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Author |
Thread Statistics | Show CCP posts - 15 post(s) |

Zikka
Hematite Rose Bionic Dawn
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Posted - 2008.07.25 16:06:00 -
[661]
Originally by: Aenis Veros
Originally by: Gypsio III
You'll still be able to dictate range. You'll still have the buffer to take considerable fire. You'll still be able to disengage at will.
Unless there's an Arazu in the enemy's gang. Then you'll sit still and die. Wonderful act of balancing.
At a closer range (30km with best faction scram and skills on 5) then a rapier (40km with best named, 60km with best faction) currently achieves. What is your point?
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Admus
Multiverse Corporation Cosmic Anomalies
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Posted - 2008.07.25 16:06:00 -
[662]
The way I see it, nanos will still be viable with some changes in fitting and tactics. It doesn't seem like conventional nano-speeds are getting hit hard, just the LUDICROUS SPEED, GO! ones. It's more of a rebalancing of speed between the ship classes, which I think was much needed.
The webber effectiveness change is interesting though. We'll have to see how this one plays out. To the test server!
---------------------------------------------------------- "Villains always have antidotes. They're funny that way." |

Vim
Spook Division
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Posted - 2008.07.25 16:06:00 -
[663]
I to have a slight fear for my dear blasterboats, ravens hitting no worriess of tracking at 26km with changeable damagetypes and hot dps *s* . Vagas not going 5kms is sad to. There has evolved alot of tactics to deal with nanoers, for the non lazy. I think thoose changes might be over the hill and far away as a package. Dont do it all at once, a complete change to warfare, brrr. At the same time ludicrous speeds have been somewhat broken. The small web drones, scripts for webs. Way better ideas imho then the 50% webs and mwds getting cut off with scrams. But as always, if you dont like what comes out of the changes your wallet might lose interest...
Ill be on sisi alot :D Also, make 0.0 sov more into fw mechanics and we might be getting somewhere ^^
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Tobias Sjodin
Ore Mongers Black Hand.
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Posted - 2008.07.25 16:06:00 -
[664]
Edited by: Tobias Sjodin on 25/07/2008 16:09:53
Originally by: CCP Dionysus
Originally by: Matrixcvd
4km/s vaga
Vagabond: High: nothing Med: 10mn microwarpdrive Low: Overdrive Injector System II x2
Rigs: Auxilliary thrusters II x2
Implants. full snake set.
No special named modules etc.
So you're saying you need a full snakeset after the patch to get a vagabond to ~4km/s?
And what happens to said vaga if there's a -comingFOTMARAZU- scramming me?
Black Hand.
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ChoppinBrocolli
ElitistOps GoonSwarm
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Posted - 2008.07.25 16:06:00 -
[665]
Originally by: CCP Dionysus
Originally by: Matrixcvd
SO did that 4km/s vaga not really have T2 lows but Republic fleet ODs? come on now tell us the truth, T2 polys with there 7& bonus... You can tell us you got that number right off EFT wiht all the best implants and fittings, barely broke 4km/s, and btw breaking 4km/s doesnt mean 4028m/s either.
Vagabond: High: nothing Med: 10mn microwarpdrive Low: Overdrive Injector System II x2
Rigs: Auxilliary thrusters II x2
Implants. full snake set.
No special named modules etc.
hahahahaha CCP really doesn't know much about this game
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Markius Proxim
Free Market Enterprizes Interstellar Alcohol Conglomerate
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Posted - 2008.07.25 16:07:00 -
[666]
Ease of balance, rather than trying to nerf every module's percentage why not set a "critical mach" for each ship. Max speed the ship can go without "breaking up". I understand that this is space and therefore mach and resistances causing things to break up are less apparent.
Then set modules to approach that "critical mach", similar to resists, allowing for a universal stacking and a hard ceiling, avoiding "ludicrous speed", but still that drive to approach maximum speed.
maybe call it "max integrity speed"
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2008.07.25 16:07:00 -
[667]
Originally by: Crumplecorn Edited by: Crumplecorn on 25/07/2008 15:37:06
Originally by: Xaen UI problems
Your stuff?
Actually I've got a lot of time for Xaen's complaints about the UI. That said, fixing gameplay problems probably does have to come above fixing usability issues, but not forever. ___ My views may not represent those of my corporation or alliance, which is why I never get invited to those diplomatic parties... |

RDevz
GoonFleet GoonSwarm
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Posted - 2008.07.25 16:07:00 -
[668]
The tears in this thread are wonderful.
In the words of the gloating peanut gallery following the ECM nerf, the torp nerf, the drone nerf, and for that matter, every other nerf in this game, adapt or die.
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Riho
Gallente Mercenary Forces
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Posted - 2008.07.25 16:07:00 -
[669]
Edited by: Riho on 25/07/2008 16:12:58
Originally by: CCP Dionysus
Originally by: Matrixcvd
SO did that 4km/s vaga not really have T2 lows but Republic fleet ODs? come on now tell us the truth, T2 polys with there 7& bonus... You can tell us you got that number right off EFT wiht all the best implants and fittings, barely broke 4km/s, and btw breaking 4km/s doesnt mean 4028m/s either.
Vagabond: High: nothing Med: 10mn microwarpdrive Low: Overdrive Injector System II x2
Rigs: Auxilliary thrusters II x2
Implants. full snake set.
No special named modules etc.
here is the FAIL
full snake set.... this IS ******ED... the only ship thats meant to go fast is nefred to uselessness..
if you cant do 4km/s without snakes on a vaga you can just remove this ship from the game.
vaga has always been meant as a BIG interceptor.... it cant do almost any damage anyways when mwding.
now removing the speed that this ship had.... whats the point of this ship again.
most ppl dont even use snakes or have a boosting claymore in gang.... mybe 5% or less eve players have.
EDIT: i didnt see at first
FULL SNAKE SET ??? thats 2 bil
T2 RIGS ???? damn expencive
this the first time i have to say to dev.... LESS EFT NOOB... seriously ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
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Sakura Nihil
Stimulus
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Posted - 2008.07.25 16:07:00 -
[670]
So, since I can't get on SISI until that patch deploys, help me out here.
Say a max-skilled Vagabond, with 2 speed rigs and 3 lowslot speed modules. 10MN MWD II, with say the 10% bonus from gangskills and baseline no implants or hardwirings in - what would I get?
Click me! You know you want to... |
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Anahid Brutus
TunkbwahCorp GoonSwarm
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Posted - 2008.07.25 16:08:00 -
[671]
Originally by: CCP Dionysus
Originally by: Matrixcvd
SO did that 4km/s vaga not really have T2 lows but Republic fleet ODs? come on now tell us the truth, T2 polys with there 7& bonus... You can tell us you got that number right off EFT wiht all the best implants and fittings, barely broke 4km/s, and btw breaking 4km/s doesnt mean 4028m/s either.
Vagabond: High: nothing Med: 10mn microwarpdrive Low: Overdrive Injector System II x2
Rigs: Auxilliary thrusters II x2
Implants. full snake set.
No special named modules etc.
please tell me that you're not a real dev
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facialimpediment
Amarr GoonFleet GoonSwarm
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Posted - 2008.07.25 16:09:00 -
[672]
Originally by: Sakura Nihil So, since I can't get on SISI until that patch deploys, help me out here.
Say a max-skilled Vagabond, with 2 speed rigs and 3 lowslot speed modules. 10MN MWD II, with say the 10% bonus from gangskills and baseline no implants or hardwirings in - what would I get?
If you factor in the snake set and the t2 rigs like that CCP guy is, you get an empty wallet. |

Aprudena Gist
GoonFleet GoonSwarm
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Posted - 2008.07.25 16:09:00 -
[673]
Originally by: Tobias Sjodin
Originally by: CCP Dionysus
Originally by: Matrixcvd
4km/s vaga
Vagabond: High: nothing Med: 10mn microwarpdrive Low: Overdrive Injector System II x2
Rigs: Auxilliary thrusters II x2
Implants. full snake set.
No special named modules etc.
So you're saying you need a full snakeset after the patch to get a vagabond to ~4km/s?
a Full snake set and T2 rigs.
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Mitsuni Abashadoni
Minmatar The Establishment Establishment
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Posted - 2008.07.25 16:09:00 -
[674]
Originally by: CCP Dionysus
Originally by: Matrixcvd
SO did that 4km/s vaga not really have T2 lows but Republic fleet ODs? come on now tell us the truth, T2 polys with there 7& bonus... You can tell us you got that number right off EFT wiht all the best implants and fittings, barely broke 4km/s, and btw breaking 4km/s doesnt mean 4028m/s either.
Vagabond: High: nothing Med: 10mn microwarpdrive Low: Overdrive Injector System II x2
Rigs: Auxilliary thrusters II x2
Implants. full snake set.
No special named modules etc.
Since this needs testing, could I petition for snake implants (both low-grade and high grade) and faction/deadspace modules (MWD, Overdrives etc) to be seeded on SiSi, so this can get the proper testing it deserves? There's been a while since I was on SiSi, so if these items are allready there, ignore me. :)
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Divus
Black Omega Security Pandemic Legion
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Posted - 2008.07.25 16:09:00 -
[675]
Originally by: Sakura Nihil So, since I can't get on SISI until that patch deploys, help me out here.
Say a max-skilled Vagabond, with 2 speed rigs and 3 lowslot speed modules. 10MN MWD II, with say the 10% bonus from gangskills and baseline no implants or hardwirings in - what would I get?
over 9000 -------------------------------------------------
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Asero
Lilium Venture Initiative
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Posted - 2008.07.25 16:10:00 -
[676]
Originally by: Sakura Nihil So, since I can't get on SISI until that patch deploys, help me out here.
Say a max-skilled Vagabond, with 2 speed rigs and 3 lowslot speed modules. 10MN MWD II, with say the 10% bonus from gangskills and baseline no implants or hardwirings in - what would I get?
i actually get 5,654m/s with 2 polycarbs(t1 ofc) 2 overdrives and 1 nano. thats with hac5 and accel control 4. is it bad that i beat the dev fit by 1500m/s at 1/40th the cost?
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Zirator
Industrial Docktors
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Posted - 2008.07.25 16:11:00 -
[677]
I haven't read through this topic but I saw one minor issue with the proposed changes.
If you reduce the effectiveness of webbifiers you also reduce the change of stopping a ship that is MWD'ing back to the gate in a bubblecamp. Of course the proposed warp scrambler stops the mwd from running but by the time lock is aquired the ship has gained enough speed to let it coast back to the gate.
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2008.07.25 16:11:00 -
[678]
Edited by: Astria Tiphareth on 25/07/2008 16:11:38
Originally by: Matrixcvd what a bunch of illiterate, irresponsible, bend me over backwards to help the failures in this game bunch of destroyers, not devs, see you have to actually develop something worth playing instead of just destroying what the players have perfected.
I do hope you have the balls to go to the Fanfest and say that to their face, because if not, you should shut up now. ___ My views may not represent those of my corporation or alliance, which is why I never get invited to those diplomatic parties... |

Hoshino Rika
Caldari GBTeam
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Posted - 2008.07.25 16:11:00 -
[679]
Originally by: Aenis Veros
Unless there's an Arazu in the enemy's gang. Then you'll sit still and die. Wonderful act of balancing.
Dear sir, now you die when there is huggin rapier in gang, with far greater range on T1 than faction ( domination! ) fitted arazu
"Wellcome to Rivendell... Mr Anderson"
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Dray
Caldari Deep Core Mining Inc.
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Posted - 2008.07.25 16:11:00 -
[680]
Ok, so I can't go weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee anymore, I'll wait to see how many of the changes are implemented, then look at how to go from there.
To CCP whens the blob nerf due?
To all you people who think its great and are enjoying the nano pilots distaste, we always adapt, thats how we come up with things like nano setups etc, no matter how many changes you get by coming to the forums and crying we'll find another way to screw you.
Remember that, you read it here first.
One more thing, leave my blasterthron alone please, NO SERIOUSLY CCP, STAY THE **** AWAY FROM IT.... 
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Zikka
Hematite Rose Bionic Dawn
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Posted - 2008.07.25 16:11:00 -
[681]
Originally by: Mitsuni Abashadoni
Originally by: CCP Dionysus
Originally by: Matrixcvd
SO did that 4km/s vaga not really have T2 lows but Republic fleet ODs? come on now tell us the truth, T2 polys with there 7& bonus... You can tell us you got that number right off EFT wiht all the best implants and fittings, barely broke 4km/s, and btw breaking 4km/s doesnt mean 4028m/s either.
Vagabond: High: nothing Med: 10mn microwarpdrive Low: Overdrive Injector System II x2
Rigs: Auxilliary thrusters II x2
Implants. full snake set.
No special named modules etc.
Since this needs testing, could I petition for snake implants (both low-grade and high grade) and faction/deadspace modules (MWD, Overdrives etc) to be seeded on SiSi, so this can get the proper testing it deserves? There's been a while since I was on SiSi, so if these items are allready there, ignore me. :)
Last I looked faction implants are seeded. Faction modules not so much (cos they aren't on the market).
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Entelechia
Merch Industrial GoonSwarm
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Posted - 2008.07.25 16:11:00 -
[682]
I, uhh...wow. I was pretty reasonable in my last post, but if CCP is really balancing things based on Snakes, that's really, really, really stupid.
As many, many people have pointed out: Most of us don't run snakes, because most of us won't pay 3bn for some implants. Hello, CCP, wake up. If snakes are the issue, nerf snakes, not everything else. Seriously, come on.
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Dungar Loghoth
Caldari The Illuminati. Pandemic Legion
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Posted - 2008.07.25 16:11:00 -
[683]
Edited by: Dungar Loghoth on 25/07/2008 16:11:46
Originally by: Sakura Nihil So, since I can't get on SISI until that patch deploys, help me out here.
Say a max-skilled Vagabond, with 2 speed rigs and 3 lowslot speed modules. 10MN MWD II, with say the 10% bonus from gangskills and baseline no implants or hardwirings in - what would I get?
Well, with all my snakes and faction gear, I get about 5.5-6km/s with my vaga, so you're probably looking at about 3-3.5km/s. ---
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Damien Wind
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Posted - 2008.07.25 16:11:00 -
[684]
Hello CCP Devteam,
I don't know if anyone else has suggested this, but in regards to the webifier effectiveness reduction (down to ~50-60% instead of 90%), I'm wondering if you'd want to look into other possibilities for balancing this:
-Webifiers work off of probability, akin to ECM Jammers. -Limiting the use of webifiers to 1 module active at a time, akin to AB/MWD limitations. -Reduction in effectiveness (as was in the dev post) in combination with either of the other two suggestions.
I figured I'd just add my other thoughts in addition to the devs. Any combination that works (in terms of balance) sounds good to me. It could be worth testing out various combinations of probability, limitation, and reduced effectiveness for webifiers to see what actually works, fairly, in PvP combat between various classes and builds.
Time consuming, but probably worth it! :)
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.07.25 16:12:00 -
[685]
Originally by: Astria Tiphareth
Originally by: Crumplecorn Edited by: Crumplecorn on 25/07/2008 15:37:06
Originally by: Xaen UI problems
Your stuff?
Actually I've got a lot of time for Xaen's complaints about the UI. That said, fixing gameplay problems probably does have to come above fixing usability issues, but not forever.
His complaints are valid, his suggestions excellent, his attitude annoying as **** (for instance: complaining about the UI (again) in a thread specifically about the current dev blog). He should either quit or work for CCP, preferably the latter, but if the former really happens I want his stuff. -
DesuSigs |

GO MaZ
The Illuminati. Pandemic Legion
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Posted - 2008.07.25 16:12:00 -
[686]
Originally by: CCP Dionysus
Originally by: Matrixcvd
4km/s vaga
Vagabond: High: nothing Med: 10mn microwarpdrive Low: Overdrive Injector System II x2
Rigs: Auxilliary thrusters II x2
Implants. full snake set.
No special named modules etc.
People who have obviously never played the game should not be allowed to balance it  ---
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Kazuma Saruwatari
Caldari
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Posted - 2008.07.25 16:12:00 -
[687]
Originally by: CCP Dionysus 1 line flippant comments are not very helpful.
Then why post a dev blog with changes so radical they now bore this 20+page (and growing) thread and even more whines on the other forum sections?
Seriously, if you had plans of changing a game mechanic in such a way that it even remotely sounds radical, you didnt expect 100% whines? -
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facialimpediment
Amarr GoonFleet GoonSwarm
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Posted - 2008.07.25 16:12:00 -
[688]
Edited by: facialimpediment on 25/07/2008 16:13:16
Originally by: Entelechia I, uhh...wow. I was pretty reasonable in my last post, but if CCP is really balancing things based on Snakes, that's really, really, really stupid.
As many, many people have pointed out: Most of us don't run snakes, because most of us won't pay 3bn for some implants. Hello, CCP, wake up. If snakes are the issue, nerf snakes, not everything else. Seriously, come on.
If CCP gathers anything from this thread, they need to gather that fact. Snake pilots are like 1% of all HAC pilots, but again I wouldn't know because hey no statistics on it.
And again, figuring anything out based on T2 rigs and a snake set is idiocy.
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Elmicker
Wreckless Abandon
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Posted - 2008.07.25 16:13:00 -
[689]
don't worry guys. Last time a developer got this defensive, it was zulupark and the carriers, and we all know how quickly those changes went thr- oh wait.
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Ikoras
Minmatar Beyond Divinity Inc
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Posted - 2008.07.25 16:13:00 -
[690]
Originally by: CCP Dionysus
Translation pt2: yelling "the sky is falling" without even seeing the changes is not very helpful.
It's nothing like that at all. It's more like preparing for a hurricane after the news gave warning.
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