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Thread Statistics | Show CCP posts - 4 post(s) |

Martehh
Starfury Holdings
1
|
Posted - 2017.06.12 21:05:33 -
[1951] - Quote
Look according to your graph there is over a quadrillion amount of isk in New eden. Now you have to ask yourself how is this nerf even going to matter on a macro scale, the answer is it is not. Content drives this game not isk, we are seeing anomalous figures because the content is stale. The content in this game is stale because the sov system does not encourage large entities to fight each other. The quality of small gang pvp is interdependent on large entities in this game going kinetic at each other. CCP you are building a house without a strong foundation it will collapse. Your number one priority is sov at this point, unless you want to take the game in a drastically different pubbie direction. |

xOmGx
Order of Order SOLAR FLEET
22
|
Posted - 2017.06.12 21:16:34 -
[1952] - Quote
Sov system does NOT encourage deploying and or use of capitalships
CCP need to go back to SOV blocade units and or POS warfire (POS warfire will boost need for POS and POS fuel and so)
Create / go back to NPC fuel blocks (yes yes abandon planetary stuff)
NPC _SELL_ stuff to players - ISK removed from the game
Player sell stuff to another player - ISK is relocated and NOT removed
TO remove ISK you have to make NPC relates ISK sinks NOT the relocation due to player to player trade |

Marcel Garsk
2
|
Posted - 2017.06.12 21:20:47 -
[1953] - Quote
^^^ Actualy CCP removes POS from game.
And what do you think about replacing carriers with dreads as main ratting tool? |

Fats Dominic
Usque Ad Mortem Solyaris Chtonium
0
|
Posted - 2017.06.12 21:22:56 -
[1954] - Quote
Sorry if someone already mentioned this, so if the problem is PVE, and people are complaining about what it will do to PVP, what about having a damage nerf to fighters based on how many DPS fighters are in your tubes?
i.e. ratting with 3 tubes of light fighters would have a 10% damage decrease or whatever, but for PVP most people use 2 tubes of damage and 1 support, make the damage nerf not apply in that scenario so PVP carriers arn't gimped as much. |

xOmGx
Order of Order SOLAR FLEET
22
|
Posted - 2017.06.12 21:23:19 -
[1955] - Quote
POS need to stay... its the only mobile safe heaven for supercapitals
LOL we are not considering Keepstars as main save heaven to these ships righ?
WTB keepstar in every system!!! |

Valdr Auduin
CatPack
10
|
Posted - 2017.06.12 21:26:12 -
[1956] - Quote
xOmGx wrote:POS need to stay... its the only mobile safe heaven for supercapitals
LOL we are not considering Keepstars as main save heaven to these ships righ?
WTB keepstar in every system!!! The big boys can easily manage it, I'm sure. |

Teckos Pech
Amok. Goonswarm Federation
6635
|
Posted - 2017.06.12 21:39:00 -
[1957] - Quote
Eric Lemmonte wrote:Teckos Pech wrote:Eric Lemmonte wrote:Looking at some of those graphs they have on https://community.eveonline.com/news/dev-blogs/monthly-economic-report-may-2017/ makes me wonder if they could fix this issue with tweaking manufacture numbers somehow. Both bounty and produced good prices have gone up in a very similar profile this last year. It looks to me that people are ratting the best way they can to pay for these ever increasing costs to buy produced goods. You still have time to fix this. Don't be hasty and make such a drastic change without first thinking it over. I see that online player counts have dwindled over the years and I can't help but think that CCP is getting anxious that they're starting to lose their cash cow. Right now we're down to the same number of online players as back in 2008. Please don't turn into another EA or Activision. Just make a quality game and you will keep a loyal player base. These wild changes you keep doing is making this a bumpy road for everyone So...manufacturers should be screwed over because you are putting too much ISK into the economy with your carrier or super. That is reasonable to you? Really? Lets screw over players who are not causing the problem and let those who are continue on making a mess. And you do realize that the CPI has been essentially flat for like that last 6 months to a year, right? Oh, and that is likely an overstatement of inflation as CCP use, IIRC, a Laspreyes index which can have issues with being upwardly biased. You're jumping to conclusions a little fast aren't you? They could easily change mineral requirements for ships, modules, and the like... That would mean more isk in the MINER pocket, probably the same or more for the manufacturer, and it would eat away isk from the bounty payouts.
So now we are to change more things that aren't causing the problem to fix the problem.
Tell me do you work in Washington D.C. because you have the perfect set of "problem solving" skills.
Why not just turn of the fountain that is letting huge amounts of ISK gush into the economy. Oh wait, that would actually make sense. 
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Teckos Pech
Amok. Goonswarm Federation
6635
|
Posted - 2017.06.12 21:43:18 -
[1958] - Quote
Martehh wrote:Look according to your graph there is over a quadrillion amount of isk in New eden. Now you have to ask yourself how is this nerf even going to matter on a macro scale, the answer is it is not. Content drives this game not isk, we are seeing anomalous figures because the content is stale. The content in this game is stale because the sov system does not encourage large entities to fight each other. The quality of small gang pvp is interdependent on large entities in this game going kinetic at each other. CCP you are building a house without a strong foundation it will collapse. Your number one priority is sov at this point, unless you want to take the game in a drastically different pubbie direction.
If the money supply grows too fast you'll end up with inflation....potentially alot of inflation, especially if players feel they need to carrier/super rat to keep up--i.e. a positive feedback loop.
You need to look at flows, not stocks. If you don't know those two terms, GTFO.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|

SurrenderMonkey
Space Llama Industries
3195
|
Posted - 2017.06.12 21:43:29 -
[1959] - Quote
Sgt Ocker wrote:SurrenderMonkey wrote:Sgt Ocker wrote:Are you sure? I ran incursions for a long time and made around the same isk PH (more if you include Concord LP) out of them as I do ratting in my super. For a lot less isk outlay, less competition for sites and way less risk..
What does that have to do with the price of tea in China? Incursion payouts are tracked separately from bounty prizes, and the data was specifically about bounty prizes. They may be tracked separately but are still paid as bounties.. And pay more PH than carrier ratting which makes Devs assertion that carriers need to be nerfed because they earn too much a straight out lie.. If incursions aren't included there is even more reason for Larrikin to show accurate and complete statistics for his 5 day period rather than an anomalous %. Dishonesty as to motives has been a thing with CCP and this thread is a prime example of it.,. Either way, this change is going to have detrimental affects right across the game - It not only affects ratters but every income stream associated with carriers and Supers in addition to market sales.. All my bling fits (most of my ships are either faction or deadspace fit) are being broken down to T2. Previews of potential new doctrines after the Pirate ship changes are T2 or at best a mix of faction and T2 (cheap and disposable). This will also impact markets as players can no longer afford those bling fits.
...are you just outright missing the (flat and considerably smaller) incursion data line on that chart, or are you just refusing to incorporate that information into your worldview?
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Teckos Pech
Amok. Goonswarm Federation
6635
|
Posted - 2017.06.12 21:48:32 -
[1960] - Quote
SurrenderMonkey wrote:Sgt Ocker wrote:SurrenderMonkey wrote:Sgt Ocker wrote:Are you sure? I ran incursions for a long time and made around the same isk PH (more if you include Concord LP) out of them as I do ratting in my super. For a lot less isk outlay, less competition for sites and way less risk..
What does that have to do with the price of tea in China? Incursion payouts are tracked separately from bounty prizes, and the data was specifically about bounty prizes. They may be tracked separately but are still paid as bounties.. And pay more PH than carrier ratting which makes Devs assertion that carriers need to be nerfed because they earn too much a straight out lie.. If incursions aren't included there is even more reason for Larrikin to show accurate and complete statistics for his 5 day period rather than an anomalous %. Dishonesty as to motives has been a thing with CCP and this thread is a prime example of it.,. Either way, this change is going to have detrimental affects right across the game - It not only affects ratters but every income stream associated with carriers and Supers in addition to market sales.. All my bling fits (most of my ships are either faction or deadspace fit) are being broken down to T2. Previews of potential new doctrines after the Pirate ship changes are T2 or at best a mix of faction and T2 (cheap and disposable). This will also impact markets as players can no longer afford those bling fits. ...are you just outright missing the (flat and considerably smaller) incursion data line on that chart, or are you just refusing to incorporate that information into your worldview?
I'm going to guess both. His blinkered world view won't let him see the data line. Were incursions causing a problem in March 2016? No. April 2016? No. May 2016? No. Is there any indication that incursions were a potential source of high inflation? No.
Okay, lets nerf incursions!
It is amazing because it is actually the exact same thing everyone is accusing CCP of doing. Of course, CCP has numbers on their side. Which is why the numbers have to be declared fake.
It is refreshing to see that people really are this blinkered. When given data that literally goes against their beliefs and statements it is the data that is wrong, not their beliefs. Nope, can't be those.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|
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baltec1
Bat Country Pandemic Legion
18970
|
Posted - 2017.06.12 21:50:46 -
[1961] - Quote
Jed Airtech wrote:sabastyian wrote:[quote] Currently in June; 1749 Vnis have been lost for 191.66b 270 Carriers have been lost for 683.73b 34 supers have been lost for nearly 1.1T If you are going to focus on numbers why don't we focus on how many of each ship were lost during the activities as well as looking at fighter losses. If youre so focused on how high tier ships that take ages to train into ( or at the very least a lot of isk for injectors ) because they add to much money, why dont you adress how 19.1-20% of null-sec isk is made by characters that can be trained within 2 months. It's because they are not focused on real facts. They believe something, so they went to their numbers to find some that said what they believe.
If we are going to go on about cherry picking numbers how many of those ships died doing PVE? Also how many died in the 5 days that were used by the OP?
Frankly I would much rather see people ratting in cruisers than supers as that means I can actually attack them solo. |

singthegrief
Celestial Horizon Corp. Badfellas Inc.
17
|
Posted - 2017.06.12 21:51:26 -
[1962] - Quote
As i was one of the people who lost his **** over the changes, i do think this was a good call on your part to "nerf your nerf". That being said it doesn't change how i feel. I have spent years and tons or real money and isk to get my toon to be able to fly a nyx perfectly. and i am by no way a rich man in eve. I am in no way a 1%er! In my opinion after these changes that investment is not worth what i feel it was. i did not inject in to one i did it the hard way with sweat and time and real money though subscribing. now my huge ship that cost me 10s of billions of isk is not worth anything anymore to me. i don't want to stress that enough TO ME. I do understand that you need to keep the market and economy right side up. but if you would have never added the cheat code "injectors" this would have never been as big as a problem as it is today. You wanted to go in the direction of EA with **** ton of micro-transactions . even after people like me already have to omega to continue to have the same out of the game. you have turned it in to a pay to win game. and i for one will still be finding other things to play. after a good 11 years playing. one last note about the comments made by CCP Quant. It doesn't matter if we are being "whiners" or not its not a good business practice to talk **** about the so called "1 percent" even if it was tried to be swept under the rug. remember we paid for this game to keep running when your log in numbers where low and you did not know where this game would be going. |

Teckos Pech
Amok. Goonswarm Federation
6635
|
Posted - 2017.06.12 22:00:16 -
[1963] - Quote
Videles Silenthunter wrote:Drak'Eisgvarde Crepari wrote:Ridiculous. 100T change over the past year or so which is the norm for the past several years.
How about fixing the isk sinks instead? Things like market taxes took a hit with citadels.
Up the items bought from NPCs with isk, particularly cosmetic ones. New skins, a mix of LP and isk (or just isk). New clothes with isk.
Maybe change up t2 citadel rigs and give them less T2 salvage but some NPC sold items.
Have it cost isk to unlock additional jump clones, not just take a skill. 1000 isk for the first. 10b isk for the 10th.
Have additional bonus remaps that can be bought for isk. Maybe allow different clones with different remaps, for a substantial isk price.
Increase the array of hardwirings, particularly for slots 6-10. so many ways to drain isk. @Dev you should hire someone like this
So we should nerf the game for those not causing the problem?
Yeah that makes sense. 
Jesus...
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|

baltec1
Bat Country Pandemic Legion
18970
|
Posted - 2017.06.12 22:03:56 -
[1964] - Quote
singthegrief wrote:As i was one of the people who lost his **** over the changes, i do think this was a good call on your part to "nerf your nerf". That being said it doesn't change how i feel. I have spent years and tons or real money and isk to get my toon to be able to fly a nyx perfectly. and i am by no way a rich man in eve. I am in no way a 1%er! In my opinion after these changes that investment is not worth what i feel it was. i did not inject in to one i did it the hard way with sweat and time and real money though subscribing. now my huge ship that cost me 10s of billions of isk is not worth anything anymore to me. i don't want to stress that enough TO ME. I do understand that you need to keep the market and economy right side up. but if you would have never added the cheat code "injectors" this would have never been as big as a problem as it is today. You wanted to go in the direction of EA with **** ton of micro-transactions . even after people like me already have to omega to continue to have the same out of the game. you have turned it in to a pay to win game. and i for one will still be finding other things to play. after a good 11 years playing. one last note about the comments made by CCP Quant. It doesn't matter if we are being "whiners" or not its not a good business practice to talk **** about the so called "1 percent" even if it was tried to be swept under the rug. remember we paid for this game to keep running when your log in numbers where low and you did not know where this game would be going.
A 10% nerf to your super is enough to make you quit?
I honestly have to ask if you are even playing the game. Seriously, when was the last time you took your super out to go stomp on another alliance in a war? These things don't get used offensively as it is, this nerf is going to have very little impact in PvP because nobody uses them anyway. Hell, carriers are a bit of a rarity too, its mostly just FAX and dreads.
Lets be realistic, if you are going to quit over this then you will be quitting over something else anyway. This isn't about PvP because nobody is using them unless they can guarantee their safety and it isn't about skill injectors. This is simply rage at money making machines getting a nerf, we have seen this **** before. Did CCP **** up? Yes. I have seen this coming from day one of the carrier changes which is why I didn't bother to train any alts into it, they only surprise is that it took this long. |

Marcel Garsk
2
|
Posted - 2017.06.12 22:10:54 -
[1965] - Quote
baltec1 wrote:This is simply rage at money making machines getting a nerf, we have seen this **** before. Did CCP **** up? Yes. I have seen this coming from day one of the carrier changes which is why I didn't bother to train any alts into it, the only surprise is that it took this long.
Yes! Carrier training was not smart idea. Much wiser idea is to undock fifty VNIs... 
|

baltec1
Bat Country Pandemic Legion
18972
|
Posted - 2017.06.12 22:15:34 -
[1966] - Quote
Marcel Garsk wrote:baltec1 wrote:This is simply rage at money making machines getting a nerf, we have seen this **** before. Did CCP **** up? Yes. I have seen this coming from day one of the carrier changes which is why I didn't bother to train any alts into it, the only surprise is that it took this long. Yes! Carrier training was not smart idea. Much wiser idea is to undock fifty VNIs... 
Or as is my case, just the one.
In hindsight I should have trained the carrier because it went on for so long I could have made bank but I expected CCP to stop the problem a lot earlier. This is way bigger than the tracking titans were when they got nerfed. |

Beast of Revelations
Hedion University Amarr Empire
221
|
Posted - 2017.06.12 22:21:25 -
[1967] - Quote
baltec1 wrote:...this nerf is going to have very little impact in PvP because nobody uses them anyway. Hell, carriers are a bit of a rarity too, its mostly just FAX and dreads.
I don't get the mentality and sentiment. You want big fat multi-billion ISK super-ships which are only good for, and only used for, PvE?
If yes, I think it's sad and silly, but whatever. We have big end game ships that are only good for PvE. What a buzzkill.
If no, then why aren't you supporting fixing the damn things? Isn't this going the opposite direction - nerfing them?
Beyond that, isn't it stupid beyond all measure to fix their stupid problem IN THIS MANNER? We're gonna nerf an 'effing ship because of ISK? Really? Like, isn't there literally a million other things you could do to fix the problem rather than nerf an 'effing ship?
- What about not letting the damn things in anoms in the first place? Wouldn't that be better?
- What about changing some numbers so that the rats blast the fighters out of the sky at a much higher rate?
- What about bringing back a triage module so that the damn thing has to be immobile for minutes at a time to deploy fighters to any effect?
Christ man, that's three things off the top of my head IN 30 SECONDS OF THOUGHT. What could I come up with if I actually spent a little time and energy and thought about it?
You mean this was the only damn solution to come up with, and you're happy with it? |

Teckos Pech
Amok. Goonswarm Federation
6638
|
Posted - 2017.06.12 22:27:31 -
[1968] - Quote
Beast of Revelations wrote:
- What about not letting the damn things in anoms in the first place? Wouldn't that be better?
- What about changing some numbers so that the rats blast the fighters out of the sky at a much higher rate?
- What about bringing back a triage module so that the damn thing has to be immobile for minutes at a time to deploy fighters to any effect?
Fine. Fine. Uhhh...fine, I guess.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|

baltec1
Bat Country Pandemic Legion
18972
|
Posted - 2017.06.12 22:33:20 -
[1969] - Quote
Beast of Revelations wrote:
I don't get the mentality and sentiment. You want big fat multi-billion ISK super-ships which are only good for, and only used for, PvE?
That's exactly what is happening now.
Beast of Revelations wrote: If yes, I think it's sad and silly, but whatever. We have big end game ships that are only good for PvE. What a buzzkill.
If no, then why aren't you supporting fixing the damn things? Isn't this going the opposite direction - nerfing them?
Beyond that, isn't it stupid beyond all measure to fix their stupid problem IN THIS MANNER? We're gonna nerf an 'effing ship because of ISK? Really? Like, isn't there literally a million other things you could do to fix the problem rather than nerf an 'effing ship?
Its happened a few times in the past. Tracking titans, carriers, AFKtar.
Beast of Revelations wrote: - What about not letting the damn things in anoms in the first place? Wouldn't that be better?
- What about changing some numbers so that the rats blast the fighters out of the sky at a much higher rate?
- What about bringing back a triage module so that the damn thing has to be immobile for minutes at a time to deploy fighters to any effect?
Christ man, that's three things off the top of my head IN 30 SECONDS OF THOUGHT. What could I come up with if I actually spent a little time and energy and thought about it?
You mean this was the only damn solution to come up with, and you're happy with it?
All of which take time, this is by are the easiest and quickest way to fix the problem in the short term. The rate at which isk was being generated means we can't wait several months for the other fixes, damage was being done and the longer we wait the more harm it does.
I have been calling for PvE to be revamped for years now.
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Cismet
Hard-line Syndicate Serrice Council.
88
|
Posted - 2017.06.12 22:35:58 -
[1970] - Quote
All through this I have been disappointed in the way CCP have handled this. From the initial hammer-blow to the lack of communication or engagement with some creative potential solutions to this issue that don't have to ruin a ship class in PVP and PVE.
I cannot fly a carrier, it never particularly appealed to me, but I was very disappointed in such a massive change seemingly without producing the data that backs it up.
CCP Larrikin has produced the numbers that prompted the change. I would still like to see the raw data, but CCP have absolutely no reason to lie about those numbers. 46% of bounties to ~4% of players is a good reason to nerf the income stream of Carriers.
That said, not all that many people had an issue with nerfing the income stream, it was the chosen method for that nerf and the lack of communication and engagement with the community on other resolutions that seemed to be the bigger problem. CCP have taken that on board and lowered the nerf as a temporary measure whilst working on other methods of curbing the footprint of supers/carriers in ratting.
Good show. They need curbing, I don't think anyone can reasonably argue that who understands economics even slightly now that we have been presented with the data, but hopefully the devs and the community can find a reasonable way to nerf the stream without destroying the ship in the process.
I would still favour diminishing returns that kick in beyond a certain amount earned in a 24-hour cycle, resetting after DT. It wouldn't touch the smaller ships that can't earn close to the capacity of a carrier or super, but beyond a certain point, ratting in a carrier or super would be increasingly less efficient. Also have the side benefit of pushing people towards other activities with more risk: Exploration/PVP/Roams etc.
I've said that repeatedly, and I still think it has the potential to be the best solution. It has been pointed out that it would require regular monitoring, but then so would any change, including this nerf and future nerfs/buffs so given the choice.... |
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Marcel Garsk
2
|
Posted - 2017.06.12 22:40:48 -
[1971] - Quote
^^^ OK! Provide us with you estimation about ticks drop. |

Mossyblog Barnes
Kenshin. DARKNESS.
29
|
Posted - 2017.06.12 22:41:27 -
[1972] - Quote
*sigh*
Can you please hire a someone who understands statistical analysis.
Taking a "snapshot" from 5 days in "June" is like looking at your bank account during St Paddys day and declaring you have a years worth of drinking behaviour.
Qualitative Analysis. Please please get a book on this and come back to us with some concrete evidence that doesn't orbit Delve and Goons. |

James Zimmer
Vogon Innovation Warped Intentions
95
|
Posted - 2017.06.12 22:41:41 -
[1973] - Quote
After 99 pages, I probably won't add too much of value, but even though I'm not a carrier pilot, I don't like this. Rather than considering what it is about carriers that makes them so awesome for ratting, and adjusting that aspect, this change simply bludgeons every aspect of carriers and makes them significantly less viable for any activity.
The issue with carriers is not that they're way better than battleships at ratting; it's that they're way better without any increased risk. A ratting carrier can run an anom aligned, and for all practical purposes, leave a site the instant an enemy comes in system, which is FASTER than a BS. Sentry BSs, like Rattlesnakes, have to stay stationary to stay with their drones and Marauders have to Bastion up. Force carriers to stop (maybe through a mode that has a decently long cycle time) in order to launch/retrieve fighters, and you've gone a long way in solving the problem.
The other issue is that the only viable way to hunt in enemy space is through jump/cyno mechanics, predominately BLOPS unless you don't want a ride home. The counter to hotdrops is hotdrops, and when one side can escalate with mostly stealth bombers and the other side can escalate with carriers, more often than not, the carriers win. There's some combination of intel and cyno changes that need to happen in order to reinvigorate carrier-hunting, and really non-strategic, non-BLOPS fleets in general. Living in Provi, I can tell you that half or more of people coming into our space to fight are set up as cynos for BLOPS, and I can't blame them. It's simply the most effective way to do business. |

Teckos Pech
Amok. Goonswarm Federation
6638
|
Posted - 2017.06.12 22:45:55 -
[1974] - Quote
Mossyblog Barnes wrote:*sigh*
Can you please hire a someone who understands statistical analysis.
Taking a "snapshot" from 5 days in "June" is like looking at your bank account during St Paddys day and declaring you have a years worth of drinking behaviour.
Qualitative Analysis. Please please get a book on this and come back to us with some concrete evidence that doesn't orbit Delve and Goons.
The daily data is there to download and it is not good. Average amount of ISK entering the economy on a monthly basis up to November 2016 7 trillion. In May 2017, 53 trillion or about a 757% increase. Further, the first 5 days of June are showing another month with a high growth rate for ISK.
Further, in looking at the daily data, after about mid April the number of days with negative ISK growth virtually disappeared, whereas before they were more frequent and of larger magnitude.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|

Jenn aSide
Shinigami Miners ChaosTheory.
16149
|
Posted - 2017.06.12 22:46:41 -
[1975] - Quote
Marcel Garsk wrote:baltec1 wrote:This is simply rage at money making machines getting a nerf, we have seen this **** before. Did CCP **** up? Yes. I have seen this coming from day one of the carrier changes which is why I didn't bother to train any alts into it, the only surprise is that it took this long. Yes! Carrier training was not a smart idea. Much wiser idea is to undock fifty money making mini-machines called VNI... 
Or my one Machariel assited by an FoF/Gecko Rattlesnake.
Why are people pretending that it's either "Super cap r VNI"? Just about any ship can rat.
|

Cismet
Hard-line Syndicate Serrice Council.
89
|
Posted - 2017.06.12 22:47:45 -
[1976] - Quote
Mossyblog Barnes wrote:*sigh*
Can you please hire a someone who understands statistical analysis.
Taking a "snapshot" from 5 days in "June" is like looking at your bank account during St Paddys day and declaring you have a years worth of drinking behaviour.
Qualitative Analysis. Please please get a book on this and come back to us with some concrete evidence that doesn't orbit Delve and Goons.
Actually, 5 days would be a fine sample to use given the number of people playing during the period. It would be over 150k people in the sample given an average 35k online in any given day, likely more over a timezone rolling period. The sample size is more than adequate to be representative within a single-digit margin of error with ease.
More data would be nice, but ultimately, it'll only likely be a few percent off in either direction. |

Marcel Garsk
2
|
Posted - 2017.06.12 22:51:27 -
[1977] - Quote
And ticks drop estimations? |

Tengu Grib
Angels of Max Pirate Coalition
1581
|
Posted - 2017.06.12 22:55:21 -
[1978] - Quote
I like the latest updates on what these changes will be. Can always nerf more if this doesn't fix the numbers but doesn't make it feel like they are just getting murdered.
Rabble Rabble Rabble
Praise James, Supreme Protector of High Sec.
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Jenn aSide
Shinigami Miners ChaosTheory.
16150
|
Posted - 2017.06.12 22:56:26 -
[1979] - Quote
Teckos Pech wrote:Mossyblog Barnes wrote:*sigh*
Can you please hire a someone who understands statistical analysis.
Taking a "snapshot" from 5 days in "June" is like looking at your bank account during St Paddys day and declaring you have a years worth of drinking behaviour.
Qualitative Analysis. Please please get a book on this and come back to us with some concrete evidence that doesn't orbit Delve and Goons. The daily data is there to download and it is not good. Average amount of ISK entering the economy on a monthly basis up to November 2016 7 trillion. In May 2017, 53 trillion or about a 757% increase. Further, the first 5 days of June are showing another month with a high growth rate for ISK. Further, in looking at the daily data, after about mid April the number of days with negative ISK growth virtually disappeared, whereas before they were more frequent and of larger magnitude.
Poor Teckos with his "Facts" and "reason" lol.
My buddy Malcanis once told me something (a saying by a dead politician) that applies here: "It is hard to get someone to understand something when his salary depends on him not understanding it". |

Chainsaw Plankton
FaDoyToy
3197
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Posted - 2017.06.12 22:57:30 -
[1980] - Quote
PenguinBacon wrote:I too can massage data to justify a false conclusion! Per Quant's 2015 presentation 1.5% of the games population logged in and ran incursions This group accounted for at the time 8.36T worth of incomeAssuming linear growth of the player base based on the increase in incursion income May 2017th Income is 9.92T. This was a growth of 18.68% of income. The estimated population of incursion runners is 1.66%. So Rounding up to 1.7% to be consistent with the chart made by Quant. We have 1.7% of the games population accounting for 9.92T income. To compare this with the numbers posted by Larrikin in the first post 22.3% (2.3T) of the ISK was generated by 1.4% of characters earning bounties, using Supercarriers 24.2% (2.6T) of the ISK was generated by 4.8% of characters earning bounties, using Carriers 19.1% (2T) of the ISK was generated by 16.6% of characters earning bounties, using T1 Cruisers Incursion runners are about 21% more of a player base than SuperCarriers but result in 331% more income per character. note the incursion stats are for a whole month, the stats larrikin posted cover 5 days. so assuming a 30 day month we have roughly: 1.7% making 9.9T/month running incursions 1.4% making 13.8T/month running anoms with supers
furthermore the 1.7% is 1.7% of the player base, where 1.4% is the 1.4% of those who earned bounties which will be less than 1.4% of the player base.
@ChainsawPlankto on twitter
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