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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Ezio Sotken
nul-li-fy Circle-Of-Two
25
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Posted - 2017.06.12 22:57:50 -
[1981] - Quote
Marcel Garsk wrote:baltec1 wrote:This is simply rage at money making machines getting a nerf, we have seen this **** before. Did CCP **** up? Yes. I have seen this coming from day one of the carrier changes which is why I didn't bother to train any alts into it, the only surprise is that it took this long. Yes! Carrier training was not a smart idea. Much wiser idea is to undock fifty money making mini-machines called VNI...
Just retrain into a fax, you will be loved by your cap buddies. |
Johnathan Hubble
State War Academy Caldari State
0
|
Posted - 2017.06.12 22:57:59 -
[1982] - Quote
Could you show all data for the mots popular ratting ships including the rattle the machariel ishtar etc?
also clarify what they mean by T1cruiser are VNIs included? this data set doesn't tell us enough to make a real opinion nor does it tell them enough to commit to anything.
ccp if you could be so kind as to expand your public data set to include the top 10 bounty earning ships in order from most isk earned on average per month to least it might go a ways to helping clear some stuff up.
if your not willing to do that because you noticed the data does not match what you thought may i recommend spending a bit more time researching this before committing to anything? |
KIller Wabbit
MEME Thoughts
1003
|
Posted - 2017.06.12 23:01:29 -
[1983] - Quote
Teckos Pech wrote:
And the implication is that all the data is wrong too. All of it. Every MER. And that everyone at CCP are drooling morons who can't write queries and do basic arithmetic.
I just heard a podcast where it was stated that they have been trying to correct CCP's data for a long time. Apparently, it has been wrong or incorrectly interpreted.
|
Cismet
Hard-line Syndicate Serrice Council.
89
|
Posted - 2017.06.12 23:01:40 -
[1984] - Quote
Marcel Garsk wrote:And ticks drop estimations?
It's hard to estimate that from either the damage nerf or the other changes proposed. If it were a straight linear relationship, then 10% nerf to DPS would result in a 10% tick drop, but there are many factors that would affect your ticks so it's very difficult to accurately predict that. Same for the supers change.
If you want a number, then circa 10% for Carriers or circa 20% for supers, which will probably average to somewhere around 10% drop in the total stream (46% of bounties going to carriers/supers with a weighting in favour of supers of somewhere close to larrikin's suggestions).
Those numbers are roughly worked out in my head at close to midnight, I cannot be bothered to do them properly on a calculator but they won't be all that far off either. But then again, this is all speculation and the actual numbers could be higher or lower than this depending on how much the DPS interacts with tank etc etc etc. |
baltec1
Bat Country Pandemic Legion
18975
|
Posted - 2017.06.12 23:03:39 -
[1985] - Quote
Johnathan Hubble wrote:Could you show all data for the mots popular ratting ships including the rattle the machariel ishtar etc?
also clarify what they mean by T1cruiser are VNIs included? this data set doesn't tell us enough to make a real opinion nor does it tell them enough to commit to anything.
Yes VNI are counted as T1 cruisers in stats, always have been. This is more than enough data to see the problem.
Johnathan Hubble wrote: ccp if you could be so kind as to expand your public data set to include the top 10 bounty earning ships in order from most isk earned on average per month to least it might go a ways to helping clear some stuff up.
What exactly would this add? They listed the relevant data from supers, carriers and the next most popular ship class for ratting T1 cruisers.
Johnathan Hubble wrote: if your not willing to do that because you noticed the data does not match what you thought may i recommend spending a bit more time researching this before committing to anything?
Stop grasping for straws. |
Stevo patriot
Almost Dangerous Stranger Danger.
3
|
Posted - 2017.06.12 23:09:51 -
[1986] - Quote
so i know im late to the party but heres my two cents.
ive seen your concorde battleship gets a bounty & payout bonus based on sec status...
if as the data suggests supers are taking a disproportionate part of the bounty pool by ooooh lets say your first iteration of 30%..... why can you not just add a bounty payout reduction to that hull?????
this will leave the weapons alone to be used in pvp and not nerf citadels un warranted.
i mean...... it makes sense to me that if you want to nerf bounties due to certain ships you nerd the payout to those ships. not the weapons they use, especially when their used on other not connected structures |
baltec1
Bat Country Pandemic Legion
18975
|
Posted - 2017.06.12 23:14:28 -
[1987] - Quote
Stevo patriot wrote:so i know im late to the party but heres my two cents.
ive seen your concorde battleship gets a bounty & payout bonus based on sec status...
if as the data suggests supers are taking a disproportionate part of the bounty pool by ooooh lets say your first iteration of 30%..... why can you not just add a bounty payout reduction to that hull?????
this will leave the weapons alone to be used in pvp and not nerf citadels un warranted.
i mean...... it makes sense to me that if you want to nerf bounties due to certain ships you nerd the payout to those ships. not the weapons they use, especially when their used on other not connected structures
It is likely a thing tied to sec status so cant work on supers and carriers in the way you want. |
Johnathan Hubble
State War Academy Caldari State
0
|
Posted - 2017.06.12 23:14:47 -
[1988] - Quote
they didn't say that here they should have and honestly they want us to see their side they need to show all the facts not just part.
i mean rough figures is this going to get them their desired changes or will it help a little and then the trend continue for reasons not related to this particular nerf
i don't care what they do if i don't like it i don't have to play(not a rage quit just being honest)
but they do have to stick with the game as its their jobs and if they don't have the patients to fully research issues to their core then maybe they need more assistance? |
MONTYJOHN
rock shot industries Shadow of xXDEATHXx
14
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Posted - 2017.06.12 23:15:50 -
[1989] - Quote
i know a lot are still unhappy with the changes coming but im glad at least, cpp took the time to read through the comments and decided to heed some of the backlash shown and make a reasonable compromise with the nerf |
baltec1
Bat Country Pandemic Legion
18975
|
Posted - 2017.06.12 23:19:35 -
[1990] - Quote
Johnathan Hubble wrote:they didn't say that here they should have and honestly they want us to see their side they need to show all the facts not just part.
i mean rough figures is this going to get them their desired changes or will it help a little and then the trend continue for reasons not related to this particular nerf
i don't care what they do if i don't like it i don't have to play(not a rage quit just being honest)
but they do have to stick with the game as its their jobs and if they don't have the patients to fully research issues to their core then maybe they need more assistance?
How exactly would knowing what T1 haulers are making in bounties help? |
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Marcel Garsk
2
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Posted - 2017.06.12 23:23:57 -
[1991] - Quote
Cismet wrote:Marcel Garsk wrote:And ticks drop estimations? It's hard to estimate that from either the damage nerf or the other changes proposed. If it were a straight linear relationship, then 10% nerf to DPS would result in a 10% tick drop, but there are many factors that would affect your ticks so it's very difficult to accurately predict that. Same for the supers change. If you want a number, then circa 10% for Carriers or circa 20% for supers, which will probably average to somewhere around 10% drop in the total stream (46% of bounties going to carriers/supers with a weighting in favour of supers of somewhere close to larrikin's suggestions). Those numbers are roughly worked out in my head at close to midnight, I cannot be bothered to do them properly on a calculator but they won't be all that far off either. But then again, this is all speculation and the actual numbers could be higher or lower than this depending on how much the DPS interacts with tank etc etc etc.
Good to know. I can compensate this using T2 fighters as a standard and 4x faction DDAs. Fit will be more expensive but dps will remain almost the same. Well, just over 50 mil ticks are acceptable to me. |
Beast of Revelations
Hedion University Amarr Empire
223
|
Posted - 2017.06.12 23:28:28 -
[1992] - Quote
Quit talking about CCP's stupid statistics and numbers. IT DOESN'T 'EFFING MATTER.
Whether right or wrong, whether the amount of ISK is 500X more than what they think it is, or 500X less, it doesn't 'effing matter.
YOU DON'T FIX THE DAMN ECONOMY BY NERFING A SHIP IN PVP. PERIOD. |
Johnathan Hubble
State War Academy Caldari State
0
|
Posted - 2017.06.12 23:28:44 -
[1993] - Quote
baltec1 wrote:Johnathan Hubble wrote:they didn't say that here they should have and honestly they want us to see their side they need to show all the facts not just part.
i mean rough figures is this going to get them their desired changes or will it help a little and then the trend continue for reasons not related to this particular nerf
i don't care what they do if i don't like it i don't have to play(not a rage quit just being honest)
but they do have to stick with the game as its their jobs and if they don't have the patients to fully research issues to their core then maybe they need more assistance? How exactly would knowing what T1 haulers are making in bounties help?
i did say top ten ships didnt i? also all facts are better then cherry picked facts even my own so you know more is better?
P.S.
correction yea that post did encompass more my bad |
Radious Servasse
Pandemic Horde Inc. Pandemic Horde
146
|
Posted - 2017.06.12 23:33:22 -
[1994] - Quote
I still don't think nerfing carriers by itself is the best idea. If carrier's damage is nerfed, then the cost to build carriers should be reduced alot as well. By doing this, not only will you solve the Isk oversupply problem, people would be more willing to drop and loose carriers thus creating more PvP and will increase indy activities as a whole. Just my thoughts. |
Johnathan Hubble
State War Academy Caldari State
0
|
Posted - 2017.06.12 23:36:33 -
[1995] - Quote
also what is to stop players from just moving to the next ship down efficiency? i mean lower amount of isk but not by much and hey maybe they add some afkable ships to the mix
yes ccp income goes up but plex gets inflated even more(arguably more of a problem for us) and the isk generation number doesnt go to the lower curve they want so im really not understanding their goals and expectations
players will adapt count on it
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Blitz Hacker
Serious About Space Things. Test Alliance Please Ignore
17
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Posted - 2017.06.12 23:43:49 -
[1996] - Quote
Realistically what will happen is this: I want/need to make 1.5 billion isk a day.. getting (sorry I'm lame) 120 mil ticks max, which is 360mil /hr atm pre nerf. I would have to rat approx 4.1 hours to get 1.5 billion.
Assuming it drops my ticks to 100 mil per tick. (300mil/hr) that means I have to rat approx 5 hours.
End result. I'm still getting my 1.5 bil I wanted. I just have to rat another hour. The isk problem you speak of isn't changed by nerfing income. Unlike a rorq/barge where you can mine long periods of time and multi box it.. carrier/super ratting doesn't scale.
I'm concerned that they will continue to nerf and I will struggle to make similar income, which I will .. one way or another. Effectivley making my play experience more grindy and miserable. |
Marcel Garsk
2
|
Posted - 2017.06.12 23:48:53 -
[1997] - Quote
CCP Larrikin wrote: This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players.
Why is it unsustainable? Well, our present real world economy looks exactly like this! Eight richest people on Earth owns more money than half of humanity taken together and there is no end of the world in sight. Come on Larrkin! That's the reality you try to remove from EVE acting like Lenin before...
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Sgt Ocker
What Corp is it
1393
|
Posted - 2017.06.12 23:49:38 -
[1998] - Quote
Marcel Garsk wrote:Cismet wrote:Marcel Garsk wrote:And ticks drop estimations? It's hard to estimate that from either the damage nerf or the other changes proposed. If it were a straight linear relationship, then 10% nerf to DPS would result in a 10% tick drop, but there are many factors that would affect your ticks so it's very difficult to accurately predict that. Same for the supers change. If you want a number, then circa 10% for Carriers or circa 20% for supers, which will probably average to somewhere around 10% drop in the total stream (46% of bounties going to carriers/supers with a weighting in favour of supers of somewhere close to larrikin's suggestions). Those numbers are roughly worked out in my head at close to midnight, I cannot be bothered to do them properly on a calculator but they won't be all that far off either. But then again, this is all speculation and the actual numbers could be higher or lower than this depending on how much the DPS interacts with tank etc etc etc. Good to know! I can compensate this using T2 fighters as a standard along with 4x faction DDAs. Fit will be more expensive but dps will remain almost the same. Well, just over 50 mil ticks are acceptable to me - to cover my PvP needs and keep going in null. WOW! 100 pages long thread! WOW! Don't forget to add in the increased chance of losing fighters. Lose one fighter you've done that anom for a profit of around 20 mil.
And then there's;
Quote:We are working on changes to Anomalies that will reduce the effectiveness of Carriers and Supercarriers. These changes will be announced at a later date. Like reducing damage and increasing the chance of losing fighters isn't enough.,.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Alekseyev Karrde
Capitalist Army New Eden Trading Company.
1782
|
Posted - 2017.06.12 23:50:46 -
[1999] - Quote
Sabriz Adoudel wrote:Justified changes but they miss the key point.
All PVE rewards were balanced against player and ship power in the ~2010 era.
Player ships have been 'rebalanced' multiple times since then. Almost all of these changes have been significant power increases. Level 5 missions and 10/10 sites used to be nontrivial fleet sites, now they are readily soloed.
The key to addressing this balance issue is to increase the combat capabilities of NPCs in line with the increases player ship power has experienced. This is a great point I hadn't considered. Even rigs was a big change. My Domi used to struggle in some lvl 4s but the same fit w rigs is a snoozefest.
Quoting for signal boost.
Alek the Kidnapper, Hero of the CSM
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Marcel Garsk
2
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Posted - 2017.06.12 23:54:09 -
[2000] - Quote
^^^ They remove +15% npc aggro from patch. |
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Teckos Pech
Amok. Goonswarm Federation
6638
|
Posted - 2017.06.12 23:55:54 -
[2001] - Quote
KIller Wabbit wrote:Teckos Pech wrote: And the implication is that all the data is wrong too. All of it. Every MER. And that everyone at CCP are drooling morons who can't write queries and do basic arithmetic.
I just heard a podcast where it was stated that they have been trying to correct CCP's data for a long time. Apparently, it has been wrong or incorrectly interpreted.
Source?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Shampka
0
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Posted - 2017.06.13 00:01:00 -
[2002] - Quote
You should rebalance NPC content and create Incentives for PVP... Damage balancing is OK to a point, but we don't want Lame ships. Deadly ships are good. Perhaps we should make ships more deadly.
The community's reaction to generally dislike this change I think is ultimately right.
Surely, there's no way your in game character represents anything about your real life self.
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Keno Skir
1658
|
Posted - 2017.06.13 00:05:32 -
[2003] - Quote
Fair play on the revision CCP, it was touch and go for a second there.
+1
Black Lanterns Blog <- Read my ramblings -.-
250,000 Bonus SP when you start an Alpha Clone HERE <---
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Marcel Garsk
4
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Posted - 2017.06.13 00:07:36 -
[2004] - Quote
Anyway CCP should understand I wanna fly second dread and skill injectors got more expensive lately.
PS. I hate VNI! |
Pikuni Ksikkihkini
Absolute Massive Destruction Initiative Mercenaries
0
|
Posted - 2017.06.13 00:16:39 -
[2005] - Quote
CCP , you are the authors of your own demise, so many people are quitting, it's awesome...Fucktards hahaha! |
Aleverette
Deep Core Mining Inc. Caldari State
23
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Posted - 2017.06.13 00:25:05 -
[2006] - Quote
CCP Larrikin wrote:The Data:LetGÇÖs set the stage for the decision by taking sample of 5 days in June. During that timeframe 10.6 Trillion ISK was rewarded in bounties. Of that: - 22.3% (2.3T) of the ISK was generated by 1.4% of characters earning bounties, using Supercarriers
- 24.2% (2.6T) of the ISK was generated by 4.8% of characters earning bounties, using Carriers
- 19.1% (2T) of the ISK was generated by 16.6% of characters earning bounties, using T1 Cruisers
Just under half (46.5%) of the bounties earned during the time period was generated by Supercarriers and Carriers, meaning a small percent of the population received a huge portion of the total bounties.
What about smartbombing? Could you show us the amount of isk generated by navy bs? |
Miner Hottie
No Vacancies No Vacancies.
184
|
Posted - 2017.06.13 00:36:49 -
[2007] - Quote
So instead of nerfing the **** out of carriers even more (they are garbage in WH space now, good for rolling holes) and supers, why don't you add some escalations to k-space anoms that spawn a bunch of elite battleships and cruisers with a disgusting amount of EHP, a nominal bounty and prevent the site despawning until cleared?
That way your turbo ratting supers have to finish off before spawning the next sanctum or haven and are slowed down, lowering their ticks.
Also, can you un**** the upgraded avengers, they suck.
It's all about how hot my mining lasers get.
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Miss 'Assassination' Cayman
CK-0FF LowSechnaya Sholupen
212
|
Posted - 2017.06.13 00:37:10 -
[2008] - Quote
Aleverette wrote:CCP Larrikin wrote:The Data:LetGÇÖs set the stage for the decision by taking sample of 5 days in June. During that timeframe 10.6 Trillion ISK was rewarded in bounties. Of that: - 22.3% (2.3T) of the ISK was generated by 1.4% of characters earning bounties, using Supercarriers
- 24.2% (2.6T) of the ISK was generated by 4.8% of characters earning bounties, using Carriers
- 19.1% (2T) of the ISK was generated by 16.6% of characters earning bounties, using T1 Cruisers
Just under half (46.5%) of the bounties earned during the time period was generated by Supercarriers and Carriers, meaning a small percent of the population received a huge portion of the total bounties. What about smartbombing? Could you show us the amount of isk generated by navy bs? Smartbomb ratting can be done in T1 battleships, navy battleships, and pirate battleships. Those can also rat in other ways, so the data would have to be filtered by what weapon(s) were used. |
Captain Torlek
Nocturnal Romance Cynosural Field Theory.
2
|
Posted - 2017.06.13 00:43:37 -
[2009] - Quote
hi CCP larkin
as a supercarrier pilot i would like to propose a different method to fixing this.
the method that seems to have been favoured is to reduce the overall rewards.
has it been considered to increase the risk of using carriers and supercarriers for this purpose?
often these ships are alone and have little support. the problem is catching them due to the supercarriers being (if fit correctly) able to align and warp sub 10 seconds (mine does 7.5)
if supercarriers started to die every day from ratting this would encourage larger alliances to have to defend these carriers. while maintaining the reward for the person willing to take the risk.
what i'm saying let the players balance things like this for you, while encouraging combat. we can also all get some dank killmails while we are at it :)
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Sapphire Voice
Higher Than Everest The-Culture
5
|
Posted - 2017.06.13 00:47:27 -
[2010] - Quote
CCP Larrikin wrote:
Our secondary goal is that Carriers and Supercarriers are too effective in PvP, even for the investment it takes to create them. This change will shift the PvP balance, but weGÇÖre confident that Carriers and Supercarriers will remain powerful options for PvP battles.
WHAT ?????? Are -âou serious???? CARRIERS TOO EFFECTIVE IN PvP ????? AHAHAH !!!!!
Who are you man?
Are you even play this game at all?
Who is that primary idiot who suppose to eat this kind "answer" ?
REDUCE THE DAMN BOUNTY FOR F SAKE!!!! HOW LONG WE SHOULD TELL YOU THIS !!! ???? |
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