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Thread Statistics | Show CCP posts - 1 post(s) |

Nekmet Awai
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Posted - 2009.04.28 11:59:00 -
[721]
signed.
people should remember to use the "check support" box :P
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Nekmet Awai
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Posted - 2009.04.28 12:01:00 -
[722]
Originally by: Aethrwolf missile nerf IMHO was aimed squarely at reducing the number of caldari players.. dont expect it to change until the numbers among the races are more balanced 
that number comes from the easiness of using a raven for missions and the ecm's needed in pvp. not from missiles in pvp. so they failed epicly.. again
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Nekmet Awai
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Posted - 2009.04.28 12:03:00 -
[723]
Edited by: Nekmet Awai on 28/04/2009 12:05:12
Originally by: Stalina Edited by: Stalina on 11/04/2009 06:22:09
Originally by: Yuri Steel Has this been taken to CCP by the CSM's?
I looked at the CSM Wiki and do not see any mention of it (perhaps I am missing it).
Would be a big let down if a 24 page thread that has been opened for a while now seems to be overlooked by the CSM's. 
You dont quite get this forum. You have to look at the supports, not the pages. 170 supports after 705 replies. you lose.
Also 170 players and their alts dont represent the majority of the caldari players. It's not the missiles that suck, it's you and / or your skills ( ingame ).
if you would be so kind to actually look at how many writes signed / supported, but haven't checked the support box, you would see that far beyound 60% have supported this. and then take into account that each time we reply, we can't click support once more
edit: have maxed skills on my caldari pilot, and are quite effective, but some missiles can't be denyid that they simply are useless no matter how you work them.. rockets, standard, cruise, and too some exstand heavy missiles, this if half or all missiles :/
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Nidhiesk
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Posted - 2009.04.28 13:02:00 -
[724]
not signed until I see the complete raw crunching math here
and like others said, adapt or die
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Naomi Knight
Amarr Imperial Academy
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Posted - 2009.05.04 00:28:00 -
[725]
There are already a lots of data sheets and graphs you just need to find. Also make missile sniping viable.
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Shadow Devourer
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Posted - 2009.05.04 11:10:00 -
[726]
I don't like this thread. It mixes whining with legit issues blurring the two.
No support for a full range missile 'unnerf'. They were broken before patch. Some missiles need help and should get changed. Like lolkets.
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Jotobar
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Posted - 2009.05.04 11:23:00 -
[727]
signed
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Arcanus Exsius
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Posted - 2009.05.16 16:13:00 -
[728]
Signed, Remember to check the support box if you sign.
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Vherr Arkhar
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Posted - 2009.05.17 05:26:00 -
[729]
Already did check.
What candidates support this?
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Sylar McIntyr
Konstrukteure der Zukunft AAA Citizens
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Posted - 2009.05.17 06:13:00 -
[730]
Don't know but it sucks that CCP constantly nerfs an already mediocre weapon system - so /signed ________________________________________________
Making space dangerous again ! |

Niar Khanna
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Posted - 2009.05.25 00:01:00 -
[731]
Signed. This completely ruined my drake. CCP are a bunch of worthless @!@$@#$*(^)$%))*%$&%^@*)%)&@#$%@#*&)$%# for the missile nerf, and the speed nerf, and the tracking nerf, and the dps nerf.
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Civian Lars
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Posted - 2009.05.25 00:08:00 -
[732]
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Izo Alabaster
Friendly Neighbourhood Extortion Company
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Posted - 2009.05.25 00:11:00 -
[733]
Edited by: Izo Alabaster on 25/05/2009 00:12:37 I think missiles were due for the revision.
Not signed.
Edit -- Furthermore, I applaud CCP for taking a necessary but potentially unpopular stance regarding this issue, and thereby making EVE a better game, even if not a better game for what was an overpowered weapon system.
Originally by: CCP Nozh Are BS useless in solo combat? The larger ship still has many benefits: * Can fit smaller weapons to fend off smaller targets * More slots allow EW counter measures
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Seras Ronon
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Posted - 2009.05.25 00:13:00 -
[734]
/signed.
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scartor
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Posted - 2009.05.25 04:11:00 -
[735]
Originally by: Izo Alabaster overpowered weapon system.
not overpowered, just different. and regarding the missile explo speed nerf: eve: 60-100 somthing RL: multiply that with 100,000
taken from RL: its a known fact all over. missiles "are" best.. IF, and only if, you see the whole picture, like instead of making a hole, it makes things explode/implode/big hole
any other weapon just makes a hole in stuff.
so why must missiles be regarded as the new unusable weapon system (like somthing changed)
ive done a couple of lvl4 (alt alert) and i find it almost the same, only i need a painter for my cruise, and not even tested the torps
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Corey Feldman
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Posted - 2009.05.26 14:21:00 -
[736]
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Zenethalos
Noir.
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Posted - 2009.05.26 16:06:00 -
[737]
Never having tried the missiles post patch because everyone said they were broken I caved and created a torp phoon for PvP. The thing has the potential for awesome DPS with torp spec 4 against slow to stationary targets.
While shooting a stationary Geddon a single torp was hitting for about 300 damage per missile, sweet. Then the geddon started to move... Webbed down to about 45ms and moving parallel to my ship my torps began for hitting for 76 a friggin torp.
The whole time my autocannon's were hitting for a constant damage stationary or moving about 45ms, well minus those barely hit shots.
Moral of the story is missiles need a revision!
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Rollthor
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Posted - 2009.05.26 20:53:00 -
[738]
agreed! signed!
plz go back to the drawboard and find a solution that rebalances this issue.
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DrasticTastic
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Posted - 2009.05.26 21:04:00 -
[739]
aye
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.05.26 23:01:00 -
[740]
Originally by: Zenethalos While shooting a stationary Geddon a single torp was hitting for about 300 damage per missile, sweet. Then the geddon started to move... Webbed down to about 45ms and moving parallel to my ship my torps began for hitting for 76 a friggin torp.
No, they didn't.
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Kytanos Termek
Darkstorm Command Ethereal Dawn
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Posted - 2009.06.01 18:00:00 -
[741]
*signed*
atleast make them equal to railguns.
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Izo Alabaster
Friendly Neighbourhood Extortion Company
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Posted - 2009.06.01 18:35:00 -
[742]
Originally by: Kytanos Termek *signed*
atleast make them equal to railguns.
Statements like this confound me. I can't tell if Kytanos Termek is intentionally trying to mislead people and spread the hysteria, or if he's genuinely implying that cruise missiles aren't every bit as good as large railguns.
Cruise missiles do consistently good dps, hit against the target's weakest resistance, and have an optimal range generally further than the ship's max targetting range, while having no minimal range that you have to contend with.
Railguns do consistently mediocre dps, hitting only kinetic and thermal resistances so they never do GOOD dps, they require you to switch out ammunition constantly to get different ranges, and anything that gets in too close, even a cruiser, will be under the guns and completely immune from them, forcing you to rely on your drones to deal with them.
So, what aspect isn't equal to railguns?
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Kytanos Termek
Caldari Darkstorm Command Ethereal Dawn
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Posted - 2009.06.01 19:20:00 -
[743]
Edited by: Kytanos Termek on 01/06/2009 19:23:14 The damage is severely reduced if the target is not stationary, They do not hit for their full damage even against the intended class of target when it is stationary. These are common things ive heard.
But what really gets my goat, is the travel time, a crippleing disadvantage, even our long range missles, arent.
Imagine this, a fleet fight, primary is called, your missiles take 10-20 seconds to hit after you've targeted your enemy. (lets face it, most battleships are at sniper range). It's ridiculous that the target is dead before they are even halfway, while the rokh next to you unloads it's batteries, blasting enemies apart. Missles are only useful in long range in a pos or capital bash.
In short: If missles do comparable damage to railguns, they are at a crippleing drawback, they, for all intents and purposes save for 2 exceptions of shooting at stations, or a capital ship. are unable to be used at long range, before the target is killed. railguns on the otherhand, Can fire far away, and then their is blasters, which can fire at short range.
However, blasters compensate for this, by doing alot of dps, missles on the other hand, don't have this advantage.
Missles are still a decent system solo, in a 1v1 fight close up, against rats, or stations, or posses, But in a fleet fight? Dont bring your raven, ever.
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Zeonos
Duty.
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Posted - 2009.06.01 22:22:00 -
[744]
signed
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Mos7Wan7ed
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Posted - 2009.06.01 23:21:00 -
[745]
Edited by: Mos7Wan7ed on 01/06/2009 23:23:37
Originally by: Nidhiesk not signed until I see the complete raw crunching math here
and like others said, adapt or die
CCP will never out the real hard numbers out about the mechanics that go into the missiles. the only numbers we have are glimpse of what might be close to the numbers from player's experiences.
the major problem missiles is they still act like the did way back in the day when they did area of effect damage. ccp nerfed the area of effect component but left this explosive radius and velocity in the mechanics. missiles act like rocket propelled grenades that only ever seem to do damage to one person, instead of real world missiles work with shape charges. even the WWII rocket propelled grenades used had shaped charges LOL.
World War 1 technology will be used for missiles by inhabitants of a distant galaxy millions of years from now, that are full of our space ferrying descendants.
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Minkert
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Posted - 2009.06.02 00:50:00 -
[746]
/signed
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.06.02 10:02:00 -
[747]
Edited by: Gypsio III on 02/06/2009 10:05:49
Originally by: Izo Alabaster
Originally by: Kytanos Termek *signed*
atleast make them equal to railguns.
Statements like this confound me. I can't tell if Kytanos Termek is intentionally trying to mislead people and spread the hysteria, or if he's genuinely implying that cruise missiles aren't every bit as good as large railguns.
Cruise missiles do consistently good dps, hit against the target's weakest resistance, and have an optimal range generally further than the ship's max targetting range, while having no minimal range that you have to contend with.
Railguns do consistently mediocre dps, hitting only kinetic and thermal resistances so they never do GOOD dps, they require you to switch out ammunition constantly to get different ranges, and anything that gets in too close, even a cruiser, will be under the guns and completely immune from them, forcing you to rely on your drones to deal with them.
So, what aspect isn't equal to railguns?
The fact that rails are a useful PVP weapon, whereas a long-range anti-BS missile (Cruise) isn't, simply because of flight time. Cruise simply has no role, outside niche ewar-Raven style tactics, and because the defining feature of missiles is flight time, Cruise is not fixable. I've got 13 mill SP in PVP missiles but none of that is wasted on Cruise V.
However:
Quote: The damage is severely reduced if the target is not stationary, They do not hit for their full damage even against the intended class of target when it is stationary. These are common things ive heard.
Common and wrong.
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Arrador
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Posted - 2009.06.02 14:32:00 -
[748]
/signed |

Ana Vyr
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Posted - 2009.06.02 14:53:00 -
[749]
Agreed. Missles were overnerfed. Can we please tweek that back in line a little bit? |

Ulstan
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Posted - 2009.06.02 18:13:00 -
[750]
Missiles as a whole do not suck.
There are some issues however:
Short range T2 ammo being fail(not just a missile problem)
Rockets failing in every way imaginable: explosion speed, explosion velocity, damage.
HAM's have a bit too steep fitting, IMO, (or else the ships meant to fit them don't have quite enough PG)
Cruise missiles could use a niche in RVR. Long range fleet 'sniping' weapon with travel time is a pretty clear contradiction in terms.
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