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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
LTH Roths
University of Caille Gallente Federation
1
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Posted - 2016.05.19 15:21:05 -
[2251] - Quote
CCP Rise wrote:Okay, let's see if I can provide some context for our decision to add daily opportunities to eve and maybe answer some of your bigger questions.
Wow CCP And finally the traditional MMO comparisons. While I found most of these comments to be the most entertaining, it's pretty absurd to think that any feature which can be found in a traditional MMO appearing in EVE means we are headed down the road to battlegrounds and dragon killing. If you look at Citadel feature list you should not have any concerns about our commitment to the EVE sandbox and the hardcore nature of our game.
Hope some of this helps. We are taking your feedback seriously and if we don't make any changes before release we will absolutely be following up shortly after release with changes based on feedback and behavior.
But, but, CCP Rise, battlegrounds and dragon killing sound like great new features. |
Ashterothi
Aideron Robotics
400
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Posted - 2016.05.19 15:27:20 -
[2252] - Quote
It is disappointing to see my analysis go without so much as a comment from CCP.
http://crossingzebras.com/dailies-in-eve-a-design-challenge/
Once again, it isn't the reward, it is the system itself that is screwed. Release it like this and you seriously limit your ability to do great things with the feature in the future.
Listen to Hydrostatic Podcast for all your Empyrean needs!
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Phteven Hackett
Overload This
1
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Posted - 2016.05.19 15:35:45 -
[2253] - Quote
Dear CCP Rise.
Is logging into an account, shooting a rat, logging out good gameplay? Or would you rather have the person with 20 training accounts spend that time actually creating content and have fun?
Cause it sounds like you don't want us to play the game at all. It sounds like you want us to burn out doing silly chores to uptain our perfect training, burn out and go play some game that doesn't seem like such a chore..
From my perspective, you missed the spot. I would be a lot more happy with a simple log-in bonus and while stats show this to not be successfull, these stats are also not from games where people run 20, 30, 40 accounts, and it looks like you forgot to account for that. Remember, your stats are useless if you aren't able to use them properly.
Please reconsider making EVE a chore, cause tbh.. I can find so many other games I would rather spend my time on, than looking at a Highsec belt and a login screen.
Thanks. |
Mr Mac
Dark Goliath
139
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Posted - 2016.05.19 15:40:59 -
[2254] - Quote
Matt Faithbringer wrote:CCP Rise wrote:Okay, let's see if I can provide some context for our decision to add daily opportunities to eve and maybe answer some of your bigger questions.
Why Dailies? So first lets talk a little history. EVE had a daily logon incentive for most of it's existence: the 24 hour skill queue limit. Back in Phoebe, we removed those limitations. Now, at the time, we were of two minds internally. We didn't like the experience around being punished for not logging in to update your queue, but also knew that some of those logins might be leading to meaningful gameplay and we shouldn't lightly let go of them. We leaned to the side of a better experience and removed the limitations, hoping that the logins we were generating were fairly empty, rarely leading to more actual activity in the universe. Well, it turns out we were wrong about that. Now, with before and after data we can see that making it into the client is a huge step towards real activity, even if the reason for logging in in the first place seems artificial. So this leads us to where we are now, attempting to find ways to create more logins that also don't feel like such a punishment as the skill queue limitations did. This may not turn out to be the perfect alternative but that's what we're looking for.
Why Skillpoints? There's been a lot of feedback here that this kind of feature would be acceptable if the rewards were more monetary, either LP or ISK or something similar. There's a few reasons that doesn't really work and we feel pulled towards SP. I think the biggest one is that many people simply won't be motivated by LP or ISK, especially in the amounts we would be restricted to giving. SP simply has higher demand across more playstyles and player ages and that just makes it a more powerful incentive. Second big reason that we actually tried designs using item and ISK rewards and it quickly creates a lot of economic imbalances. Any time we are giving something away without much activity cost we are heavily sabotaging someone's gameplay. Whether it's because of devaluing LP, causing major inflation, or crashing item markets, it's all bad for you guys so we would rather avoid it.
Why so lazy? Lots of feedback about the feature having such a minimalist implementation. First, let me clear up some confusion by saying that this feature has no relationship with the 'Tribute' system that was described last year at EVE Vegas. That feature has actually gone down a path more focused on goal setting and long term engagement than daily activity and so the daily part was broken off and given to our team separately. With that in mind, we are trying to find the right mix of activity and accessibility. We want you to be able to collect this reward during a lunch break or a 10 minute period where your kids are in timeout but also want to make sure there's some real gameplay associated with it. We think getting to a belt or gate for an NPC is about the right mix and that's why we've landed with this. That said, we've also deliberately tried to keep it simple so that we can deploy fast and adjust based on how it gets used. We are absolutely open to expanding the list of activities in the future and imagined that as one of the most likely first iterations. Small sidenote on activities: many of you mentioned PVP, remember that this is always problematic because the most effective way to PVP for rewards is just kill your own alt, which isn't very fun or interesting.
New players Seeing a lot of talk about this feature in the context of new players and I can just say that this is not a new player targeted feature. We hope it's good for new players as well but for the feature to be successful it needs to be relevant to everyone.
Wow CCP And finally the traditional MMO comparisons. While I found most of these comments to be the most entertaining, it's pretty absurd to think that any feature which can be found in a traditional MMO appearing in EVE means we are headed down the road to battlegrounds and dragon killing. If you look at Citadel feature list you should not have any concerns about our commitment to the EVE sandbox and the hardcore nature of our game.
Hope some of this helps. We are taking your feedback seriously and if we don't make any changes before release we will absolutely be following up shortly after release with changes based on feedback and behavior. Do mission NPCs count towards this daily thingy? Yes |
FT Diomedes
The Graduates
2554
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Posted - 2016.05.19 16:16:18 -
[2255] - Quote
Binadas wrote:LTH Roths wrote:Lan Wang wrote:Matt Faithbringer wrote:Binadas wrote:...
A PVP kill is arguably harder to obtain, so less easy to farm
... Yeah because killing alt in ibis is much harder than finding a rat. Oh wait... atleast ccp are getting 2 logins for the price of 1 huh Not really, a couple of friends could agree to kill each others ibis every day without creating any new accounts. Just sayin lol But if I can weigh in again, all of you guys who are saying "yeah but how easy is it to kill a friend in an ibis" are missing the point a little. Even if people did just farm eachother in Ibis (which btw would be easy to prevent +í la killmark ship restrictions, or value restrictions etc), the strong argument is that this still creates a more meaningful login and interaction (hey two people actually communicated and arranged to farm eachother!), than logging in solo, talking to no one, and killing one rat. So even if it seems like it could be gamed, in reality we see that even if it is gamed, it is still better than killing one rat, right?
Exactly.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Frostys Virpio
KarmaFleet Goonswarm Federation
2828
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Posted - 2016.05.19 16:23:11 -
[2256] - Quote
Phteven Hackett wrote:Dear CCP Rise.
Is logging into an account, shooting a rat, logging out good gameplay? Or would you rather have the person with 20 training accounts spend that time actually creating content and have fun?
Cause it sounds like you don't want us to play the game at all. It sounds like you want us to burn out doing silly chores to uptain our perfect training, burn out and go play some game that doesn't seem like such a chore..
From my perspective, you missed the spot. I would be a lot more happy with a simple log-in bonus and while stats show this to not be successfull, these stats are also not from games where people run 20, 30, 40 accounts, and it looks like you forgot to account for that. Remember, your stats are useless if you aren't able to use them properly.
Please reconsider making EVE a chore, cause tbh.. I can find so many other games I would rather spend my time on, than looking at a Highsec belt and a login screen.
Thanks.
From my perspective, you are planning on willingly do something optional you dislike just because you personally can't pass up the reward and would rather burn out doing it than just accepting that you enjoy something else more in the game than logging in to kill a rat and just forgetting about it because sandbox games should be played by doing what you like and not what is the most optimal.
But hey, it's your own personal time so you can do whatever you want with it even if it mean turning a game into a job. |
Aelavaine
University of Caille Gallente Federation
84
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Posted - 2016.05.19 16:32:58 -
[2257] - Quote
Coolie! I like how CCP cares nothing about the opinion of its customers. Like a ganker cares about its victim.
If you don't like it, just unsub for a few months. That's the only language CCP understands. Everything else is a waste of your time.
You want more content and more things to do in EVE? Support Avatar Gameplay!
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Circumstantial Evidence
311
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Posted - 2016.05.19 16:35:14 -
[2258] - Quote
Binadas wrote:"Why isn't the first PVP kill also being incentivised in the same way?" Mild sarcasm here: Don't panic: shooting any NPC is merely the FIRST 'recurring opportunity.'
The icon bar I have seen on the test server has plenty of room for expansion. The re-branding from 'daily' to 'recurring' says that this or future 'opportunities' may occur over different time scales.
The protesters have had their say; I think the statistical measure of "increased/declined/no change" in login activity after May 24 tied to this feature is all CCP cares about. It won't change my personal login pattern, but some say they may feel compelled to for the reward, thus perhaps "feature working," in those cases. (Good CZ article, Ashterothi.)
From the description on the EVE Updates site: "With the discovery of new consciousness manipulation techniques by a group of New EdenGÇÖs most brilliant neuropsychologists..."
Way to go CCP, no sugar-coating on this bitter pill, you're telling it like it is ;) |
Jhousetlin Zamayid
Pathway to the Next
38
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Posted - 2016.05.19 16:42:42 -
[2259] - Quote
Dorijan wrote:Let's add the worst feature of any MMO - daily chores - to EVE Online.
What could possibly go wrong?
EVE already has tons of chores.
Even if all you do is PvP, you still have chores just to survive - logistics, making a little ISK, etc. |
Galdrielle Childari
NRDS Anonyme Echoes of Nowhere
0
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Posted - 2016.05.19 16:48:37 -
[2260] - Quote
SP by day? Maybe no. LP by day? Why not. But, not 10K LP^^.
No? |
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Zathra Narazi
Caldari Colonial Defense Ministry Templis CALSF
20
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Posted - 2016.05.19 17:33:27 -
[2261] - Quote
CCP Rise wrote:Hi I'm here to give you guys a heads up that sometime early next week a small daily activity reward feature will be hitting Singularity and will hopefully be making its way to TQ sometime just after Citadel. As you guys surely know, having people in game and in space is great and we want to start promoting and rewarding activity a little more directly. The version of the feature we are planning to deploy first will be a simple 10,000 skill point reward that a character will receive the first time they kill an NPC ship every 22 hours (limited one character per account per day, chosen based on which character completes the task first). The skillpoints will go into your unallocated pool to be used however you like. You will find the status of your daily skill boost in the Opportunities info panel and you will also receive notifications to let you know when it becomes available. That's it for now. If this goes well we hope to expand in several ways, but more on that later! Feedback appreciate as always, CCP Rise for Team Size Matters Responding to feedback Cool, thanks.
Jhousetlin Zamayid wrote:Dorijan wrote:Let's add the worst feature of any MMO - daily chores - to EVE Online.
What could possibly go wrong? EVE already has tons of chores. Even if all you do is PvP, you still have chores just to survive - logistics, making a little ISK, etc. Nobody is forcing you to do it if you don't want to. It's not like your SP rate will decrease compared to now if you don't do it. And warping to the nearest belt or gate and killing 1 rat takes seconds. |
Vol Arm'OOO
Central Co-Prosperity Union
812
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Posted - 2016.05.19 17:33:57 -
[2262] - Quote
Matt Faithbringer wrote:Binadas wrote:...
A PVP kill is arguably harder to obtain, so less easy to farm
... Yeah because killing alt in ibis is much harder than finding a rat. Oh wait...
make it so newb ships, shuttles and pods dont count - there problem solved.
I don't play, I just fourm warrior.
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Capqu
Sniggerdly Pandemic Legion
1195
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Posted - 2016.05.19 17:39:15 -
[2263] - Quote
>2018 >queue up in space dungeon finder for space violet hold >while waiting for space dungeon finder collect my dailies and kill 10 space boars get 24 space gold and 90 space silver >space violet hold pops, hopefully i got a good space group. looks like the space tank isn't too badly space geared >finish space violet hold and collect my 3 badges of space justice >just a few more space weeks and i'll have enough space badges of justice to buy a sansha's true warp disruptor of the eagle >idle in space dalaran for a few hours reading about the upcoming space badges of heroism which will reward slightly better space gear >smile and queue up for another space dungeon
https://www.youtube.com/watch?v=QPntjTPWgKE
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Lan Wang
Knights of the Posing Meat FETID
2894
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Posted - 2016.05.19 17:42:49 -
[2264] - Quote
Capqu wrote:>2018 >queue up in space dungeon finder for space violet hold >while waiting for space dungeon finder collect my dailies and kill 10 space boars get 24 space gold and 90 space silver >space violet hold pops, hopefully i got a good space group. looks like the space tank isn't too badly space geared >finish space violet hold and collect my 3 badges of space justice >just a few more space weeks and i'll have enough space badges of justice to buy a sansha's true warp disruptor of the eagle >idle in space dalaran for a few hours reading about the upcoming space badges of heroism which will reward slightly better space gear >smile and queue up for another space dungeon
this is golden
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
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Memnon Shepard
Rifterlings Zero.Four Ops
25
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Posted - 2016.05.19 17:55:09 -
[2265] - Quote
I'd be interested to hear what led CCP to believe it was specifically the removal of the 24-hr skill queue that led to reduced logins vs. other game design decisions. If CCP wants greater player interaction and to attract the "I have 30 minutes to play" crowd, they should focus on filling Eve with features you can have fun completing in 30 minutes. As the product currently stands, they haven't been able to make new features attractive without making other aspects of the game tedious/annoying/more expensive. |
Rivr Luzade
Kenshin. DARKNESS.
2511
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Posted - 2016.05.19 17:57:09 -
[2266] - Quote
Binadas wrote:So even if it seems like it could be gamed, in reality we see that even if it is gamed, it is still better than killing one rat, right? Where's the difference between killing a rat and killing an alt? Next to no one will do what you naively dream up and those who do, log in, kill each other and log off again. Just as meaningless as killing a rat. Besides: You can also log in with friends, to hunt a rat, kill them together and communicate and interact. I do not see any difference, except for that you can't game killing a rat versus killing a player.
On the other hand, I will be kinda happy about it. I can over time skill something on my alt that is not training and keep the other char on that account training at the same time without having to pay extra for MCT. Even if I am opposed to the dailies, I will abuse that system to that end.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Mizhir
TURN LEFT
74792
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Posted - 2016.05.19 18:05:23 -
[2267] - Quote
Capqu wrote:>2018 >queue up in space dungeon finder for space violet hold >while waiting for space dungeon finder collect my dailies and kill 10 space boars get 24 space gold and 90 space silver >space violet hold pops, hopefully i got a good space group. looks like the space tank isn't too badly space geared >finish space violet hold and collect my 3 badges of space justice >just a few more space weeks and i'll have enough space badges of justice to buy a sansha's true warp disruptor of the eagle >idle in space dalaran for a few hours reading about the upcoming space badges of heroism which will reward slightly better space gear >smile and queue up for another space dungeon
Don't forget space arenas! They are gonna save the trouble of roaming.
One Man Crew - Collective Solo PVP - Video is out!
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Zyklon Stargazer
Laser Tech Inc.
13
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Posted - 2016.05.19 18:26:51 -
[2268] - Quote
I support the daily bonus, I think its a great idea.
Now what we still need: a proper jukebox, and walking in stations. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2830
|
Posted - 2016.05.19 18:40:01 -
[2269] - Quote
Vol Arm'OOO wrote:Matt Faithbringer wrote:Binadas wrote:...
A PVP kill is arguably harder to obtain, so less easy to farm
... Yeah because killing alt in ibis is much harder than finding a rat. Oh wait... make it so newb ships, shuttles and pods dont count - there problem solved.
Because people won't slowly burn a stash of unfitted T1 frigs like condors for example... |
Xargun
X-Industries and Design
1
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Posted - 2016.05.19 18:45:23 -
[2270] - Quote
Zyklon Stargazer wrote:I support the daily bonus, I think its a great idea.
Now what we still need: a proper jukebox, and walking in stations.
Walking in Stations ??? CCP promised that too us about 6 years ago... You must have missed it.
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Lumpymayo
Jebediah Kerman's Junkyard and Spaceship Parts Co. I N F A M O U S
104
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Posted - 2016.05.19 19:13:44 -
[2271] - Quote
Please consider people like me who worked very hard to get a true -10.0000 security status. Forcing me to kill npc's will ruin my achievement. It would have very nice if this bonus applies to any pvp or pve kill. How can I not kill a rat for the 10,000 sp, I feel like I am being forced to lose my security status. |
Neadayan Drakhon
Heuristic Industrial And Development AddictClan
206
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Posted - 2016.05.19 19:16:32 -
[2272] - Quote
https://community.eveonline.com/news/news-channels/eve-online-news/first-recurring-opportunity-to-be-deployed-on-2016-05-24/
So CCP has decided to ignore its player base and go full steam ahead with this abomination of an idea.
CCP, GET A CLUE, NO DAILIES. |
T-Jay Charante
Black Sun Industry and Research
32
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Posted - 2016.05.19 19:21:58 -
[2273] - Quote
Neadayan Drakhon wrote:https://community.eveonline.com/news/news-channels/eve-online-news/first-recurring-opportunity-to-be-deployed-on-2016-05-24/
So CCP has decided to ignore its player base and go full steam ahead with this abomination of an idea.
CCP, GET A CLUE, NO DAILIES.
Yip, CCP decided the 3 people against this idea was the majority of the player base. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2830
|
Posted - 2016.05.19 19:32:42 -
[2274] - Quote
Lumpymayo wrote:Please consider people like me who worked very hard to get a true -10.0000 security status. Forcing me to kill npc's will ruin my achievement. It would have very nice if this bonus applies to any pvp or pve kill. How can I not kill a rat for the 10,000 sp, I feel like I am being forced to lose my security status.
Just ignore it if your -10 sec status is more important than SP. Only you can really make that choice. |
00000000000000000000000 000000000001
Science and Trade Institute Caldari State
0
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Posted - 2016.05.19 19:34:23 -
[2275] - Quote
All these haters
First, against jump fatigue
then against injectors
now, against dailies
Its good for us all to see that one of biggest problems in eve, is the old players trying to rule it - its always here, between us in every change announced by CCP.
500k playerbase, and always, always the same whiners crying here like kids.
Make it better for beginners.
Dailies are a good idea, keep it rolling CCP o7
These tears are so sweet, i am loving it.
If you dont like the changes, quit the game
We dont need, even in RL people that dont want changes. GTFO |
Lan Wang
Knights of the Posing Meat FETID
2899
|
Posted - 2016.05.19 19:36:15 -
[2276] - Quote
wish they would change it so forum alts couldnt post on the forums
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
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Neadayan Drakhon
Heuristic Industrial And Development AddictClan
208
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Posted - 2016.05.19 19:37:49 -
[2277] - Quote
T-Jay Charante wrote:Neadayan Drakhon wrote:https://community.eveonline.com/news/news-channels/eve-online-news/first-recurring-opportunity-to-be-deployed-on-2016-05-24/
So CCP has decided to ignore its player base and go full steam ahead with this abomination of an idea.
CCP, GET A CLUE, NO DAILIES. Yip, CCP decided the 3 people against this idea was the majority of the player base. read the thread, there are far more than 3 of us against this
yeah, its a long thread, but if you can't be bothered to at least skim through and see how many people are against it then don't make up numbers |
FT Diomedes
The Graduates
2555
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Posted - 2016.05.19 19:38:01 -
[2278] - Quote
Frostys Virpio wrote:Vol Arm'OOO wrote:Matt Faithbringer wrote:Binadas wrote:...
A PVP kill is arguably harder to obtain, so less easy to farm
... Yeah because killing alt in ibis is much harder than finding a rat. Oh wait... make it so newb ships, shuttles and pods dont count - there problem solved. Because people won't slowly burn a stash of unfitted T1 frigs like condors for example...
Even if they do: 1. While shooting that T1 ship, they are undocked, in space, with at least a one minute weapons timer. 2. Someone has to mine the minerals, build, and transport those T1 ships. 3. People will have the choice to play the game the way they want and complete the daily via PVP. This reemphasizes Eve's fundamental PVP nature.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Neadayan Drakhon
Heuristic Industrial And Development AddictClan
208
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Posted - 2016.05.19 19:40:55 -
[2279] - Quote
00000000000000000000000 000000000001 wrote:All these haters
First, against jump fatigue
then against injectors
now, against dailies
Jump fatigue was a good idea in principle, limits force projection
injectors and dailies are bad ideas, the former should never have been implemented, and should be removed, the latter should not be implemented |
wy3rn
Brutor Tribe Minmatar Republic
1
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Posted - 2016.05.19 19:56:40 -
[2280] - Quote
I like the idea that mean 300.000 SP if you kill one frigate npc per day at mounth max at mounth its 1.980.000 SP So for active players +300.000 its good incentive to have more players ho can give PVP and DROP the price of PLEX and make a lot of PVP. 1.980.000 + 300.000 = 2.280.000 SP/mounth I like the idea DROP PLEX price and more PVP players. and build quickly new alts with price drop of extractor and injectors items.
The limit of 10.000 SP per day and per acount its excelent because its good to pay the PLEX with stuff wath i ganked. because play just for PVP its no so fun when you play for PVP strategy and pay the suscription with PLEX. |
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