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Thread Statistics | Show CCP posts - 15 post(s) |

Elmicker
Wreckless Abandon
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Posted - 2008.07.25 17:22:00 -
[901]
Originally by: Haniblecter Teg Still thinking like a nano-pilot. Maybe people start tanking--gasp--or brining BCs/BS's to small gangs--gasp--or use frigates for speed--gasp!
Try tanking an ishtar. Try tanking a zealot. Try tanking a deimos. Try tanking a cerb. See what happens. These are the most common ships at the moment because they can be half-nanoed. A nerf to nanos as severe as the one proposed will leave them without the ability to pvp as none of these ships can really join in with the big boys. Dominance in pvp will shift from fast moving (not necessarily nano) gangs, to RR BS gangs and capital hot drops.
Whoo, that's fun
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Haniblecter Teg
F.R.E.E. Explorer
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Posted - 2008.07.25 17:22:00 -
[902]
Originally by: gavhriel I'm thrilled to see the CCP actualy tries to improve the gameplay. (of course those ideas need to be tested and twiched)
You like pvp ? nano actually killed solo pvp in the way that you couldn;t do solo pvp without being a nano yourself during this time shitting your pants in fear of losing your pimped ship.
you like to roam ? roam in cheaper ships...yes you will die more often but you wont lose 1 bil ships+fittings+implants (and ofc snakes and polycarbon rigs will be cheaper....3km/sec hac will be afordable by more people...the ones that dont own moons)
EVE was dominated by small gangs of nano hacs and recons and every new player that joined the game found out that he needs 1 year+ of trainning to be actualy any good at pvp. After the changes you might actually have a chance in an assault frig to kill a hac :)
Small ships are hugely buffed vs larger ships and this is a good thing.
Addapt people, or ofc quit :) (dont forget to send some stuff this way ... i'll actually start flying nanos more often that's for sure)
Pow! First ally in pages!
Long live big ship small gang! ----------------- Friends Forever |

Cailais
Amarr VITOC
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Posted - 2008.07.25 17:22:00 -
[903]
Originally by: Entelechia
Originally by: Cailais Personally Im going to do the sensible thing and test my ships on SISI, and then pass judgement. There seem to be a lot of knee jerk reactions that seem rather premature.
A few things to consider are that whilst Warp Scrams will disable a MWD in order to catch a ship with a MWD you're almost certainly going to have to fit one yourself.
Also, judging from the proposals outlined so far I dont think the speed change sub 5km/s is that extensive. Vagabonds will still be comparitely faster than other ships of the same class for example.
Blasterboats dont seem to have too many worries either - if fewer players fit MWDs then blaster boats will have an easier time getting in range - after all they couldnt hit fast targets anyway beyond web range. Now if say a deimos mwds and scrams another ship (and is scrammed back) they'll both effectively stop: good news for close range damage dealers.
It certainly opens up a whole range of possibilities - but at first glance it seems ok to me. And yes, I fly a nano curse.
C.
There really isn't much to test. CCP clearly showed us the numbers earlier in the thread. A standard T2 Vagabond with T1 polycarbs will take a 2k/s nerf. To make it go even close to as fast as it does today, you need to drop the 4bn ISK on Snakes and T2 rigs (which, is, funny enough, CCP's theoretical test super HAC they are using to base these changes on).
Im not a massive expert on the vagabond, I must admit, plugging some modules into the dreaded EFT (2 x polycarb 1, 3 x OD II and 2 x Nanos) I get a max speed of 6754m/s for the vagabond. So assuming your drop of 2km/s is correct it would do 4754m/s.
Ok, now admitedly thats all skills at V (which Im sure most people don't have) but I know my curse isnt a bad tank and that really only goes around 2km/s (depending on fit) and it seems to do fine. Even if you knock of 1 km/s for lower skills the vagabond is still pretty darn fast for a HAC.
We need to see these changes in context - after all EVERYONE will be going a bit slower.
C.
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Brunswick2
coracao ardente Triumvirate.
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Posted - 2008.07.25 17:22:00 -
[904]
Originally by: Theo Samaritan
> Small gang PvP wont die people, you just need old tactics rather than the crap you have come up with recently
So, what are the old tactics? For as long as i've been playing (2005), people have been using nanos. They eventually nerfed nanobs and slightly nerfed everything else. But people kept using nanos pretty exclusively, because its the only way to fight the blob.
Well except for cloaks, but we know how our carebear overlords feel about those.
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2008.07.25 17:22:00 -
[905]
Originally by: lebrata But because newer players tend to get disillusioned because of the abilities of those who have spent years and lots of money to improve their game play we are nerfing anything that makes being a long term eve player worthwhile and by doing this making low sp and basic ship fits and types 100% effective.
To be succinct "screw you and the rest of the long term eve players" we make more money pandering to noobs cos most of you long termers aint gonna quit no matter what we do.
Hardly fair. This is an MMO. If you arrange matters so that older players tend to win all the time, which CCP have made a blanket statement saying they don't want that, then of course new players are put off. Simple business sense.
Of course, you're implying that all old players nano, and all new players suck at PvP and are carebears, which pretty much places you in a given camp immediately, and therefore there's not much point furthering the debate.
To quote CCP in a recent press statement 'a bunch of T1 frigs will always be able to kill that expensive T2 ship'. I don't see a problem with that, even when I am the one owning that T2 ship. This is a social game, not a personalised version of Unreal Tournament. ___ My views may not represent those of my corporation or alliance, which is why I never get invited to those diplomatic parties... |

Cat Gilligan
Caldari Blair Corporation
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Posted - 2008.07.25 17:23:00 -
[906]
Originally by: Tobias Sjodin Jeez, do we really need 34 pages to state the obvious?
CCP, work on boosts instead of nerfs. Stop being so damned negative. :P
Why not improve webs? How about offering a new kind of web module that is a companion to the existing, very short range, very powerful web that is very long range, but is of lower strength? Such as, a 40km web that is of 50% strength?
Giving something to someone else is always going to be more favorably received than taking stuff away.
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Apertotes
Deep Core Mining Inc.
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Posted - 2008.07.25 17:24:00 -
[907]
Originally by: Haniblecter Teg
Originally by: Apertotes
Originally by: Siona Windweaver
Originally by: Apertotes i am not against nerfing speed at all, but i want to ask a question.
to achieve that ludicruous speed, a pilot needs to dedicate almost all of its low and rig slots to that goal, thus leaving almost no room for damage mods or tanking.
my question is, why didnt CCP provide a way for missile spammers or drone users to devote 5,6 or 9 slots to missile speed so that missiles also achieve that ludicruous speed? of course, this should also be possible with guns' tracking.
that way, a devoted pilot would be able to counter nanoships, but at the expense of having almost no tank or damage mods.
Their crappy physics engine wasnt able to take that much info it seems. Which makes me laugh hard.
i refuse to believe that.
the problem is that with these nerfs CCP is taking specialiced setups out of the game. if i want to devote 9 slots on my abbadon to speed, it should make a difference, and of course, it should have some consecuences (lack of armor, etc)
the same, if i want to devote 9 slots to armor tanking i should be able. what? oh, yes, I AM ABLE!!! so, why can those that decide to tank their ships have very specialised setups, yet those that decide to speed up can not do it?
the same happens with damage mods. fitting more than 3 heatsinks is worthless, yet BS have many more low slots. i know that the way damage bonuses apply would make them overpowered, but they could get rid of the damage bonus and only apply ROF bonus, so that having multiple mods would not be overpowered.
CCP, by nerfing extreme fittings this much you are cutting down on the game's deph and variety. what you should do instead is to give us tools to create extreme counter settings, so that variety is still present, and there is always a rock for every scissor.
Cause when you tank, you stay there for the duration of the fight. When you nano, you leave when stuff turns south.
Its no fun when someone disengages.
well, welcome to the world of non-consentual PVP. it goes both ways, you know?
Originally by: Molly Missile
Originally by: Apertotes
the same, if i want to devote 9 slots to armor tanking i should be able. what? oh, yes, I AM ABLE!!! so, why can those that decide to tank their ships have very specialised setups, yet those that decide to speed up can not do it?
Because armor tanking doesn't break the physics engine.
i repeat, i do not believe it. and if it does, then fix the engine, instead of nerfing the game.
again, i am not against a speed nerf at all, i am against nerfing specialiced fittings.
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Elmicker
Wreckless Abandon
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Posted - 2008.07.25 17:24:00 -
[908]
Originally by: Cat Gilligan Why not improve webs?
This. Adding signature radius and falloff mechanics to webs would go a long way to solving a lot of what CCP see as a problem, without leaving swathes of ships useless and without breaking blaster boats.
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Hortoken Wolfbrother
Amarr Sniggerdly Pandemic Legion
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Posted - 2008.07.25 17:25:00 -
[909]
Originally by: Alkie Ranting is not permitted on the forums. ~Saint
*prepares for eve to explode*
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PeacefullNub
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Posted - 2008.07.25 17:25:00 -
[910]
AFs boost is good. But please give retribution -1 high +1 med, so it can actualy use AB and new scrambler.
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Smokie McLottapot
Caldari Keepers Of The Gate
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Posted - 2008.07.25 17:25:00 -
[911]
Thanks for ending solo pvp guys.
CCP <3's the blob
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Tomic
The Illuminati. Pandemic Legion
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Posted - 2008.07.25 17:25:00 -
[912]
Originally by: PeacefullNub AFs boost is good. But please give retribution -1 high +1 med, so it can actualy use AB and new scrambler.
This is not a buff for AFs.
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Xelloss Metallum
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Posted - 2008.07.25 17:26:00 -
[913]
Originally by: Dungar Loghoth
Originally by: Ephemeron I speak from a point of view of experienced fighter, specializing in battleships, small scale pvp fights. There are a few points I want to say
1. Nerfing in general is a bad thing. If you feel that there is no other way to fix an important game problem, try to find a solution that involves as little nerfing as possible. I think the currently proposed changes are excessive.
2. EVE works as it is now. You can't deny that EVE is a successful game and that it is not failing because of nanoships. Therefore, it should be in our interest to try be careful with the game design changes and avoid redesigning big parts of the game. The game design currently proposed by Nozh involves too many changes. Why not just make another space game - different game mechanics and all? There are still lots of people who want to play EVE as it is now.
Ok, now to the real issues.
Nozh sets up his arguement based on all the possible speed increasing methods availale in game. All those best modules and implants happen to be rare items. They are officer loot, top complex loot, multibillion isk implants.
Now that we have that fact in mind, lets consider game balance as a whole. From point of view of perfectly balanced PvP system, rare loot has no place in it. Good balance relies on standardized modules, easily accessible modules. That way, the power and performance of ones ships becomes a matter of choosing the right module combination and using the right tactic. It shouldn't be influenced by ability to afford some modules that are clearly better than all other variants.
Simply put, we can't have good balanced system if we allow rare modules to exist. We need to choose, either we have these rare modules, and allow small percentage of people to have unbalanced performance in combat. Or we make all the best modules easily affordable, so everyone has a choice in their setups, and everyone is equal in their ability to fit ships.
What we absolutely should not do, is to take rare and expensive modules as proof of broken balance, and then nerf all the related modules across the board. Alternatively, you can choose to nerf a combination of rare modules, but not a combination of common modules, based on the initial example that consists of purely rare modules.
Lastly, for game balance changes related to speed, we need more solid evidence to base our solutions on. It is not sufficient to give an example of a ship that combines all the rare modules and implants. We need actual statistics, we want analysis of ship kills and losses with respect to the type of modules they are using. We need to make analysis of isk gained and destroyed. It is the minimum that should be done to seriously consider such massive sweeping game changes.
Sup Dungar?
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xGRIMERx
Minmatar The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2008.07.25 17:26:00 -
[914]
Originally by: Haniblecter Teg
Originally by: Elmicker
Originally by: Cur A greater variety of ships ...
This is incorrect. The mid-range hacs that lack tank and now lack speed, such as the deimos, ishtar and zealot will be left without roles in small gang warfare. You'll be seeing a much narrower variation in shiptypes now, potentially reduced to just the vagabond.
?
Still thinking like a nano-pilot. Maybe people start tanking--gasp--or brining BCs/BS's to small gangs--gasp--or use frigates for speed--gasp!
THERE ARE frigs and bs in small gangs if u have ever pvped u would know that it's no use to have a fast frig that dies before his comrades on nanohacs get to the target
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Tellenta
Gallente Invicta.
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Posted - 2008.07.25 17:27:00 -
[915]
Originally by: Astria Tiphareth
Originally by: Wesley Baird Perfect example...carebear alliance + carebear opinion
Anyone surprised?!
Because you of course are entirely unbiased, sensible, and have the entire game's balance at the back of your mind, not just your personal way to win?
Please, quit with the name-calling, you're not in CAOD.
Ok, I'll put it in a way that I see it. Fine nerf nano's I don't care much. Oh crap my blasterboat backbone . That is how I see it at the moment.
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Arcane Carnage
The Illuminati. Pandemic Legion
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Posted - 2008.07.25 17:27:00 -
[916]
Originally by: Apertotes
*words*
welcome to the world of non-consentual PVP
*words*
this ^ -
Illuminati - Pathetic Legion
Ures truly kickin' ass Carn |

Cat Gilligan
Caldari Blair Corporation
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Posted - 2008.07.25 17:28:00 -
[917]
Originally by: Elmicker
Originally by: Cat Gilligan Why not improve webs?
This. Adding signature radius and falloff mechanics to webs would go a long way to solving a lot of what CCP see as a problem, without leaving swathes of ships useless and without breaking blaster boats.
How about webs that will slow your target by 100% at 0km or 0% at 100km?
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Pattonator
Shinra
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Posted - 2008.07.25 17:28:00 -
[918]
Quit changing stuff. It takes a long time to become well skilled in a particular area and when I become proficient then you change stuff again.
So here I am know whining that too many people in Eve whine and CCP caters to them.
Speed wasn't broken. If people wanted to spend billions of isk to make a ship go 15km/s then fine. Ships that go that fast have no DPS and won't fight anyway. All it takes is for a few webbers to cost the guy a fortune.
NO MORE NERFS.
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lebrata
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Posted - 2008.07.25 17:28:00 -
[919]
Originally by: Astria Tiphareth
Originally by: lebrata THIS PRETTY MUCH COVERS IT TBH.
We are totally interested in increasing our player base and so increasing our profit, we know well that most older player will proly stay no matter what we nerf because of the time and money they have invested in the game.
But because newer players tend to get disillusioned because of the abilities of those who have spent years and lots of money to improve their game play we are nerfing anything that makes being a long term eve player worthwhile and by doing this making low sp and basic ship fits and types 100% effective.
To be succinct "screw you and the rest of the long term eve players" we make more money pandering to noobs cos most of you long termers aint gonna quit no matter what we do.
Hardly fair. This is an MMO. If you arrange matters so that older players tend to win all the time, which CCP have made a blanket statement saying they don't want that, then of course new players are put off. Simple business sense.
Of course, you're implying that all old players nano, and all new players suck at PvP and are carebears, which pretty much places you in a given camp immediately, and therefore there's not much point furthering the debate.
To quote CCP in a recent press statement 'a bunch of T1 frigs will always be able to kill that expensive T2 ship'. I don't see a problem with that, even when I am the one owning that T2 ship. This is a social game, not a personalised version of Unreal Tournament.
In every game i have ever played older more experianced and better trained/equipped players have always been able to bet newer less skilled and equipped players, eve is the only game that already breaks that rule but this new nerf is making a form of pvp and ship type almost obsolete and not worth flying.
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2008.07.25 17:28:00 -
[920]
Originally by: Apertotes
Originally by: Haniblecter Teg Cause when you tank, you stay there for the duration of the fight. When you nano, you leave when stuff turns south.
Its no fun when someone disengages.
well, welcome to the world of non-consentual PVP. it goes both ways, you know?
Sure, then lets have WCS back the way it was, and let us all do it. No double standards, no 'you can run away from a fight but only if you're rich and can nano'. Problem solved, no nerf required.
Somehow people seem against that notion. ___ My views may not represent those of my corporation or alliance, which is why I never get invited to those diplomatic parties... |

isdisco3
Einherjar Rising
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Posted - 2008.07.25 17:29:00 -
[921]
how long for the 'lachesis is overpowered!' thread?
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Wesley Baird
BURN EDEN Triumvirate.
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Posted - 2008.07.25 17:29:00 -
[922]
Originally by: Astria Tiphareth
Originally by: Wesley Baird Perfect example...carebear alliance + carebear opinion
Anyone surprised?!
Because you of course are entirely unbiased, sensible, and have the entire game's balance at the back of your mind, not just your personal way to win?
Please, quit with the name-calling, you're not in CAOD.
Funny, most every pro-nerf post is from some tiny corp or carebear alliance...wonder why that is?! Perhaps because the only strategy you have come up with to battle nanogangs is numbers...
Of course there are many extremely effective anti-nano tactics...but lets not use those when we can all just blob up...
I guess Jump bridges weren''t enough for the pro blob forces...just remove the last anti-blob techniques in the game...
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Jengo Phatt
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Posted - 2008.07.25 17:30:00 -
[923]
Edited by: Jengo Phatt on 25/07/2008 17:30:21 If this makes it to TQ, could we please also adjust the following:
Shield Tanks: Base at around 800dps tanked, with full HG Crystal set, Officer X-Large Shield Booster and Officer SBA Armor Tanks (active): Base at around 800 dps tanked, with Amarr Navy EANM and two Officer Large Reppers Armor Tanks (buffer): No more than 100.000 effective HP, with T2 Trimarks and Amarr Navy EANMs
And while you are at it, you could also reduce Projectile Turrets dps some more.
OK, thx!
Seriously: Was that idea pitched to the CSM? Or players with real experience (doesn't matter if it is GoonSwarm, BoB, whoever)? Basing a 'nerf' around extremely expensive mods/implants is not the way to go CCP (come on, >4bil so that a Vaga goes 4km/s?!?).
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Richard Angevian
The Crusaders.
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Posted - 2008.07.25 17:31:00 -
[924]
Originally by: Smokie McLottapot Thanks for ending solo pvp guys.
CCP <3's the blob
This sure seems to be a game change that will benefit "Max" doesn't it, since it will have the effect of not allowing ANY impediment to BOB's superblob (except bring bigger superblob) won't it? I don't really like nanos, but these changes basically mean the END of any form of "hit and run" warfare.
We all know that bob=ccp.
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Samurai Okie
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Posted - 2008.07.25 17:31:00 -
[925]
NERF BAT AGAIN...why do you always nerf...can't you guys just improve stuff...if you were trying to make this game a bit more realistic you wouldnt nerf anything...in reall life you don't get nerfed...you get tecnological advances that put you ahead of your enemy...why cant you do that and give up nerffing...You can even make little Nation news bullitens about latest tecnological advances and stuff...that would make the carebears happy. You've also taken the nerfing to far..Yes nerf pollys..but why make moduals that have no inherent interaction between each other stack...and rigs should never have had a stacking penalty in the first place...
Also if you spend billions on going insanly fast...Then why the hell not..your the one whos put the time and effert into developing your skills and the fitting so you guys at ccp have no right to take away what people have spent years developing.
Why cant you dust off the buff wand occasionally...why do you always have to make people want to leave the game by ruining another perfectly good game mechanic...just because people cant be inavative doesnt mean you have to hold there hand...
Now please CCP don't proove to me that you guys can't be inovative. All your making is a Blob war.
Okie
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Cailais
Amarr VITOC
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Posted - 2008.07.25 17:32:00 -
[926]
Originally by: Tomic
Originally by: PeacefullNub AFs boost is good. But please give retribution -1 high +1 med, so it can actualy use AB and new scrambler.
This is not a buff for AFs.
Read the graph.
AFs go from 1250m/s - 1750m/s base to 2200ms - 2500m/s.
True heavy tacklers from the looks of it.
C.
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Apertotes
Deep Core Mining Inc.
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Posted - 2008.07.25 17:32:00 -
[927]
Originally by: Astria Tiphareth
Originally by: Apertotes
Originally by: Haniblecter Teg Cause when you tank, you stay there for the duration of the fight. When you nano, you leave when stuff turns south.
Its no fun when someone disengages.
well, welcome to the world of non-consentual PVP. it goes both ways, you know?
Sure, then lets have WCS back the way it was, and let us all do it. No double standards, no 'you can run away from a fight but only if you're rich and can nano'. Problem solved, no nerf required.
Somehow people seem against that notion.
hey, dont shoot me, i'm only the piano man!!! i was against the wcs nerf too, so it would be ok with me.
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HClChicken
GoonFleet GoonSwarm
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Posted - 2008.07.25 17:32:00 -
[928]
So you plan to fix lag by making people unsubscribe to this shitty game?
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Call'Da Poleece
Minmatar
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Posted - 2008.07.25 17:32:00 -
[929]
Well CCP took their own sweet time, but it appears they were driving nails through the nerf bat for some extra nerfness.
Nanos were overpowered. Everyone knew it. The game will be better with these changes because people will have a chance to kill aggressors, not just make them disengage. The few blaster ships may need some attention, but overall I think CCP has gotten it right.
I didnt read the last 30 pages of this thread but I suppose it is full of Pathetic Legion tears? How long will they stay in charge  |

Zamolxiss
Amarr FinFleet Band of Brothers
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Posted - 2008.07.25 17:32:00 -
[930]
Edited by: Zamolxiss on 25/07/2008 17:33:53 Ola CCP
Very interesting blog tbh, and a very intense reply form the comunity.. entertaining to some extent
Most of the changes listed are realy interesting especialy the Scrambler change and the Web one, on the other hand the intensive nerf to speed mods and rigs looks like an overkill to me, without a doubt balanceing is required betwin all speed mods and rigs.. but such an extensive nerf is over the top, tho i really think that this is not the final face of the nano nerf.
What disappoints me though is neither of the above, but the actual change to MWD's witch keeps ignoring a basic design flaw.. that is the fitting penalty.. while for example the cloaks and the WCS's, witch are the first mods with fitting penaltys that come to mind, are both modules that deny the fight, the MWD is not, not with current design and not with yuor proposed change.. is this simple for anyone with common sense: as long as you have a module that acts as diferent things for diferent ships you NEED to have usage related penalitis.. nuff said..
Please have a look at this MWD Change Proposal is something copiled by me a little time ago that addresses exactly this and tell me if i'm wrong and why..
That beeing said, good job CCP keep working on it and i'm sure a cool compromise is attainable. Zam
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