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Author |
Thread Statistics | Show CCP posts - 29 post(s) |

Ribikoka
Royal Amarr Institute Amarr Empire
55
|
Posted - 2012.05.25 09:16:00 -
[841] - Quote
May O'Neez wrote:It is a bit sad that people complain in loop about some issues that CCP stated the fix is already in the pipe ... (yes, I know, there's still issues not in the pipe, but they get drowned in the flood :/ )
The opt-out option is silly, because by principle people will NOT use the new system. So they have either to pull back or to fix the existing one, but I understand why they don't want the 2 aside. Moreover, old UI is 9 years old and code must be freaky old and clunky ...
I have many fantastic old items and i never want to buy a new item what is not functional and unusable. This new inventory much worsen than old. Dont care how old the last inventory system, when better than the new crap. Put your hand in the air, who want buy a new car without engine, or wheel and and feels satisfaction when the salesman says to it, no problem we will fix it after a couple of months. |

Callidus Dux
School of Applied Knowledge Caldari State
288
|
Posted - 2012.05.25 09:23:00 -
[842] - Quote
May O'Neez wrote:It is a bit sad that people complain in loop about some issues that CCP stated the fix is already in the pipe ... (yes, I know, there's still issues not in the pipe, but they get drowned in the flood :/ )
The opt-out option is silly, because by principle people will NOT use the new system. So they have either to pull back or to fix the existing one, but I understand why they don't want the 2 aside. Moreover, old UI is 9 years old and code must be freaky old and clunky ...
Sorry, but than they have to rebuild the old UI with their new code. EXACTLY rebuild and bring in addition new features like their unified crap. It does not work if you try to abandon all known UI elements and bring absolute different, not wanted changes. The unified UI should be optional. NOT the existing old one! |

Krystyn
Serenity Rising LLC Vanguard.
12
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Posted - 2012.05.25 09:25:00 -
[843] - Quote
Roll back the Unified inventory... I will not play(and pay) again until it's fixed. |

SCIACARL MARTE
DIMO-FAMO
3
|
Posted - 2012.05.25 09:26:00 -
[844] - Quote
[quote=cenourinha]
We do NOT want this new inventory
|

SPACCO TUTTO
DIMO-FAMO
2
|
Posted - 2012.05.25 09:28:00 -
[845] - Quote
Krystyn wrote:Roll back the Unified inventory... I will not play(and pay) again until it's fixed.
|

SPACCO TUTTO
DIMO-FAMO
2
|
Posted - 2012.05.25 09:29:00 -
[846] - Quote
We do NOT want this new inventory
|

May O'Neez
Flying Blacksmiths
13
|
Posted - 2012.05.25 09:30:00 -
[847] - Quote
Callidus Dux wrote:they have to rebuild the old UI with their new code. EXACTLY rebuild and after that; bring in addition new features like their unified crap.
QFT !
The key is the transition |

Callidus Dux
School of Applied Knowledge Caldari State
292
|
Posted - 2012.05.25 09:35:00 -
[848] - Quote
May O'Neez wrote:Callidus Dux wrote:they have to rebuild the old UI with their new code. EXACTLY rebuild and after that; bring in addition new features like their unified crap. QFT ! The key is the transition Hm. I was not on of these guys who forced CCP to bring out a new UI as soon as possible. They had all time in the world. But their plan was to relese it half finished, with a horrible feedback from the testers on SiSi. I where able to play EvE with the old style. But now I am not willed to learn this sh!t of a tree view, lag and mysterious hidden hokeys.
By the way. Shift + Click solves not my problem. |

Gnast
Cohortes Vigilum Curatores Veritatis Alliance
20
|
Posted - 2012.05.25 09:47:00 -
[849] - Quote
So, I just did a session of logistics to get the feel for how it actually affected me, and my god....things that should take me 1 hour to do as easily taken 3 hours atleast.
Regardless of the good design plan, the execution is below acceptable standards.
When a process that probarly was designed to make things more time efficient have the opposite effect, then you know you need to go back to the drawingboard.
Yes, it works on a small scale causual level, but if the inventory is your main tool in the game, then you are poper forked with the current performance. |

Mar Drakar
LDK Test Alliance Please Ignore
39
|
Posted - 2012.05.25 09:47:00 -
[850] - Quote
ISD Libertina wrote:Mar Drakar wrote:You know why we never use drag drop in windows?
we use CTRL+C(X) and then CTRL+V
CCP MAKE THIS HAPPEN, give me "pick up items", "put items" jsut as I do with text, files ... if windows can decide that I want to paste text into notepad, and file into folder, geez make it so that I can "paste/move" items into current hangar. This already works, you have to have something selected to cut and have a target location selected to paste.
why no blog mentioned it ? Will check when at home... this better be true. |
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Ribikoka
Royal Amarr Institute Amarr Empire
57
|
Posted - 2012.05.25 09:48:00 -
[851] - Quote
Callidus Dux wrote:May O'Neez wrote:Callidus Dux wrote:they have to rebuild the old UI with their new code. EXACTLY rebuild and after that; bring in addition new features like their unified crap. QFT ! The key is the transition Hm. I was not on of these guys who forced CCP to bring out a new UI as soon as possible. They had all time in the world. But their plan was to relese it half finished, with a horrible feedback from the testers on SiSi. I where able to play EvE with the old style. But now I am not willed to learn this sh!t of a tree view, lag and mysterious hidden hokeys. By the way. Shift + Click solves not my problem.
Hey Callidus, i have a question for you. If i need Shift + click for easy handling this nightmare new inventory what is totally same thing as if I would use the old system, why i need the new one ? If i need more windows for easy handling why i need the new treepanel ? Every post who want to saving this horrible new UI just told to us, too many windows was there with the old system, but now they needed the new windows with shift+click. This is normal ? Or just simple stupidity ?
So i give a question again, why we need the new system when if the old function is necessary for the new one ? The new inventory is crap without more windows, but if the new one needs more windows that is the OLD inventory system. |

NoxiousPluK
Abyssal Frontier Jovian Empire
31
|
Posted - 2012.05.25 09:49:00 -
[852] - Quote
Hi CCP :-)
I like the new inventory system, altrough it's a bit slow for me in J-space. One thing i dislike:
I use the 'collapsed' variant a lot, a window looking like the old one open in a corner of my screen. I use it for looting, works as a charm.
But for POS structures its a different story, everytime it opens in the first hangar division (in the old system, the last used one was saved) and to switch to another one i have to: - Pop out the sidebar - Resize the window because otherwise it's too small
I would love to see a 'division selector' for tabbed hangars and maybe, maybe, this could also be implemented as a 'switch between your hangars' for ships having multiple hangars (for example the Orca, or about every ship with a drone bay).
A quick and nasty mockup of it here: http://dl.dropbox.com/u/11684856/EVE/divisional_inventory.png
Implementing this would be ultra sweet love, thanks in advance CCP! |

Tippia
Sunshine and Lollipops
7329
|
Posted - 2012.05.25 09:51:00 -
[853] - Quote
May O'Neez wrote:The opt-out option is silly, because by principle people will NOT use the new system. So what?
It's not a Maoist revolution where attendance to daily political meetings in accordance to stricture is mandatory. It's a user interface. It's meant to let the user make the game do what the user wants, not the other way around. If people choose not to use the new system, then that's the right thing to do.
Again: what they've created is a great foundation. It adds a number of very useful and long needed improvements to the UI. What it also brings, for absolutely no good reason whatsoever, is a required change in workspace and work-flow.
What they should have done is make the new UI behave exactly the same way as the old one. Keep all the rclick-access menus. Keep all the Gǣopen [whatever]Gǥ buttons. Keep all the stacking behaviour and the way inventories identify where they should open. Keep all of it, but rebuilt it using the new back-end. That way, all windows gain the neat improvements and make everyone happy, and it also gives people who want it the ability to only ever open one window, fold out that tree view (which should slide out outside the window, btw) and go on with their merry business. More options for everyone; more support for more ways of working; improvements all-around (wellGǪ they'd still have to fix the tree population speed, but that's just a performance fix, not a design flaw, and they'd still have to tweak how stuff appears in the tree view).
If they want to include all inventories in this revamp, down to the last loot can and drone bay, then that's pretty much the minimum requirement. They could have just made the new UI a replacement for the asset window (which would have made a whole lot more sense), in which case it would have been good to go pretty much as is.
They didn't, so now we have to claw back all that functionality that was lost because they chose to simply scrap everything that existed and blindly add things back from scratch.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Shift-click does nothing GÇö why the Unified Inventory isn't ready for primetime. |

Callidus Dux
School of Applied Knowledge Caldari State
293
|
Posted - 2012.05.25 09:53:00 -
[854] - Quote
Ribikoka wrote:Callidus Dux wrote:May O'Neez wrote:Callidus Dux wrote:they have to rebuild the old UI with their new code. EXACTLY rebuild and after that; bring in addition new features like their unified crap. QFT ! The key is the transition Hm. I was not on of these guys who forced CCP to bring out a new UI as soon as possible. They had all time in the world. But their plan was to relese it half finished, with a horrible feedback from the testers on SiSi. I where able to play EvE with the old style. But now I am not willed to learn this sh!t of a tree view, lag and mysterious hidden hokeys. By the way. Shift + Click solves not my problem. Hey Callidus, i have a question for you. If i need Shift + click for easy handling this nightmare new inventory what is totally same thing as if I would use the old system, why i need the new one ? If i need more windows for easy handling why i need the new treepanel ? Every post who want to saving this horrible new UI just told to us, too many windows was there with the old system, but now they needed the new windows with shift+click. This is normal ? Or just simple stupidity ? So i give a question again, why we need the new system when if the old function is necessary for the new one ? The new inventory is crap without more windows, but if the new one needs more windows that is the OLD inventory system.
EXACT! I do not want a unified UI. I want a windows based UI. |

Dex Sudaka
Perkone Caldari State
9
|
Posted - 2012.05.25 09:54:00 -
[855] - Quote
Played for a few hours yesterday. Tried to see the good in this new Inventory thing. Found nothing. I still prefer the old, at least it wasn't laggy. I find myself missing chances, and spending far longer looting and salvaging. Not for a game where every milisecond counts. |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
58
|
Posted - 2012.05.25 09:59:00 -
[856] - Quote
The thing that everyone's pissed about isn't really the whole "HERE'S YOUR ******* UI, NOW EAT IT AND SHUT UP" deal, although that attitude is definitely not helping. It's that CCP didn't even consider any of the feedback from SiSi before deploying this horrible mess. There's hundreds of posts on SiSi about how and why Inferno wasn't ready for deployment, but CCP basically sent them a few halfhearted platitudes and deployed it anyway, with CCP Soundwave farting in everyone's general direction by stating that they weren't going to roll it back.
Please explain why CCP will not be rolling it back and continuing iteration on SiSi? Your company literally had server daemons crashing when this crap was deployed, and while I understand a lot of that was just stuff that only showed up when 40k people played, but there was plenty of well-reasoned posts about why Inferno was a no-go. I also refuse to believe that your internal tests didn't show any problems, considering the volume of bug reports and node crashes. I realize you guys have a deadline, but certainly people could wait a bit longer while you ironed out the big problems on SiSi. Sure, Crucible wasn't perfect in many ways, but goddamnit, it was playable.
Sure, you'll take a PR hit for rolling back a feature, but at least you'll show that you're listening to the players, something your company has championed from the beginning.
In the future, make a topic in SiSi asking for a go/no-go on deployment to TQ, and this time, ******* listen.
(Also, why is the forum censored when in-game chat isn't?) How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |

Ribikoka
Royal Amarr Institute Amarr Empire
58
|
Posted - 2012.05.25 10:04:00 -
[857] - Quote
Dex Sudaka wrote:Played for a few hours yesterday. Tried to see the good in this new Inventory thing. Found nothing. I still prefer the old, at least it wasn't laggy. I find myself missing chances, and spending far longer looting and salvaging. Not for a game where every milisecond counts.
Maybe you check the UI from wrong direction. First, you need to work for CCP and you will be happy with this shiny,great,inventory (i'm just joking, this shiny is not true). Because that's would be your creation, but you are a player now and you see without bias why so horrible this UI.  |

Ribikoka
Royal Amarr Institute Amarr Empire
60
|
Posted - 2012.05.25 10:13:00 -
[858] - Quote
Tippia wrote:May O'Neez wrote:The opt-out option is silly, because by principle people will NOT use the new system. So what? It's not a Maoist revolution ....
You almost found the right word.
It is a Masohist evolution  |

JTK Fotheringham
Resurrected Darkness
59
|
Posted - 2012.05.25 10:14:00 -
[859] - Quote
Hi,
Played for a couple of hours this morning. I'm with a WH corp, we have a thing called a pos, and you know, it has guns. Not to mention a lot of stuff. Oh, and about 100 ships. There are in the region of 350 or more unique "hangers" if you include both slots in each of our laser batteries.
There used to be a 1-2 sec load time on any array with a lot of stuff. Could live with that.
The 12-15 second delay now - because the unified inventory wants to load every single item in all the hangers - is heck of annoying. And the filters are useless. Would you be able to add filters for location, not item type? E.g. "Corp Hangers" "Ship Arrays" "Labs" "Silos"?
Also I can't find a way to open two inventory windows side by side - this is going to annoy me when I log on with my Industry alt later.
I've not looked, but I'm 95% sure people will have raised these points with you before this was deployed. |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
59
|
Posted - 2012.05.25 10:18:00 -
[860] - Quote
Ribikoka wrote:Dex Sudaka wrote:Played for a few hours yesterday. Tried to see the good in this new Inventory thing. Found nothing. I still prefer the old, at least it wasn't laggy. I find myself missing chances, and spending far longer looting and salvaging. Not for a game where every milisecond counts. Maybe you check the UI from wrong direction. First, you need to work for CCP and you will be happy with this shiny,great,inventory (i'm just joking, this shiny is not true). Because that's would be your creation, but you are a player now and you see without bias why so horrible this UI.  When my customers tell me something is hugely broken, I don't just scream TOO BAD, YOU'RE GETTING IT ANYWAY. I go to the team leader, let him know of the problem, and then we figure out what's wrong and how to fix it. If there's isn't time left before the next release, we either don't deploy that change and hold it for the next release, or we hold the entire release altogether if it's a showstopper. We have an closed testing team made of handpicked players who we know provide good bug reports, and this testing team goes over the pre-release version of the game before deployment. The last round of internal testing revealed a plethora of enormous bugs (due to physics changes). We listened to our customers and fixed them, and then deployed after the serious bugs were fixed. Our other users now enjoy a much higher quality of game than before we instituted this system.
CCP should learn from this and listen to the SiSi testers, no matter how hard the facts are to swallow. If a feature isn't ready, then it shouldn't be deployed. How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |
|

SPACCO TUTTO
DIMO-FAMO
5
|
Posted - 2012.05.25 10:26:00 -
[861] - Quote
shift-click don'work on starbase corporate hangar or Orca corporate hangar |

Huey DeweyLuey
The Polar bears
1
|
Posted - 2012.05.25 10:36:00 -
[862] - Quote
Firstly my pos is in storgae so not concerned about pos's at the moment. But I am finding the inventory system a real pain with the new changes.
If I am in a mining fleet and I no ;longer can right click on a ship and always open the appropriate inventory or hold, certainly not as quickly or easily as I used to be able to. If I do successfully open up a new window then when I go to open up my cargo it opens up over the seperate window that I just opened up....AAHHHH!!!!!!. 
It worked fine before and was simple to use, not impressed had similar trouble with hangar stuff until I realised uyou could open up new window, if you found the correct menu that is.
Can,t we just have a simpler inventory for non pos stuff please. It worked before
If I am missing something please feel free to tell me. |

Rommiee
Mercury Inc.
75
|
Posted - 2012.05.25 10:50:00 -
[863] - Quote
So, basically this... blog post of yours,
was a load of crap |

Rommiee
Mercury Inc.
75
|
Posted - 2012.05.25 10:50:00 -
[864] - Quote
Double post |

Mikhail Glatinov
Body Count Inc. Pandemic Legion
8
|
Posted - 2012.05.25 11:01:00 -
[865] - Quote
Quote:You have spoken, loudly and clearly, with your words and with your actions. And there were definitely moments in recent history when I wish I would have listened more and taken a different path.
Quote:I was wrong and I admit it.
Quote:I fully empathize with your disappointment in CCP. We would have been much better off positioning Incarna as an optional technology preview that interested players could have experienced and helped us to refine.
Quote:Part of what led us down this path is the fact we have not communicated well.
Quote:We really do have something that no one else has. EVE is still unique in the real and virtual world. This is our vision for her, and we want so badly to take you there. But getting there is not an entitlement. It will take hard work, open communication and, above all else, collaboration with you.
Quotes from CCP Hillmar blog.
CCP replace "incarna" with "inventory" and everything fits once more. You redoing your mistakes, you are failing to listen to your customers, you are been too stubborn about forcing down our throat what we DO NOT want and DO NOT need.
Bare minimum make it OPTIONAL, dont force it down on people. |

Rommiee
Mercury Inc.
75
|
Posted - 2012.05.25 11:02:00 -
[866] - Quote
Rommiee wrote:SoHo White wrote:I regret not logging onto the test server and telling you prior to the installation, that it is really AWFUL ! Hundreds of us did. It made no difference, they did it anyway. Thats why I will NEVER test anything for them on SISI again, as there is clearly no fraking point.
|

Rommiee
Mercury Inc.
75
|
Posted - 2012.05.25 11:04:00 -
[867] - Quote
Maraner wrote:where is the damn CSM in all of this?
Read this:
http://www.evenews24.com/2012/05/22/jesters-trek-quote-of-the-week-play-another-game/
nuff said
|

Vaerah Vahrokha
Vahrokh Consulting
909
|
Posted - 2012.05.25 11:04:00 -
[868] - Quote
New wallpaper for you: UI based "The Door" Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Rommiee
Mercury Inc.
77
|
Posted - 2012.05.25 11:08:00 -
[869] - Quote
You need to photohop CCP Guard into that covered in flames and you are good to go |

Mathieollo
Ind Inc
6
|
Posted - 2012.05.25 11:17:00 -
[870] - Quote
so... after reading all of that, why are these useless people still alive? sounded like the writer thought CSM7 was doing quite a FUBAR job to put it politely.... |
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