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Thread Statistics | Show CCP posts - 29 post(s) |

Crosi Wesdo
War and Order Villore Accords
134
|
Posted - 2012.05.25 00:48:00 -
[781] - Quote
Did you guys not hear? CCP have just started a sponsorship with Logitech. They have been payed to lever in as many additional mouse clicks as possible to drive mouse hardware sales!
Honesty CCP, incarna, overview locking with mouse over and now this? Wha are we paying you for? I for one have lost faith that you are going to last much longer if you think that annoying your player base to make new players experience a little easier.
****, if this is the only way you can fix the game for new players, by ******* over all your old ones who have adapted and customised the old system to far higher standards of efficiency than your tarded unified inventory, you havent learned a single thing.
Revert, or make it possible to configure it to work the same as the old system. - That is my constructive comment, no other options as far as im concerned. |

Lykouleon
GoonWaffe Goonswarm Federation
458
|
Posted - 2012.05.25 00:51:00 -
[782] - Quote
Just don't remove the option for "Merge 'Items' and 'Ships' in Station Panel" as that actually still works and isn't a massive pain to use.
(Watch them go and remove it right now) Lykouleon > CYNO ME CLOSER SO I CAN HIT THEM WITH MY SWORD |

vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
15
|
Posted - 2012.05.25 00:51:00 -
[783] - Quote
Marisol Shimaya wrote:As paying customers , we have rights when the law is in this matter. When they have change something and don't hear anything, ok that sounds good. When we are complainning and they have change something we are not agreed on and they have to change it back to what settings it was before they change it.
Sence it's many poeple complainning so much you in CCP have no choice in this matter to give us back the old inventory box.
Copy this to text and posted in your post.
actually it is Their game and they have the right to make changes and even though we complain about it they can choose to ignore it . No law is going to force them to give us the old system back At the end of the day all we can hope is that they will listen to reason and do right by us .their customers .
now CCP Soundwave said new fixes were coming on Tuesday whether these will fix it only time will tell
so to reiterate your legal rights in eve are : you have the right to pay a sub and log in as long as you are not banned You have the right to log out or unsubscribe at anytime
|

LTC Vuvovich
Endless Potential Ltd.
28
|
Posted - 2012.05.25 00:55:00 -
[784] - Quote
I dunno peeps...themore I think about this whole affair, the more I am reminded of the 'Matrix Trilogy'.
Should I have taken the red pill or the blue pill ???
Oh Neo Where Art Tho. |

Marisol Shimaya
Artic Circle The I.D.E.A.
26
|
Posted - 2012.05.25 00:56:00 -
[785] - Quote
[quote=vasuul][quote=Marisol Shimaya]As paying customers , we have rights Quote:
actually it is Their game and they have the right to make changes and even though we complain about it they can choose to ignore it . No law is going to force them to give us the old system back At the end of the day all we can hope is that they will listen to reason and do right by us .their customers .
now CCP Soundwave said new fixes were coming on Tuesday whether these will fix it only time will tell
so to reiterate your legal rights in eve are : you have the right to pay a sub and log in as long as you are not banned You have the right to log out or unsubscribe at anytime
Don't make me laugh at you FREEDOM and OUR RIGHTS |

vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
18
|
Posted - 2012.05.25 00:58:00 -
[786] - Quote
galrizian wrote:no ones said this yet so i will :)
STATION CONTAINERS ARE NOW POINTLESS AND SHOULD BE REMOVED SINCE EVERYTHING IS IN 1 WINDOW AND THERE ARE FILTERS.
thats how i used to do it when i 1st started the game 4 years ago.................. but hey wait.............. i didnt have 1 millionth the amount of stuff ive got now.
so now ignore what i said at the start and just give us the old UI back
LoL don't suggest removal of station containers i have 4 bpos for em all researched already 
|

galrizian
TROTTERS INDEPENDENT TRADER'S
22
|
Posted - 2012.05.25 00:59:00 -
[787] - Quote
vasuul wrote:galrizian wrote:no ones said this yet so i will :)
STATION CONTAINERS ARE NOW POINTLESS AND SHOULD BE REMOVED SINCE EVERYTHING IS IN 1 WINDOW AND THERE ARE FILTERS.
thats how i used to do it when i 1st started the game 4 years ago.................. but hey wait.............. i didnt have 1 millionth the amount of stuff ive got now.
so now ignore what i said at the start and just give us the old UI back LoL don't suggest removal of station containers i have 4 bpos for em all researched already 
hehe m8 :) |

Jonuts
The Arrow Project CORE.
41
|
Posted - 2012.05.25 00:59:00 -
[788] - Quote
Endeavour Starfleet wrote:Quote:NO! We will not suck it up! This has broken the game for me, and many others. We were promised a new direction from CCP we were promised we'd be listened to. It's absolute betrayal of our faith and trust, and I am not going to tolerate it again. It's ok I don't want your stuff. Seriously folks thinking this is Incarna 2.0 are completely out of touch with reality in my opinion. HTFU. Provide meaningful suggestions and move on.
For like the 30th time, rolling back to the old UI and hammering out a function Unified Inventory on the test server *IS* an extremely valid and meaningful suggestion. This should have never left the test server, and honestly, I do believe that scrapping it IS the better solution.
Most players don't want to beta test something on a live server. Especially after everyone that beta tested it on the test server wrote up all the reasons that it's ******* stupid. CCP didn't bother addressing jack **** until it hit live. That's definitely NOT how you're supposed to do this sort of stuff. If they can't be ****** to improve the "feature" on the test server, obviously they don't give a **** about their player base anymore, and it's become a game of office politics. The Unified Inventory is someones pet project and will get rammed through, damn the consequences. |

galrizian
TROTTERS INDEPENDENT TRADER'S
23
|
Posted - 2012.05.25 01:07:00 -
[789] - Quote
Jonuts wrote:[quote=Endeavour Starfleet] Quote:NO! We will not suck it up! This has broken the game for me, and many others. We were promised a new direction from CCP we were promised we'd be listened to. It's absolute betrayal of our faith and trust, and I am not going to tolerate it again. It's ok I don't want your stuff. Seriously folks thinking this is Incarna 2.0 are completely out of touch with reality in my opinion. HTFU. Provide meaningful suggestions and move on.
For like the 30th time, rolling back to the old UI and hammering out a function Unified Inventory on the test server *IS* an extremely valid and meaningful suggestion. This should have never left the test server, and honestly, I do believe that scrapping it IS the better solution.
Most players don't want to beta test something on a live server. Especially after everyone that beta tested it on the test server wrote up all the reasons that it's ******* stupid. CCP didn't bother addressing jack **** until it hit live. That's definitely NOT how you're supposed to do this sort of stuff. If they can't be ****** to improve the "feature" on the test server, obviously they don't give a **** about their player base anymore, and it's become a game of office politics. The Unified Inventory is someones pet project and will get rammed through, damn the consequences.
yeah m8... i was thinking that some massive share holders son or daughter got a job at CCP and this ***** what they came up with................in a word................nepatism :( its the downfall of all good things |

vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
18
|
Posted - 2012.05.25 01:12:00 -
[790] - Quote
Jonuts wrote:Fabulousli Obvious wrote:vasuul wrote:For any of you that say there is nothing wrong with this system..... Anyone typing such at this point is obviously a Goon Alt. I'd just ignore them. Oh please. Goons could only wish they could troll the player base as badly as this UI does.
LULZ but true i remember someone saying hulkageddon was less annoying that this UI |

Disdaine
304
|
Posted - 2012.05.25 01:20:00 -
[791] - Quote
Persistant windows please.
When I open a cargo container, I want to minimise the tree, shrink it down so it doesn't fill the whole screen, then have every other cargo container I open remember that state forever.
Allow us to remove the isk value bar and filter bar from certain windows and have them remember that state.
Do that and I'll be happy with my new multiple window unified inventory.
Feel sorry for the POS guys though. |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
185
|
Posted - 2012.05.25 01:48:00 -
[792] - Quote
I'll repeat this again so people can't miss it.
CCP doesn't care. They are going to outwait everyone on this. Unless you're really going to unsub, and I am seriously considering dropping 2 of my 3 subs, then you can't affect what they are doing.
You have to understand that organizationally, rolling back this change would be a huge amount of egg on the face for CCP. They aren't going to take that sort of responsibility. Notice, no one has apologized for launching a bug riddled and unoptimized system that neglected the user testing. No one is going to be accountable for this, and no one we're talking to is going to make a change.
So just give it up. They aren't going to turn things around.
Btw, where are the CSM through all of this? I thought they represented the players. Useless. Tears will be shed and pants will need to be changed all round. |

Capsuleer Newton
Hedion University Amarr Empire
12
|
Posted - 2012.05.25 01:52:00 -
[793] - Quote
SigmaPi wrote:The amount of bitching is unbelievable. I for one am extremely hopful for the future of this new system. Sure it's not perfect, but the 50 windows that never stuck just right was sure as hell not perfect either. I'd much rather them continue to strive for easier access than to just stick their heads in the ground and pretend there wasnt a problem. And if you didnt think there were problems with the old system, then you should check into a mental hospital. Just sayin.
yup, me too, next feature i would love's when i dock with a cargohold full of assorted modules, i'd like to see a button that says "auto-sort", and then my cargohold empties automatically to pre-defined station containers.   |

Capsuleer Newton
Hedion University Amarr Empire
12
|
Posted - 2012.05.25 01:58:00 -
[794] - Quote
galrizian wrote:no ones said this yet so i will :)
STATION CONTAINERS ARE NOW POINTLESS AND SHOULD BE REMOVED SINCE EVERYTHING IS IN 1 WINDOW AND THERE ARE FILTERS.
thats how i used to do it when i 1st started the game 4 years ago.................. but hey wait.............. i didnt have 1 millionth the amount of stuff ive got now.
so now ignore what i said at the start and just give us the old UI back
thought you only have a limit of 1000 stacks per station, unless CCP got rid of the limit. |

Maul555
Nuts and Vindictive Remix Technologies
127
|
Posted - 2012.05.25 02:04:00 -
[795] - Quote
I think I know what the problem is guys.... its me. I have only helped them beta test 2 things recently... Incarna and now this. I should just stop beta testing eve features, it never ends well... |

Brutal Red
Republic Military School Minmatar Republic
20
|
Posted - 2012.05.25 02:07:00 -
[796] - Quote
Maul555 wrote:I think I know what the problem is guys.... its me. I have only helped them beta test 2 things recently... Incarna and now this. I should just stop beta testing eve features, it never ends well...
Aren't we all beta testing  |

Solarius Elrond
Intergalactic Combined Technologies
0
|
Posted - 2012.05.25 02:14:00 -
[797] - Quote
Omghod!
Don't you people play this game?
Inventory management is now a multi step nightmare, Orca ops with fleet members near impossible to manage, multi-step window opening results in screen fills when *shift* is missed, Corp hangars cumbersome....you've heard it all. But my grand daughter said it best: Gran dad...on my Mac everything is tabs and i can go anywhere and find anything fast..but your game has lost that, it's no fun and too much work"
Yep.
Give us the option to return to the previous inventory system , please.
What I find reprehensible is apparently this Fubar of a system was rejected by the player testers that encountered it.
Who made this disastorous decision?
If I owned shares, I'd want a head.
Solarius Elrond and alt TorontoSp
(yes the real one) |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1312
|
Posted - 2012.05.25 03:01:00 -
[798] - Quote
GÖÑ persistent windows back sooner rather than later GÖÑ end to unfinished patches GÖÑ protesting at monument until fixed GÖÑ
You people at the CCP want us to respect you and provide nice calm feedback while you're being unfair and disrespectful towards your player base. Forcing us to play with half finished stuff and forcing us to tolerate it for days/weeks it takes you to fix it is ridiculously reckless act - and not the first one if I may add.
I understand that there are bugs in releases. However unified inventory has so many holes, caps and wells that you could sink a freighter full of bugs to them. If test server feedback indicates that something is not ready for game play you are not supposed to ignore the "not" word and push it forward.
You guys really need start thinking that "development -> test sever -> tranq" can as well be "development -> test server -> more development -> test server -> tranq", which is how it is supposed to work. Or then you can just remove the test server from the entire picture and just put everything to tranq as they are. Wouldn't make much difference to your current procedure.
In this specific case I really would suggest exception where you go from "tranq -> development -> test server -> back to tranq" and let us play the game as it was before you broke it.
Get |

Aterna
Talon's Grasp
0
|
Posted - 2012.05.25 04:03:00 -
[799] - Quote
I spent about an hour using the new inventory, and noticed one bug, and several obnoxious inconveniences:
The bug:
After saving a set of filters, the inventory panel would not unfilter everything, despite having closed the filter building panel. In my case, I had just finished building a filter of Armor tanking mods. When I finished, I saved and closed, but unlike how it is supposed to behave normally, the screen stayed filtered, despite me having no filters checked. Checking and unchecking the armor filter did nothing, and checking any other filters resulted in a blank inventory screen. Closing and reopening did nothing. Only when I edited the armor filter and closed the filter editing panel did it fix itself.
The obnoxious inconveniences:
While assembling a filter, I noticed that the ALL option is the default. Building a filter with multiple options always resulted in a blank inventory with this checked. ANY should be the default, as ALL is really only practical when you are looking for one specific module type with additional parameters, such as meta level. Perhaps I misunderstood how it worked, but It seemed counter-intuitive to have it set as the default.
Energy Weapons, Hybrids, and Projectiles can be easily filtered with a single filter selection, but Missile Launchers require 8 separate selections. Why?
There are several inconsistencies in regards to naming schemes. For example, Energy Neutralizers are called Energy Destabilizers in the filters, despite actually being named "Energy Neutralizer." This also goes for Remote Armor Repair mods, as they are actually listed as Armor Repair Projectors, despite being named "Remote Armor Repair System I," and the skillbook being named "Remote Armor Repair Systems." Also, the Fueled Shield Booster should be reorganized to be alongside the rest of the shield mods, if possible. Conveniences, and all.
Rigs are listed as Modules, despite not really being modules.
When typing to quickly move to a selection, such as typing in SH to quickly move down to the shields, the dropdown will go to the proper spot, but it will not actually display on the list, but be the very next item on the list, just out of sight.
Occasionally when editing a set of filters, the dropdown will reset to the top of the list, even though in the selected box it may display "modules," moving to the sublists will give you lists of accessories. It will also do this if you type in the first letters. It will display "modules" as though you selected it, but not actually select it. Leaving it as the initial item on the menu would help clear up confusion.
|

HDCamper Itsim
Ion Corp. NightSong Directorate
4
|
Posted - 2012.05.25 04:14:00 -
[800] - Quote
Arg, fix faster...inventory wtfpita
Then go sit in a corner and put your stupid hat on and post a picture.
There are always good intentions and then there is usually 1 dev or 1 support guy who says we need a way to be able to revert this if it is unpopular or doesn't work right and the others just laugh at them. Well it seems you lost that person or simply/completely lost your friggen mind with not considering how this was going to play out.
Do a story board, do a lessons learned, do something more, log in grab some drink and let everyone shoot you, work until you get this sorted correctly. Get the cots out and fix it going quickly forward or figure out how to get it out until you have time to fix it.
arg.
|

Victor C
Association of Commonwealth Enterprises Test Alliance Please Ignore
0
|
Posted - 2012.05.25 04:26:00 -
[801] - Quote
UI sux big style. I want a option to swich to old inventory. |

Leucy Kerastase
JFT SYSTEMS
7
|
Posted - 2012.05.25 04:31:00 -
[802] - Quote
CCP Soundwave wrote:When you use a shortcut to open a specific bay, it will open in GÇ£separatedGÇ¥ mode, with the tree view compact so you can quickly get the view you want. Thanks for this one. It will be nice if each of those separated windows also remembers its previous tree view hide/show state. Like, I don't need it in the ship hangar window, but I'd like to have the filters it in the item hangar, for example. The idea of having a tree view itself isn't a bad one at all, as long as it's the player that decides where and when. |

Barron Harper
Swirly Inertia LLC
0
|
Posted - 2012.05.25 04:54:00 -
[803] - Quote
None of the improvements I've seen suggested are going to make an improvement for me as far as I can see.
The lag and cumbersome system when salvaging a full mission is stupid - from one or two secs looting a can to ten or more sometimes while we all wait to see the 'estimated value' of scrap metal.
Some people seem to like the idea of this new system. Others clearly hate it and want the old one back.
Hopefully you install an option to choose between the new system and the old. I know from what I've read most people will probably revert to the old.
I think the "if its not broke dont fix it" principal applies here... surely there's bigger issues you could have been looking at to improve game play than making the inventory system unworkable for many.
Cheers. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
227
|
Posted - 2012.05.25 04:58:00 -
[804] - Quote
Btw while are you fixing all the UI bugs can you please also fix the fleet invite so it doesn't drop under the inventory window? It should stay on top. |

Yonis Kador
Transstellar Alchemy
19
|
Posted - 2012.05.25 05:07:00 -
[805] - Quote
Well, I managed to run three whole missions today. Go me. But I dislike the everything-in-one-window UI so much, I'm just going to bed. So frustrated. My favorite game is broken. After reading endless testimonials of players with similar sentiments, I can't believe CCP is pushing forward with this disaster. The amount of goodwill being destroyed by doing so is depressing. This UI should have never hit Tranquility.
But alas, all this has been written....repeatedly. Before I go for now, I also noticed tonight that I can no longer "look at" my drones in space. All I see now is a green box with a white cross in it. No drone. I restarted the client and the computer - same thing - my drones are gone. Since I constantly "look at" various ships, drones, etc, when in combat, this is yet another issue affecting my gameplay post-Inferno.
Can all of you see your drones in space? I saw them fine before the "upgrade."
One bit of good news, if you can call it that, is that we're up to 20K players tonight from last night's 18K.
Bon soir.
Yonis Kador |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
227
|
Posted - 2012.05.25 05:16:00 -
[806] - Quote
Leucy Kerastase wrote:CCP Soundwave wrote:When you use a shortcut to open a specific bay, it will open in GÇ£separatedGÇ¥ mode, with the tree view compact so you can quickly get the view you want. Thanks for this one. It will be nice if each of those separated windows also remembers its previous tree view hide/show state. Like, I don't need it in the ship hangar window, but I'd like to have the filters it in the item hangar, for example. The idea of having a tree view itself isn't a bad one at all, as long as it's the player that decides where and when. edit : Let the separated windows remember their current filtering state (like "Ammunition on","Ship Modules off", etc.) too.
Yeah except shortcuts do not work for corp hangar in particular. Press it nothing happens. |

Callidus Dux
School of Applied Knowledge Caldari State
278
|
Posted - 2012.05.25 05:16:00 -
[807] - Quote
Sorry that I must repeat myself. But there was no answer to this question till now. @CCP Soundwave; CCP Arrow; CCP Optimal:
Callidus Dux wrote:I had a look at your dev blog.
Shift-clicking works fine, but like with all shortcuts, you need to know it exists. WeGÇÖre going to allow inventories to be GÇ£dragged outGÇ¥ of the main UI. ItGÇÖs basically the same functionality as shift clicking, but instead of being hidden behind a hotkey, you can simply drag and drop it out with your mouse.
Does this mean that I am able to drag out EVERY entry out of this unified UI in order to have my hundreds of own adjustable windows back WITHOUT any shift+click crap? I want icons in my neocom to open my SHIP hangar to see all the available ships as icons again; I want a double click to open my cargo hold of my current active ship. I want seperate Windows for every station container-which opens per double click at the corresponding icon within the other seperate own window of my station hangar. Do you work on that so that I am able to ABSOLUTE rebuild the former state of my arrangement for all possible and available (own) windows?
You have to understand that I, and many many others, would never accept the shift+click "cripple solution" and will never accept the tree view when we have to drag things from 'A' to 'B'. We all want windows. Seperate windows, adjustable in size and position- responsing on doubleclicks or cklicks at icons. NO hotkeys or shortcuts!
And as it is. Who is that a$$hole who has 100 windows open all the time? When I work I have just a few (2 till maximum 5) windows. The picture from Arrows blog to bring his crap to the customer is false and absolute far away from any reality!
AND PLEASE PLEASE WITH SUGAR ON TOP: Stop advertising your buddy / friend programm. In this state of development of INFERNO it just seems to be very inappropriate and ridiculous to show this mess a friend. Really.
I have to knwo this. Because my subscription depends on the right answer. CCP has to learn that they can not change fundamental things WITHOUT the community (again). If CCP hates the old inventory, they hate ALL of us old players including me and wants to get rid of them. And this would be a scandal! But what can we expect if the responsible designer for this new UI stated: "We do not believe your feedback from the test servers."  |

Bauloe
SMANews.net SpaceMonkey's Alliance
1
|
Posted - 2012.05.25 05:22:00 -
[808] - Quote
I am enjoying the new UI
The Shift Click opens an extra window. much like windows 7
in fact I learned that trick for window though eve..
I am thinking this an improvement and the additional work to be done should make it sweet.
I am wondering if this is something some people are trying to blow things out of proportion to make another summer of rage.
|

Callidus Dux
School of Applied Knowledge Caldari State
278
|
Posted - 2012.05.25 05:25:00 -
[809] - Quote
Bauloe wrote:I am enjoying the new UI
The Shift Click opens an extra window. much like windows 7
in fact I learned that trick for window though eve..
NO! Why? I do not drag and drop things in my Windows 7. I copy and paste or use a right click. The current sh!t is absolute not compareable to an OS. By the way... why this shift+click thing? A normal doubleclick or an icon is more then enough. And your argument does not work. It is also possible to have MULTIPLE instances of the explorer and several windows running in order to drag and drop things around. You do not have to use the crap solution with this shift shortcut. There is an icon on the Desktop (in EVE it would be the Neocom) which you double click and a new window pops up. So easy!
Bauloe wrote: I am thinking this an improvement and the additional work to be done should make it sweet.
I am wondering if this is something some people are trying to blow things out of proportion to make another summer of rage.
The idea is wrong in the beginning. I want not all of the available windows into only one; bonded together via a cumbersome tree view or any mysterious shortcut! I am ready to meet in Jita! |

ARLOW FIXER
CORP OF NOBELS
1
|
Posted - 2012.05.25 05:28:00 -
[810] - Quote
in a nut shell the new inventory system sucks . not faster slower doesn't work at all for me .please change it back for the love of eve change it back or give the option to change it back. |
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