incentives: negative incentives and positive incentives. Negative incentive: lose something if you don't log in. Positive incentive: get something if you log in.
What you are replacing is the negative incentive of not earning SP if you didn't log in to fill a skill queue.
So, what are the suggestions of everyone bitching here? |

Lavayar
Russian SOBR Dream Fleet
281
|
Posted - 2016.05.04 07:07:09 -
[2115] - Quote
Dino Zavr wrote:Actually EVE Online had been ALREADY made the F2P game
as for 30-APR-16 prices: Skill extractor (Jita sell): 215kk Skill injector (Jita buy): 615kk PLEX (Jita sell): 950kk Capped toon on the main account with +4s and good remap produces 2610 sp/hour = 1,879,200 sp/month which equals 3.76 extractors/month And there are two such twinks at the active player's account, so: Simple math: 2*3.76*(615-215) = 2*1504kk = 3008kk, this means that we earn (on average) like 3 PLEX/month keeping all three skill queues running FOR FREE.
So, why to add even more free SP to the market? This shall cause further ISK inflation and decrease CCP's profits even more.
PLEASE, NO DAILIES ! Actually it INCREASES CCP's profits
You always should remember that someone has to buy PLEX and Extractor from CCP before you can use it (by obtaining it through market)
3 x PLEX (19.95$) + 4 x Extractor (2 x 2000 AUR 9.99$) = 79,83$
3 x Subscription (14.95$) = 44,85$
(you can always recalculate using bulk prices but it will be much worse)
But there are two conditions: 1) someone has to sell SP badly (they must have strong motivation to do that) 2) someone want to buy SP badly (perfectly newcomer whales)
But I agree. NO DAILIES PLEASE.
|

Drago Shouna
Royal Amarr Institute Amarr Empire
358
|
Posted - 2016.05.04 08:15:46 -
[2116] - Quote
Johnathan Coffey wrote:Frostys Virpio wrote:You missed my point. Ratting isn't 120 mill/hours for the same reason the opportunity won't be 400 mill/hour. You cna do it at the start of the clock but both die out quite fast. Killing your first rat for the opportunity will be really fast and extrapolating that to a full hour generate big numbers but at the end of the day, it's unsustainable even for a full hour. Killing 1 BS rat under 30 seconds can be done but that does not mean anyone really rat at 120 mill/hour because it's just as unsustainable. Grinding SP with the opportunity will cap out at a few million/22 hours because that's the most you can repeat it. No, YOU missed MY point, namely the fact that this change provides unreasonable rewards for what is literally the most boring activity in EVE (typing your password and waiting to log in). Also, speak for yourself. I have way more than ten accounts, although only about five are subbed currently. Lastly and amusingly, the best way to increase your ISK/hr doing this would be to get a faster SSD in your rig, so you don't have to wait so long for the EVE client to load. But that's just a side note.
Really?
As far as these forums are concerned the most boring activity in EVE is mining, it proves they are all wrong, apart from me that is..I love mining  |

Ria Nieyli
44983
|
Posted - 2016.05.04 10:18:56 -
[2117] - Quote
Indahmawar Fazmarai wrote:The design goal is to get people to log in. Things happened when people logged in just to sort their skill queue and then things stopped happening when that incentive for login in was removed. CCP's plan is to add a login incentive.
106 pages later, I still have to read a proposal on how to incentivize login in each day without a daily reward or penalty for login in.
There are only so many types of incentives: negative incentives and positive incentives. Negative incentive: lose something if you don't log in. Positive incentive: get something if you log in.
What you are replacing is the negative incentive of not earning SP if you didn't log in to fill a skill queue.
So, what are the suggestions of everyone bitching here?
People that like playing the game log in.
Is that hard to grasp? You're the only one that's bitching, and supposedly about a change you want.
"slang" is shortened language for "shortened language"
|

Indahmawar Fazmarai
5173
|
Posted - 2016.05.04 13:04:16 -
[2118] - Quote
Ria Nieyli wrote:Indahmawar Fazmarai wrote:The design goal is to get people to log in. Things happened when people logged in just to sort their skill queue and then things stopped happening when that incentive for login in was removed. CCP's plan is to add a login incentive.
106 pages later, I still have to read a proposal on how to incentivize login in each day without a daily reward or penalty for login in.
There are only so many types of incentives: negative incentives and positive incentives. Negative incentive: lose something if you don't log in. Positive incentive: get something if you log in.
What you are replacing is the negative incentive of not earning SP if you didn't log in to fill a skill queue.
So, what are the suggestions of everyone bitching here? People that like playing the game log in.
Non sequitur. We are not talking about whether people "like" or "don't like" playing the game. We are talking about "used to log in for setting skills" and "now don't log in because they don't need to set skills" and how to make them log in again.
All you say is that is terrible to miss SP because you didn't log in... which is what happened before the skillqueue changes, with the added offense that back then those "missed" SP couldn't be recouped in no way. |

Mizhir
TURN LEFT
74763
|
Posted - 2016.05.04 14:08:50 -
[2119] - Quote
Indahmawar Fazmarai wrote: 106 pages later, I still have to read a proposal on how to incentivize login in each day without a daily reward or penalty for login in.
That is because you have tunnelvision on this and think that making players log in daily will fix CCP's problems. While we are overall against any time based login incentives I have seen a few proposals on how to soften it up so you have the opportunity to either partially or fully catch up if you have been away for a few days. It could be that they change it to weekly opportunities instead of dailies or make the dailies "pool up" to a certain extend so if you haven't done them for a few days they are still available when you do log in.
The best would still be CCP actually respecting the needs of their players and let the players decide how they will play the game and instead focusing on making interesting content. Interresting content = more players playing. Even small mini events (like the easter one) have seemed to have a positive influence on log in count so small random events could be an easy way for CCP to boost the login sligthly. Some of it could even be tied with the lore and other things going on in the game.
One Man Crew - Collective Solo PVP - Video is out!
|

Raging Bull Unchained
Einheit X-6
341
|
Posted - 2016.05.04 14:30:18 -
[2120] - Quote
I was looking for infos / ETA. Any news about when this will hit TQ? |
|

Worf McGregor
EVE University Ivy League
7
|
Posted - 2016.05.04 14:48:08 -
[2121] - Quote
CCP is not saying, so log on Daily to find out. ;-) |

Raging Bull Unchained
Einheit X-6
343
|
Posted - 2016.05.04 14:51:39 -
[2122] - Quote
Worf McGregor wrote:CCP is not saying, so log on Daily to find out. ;-) Haha! Touch+¬ |

Indahmawar Fazmarai
5175
|
Posted - 2016.05.04 21:07:28 -
[2123] - Quote
Mizhir wrote:Indahmawar Fazmarai wrote: 106 pages later, I still have to read a proposal on how to incentivize login in each day without a daily reward or penalty for login in.
That is because you have tunnelvision on this and think that making players log in daily will fix CCP's problems. While we are overall against any time based login incentives I have seen a few proposals on how to soften it up so you have the opportunity to either partially or fully catch up if you have been away for a few days. It could be that they change it to weekly opportunities instead of dailies or make the dailies "pool up" to a certain extend so if you haven't done them for a few days they are still available when you do log in. The best would still be CCP actually respecting the needs of their players and let the players decide how they will play the game and instead focusing on making interesting content. Interresting content = more players playing. Even small mini events (like the easter one) have seemed to have a positive influence on log in count so small random events could be an easy way for CCP to boost the login sligthly. Some of it could even be tied with the lore and other things going on in the game.
Oh really? Are you even remotely aware on how many bloody years I've been saying the same? 
And now CCP is late. See, I don't mind pennies from heaven.This is why I want this idea to be released. But it's too late. It wil not work that well and is not what the game needs.
CCP is late. They can't finish the Rubicon Plan before being run over by the backlog of neglected playstyles.
They really should had made Rubicon a Plan for everyone and not a Plan for the chosen few. |

Alexis Nightwish
437
|
Posted - 2016.05.04 21:56:55 -
[2124] - Quote
Solhild wrote:Side1Bu2Rnz9 wrote:Ladies and Gentlemen... you're wasting your breath... CCP doesn't care about the 106 pages of people almost unanimously opposed to this idea. If CCP wants to do it then **** the player base right?? It's CCP's game and we're all just lucky enough to log in and watch it burn down around us. CCP will only be happy once EVE gets to the point where everyone logs on just so they can do the one stupid objective, but then logs off because **** playing for fun right? My main characters in the accounts I still use have around 150 million skill points each, lovingly nurtured by me over the last 7 years all over New Eden's sandbox. I'm now penalised if I want to use skill injectors on them so I won't invest there, stupid game design. I play EVE casually and will now be penalised because I can't/won't log in every day. I don't want to be penalised for subscribing to EVE. I work on a 12 month sub so CCP gets money in advance from me, I would imagine that this would be a good thing. One sub is up in a month and the other in nine months. Just cancelled the renewal and will reconsider if EVE remains a sandbox that's worth continuing to invest in. Just been through my transactions with CCP, you've earned well with me over the years. I hope your new direction pays off.
I'm in a very similar situation. CCP crossed the Rubicon with skill injectors. My accounts will expire this summer, and honestly, I no longer care.
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
|

Neadayan Drakhon
Heuristic Industrial And Development AddictClan
188
|
Posted - 2016.05.04 22:52:21 -
[2125] - Quote
Raging Bull Unchained wrote:I was looking for infos / ETA. Any news about when this will hit TQ? hopefully never |

P3ps1 Max
Hedion University Amarr Empire
33
|
Posted - 2016.05.04 23:50:16 -
[2126] - Quote
Does anyone know when this will be live on the servers? I thought it was going up with this latest expansion... ?=ƒæ+=ƒÆÇ=ƒÆ¬ |

Sgt Ocker
Kenshin. DARKNESS.
940
|
Posted - 2016.05.05 00:12:16 -
[2127] - Quote
P3ps1 Max wrote:Does anyone know when this will be live on the servers? I thought it was going up with this latest expansion... ?=ƒæ+=ƒÆÇ=ƒÆ¬ They did state - Soon after Citadel Release but I wouldn't hold my breath.
It will just appear one day, I'd suggest following Devs on Reddit/eve, new things seem to make it there before Eve forums...
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|

Axhind
Eternity INC. Goonswarm Federation
251
|
Posted - 2016.05.05 09:48:30 -
[2128] - Quote
Indahmawar Fazmarai wrote:Agemnia Auhman wrote:Just to say I haven't read this entire thread because of how aggressive it became and I'm not in a fleet, so if I'm repeating an idea someone else has shouted already i apologize.
SUGGESTION :Allow the daily to be one of any number of given tasks, that essentially are the fundamental corner blocks of all the different professions in eve.
Kill a rat. Deliver or install an industry job. Activate for one cycle a miner/harvester/gas huffer/etc. Locate a Relic /Data /Combat site/wormhole/player vessel with combat or scan probes. Jump /10/25/50? stargates. Cause damage to or activate an offensive module another player. Activate a repair module or warfare link that affects another player. Use a Jump/ gate /bridge/thingy. etc
The whole point behind this idea being that the player has more control over what they do in order to get their bonus of 10000 SP instead of performing a task they would not normally do in order to get it. You could have set it up to be any one of these activities or that the players selects one of their choosing.
In order to combat botting etc, my only suggestion is you could just make the task more difficult to complete, so Kill 25/50 rats or locate 3 or 5 Scan-able sites or mine 5000m3 of anything etc, but that would obviously change the whole dynamic somewhat.
The skill point reward is, in my opinion, the only one worth offering, though i will say i have 1 account and 2 characters. Any financial reward would be too hard to balance or insignificant to incentivize players. It also offer more freedoms along with the skill injectors from the rigidity of the skill queue by providing the character with a rolling pool of un-allocated SP. And 10000 additional SP per day is not exactly Titan V in a week is it?
Overall though dailies get a thumbs up from this nobody, with a little tweaking would be nice new feature for both vets and the new fodder/sheep/wolves/baitRetrievers/players.
The design goal is to get people to log in. Things happened when people logged in just to sort their skill queue and then things stopped happening when that incentive for login in was removed. CCP's plan is to add a login incentive. 106 pages later, I still have to read a proposal on how to incentivize login in each day without a daily reward or penalty for login in. There are only so many types of incentives: negative incentives and positive incentives. Negative incentive: lose something if you don't log in. Positive incentive: get something if you log in. What you are replacing is the negative incentive of not earning SP if you didn't log in to fill a skill queue. So, what are the suggestions of everyone bitching here?
Design goal is to pad numbers as CCP probably has financial difficulties as usual. The idea that numbers are down just due to the queue change and not due to jump fatigue, fozzie sov and rest of the "eve is all about small gang PvP" design goals is absurd.
It's obvious from the recent numbers that eve players care about large scale drama and fighting and not about insignificant 5v5 fights that means jack **** in the grand scheme of things. Introducing dailies will pad the numbers for a bit until people start burning out. Remember that most EVE players are not 12 y.o. with infinite amounts of free space but people with jobs and families which means not everyone can play every single day. Punishing those of your players who are actually ones with RL money (the money that CCP needs to finance all their pipe dreams) in effort to go after the demographic that has always been free of RL money is suicidal.
If they want people to login then provide conflict drivers and go away from the idiotic meta of everyone lives in perfectly safe NPC low sec stations. Kick out PL, NC., Imperium and russians back into 0.0. Force us to fight for real. Ofc that means that citadels would have to start working properly and that they will have to nerf the NPC stations into the ground not to mention that should probably involve citadels in only player 0.0 being allowed to accept supers and titans for docking and mooring. |

Cloudia Schmidt
United Offensive Operations Invidia Gloriae Comes
0
|
Posted - 2016.05.05 10:21:21 -
[2129] - Quote
Moin, moin
Not life and on the Test Server it dosend work!!!
cot you Askplan that?
MfG |

Frostys Virpio
KarmaFleet Goonswarm Federation
2809
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Posted - 2016.05.05 14:37:51 -
[2130] - Quote
Bleedingthrough wrote:If you got these skillpoints once per day for killing a PC instead of an NPC I would want this change. Don't make new Players think EvE is about red crosses!
You want to tell them it's about shooting your other account in a rookie ship instead? |
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