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Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Veritas Titan
StarHug
2
|
Posted - 2012.05.30 05:36:00 -
[1] - Quote
I was getting constant disconnects and figured i'd try a few things to see if it would fix it. the first thing i did was reset my modem and my router. then i set up a VPN to the UK since im from the states. so far, i haven't gotten disconnected yet. |

Vincent Athena
V.I.C.E. Comic Mischief
687
|
Posted - 2012.05.30 18:41:00 -
[2] - Quote
I reset them both as well, but not the VPN thing. That was sufficient to eliminated the issue. http://vincentoneve.wordpress.com/ |

Veritas Titan
StarHug
2
|
Posted - 2012.05.31 03:15:00 -
[3] - Quote
I turned off VPN to test and was disconnected 10 minutes into the game. VPN fixes the problem, at least for me. |

Chu SumTuat SumTuat
Federation Of Royal Tuatmonkeys
0
|
Posted - 2012.06.01 01:34:00 -
[4] - Quote
Veritas Titan wrote:I turned off VPN to test and was disconnected 10 minutes into the game. VPN fixes the problem, at least for me.
VPN should not fix your problem, the problem is with CCP.....dont patch things up for them. |

Veritas Titan
StarHug
2
|
Posted - 2012.06.01 07:54:00 -
[5] - Quote
Chu SumTuat SumTuat wrote:Veritas Titan wrote:I turned off VPN to test and was disconnected 10 minutes into the game. VPN fixes the problem, at least for me. VPN should not fix your problem, the problem is with CCP.....dont patch things up for them.
im not gonna sit through constant disconnects waiting for them to fix a problem that they may never even fix. if your in the states, i would suggest trying this out, its cheap, and it works. |
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CCP Goliath
C C P C C P Alliance
474

|
Posted - 2012.06.01 10:28:00 -
[6] - Quote
Chu SumTuat SumTuat wrote:Veritas Titan wrote:I turned off VPN to test and was disconnected 10 minutes into the game. VPN fixes the problem, at least for me. VPN should not fix your problem, the problem is with CCP.....dont patch things up for them.
If VPN is fixing the problem then it sounds like the issue is ISP based. I have asked those who submitted bug reports on this issue to confirm their location and ISP but neither of them have gotten back to me yet. If others experiencing the problem can do likewise it will help us confirm one way or the other. CCP Goliath | QA Director | @CCP_Goliath |
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Traleena
Compression Inc.
0
|
Posted - 2012.06.01 11:22:00 -
[7] - Quote
I get closed socket errors as well but only on my laptop. I have never had the issue with my desktop. My ISP is Time Warner Roadrunner based in North Texas. |

Ru3en
Outer Ring Expansions ROL.Citizens
0
|
Posted - 2012.06.04 13:14:00 -
[8] - Quote
Veritas Titan wrote:I set up a VPN to the UK since im from the states. so far, i haven't gotten disconnected yet.
how did you do this? can you give me some kind of setting/klick-by-klick advise pls?
|

Byrrssa Crendraven
Shadow Knight Industries
3
|
Posted - 2012.06.05 05:14:00 -
[9] - Quote
If the VPN solved your connection issue...it sounds like it might be one of a router in your direct route that has an issue. The vpn would allow you to bypass it. |

Sione Tolutau
SST Inc. Lemniskate
0
|
Posted - 2012.06.05 08:50:00 -
[10] - Quote
Hi guys sorry I've posted this in another thread but I am having the exact same issue Location: New Zealand ISP: slingshot
I don't have any packet loss when it happens for me. ping -t was this at all times from log in to "Socket was closed": Reply from 87.237.38.200: bytes=32 time=301ms TTL=108
and tracert was this:
2 11 ms 11 ms 11 ms cpiak1-l9-G-internet.tranzpeer.net [202.180.81.32] 3 12 ms 10 ms 11 ms vlan93-cpcak3-e1.tranzpeer.net [202.180.76.68] 4 11 ms 11 ms 10 ms vlan7-cpcak3-s1.tranzpeer.net [202.180.81.49] 5 44 ms 11 ms 12 ms x7-1-0-101.akbr5.global-gateway.net.nz [202.50.234.61] 6 12 ms 11 ms 12 ms ae1-2.akbr4.global-gateway.net.nz [202.50.232.77] 7 12 ms 12 ms 11 ms ae1-10.tkbr9.global-gateway.net.nz [202.50.232.37] 8 135 ms 142 ms 136 ms xe7-0-0.labr5.global-gateway.net.nz [202.50.232.18] 9 168 ms 167 ms 173 ms ae1-3.sjbr2.global-gateway.net.nz [203.96.120.94] 10 167 ms 169 ms 149 ms ae0.pabr4.global-gateway.net.nz [203.96.120.74] 11 169 ms 168 ms 138 ms vlan60.csw1.SanJose1.Level3.net [4.69.152.62] 12 146 ms 147 ms 149 ms vlan60.csw1.SanJose1.Level3.net [4.69.152.62] 13 141 ms 141 ms 211 ms ae-2-2.ebr2.NewYork1.Level3.net [4.69.135.186] 14 208 ms 211 ms 205 ms ae-92-92.csw4.NewYork1.Level3.net [4.69.148.46] 15 220 ms 209 ms 212 ms ae-92-92.csw4.NewYork1.Level3.net [4.69.148.46] 16 274 ms 208 ms 208 ms ae-91-91.ebr1.NewYork1.Level3.net [4.69.134.77] 17 285 ms 278 ms 284 ms ae-56-221.csw2.London1.Level3.net [4.69.153.130] 18 274 ms 273 ms 278 ms ae-56-221.csw2.London1.Level3.net [4.69.153.130] 19 * 273 ms 277 ms ae-2-52.edge4.London1.Level3.net [4.69.139.106] 20 278 ms 283 ms 302 ms srv248-e.ccp.cc [87.237.36.248] 21 305 ms 311 ms 307 ms srv248-e.ccp.cc [87.237.36.248] 22 307 ms 302 ms 312 ms srv200-g.ccp.cc [87.237.38.200]
hope this helps.. |
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CCP Sputnik
C C P C C P Alliance
49

|
Posted - 2012.06.05 10:31:00 -
[11] - Quote
Sione Tolutau wrote:Hi guys sorry I've posted this in another thread but I am having the exact same issue Location: New Zealand ISP: slingshot
I don't have any packet loss when it happens for me. ping -t was this at all times from log in to "Socket was closed": Reply from 87.237.38.200: bytes=32 time=301ms TTL=108
and tracert was this:
2 11 ms 11 ms 11 ms cpiak1-l9-G-internet.tranzpeer.net [202.180.81.32] 3 12 ms 10 ms 11 ms vlan93-cpcak3-e1.tranzpeer.net [202.180.76.68] 4 11 ms 11 ms 10 ms vlan7-cpcak3-s1.tranzpeer.net [202.180.81.49] 5 44 ms 11 ms 12 ms x7-1-0-101.akbr5.global-gateway.net.nz [202.50.234.61] 6 12 ms 11 ms 12 ms ae1-2.akbr4.global-gateway.net.nz [202.50.232.77] 7 12 ms 12 ms 11 ms ae1-10.tkbr9.global-gateway.net.nz [202.50.232.37] 8 135 ms 142 ms 136 ms xe7-0-0.labr5.global-gateway.net.nz [202.50.232.18] 9 168 ms 167 ms 173 ms ae1-3.sjbr2.global-gateway.net.nz [203.96.120.94] 10 167 ms 169 ms 149 ms ae0.pabr4.global-gateway.net.nz [203.96.120.74] 11 169 ms 168 ms 138 ms vlan60.csw1.SanJose1.Level3.net [4.69.152.62] 12 146 ms 147 ms 149 ms vlan60.csw1.SanJose1.Level3.net [4.69.152.62] 13 141 ms 141 ms 211 ms ae-2-2.ebr2.NewYork1.Level3.net [4.69.135.186] 14 208 ms 211 ms 205 ms ae-92-92.csw4.NewYork1.Level3.net [4.69.148.46] 15 220 ms 209 ms 212 ms ae-92-92.csw4.NewYork1.Level3.net [4.69.148.46] 16 274 ms 208 ms 208 ms ae-91-91.ebr1.NewYork1.Level3.net [4.69.134.77] 17 285 ms 278 ms 284 ms ae-56-221.csw2.London1.Level3.net [4.69.153.130] 18 274 ms 273 ms 278 ms ae-56-221.csw2.London1.Level3.net [4.69.153.130] 19 * 273 ms 277 ms ae-2-52.edge4.London1.Level3.net [4.69.139.106] 20 278 ms 283 ms 302 ms srv248-e.ccp.cc [87.237.36.248] 21 305 ms 311 ms 307 ms srv248-e.ccp.cc [87.237.36.248] 22 307 ms 302 ms 312 ms srv200-g.ccp.cc [87.237.38.200]
hope this helps..
Thank you Sione Tolutau.
I wanted to highlight your post to show people which information they should include in their petitions about the socket closed issue. Having all this information makes it a lot easier for us to figure out who, in this long trace, is responsible for dropping the ball/package.
PS. You might not see the package loss via ping -t if only packages within specific port rages get dropped. CCP Sputnik | Software Engineer | Team Undone Unit |
|

Severity 911
Raven Procurement and Industrial Profiteering
0
|
Posted - 2012.06.05 14:24:00 -
[12] - Quote
c'mon CCP, this problem dates back four years, it should have been dealt with a long time ago... if it helps i was connected to the same wireless network the other day with a mate and i got the socket close and he didnt. We were both using laptops and yet i got the error whilst he kept playing. One laptop (that was fine) was a medion erazer, the other (which has the problems) is an acer aspire. Both have nvidia gfx cards (i know its a connection problem but its worth saying anyway). I think its time CCP finally dealt with this four years down the line... Otherwise its a great game, good job with it. |

Lord Helghast
Intergalactic Syndicate Nulli Secunda
98
|
Posted - 2012.06.05 15:36:00 -
[13] - Quote
will throw my hat in the ring here, since Inferno i have had 8 disconnects for a closed socket, prior to inferno i never even knew this window existed. And now i get disconnected and oddly get 2 popups at the same time for the error every time lol |
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CCP Habakuk
C C P C C P Alliance
209

|
Posted - 2012.06.05 16:43:00 -
[14] - Quote
Lord Helghast wrote:will throw my hat in the ring here, since Inferno i have had 8 disconnects for a closed socket, prior to inferno i never even knew this window existed. And now i get disconnected and oddly get 2 popups at the same time for the error every time lol
The window for the disconnect is new with Inferno - before Inferno your client restarted automatically after being disconnected (without giving a reason on what happened). Getting 2 popups at the same time might be a (minor) bug - please make a screenshot the next time this happens and attach it to a bugreport (please add my name in the subject of the bugreport). CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
|
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Sladd Manos
The Drunken Empire Fatal Ascension
0
|
Posted - 2012.06.07 02:22:00 -
[15] - Quote
I was also having this issue. I tried restarting my laptop, modem, and router, none of that helped. I realized I began having the problem after I started using steam. I opened task manager and steam was running in the background. Ended that process and havent had the error since. |
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CCP Sputnik
C C P C C P Alliance
52

|
Posted - 2012.06.07 11:05:00 -
[16] - Quote
Sladd Manos wrote:I was also having this issue. I tried restarting my laptop, modem, and router, none of that helped. I realized I began having the problem after I started using steam. I opened task manager and steam was running in the background. Ended that process and havent had the error since.
Can somebody else verify that Steam is causing Close Socket errors? CCP Sputnik | Software Engineer | Team Undone Unit
My EVElopedia Talk My Broadcast Log |
|

Sione Tolutau
SST Inc. Lemniskate
0
|
Posted - 2012.06.08 07:09:00 -
[17] - Quote
Hi guys, fyi no steam on this machine so for me it's not an issue.
Cheers |

Tameem ahmad
Stavrouski Federation
0
|
Posted - 2012.06.08 16:37:00 -
[18] - Quote
i am getting the same problem every time i sign in closed socket pop up and two restart or quit options , i just started playing the game and I'm liking it I'm already in a corporation but so far i can't even play and i have to restart the client 5 to 10 times to start the game and when it starts sometimes this error comes up , so... please tell me what to do in order to play the game that i payed for :) thanx |

Forger Lanis
The Augen Nation.
0
|
Posted - 2012.06.08 17:25:00 -
[19] - Quote
I've had this problem for a month wether I am running a vpn or not seems to make no difference. Today I was disconnected 8 times during two hours.
From mid January up until a month ago I did not have a single disconnect and everything but EVE works flawlessly, other games apps etc. so I doubt it's my PC.
The strange thing is that some days I can play without any problems but the next the socket error is back. |

Hans Tria
Dark Matter Inc
7
|
Posted - 2012.06.12 01:56:00 -
[20] - Quote
This problem has been occurring for me since the last inferno patch. (approximately 2 weeks now).
It happens to my laptop (MacBook Pro on wireless network) and my desktop (PC wired connection). It has been happening every few hours.
My ISP is Comcast and I am based on the West Coast, U.S. |
|
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CCP Sputnik
C C P C C P Alliance
55

|
Posted - 2012.06.12 10:25:00 -
[21] - Quote
CCP Sputnik wrote:Can somebody else verify that Steam is causing Close Socket errors?
CCP Sputnik | Software Engineer | Team Undone Unit
My EVElopedia Talk My Broadcast Log |
|

Nianah
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.06.12 12:27:00 -
[22] - Quote
Happens to me once or twice per week now, only in the evenings. If it happens, then the whole server ip address becomes unreachable for a short timeframe (sometimes seconds, sometimes minutes). Might be some carrier issue.
No steam btw. |

WilliamMays
Stuffs Inc.
9
|
Posted - 2012.06.12 18:50:00 -
[23] - Quote
CCP Goliath wrote:Chu SumTuat SumTuat wrote:Veritas Titan wrote:I turned off VPN to test and was disconnected 10 minutes into the game. VPN fixes the problem, at least for me. VPN should not fix your problem, the problem is with CCP.....dont patch things up for them. If VPN is fixing the problem then it sounds like the issue is ISP based. I have asked those who submitted bug reports on this issue to confirm their location and ISP but neither of them have gotten back to me yet. If others experiencing the problem can do likewise it will help us confirm one way or the other.
Im on century link in nevada, and yes century link is the worst ISP i have had in 15 years online. However, this socket close problem only started with inferno. Before inferno, I would get disconnected on 1 or 2 clients maybe once a week (this was similar to my time on cox cable internet). Since inferno, all my clients get the closed socket at the same time, several times a day.
titan tracking, mineral changes, incursion updates, none of that matters if i cant actually stay logged in
--edit and no steam |

Forger Lanis
The Augen Nation.
0
|
Posted - 2012.06.12 19:43:00 -
[24] - Quote
The problem is the same for me wether I use my vpn or not, yesterday I thought the problems might have gone away since I could play all afternoon but today I get this error every 3 min, I can't even stay on long enough to dock, this is completely unacceptable. |

ShenanigansBus
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.06.13 01:27:00 -
[25] - Quote
I'm having the same issue with the double socket closed pop-ups appearing. I'm also running 1 to 3 clients at a time but the issue happens regardless of how many are running and only happens to 1 and the others continue normally. It is making the game nearly unplayable because it is happening too frequently to risk trying to PvP in a decent ship/clone. |

Aquieous
Deus Fictus
0
|
Posted - 2012.06.13 06:51:00 -
[26] - Quote
Tried stopping Steam and every other internet-connected service, didn't help. I get the double socket closed error about once every half hour or so on average, and it's been happening ever since I got back into EVE two weeks ago. Essentially unplayable. |

Zsola
Facta Non Verba
0
|
Posted - 2012.06.13 13:35:00 -
[27] - Quote
Same disconnect error here, no other sing, juts out of the blue it says: "socket closed".
Also, it is completely random, last night it was ok - for hours - , today morning also, but after dt i cant even log in long enough to check on PI ...
And no error log, since nothing happening, it just disconnects. |
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CCP Sputnik
C C P C C P Alliance
56

|
Posted - 2012.06.13 13:41:00 -
[28] - Quote
Thanks guys for testing if Steam caused trouble, I will poke people about this again. Sorry there is not a lot I personally can do about this issue . CCP Sputnik | Software Engineer | Team Undone Unit
My EVElopedia Talk My Broadcast Log |
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Forger Lanis
The Augen Nation.
0
|
Posted - 2012.06.13 18:29:00 -
[29] - Quote
For the record I am not using Steam and it's seems quite a few others don't either so it doesn't seem limited to that. |

Mekhana
Spiritus Draconis Sicarius Draconis
466
|
Posted - 2012.06.13 21:06:00 -
[30] - Quote
I'm using Steam and get socket closeds but I'm not sure if it's related. |
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McRuder
The Pit Crew
0
|
Posted - 2012.06.14 18:56:00 -
[31] - Quote
I never had the problem. Now the game is unplayable, it crashes continuously, I never get more than 30 minutes between crashes. Steam or anything else I have tried makes no difference. |

Veritas Titan
StarHug Russian International Allegiance
2
|
Posted - 2012.06.15 00:52:00 -
[32] - Quote
tracert without vpn
tracert 87.237.38.200
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 <1 ms <1 ms <1 ms 192.168.1.1 2 35 ms 8 ms 19 ms c-*-*-*-*.hsd1.ca.comcast.net [*.*.*.*]
3 8 ms 9 ms 9 ms ge-1-44-ur02.fairfield.ca.sfba.comcast.net [68.8 6.248.121] 4 20 ms 12 ms 15 ms te-0-8-0-0-ar01.oakland.ca.sfba.comcast.net [68. 86.143.58] 5 23 ms 23 ms 23 ms 68.86.91.225 6 24 ms 23 ms 30 ms pos-1-9-0-0-cr01.losangeles.ca.ibone.comcast.net [68.86.86.254] 7 56 ms 56 ms 55 ms pos-0-15-0-0-cr01.dallas.tx.ibone.comcast.net [6 8.86.85.138] 8 76 ms 76 ms 77 ms pos-0-15-0-0-cr01.atlanta.ga.ibone.comcast.net [ 68.86.85.150] 9 88 ms 92 ms 91 ms pos-4-13-0-0-cr01.ashburn.va.ibone.comcast.net [ 68.86.88.237] 10 89 ms 88 ms 88 ms be-10-pe04.ashburn.va.ibone.comcast.net [68.86.8 4.202] 11 175 ms 175 ms 175 ms 202-126-245-83.packetexchange.net [83.245.126.20 2] 12 176 ms 176 ms 177 ms srv245-e.ccp.cc [87.237.36.245] 13 178 ms 176 ms 177 ms srv248-e.ccp.cc [87.237.36.248] 14 176 ms 176 ms 177 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
Tracert with VPN
tracert 87.237.38.200
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 * * * Request timed out. 2 184 ms 164 ms 166 ms 46-37-190-113.static.hostnoc.net [46.37.190.113]
3 166 ms 165 ms 164 ms vl0202.gwy02.mnuk01.hostnoc.eu [178.238.128.21]
4 172 ms 172 ms 172 ms xe1-04.gwy01.lnuk01.hostnoc.eu [178.238.128.30]
5 175 ms 175 ms 173 ms 4-2.r1.lo.hwng.net [209.197.0.241] 6 173 ms 171 ms 218 ms ldn-s2-rou-1041.UK.eurorings.net [195.66.224.54]
7 171 ms 172 ms 172 ms 134.222.109.173 8 172 ms 173 ms 172 ms srv245-e.ccp.cc [87.237.36.245] 9 172 ms 176 ms 173 ms srv248-e.ccp.cc [87.237.36.248] 10 174 ms 172 ms 172 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
So its either comcasts problem, or packet exchange.net. |

ashley Eoner
Republic Military School Minmatar Republic
10
|
Posted - 2012.06.15 02:38:00 -
[33] - Quote
I've had socket close errors lately. I live in south texas with Grande as my ISP. Top notch ISP wi th great speeds and low ping for all my games.
I was using dual clients on my main machine one night when one of the clients suddenly spit out a socket closed error and restarted. I confirmed on the other client that the first client's ship was still logged into space and never moved. The client with the error logged back in normally and was still in the same spot as when the socket closed. So no emergency warp out occurred. My wife was online in a different game and never noticed a single hiccup (streaming radio etc never showed a d/c on my machine).
Just a little while ago I was running an account on my main machine and another account on my secondary machine. The secondary machine displayed a socket closed error and restarted. My primary machine never had a problem and is still connected in eve and netflix was rolling fine. It appears this time that the ship warped out like you would expect from a d/c.
I get the socket error very rarely but it happens a couple times a week for no apparent reason. The scenarios are the same with the host computer never showing a connection issue at except for Eve and the socket error. |

ashley Eoner
Republic Military School Minmatar Republic
10
|
Posted - 2012.06.15 03:16:00 -
[34] - Quote
Now the client on the main machine got a socket error and restarted while in a starbase..Meanwhile I'm still warping around fine on the second machine.. |

Barnas Hakaari
State War Academy Caldari State
0
|
Posted - 2012.06.15 21:13:00 -
[35] - Quote
Same error here.
Two popups telling me that the socket was closed.
I have forwarded port 26000 TCP as mentioned in some earlier threads, but it didn't help. |

Rovain Sess
The Left Overs
0
|
Posted - 2012.06.16 03:33:00 -
[36] - Quote
I cant give you the requested technical information.. Why, you ask.. Because im not an expert on such things. All I know is - Eve has become almost unplayable.. EVERY TIME I log into the game - I dc with socket errors every 5mins.. I have never had these issues before and its ridiculous. I've been paying you since 2008 and if this continues - and I cant even enjoy the game - then i'll save my money.
I love Eve - but I literally cant play. And all this tech mumbo jumbo - i have not clue what your talking about... Layman's terms please - its the least you can do.
Rov |

Barnas Hakaari
State War Academy Caldari State
0
|
Posted - 2012.06.16 17:51:00 -
[37] - Quote
I tried switching to port 3724 and setting my PC to use DMZ in my router. None of that worked. Also plugging my PC directly to the internet without any router did not work.
I also noticed that when I play for the first time after some hours, it works for 15 min. or so. Then I get thrown out. And when I restart immediatly after that, I get thrown out after like 1-2 minutes, each time. So if I get disconnected once, I won't be able to play again...
This is seriously f*cked up. I already regret returning for Inferno, spending one monthly fee... |

sallazzar
Modern-Warfare Dark Phoenix Rising.
10
|
Posted - 2012.06.17 20:02:00 -
[38] - Quote
I too have been getting constant socket closed just recently
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 2 ms 4 ms 1 ms www.routerlogin.com [192.168.0.1] 2 12 ms 8 ms 9 ms 217.32.145.231 3 8 ms 8 ms 8 ms 217.32.146.14 4 12 ms 13 ms 14 ms 213.120.181.118 5 13 ms 14 ms 13 ms 217.41.169.239 6 13 ms 16 ms 15 ms 217.41.169.109 7 68 ms 12 ms 35 ms acc2-10GigE-0-3-0.sf.21cn-ipp.bt.net [109.159.251.210] 8 34 ms 22 ms 28 ms core2-te0-4-0-2.ealing.ukcore.bt.net [109.159.251.131] 9 19 ms 21 ms 23 ms 62.6.200.150 10 19 ms 19 ms 19 ms ge-2-1-0.mpr1.lhr2.uk.above.net [195.66.224.76] 11 41 ms 25 ms 21 ms xe-8-2-0.mpr2.lhr3.uk.above.net.24.125.64.in-addr.arpa [64.125.24.226] 12 22 ms 23 ms 22 ms ge-3-3-0.mpr1.lhr3.uk.above.net [64.125.28.145] 13 22 ms 24 ms 25 ms 213-152.240-254.PXu259.above.net [213.152.240.254] 14 20 ms 19 ms 22 ms srv245-e.ccp.cc [87.237.36.245] 15 22 ms 25 ms 25 ms srv248-e.ccp.cc [87.237.36.248] 16 22 ms 23 ms 25 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
if it helps im in the uk near london. |

McRuder
The Pit Crew
0
|
Posted - 2012.06.18 05:48:00 -
[39] - Quote
McRuder wrote:I never had the problem. Now the game is unplayable, it crashes continuously, I never get more than 30 minutes between crashes. Steam or anything else I have tried makes no difference.
I have resolved the issue, but I can not name any specific fix. I suspect though that my MTU settings had something to do with the problem. |

Barnas Hakaari
State War Academy Caldari State
0
|
Posted - 2012.06.18 06:05:00 -
[40] - Quote
Don't hope too soon. I also had one run where I could play for 2 hours straight and was able to quit EVE regularly.
But after that, never again.
Just sayin', the problem will most likely return ;) |
|

Shaidon
Council Of Internal War The Paganism Alliance
0
|
Posted - 2012.06.19 06:06:00 -
[41] - Quote
Have been having the same error constantly for the last couple of days. I've forwarded port 26 000, brought hell down on steam and rechecked the router and my firewall. Tried restarting just about everything I can. Still no banana! I can be online for just enough time to sort out the skill queue but no way I'm leaving station like this.
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 21 ms 22 ms 22 ms ua-85-229-64-1.cust.bredbandsbolaget.se [85.229. 64.1] 2 40 ms 40 ms 39 ms ti3006d400-xe1-1-0.ti.telenor.net [146.172.10.69 ] 3 40 ms 49 ms 41 ms ti3006c300-ae1-0.ti.telenor.net [146.172.99.125]
4 43 ms 56 ms 40 ms ti3001c310-ae5-0.ti.telenor.net [146.172.99.177]
5 40 ms 47 ms 40 ms ti3002b300-ae1-0.ti.telenor.net [146.172.105.74]
6 56 ms 56 ms 56 ms globalcrossing-sto-1.ti.telenor.net [148.122.8.2 30] 7 62 ms 62 ms 62 ms 204.245.39.38 8 62 ms 62 ms 61 ms srv248-e.ccp.cc [87.237.36.248] 9 63 ms 63 ms 63 ms srv200-g.ccp.cc [87.237.38.200] |

Kim Noel Kardashian
Pain Arising Dustm3n
0
|
Posted - 2012.06.19 06:24:00 -
[42] - Quote
Also having this issue. |

Norrin Ellis
Venture Racing
83
|
Posted - 2012.06.19 16:52:00 -
[43] - Quote
I have been having this problem for quite some time. I recently moved to a new home with a different ISP and continue to have this issue. My current ISP is CenturyLink and my current location is central Florida (USA). Trace information reports:
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 <1 ms <1 ms <1 ms dslrouter.westell.com [10.0.0.1] 2 19 ms 19 ms 20 ms fl-74-4-208-1.dhcp.embarqhsd.net [74.4.208.1] 3 20 ms 20 ms 49 ms fl-64-45-223-241.dhcp.embarqhsd.net [64.45.223.241] 4 23 ms 22 ms 22 ms 223.15.252.78 5 22 ms 21 ms 23 ms 223.15.251.210 6 26 ms 25 ms 23 ms host42.embarqservices.net [209.26.9.42] 7 21 ms 21 ms 22 ms 173-248-66-236.centurylink.net [173.248.66.236] 8 22 ms 42 ms 23 ms bb-wnpkflxe-jx9-02-ae0.core.centurytel.net [208.110.248.94] 9 27 ms 27 ms 29 ms 208-110-248-193.centurylink.net [208.110.248.193] 10 50 ms 26 ms 27 ms bb-miauflws-jx9-01-ae0.core.centurytel.net [208.110.248.101] 11 26 ms 26 ms 26 ms nap-edge-03.inet.qwest.net [67.129.170.101] 12 26 ms 26 ms 26 ms nap-brdr-01.inet.qwest.net [205.171.19.42] 13 54 ms 52 ms 53 ms 63.146.26.138 14 66 ms 55 ms 66 ms ae-32-52.ebr2.Miami1.Level3.net [4.69.138.123] 15 54 ms 66 ms 55 ms ae-2-2.ebr2.Atlanta2.Level3.net [4.69.140.142] 16 60 ms 55 ms 65 ms ae-1-100.ebr1.Atlanta2.Level3.net [4.69.132.33] 17 53 ms 53 ms 62 ms ae-6-6.ebr1.Washington12.Level3.net [4.69.148.106] 18 53 ms 63 ms 54 ms ae-1-100.ebr2.Washington12.Level3.net [4.69.143.214] 19 60 ms 58 ms 58 ms 4.69.148.49 20 128 ms 127 ms 128 ms ae-42-42.ebr2.London1.Level3.net [4.69.137.69] 21 128 ms 128 ms 127 ms ae-57-222.csw2.London1.Level3.net [4.69.153.134] 22 128 ms 137 ms 127 ms ae-2-52.edge4.London1.Level3.net [4.69.139.106] 23 127 ms 127 ms 127 ms 195.50.122.214 24 137 ms 131 ms 132 ms srv248-e.ccp.cc [87.237.36.248] 25 128 ms 128 ms 129 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete. CEO, Venture Racing Senior Banker, EVE Online Hold'Em |

Galmas
United System's Commonwealth
5
|
Posted - 2012.06.19 22:08:00 -
[44] - Quote
Getting Socket closed after 1-5 minutes tonight. Never really had that problem before... unless unpluged a cable somewhere. : )
Also requests to forums.eveonline.com and other services seem to time out regularly. Other destination seem to work fine. like teamspeak and radio streams. Some traces to ccp addresses below. PingPlotter doesnt show any icmp packet loss on the way.
C:\>tracert 87.237.38.200
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 <1 ms 1 ms <1 ms speedport.ip [192.168.99.1] 2 17 ms 17 ms 17 ms 217.0.119.35 3 20 ms 18 ms 18 ms 217.0.65.214 4 18 ms 18 ms 19 ms 217.239.39.34 5 19 ms 18 ms 19 ms ffm-s1-rou-1005.DE.eurorings.net [134.222.249.12 1] 6 32 ms 33 ms 34 ms ffm-s1-rou-1021.DE.eurorings.net [134.222.231.20 5] 7 33 ms 32 ms 32 ms dssd-s2-rou-1021.DE.eurorings.net [134.222.229.3 7] 8 26 ms 26 ms 57 ms asd2-rou-1022.NL.eurorings.net [134.222.229.13]
9 35 ms 32 ms 33 ms ldn-s2-rou-1021.UK.eurorings.net [134.222.231.46 ] 10 33 ms 32 ms 32 ms ldn-s2-rou-1041.UK.eurorings.net [134.222.228.94 ] 11 184 ms 199 ms 69 ms 134.222.109.173 12 35 ms 34 ms 34 ms srv245-e.ccp.cc [87.237.36.245] 13 34 ms 34 ms 35 ms srv248-e.ccp.cc [87.237.36.248] 14 35 ms 34 ms 34 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
C:\>tracert 87.237.38.200
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 1 ms 5 ms <1 ms speedport.ip [192.168.99.1] 2 18 ms 18 ms 17 ms 217.0.119.35 3 21 ms 18 ms 18 ms 217.0.65.214 4 18 ms 25 ms 19 ms f-ee5-i.F.DE.NET.DTAG.DE [62.154.14.246] 5 19 ms 18 ms 19 ms ffm-s1-rou-1005.DE.eurorings.net [134.222.249.12 1] 6 34 ms 32 ms 35 ms ffm-s1-rou-1021.DE.eurorings.net [134.222.231.20 5] 7 26 ms 26 ms 26 ms asd2-rou-1022.NL.eurorings.net [134.222.229.9] 8 34 ms 33 ms 32 ms ldn-s2-rou-1021.UK.eurorings.net [134.222.228.98 ] 9 33 ms 33 ms 32 ms ldn-s2-rou-1041.UK.eurorings.net [134.222.228.94 ] 10 39 ms 35 ms 35 ms 134.222.109.173 11 34 ms 34 ms 34 ms srv245-e.ccp.cc [87.237.36.245] 12 35 ms 35 ms 35 ms srv248-e.ccp.cc [87.237.36.248] 13 34 ms 34 ms 35 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
C:\>tracert forums.eveonline.com
Tracing route to forums.eveonline.com [87.237.39.162] over a maximum of 30 hops:
1 <1 ms <1 ms 1 ms speedport.ip [192.168.99.1] 2 17 ms 17 ms 17 ms 217.0.119.35 3 18 ms 19 ms 19 ms 217.0.65.210 4 19 ms 19 ms 18 ms f-ee5-i.F.DE.NET.DTAG.DE [62.154.14.230] 5 18 ms 19 ms 18 ms ffm-s1-rou-1005.DE.eurorings.net [134.222.249.12 1] 6 32 ms 44 ms 32 ms ffm-s1-rou-1021.DE.eurorings.net [134.222.231.20 5] 7 25 ms 25 ms 26 ms asd2-rou-1022.NL.eurorings.net [134.222.229.9] 8 32 ms 33 ms 32 ms ldn-s2-rou-1021.UK.eurorings.net [134.222.231.46 ] 9 32 ms 33 ms 33 ms ldn-s2-rou-1041.UK.eurorings.net [134.222.228.94 ] 10 34 ms 35 ms 34 ms 134.222.109.173 11 34 ms 35 ms 35 ms srv245-e.ccp.cc [87.237.36.245] 12 34 ms 34 ms 34 ms srv248-e.ccp.cc [87.237.36.248] 13 34 ms 35 ms 34 ms forums.eveonline.com [87.237.39.162]
Trace complete.
|

Daddy Thundercock
Corsair Tactical Inc.
13
|
Posted - 2012.06.19 22:49:00 -
[45] - Quote
having same issue here, it's rather random, but it did occur twice during the mass test and happens on tranquility as well from time to time, however somewhat infrequent. Either way here's my ISP/location info with a traceroute, hope that helps. I did notice some of the international people having problems bounce through the USA at some point in their routes.....
Location: York, Pennsylvania, USA ISP: Comcast
Traceroute results:
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 1 ms <1 ms <1 ms 192.168.1.1 2 35 ms 18 ms 21 ms 174.49.192.1 3 12 ms 10 ms 14 ms te-0-1-0-2-sur01.york.pa.pitt.comcast.net [68.85 .43.245] 4 11 ms 11 ms 12 ms te-0-12-0-2-ar03.lowerpaxton.pa.pitt.comcast.net [69.139.194.57] 5 20 ms 23 ms 24 ms te-0-6-0-1-ar03.pittsburgh.pa.pitt.comcast.net [ 69.139.195.245] 6 48 ms 32 ms 30 ms pos-4-15-0-0-cr01.newyork.ny.ibone.comcast.net [ 68.86.94.189] 7 31 ms 35 ms 31 ms pos-0-12-0-0-cr01.ashburn.va.ibone.comcast.net [ 68.86.85.29] 8 66 ms 30 ms 30 ms be-16-pe04.ashburn.va.ibone.comcast.net [68.86.8 4.226] 9 115 ms 114 ms 116 ms 202-126-245-83.packetexchange.net [83.245.126.20 2] 10 118 ms 117 ms 117 ms srv245-e.ccp.cc [87.237.36.245] 11 116 ms 116 ms 118 ms srv248-e.ccp.cc [87.237.36.248] 12 116 ms 120 ms 118 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
From what I can tell it's Comcast -> packetexchange -> ccp
not many hops there......hope that helps. |

nixdorf bozemon
Genco Interstellar Alcohol Conglomerate
0
|
Posted - 2012.06.20 00:16:00 -
[46] - Quote
Same problem, get socket closed regularly:
traceroute to 87.237.38.200 (87.237.38.200), 64 hops max, 52 byte packets 1 * * * 2 ten0-1-0-3.tamp33-ser2.bhn.net (72.31.3.129) 8.722 ms 19.150 ms 8.249 ms 3 ten0-10-0-6.tamp20-car2.bhn.net (71.44.2.198) 8.864 ms ten0-11-0-9.tamp20-car2.bhn.net (72.31.211.118) 19.300 ms 21.078 ms 4 hun0-6-0-0.tamp20-cbr3.bhn.net (72.31.117.160) 9.558 ms 14.861 ms 15.947 ms 5 ae-11-11.cr0.dfw10.tbone.rr.com (66.109.10.12) 32.372 ms 31.753 ms 32.090 ms 6 107.14.19.156 (107.14.19.156) 35.399 ms 107.14.19.154 (107.14.19.154) 39.233 ms 107.14.19.156 (107.14.19.156) 37.070 ms 7 ae-1-0.pr0.dfw10.tbone.rr.com (66.109.6.179) 31.585 ms ae-3-0.pr0.dfw10.tbone.rr.com (66.109.6.209) 34.174 ms ae-0-0.ar0.dfw10.tbone.rr.com (66.109.9.105) 32.205 ms 8 66.109.9.214 (66.109.9.214) 48.037 ms tengigabitethernet2-1.ar4.dal2.gblx.net (64.211.60.81) 38.523 ms 66.109.9.214 (66.109.9.214) 32.554 ms 9 204.245.39.38 (204.245.39.38) 126.876 ms !X 127.099 ms !X 126.865 ms !X |

Herr Hammer Draken
Imperial Academy Amarr Empire
10
|
Posted - 2012.06.20 01:34:00 -
[47] - Quote
I just started getting them as well. Just this last week. Before that I would get a disconnect only once per maybe 30 hours of game play time. But this last week once every hour or so. All socket closed errors.
Another point not sure if it makes any difference or not. But every single socket closed disconnect happens when I have a session change. ALWAYS during a session change. I never had a disconnect associated with anything else ever. That makes me think it is something in the CCP server that causes it.
In fact let me go one step further and suggest it is because of the recent changes CCP made to local. When ever I do a session change the computer has to load a new local. I think something CCP did to local is causing it to hang and or the socket closed error is mis diagnosing the problem. |

Zulinar
Aliastra Gallente Federation
0
|
Posted - 2012.06.20 03:01:00 -
[48] - Quote
CCP Sputnik wrote:Sladd Manos wrote:I was also having this issue. I tried restarting my laptop, modem, and router, none of that helped. I realized I began having the problem after I started using steam. I opened task manager and steam was running in the background. Ended that process and havent had the error since. Can somebody else verify that Steam is causing Close Socket errors?
I returned in last weekend to beautiful Eve Universe & now in last night started to adventure & doing my 1st flight after return "after just admiring the Captain's Quarter's for ages and just feeling the music & environment hehe. Also was stunned by character creation's awesomeness in last weekend <3"
Yes i experienced this error for 2 times today while adventuring in stunning Eve Universe & also Shift+Tab Interface action doesn't work at the moment in Steam while being in Eve Online,maybe should write about it to Steam's Support,but said it here now anyways :P 1st time it happend while i was in Cap's Quarters & 2nd time when was writing long msg & just before clicked send i got lost connection to socket or was it just lost socket window & there was 2x options at bottom of window: Restart and Quit.
I have never before had that window or any Dc problem while being in Eve Universe & i will try modem reset before coming to Eve Universe for the next time & if that error comes again then will send Dxdiag file & screenshot from the error popup.
WIshing a nice time for all in beautiful Eve Universe :)
-Terry- |

Moo Moocow
Tri Corp Solutions
0
|
Posted - 2012.06.20 19:40:00 -
[49] - Quote
Mine has been fine for the last few weeks. Then tonight 5 closed sockets in the space of an hour |

Savant Renalard
Pator Tech Corp
0
|
Posted - 2012.06.20 20:07:00 -
[50] - Quote
Sadly, I have been fighting this the last 4 days. I get about 30 mins at best and then drop. No other things seem to have issues including downloads (with RT monitoring), even Steam/Origin/Amazon Services running or not running. Even had a BSoD that I still looking into. The traces and checks showed various hangups and nodes not responding at different times, both domestic US ISP's and International ISP's hubs seem to be having issues. But I am not seeing a real pattern to the nodes that drop packets. I have yet to have a trace repeat the drop on the same node.
Does this help/hinder anyone who might be looking into this? The instability makes it hard to do very much, as I can't be sure if my toon will drop in the middle of a bad place. |
|

Baron vonGettis
StarFckers Inc.
0
|
Posted - 2012.06.20 21:06:00 -
[51] - Quote
This has been happening to me since down time earlier. Now i'm at the point where i can't even log in. Just hangs at the authenticating screen. :( |

Sione Tolutau
SST Inc. Lemniskate
0
|
Posted - 2012.06.21 10:35:00 -
[52] - Quote
Hi guys I just wanted to provide an update because I've had no issues (a few days after the post on this thread), so I thought the current tracert info might help?
so it was this (while having issues): 2 11 ms 11 ms 11 ms cpiak1-l9-G-internet.tranzpeer.net [202.180.81.32] 3 12 ms 10 ms 11 ms vlan93-cpcak3-e1.tranzpeer.net [202.180.76.68] 4 11 ms 11 ms 10 ms vlan7-cpcak3-s1.tranzpeer.net [202.180.81.49] 5 44 ms 11 ms 12 ms x7-1-0-101.akbr5.global-gateway.net.nz [202.50.234.61] 6 12 ms 11 ms 12 ms ae1-2.akbr4.global-gateway.net.nz [202.50.232.77] 7 12 ms 12 ms 11 ms ae1-10.tkbr9.global-gateway.net.nz [202.50.232.37] 8 135 ms 142 ms 136 ms xe7-0-0.labr5.global-gateway.net.nz [202.50.232.18] 9 168 ms 167 ms 173 ms ae1-3.sjbr2.global-gateway.net.nz [203.96.120.94] 10 167 ms 169 ms 149 ms ae0.pabr4.global-gateway.net.nz [203.96.120.74] 11 169 ms 168 ms 138 ms vlan60.csw1.SanJose1.Level3.net [4.69.152.62] 12 146 ms 147 ms 149 ms vlan60.csw1.SanJose1.Level3.net [4.69.152.62] 13 141 ms 141 ms 211 ms ae-2-2.ebr2.NewYork1.Level3.net [4.69.135.186] 14 208 ms 211 ms 205 ms ae-92-92.csw4.NewYork1.Level3.net [4.69.148.46] 15 220 ms 209 ms 212 ms ae-92-92.csw4.NewYork1.Level3.net [4.69.148.46] 16 274 ms 208 ms 208 ms ae-91-91.ebr1.NewYork1.Level3.net [4.69.134.77] 17 285 ms 278 ms 284 ms ae-56-221.csw2.London1.Level3.net [4.69.153.130] 18 274 ms 273 ms 278 ms ae-56-221.csw2.London1.Level3.net [4.69.153.130] 19 * 273 ms 277 ms ae-2-52.edge4.London1.Level3.net [4.69.139.106] 20 278 ms 283 ms 302 ms srv248-e.ccp.cc [87.237.36.248] 21 305 ms 311 ms 307 ms srv248-e.ccp.cc [87.237.36.248] 22 307 ms 302 ms 312 ms srv200-g.ccp.cc [87.237.38.200]
And now its this (no issues): 2 11 ms 10 ms 10 ms cpiak1-l9-G-internet.tranzpeer.net [202.180.81.32] 3 11 ms 10 ms 12 ms vlan93-cpcak3-e1.tranzpeer.net [202.180.76.68] 4 11 ms 11 ms 11 ms vlan7-cpcak3-s1.tranzpeer.net [202.180.81.49] 5 11 ms 15 ms 13 ms x7-1-0-101.akbr5.global-gateway.net.nz [202.50.234.61] 6 11 ms 12 ms 11 ms ae1-2.akbr4.global-gateway.net.nz [202.50.232.77] 7 12 ms 11 ms 11 ms ae1-10.tkbr9.global-gateway.net.nz [202.50.232.37] 8 163 ms 136 ms 140 ms ae2-3.labr5.global-gateway.net.nz [203.96.120.142] 9 174 ms 139 ms 148 ms ae0.pabr4.global-gateway.net.nz [203.96.120.74] 10 153 ms 155 ms 145 ms ae0.pabr4.global-gateway.net.nz [203.96.120.74] 11 174 ms 168 ms 164 ms vlan80.csw3.SanJose1.Level3.net [4.69.152.190] 12 169 ms 169 ms 165 ms ae-81-81.ebr1.SanJose1.Level3.net [4.69.153.9] 13 167 ms 167 ms 167 ms ae-81-81.ebr1.SanJose1.Level3.net [4.69.153.9] 14 216 ms 210 ms 215 ms ae-2-2.ebr2.NewYork1.Level3.net [4.69.135.186] 15 217 ms 208 ms 233 ms ae-71-71.ebr1.NewYork1.Level3.net [4.69.134.69] 16 208 ms 299 ms 242 ms ae-71-71.ebr1.NewYork1.Level3.net [4.69.134.69] 17 304 ms 300 ms 303 ms ae-42-42.ebr2.London1.Level3.net [4.69.137.69] 18 309 ms 304 ms * ae-59-224.csw2.London1.Level3.net [4.69.153.142] 19 * 303 ms * ae-2-52.edge4.London1.Level3.net [4.69.139.106] 20 302 ms 301 ms 344 ms 195.50.122.214 21 306 ms 306 ms 312 ms srv248-e.ccp.cc [87.237.36.248] 22 307 ms 301 ms 306 ms srv200-g.ccp.cc [87.237.38.200] |

Elis Elora
M13 Brigade
0
|
Posted - 2012.06.21 14:13:00 -
[53] - Quote
Face the same Socket Closed Connection Lost problem. Usually happen when the server load began to increase around 13.30 and 15.30 Evetime. Used to be smooth connection before the patch but now totally unplayable around that time. And its my prime time too....(damn)!!!
Location : Shanghai ISP : China Telecom
Ran a tracecert and following are the result.
C:\>tracert 87.237.38.200
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 <1 ms <1 ms <1 ms buffalo.setup [192.168.11.1] 2 1496 ms 465 ms 1397 ms 124.74.0.240 3 1080 ms 1353 ms 783 ms 124.74.226.137 4 1397 ms 445 ms 1349 ms 124.74.215.57 5 1632 ms 1001 ms 1479 ms 202.101.63.138 6 1291 ms 441 ms 1337 ms 202.97.33.34 7 1114 ms 1635 ms 1021 ms 202.97.33.190 8 587 ms 1837 ms 771 ms 202.97.50.122 9 1515 ms 1789 ms 1285 ms 202.97.49.158 10 1838 ms 877 ms 2039 ms 218.30.54.174 11 1664 ms 1601 ms 1289 ms xe-3-0-0.cr2.lax112.us.above.net [64.125.30.29]
12 1931 ms 1823 ms 1080 ms xe-3-2-0.cr2.iah1.us.above.net [64.125.30.49] 13 1969 ms 1879 ms 933 ms xe-2-1-0.cr2.dca2.us.above.net [64.125.28.49] 14 1811 ms 869 ms 2183 ms xe-4-1-0.mpr1.lhr3.uk.above.net [64.125.24.42] 15 1730 ms 973 ms 2141 ms 213-152.240-254.PXu259.above.net [213.152.240.25 4] 16 1932 ms 1363 ms 1775 ms srv245-e.ccp.cc [87.237.36.245] 17 990 ms 2079 ms 2291 ms srv248-e.ccp.cc [87.237.36.248] 18 1154 ms 1999 ms 769 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
Now CCP any solution in sight? |

Kristof Lombardo
Paragon Fury Tactical Narcotics Team
0
|
Posted - 2012.06.21 19:23:00 -
[54] - Quote
Figured id add my trace to this thread seeing as I am having problems as well
Location: California ISP: Comcast
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 <1 ms <1 ms <1 ms dlinkrouter [192.168.0.1] 2 10 ms 10 ms 9 ms 96.120.14.85 3 49 ms 10 ms 10 ms te-7-5-ur09.sacramento.ca.sacra.comcast.net [68. 85.104.21] 4 26 ms 19 ms 9 ms te-9-1-ur08.sacramento.ca.sacra.comcast.net [68. 87.221.45] 5 11 ms 8 ms 18 ms te-0-2-0-2-ar03.sacramento.ca.sacra.comcast.net [68.87.221.21] 6 27 ms 10 ms 11 ms pos-0-2-0-0-cr01.sacramento.ca.ibone.comcast.net [68.86.92.181] 7 25 ms 23 ms 22 ms pos-1-11-0-0-cr01.losangeles.ca.ibone.comcast.ne t [68.86.86.10] 8 55 ms 55 ms 51 ms pos-0-13-0-0-cr01.dallas.tx.ibone.comcast.net [6 8.86.85.146] 9 74 ms 72 ms 74 ms pos-0-9-0-0-cr01.atlanta.ga.ibone.comcast.net [6 8.86.87.234] 10 89 ms 87 ms 87 ms pos-4-10-0-0-cr01.ashburn.va.ibone.comcast.net [ 68.86.88.225] 11 88 ms 87 ms 88 ms be-11-pe04.ashburn.va.ibone.comcast.net [68.86.8 4.206] 12 172 ms 172 ms 172 ms 202-126-245-83.packetexchange.net [83.245.126.20 2] 13 175 ms 173 ms 176 ms srv245-e.ccp.cc [87.237.36.245] 14 175 ms 174 ms 175 ms srv248-e.ccp.cc [87.237.36.248] 15 174 ms 175 ms 177 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
|

Yasutora Ishida
EVE University Ivy League
0
|
Posted - 2012.06.22 02:33:00 -
[55] - Quote
im getting the same. |

Veritas Titan
StarHug Russian International Allegiance
2
|
Posted - 2012.06.22 08:05:00 -
[56] - Quote
wierdly enough, i forgot to log into my VPN and was able to stay on for hours without any socket closed errors. this is some kind of bug in the system for sure. |

Savant Renalard
Pator Tech Corp
0
|
Posted - 2012.06.22 12:40:00 -
[57] - Quote
I was finally able to repeat several traces where I was finding issues. Conveniently this last trace pegged both.
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 1 ms 1 ms <1 ms my.router [192.168.1.1] 2 28 ms 31 ms 28 ms cable-mac1.irndnyaf-ar4001.nyroc.rr.com [67.253. 238.1] 3 13 ms 11 ms 12 ms rdc-24-93-8-214.wny.northeast.rr.com [24.93.8.21 4] 4 14 ms 12 ms 11 ms rdc-72-230-153-51.wny.northeast.rr.com [72.230.1 53.51] 5 10 ms 12 ms 12 ms rdc-72-230-153-243.wny.northeast.rr.com [72.230. 153.243] 6 44 ms 49 ms 47 ms 107.14.19.28 7 45 ms 46 ms 47 ms ae-4-0.cr0.nyc20.tbone.rr.com [66.109.6.24] 8 41 ms 41 ms 40 ms ae-0-0.pr0.nyc20.tbone.rr.com [66.109.6.157] 9 43 ms * 151 ms 107.14.16.14 10 44 ms 41 ms 41 ms nyk-s2-rou-1021.US.eurorings.net [134.222.226.42 ] 11 111 ms * 112 ms ldn-s2-rou-1021.UK.eurorings.net [134.222.226.15 4] 12 114 ms 113 ms 117 ms ldn-s2-rou-1041.UK.eurorings.net [134.222.228.94 ] 13 147 ms 110 ms 110 ms 134.222.109.173 14 130 ms 128 ms 127 ms srv245-e.ccp.cc [87.237.36.245] 15 127 ms 130 ms 129 ms srv248-e.ccp.cc [87.237.36.248] 16 127 ms 127 ms 128 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
Hops 9 & 11 have been frequently having problems, including node unreachable at times. Does anyone know how I might be able to affect a different route?
Thanks. |

Jaxom Silpheed
State War Academy Caldari State
0
|
Posted - 2012.06.24 00:48:00 -
[58] - Quote
I too am having this issue. I only get enough time to log in, check skills, maybe do some PI, but I know I can't leave the station. It's become unplayable, and seems to have been since the most recent patch. I'm only a part time player so can't confirm exactly when this started. Taken a bit of time off for Dust 514 as well.
I wonder if it is connection related or system related. Some people have reported running multiple client, or multiple machines on the same connection and only one gets the error.
I'm actually at work at the moment, going to try and replicate other posts with tracert etc once I get home. Also attempt to use a different internet connection in the next couple of days to see if it makes a difference. |

Gai Dekker
A.S.T.
0
|
Posted - 2012.06.24 03:36:00 -
[59] - Quote
I doubt it has anything to do with it being ISP's or the fact you guys are in the States. I'm currently in the UK, Scotland. and i got my first Socket closed today and now, it basically happens every 5-10 mins for me. cant complete a damn security mission. I currently have steam. but also used the normal Eve client as well. i get the issue on both steam and normal eve client. |

Malakoma
HyperQuest Corp
1
|
Posted - 2012.06.24 06:33:00 -
[60] - Quote
I'm also getting socket disconnects and have never had them before this morning - I'm in the UK, England
I'm not using VPN or Steam and my other internet activity seems fine.
Initially I thought it was my network so switched everything off but after the socket disconnects returned I found this forum thread.
I'll wait until after the Monday update before trying again.
|
|

Nicaragua
Dark-Rising
0
|
Posted - 2012.06.24 07:16:00 -
[61] - Quote
I get a socket closed about 3 or 4 times an hour, its cost me a fortune in lost drones and the occasional ship - which CCP wont reimburse. |

Malakoma
HyperQuest Corp
1
|
Posted - 2012.06.24 10:02:00 -
[62] - Quote
Nicaragua wrote:I get a socket closed about 3 or 4 times an hour, its cost me a fortune in lost drones and the occasional ship - which CCP wont reimburse. As I'm mining my losses so far have only been ore and my time. I'm not sure how other players would see my ship when the socket close occurs. Fortunately my defense drones have all reappeared back in the drone bay so none lost so far.
However, even without losses it still ruins game play  |

Piquet Raddei
Royal Amarr Institute Amarr Empire
18
|
Posted - 2012.06.25 12:53:00 -
[63] - Quote
STOP CLOSING MY SOCKETS!!
It got irritating enough that now I'm here, posting as well.
East Coast, Pennsylvania, Pittsburgh. I'm getting the "closed socket" disconnect both at work (I believe the ISP is Verizon Fios) AND at home, ISP is Comcast "Xfinity". Was NEVER getting this before, now I'll have all 5 accounts booted all at once. FRUSTRATING!!!
I have no idea how to do a trace, so if someone can tell me how/when/where, I'll see if I can mess with it. |

Malakoma
HyperQuest Corp
1
|
Posted - 2012.06.25 15:51:00 -
[64] - Quote
I'm back again as socket still closing even after today's Inferno 1.1 update.
Such a disappointment as for me Eve is unplayable 
Guess I'll have to try and search tor a solution in the forums and on web.
|

Sanya
Intaki Security and Intelligence Ishuk-Raata Enforcement Directive
14
|
Posted - 2012.06.25 19:30:00 -
[65] - Quote
I only used to get this if I would start League of Legends while EVE was running. After todays patch, it happens much more frequently. More so after I undock (almost always within 1 minute). Typical example is undocking, warping to gate, then I never get to jump.
Can also happen right after I go into, or out of windowed mode (during the change.) This could simply be that the error window doesn't show until I switch windowed mode. Director-General of Security Intaki Security and Intelligence
www.kisec.net |

HeyImStuck
Wirfadam Productions LTD
0
|
Posted - 2012.06.25 20:44:00 -
[66] - Quote
CCP Sputnik wrote:Sione Tolutau wrote:Hi guys sorry I've posted this in another thread but I am having the exact same issue Location: New Zealand ISP: slingshot
I don't have any packet loss when it happens for me. ping -t was this at all times from log in to "Socket was closed": Reply from 87.237.38.200: bytes=32 time=301ms TTL=108
and tracert was this:
2 11 ms 11 ms 11 ms cpiak1-l9-G-internet.tranzpeer.net [202.180.81.32] 3 12 ms 10 ms 11 ms vlan93-cpcak3-e1.tranzpeer.net [202.180.76.68] 4 11 ms 11 ms 10 ms vlan7-cpcak3-s1.tranzpeer.net [202.180.81.49] 5 44 ms 11 ms 12 ms x7-1-0-101.akbr5.global-gateway.net.nz [202.50.234.61] 6 12 ms 11 ms 12 ms ae1-2.akbr4.global-gateway.net.nz [202.50.232.77] 7 12 ms 12 ms 11 ms ae1-10.tkbr9.global-gateway.net.nz [202.50.232.37] 8 135 ms 142 ms 136 ms xe7-0-0.labr5.global-gateway.net.nz [202.50.232.18] 9 168 ms 167 ms 173 ms ae1-3.sjbr2.global-gateway.net.nz [203.96.120.94] 10 167 ms 169 ms 149 ms ae0.pabr4.global-gateway.net.nz [203.96.120.74] 11 169 ms 168 ms 138 ms vlan60.csw1.SanJose1.Level3.net [4.69.152.62] 12 146 ms 147 ms 149 ms vlan60.csw1.SanJose1.Level3.net [4.69.152.62] 13 141 ms 141 ms 211 ms ae-2-2.ebr2.NewYork1.Level3.net [4.69.135.186] 14 208 ms 211 ms 205 ms ae-92-92.csw4.NewYork1.Level3.net [4.69.148.46] 15 220 ms 209 ms 212 ms ae-92-92.csw4.NewYork1.Level3.net [4.69.148.46] 16 274 ms 208 ms 208 ms ae-91-91.ebr1.NewYork1.Level3.net [4.69.134.77] 17 285 ms 278 ms 284 ms ae-56-221.csw2.London1.Level3.net [4.69.153.130] 18 274 ms 273 ms 278 ms ae-56-221.csw2.London1.Level3.net [4.69.153.130] 19 * 273 ms 277 ms ae-2-52.edge4.London1.Level3.net [4.69.139.106] 20 278 ms 283 ms 302 ms srv248-e.ccp.cc [87.237.36.248] 21 305 ms 311 ms 307 ms srv248-e.ccp.cc [87.237.36.248] 22 307 ms 302 ms 312 ms srv200-g.ccp.cc [87.237.38.200]
hope this helps.. Thank you Sione Tolutau. I wanted to highlight your post to show people which information they should include in their petitions about the socket closed issue. Having all this information makes it a lot easier for us to figure out who, in this long trace, is responsible for dropping the ball/package. PS. You might not see the package loss via ping -t if only packages within specific port rages get dropped.
While your computer generates some records, these records are generated client side and are not considered conclusive regarding reimbursement. According to our records, your ------- was killed at 20:30:52 and your pod was lost at 20:30:59. Any discrepancies with your own record of events indicates an issue either with your EVE client, your local computer's hardware or software, your local internet connection or third party hardware or software between the game server and your local client. Unfortunately, such issues are not eligible for reimbursement.
Explain that please dev. you provide evidence they tell you" While your computer generates some records, these records are generated client side and are not considered conclusive regarding reimbursement." Petition denied.
|

Sirius Deinhardt
The Kador Cygnar Alliance
0
|
Posted - 2012.06.26 01:54:00 -
[67] - Quote
I usually get socket resets every 15 min, but at the moment its immediate. I have enough time to get my drones out but never enough time to make it into a station :(
I've been playing for 7 months or so? Only had one disconnect until the Inferno release. Now its unplayable. Hope this info helps, can't wait to get playing again. This game rocks!
C:\>tracert 87.237.38.200
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 1 ms 1 ms 1 ms 192.168.1.254 2 * * * Request timed out. 3 * * * Request timed out. 4 * * * Request timed out. 5 * * * Request timed out. 6 * * * Request timed out. 7 * * * Request timed out. 8 * * * Request timed out. 9 * * * Request timed out. 10 * * * Request timed out. 11 * * * Request timed out. 12 537 ms 447 ms 332 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
see that trace route? LOL I traced 4 times, it only ever makes it on the 12th attempt. Maybe there is something wrong on my end? I'm not too good with this kind of stuff, if anyone has any suggestions for me I'd appreciate it. |

Darkside KmS
Tea And Sympathy Ltd. Liability Reckless Ambition
0
|
Posted - 2012.06.26 07:40:00 -
[68] - Quote
I am also now getting this same problem. I can't even play. I just got back into eve and I am now wishing I had not paid for a 3 month sub. This is really getting on my nerves.
Going to do some packet sniffing and try and see if I can figure out what is going on.
I reset my modem / router and that did not fix the problem. Log in and sometimes I get the error before I even get in station/space. |

Malakoma
HyperQuest Corp
1
|
Posted - 2012.06.26 10:17:00 -
[69] - Quote
I've tried tracing as some other posters have done and my results are:-
C:\Documents and Settings\Administrator>tracert 87.237.38.200
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 100 ms 99 ms 99 ms 192.168.1.254 2 * * * Request timed out. 3 * * * Request timed out. 4 * * * Request timed out. 5 * * * Request timed out. 6 35 ms 40 ms 31 ms ethernet21-4.ar9.lon3.gblx.net [64.212.34.97] 7 70 ms 31 ms 31 ms ae5.scr3.LON3.gblx.net [67.17.72.22] 8 31 ms 31 ms 30 ms te7-4-10G.ar6.LON3.gblx.net [67.16.144.249] 9 32 ms 31 ms 32 ms 204.245.39.42 10 31 ms 30 ms 30 ms srv245-e.ccp.cc [87.237.36.245] 11 31 ms 31 ms 31 ms srv248-e.ccp.cc [87.237.36.248] 12 32 ms 30 ms 30 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
Here is a ping result:-
C:\Documents and Settings\Administrator>ping 87.237.38.200
Pinging 87.237.38.200 with 32 bytes of data:
Reply from 87.237.38.200: bytes=32 time=31ms TTL=115 Reply from 87.237.38.200: bytes=32 time=30ms TTL=115 Reply from 87.237.38.200: bytes=32 time=30ms TTL=115 Reply from 87.237.38.200: bytes=32 time=30ms TTL=115
Ping statistics for 87.237.38.200: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 30ms, Maximum = 31ms, Average = 30ms
Frankly I'm not into networks so don't really understand the "request timed out" part of this. By the way, to simplify things i removed network bridge and tested with just router and no other computers sharing it.
I have filed a petition with CCP and included links to these threads. Hopefully CCP will give some helpful feedback before my subscription comes up for renewal in a few days time.
|

Crysantos Callahan
EntroPrelatial Industria EntroPraetorian Aegis
0
|
Posted - 2012.06.26 13:42:00 -
[70] - Quote
Never had any issues, now I can't even connect. 1h after DT I get perma dc'ed due to "socket closed", sometimes it starts a short time but shuts down after 10-20 seconds. Nothing changed on my end, check ISP and router, too -.- |
|

Anastasius Steiner
Forging Industries Silent Infinity
1
|
Posted - 2012.06.27 08:23:00 -
[71] - Quote
I have the same "Connection Lost" "The Socket was closed" Problem.
It all started after the Installation of the Inferno Patch. All Workarounds (closing Steam, etc ... ) wont work.
As long as i do/clcik smth i am fine. but the moment i went "afk", it closes my Client.
A Hotfix for it would be quite nice, cause its non playable the way it is atm! |

Bjurn Akely
Knights of Nii The 20 Minuters
0
|
Posted - 2012.06.27 19:11:00 -
[72] - Quote
Yeah.
Happens a lot. Not good as I'm usually cloaked somewhere dangerous. 
Microsoft Windows [Version 6.1.7601] Copyright (c) 2009 Microsoft Corporation. All rights reserved.
C:\Users\x>tracert 87.237.38.200
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 <1 ms <1 ms <1 ms READYSHARE [10.10.10.1] 2 197 ms 159 ms 5 ms gw2-no193.tbcn.telia.com [62.20.221.1] 3 6 ms 6 ms 6 ms s-b1-link.telia.net [80.91.248.195] 4 6 ms 6 ms 7 ms s-bb2-link.telia.net [80.91.254.110] 5 32 ms 23 ms 24 ms hbg-bb1-link.telia.net [80.239.147.166] 6 35 ms 35 ms 35 ms ldn-bb2-link.telia.net [80.91.250.223] 7 33 ms 35 ms 32 ms ldn-b3-link.telia.net [80.91.245.27] 8 51 ms 199 ms 203 ms eveonline-ic-138015-ldn-b3.c.telia.net [213.248. 83.198] 9 38 ms 37 ms 38 ms srv248-e.ccp.cc [87.237.36.248] 10 35 ms 35 ms 38 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
|

Malakoma
HyperQuest Corp
1
|
Posted - 2012.06.27 19:16:00 -
[73] - Quote
Anastasius Steiner wrote:I have the same "Connection Lost" "The Socket was closed" Problem.
It all started after the Installation of the Inferno Patch. All Workarounds (closing Steam, etc ... ) wont work.
As long as i do/clcik smth i am fine. but the moment i went "afk", it closes my Client.
A Hotfix for it would be quite nice, cause its non playable the way it is atm!
Thanks for the info about doing something (clicking) that keeps it working for you.
I'm testing a mouse mover utility and so far have received no socket closed dialog boxes for the past 3 hours even though my ship is sitting cloaked in a safe spot and I haven't touched the mouse or keyboard during this period. Normally it would give a socket closed error between a few minutes to an hour max. The mouse mover just moves the mouse to a random position every 10 seconds although perhaps a minute or more might work.
This fix, if it works, won't be to everyone's liking. I'm often mining and have to interact with the ship at least every 6 minutes or the mining lasers stop working. Anyhow I'm going to keep this test on overnight to see if it works.
Will be great when a fix comes out because these socket closed errors are making Eve unplayable.
I'm not sure if socket closed errors occur when docked?
|

Def Monk
404 File Not Found
0
|
Posted - 2012.06.27 21:47:00 -
[74] - Quote
Hey all. Just wanted to mention I've been having this issue as well lately (couldn't log in since the update last night). I was reading through the thread and saw other people were having issues with steam running in the background. I went through my current processes to see what could cause it (steam wasn't running) and so I figured I'd try anything else that may be using the network.
First thing I tried was Hi-Rez Studios' Update Manager for Tribes: Ascend. This instantly fixed the issue, but what confused me was the process should not be running (I have auto-update off). My guess is that is uses the same process to update by hand as well, and just runs it when starting the game and the process got left at some point. I can't explain the interference between Eve & this updater, but it seems to be (in my case) caused by networking processes being left open.
If you lock your computer a lot or have had an online program crash (which could, in theory, cause it to keep attempting to use the network), try rebooting your machine entirely (cold boot - shut down, wait a few seconds, start back up) or (if you know what you're doing) search/end your processes to see if you can find what else causes the issue.
Hope you can figure this one out CCP! If I continue to have the issue in the future, I'll bring you more information then. If you are interested now, I live on a college campus in north New Jersey, so they act as my ISP.
Quote:Microsoft Windows [Version 6.1.7601] Copyright (c) 2009 Microsoft Corporation. All rights reserved.
C:\Users\Def_Monk>tracert 87.237.38.200
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 1 ms 1 ms 1 ms Vlan206.cc.stevens-tech.edu [155.246.70.1] 2 * * * Request timed out. 3 1 ms 1 ms 1 ms ge-8-37.car1.Newark1.Level3.net [4.28.0.173] 4 12 ms 1 ms 1 ms ae-31-51.ebr1.Newark1.Level3.net [4.69.156.30] 5 1 ms 1 ms 2 ms ae-2-2.ebr1.NewYork1.Level3.net [4.69.132.97] 6 70 ms 70 ms 70 ms ae-42-42.ebr2.London1.Level3.net [4.69.137.69] 7 79 ms 74 ms 74 ms ae-58-223.csw2.London1.Level3.net [4.69.153.138] 8 70 ms 70 ms 70 ms ae-2-52.edge4.London1.Level3.net [4.69.139.106] 9 70 ms 70 ms 70 ms 195.50.122.214 10 70 ms 71 ms 70 ms srv248-e.ccp.cc [87.237.36.248] 11 70 ms 70 ms 72 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
C:\Users\Def_Monk>tracert 87.237.38.200
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 2 ms 1 ms 2 ms Vlan206.cc.stevens-tech.edu [155.246.70.1] 2 * * * Request timed out. 3 35 ms 3 ms 28 ms ge-8-37.car1.Newark1.Level3.net [4.28.0.173] 4 1 ms 1 ms 12 ms ae-31-51.ebr1.Newark1.Level3.net [4.69.156.30] 5 1 ms 1 ms 3 ms ae-2-2.ebr1.NewYork1.Level3.net [4.69.132.97] 6 71 ms 70 ms 70 ms ae-42-42.ebr2.London1.Level3.net [4.69.137.69] 7 70 ms 70 ms 72 ms ae-58-223.csw2.London1.Level3.net [4.69.153.138] 8 * 70 ms 70 ms ae-2-52.edge4.London1.Level3.net [4.69.139.106] 9 70 ms 70 ms 70 ms 195.50.122.214 10 70 ms 70 ms 70 ms srv248-e.ccp.cc [87.237.36.248] 11 70 ms 70 ms 70 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
C:\Users\Def_Monk>tracert google.com
Tracing route to google.com [173.194.43.14] over a maximum of 30 hops:
1 3 ms 2 ms 3 ms Vlan206.cc.stevens-tech.edu [155.246.70.1] 2 * * * Request timed out. 3 1 ms 1 ms 1 ms ge-8-37.car1.Newark1.Level3.net [4.28.0.173] 4 7 ms 1 ms 1 ms ae-31-51.ebr1.Newark1.Level3.net [4.69.156.30] 5 2 ms 3 ms 1 ms ae-2-2.ebr1.NewYork1.Level3.net [4.69.132.97] 6 1 ms 1 ms 2 ms ae-81-81.csw3.NewYork1.Level3.net [4.69.134.74] 7 1 ms 1 ms 1 ms ae-3-80.edge1.NewYork1.Level3.net [4.69.155.142] 8 1 ms 1 ms 1 ms GOOGLE-INC.edge1.NewYork1.Level3.net [4.71.172.86] 9 2 ms 1 ms 2 ms 209.85.255.68 10 2 ms 2 ms 2 ms 72.14.237.252 11 1 ms 1 ms 1 ms lga15s34-in-f14.1e100.net [173.194.43.14]
Trace complete.
C:\Users\Def_Monk>
As you can see, the timeout at part 2 is consistent, and happens regardless of destination. My college's network setup can be admittedly bad. Running Win7 64-bit. If you guys need anything else, let me know.
|

arcca jeth
Dark Alliance Dark Empire Alliance
86
|
Posted - 2012.06.28 00:20:00 -
[75] - Quote
last night was fine, today there was a quick patch. now getting "socket closed" error as well.
Houston, TX US ISP: Comcast
|

Malakoma
HyperQuest Corp
1
|
Posted - 2012.06.28 05:46:00 -
[76] - Quote
Malakoma wrote:Anastasius Steiner wrote:I have the same "Connection Lost" "The Socket was closed" Problem.
It all started after the Installation of the Inferno Patch. All Workarounds (closing Steam, etc ... ) wont work.
As long as i do/clcik smth i am fine. but the moment i went "afk", it closes my Client.
A Hotfix for it would be quite nice, cause its non playable the way it is atm! Thanks for the info about doing something (clicking) that keeps it working for you. I'm testing a mouse mover utility and so far have received no socket closed dialog boxes for the past 3 hours even though my ship is sitting cloaked in a safe spot and I haven't touched the mouse or keyboard during this period. Normally it would give a socket closed error between a few minutes to an hour max. The mouse mover just moves the mouse to a random position every 10 seconds although perhaps a minute or more might work. This fix, if it works, won't be to everyone's liking. I'm often mining and have to interact with the ship at least every 6 minutes or the mining lasers stop working. Anyhow I'm going to keep this test on overnight to see if it works. Will be great when a fix comes out because these socket closed errors are making Eve unplayable. I'm not sure if socket closed errors occur when docked? Well my idea didn't seem to work as Socket Closes seem connected with actual in-world activity and not with lack of activity.
Mouse mover kept client alive with no Socket Closes for over 12 hours. I then tried to let client sit for 25 minutes with no KB or mouse interaction at all - result was no Socket Closes. Next decided to try some mining but with out mouse mover - result after 40 minutes Socket Close !!!
|

Bjurn Akely
Knights of Nii The 20 Minuters
0
|
Posted - 2012.06.28 08:53:00 -
[77] - Quote
Last night we discovered our land (telephone) line was acting up, only to die completely later in the evening. I've talked to the service provider and they are having a problem with a major cable.
This is a telia.com cable located somewhere in the middle of Sweden (sorry could not get more info). My problem is probably due to that. Perhaps others too if they are routed through Sweden. So I left my Tracert in my original post.
Once the cable is repaired (5th of July they said) I'll re-edit this to report back if the Socket Closed error persists or not. |

arcca jeth
Dark Alliance Dark Empire Alliance
86
|
Posted - 2012.06.28 20:49:00 -
[78] - Quote
I reset my modem, rebooted my computer and killed the steam process, socket closed continued all night. Couldn't play so I quit and gave up. I really hope a patch was released to day so I can actually play when I get off work.
This was not an issue until yesterdays "quick fix" patch. So I cannot help but think that it was something to do with that. |

Anastasius Steiner
Forging Industries Silent Infinity
1
|
Posted - 2012.06.28 21:48:00 -
[79] - Quote
all patches are worthless ...
as soon as i dont move my mouse, i get dcd ... with progs like mosuemover, i can stay idle ...
but after all, it sucks ... eve is unplayabe atm ,,, |

Wraiths Crono
StarField Logistics
1
|
Posted - 2012.06.28 22:00:00 -
[80] - Quote
Hi, not at home for a trace at the moment, but I only seem to get the socket closed when running two clients. Ill update with a screen cap asap. Also Noticing for the US people that the connection over Level3 and some the ASH Virginia datacenter connection, could it be the international trunk hitting a capacity or just dropping off.. (Worked for Bandcon a business ISP that resold Level 3 waves so I got to know that they could be flaky in in Virginina) |
|

arcca jeth
Dark Alliance Dark Empire Alliance
86
|
Posted - 2012.06.28 22:12:00 -
[81] - Quote
i run multiple clients, but confirmed that even 1 client will get socket error. this happens if flying around in system or even just hanging out in station. |

Grunton
Close Encounters
0
|
Posted - 2012.06.28 23:09:00 -
[82] - Quote
I'm not using Steam but Eve is unplayable atm
|

Altrue
Exploration Frontier inc
10
|
Posted - 2012.06.28 23:31:00 -
[83] - Quote
Two times in 1 hour and a half : Socket closed for my two accounts at the same time.
I verifyed in a cloaky third hidden account to see if it wasn't an attempt for a hacker to log in and steal my money, but no, my chars are not connected. "- What is the end-game content of EvE ? -á- The New Unified Inventory. Every player dreams of using it comfortably, but only a few hardcore gamers achieve to do so." |

Jaxom Silpheed
State War Academy Caldari State
0
|
Posted - 2012.06.29 02:11:00 -
[84] - Quote
Update on my issue: Appears to be resolved.
I tested on a different net connection, and had no issues. Went back to my connection, and the issues seemed to be gone. Highly confusing. It wasn't until after the recent patch that I remembered I used a static IP for my computer on my connection. I changed back to the static IP, and tested some more - no problems found. Unfortunately, being unable to replicate the issue I can't troubleshoot any further. But if you have a static IP, give a dynamic one a go instead. I now play exactly the same as I used to, and have no problems. |

Veryez
Pator Tech School Minmatar Republic
17
|
Posted - 2012.06.29 08:58:00 -
[85] - Quote
Microsoft Windows [Version 6.1.7601] Copyright (c) 2009 Microsoft Corporation. All rights reserved.
C:\Documents and Settings>tracert 87.237.38.200
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 <1 ms <1 ms <1 ms READYSHARE [192.168.1.1] 2 7 ms 8 ms 8 ms 10.240.164.9 3 * 12 ms 8 ms 67.59.230.169 4 * 13 ms 11 ms 67.83.233.13 5 20 ms * 13 ms 64.15.8.113 6 13 ms 13 ms 14 ms 64.15.0.230 7 12 ms 47 ms 11 ms ge-9-1-4.er2.lga5.us.above.net [64.125.13.29] 8 13 ms 13 ms * xe-0-1-0.cr2.lga5.us.above.net [64.125.27.66] 9 14 ms * 35 ms xe-0-0-0.cr1.lga5.us.above.net [64.125.29.41] 10 166 ms 80 ms 80 ms ge-2-1-0.mpr1.lhr3.uk.above.net [64.125.26.38] 11 * 81 ms 80 ms 213-152.240-254.PXu259.above.net [213.152.240.254] 12 * 95 ms 93 ms srv245-e.ccp.cc [87.237.36.245] 13 88 ms 90 ms 87 ms srv248-e.ccp.cc [87.237.36.248] 14 93 ms 94 ms 95 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
C:\Documents and Settings>ping 87.237.38.200
Pinging 87.237.38.200 with 32 bytes of data: Reply from 87.237.38.200: bytes=32 time=96ms TTL=115 Request timed out. Reply from 87.237.38.200: bytes=32 time=94ms TTL=115 Reply from 87.237.38.200: bytes=32 time=105ms TTL=115
Ping statistics for 87.237.38.200: Packets: Sent = 4, Received = 3, Lost = 1 (25% loss), Approximate round trip times in milli-seconds: Minimum = 94ms, Maximum = 105ms, Average = 98ms
Eve at the moment is unplayable |

Malakoma
HyperQuest Corp
1
|
Posted - 2012.06.29 17:44:00 -
[86] - Quote
Malakoma wrote:Malakoma wrote:Anastasius Steiner wrote:I have the same "Connection Lost" "The Socket was closed" Problem.
It all started after the Installation of the Inferno Patch. All Workarounds (closing Steam, etc ... ) wont work.
As long as i do/clcik smth i am fine. but the moment i went "afk", it closes my Client.
A Hotfix for it would be quite nice, cause its non playable the way it is atm! Thanks for the info about doing something (clicking) that keeps it working for you. I'm testing a mouse mover utility and so far have received no socket closed dialog boxes for the past 3 hours even though my ship is sitting cloaked in a safe spot and I haven't touched the mouse or keyboard during this period. Normally it would give a socket closed error between a few minutes to an hour max. The mouse mover just moves the mouse to a random position every 10 seconds although perhaps a minute or more might work. This fix, if it works, won't be to everyone's liking. I'm often mining and have to interact with the ship at least every 6 minutes or the mining lasers stop working. Anyhow I'm going to keep this test on overnight to see if it works. Will be great when a fix comes out because these socket closed errors are making Eve unplayable. I'm not sure if socket closed errors occur when docked? Well my idea didn't seem to work as Socket Closes seem connected with actual in-world activity and not with lack of activity. Mouse mover kept client alive with no Socket Closes for over 12 hours. I then tried to let client sit for 25 minutes with no KB or mouse interaction at all - result was no Socket Closes. Next decided to try some mining but with out mouse mover - result after 40 minutes Socket Close !!!
I managed to get a couple of 2 hour mining sessions in using a mouse-mover set to 20 seconds and had no Socket Closes although it might have just been a fluke. Its not very practical though as having to wait for the mouse to move before clicking something soon becomes tiring.
I've had feedback from my "Socket Closed" petition but they basically said to check my router and firewall, and if the problem persists to get back to them.
By the way, they suggested making sure that port 26000 is open for both TCP and UDP although I certainly haven't changed my port settings in a long time but I'm going to double check. |

Takahiro Tanaka
Tanaka Stuff and Supplies
2
|
Posted - 2012.06.29 19:46:00 -
[87] - Quote
I never had any problems until today. I got several times disconnected with the socket closed error.
I have a very reliable cable connection that never failed me so far, so I took a look into the router logs and found something:
Quote: Fri, 2012-06-29 21:32:21 - TCP packet - Source: 87.237.38.200 - Destination: xxx.xxx.xxx.xxx - [Invalid sequence number received with Reset, dropping packet Src 26000 Dst 2506 from WAN]
I x'ed out my IP address.
The sequence number belongs to layer-4 (TCP/UDP) and is not altered or even being looked at by routers along the way. So its definately a problem coming from the source, which is an CCP server. |

Tex' Winchester
Stormcloak Legion
0
|
Posted - 2012.06.30 10:06:00 -
[88] - Quote
This problem must have something to do with either CCP's server or with the inferno Update.
Why would someone think its a steam problem? I bought Eve online through steam, and never had a problem until Inferno.
I have the socket closed issue every 10 to 15 minutes. The game really is unplayable, losses of drones e.c.t.
Not to forget that i payed for the game time while its impossible to play.
Checked my ports, my router, reinstalled the game without using steam, doesn't help at all.
I tried other mmos, no disconnection from their servers.
Hope there will be a fix soon. |

Cerebral Wolf
GoonWaffe Goonswarm Federation
15
|
Posted - 2012.06.30 10:30:00 -
[89] - Quote
My sockets get closed both at my place and my GF's....any ideas? |

Sabren Bel
7th Division
0
|
Posted - 2012.06.30 21:43:00 -
[90] - Quote
See if this helps at all. It was picked up from an old EVE forum post.
I've been crashing too, but it's happened a lot less frequently after doing this.
"In Windows press the Windows button + R and in the command window type cmd and press enter
In the terminal window type "netsh winsock reset catalog" without the "
This will reset your Winsock protocols and prompt you to restart your computer, after you've restarted see if you are able to connect to EVE again. " |
|

Juggati
Incompertus INC Fatal Ascension
0
|
Posted - 2012.07.01 11:39:00 -
[91] - Quote
I used to get multiple game freezes (lost a scimi, petition returned no issues found....) now I get game disconnects with the socket closed. Never had this issue until Inferno, I cannot believe that the game just magically starts screwing up since certain patches were implemented. I am not tech minded so have no idea what half of you are babbling on about, can someone from ccp give us a plain answer as to what they are going to do about it (if anything). |

Cerebral Wolf
GoonWaffe Goonswarm Federation
15
|
Posted - 2012.07.01 14:10:00 -
[92] - Quote
Juggati wrote:I used to get multiple game freezes (lost a scimi, petition returned no issues found....) now I get game disconnects with the socket closed. Never had this issue until Inferno, I cannot believe that the game just magically starts screwing up since certain patches were implemented. I am not tech minded so have no idea what half of you are babbling on about, can someone from ccp give us a plain answer as to what they are going to do about it (if anything).
CCP don't know how to fix it or whats wrong, hence the fix's from the community. |

Abstract Mind
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.07.01 15:34:00 -
[93] - Quote
Verizon FIOS here.
Laptop socket closes and a few minutes later the desktop sockets close.
All the while I have other stuff running fine on the network.
Just need to restart EVE to fix the problem but annoying as hell. |

Pollychrest
eHarmony Inc. Brushie Brushie Brushie
7
|
Posted - 2012.07.01 16:12:00 -
[94] - Quote
I have this problem as well as the low FPS problem. Life sucks. |

Cerebral Wolf
GoonWaffe Goonswarm Federation
16
|
Posted - 2012.07.01 19:26:00 -
[95] - Quote
Sabren Bel wrote:See if this helps at all. It was picked up from an old EVE forum post.
I've been crashing too, but it's happened a lot less frequently after doing this.
"In Windows press the Windows button + R and in the command window type cmd and press enter
In the terminal window type "netsh winsock reset catalog" without the "
This will reset your Winsock protocols and prompt you to restart your computer, after you've restarted see if you are able to connect to EVE again. "
Sorry, didn't work. Client still likes to **** itself in the middle of a fleet and tell me that someone closed a socket somewhere. |

Prince aikka
Vanguard Frontiers Intrepid Crossing
8
|
Posted - 2012.07.01 21:59:00 -
[96] - Quote
Just started getting this error about an hour ago. First on my main client, then about 5 min later on the other. then about 30 min later the main went down again, also getting some lag on my main client, and both clients are on the same sys and in the same sys in game. |

Zoe Kush
Pator Tech School Minmatar Republic
0
|
Posted - 2012.07.02 00:27:00 -
[97] - Quote
same stuff here, never happened before inferno. I'd say the average it's once per day, and most of the times it happens after I docked and went afk as someone else also reported. Once, only once it happened at a gate in lowsec just when I was jumping (session change also has been reported in the thread). That time the client freezed (impossible to interact but no crash) for a good 30 seconds before I had that socket closed thing. After restarting it I found myself in warp (as "usual" with disconnections) heading to the gate in the system in which I was supposed to jump, and no flashy, went in my CQ, got some tobacco. Darn!
It happened on my old rig and the new one I'm playing from now. I did a clean install both of win and the EVE client. NO steam, NO win firewall, NO vpn, NO other online games installed = CCP fail 
tracert 87.237.39.92
1 <1 ms <1 ms <1 ms . [192.168.1.1] 2 26 ms 25 ms 25 ms 192.168.100.1 3 26 ms 25 ms 26 ms host***-***-static.**-**-b.business.telecomitalia.it [**********] 4 26 ms 26 ms 26 ms 80.17.209.142 5 33 ms 33 ms 33 ms 172.17.8.221 6 34 ms 33 ms 33 ms 172.17.6.93 7 41 ms 42 ms 38 ms bundle-ether12.milano26.mil.seabone.net [93.186.128.205] 8 81 ms 71 ms 69 ms xe-0-2-0.franco31.fra.seabone.net [195.22.211.103] 9 66 ms 66 ms 66 ms xe-2-0-0.mpr1.fra4.de.above.net [64.125.13.49] 10 64 ms 126 ms 73 ms xe-0-1-0.mpr2.cdg12.fr.above.net [64.125.24.94] 11 75 ms 74 ms 73 ms xe-5-2-0.mpr1.lhr3.uk.above.net [64.125.24.81] 12 93 ms 199 ms 203 ms 213-152.240-254.PXu259.above.net [213.152.240.254] 13 70 ms 70 ms 70 ms srv245-e.ccp.cc [87.237.36.245] 14 70 ms 69 ms 70 ms srv248-e.ccp.cc [87.237.36.248] 15 74 ms 75 ms 74 ms srv92-h.ccp.cc [87.237.39.92]
go fix it NAO!!  |

Prince aikka
Vanguard Frontiers Intrepid Crossing
8
|
Posted - 2012.07.02 02:25:00 -
[98] - Quote
Everett WA Comcast cable
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 <1 ms <1 ms 1 ms 10.0.0.1 2 8 ms 7 ms 9 ms **.**.**.* 3 9 ms 15 ms 11 ms te-5-8-ur02.everett.wa.seattle.comcast.net [68.87.205.169] 4 9 ms 8 ms 16 ms ae-12-0-ar03.seattle.wa.seattle.comcast.net [69.139.164.93] 5 19 ms 12 ms 23 ms he-1-8-0-0-10-cr01.seattle.wa.ibone.comcast.net [68.86.94.229] 6 41 ms 40 ms 38 ms pos-0-8-0-0-cr01.denver.co.ibone.comcast.net [68.86.85.210] 7 52 ms 53 ms 52 ms pos-2-7-0-0-cr01.dallas.tx.ibone.comcast.net [68.86.85.54] 8 72 ms 75 ms 75 ms pos-0-15-0-0-cr01.atlanta.ga.ibone.comcast.net [68.86.85.150] 9 96 ms 94 ms 95 ms 68.86.89.169 10 86 ms 84 ms 85 ms be-14-pe04.ashburn.va.ibone.comcast.net [68.86.84.218] 11 169 ms 169 ms 169 ms 202-126-245-83.packetexchange.net [83.245.126.202] 12 172 ms 170 ms 174 ms srv245-e.ccp.cc [87.237.36.245] 13 171 ms 171 ms 171 ms srv248-e.ccp.cc [87.237.36.248] 14 176 ms 170 ms 173 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
I cant even play now its getting so bad, every few min i get dumped
|

Calvmar
THORN Syndicate THORN Alliance
11
|
Posted - 2012.07.02 05:09:00 -
[99] - Quote
traceroute to 87.237.38.200 (87.237.38.200), 30 hops max, 60 byte packets 1 *** 2 hos-tr3.juniper2.rz13.hetzner.de 213.239.224.65 de 0.138 ms hos-tr4.juniper2.rz13.hetzner.de 213.239.224.97 de 0.270 ms hos-tr2.juniper1.rz13.hetzner.de 213.239.224.33 de 0.165 ms 3 hos-bb2.juniper4.ffm.hetzner.de 213.239.240.150 de 5.841 ms 5.838 ms 5.828 ms 4 r1fra1.core.init7.net 82.197.166.85 ch 14.368 ms 14.441 ms 14.513 ms 5 xe-1-2-0.mpr1.fra4.de.above.net 80.81.194.26 de 6.511 ms 6.589 ms 6.313 ms 6 xe-0-1-0.mpr2.cdg12.fr.above.net 64.125.24.94 us 15.814 ms 15.480 ms 15.478 ms 7 xe-5-2-0.mpr1.lhr3.uk.above.net 64.125.24.81 us 27.899 ms 28.014 ms 27.964 ms 8 *** 9 213-152.240-254.PXu259.above.net 213.152.240.254 gb 28.250 ms us |

SalubriousSky Rinah
Cryptic Spear
0
|
Posted - 2012.07.03 16:34:00 -
[100] - Quote
CCP - I suggest you fix this problem asap. Logically if we are all having the same problem in several different geographical locations with several different ISPs then the problem lies with your servers. Thank you. |
|

Miss Doggy
Deadman W0nderland The 99 Percent
10
|
Posted - 2012.07.03 22:52:00 -
[101] - Quote
I just started having this problem now myself. Socket closed, do you wish to reconnect.
Many years ago in Eve this exact same problem went on for a couple of months as I recall, with ccp constantly saying "it's your ISP" until they finally fixed it.
It could be my ISP or the internet or something but 3 disconnects in 20 minutes almost losing a 3 billion isk ship isn't fun to me. Not fun at all, not one bit.
And it was only one one client. The other client was fine. |

arcca jeth
Dark Alliance Dark Empire Alliance
94
|
Posted - 2012.07.04 03:10:00 -
[102] - Quote
well it was gone and now it's back cannot stay connected for more than a minute or two, just started within the last 20 minutes yay  |

SC0T1SH WARRIOR
Dreddit Test Alliance Please Ignore
99
|
Posted - 2012.07.04 13:56:00 -
[103] - Quote
it's still happening.
Already lost one ship to this, which was petitioned and rejected. 
it never happened before Inferno, and now it is happening every time.
Ping statistics for 87.237.38.200: Packets: Sent = 214, Received = 212, Lost = 2 (0% loss), Approximate round trip times in milli-seconds: Minimum = 28ms, Maximum = 251ms, Average = 35ms time=34ms
[Tracert 2 10 ms 12 ms 11 ms linl-geam-1a-ge218.network.virginmedia.net [81.97.51.205] 3 12 ms 12 ms 10 ms sgyl-core-1b-tenge73.network.virginmedia.net [62.30.251.57] 4 12 ms 12 ms 15 ms sgyl-core-2b-ae2-0.network.virginmedia.net [195.182.178.94] 5 18 ms 18 ms 15 ms leed-bb-1b-ae5-0.network.virginmedia.net [81.97.48.81] 6 * * 21 ms popl-bb-1a-as1-0.network.virginmedia.net [213.105.175.130] 7 22 ms 19 ms * popl-tmr-1-ae4-0.network.virginmedia.net [213.105.159.2] 8 28 ms 29 ms 29 ms amst-ic-1-as0-0.network.virginmedia.net [213.105.175.6] 9 34 ms 36 ms 36 ms nl-rt-dc2-ice-ir01.kpn.net [195.69.144.89] 10 33 ms 28 ms 36 ms rt-rou-1022.nl.eurorings.net [195.190.227.223] 11 42 ms 42 ms 40 ms ldn-s2-rou-1021.UK.eurorings.net [134.222.229.222] 12 46 ms 62 ms 43 ms ldn-s2-rou-1041.UK.eurorings.net [134.222.228.94] 13 29 ms 29 ms 30 ms 134.222.109.173 14 29 ms 30 ms 30 ms srv245-e.ccp.cc [87.237.36.245] 15 28 ms 31 ms 32 ms srv248-e.ccp.cc [87.237.36.248] 16 57 ms 32 ms 37 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete. Dont mind me, -ájust touching your stuff. |

Messoroz
AQUILA INC Verge of Collapse
263
|
Posted - 2012.07.04 17:04:00 -
[104] - Quote
It looks like the ball is being dropped on CCP's end. Maybe rejection of packets due to the usually longer route from US for whatever reason. |

Drago Palermus
GoonWaffe Goonswarm Federation
27
|
Posted - 2012.07.04 19:42:00 -
[105] - Quote
This is happening to me now as well, after having never happened in several years of playing. Now it's four times in just over an hour :-| |

ROTAMaverickRRBR
Four Horsemen of the Apocalypse
0
|
Posted - 2012.07.05 00:47:00 -
[106] - Quote
Hello guys, i may discovered something interesting here.
The problem occurs when I'm logged in eve, and my girlfriend access the internet on her iPhone on the same wi-fi. Every time she try to download any page or content, the "socket was closed" problem happens.
im not joking, every time she does that. Eve crash.
|

Bismarck Koskanaiken
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.07.05 02:37:00 -
[107] - Quote
Reading through the posts it seems that a lot of people think it has something to do with the Inferno patch, but apparently this problem has presisted for years ..maybe Inferno did something? I don't know.
I am now too being disconnected with the socket closed error message multiple times a day and it seems to be getting worse. This started about a couple of weeks ago. The error never happened before Inferno, or if it did it wasn't enough of a problem for me to remember.
SC0T1SH WARRIOR wrote:it's still happening. Already lost one ship to this, which was petitioned and rejected. 
I too have lost a ship to this, but didn't try petitioning it and seeing that yours got rejected I don't think I'll try. |

Bismarck Koskanaiken
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.07.05 02:41:00 -
[108] - Quote
ROTAMaverickRRBR wrote:Hello guys, i may discovered something interesting here.
The problem occurs when I'm logged in eve, and my girlfriend access the internet on her iPhone on the same wi-fi. Every time she try to download any page or content, the "socket was closed" problem happens.
im not joking, every time she does that. Eve crash.
Actually you might be on to something, most of the time I get the socket closed error message is when I'm looking something up on the browser not associated with Eve. I'll try to stop to see if that helps.. though still only most of the time seems to happen when viewing another web page, but still some of the times it just happens when I'm warping somewhere, or otherwise in game not using anything else outside of the game and no one else using my router for internet access. So, this might be a quick fix, I don't believe it is the overall problem. But still great advice and will try it out :) |

Jaxom Silpheed
State War Academy Caldari State
0
|
Posted - 2012.07.05 05:32:00 -
[109] - Quote
I'm back, because the errors are back.
Nothing has changed. At all. Earlier this week I could play perfectly fine, was logged in for a number of hours, completing missions etc. Now, today, I can't play without getting a socket error within about 5 minutes. I have done nothing, and my ISP has done nothing - I work for them, so I know for certain.
As for the out of game other net usage theory, I'm the only one using my connection, and my in/out of game habits have not changed. Have steam open, have a chat open, have a browser (firefox) open, and have VLC playing some form of media. None of this changed, yet the socket error returned.
The only thing that did change is today there was an update which I had to download. What day it was released I'm not sure, been out of town the past couple of days on business, and not been able to play or log in. |

Tex' Winchester
The Scope Gallente Federation
0
|
Posted - 2012.07.05 13:55:00 -
[110] - Quote
This begins to be very annoying.
Yesterday after the downtime, there was a new patch. And somehow i could play without socket closed till today.
Then today there was a new patch after downtime, and now the socket closes after only a few minutes.
What was in the patch yesterday that kept the game running and todays patch changed it back?
I might of course be wrong and the game only worked fine by accident yesterday,
but maybe the information might help CCP to find the bug.
So CCP if you read this; please do your best to fix this, we-¦re here to support you, and help with any information we can get. |
|

Archinquisitor
Eve Defence Force Fatal Ascension
14
|
Posted - 2012.07.05 16:06:00 -
[111] - Quote
Confirming I have closed sockets about every 5 minutes since today (and probably up to 4 days back as I have been offline those days.)
My ping tracer is fine, my internet connection is stable, and this is a clean system which runs Eve and Eve alone (okay, Teamspeak and Mumble, too)
CCP must realize that it is their software that is bugged. Please dont send us talking to our ISPs, thank you. |

Aelita
CHON THE R0NIN
5
|
Posted - 2012.07.05 16:17:00 -
[112] - Quote
I patched today my client and bam I got this too. I run 6 accounts from 3 computers and disconnect is ramdom, but often. Clients get D/Ced after few seconds or after 5 minutes it is completely random. Nothing did changed on my side, same ISP, router and ethernet switch. Until today's patch I run EVE rock solid. Clients never get disconnected.
I hope this will solve soon
TIA |

Game Over
Republic University Minmatar Republic
0
|
Posted - 2012.07.05 17:35:00 -
[113] - Quote
Have never had this problem before! Not once. Then did two things before going on EVE today. Installed a new router and Installed the new patch.
Getting the 2 boxes saying a socket was closed and asked to either quit or restart every 30 seconds or it seems everytime I click on a menu button or interactive tool. I am having no problems connecting to anything but EVE.
I will go back to the old router and see if this fixes the problem, if it does then hopefully it will eliminate the possibility of it being the new patch and would point more towards the idea of it being a router/setting issue. |

Game Over
Republic University Minmatar Republic
0
|
Posted - 2012.07.05 19:06:00 -
[114] - Quote
Ok, so went back to my old router and it seems to be running perfectly again.
Hopefully someone can use this information to help solve the fix or at least find out the cause of the issue and whether it is related to all you're similar problems.
Take care all, hope you're all on trouble free soon! |

Daneel Trevize
The Scope Gallente Federation
152
|
Posted - 2012.07.06 10:17:00 -
[115] - Quote
Just stumbled across this thread, thought you'd like to know how this issue developed on Sisi months before it went to TQ. Don't say I didn't warn you. I put a heads-up in the MT thread in GD too.
https://forums.eveonline.com/default.aspx?g=posts&m=1297470#post1297470
Short points being: It was only happening to my Sisi clients (TQ ran 3 clients stable during these issues), it was very bad with clients disconnecting within seconds and not even getting through char login, it was only for specific builds of Sisi, and restarting my router helped fit it. Basically it's totally CCP's fault, they're doing something with their protocols & client connections that's tripping up the fairly common routers, and once it's triggered that issue, you need to restart the router to help clear it. I know that's not technical, and the best solution is waiting for a better client build, but that's what I found from testing.
Pings/traceroutes and the minor issues found there did not see to relate to the problem at all. New Sisi builds resolved the problem until they brought it back again, clearly something was under development.
IDK if they're using some undefined part of the IP spec and some routers are handling it differently or what, but in my experience it has nothing to do with whatever other software you have installed (be that firewall/AV, Steam, OS) as the primary cause. |

Anhenka
Burning Napalm Northern Coalition.
1
|
Posted - 2012.07.07 14:59:00 -
[116] - Quote
As of the last patch the "we realized bombs are broke them so we broke them in a different way that should prevent exploitation but that we didn't really intend" one, I'm completely dead in the water. Before that the error, while occurring maybe once a day, was bearable.
Socket closures on login screen, or within of minute of logging in. for every client. reset router, tried VPN, nothing works.
And there's a brawl happening in a few hours I'm going to miss...meh. |

Niobea Aenir
The Black Legionnares SpaceMonkey's Alliance
0
|
Posted - 2012.07.07 20:35:00 -
[117] - Quote
I'm having the same issue.
Reseting router, turning off steam etc... nothing of it helped. My internet connection is OK... EVE is unplayable for me :( I've currently returned after 6month being inactive and it prevents me to enjoy this game...
I hope it will be fixed soon.
|

Shaidon
Council Of Internal War The Paganism Alliance
1
|
Posted - 2012.07.08 23:03:00 -
[118] - Quote
Bismarck Koskanaiken wrote:ROTAMaverickRRBR wrote:Hello guys, i may discovered something interesting here.
The problem occurs when I'm logged in eve, and my girlfriend access the internet on her iPhone on the same wi-fi. Every time she try to download any page or content, the "socket was closed" problem happens.
im not joking, every time she does that. Eve crash.
Actually you might be on to something, most of the time I get the socket closed error message is when I'm looking something up on the browser not associated with Eve. I'll try to stop to see if that helps.. though still only most of the time seems to happen when viewing another web page, but still some of the times it just happens when I'm warping somewhere, or otherwise in game not using anything else outside of the game and no one else using my router for internet access. So, this might be a quick fix, I don't believe it is the overall problem. But still great advice and will try it out :)
I think I have identified the problem at my end. As soon as I bypass the Wi-Fi router (usually have a cable from one of it's ports) and plugged in my modem directly, the problem disappeared. I've checked and re-checked the firewall in the router so not sure why it's messing with me. As soon as I plugged in the router again I got the error within 5 mins.
Haven't been running with this setup long enough to confirm this is the problem, but I am confident... |

Shaidon
Council Of Internal War The Paganism Alliance
1
|
Posted - 2012.07.09 23:03:00 -
[119] - Quote
I have now tried completely disabling my routers firewall. Still get the error. But as soon as I bypass it there's no issue at all.
Not sure if it's my router or the fact that it is a Wi-Fi router. Seems very odd. Using a D-link DIR-600 Wireless router with TCP cable ports built in.
|

Vincent Athena
V.I.C.E. Comic Mischief
809
|
Posted - 2012.07.10 00:00:00 -
[120] - Quote
In general I do not have this issue. But I am on vacation now and the hotel I am at has a slightly flaky internet. And Im getting "socket closed" every few minutes.
My guess is EvE has become very sensitive to any internet interruption. Although it is true CCP cannot control packet loss over the internet, they can control how the client reacts to the issue. Right now it is anything but graceful.
Edit: My wireless signal is 4 out of 4 bars, so I got a good signal. So maybe the issue is loss of packets going from the client to the server. http://vincentoneve.wordpress.com/ |
|

Zoe Kush
Pator Tech School Minmatar Republic
0
|
Posted - 2012.07.10 22:24:00 -
[121] - Quote
Quote:Hello guys, i may discovered something interesting here.
The problem occurs when I'm logged in eve, and my girlfriend access the internet on her iPhone on the same wi-fi. Every time she try to download any page or content, the "socket was closed" problem happens.
im not joking, every time she does that. Eve crash. tried myself to download things from my mobile, listening at youtube, installing things from the app-market..... no socket closed at all. It did happen today again in a "new way". I was logged on 3 of my accounts for hours..... all was fine. I closed them, did stuff in RL, came back after some time on another client: socket closed after 5 mins (lucky that I was still docked and reading comms)
Quote:I think I have identified the problem at my end. As soon as I bypass the Wi-Fi router (usually have a cable from one of it's ports) and plugged in my modem directly, the problem disappeared. I have a wired connection on my pc. My setup it's something like that: main modem/router <---> switch <--- my pc and another wi-fi router plugged in the switch ----> second pc and mobile sharing the wi-fi connection occasionally (very rarely, when I'm playing EVE the 2nd pc and mobile are off or have no wi-fi activated)
Quote:My theory:.... *leave TS on*.... yesterday I was in a SB fleet with 20-30 bad guys. It happened 5 times in a couple of hrs that people got the socket closed, dc'd and uncloacked us all  Of course we all were on TS screaming and shouting!
just saying it's *something else* CCP has to work on. If it's not an FBI virus who went crazy harassing dns' around the www  |

Sven Viko VIkolander
Blue Republic RvB - BLUE Republic
7
|
Posted - 2012.07.11 14:40:00 -
[122] - Quote
I too am getting this (double window) socket loss message and about once an hour but sometimes multiple times an hour. I only rarely got disconnected from Eve prior to Inferno 1.1 (maybe once every 30 hours of play time) yet since then it has been persistent. If I go afk or tab out for more than 5-10 minutes I get such a disconnect almost without exception. |

Heligos
Un-Lucky United 4 Nations
0
|
Posted - 2012.07.11 21:49:00 -
[123] - Quote
I'm only 50% sure about this, but I believe internet sockets close automatically after being idle for a predefined time span. By being idle I mean that the socket isn't transferring any data. Could it be this simple, that unless you actively click or interact with the game every now and then, the sockets would close automatically?
I encountered this problem 3 times within 10 minutes, after having played without any problem for two hours. During those 10 minutes I was afk drone ratting, meaning I basically didn't press anything at all...
I will try to see if the time before the connection drops is constant, because then there's a chance this might not be very far away from the truth... |

Inspiration
Focused Radical Energy Engineering
34
|
Posted - 2012.07.11 22:10:00 -
[124] - Quote
I had it a few times when a client was idle, so i did not think much of it. But just I had an alt go into low sec and warp to a station + dock command via autopilot. Just as i sat at the undock, i got the socket issue again (on an active account), ofc, the server docked me in this instance, but it does give a bad feeling.
Sorry for not having any useful information (other then that i got a stellar Internet connection, most people would kill for). |

Vincent Athena
V.I.C.E. Comic Mischief
811
|
Posted - 2012.07.12 01:27:00 -
[125] - Quote
Heligos wrote:I'm only 50% sure about this, but I believe internet sockets close automatically after being idle for a predefined time span. By being idle I mean that the socket isn't transferring any data. Could it be this simple, that unless you actively click or interact with the game every now and then, the sockets would close automatically?... Could something like this explain my experience at the hotel Im at? The continuous traffic due to TS is keeping a socket open? Or maybe tricking whatever makes sockets for this hotel to keep all of them open due to traffic on one? http://vincentoneve.wordpress.com/ |

Forger Lanis
The Augen Nation.
2
|
Posted - 2012.07.12 18:54:00 -
[126] - Quote
Something has changed, I never had this problem before. EVE ran flawlessly for almost three months (started in January) then at the beginning of April the problem showed up. It's not all the time either. Some days I can play with no disconnects, other days I get disconnected literally every 2 minutes which makes it unplayable. |

Yabba Addict
Red Shift Enterprises
29
|
Posted - 2012.07.12 20:50:00 -
[127] - Quote
Same here, never had problems before now constant DCs. Lost a hawk to this last night |

Epic Hunter
Galactic Exporters.
0
|
Posted - 2012.07.13 17:28:00 -
[128] - Quote
I have found that while playing eve if i make a connection to the internet via web browser, itunes, windows update etc i will get the double window error within a minute. I did 10 attempts of being connected to eve would open a browser go to Google (in game browser and out of game browser produced the same outcome) Search for anything look back in the eve window to find socket error 9/10 times.
I did a tracert while running eve and searching the internet and one just running eve
Just eve running: Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 2 ms 2 ms 2 ms 192.168.1.1 2 9 ms 7 ms 7 ms 10.175.0.1 3 13 ms 9 ms 8 ms ip68-6-12-39.sd.sd.cox.net [68.6.12.39] 4 10 ms 14 ms 12 ms fed1sysc01-tec191.sd.sd.cox.net [68.6.8.206] 5 9 ms 12 ms 15 ms fed1dsrj01-xe130.0.rd.sd.cox.net [68.6.8.0] 6 * 24 ms 31 ms paltbprj01-ae2.0.rd.pt.cox.net [68.1.2.98] 7 34 ms 36 ms 33 ms 146.82.54.233 8 153 ms 153 ms 154 ms 204.245.39.38 9 255 ms 154 ms 159 ms srv248-e.ccp.cc [87.237.36.248] 10 154 ms 153 ms 154 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
Eve + Web browser playing you tube video searched for on google.
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 2 ms 2 ms 2 ms 192.168.1.1 2 9 ms 7 ms 7 ms 10.175.0.1 3 13 ms 9 ms 8 ms ip68-6-12-39.sd.sd.cox.net [68.6.12.39] 4 10 ms 14 ms 12 ms fed1sysc01-tec191.sd.sd.cox.net [68.6.8.206] 5 9 ms 12 ms 15 ms fed1dsrj01-xe130.0.rd.sd.cox.net [68.6.8.0] 6 * 24 ms 31 ms paltbprj01-ae2.0.rd.pt.cox.net [68.1.2.98] 7 34 ms 36 ms 33 ms 146.82.54.233 8 153 ms 153 ms 154 ms 204.245.39.38 9 255 ms 154 ms 159 ms srv248-e.ccp.cc [87.237.36.248] 10 154 ms 153 ms 154 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
I have forwarded port 2600 to my PC for eve. Disabled all firewalls.
As a side note i can run Teamspeak flawlessly for hours with no drops. The second i load the web browser i get socket error.
CCP please fix this issue, i pay to play i would like to consistently do the playing part or maybe we should just all "drop" payments but still get to play.
|

Samurai Pumpkin
SYPHEN Industries Brainfarts
0
|
Posted - 2012.07.13 18:27:00 -
[129] - Quote
Having this problem as of yesterday at around ~10pm central standard time.
I get "socket closed" and when this occurs I briefly lose access to the internet. Skype, Ventrilo, and all other applications lose access to the internet for around 10 seconds.
My router's event log does not show any events. Contacted my provider and they said the same thing. They just updated the firmware on my Motorola Surfboard SBG6580 modem but I am still experiencing the issue.
A moment ago I lost connectivity and noticed that ONLY the computer that I was using with Eve on it had a brief lapse in connectivity. I had the other computer constantly pinging timewarnercable.com with the -t switch and it did not have any issues.
I am using wired connections.
This can happen when I am outside in space relatively idle. I have active shield hardeners on and I'm not doing much. Just mining.
Provider: Time Warner Cable ( roadrunner ) Location: Richardson Texas , United States
Microsoft Windows [Version 6.1.7601] Copyright (c) 2009 Microsoft Corporation. All rights reserved.
C:\Users\Admin>tracert 87.237.38.200
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 60 ms 37 ms 27 ms cpe-76-184-128-1.tx.res.rr.com [76.184.128.1] 2 19 ms 20 ms 21 ms tengig1-2.dllatxchn-rtr1.tx.rr.com [24.164.211.2 21] 3 24 ms 34 ms 32 ms tge2-4.dllatx1h-tr01.texas.rr.com [24.175.37.188 ] 4 29 ms 32 ms 32 ms be21.dllatx1k-cr01.texas.rr.com [24.175.36.193]
5 23 ms 31 ms 27 ms 24.175.49.0 6 33 ms 28 ms 28 ms 107.14.17.136 7 25 ms 22 ms 21 ms ae-1-0.pr0.dfw10.tbone.rr.com [66.109.6.179] 8 26 ms 30 ms 26 ms TenGigabitEthernet2-1.ar4.DAL2.gblx.net [64.211. 60.81] 9 143 ms 140 ms 140 ms 204.245.39.42 10 137 ms 135 ms 134 ms srv245-e.ccp.cc [87.237.36.245] 11 135 ms 133 ms 139 ms srv248-e.ccp.cc [87.237.36.248] 12 137 ms 136 ms 132 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
|

Slik
Blackened Skies THE UNTHINKABLES
4
|
Posted - 2012.07.14 14:10:00 -
[130] - Quote
this is still an issue any more word from devs? this is becoming a real pain in the ass.
I've already submitted a petition with tracerts etc etc |
|

Alexi Falstaff
The Iron Lance
4
|
Posted - 2012.07.15 00:01:00 -
[131] - Quote
Getting progressively worse all day. I went from stretches as long as 30 minutes to now getting socket close errors at the character selection screen. Repaired, re installed, re downloaded and installed. Also turned off all firewalls, tried direct modem connection etc.... The game is truly unplayable. |

Laechyd Eldgorn
Molden Heath Angels
41
|
Posted - 2012.07.15 14:20:00 -
[132] - Quote
Archinquisitor wrote:Confirming I have closed sockets about every 5 minutes since today (and probably up to 4 days back as I have been offline those days.)
My ping tracer is fine, my internet connection is stable, and this is a clean system which runs Eve and Eve alone (okay, Teamspeak and Mumble, too)
CCP must realize that it is their software that is bugged. Please dont send us talking to our ISPs, thank you.
Are you sure your problem is not mumble? The program is not stable and is known to have caused connection problems for several people while playing eve. As it is I do not recommend mumble to anyone playing eve, or any other game either.
|

Khalia Nestune
Mad Stacks
30
|
Posted - 2012.07.15 16:59:00 -
[133] - Quote
I'm getting client disconnects more than once an hour. It's extremely frustrating.
ISP: AT&T DSL
2 2 ms 1 ms 1 ms 192.168.0.1 3 21 ms 31 ms 20 ms bras10-l0.mrdnct.sbcglobal.net [204.60.4.46] 4 20 ms 20 ms 19 ms dist2-vlan50.mrdnct.sbcglobal.net [66.159.184.195] 5 19 ms 19 ms 19 ms bb2-10g2-0.mrdnct.sbcglobal.net [151.164.92.153] 6 22 ms 22 ms 23 ms n54ny03jt.ip.att.net [12.122.86.9] 7 27 ms 22 ms 23 ms 192.205.36.106 8 23 ms 25 ms 23 ms xe-4-1-0.cr2.lga5.us.above.net [64.125.30.209] 9 23 ms 27 ms 24 ms ge-1-2-0.mpr2.lga5.us.above.net [64.125.29.58] 10 90 ms 91 ms 89 ms so-3-0-0.mpr1.lhr3.uk.above.net [64.125.28.65] 11 99 ms 90 ms 92 ms 213-152.240-254.PXu259.above.net [213.152.240.254] 12 91 ms 94 ms 92 ms srv245-e.ccp.cc [87.237.36.245] 13 92 ms 97 ms 93 ms srv248-e.ccp.cc [87.237.36.248] 14 96 ms 100 ms 96 ms srv200-g.ccp.cc [87.237.38.200]
http://www.mylootyourtears.com |

Khalia Nestune
Mad Stacks
30
|
Posted - 2012.07.15 17:04:00 -
[134] - Quote
Epic Hunter wrote:I have found that while playing eve if i make a connection to the internet via web browser, itunes, windows update etc i will get the double window error within a minute. I did 10 attempts of being connected to eve would open a browser go to Google (in game browser and out of game browser produced the same outcome) Search for anything look back in the eve window to find socket error 9/10 times.
^ This is the same behavior I have.
http://www.mylootyourtears.com |

Ceptia Cyna
Federal Navy Academy Gallente Federation
42
|
Posted - 2012.07.16 20:29:00 -
[135] - Quote
Problems:
A) Suddenly Disconnects, no response, no message, nothing responding, no drones, no agent popupwindow, no undock, nothing. Sometimes i can logoff/quit sometimes i need to terminate eve via taskmanager. B) Sockets Closed Message or Double Sockets Closed Messages.
ISP: Versatel Germany Line: ADSL 2+ 16Mbit tuned down. OS: W7 Ultimate 64x Router: TP Link TD-8840B
Router ADSL2+ Statistics Screenshot: http://www.abload.de/img/adslstatisticsx9ko2.png
Tracert:
Quote:Routenverfolgung zu srv200-g.ccp.cc [87.237.38.200] ++ber maximal 30 Abschnitte:
1 1 ms 1 ms <1 ms *censored* 2 27 ms 42 ms 47 ms esn001ibr003-xdsl.versatel.de [62.214.63.56] 3 25 ms 22 ms 24 ms ge-01-14-v521-xdsl.esn001ibr003.versatel.de [62.214.34.133] 4 26 ms 25 ms 23 ms 10g-9-1.dus002isp005.versatel.de [62.214.110.233] 5 42 ms 29 ms 28 ms 62.214.104.210 6 34 ms 33 ms * ffm-s1-rou-1006.DE.eurorings.net [80.81.192.22] 7 52 ms 54 ms 49 ms ffm-s1-rou-1102.DE.eurorings.net [134.222.230.221] 8 55 ms 59 ms 53 ms kehl-s2-rou-1103.DE.eurorings.net [134.222.227.178] 9 50 ms 50 ms 51 ms nntr-s1-rou-1022.FR.eurorings.net [134.222.227.122] 10 53 ms 61 ms 62 ms ldn-s2-rou-1021.UK.eurorings.net [134.222.231.162] 11 70 ms 51 ms 49 ms ldn-s2-rou-1041.UK.eurorings.net [134.222.228.94] 12 56 ms 50 ms 62 ms 134.222.109.173 13 66 ms 51 ms 47 ms srv245-e.ccp.cc [87.237.36.245] 14 51 ms 51 ms 47 ms srv248-e.ccp.cc [87.237.36.248] 15 49 ms 49 ms 48 ms srv200-g.ccp.cc [87.237.38.200]
Ablaufverfolgung beendet.
Quote:-½ SpeedGuide.net TCP Analyzer Results -+ Tested on: 2012.07.16 16:31 IP address: 94.134.xx.xxx Client OS/browser: Windows 7 (Firefox 13.0.1)
TCP options string: 020405ac0103030301010402 MSS: 1452 MTU: 1492 TCP Window: 522720 (multiple of MSS) RWIN Scaling: 3 bits (2^3=8) Unscaled RWIN : 65340 Recommended RWINs: 63888, 127776, 255552, 511104, 1022208 BDP limit (200ms): 20909kbps (2614KBytes/s) BDP limit (500ms): 8364kbps (1045KBytes/s) MTU Discovery: ON TTL: 52 Timestamps: OFF SACKs: ON IP ToS: 00000000 (0)
|

arcca jeth
Dark Alliance Dark Empire Alliance
99
|
Posted - 2012.07.17 00:01:00 -
[136] - Quote
MY SOCKET! quit closing it, seriously. cannot even get one client past character selection screen. this is worse than the past few days where it would occasionally happen, now i have to come post about it....again. please find this bug and squash it. it's unacceptable CCP and you know it |

Herr Hammer Draken
Imperial Academy Amarr Empire
43
|
Posted - 2012.07.17 06:18:00 -
[137] - Quote
I also have a wifi router. I know the socket closed error is a new thing programed into eve with inferno. And it is my guess that program has something to do with the cause itself. Prior to inferno my eve client never lost connection to eve. I never had to restart a gamming session. I could play for 6 hours+ without an interuption.
After inferno I would get about 3 socket closed disconnects in a 4 hour eve session. I think the program that does the socket closed detection itself is programmed to tight and causes the issue. I think in the past if your client got a bit out of sync with the server it was no big deal as it would self correct after a bit and keep running. But now maybe it is because of tidi itself that the client no longer has the ability to have any slipage and the socket closed error checking is designed to shut down the client as soon as it detects a bit of lag? Guessing on some of this but it kinda makes sense.
Perhaps we always had some lag in the system and it was no big deal until tidi was improved with inferno. Now the server can not tolerate any lag and we get socket closed. Server forces the issue.
I should note that I changed nothing on my end before/after inferno. Add to that the fact that many other people also began to have problems the same as me after inferno and it becomes obvious something has changed with eve itself. So what could that change be? Well the socket closed protocol for one. And the tidi programming changes with inferno for another. |

Darius Brinn
Iberians Iberians.
74
|
Posted - 2012.07.17 06:32:00 -
[138] - Quote
I've been playing in my laptop for months, without a SINGLE disconnect, through my wifi router.
Yesterday, I started experiencing Closed socket errors and double pop-up closed socket errors.
I checked that:
-Broadband was working properly. I could fire up a browser, and Team Speak would not close at all. It was just EvE failing and falling. -I got disconnected several times in 1 hour and a half, with two closed socket errors in 15 minutes. -I am completely SURE that there was nothing running on the computer but EvE and Team Speak. No browser, no other programs but Avast and such. -I do not have Steam installed.
I am a bit pissed off because I lost my connection when I was hugging a 0.0 gate in my Hurricane, and while I frantically tried to relog in, a Talos landed on top of me and I enjoyed quite a few awesome seconds of my fleet pals narrating how my Hurri was being manhandled by the Talos at point blank.
I did not lose the ship, but it was VERY, VERY close. I cannot risk it in these conditions.
The only things I can think they're causing this would be:
-The last TS3 update from yesterday. -A problem within EvE itself. -Avast antivirus or something?
I have absolutely zero computer expertise, so in order to provide info after a closed socket, please let me know to create a tracert report. |

Darius Brinn
Iberians Iberians.
74
|
Posted - 2012.07.17 06:32:00 -
[139] - Quote
Duplicated post. |

Forger Lanis
The Augen Nation.
2
|
Posted - 2012.07.17 20:20:00 -
[140] - Quote
Darius Brinn wrote:I've been playing in my laptop for months, without a SINGLE disconnect, through my wifi router.
Yesterday, I started experiencing Closed socket errors and double pop-up closed socket errors.
I checked that:
-Broadband was working properly. I could fire up a browser, and Team Speak would not close at all. It was just EvE failing and falling. -I got disconnected several times in 1 hour and a half, with two closed socket errors in 15 minutes. -I am completely SURE that there was nothing running on the computer but EvE and Team Speak. No browser, no other programs but Avast and such. -I do not have Steam installed. -I was actively playing: moving, warping, activating modules, etc. -I only had ONE client open.
I am a bit pissed off because I lost my connection when I was hugging a 0.0 gate in my Hurricane, and while I frantically tried to relog in, a Talos landed on top of me and I enjoyed quite a few awesome seconds of my fleet pals narrating how my Hurri was being manhandled by the Talos at point blank.
I did not lose the ship, but it was VERY, VERY close. I cannot risk it in these conditions.
The only things I can think they're causing this would be:
-The last TS3 update from yesterday. -A problem within EvE itself. -Avast antivirus or something?
I have absolutely zero computer expertise, so in order to provide info after a closed socket, please let me know to create a tracert report.
I think that you can rule out 1 and 3. A lot of people seems to have had this problem for months now and considering that I doubt it is any specific software that causes it.
I had this tonight again after having been able to play for two days with no problems. Now it's back and I could literally not play. After the first disconnect I couldn't dock because it closed again just as the warping back was finished. |
|

Darius Brinn
Iberians Iberians.
74
|
Posted - 2012.07.18 06:22:00 -
[141] - Quote
Forger Lanis wrote:Darius Brinn wrote:I've been playing in my laptop for months, without a SINGLE disconnect, through my wifi router.
Yesterday, I started experiencing Closed socket errors and double pop-up closed socket errors.
I checked that:
-Broadband was working properly. I could fire up a browser, and Team Speak would not close at all. It was just EvE failing and falling. -I got disconnected several times in 1 hour and a half, with two closed socket errors in 15 minutes. -I am completely SURE that there was nothing running on the computer but EvE and Team Speak. No browser, no other programs but Avast and such. -I do not have Steam installed. -I was actively playing: moving, warping, activating modules, etc. -I only had ONE client open.
I am a bit pissed off because I lost my connection when I was hugging a 0.0 gate in my Hurricane, and while I frantically tried to relog in, a Talos landed on top of me and I enjoyed quite a few awesome seconds of my fleet pals narrating how my Hurri was being manhandled by the Talos at point blank.
I did not lose the ship, but it was VERY, VERY close. I cannot risk it in these conditions.
The only things I can think they're causing this would be:
-The last TS3 update from yesterday. -A problem within EvE itself. -Avast antivirus or something?
I have absolutely zero computer expertise, so in order to provide info after a closed socket, please let me know to create a tracert report. I think that you can rule out 1 and 3. A lot of people seems to have had this problem for months now and considering that I doubt it is any specific software that causes it. I had this tonight again after having been able to play for two days with no problems. Now it's back and I could literally not play. After the first disconnect I couldn't dock because it closed again just as the warping back was finished.
It happened to me again, but only once. Fortunately not in the middle of an engage or I would be toast.
The only thing I can do for now is to have another client open and with passwords on, to try and relog in as soon as possible.
|

Nighthawk Cavernau
Sefem Velox Swift Angels Alliance
4
|
Posted - 2012.07.18 21:59:00 -
[142] - Quote
been having this issue for approx last 2 weeks
ISP - telsra bigpond Loc - Melbourne Australia
At first i thought it was my isp but after reading all these posts i dont believe it is as the exact same thing happening to others around the world is happening to me
The problem for me started just after the inferno patch.
Stoopid thing is i can stay connected for hours on end 1 day then like this morning get disconnected 5 times in 20 minutes it is completely random
i run duel accounts from 1 client but it doesnt matter if i have 1 or both open i always get a double socket loss message
Cheers
|

DenForX
Red Federation RvB - RED Federation
24
|
Posted - 2012.07.19 04:51:00 -
[143] - Quote
Yeah, something changed recently and it sucks.
I have not had this issue other than maybe twice in the past 6 months other than times I actualy lost internet.
Now, today I have had it more than a dozen times over many clients and several sessions. I was mining, running 3 clients/accounts, actively interacting with each client every 1-2 minutes and randomly would get a freeze, then the double socket closed window. Sometimes one cliet would drop, often 2 and not the same ones.
This is annoying as hell and with the new crash uploader thing you should be able to catch what is going on and fix it. Did things change with your hardware upgrades that recently got deployed and you don't want to admit that new software running them is messing things up? Seriously, this is bad and apparently, pretty wide spread, fix it.
amd quad core phenom 940 4 gig ram Radeon 6770 500gig sata 2 cavier blue drive win 7 64 bit updated Comodo free AV and firewall latest version/updates IOBit malware fighter/latest
No other internet issues with Mumble, TS3, Vent, Yahoo Messenger, Opera browser, anything.
It's Eve and something is different. |

Paul Miromme
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.07.19 05:50:00 -
[144] - Quote
This does seem to be worse now.
On my main I started to have the socket issue appear as soon as the Escalation to Inferno patch was released. It basicaly made the Eve client fall foul of my ISP's FUP filter so I'd get DC'd constantly between 3pm >11pm Eve time.
The mid-July network upgrade seems to have introduced a cycle of lag to the procedings, making gameplay about as stable as my trust in Banks being honest.
I'm on a T-Mobile 3g PAYG setup, using a USB dongle. I kind of gave up hope after petitioning this as nothing I tried or did resolved the issue. I hoped CCP would eventualy make the network code more robust & the problem would dissapear. Which did kind of happen as I've seen the connection drop on the dongle & the active Eve session stay active through to the Dongle re-connecting.
I'll have to do some more testing. |

Zoe Kush
Pator Tech School Minmatar Republic
0
|
Posted - 2012.07.20 03:40:00 -
[145] - Quote
ok I did find something! I don't know if it's the real source of the problem yet but I have the impression it's a good step forward, at least for me. As it usually happens I found it out while trying to fix something else
Making a long story short: it could be something related to the deactivation and reactivation of devices as managed by windows. Actually the problem should be the reactivation, or exiting from sleep mode if that's the correct way to say it in english. It's something related to a reactivation-timer which I don't exactly know what is all about but who cares
Anyway, you can test it yourself following these steps: Start Menu ---> right click on Computer ---> Management. Then go on the Device Management and expand the Network Interfaces list. Right click on the interface you use to connect to your modem/router and select Properties ---> Advanced. You should have a list of features on the left and their related behaviour on the right. Go to Wake Up Capabilities and select None (it should be set on "both" as default).
Like this: http://i.imgur.com/0JHDM.jpg
If you're logged in EVE you should have a socked closed error immediately. Now, a lil step backwards. Since you aren't allowing your network interface to wake up anymore, it would be better if you disable the possibility for it to be deactivated. This can be done in the energy management window. Just go in your Control Panel ---> System and Security ---> Energy Management. Whichever preset you're using (I suggest "High Performance") you have to modify the settings clicking in the "modify advanced settings" link, then scroll down till you find "Suspension", once there toggle "get in suspension after" to "Never" and than the next one "Allow Reactivation Timer" to "Disabled".
That's it.
Now sorry if some of the steps are not worded correctly but I just tried to translate them form *my*frikkin*language* into english so..... be smart and most of all send me isk if it fixed your troubles. Probably it won't, but meh..... it was worth some spamming  |

Ravock Seti
SETI Enterprises Nite's Reign
0
|
Posted - 2012.07.21 04:08:00 -
[146] - Quote
CCP Habakuk wrote:Lord Helghast wrote:will throw my hat in the ring here, since Inferno i have had 8 disconnects for a closed socket, prior to inferno i never even knew this window existed. And now i get disconnected and oddly get 2 popups at the same time for the error every time lol The window for the disconnect is new with Inferno - before Inferno your client restarted automatically after being disconnected (without giving a reason on what happened). Getting 2 popups at the same time might be a (minor) bug - please make a screenshot the next time this happens and attach it to a bugreport (please add my name in the subject of the bugreport).
I have gotten the same thing on two desktops running three accounts over the same modem. first one system and then both. always with two windows popping up closed socket error. unplug and reboot both the modem and the router did nothing. I don't know how to do a vpn vertial private network. I did do a hard reset on the modem and this solved the problem. and has not come back. somewhere in one of the updates another socket that is used to control the affending socket was manipulated and caused the closure. doing a hard reset on the modem is to use the reset button / pin hole on the modem and setting it to factory standards. This should solve the issue for most. Steam also needs to be closed when you set the modem to factory default.
hope this helps.
in battle anything can happen. in war everything will happen |

Sabren Bel
7th Division
0
|
Posted - 2012.07.22 18:29:00 -
[147] - Quote
So I had a good week last week with only one crash. Then I log on Saturday and Sunday and can get no more than 10 minutes of game play before a closed socket error. Had seven socket errors before I finally gave up for the day on Saturday and have had 4 today.
I'm now reduced to logging in only to update skills and adjust buy orders.
And because we've had no more communication with anyone from CCP, it doesn't look like this is going to be addressed anytime soon. |

HEINZ ZERO
DRUCKWELLE Evolution The Initiative.
0
|
Posted - 2012.07.22 21:13:00 -
[148] - Quote
I had these socket losses too a few days ago after reinstalling windows...
But after deactivating the windows 7 firewall and installing a third party firewall everyting was working fine again. You should try this, maybe this helps!
I had no closed Socket errors after deactivating the windows firewall so far! |

Lady Naween
Immortalis Inc. Shadow Cartel
41
|
Posted - 2012.07.23 03:22:00 -
[149] - Quote
C:\Users\Linda>tracert 87.237.38.200
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 26 ms 27 ms 29 ms c-68-36-22-1.hsd1.nj.comcast.net [68.36.22.1] 2 41 ms 8 ms 9 ms xe-0-3-0-32767-sur01.dover.nj.panjde.comcast.net [68.85.76.225] 3 11 ms 13 ms 11 ms xe-6-1-3-0-ar03.plainfield.nj.panjde.comcast.net [68.85.63.81] 4 15 ms 15 ms 15 ms pos-3-10-0-0-cr01.newyork.ny.ibone.comcast.net [ 68.86.92.217] 5 19 ms 19 ms 19 ms pos-2-2-0-0-cr01.ashburn.va.ibone.comcast.net [6 8.86.85.9] 6 19 ms 17 ms 19 ms be-15-pe04.ashburn.va.ibone.comcast.net [68.86.8 4.222] 7 104 ms 104 ms 104 ms 202-126-245-83.packetexchange.net [83.245.126.20 2] 8 105 ms 107 ms 106 ms srv245-e.ccp.cc [87.237.36.245] 9 105 ms 107 ms 106 ms srv248-e.ccp.cc [87.237.36.248] 10 107 ms 105 ms 106 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
no steam running.
funnily enough it ONLY happens late evenings (11pm and onwards or so for me) was online all weekend. as soon as night came.. it started happening. could be just a coincidence though. |

Sabren Bel
7th Division
0
|
Posted - 2012.07.24 04:01:00 -
[150] - Quote
HEINZ ZERO wrote:I had these socket losses too a few days ago after reinstalling windows...
But after deactivating the windows 7 firewall and installing a third party firewall everyting was working fine again. You should try this, maybe this helps!
I had no closed Socket errors after deactivating the windows firewall so far!
Just tried it. Got an hours worth of play then closed socket.
Never happened to me before Inferno and nothing has changed on my end, so I'm with the "it's CCP's fault" group. |
|

Xeverius
Xeilias Corporation
0
|
Posted - 2012.07.24 04:27:00 -
[151] - Quote
Never had this problem before today. I decided to resub for a few months (last played in march) starting yesterday. So far Ive gotten the socket error three times in two hours. Im so happy I came back to this.... |

BigDaddyMcFatSacks
Space Olympics LLC
21
|
Posted - 2012.07.24 17:30:00 -
[152] - Quote
Having socket closed problems all the time now. Never had them before a few months back. Now its getting worse and worse. Fix this ****...
ISP comcast GA, USA |

Hen Broon
No Offence Intended
0
|
Posted - 2012.07.24 22:58:00 -
[153] - Quote
Been having the same problem over last few weeks, however today the game is now totally unplayable for me. I have just had 6 "socket closed" crashes in last 20 minutes  |

Gravitas Moque
Sebiestor Tribe Minmatar Republic
11
|
Posted - 2012.07.25 09:59:00 -
[154] - Quote
I started getting this problem a few days ago. It's only happened 2 or 3 times, but it's definitely not due to my ISP dropping, nor my machine energy Management settings - last time it happened I was in the middle of a LvL 4 mission, so my machine was not inactive or without inputs.
luckily I was able to complete the mission when I logged in again immediately and my maelstrom was none the worse for it...this time.
not something I'd like to see happen regularly though.
I'm in the UK, noticed that a lot of the other posts have been from abroad. |

Forger Lanis
The Augen Nation.
2
|
Posted - 2012.07.25 11:59:00 -
[155] - Quote
For a day I was spared the problems but the last two days it has come back and is now worse than ever with a disconnect every 2 minutes. I have now cancelled until CCP can look into this. |

Tamiya Sarossa
Hedion University Amarr Empire
176
|
Posted - 2012.07.26 16:27:00 -
[156] - Quote
Just adding to the chorus of double Socket Closeds, East Coast USA, ISP Time Warner.
Maddeningly inconsistent, sometimes happen twice in five minutes, sometimes fine for hours. Makes it pretty much impossible to pew-pew in confidence. Messing with routers/firewalls hasn't resolved the issue.
|

Hen Broon
No Offence Intended
0
|
Posted - 2012.07.27 18:23:00 -
[157] - Quote
CCP Sputnik wrote:Thanks guys for testing if Steam caused trouble, I will poke people about this again. Sorry there is not a lot I personally can do about this issue  .
Have the people been 'poked' yet? Sorry but there is no reason why i should be personally paying for a product that is broken |

Omen Nihilo
The Red Circle Inc.
12
|
Posted - 2012.07.28 03:25:00 -
[158] - Quote
Taiya Sarossa wrote:Just adding to the chorus of double Socket Closeds, East Coast USA.
Maddeningly inconsistent, sometimes happen twice in five minutes, sometimes fine for hours. Makes it pretty much impossible to pew-pew in confidence. Messing with routers/firewalls hasn't resolved the issue.
Same. |

Gwen Ambraelle
Voodoo Children Workers Trade Federation
0
|
Posted - 2012.07.28 10:09:00 -
[159] - Quote
Getting the same problem here. Hours of game play fine with 2 accounts. Then with out warning, socket error, 2 pop ups like all the above posters. Only started happening 2 or 3 weeks ago ( I can't be sure as to the exact time it started). Have been playing for almost a year, never had this issue before.
Nothing new has been installed in my computer in months, either software or hardware. Have not changed any Windows setting either.
Have not changed ISP, and we are not having any general internet connection issues.
Australia, Sydney timezone. |

Skullet4000
Monkeytech
0
|
Posted - 2012.07.29 02:33:00 -
[160] - Quote
The game has been unplayable for me, I'd get the double socket closed error then log back in, but it would happen again before my ship had finished warping back to its previous location, usually it would happen 3 or 4 times in a row. The longest I could play without it happening was an hour maybe 2 at most, about 14 hours ago I closed utorrent and it hasn't happened since. Clearly this isn't the cause of the issue for most people, and it shouldn't be an issue with me either as uTorrent isn't even making a dent in my bandwidth, but I suspect it's something to do with how my ISP traffic shapes or deals with P2P traffic, its possible some of the packets from Eve get mistaken as being P2P traffic? |
|

Sir Abs
Rage Inc RAGE RELOADED
0
|
Posted - 2012.07.29 08:32:00 -
[161] - Quote
cant even run eve this morning tried 10 times get as far as choosing character then black screen then socket closed this is a joke is there any solution at all
UK PLAYER
PROVIDER : BT BROADBAND -Never had an issue until now ( last 3 weeks and getting worse)
Any solutions welcome :) |

Stephen Fleck
Servants of Shadows Rolling Thunder.
6
|
Posted - 2012.07.30 18:09:00 -
[162] - Quote
Started getting frequent socket closed after inferno patch it seems. It happens pretty regularly now almost to the point where im thinking of canceling account until something is done for the game at this point is near unplayable consistently. Space is harsh enough without having to worry about a crash every time i undock. Been playing since 09 and NEVER had this issue until now. Nothing has changed in my setup since then. Comcast cable/fiber, East cost(Georgia) USA. |

Fumika Karusaka
Lbu Komasu Kabushikigaisha
0
|
Posted - 2012.08.01 08:02:00 -
[163] - Quote
Alright time for my report.
Playing on Windows 7 (64) I move my computer around a bit so I can give you some interesting results.
Firstly the socket closed error (SCE) mostly happens while I am on ADSL, I have almost never had the error on 3G.
Secondly the SCE happens more frequently while using my mates ADSL which is hosted at Internet Solutions (IS) than at my work place which is also running ADSL from IS.
Thirdly the SCE happens at my work place more frequently if I am tabbed out of the game than if I leave the game open.
Fourth is that on 3G (Vodacom) as I said I have almost never experienced the issue and I ran the 3G straight from my computer using a dongle, however now I am running the 3G threw a 3G router and now have encountered the error perhaps once every 3 or 4 days.
I did try many things on my computer to not have this problem (simple things at first, then VPNing afterwards) but most of it doesn't seem to make any difference.
Alright that is it, I hope this helps you guys solve this error.
|

Forger Lanis
The Augen Nation.
3
|
Posted - 2012.08.01 14:10:00 -
[164] - Quote
For the last four days I have been able to play for hours without any problems whatsoever. Today the socket error returned. It is not my connection or my PC, I am 100% convinced. Everything else works flawlessly (other gamets etc) and EVE did the first two months I played. I have not intstalled/uninstalled any software or hardware nor have I changed any settings. I completely disabled my firewall but the problem remains. |

Phyrus Emperor
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.08.03 10:46:00 -
[165] - Quote
As I've mentioned in a post I created recently, I also got the Socket Closed error last night. And ever since I can't even get to my character selection screen. It pops up everytime when my logon is 'Authencating'. Its been more than 13 hours now since it first started and I still can't log on. I've gotten this error before, but normally only once or twice a week, which was still bearable. But knocking me off for 13 hours straight is just crazy.
Here is the post I made where I describe it in more detail: https://forums.eveonline.com/default.aspx?g=posts&t=139931&find=unread |

Mr Ward3n
P.Speculation
0
|
Posted - 2012.08.05 19:05:00 -
[166] - Quote
The last few weeks I have been getting around 10 + disconnects a day, Normally a few per hour.
I seem to disconnect quicker if I have two clients running at once.
My ISP is Virgin Media (UK)
It's driving me totally nuts.
Traceroute has startedGǪ
traceroute to srv200-g.ccp.cc (87.237.38.200), 64 hops max, 72 byte packets 1 cpc6-nrte24-2-0-gw.8-4.cable.virginmedia.com (82.5.28.1) 13.566 ms 38.754 ms 8.386 ms 2 nrth-core-2a-ae2-1726.network.virginmedia.net (213.106.254.89) 11.211 ms 15.831 ms 8.207 ms 3 nrth-bb-1a-ae2-0.network.virginmedia.net (213.105.159.205) 42.276 ms 9.014 ms 8.364 ms 4 popl-bb-1b-as4-0.network.virginmedia.net (213.105.64.18) 9.403 ms 12.322 ms 11.639 ms 5 popl-bb-1a-ae0-0.network.virginmedia.net (213.105.174.229) 11.801 ms 12.044 ms 12.224 ms 6 popl-tmr-1-ae4-0.network.virginmedia.net (213.105.159.2) 11.833 ms 11.672 ms 20.178 ms 7 amst-ic-1-as0-0.network.virginmedia.net (213.105.175.6) 19.783 ms 20.585 ms 19.938 ms 8 nl-rt-dc2-ice-ir01.kpn.net (195.69.144.89) 33.255 ms 23.632 ms 23.900 ms 9 rt-rou-1022.nl.eurorings.net (195.190.227.223) 33.060 ms 23.636 ms 20.347 ms 10 ldn-s2-rou-1021.uk.eurorings.net (134.222.229.222) 29.256 ms 30.549 ms 29.087 ms 11 ldn-s2-rou-1041.uk.eurorings.net (134.222.228.94) 31.142 ms 28.446 ms 32.124 ms 12 134.222.109.115 (134.222.109.115) 22.936 ms 19.500 ms 19.689 ms 13 srv248-e.ccp.cc (87.237.36.248) 20.186 ms 19.815 ms 19.874 ms 14 srv200-g.ccp.cc (87.237.38.200) 24.223 ms 20.055 ms 27.554 ms
Traceroute Complete |

Aldo Hanso
EVE University Ivy League
19
|
Posted - 2012.08.06 00:06:00 -
[167] - Quote
I, too have had this socket disconnect problem occurring a lot recently. I am still learning a lot about all the technical information, as I don't understand what VPN, tracerts, etc are, so I don't have any real concrete information to add, other than I have been experiencing this in the past few weeks. In fact, I had my first one occur while I was in a PvP engagement, and so I lost my ship. I have had the socket disconnect running one account, running two accounts, and while doing a variety of activities, and I haven't identified a specific pattern. It only started for me in the last month. This has totally destroyed my enjoyment of the game, and am desperately looking for solutions. I don't run Steam (don't even know what that is), I don't run other programs while playing, and I have a fairly stable internet, Centurylink in Central Colorado. I have noted that it disconnects while I am engaged in something critical, like PvP or dual-box mining in low security space, and never while I'm updating PI or station trading. I suspect this is a coincidence, but am not sure. Aldo Hanso |

avior newmark
Eclipse Industrials STR8NGE BREW
0
|
Posted - 2012.08.07 22:35:00 -
[168] - Quote
Many, many frequent disconnects watching the tcpstream on wireshark it looks like the server just stops responding this has become much worse in the last 2 days for me isp is AAISP win7 64 bit ADSL
mike@mars ~ $ tracert 87.237.38.200
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 2 ms 2 ms 2 ms xxxxxxxxxxxxxxxxxxx [xx.xxx.xx.1] 2 26 ms 25 ms 25 ms a.gormless.thn.aa.net.uk [90.155.53.51] 3 26 ms 26 ms 26 ms d.aimless.thn.aa.net.uk [90.155.53.44] 4 27 ms 26 ms 27 ms 195.50.95.65 5 26 ms 26 ms 27 ms PACKET-EXCH.car5.London1.Level3.net [212.187.160.62] 6 26 ms 26 ms 28 ms srv248-e.ccp.cc [87.237.36.248] 7 26 ms 27 ms 38 ms srv200-g.ccp.cc [87.237.38.200]
|

Jaxom Silpheed
State War Academy Caldari State
0
|
Posted - 2012.08.08 00:42:00 -
[169] - Quote
Anyone else here running a torrent program? I was getting no socket errors yesterday, but was getting them every time I logged in today within minutes.
Since exiting my torrent program (uTorrent) I have not had a socket error in an hour. It may not be responsible, as it has previously always been on, when I've been getting the errors or not.
I'll update later if it's still stable. |

Vixen Soul
Sovereign Front
1
|
Posted - 2012.08.08 18:39:00 -
[170] - Quote
This happens on my laptop. After awhile of playing, the game will crash with the error (Socket closed).
This happened on my old laptop too, but never on my desktop. Possible laptop only issue? |
|

Athena Lark
Trader's Academy Solar Mechanics
0
|
Posted - 2012.08.09 00:52:00 -
[171] - Quote
This has been a problem for me from the beginning, but tonight it has been absurd. I can't stay on for more than two minutes, if I can even log on at all. |

Mari Sinn
Infernal Empire
0
|
Posted - 2012.08.09 11:39:00 -
[172] - Quote
I've had the socket closed issue too, but it's clearly because my internet connection had dropped. When I get the socket closed notification I usually try opening a browser. Firefox will try to go to my homepage but it won't find Yahoo for a few minutes until my internet connection has resumed. I'll turn and look at my modem, and I'll see that some of the normally green lights are either off or flashing meaning the modem is searching for an active internet connection. I haven't noticed a time when I got the socket closed message without a corresponding loss of my internet.
I did set my router to ask for a static IP address tonight. Maybe it'll keep my connection alive longer each day, but I doubt it. I've had the same IP address for at least the last 38 days. It can't hurt unless Comcast decides that I've had the address to long and fails to renew the address for me. |

Luna Macardie
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.08.10 23:14:00 -
[173] - Quote
I started getting the error after patch 1.2.2. I never got this error before. I suspect patch 1.2.2 has something to do with this?
ISP: PLDT MyDSL Location: Philippines
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 1162 ms 3 ms 4 ms 192.168.1.1 2 * 64 ms 23 ms 112.205.128.1.pldt.net [112.205.128.1] 3 22 ms 24 ms 22 ms 122.2.135.69.pldt.net [122.2.135.69] 4 49 ms 29 ms 23 ms 210.213.133.26.static.pldt.net [210.213.133.26]
5 25 ms 64 ms 24 ms 210.213.128.54.static.pldt.net [210.213.128.54]
6 28 ms 24 ms 26 ms 210.213.129.9.static.pldt.net [210.213.129.9] 7 104 ms 28 ms 24 ms 210.213.128.21.static.pldt.net [210.213.128.21]
8 40 ms 29 ms 24 ms 210.213.130.137.static.pldt.net [210.213.130.137 ] 9 207 ms 209 ms 209 ms so-4-0-0.edge5.Seattle1.Level3.net [4.30.140.1]
10 211 ms 209 ms 209 ms ae-32-52.ebr2.Seattle1.Level3.net [4.69.147.182]
11 245 ms 244 ms 244 ms ae-2-2.ebr2.Denver1.Level3.net [4.69.132.54] 12 287 ms 249 ms 249 ms ae-3-3.ebr1.Chicago2.Level3.net [4.69.132.62] 13 261 ms 249 ms 273 ms ae-6-6.ebr1.Chicago1.Level3.net [4.69.140.189] 14 267 ms 274 ms 269 ms ae-2-2.ebr2.NewYork2.Level3.net [4.69.132.66] 15 268 ms 274 ms 264 ms ae-1-100.ebr1.NewYork2.Level3.net [4.69.135.253]
16 272 ms 274 ms 274 ms ae-4-4.ebr1.NewYork1.Level3.net [4.69.141.17] 17 361 ms 359 ms 359 ms ae-42-42.ebr2.London1.Level3.net [4.69.137.69] 18 363 ms 359 ms 364 ms ae-56-221.csw2.London1.Level3.net [4.69.153.130]
19 423 ms 364 ms 344 ms ae-25-52.car5.London1.Level3.net [4.69.139.102]
20 460 ms 349 ms 349 ms PACKET-EXCH.car5.London1.Level3.net [212.187.160.62] 21 352 ms 353 ms 354 ms srv248-e.ccp.cc [87.237.36.248] 22 355 ms 354 ms 359 ms srv200-g.ccp.cc [87.237.38.200]
Normally I am about this laggy. What isnt normal is the socket error i get 1-2 mins. I also notice a slight delay in the client verification part in the launcher of about 5 secs. Prior to the patch, game client started running in about 1 min after running the launcer |

Stephen Fleck
Servants of Shadows Rolling Thunder.
6
|
Posted - 2012.08.11 02:06:00 -
[174] - Quote
Problem is way out of control now. Cant stay connected more then 20 minutes at a time. No point in paying for this game anymore if its never gonna be fixed. And for those who think its my connection i play many mmo's(wow,bf3,cod)without a problem all day. Appareantly thye have no idea what to do to resolve this problem or they just assume let us who are having problems slowly go away one by one. |

Constantinee
Dovahkiin.
28
|
Posted - 2012.08.11 05:57:00 -
[175] - Quote
Cant stay connected for more than 5 minuets now, remind me again why im paying for this **** ccp?
C:\Users\Administrator>tracert 87.237.38.200
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 10 ms 1 ms 1 ms THEMACHINE [192.168.1.1] 2 32 ms 16 ms 36 ms 76.109.224.1 3 10 ms 10 ms 11 ms te-8-2-ur02.northpoint.fl.pompano.comcast.net [6 8.86.160.93] 4 50 ms 16 ms 14 ms te-3-1-ar01.stuart.fl.pompano.comcast.net [68.87 .162.37] 5 21 ms 23 ms 29 ms te-0-4-0-5-ar03.northdade.fl.pompano.comcast.net [68.85.127.205] 6 21 ms 34 ms 23 ms he-0-7-0-0-cr01.miami.fl.ibone.comcast.net [68.8 6.93.81] 7 40 ms 42 ms 44 ms pos-0-12-0-0-cr01.56marietta.ga.ibone.comcast.ne t [68.86.85.5] 8 46 ms 46 ms 47 ms he-0-7-0-0-cr01.ashburn.va.ibone.comcast.net [68 .86.89.165] 9 47 ms 46 ms 45 ms be-15-pe04.ashburn.va.ibone.comcast.net [68.86.8 4.222] 10 130 ms 216 ms 130 ms 202-126-245-83.packetexchange.net [83.245.126.20 2] 11 132 ms 133 ms 132 ms srv245-e.ccp.cc [87.237.36.245] 12 133 ms 136 ms 139 ms srv248-e.ccp.cc [87.237.36.248] 13 163 ms 133 ms 144 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
plz help because u cant seem to answer any petitions... Constantinee video archive. http://www.youtube.com/user/Constvids?feature=mhee
|

Ysmir Minayin
Imperial Academy Amarr Empire
0
|
Posted - 2012.08.11 07:09:00 -
[176] - Quote
Same issues as everyone else, from pingplotter:
Target Name: srv200-g.ccp.cc IP: 87.237.38.200 Date/Time: 11/08/2012 4:01:28 PM to 11/08/2012 5:04:12 PM
Hop Sent Err PL% Min Max Avg Host Name / [IP] 1 1500 0 0.0 0 9 0 bipac7800n.local.local [10.0.1.254] 2 1500 1500 100.0 0 0 0 [-] 3 1500 47 3.1 2 215 28 core-32-25.grapevine.net.au [203.129.32.25] 4 1500 71 4.7 2 271 27 ve4089.core01.gate.transact.net.au [202.55.149.57] 5 1500 42 2.8 6 209 31 te-1-0-0-2.icr1.syd1.transact.net.au [202.55.144.169] 6 1500 34 2.3 7 187 31 as7718.syd03.nsw.VOCUS.net.au [114.31.192.173] 7 1500 32 2.1 7 197 31 ip-214.192.31.114.VOCUS.net.au [114.31.192.214] 8 1500 29 1.9 162 378 186 pos-1-2-2.bdr02.sjc01.ca.VOCUS.net.au [114.31.199.46] 9 1500 22 1.5 162 390 189 10gigabitethernet3-2.core1.sjc1.he.net [64.71.184.45] 10 1500 27 1.8 162 410 190 10gigabitethernet2-1.core1.sjc2.he.net [72.52.92.118] 11 1500 1500 100.0 0 0 0 [-] 12 962 22 2.3 164 343 193 xe-5-2-0.cr1.sjc2.us.above.net [64.125.27.90] 13 957 22 2.3 219 402 248 xe-3-0-0.cr1.ord2.us.above.net [64.125.26.230] 14 599 18 3.0 223 410 260 xe-2-0-0.cr1.lga5.us.above.net [64.125.24.33] 15 1500 64 4.3 301 559 329 ge-2-1-0.mpr1.lhr3.uk.above.net [64.125.26.38] 16 1500 87 5.8 301 765 340 213-152.240-254.PXu259.above.net [213.152.240.254] 17 1500 91 6.1 301 959 346 srv245-e.ccp.cc [87.237.36.245] 18 1500 104 6.9 301 484 328 srv248-e.ccp.cc [87.237.36.248] 19 1500 30 2.0 303 630 329 srv200-g.ccp.cc [87.237.38.200]
It's worth noting that I don't have any issues with anything else, not other games, not Webex/Teamviewer, not streaming, not downloading, etc. etc.
I'm also pretty irked at the way CCP has handled this - I've had a petition open for a bit more than four days with no response - not even a 'check the forums' or 'ask your ISP' brush off. Seriously - worst support of any MMO I've ever played. |

BigDaddyMcFatSacks
Space Olympics LLC
22
|
Posted - 2012.08.11 16:35:00 -
[177] - Quote
We need some kind of official response here or something CCP. This is too widespread to be all the users faults. Especially when most us didnt have this problem then it reared its ugly head.
Its not because you run torrents because i never do and it happens to me.
Its not laptop/desktop specific it happens to both of mine.
Sometimes i can play for hours, sometimes minutes. usually its both my clients that drop. But the last few, have been just one of the two having SCE. So what the **** is up with that?
A little response here would be nice. Im certainly not gonna continue paying if this **** doesnt get fixed asap... |

hammyhamm
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.08.11 17:00:00 -
[178] - Quote
I live a hemisphere away and have this problem quite frequently. Something I have noticed from everyone in this thread is that the common thing between us is playing EVE on an ADSL connection. |

Gre gore
Yarrbear Inc. BricK sQuAD.
5
|
Posted - 2012.08.11 18:07:00 -
[179] - Quote
I've also this problem since the last patch.... Can't stay log more than 5-10 minutes.
My ISP : Orange Location : France
Quote:tracert 87.237.38.200
D+¬termination de l'itin+¬raire vers srv200-g.ccp.cc [87.237.38.200] avec un maximum de 30 sauts-á:
1 2 ms 1 ms 2 ms livebox.home [192.168.1.1] 2 36 ms 36 ms 35 ms ARouen-552-1-123-1.w92-152.abo.wanadoo.fr [92.152.234.1] 3 34 ms 35 ms 35 ms 10.125.158.74 4 36 ms 36 ms 61 ms ge-3-1-0-0.ncrou101.Rouen.francetelecom.net [193.253.83.250] 5 68 ms 38 ms 38 ms ae44-0.niaub201.Aubervilliers.francetelecom.net[193.252.159.65] 6 40 ms 39 ms 39 ms 81.253.184.10 7 38 ms 38 ms 36 ms te1-3.parse1.Paris.opentransit.net [193.251.128.162] 8 39 ms 38 ms 39 ms kpn-1.GW.opentransit.net [193.251.252.246] 9 57 ms 63 ms 57 ms sdns-s1-rou-1101.FR.eurorings.net [134.222.232.97] 10 58 ms 66 ms 56 ms ldn-s1-rou-1021.UK.eurorings.net [134.222.232.121] 11 56 ms 51 ms 52 ms ldn-s2-rou-1021.UK.eurorings.net [134.222.231.166] 12 56 ms 56 ms 55 ms ldn-s2-rou-1041.UK.eurorings.net [134.222.228.94] 13 52 ms 51 ms 52 ms 134.222.109.115 14 75 ms 51 ms 52 ms srv248-e.ccp.cc [87.237.36.248] 15 52 ms 51 ms 52 ms srv200-g.ccp.cc [87.237.38.200]
Itin+¬raire d+¬termin+¬.
Thx for a quick solution...
NB : when the client still on this screen : my connection is lost, but when I close the client, connection is back online...
|

Ziirn
Restless Obsession
11
|
Posted - 2012.08.11 20:02:00 -
[180] - Quote
Got slow gameplay and disconnects all day today. Never had this problem before. Only EvE that I have problems with. Steam not installed.
Location: Sweden ISP: Bahnhof (100/100Mbit fiber)
Traceroutes:
Will add when I catch one that failed again. Deleted it from cmd :( |
|

DrWilsonPhD
BA'AL'S DEEP SPACE MINING LOGISTICS
0
|
Posted - 2012.08.11 21:29:00 -
[181] - Quote
I haven't had socket disconnect problems, but I have spoken with many of my corp mates, and all of us are getting severe lag spikes from time to time. It's actually bad enough to ruin missioning.
Edit: The lag spikes happen at the same time for all of us while in the same system. |

Elder Rakou
EntroPrelatial Industria EntroPraetorian Aegis
1
|
Posted - 2012.08.12 03:53:00 -
[182] - Quote
still getting the socket closed issue. |

Nora Smith
Fitzpatrick Royal Nuclear Products
2
|
Posted - 2012.08.12 10:26:00 -
[183] - Quote
Was connected for about 2 minutes, then got the socket closed error. The login screen keeps saying "Checking status...", packages end in some Level3 router according to traceroute and whois:
Quote:$ traceroute 87.237.38.200 traceroute to 87.237.38.200 (87.237.38.200), 30 hops max, 60 byte packets 1 dslrouter.codav-home.net (192.168.10.254) 0.196 ms 0.291 ms 0.365 ms 2 lo1.br01.wup.de.hansenet.net (213.191.89.30) 33.015 ms 35.071 ms 35.136 ms 3 ae1-108.cr01.dus.de.hansenet.net (62.109.112.189) 41.146 ms 41.209 ms 41.277 ms 4 so-1-0-0-0.cr01.weham.de.hansenet.net (213.191.66.5) 49.182 ms 51.252 ms 53.298 ms 5 ae1-0.xd01.asham.de.hansenet.net (62.109.72.6) 53.295 ms 55.717 ms 55.714 ms 6 ae0-0.pr01.asham.de.hansenet.net (213.191.66.162) 56.963 ms ae1-0.pr01.asham.de.hansenet.net (213.191.66.154) 50.861 ms 52.652 ms 7 rmwc-hmbg-de03-chan-0-0.nw.mediaways.net (213.20.88.202) 54.640 ms 40.629 ms 41.814 ms 8 rmwc-hmbg-de04-xe-0-0-2-0.nw.mediaways.net (195.71.250.74) 46.010 ms 40.979 ms rmwc-hmbg-de04-xe-0-0-0-0.nw.mediaways.net (62.53.171.14) 48.765 ms 9 xmwc-lond-uk01-chan-1-0.nw.mediaways.net (195.71.254.130) 64.508 ms 58.541 ms 59.564 ms 10 ge1-0.ar2.lon2.gblx.net (195.66.224.112) 58.386 ms 58.775 ms 59.290 ms 11 204.245.39.42 (204.245.39.42) 57.543 ms !X 59.048 ms !X 53.933 ms !X |

Gre gore
Yarrbear Inc. BricK sQuAD.
5
|
Posted - 2012.08.12 11:08:00 -
[184] - Quote
I've tried on singularity if the client is stable. It is for the moment. No socket closed error, no lag. I've run a bandwidth test, all is ok.
You should try guys. |

Victor Darkk
Red Federation RvB - RED Federation
0
|
Posted - 2012.08.12 14:07:00 -
[185] - Quote
I'm in the UK and my ISP is Orange. I've also had this problem for the last couple of weeks or so. The modules stop working or my ship won't warp, then the socket closes. This often happens when I'm in a fight or in danger, it's infuriating. It happens as frequently as every couple of minutes to every half an hour. Sometimes I can't even jump a system without it happening. Is there any point in undocking?
This problem is making the game unplayable for me, and I'm paying three subscriptions for nothing.
If I petition this, CCP will just tell me to send logs and refuse to admit that their game is broken - they'll just make me investigate my router and ISP again, a complete waste of my time. I'll have to phone a call center in India to be read a script by someone who doesn't even own a computer. Rather than being sent in circles by CCP again, I'd rather not petition at all.
It's funny how people across the world who have been playing Eve for years without problems suddenly all have this same problem. And it isn't our ISP's, there's only one thing in common between us - we're all playing Eve. Eve is the problem. My ISP has nothing to do with one in North Texas or Moscow.
Hurry up and fix it CCP. You're just hammering more nails into my Eve coffin here. |

Gre gore
Yarrbear Inc. BricK sQuAD.
5
|
Posted - 2012.08.12 14:39:00 -
[186] - Quote
Gre gore wrote:I've tried on singularity if the client is stable. It is for the moment. No socket closed error, no lag. I've run a bandwidth test, all is ok.
You should try guys.
as i said, try on test server to see if any change is coming with the new patch before incriminating ccp work.
I've this problem since one week, I've test on sisi, no problem since now +2 hours... |

Victor Darkk
Red Federation RvB - RED Federation
0
|
Posted - 2012.08.12 15:20:00 -
[187] - Quote
Gre gore wrote:Gre gore wrote:I've tried on singularity if the client is stable. It is for the moment. No socket closed error, no lag. I've run a bandwidth test, all is ok.
You should try guys. as i said, try on test server to see if any change is coming with the new patch before incriminating ccp work. I've this problem since one week, I've test on sisi, no problem since now +2 hours...
Oh the test server is working? That's ok then. As long as the test server is working, there is no problem with the actual game and it must be Australia's fault. Or something.
|

Gre gore
Yarrbear Inc. BricK sQuAD.
5
|
Posted - 2012.08.12 15:34:00 -
[188] - Quote
Victor Darkk wrote:Gre gore wrote:Gre gore wrote:I've tried on singularity if the client is stable. It is for the moment. No socket closed error, no lag. I've run a bandwidth test, all is ok.
You should try guys. as i said, try on test server to see if any change is coming with the new patch before incriminating ccp work. I've this problem since one week, I've test on sisi, no problem since now +2 hours... Oh the test server is working? That's ok then. As long as the test server is working, there is no problem with the actual game and it must be Australia's fault. Or something.
ONLY to know if you found any issue with the NEW patch DEPLOYED on the test server. |

Victor Darkk
Red Federation RvB - RED Federation
0
|
Posted - 2012.08.12 16:20:00 -
[189] - Quote
It's not the patch that's the problem, it's a problem with the Telia data center in Europe. Other mmo's such as World of Warcrap and Diablo are also using Telia and players are experiencing the same problems. It appears that the Telia backbone is shaky and unreliable, according to Google.
So I guess Eve and other mmo's have become unplayable until this company fix their problem. |

seany1212
Relentless Destruction
201
|
Posted - 2012.08.13 01:45:00 -
[190] - Quote
I subbed up a week ago after not being subbed for about 3 weeks and i've come back to this error too, I KNOW it wasn't happening before this otherwise I wouldn't have resubbed at all.
I get conversation replies after messages I send 2-3 seconds before and then a clear disconnect with "socket closed" error message, no loss of connection over time, just a clean message appears and connection to eve stops.
I'm on virgin in the UK on a 60meg internet connection, speed and bandwidth are not an issue. Going to try clearing cache/repairing client/modifying firewall but i've never had a problem until now.
I don't use a VPN and router has been restarted...  |
|

arcca jeth
Dark Alliance Dark Empire Alliance
137
|
Posted - 2012.08.14 01:54:00 -
[191] - Quote
well here I am again, getting socket closed error. cannot warp around in a single system without getting socket closed within a few minutes. Seems, oddly enough, that this happens regularly for awhile when new patches are deployed. It's getting very old. |

Leriss Serenthius
Kardinal Resource Manufacturing
4
|
Posted - 2012.08.14 09:08:00 -
[192] - Quote
I am also having the socket connection closed since few days, never happened before. It happens mostly when an action is about to be taken, i.e sending an eve mail or checking the hangar. |

Shibo Andomer
Step 3.
0
|
Posted - 2012.08.15 14:04:00 -
[193] - Quote
CCP Goliath wrote:Chu SumTuat SumTuat wrote:Veritas Titan wrote:I turned off VPN to test and was disconnected 10 minutes into the game. VPN fixes the problem, at least for me. VPN should not fix your problem, the problem is with CCP.....dont patch things up for them. If VPN is fixing the problem then it sounds like the issue is ISP based. I have asked those who submitted bug reports on this issue to confirm their location and ISP but neither of them have gotten back to me yet. If others experiencing the problem can do likewise it will help us confirm one way or the other. My ISP is cable vision, based from Long Island, New York. |

Aronour
Ministry of War Amarr Empire
0
|
Posted - 2012.08.15 14:41:00 -
[194] - Quote
Hello
I got this problem too since yesterday downtime. Almost every warp or jump i get socket closed
Never had it before. |

Jami Lockeye
Electric Sheep Machinery Caladrius Alliance
4
|
Posted - 2012.08.16 03:37:00 -
[195] - Quote
Same things going on for these 2 weeks or a month. |

madmax 27
NanoTech Innovations
0
|
Posted - 2012.08.16 22:02:00 -
[196] - Quote
When you guys get the closed socket errors does it kick you off your wireless network / disable your adapter for a few secs. Just seems strange now for the last few days trying to play eve and it does it but not on anything else. all drivers updated etc etc. |

Emma Lind
Shells n'Hell
0
|
Posted - 2012.08.17 01:26:00 -
[197] - Quote
I get this problem on my laptop connected through 802.11n wifi but not on the desktop connected through gigabit ethernet to the same router. After the disconnect has happened a few times I looked up my network adapter in the laptop:
eth1 Link encap:Ethernet HWaddr 00:1f:e1:cb:de:cb inet addr:10.0.0.104 Bcast:10.0.0.255 Mask:255.255.255.0 inet6 addr: fe80::21f:e1ff:fecb:decb/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:45493 errors:0 dropped:0 overruns:0 frame:271420 TX packets:43386 errors:18 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:30872929 (30.8 MB) TX bytes:6265390 (6.2 MB) Interrupt:19
Notice there are 18 erroneous frames in TX. This could be due to packet loss on the WiFi or if eve is doing something funky with the socket. I don't know, anyhow it leads me to a hypothesis:
AFAIK EVE uses TCP/IP for communicating with the server. TCP/IP guarantees in-order delivery of all data. That means that being unlucky and loosing the same IP frame twice, causes a delay of at least 4 RTT, assume 100 ms ping, 200ms RTT then you'd be looking at a delay of maybe 800 ms, take into account the time it takes for TCP to initiate a resend. Even though your bandwidth will not be affected, no data will be delivered to the application (eve server/client) until the lost IP frame is correctly received, then all buffered data after that arrives simultaneously. I'm assuming CCP have disabled socket buffering for the TCP socket, otherwise the OS will buffer up until it has enough data to send a full MTU or the socket is closed, otherwise this would just make the situation even worse. Couple this with some server side lag and a briefly choked router on the link between CCP and the client; Then it may well be possible that the delay can reach into the range of seconds by just loosing two packets, which causes the server to (wrongly) believe the user has timed out.
Consider that packet loss tends to be correlated in time, you're fine for a while then loose a bunch and then you're fine for a while, then this scenario isn't all that unlikely. Thus this is what I believe is happening. By the way, this is why you *really* shouldn't use TCP/IP for any real-time application. If you need reliability and real-time characteristics, implement a limited resend protocol over UDP.
Given the fact that most people are experiencing this only after Inferno was released, I'd suggest diffing any changes to the network code pre/post inferno. Also data patterns generated by the client may have changed, triggering the problem.
It's worth noting that testing this hypothesis is as easy as increasing the disconnect timer on the server/client by a second or so and see if the problem goes away.
"Thank you for doing our job for us, Emma" "You're most welcome CCP" ;) |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
204
|
Posted - 2012.08.17 15:43:00 -
[198] - Quote
Still getting this...and no Dev response in a while, way to go CCP.
It is not just a few ppl having issues, and it is not us having bigged clients, it is something yall changed in the code since Inferno. I frequently get socket disconnects for some of my active clients, but not the rest, one or two will go down at the same time, but the others will be fine until i get another random batch of socket disconnects later. I put in a petition, just to try to get some for of extra attention...and i got this reply from GM...
--- Hello, thank you for contacting customer support.
Could you please run the game with the following attributes so we can try and locate the cause of this.
Go to the directory where EVE is installed from there navigate into the /bin directory and create a shortcut for the EVE process ( exefile.exe ) when the shortcut has been created right click on "exefile.exe - shortcut" and select properties.
In the shortcut tab under Target add /minidump behind the target line so it'll look something similar to this GÇ£C:\Program Files (x86)\CCP\EVE\bin\exefile.exeGÇ¥ /minidump
A) Run Pingplotter while playing for network diagnostics.
1. Download the program from http://www.pingplotter.com/downloads/pngplt_std.exe and run the installer once you've downloaded it. 2. Once the program has been installed, run the program 3. When the program has started, in the top left corner you can find a field called 'Address to trace', in this field type: 87.237.38.200 4. At the bottom left corner change the # of time to trace to Unlimited, and the Trace Interval to 2.5 seconds. 5. Click on the 'Trace' button at the bottom left corner. 6. Now run the EVE client and login. Play normally for an hour even if you are disconnected from EVE. Simply log in again and continue. 7. If you lose connection note down the time you lost connection (please note down both your local time and the EVE Time). 8. Now save the pingplotter files by going to the menu File -> Save sample set... and place it where you can find it.
B). To minimize problems with running the logserver file it is recommended that you either restart your computer or check Task managers process list for unresponsive instances of Eve.exe
1. Find your Eve folder in Windows Explorer 2. When you have the Eve folder open, find "logserver.exe" and launch it (Do NOT have EVE running) 3. Select "File" -> "New Workspace" 4. Start Eve using the shortcut you created 5. When you have reproduced the bug, Eve crashes or when you kill the process if it hangs, select "File" -> "Save workspace as..." and save the workspace in a place you'll find it again.
C) Finding the crashdump ( if one is created )
Press Windows Key + R and paste the following line into the Run window.
%USERPROFILE%\Local Settings\Application Data\CCP\EVE\ if you use Windows XP %LOCALAPPDATA%\CCP\EVE\ if you use Windows Vista or Windows 7
Find the .dmp file with the most recent time stamp. Files called #error*.txt are useless.
D). Also if you haven't already sent us your Dxdiag files run the DirectX diagnostics tool:
1. Press 'Start' and select 'run'. Type dxdiag and hit enter. When you do this, a window will pop up. 2. Click the "Save All Information" button that's located in its lower right corner.
When you've gathered all the files compress them all into a .zip or .rar file ( depending on which compression program you use ) Then attach the compressed file to either this e-mail reply ( sent to the e-mail you associated with your EVE account ) or by using the attachment box by logging in to "My Petitions" on our homepage ( http://support.eve-online.com/Pages/Petitions/MyPetitions.aspx ) open the petition there. An attachment box is presented after opening the petition.
When we have this information we will hopefully be able to determine the cause of this issue
With regards, ---
Soooo TLDR....honestly, i stopped reading after you said to run ping plotter on every PC i'm using for the length of time i'm playing Eve each time....
Its not all of our ends that have changed...the simplest solution to check is if yall changed the code regarding this...not checking if every ISP in the western world decided to neuter their bandwidth at completely random intervals but only make it effect a portion of the users on each IP address. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Gre gore
Yarrbear Inc. BricK sQuAD.
5
|
Posted - 2012.08.18 19:33:00 -
[199] - Quote
I've format my computer and no disconnection... for the moment (+1 hour logged).
|

MetalDev
Garoun Investment Bank Gallente Federation
1
|
Posted - 2012.08.20 13:12:00 -
[200] - Quote
Still getting this problem. I use a wireless connection and every time I attempt to log in to eve it gives me "THE SOCKET WAS CLOSED TROLOLOLOL" - attempting to log in to EVE causes the wireless connection to drop - any other game I can play just fine online no problem. Any help on this? And what the *()@#$@ is a VPN? |
|

BigDaddyMcFatSacks
Space Olympics LLC
24
|
Posted - 2012.08.20 17:47:00 -
[201] - Quote
still getting these. Just got another one. CSE on one client, yet other client is fine. WTF is that ****??? No problems with any other games, Come on CCP lets hear that you are working on it, or something... |

Hiro Bergkamp
Prepare For Glory
1
|
Posted - 2012.08.20 18:17:00 -
[202] - Quote
I get the #$^@$^ socket was closed message so often I don't even try to log in again. Send me my money back CCP. |

Hiro Bergkamp
Prepare For Glory
1
|
Posted - 2012.08.20 20:10:00 -
[203] - Quote
Just wanted to say this sucks big time, since my last post at least 9 socket closed messages. Really annoying. No more euro from me to ccp. No more. |

backtoback
Hoc Age
0
|
Posted - 2012.08.21 07:44:00 -
[204] - Quote
Same problem.
Living in germany, ISP is O2/Alice - these problems nearly never occured before Inferno, now they happen frequently. When it happens, there ist a good chance, that i can't play for hours, after the downtime everythings fine.
Also getting two popup windows, no steam installed, cache cleared ..... |

Gre gore
Yarrbear Inc. BricK sQuAD.
5
|
Posted - 2012.08.21 08:35:00 -
[205] - Quote
Just to inform
I had this message error, and I can play today, I've format my computer, maybe a file corrupt ? I don't have this problem since 2 days, I'm playing without socket error, and my connection is poor but no lag.
Good luck guys, hope you will find a solution quickly. |

Pinkeycs
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.08.21 16:55:00 -
[206] - Quote
Bump same issue....socket closed every time I log in currently. |

Raj Matheo
The Raj Corporation
0
|
Posted - 2012.08.22 02:42:00 -
[207] - Quote
Same Issue from Australia for two weeks now
Target Name: srv200 IP: 87.237.38.200 Date/Time: 8/22/2012 12:36:38 PM to 8/22/2012 12:37:07 PM
Hop Sent Err PL% Min Max Avg Host Name / [IP] 1 30 0 0.0 0 1 0 mygateway1.ar7 2 30 0 0.0 27 28 27 nexthop.nsw.iinet.net.au 3 30 0 0.0 26 28 27 te1 [203.215.16.24] 4 30 0 0.0 27 30 27 te1 [203.215.20.146] 5 30 0 0.0 27 117 30 xe [203.215.20.30] 6 30 0 0.0 27 29 27 26629.siko06.cu.telstraglobal.net [134.159.126.45] 7 30 0 0.0 28 69 30 i [202.84.223.1] 8 30 0 0.0 184 199 186 i [202.84.140.133] 9 30 0 0.0 183 724 222 i [202.84.251.50] 10 30 0 0.0 177 245 183 l3 [134.159.61.6] 11 30 0 0.0 179 191 183 vlan70.csw2.SanJose1.Level3.net [4.69.152.126] 12 30 0 0.0 226 227 226 ae [4.69.153.5] 13 30 0 0.0 247 249 248 ae [4.69.135.186] 14 28 0 0.0 246 259 249 ae [4.69.148.42] 15 29 0 0.0 293 295 293 ae [4.69.134.73] 16 29 0 0.0 315 317 315 ae [4.69.137.77] 17 25 0 0.0 363 373 365 ae [4.69.153.130] 18 27 27 100.0 0 0 0 ae [4.69.139.106] <<< Have seen this culprit in post after post! 19 29 0 0.0 330 484 346 [195.50.122.214] 20 29 0 0.0 332 334 332 srv248 [87.237.36.248] 21 30 0 0.0 330 367 333 srv200 [87.237.38.200]
|

Taya Novalenko
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.08.22 08:36:00 -
[208] - Quote
Same here: "The Socket Is Closed" regularly :( |

Haxen66
Blue Republic RvB - BLUE Republic
2
|
Posted - 2012.08.22 16:54:00 -
[209] - Quote
Mines gotten worse over past few weeks.
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 <1 ms <1 ms <1 ms 192.168.2.1 2 26 ms 11 ms 7 ms cpc2-brom9-2-0-gw.wolv.cable.virginmedia.com [94.171.196.1] 3 8 ms 7 ms 7 ms brom-geam-1a-v611.network.virginmedia.net [80.3.159.73] 4 7 ms 7 ms 7 ms wolv-core-1a-tenge81.network.virginmedia.net [62.30.254.61] 5 8 ms 7 ms 7 ms wolv-core-2a-ae2-0.network.virginmedia.net [212.43.163.241] 6 9 ms 11 ms 12 ms manc-bb-1c-ae12-0.network.virginmedia.net [213.105.159.141] 7 29 ms 24 ms 23 ms manc-bb-1b-ae6-0.network.virginmedia.net [213.105.159.89] 8 10 ms 11 ms 19 ms manc-bb-1a-ae0-0.network.virginmedia.net [62.253.187.177] 9 17 ms 15 ms 15 ms glfd-bb-1b-ae1-0.network.virginmedia.net [213.105.175.146] 10 16 ms 23 ms 67 ms glfd-tmr-1-ae5-0.network.virginmedia.net [213.105.159.46] 11 27 ms 19 ms 19 ms tcl5-ic-1-as0-0.network.virginmedia.net [62.253.185.78] 12 * * * Request timed out. 13 17 ms 27 ms 19 ms srv245-e.ccp.cc [87.237.36.245] 14 18 ms 19 ms 19 ms srv248-e.ccp.cc [87.237.36.248] 15 21 ms 20 ms 19 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
Virgin Media. Been bad for a while, ISP reports no issues their end. |

Zathor Baal
I'm So Cool
0
|
Posted - 2012.08.22 21:11:00 -
[210] - Quote
i had the same problem until a few time ago when i changed my internet provider, didnt had any more problems after that . . until today after i patched the new update and i cant even be a couple of hours online with "socket close" message!
if anyone already found a fix for that plz let me know, if its CCP problem, this should be in your main list (top of the list) of things to fix. |
|

Icegready
Caldari Provisions Caldari State
1
|
Posted - 2012.08.24 23:43:00 -
[211] - Quote
Also having this problem - can't stay on long. especially in jita.
|

ShenanigansBus
Blue Republic RvB - BLUE Republic
32
|
Posted - 2012.08.25 01:41:00 -
[212] - Quote
I've been experiencing this yet again. I ran ping plotter (I'm in the central US), I also had a friend who lives locally run it also. I may have found an issue.
He is being directed through London and experiencing very little packet loss. I am being directed through Sweeden (telia.net) and experiencing 96+ % packet loss as soon as I start bouncing through there all the way to CCP. |

Eublepharis Macularis
In Tergo Nostra Chained Reactions
0
|
Posted - 2012.08.25 10:24:00 -
[213] - Quote
Getting this issue constantly. Used to be just when sat in station but now i'm getting it in space too. Client will hang for a while. Still doing things (i.e locking an npc) but not actually completing the task. After about 2-3 mins the socket closed window pops up. Not sure what any of the traceroute stuff means but heres the info. I'm using a Macbook running Lion and with Virgin Media in the UK. Hope this info can help towards a fix as this problem is seriously ruining the game at the moment.
traceroute to 87.237.38.200 (87.237.38.200), 64 hops max, 52 byte packets 1 10.76.168.1 (10.76.168.1) 82.923 ms 33.825 ms 50.187 ms 2 perr-core-2b-xe-210-705.network.virginmedia.net (80.1.61.85) 60.876 ms 121.382 ms 110.496 ms 3 brhm-bb-1b-ae5-0.network.virginmedia.net (62.255.149.69) 150.425 ms 49.246 ms 28.871 ms 4 nrth-bb-1a-as4-0.network.virginmedia.net (62.253.185.105) 105.233 ms 62.230 ms 76.208 ms 5 popl-bb-1b-as4-0.network.virginmedia.net (213.105.64.18) 96.828 ms 123.227 ms 38.020 ms 6 popl-bb-1a-ae0-0.network.virginmedia.net (213.105.174.229) 56.742 ms 93.104 ms 130.891 ms 7 popl-tmr-1-ae4-0.network.virginmedia.net (213.105.159.2) 176.253 ms 148.211 ms 99.162 ms 8 amst-ic-1-as0-0.network.virginmedia.net (213.105.175.6) 58.971 ms 103.098 ms 142.948 ms 9 nl-rt-dc2-ice-ir01.kpn.net (195.69.144.89) 63.012 ms 47.149 ms 90.222 ms 10 rt-rou-1022.nl.eurorings.net (195.190.227.223) 91.376 ms 44.668 ms 34.414 ms 11 ldn-s2-rou-1021.uk.eurorings.net (134.222.229.222) 34.611 ms 110.318 ms 121.526 ms 12 ldn-s2-rou-1041.uk.eurorings.net (134.222.228.94) 113.562 ms 90.823 ms 114.732 ms 13 134.222.109.115 (134.222.109.115) 26.107 ms !X 28.831 ms !X 26.529 ms !X |

KingMazz ONE
TECH 2 INNOVATIONS Corrosive.
6
|
Posted - 2012.08.25 15:53:00 -
[214] - Quote
So CCP stop being ******* dickhead and fix this ******* **** you money hungry motherfuckers. I get the same **** error socket closed. STOP HITTING BABY SEALS IN THE HEAD AND DO YOUR JOB AND FIX IT. I bet if this was an issue with your company's money you guys would have fixed this **** the same day. IT MAKE"S MY WINKY GO DING !!!!!!!!!!!! |

Evil Rose
Cha Ching LtD Cha Ching PLC
0
|
Posted - 2012.08.25 16:21:00 -
[215] - Quote
getting the same error on a daily basis. its not that bad like others report it but nontheless a disturbance that needs to be addressed and fixed. |

1ceQueen
Lightbringer's Sanctuary RAZOR Alliance
0
|
Posted - 2012.08.25 17:27:00 -
[216] - Quote
I am experiencint the same problem, just sitting in a pos and i get a 2 windows with socket closed errors. This is happening very often today, several times an hour. i am also experienceing a message that says unable to connect with server check you internet connection, and there is a button "start eve" clicking it works. My internet connection is fine, speed tests 15mb and 23 ping, no problems with any other sites but your fourms are also very slow loading. |

Caspa Umangiar
The Red Templars Guardians of Serenity
0
|
Posted - 2012.08.26 02:42:00 -
[217] - Quote
Dealt with this issue for the last week. Finally got to talk with support. He very politely(sarcasm) told me it was an ISP issue and that if it was a CCP issue there "would not be 42k+ players online". CCP support isn't even worth my time... After spending roughly 3 hours on the phone with my ISP over the last 3 days, they were unable to determine an issue on their end. I'm getting a new modem tomorrow, so we'll see if that somehow fixes the issue (it won't). All we can do is continue to push and push and see if these guys decide to actually address this issue that has been going on for quite a long time. My playtime is up next month, so they have about 2 weeks to fix the problem or I'll be going back to Blizzard because their tech support is about 1% better |

Memrox
Tribal Liberation Force Minmatar Republic
62
|
Posted - 2012.08.26 11:48:00 -
[218] - Quote
I have just started getting this problem, three socket crashes in the last 2 hours. Reset client and router to no avail. :( |

Drekarg
Exanimo Inc Anger Management.
6
|
Posted - 2012.08.26 11:54:00 -
[219] - Quote
I'm Getting this problem as well.
TraceRoute to 87.237.38.200 [srv200-g.ccp.cc]
Hop (ms) (ms) (ms) IP Address Host name 1 1 0 0 8.9.232.73 xe-5-3-0.edge3.dallas1.level3.net 2 0 0 0 4.69.145.62 vlan60.csw1.dallas1.level3.net 3 0 0 0 4.69.151.130 ae-62-62.ebr2.dallas1.level3.net 4 34 34 34 4.69.137.122 ae-3-3.ebr2.newyork1.level3.net 5 46 34 40 4.69.148.46 ae-92-92.csw4.newyork1.level3.net 6 34 34 34 4.69.134.77 ae-91-91.ebr1.newyork1.level3.net 7 103 103 105 4.69.137.69 ae-42-42.ebr2.london1.level3.net 8 103 103 112 4.69.153.130 ae-56-221.csw2.london1.level3.net 9 103 103 103 4.69.139.102 ae-25-52.car5.london1.level3.net 10 105 105 105 212.187.160.66 packet-exch.car5.london1.level3.net 11 105 263 211 87.237.36.245 srv245-e.ccp.cc 12 105 105 105 87.237.36.248 srv248-e.ccp.cc 13 105 105 105 87.237.38.200 srv200-g.ccp.cc Trace complete
Hope this helps. |

shinson20022
Risk Breakers C0NVICTED
1
|
Posted - 2012.08.26 12:31:00 -
[220] - Quote
Issue just started for me. Game has become unplayable almost 2 or 3 min after login. Every now and then i'll get a good 15min in then boom..
Microsoft Windows [Version 6.1.7601] Copyright (c) 2009 Microsoft Corporation. All rights reserved.
tracert srv200-g.ccp.cc
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 81 ms 1 ms 1 ms 192-168-1-1.internal.bginc [192.168.1.1] 2 27 ms 27 ms 27 ms 66-38-96-1.pool.dsl.nctc.com [66.38.96.1] 3 28 ms 27 ms 27 ms ncrtc-6500-vlan7.serial.blue.net [66.38.60.173]
4 27 ms 28 ms 28 ms lfyt-co-bgp1-be10.nctc.com [173.240.143.245] 5 27 ms 27 ms 27 ms host-67-212-240-193.twlakes.net [67.212.240.193]
6 37 ms 35 ms 34 ms ge-2-1-6.cr1.nsvltnit.iristransport.net [204.29. 13.53] 7 40 ms 51 ms 48 ms xe-0-0-0.br1.atlagatx.iristransport.net [204.29. 12.21] 8 39 ms 39 ms 37 ms xe-0-0-3.br2.atlagatx.iristransport.net [204.29. 12.19] 9 50 ms 37 ms 37 ms xe-10-3-2.edge4.Atlanta2.Level3.net [4.30.235.77 ] 10 44 ms 38 ms 39 ms vlan51.ebr1.Atlanta2.Level3.net [4.69.150.62] 11 51 ms 51 ms 52 ms ae-6-6.ebr1.Washington12.Level3.net [4.69.148.10 6] 12 51 ms 61 ms 50 ms ae-1-100.ebr2.Washington12.Level3.net [4.69.143. 214] 13 60 ms 60 ms 60 ms 4.69.148.49 14 129 ms 129 ms 131 ms ae-42-42.ebr2.London1.Level3.net [4.69.137.69] 15 124 ms 124 ms 124 ms ae-58-223.csw2.London1.Level3.net [4.69.153.138]
16 129 ms 129 ms 129 ms ae-25-52.car5.London1.Level3.net [4.69.139.102]
17 142 ms 141 ms 143 ms PACKET-EXCH.car5.London1.Level3.net [212.187.160 .62] 18 143 ms 143 ms 143 ms srv248-e.ccp.cc [87.237.36.248] 19 142 ms 143 ms 143 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
|
|

Old Blue Lady
School of Applied Knowledge Caldari State
0
|
Posted - 2012.08.26 13:46:00 -
[221] - Quote
I am getting Socket Closed but I cannot find the fix for it. Why isn't this issue listed on the support pages? |

Highlander UK
Perkone Caldari State
0
|
Posted - 2012.08.26 13:46:00 -
[222] - Quote
This problem is ridiculous, always seems to be after a patch is deployed.......had this issue first time a month or so ago, then it's been fine for weeks. now all of a sudden after today patch same issue again.
CCP - are you gonna fix anytime soon? Like before christmas maybe, so I can actually play the game that I just paid an annual subscription to? |

Malevolent Cheddar
GALAXY WORMS
0
|
Posted - 2012.08.26 14:07:00 -
[223] - Quote
Never had this problem while i was playing the trial version. Now that i finally bought the game a get a double socket error every 2-10 minutes. And when i get disconnected i can access forums or reconnect for 5-30 min.............Totally unplayable..
And how about some clarification CCP?? I hear this is a problem thats been going on for a long time, since the launch of Inferno.
If this goes on im getting my money back. This game had so much going for it... |

Nekratal Cully
EVE University Ivy League
0
|
Posted - 2012.08.26 14:12:00 -
[224] - Quote
Malevolent Cheddar wrote:Never had this problem while i was playing the trial version. Now that i finally bought the game a get a double socket error every 2-10 minutes. And when i get disconnected i can access forums or reconnect for 5-30 min.............Totally unplayable..
And how about some clarification CCP?? I hear this is a problem thats been going on for a long time, since the launch of Inferno.
If this goes on im getting my money back. This game had so much going for it...
Same here. I upgraded my account yesterday and have problems ever since. I was playing for a week without any connection problems at all and now I can barely stay in game for 5 mins before I get the socket error. But the thing that disturbs me most is that I cannot access eveonline.com or the forums or ANYTHING in the domain for like 30 mins and when I can login back into the game the site works again too. I've never seen such a strange behavior, what does the forums have to do with the game login?
Also, it's definitly not internet issue, since I'm still in mumble and can access any other website during those times. |

calexxa
CHAOS SQUAD Shadow Operations.
0
|
Posted - 2012.08.26 14:54:00 -
[225] - Quote
I have the same problems like all people in this topic. It usually happens on weekend but I had disconnect also during evenings (Monday - Friday).
I will post 2x tracert. First one is when I couldnt reach eveonline forums neither EVE game. Second is when it works. I hope it will help to find where is the problem. Because if I can not play and risk my ship, I have also no reason to pay for the game. Almost the same problems had Blizzard in EU WoW servers several years ago. So I hope you will fix it soon.
1) tracert www.eveonline.com
V++pis trasy k www.eveonline.com [87.237.39.180] s nejv+++íe 30 sm-¢rov+ín+¡mi:
1 < 1 ms < 1 ms < 1 ms 10.0.0.138 2 82 ms 40 ms 43 ms 88.103.200.48 3 53 ms 39 ms 41 ms 88.103.203.1 4 42 ms 87 ms 45 ms 194.228.190.1 5 49 ms 44 ms 43 ms 194.228.190.193 6 40 ms 53 ms 111 ms Ae0-0-grtprach1.red.telefonica-wholesale.net [84.16.7.29] 7 62 ms 80 ms 62 ms Xe3-3-0-0-grtpartv1.red.telefonica-wholesale.net [94.142.121.30] 8 88 ms 61 ms 61 ms Teleglobe-1-3-0-0-grtpartv1.red.telefonica-wholesale.net [213.140.55.22] 9 81 ms 131 ms 75 ms if-2-2.tcore1.PYE-Paris.as6453.net [80.231.154.18] 10 70 ms 69 ms 93 ms if-5-2.tcore1.L78-London.as6453.net [80.231.130.1] 11 129 ms 95 ms 125 ms if-5-0-0.mcore3.LDN-London.as6453.net [195.219.195.9] 12 67 ms 65 ms 65 ms if-0-0-0.core4.LDN-London.as6453.net [195.219.195.150] 13 * * * timeout 14 * * * timeout 15 * * * timeout
2) tracert www.eveonline.com
V++pis trasy k www.eveonline.com [87.237.39.180] s nejv+++íe 30 sm-¢rov+ín+¡mi:
1 < 1 ms < 1 ms < 1 ms 10.0.0.138 2 40 ms 75 ms 39 ms 88.103.200.48 3 42 ms 39 ms 67 ms 88.103.203.1 4 55 ms 67 ms 59 ms 194.228.190.1 5 107 ms 63 ms 77 ms 194.228.190.193 6 76 ms 94 ms 104 ms Ae0-0-grtprach1.red.telefonica-wholesale.net [84.16.7.29] 7 89 ms 88 ms 90 ms Xe3-3-0-0-grtpartv1.red.telefonica-wholesale.net [94.142.121.30] 8 131 ms 125 ms 100 ms Teleglobe-1-3-0-0-grtpartv1.red.telefonica-wholesale.net [213.140.55.22] 9 124 ms 79 ms 88 ms if-2-2.tcore1.PYE-Paris.as6453.net [80.231.154.18] 10 89 ms 75 ms 111 ms if-5-2.tcore1.L78-London.as6453.net [80.231.130.1] 11 98 ms 92 ms 104 ms if-5-0-0.mcore3.LDN-London.as6453.net [195.219.195.9] 12 90 ms 87 ms 90 ms if-0-0-0.core4.LDN-London.as6453.net [195.219.195.150] 13 98 ms 116 ms 125 ms ix-12-0-0-3045.core4.LDN-London.as6453.net [195.219.67.242] 14 81 ms 122 ms 86 ms srv248-e.ccp.cc [87.237.36.248] 15 * 72 ms 109 ms srv180-h.ccp.cc [87.237.39.180]
Trasov+ín+¡ bylo dokon-ìeno.
|

Apaleao
Caldari Provisions Caldari State
0
|
Posted - 2012.08.26 15:13:00 -
[226] - Quote
I'm yet another victim of the socket closed error. While i've been having that error for the last month or so it seems to be getting worse and worse. As many now i can't even play for 5 min and when i get the error i can't get back for half an hour easy. Also I can't reach eveonline.com.
So thats what tracert looks when everything works fine :
C:\Users\nechs>tracert 87.237.38.200
Traza a la direcci+¦n srv200-g.ccp.cc [87.237.38.200] sobre un m+íximo de 30 saltos:
1 1 ms 2 ms <1 ms XXXXXXXXXXXXXXXXXXXX <--- (my router) 2 * * * Tiempo de espera agotado para esta solicitud. <---(looks like normal timeout) 3 4 ms 2 ms 2 ms 172.16.2.73 4 4 ms 2 ms 2 ms 172.16.2.33 5 14 ms 2 ms 4 ms 172.16.2.1 6 33 ms 28 ms 30 ms So6-0-0-0-grtbcnes1.red.telefonica-wholesale.net [84.16.10.109] 7 32 ms 32 ms 32 ms Xe1-1-3-0-grtlontl3.red.telefonica-wholesale.net [94.142.120.158] 8 37 ms 40 ms 76 ms kpn-6-3-0-0-grtlontl3.red.telefonica-wholesale.n et [213.140.52.94] 9 32 ms 32 ms 35 ms ldn-s2-rou-1041.UK.eurorings.net [134.222.228.94 ] 10 * 45 ms 38 ms 134.222.109.115 11 37 ms 38 ms 38 ms srv248-e.ccp.cc [87.237.36.248] 12 74 ms 37 ms 37 ms srv200-g.ccp.cc [87.237.38.200]
Traza completa.
Thats just after a closed socket error:
C:\Users\nechs>tracert 87.237.38.200
Traza a la direcci+¦n srv200-g.ccp.cc [87.237.38.200] sobre un m+íximo de 30 saltos:
1 1 ms 1 ms 1 ms XXXXXXXXXXXXXXXXXX 2 * * * Tiempo de espera agotado para esta solicitud. 3 2 ms 2 ms 3 ms 172.16.2.73 4 2 ms 3 ms 2 ms 172.16.2.33 5 4 ms 4 ms 2 ms 172.16.2.1 6 29 ms 28 ms 36 ms So6-0-0-0-grtbcnes1.red.telefonica-wholesale.net [84.16.10.109] 7 32 ms 32 ms 32 ms Xe1-1-3-0-grtlontl3.red.telefonica-wholesale.net [94.142.120.158] 8 36 ms 36 ms 46 ms kpn-6-3-0-0-grtlontl3.red.telefonica-wholesale.n et [213.140.52.94] 9 57 ms 44 ms 47 ms ldn-s2-rou-1041.UK.eurorings.net [134.222.228.94 ] 10 * * * Tiempo de espera agotado para esta solicitud. 11 * * * Tiempo de espera agotado para esta solicitud. 12 * * * Tiempo de espera agotado para esta solicitud. 13 * * * Tiempo de espera agotado para esta solicitud. 14 * * * Tiempo de espera agotado para esta solicitud. 15 * * * Tiempo de espera agotado para esta solicitud. 16 * * * Tiempo de espera agotado para esta solicitud. 17 * * * Tiempo de espera agotado para esta solicitud. 18 * * * Tiempo de espera agotado para esta solicitud. 19 * * * Tiempo de espera agotado para esta solicitud. 20 * * * Tiempo de espera agotado para esta solicitud. 21 * * * Tiempo de espera agotado para esta solicitud. 22 * * * Tiempo de espera agotado para esta solicitud. 23 * * * Tiempo de espera agotado para esta solicitud. 24 * * * Tiempo de espera agotado para esta solicitud. 25 * * * Tiempo de espera agotado para esta solicitud. 26 * * * Tiempo de espera agotado para esta solicitud. 27 * * * Tiempo de espera agotado para esta solicitud. 28 * * * Tiempo de espera agotado para esta solicitud. 29 * * * Tiempo de espera agotado para esta solicitud. 30 * * * Tiempo de espera agotado para esta solicitud.
Traza completa.
Im not much of a techie but the results are always the same so it looks like it gets stuck at hop10. Well I hope they'll take care of it cause now the game is unplayable |

Creeper de Monn
EVE University Ivy League
0
|
Posted - 2012.08.27 03:30:00 -
[227] - Quote
I also have this issue. The launcher givers me an error message instructing me to connect to the internet, even though I already am. I cannot get to the EVE website either [had to use my phone to post this.] My ISP, Charter, claims it's not on their side. Really need some help, losing time I've paid for... |

Package
Infinite Covenant Tribal Band
0
|
Posted - 2012.08.27 04:26:00 -
[228] - Quote
Started experiencing disconnects this weekend and have been unable to connect to either the game or Eve website at all today.
The only way I'm able to post this message is from my phone. |

shinson20022
Risk Breakers C0NVICTED
1
|
Posted - 2012.08.27 08:39:00 -
[229] - Quote
As i posted earlier in this thread i was going to check with my isp. I did so today and after examination by a tech who is a rl friend of mine he clames it isn't on my ISP's end. Also judging by the amount of people affected it has to be on ccp's end. NO way would so many different isp's be having the exact same issue. |

Memrox
Tribal Liberation Force Minmatar Republic
62
|
Posted - 2012.08.27 08:45:00 -
[230] - Quote
Its just a server between us and CCP thats ******* up. Give some time and it will go away. |
|

TheRock Hugger
Night Time Travel
0
|
Posted - 2012.08.28 09:16:00 -
[231] - Quote
just how much time ?
getting socket closed every 2-15 mins isn`t funny. |

dexington
Red Federation RvB - RED Federation
147
|
Posted - 2012.08.28 09:45:00 -
[232] - Quote
TheRock Hugger wrote:getting socket closed every 2-15 mins isn`t funny.
I got disconnected every 45-60 min yesterday, and it's still very annoying. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥-á |

DuLciKa
Burning Napalm Northern Coalition.
3
|
Posted - 2012.08.28 16:11:00 -
[233] - Quote
I too am getting this problem.
UK Wiltshire
ISP Provider: Virgin 60mb connection
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 10 ms 14 ms 17 ms cpc7-swin16-2-0-gw.3-1.cable.virginmedia.com [81.109.82.1] 2 18 ms 13 ms 20 ms brhm-core-2a-ae3-3500.network.virginmedia.net [81.110.128.65] 3 16 ms 11 ms 11 ms brhm-bb-1a-ae8-0.network.virginmedia.net [62.253.174.73] 4 18 ms 19 ms 16 ms manc-bb-1b-ae5-0.network.virginmedia.net [213.105.174.186] 5 21 ms 22 ms 61 ms popl-bb-1a-as4-0.network.virginmedia.net [212.43.162.85] 6 20 ms 25 ms 27 ms popl-tmr-1-ae4-0.network.virginmedia.net [213.105.159.2] 7 29 ms 31 ms 28 ms amst-ic-1-as0-0.network.virginmedia.net [213.105.175.6] 8 33 ms 35 ms 35 ms nl-rt-dc2-ice-ir01.kpn.net [195.69.144.89] 9 34 ms 29 ms 31 ms rt-rou-1022.nl.eurorings.net [195.190.227.223] 10 37 ms 40 ms 50 ms ldn-s2-rou-1021.UK.eurorings.net [134.222.229.222] 11 38 ms 40 ms 65 ms ldn-s2-rou-1041.UK.eurorings.net [134.222.228.94] 12 33 ms 35 ms 48 ms 134.222.109.115 13 36 ms 33 ms 63 ms srv248-e.ccp.cc [87.237.36.248] 14 35 ms 32 ms 34 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
I get the notifications at random intervals, possibly every 10mins at least.
|

Memrox
Tribal Liberation Force Minmatar Republic
62
|
Posted - 2012.08.28 17:36:00 -
[234] - Quote
TheRock Hugger wrote:just how much time ?
getting socket closed every 2-15 mins isn`t funny.
Well i had the problem for a day. Since then its been fine.
|

Eublepharis Macularis
In Tergo Nostra Chained Reactions
0
|
Posted - 2012.08.29 00:20:00 -
[235] - Quote
This problem is seriously making the game difficult to play. I can't do any PVP or low/null sec operations as I can't rely on my client not to bug out on me. Seems to happen at all times now as well. Before it was just after periods of inactivity. Now it's happening whilst i'm travelling about, mining, missioning and most annoyingly when i'm doing Planetary Interaction. Nothing like carefully adjusting your colony only to find the system had bugged and none of the changes you made have actually happened.
A response from someone at CCP would be nice even if it's just to say that it's actually being looked into. Otherwise whats the point in having a forum where we can give input ? Also if this is not a issue on CCP's end then surely there must be a way to figure out a fix or something? However when there are lots of people from all corners of the world that are experiencing this issue it kind of points towards CCP. |

Sabren Bel
7th Division
2
|
Posted - 2012.08.29 05:02:00 -
[236] - Quote
Guess this thread hasn't reached CCP's quota of comments to qualify for a second DEV response.
That or the requirement for any DEV to check this part of the forums is once every few weeks.
I'm with the rest of you on this thread. Been playing for close to two years now. Never had a problem before, but now just like so many others, socket closed errors plague my game play.
I suppose if we were to call CCP Headquarters and try and get a live person on the phone we might have better luck.
If there is a DEV assigned to this forum, and you have a company performance review, I believe yours should be impacted by threads such as this one.
I run my own business and can say that I would never allow my employees to ignore customers as you have done for weeks now.
What happened to CCP's promise of better communication? |

Gre gore
Yarrbear Inc. BricK sQuAD.
5
|
Posted - 2012.08.29 12:21:00 -
[237] - Quote
I had this problem 1 week ago, I've format my computer, and I play normally today (normaly is 10h per day :DDDDDDDDDDDDDD )
Try to delete Eve + Eve Files + Eve Cache and install it back, don't know if it will work, but you are all waiting since some weeks, I'm playing after 1 week of "socket error"... If you want play :-) |

Malevolent Cheddar
GALAXY WORMS
0
|
Posted - 2012.08.29 13:34:00 -
[238] - Quote
I only had one disconnect yesterday, so it seems like something is improving. |

Inflatable Girlfriend
Ministry of War Amarr Empire
8
|
Posted - 2012.08.29 20:40:00 -
[239] - Quote
keep getting these constant socket close errors too using century link in colorado, USA
Tracing route to www.eveonline.com [87.237.39.180] over a maximum of 30 hops:
1 3 ms 9 ms 1 ms PK5001Z.PK5001Z [192.168.0.1] 2 49 ms 46 ms 82 ms 184.99.0.11 3 41 ms 46 ms 50 ms cosp-agw1.inet.qwest.net [184.99.1.81] 4 59 ms 49 ms 59 ms dvr-brdr-02.inet.qwest.net [67.14.24.114] 5 50 ms 56 ms 59 ms 63.146.26.134 6 58 ms 49 ms 56 ms vlan52.ebr2.Denver1.Level3.net [4.69.147.126] 7 75 ms 79 ms 85 ms ae-3-3.ebr1.Chicago2.Level3.net [4.69.132.62] 8 84 ms 79 ms 69 ms ae-6-6.ebr1.Chicago1.Level3.net [4.69.140.189] 9 98 ms 99 ms 99 ms ae-2-2.ebr2.NewYork2.Level3.net [4.69.132.66] 10 98 ms 99 ms 99 ms ae-1-100.ebr1.NewYork2.Level3.net [4.69.135.253]
11 93 ms 99 ms 99 ms ae-4-4.ebr1.NewYork1.Level3.net [4.69.141.17] 12 158 ms 162 ms 167 ms ae-43-43.ebr2.London1.Level3.net [4.69.137.73] 13 165 ms 157 ms 163 ms ae-56-221.csw2.London1.Level3.net [4.69.153.130]
14 161 ms 169 ms 169 ms ae-25-52.car5.London1.Level3.net [4.69.139.102]
15 158 ms 169 ms 159 ms PACKET-EXCH.car5.London1.Level3.net [212.187.160 .66] 16 167 ms 169 ms 169 ms srv245-e.ccp.cc [87.237.36.245] 17 167 ms 159 ms 169 ms srv248-e.ccp.cc [87.237.36.248] 18 177 ms 169 ms 179 ms srv180-h.ccp.cc [87.237.39.180]
Trace complete. |

Megnamon
The Generic Pirate Corporation Fusion.
28
|
Posted - 2012.08.29 23:22:00 -
[240] - Quote
I have started having this problem recently as well. It has been getting worse to the point that the last several days, I cannot stay connected for more than about 10 minutes. I live in Pennsylvania. It seems like a lot of the people posting in this thread are US players. If it is an ISP, it is seems one that most of us are being routed through somewhere in Europe.
TL:DR - Game is unplayable until this is fixed. |
|

shaun 27
NanoTech Innovations
0
|
Posted - 2012.08.30 17:40:00 -
[241] - Quote
OK after getting this socket error i started doing some testing and seems an old piece hardware solved my problem.
So after using a wireless dongle (netgear wg111v2) i roughly got a socket error 90% time. So me thinking its an old piece hardware went out and bought a Linksys Wireless N300 PCI Dual-Band Adaptor. Again i was getting the socket error 60% time. So i decided to use a mobile dongle even worse on socket errors in fact mobile dongles are so bad eve isnt playable for more then 3 mins. Soooo after all that i only had one piece of hardware left. It was a wireless range extender very old one to today's standards (sitecom wl-130). so i set this up to connect and relay from my router as i Cant directly connect to my router and well not 1 and yes i mean not 1 socket error or disconnect. Now i have been testing this on and off over the last 2 weeks to make sure and it works a treat.
So if this is an isp problem ccp how come both the netgear wg111v2 and a brand new Linksys Wireless N300 PCI Dual-Band Adaptor gets socket errors's yet a sitecom wl-130 connected to the same router (and internet) then connected vie Ethernet to my pc doesn't get 1 disconnect. Also note that i don't get any disconnects in any other online game or even when im playing BBC i player all completely fine on all the hardware i mentioned above.
Also note that even though my wireless range extender is plugged in vie eithernet it still uses a wirelss signal for the internet off my router.
Also uk based.
|

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
206
|
Posted - 2012.08.30 19:17:00 -
[242] - Quote
To the 'its wireless' ppl....were you getting this using that same 'crappy' wireless before inferno? My guess is no.
This is a mass problem that has only popped up after Inferno. CCP changed something in the code is my guess, to make it less 'tolerant' of non-stellar connections.
I have a great internet connection, to everywhere BUT Eve related things. Today i experienced something like 8 socket closed errors in about 20 minutes. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Lady Naween
Immortalis Inc. Shadow Cartel
51
|
Posted - 2012.08.31 16:13:00 -
[243] - Quote
CCP Sputnik wrote:Sladd Manos wrote:I was also having this issue. I tried restarting my laptop, modem, and router, none of that helped. I realized I began having the problem after I started using steam. I opened task manager and steam was running in the background. Ended that process and havent had the error since. Can somebody else verify that Steam is causing Close Socket errors?
nope!!! it isnt steam
|

Inflatable Girlfriend
Ministry of War Amarr Empire
8
|
Posted - 2012.08.31 22:57:00 -
[244] - Quote
I went and did a total re-installation of my desktop full format installed windows 7 64 bit again then installed eve fresh
still getting the socket errors pretty often in fact i got a whole 5 minutes before first one hit after the fresh installs
ccp needs to get in touch with century link and the other ISP's their client refuses to get along with and work out the issues
i mean seriously did the big mean ISP say ur servers look fat or something ?
if i am unable to find a free way to fix this issue to make eve actually playable then i will have to just unsub all my accounts and stop playing i cant afford to go with the more expensive ISP just cause ccp wants me to.
maybe its a conspiracy with cable and ccp to keep the rest of us down :( |

Rainbow Room
The 404
3
|
Posted - 2012.09.01 17:18:00 -
[245] - Quote
Have you all tried this and changed the socket?
Eve Support Post |

Inflatable Girlfriend
Ministry of War Amarr Empire
8
|
Posted - 2012.09.01 19:54:00 -
[246] - Quote
well i tried port forwarding through the modem settings and it seemed like it was working right after i got about 2.5 hours then a dc then got another hour after that got on this morning and bam dc every 5 min.
ill try the other port thing but not sure it will help :( |

Tempest Alpha
Sarz'na Khumatari The Unthinkables
0
|
Posted - 2012.09.02 17:31:00 -
[247] - Quote
CCP:
Any updates on this?
I can't keep connected reliably for any length of time. I have cleared all my caches. My network is incredibly stable unless Eve is closing sockets. I agree with the above sentiments. I have 5 paid accounts and not being able to enter space for fear of another loss is making me reconsider how I spend my money.
T |

Gungankllr
Project Cerberus Caldari State Capturing
2
|
Posted - 2012.09.03 01:46:00 -
[248] - Quote
Time Warner Internet in Central Texas.
Running eve from a laptop.
I get socket closed errors all the time.
I've been subscribed since about 2003, would like to know what CCP is doing to sort this out. |

Polkageist
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.09.03 14:10:00 -
[249] - Quote
My alt has this problem as well, just subbed after one year offline... i run 2 clients, my alt suffers from socket closed since today every few minutes, my main is having no problems yet sitting comfortably in station.
i think its ridiculous that there is no replys about how ccp is working on the issue
last i tried loggin in my alt it could not connect
|

Mpat120 M256
Latter Day Saints SPACE CONTINUUM
0
|
Posted - 2012.09.03 17:33:00 -
[250] - Quote
Same here, both main and alts get Socket Disconnects within 5 min of login. Can be sitting in station, warping to a gate, standing on my head.....
Im in OK on Fidelity.
TraceRoute to 87.237.39.180 [srv180-h.ccp.cc]
Hop(ms)(ms)(ms) IP AddressHost name 1 0 0 0 8.9.232.73 xe-5-3-0.edge3.dallas1.level3.net
2 7 0 0 4.69.145.62 vlan60.csw1.dallas1.level3.net 3 0 0 0 4.69.151.130 ae-62-62.ebr2.dallas1.level3.net 4 34 34 34 4.69.137.122 ae-3-3.ebr2.newyork1.level3.net 5 34 46 45 4.69.148.42 ae-82-82.csw3.newyork1.level3.net 6 34 34 35 4.69.134.73 ae-81-81.ebr1.newyork1.level3.net 7 103 103 103 4.69.137.73 ae-43-43.ebr2.london1.level3.net 8 103 103 108 4.69.153.142 ae-59-224.csw2.london1.level3.net 9 104 106 106 4.69.139.102 ae-25-52.car5.london1.level3.net 10 105 105 105 212.187.160.62 packet-exch.car5.london1.level3.net 11 105 105 105 87.237.36.248 srv248-e.ccp.cc 12 105 105 135 87.237.39.180 srv180-h.ccp.cc
Trace complete |
|

Riot Girl
Riot Club
59
|
Posted - 2012.09.04 09:15:00 -
[251] - Quote
I'm in UK and I get socket errors a lot. I also have issues where the whole client will become unresponsive while the server still thinks I'm playing. It won't let me shut down the program and I lost an expensive ship because of this. Considering unsubscribing as I cannot make progress if my ships get blown up faster than I can earn the isk to replace them.
Also it's not just the game client. This forum is also laggy as hell for me sometimes, but every other website loads fine. |

Polkageist
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.09.04 09:22:00 -
[252] - Quote
Riot Girl wrote:I'm in UK and I get socket errors a lot. I also have issues where the whole client will become unresponsive while the server still thinks I'm playing. It won't let me shut down the program and I lost an expensive ship because of this. Considering unsubscribing as I cannot make progress if my ships get blown up faster than I can earn the isk to replace them.
Also it's not just the game client. This forum is also laggy as hell for me sometimes, but every other website loads fine.
i also had the unresponsive client yesterday, wouldnt let me close the client(s). was hanging for around 30 seconds while trying to close the program before it worked again.
also alot of socket errors yesterday. I think mostly on clients running in the background. i.e not on the client im actually playing...
|

Riot Girl
Riot Club
59
|
Posted - 2012.09.04 09:28:00 -
[253] - Quote
I only use one client and I have 10mb internet which should be fine for online games. Right now speedtest is reading 6mb, which is lower than it should be, but still fine for playing games yet Eve is still lagging sporadically and so is this forum. Every other website is fine and other games I've tried don't have this problem either. |

Mining Slavery
Die Gilde
0
|
Posted - 2012.09.04 09:58:00 -
[254] - Quote
I've issues from time to time as well. Also using DTAG.DE
traceroute to 87.237.38.200 (87.237.38.200), 30 hops max, 60 byte packets 1 fritz.box (192.168.178.1) 0.298 ms 0.429 ms 0.459 ms 2 217.0.117.194 (217.0.117.194) 17.489 ms 17.699 ms 17.684 ms 3 87.186.199.238 (87.186.199.238) 19.489 ms 19.925 ms 19.929 ms 4 b-ea6-i.B.DE.NET.DTAG.DE (62.154.47.66) 19.038 ms 19.134 ms 19.424 ms 5 194.25.210.46 (194.25.210.46) 40.188 ms 40.200 ms 40.186 ms 6 vl-3205-ve-136.ebr2.Berlin1.Level3.net (4.69.161.13) 20.697 ms 17.748 ms 17.898 ms 7 4.69.200.173 (4.69.200.173) 27.491 ms 4.69.200.161 (4.69.200.161) 29.158 ms 4.69.200.173 (4.69.200.173) 30.872 ms 8 ae-46-46.ebr1.Amsterdam1.Level3.net (4.69.143.201) 32.714 ms ae-45-45.ebr1.Amsterdam1.Level3.net (4.69.143.197) 33.799 ms ae-48-48.ebr1.Amsterdam1.Level3.net (4.69.143.209) 33.036 ms 9 ae-1-100.ebr2.Amsterdam1.Level3.net (4.69.141.170) 34.204 ms 35.073 ms 35.068 ms 10 ae-45-45.ebr2.London1.Level3.net (4.69.143.70) 40.979 ms ae-46-46.ebr2.London1.Level3.net (4.69.143.74) 41.138 ms 41.297 ms 11 ae-56-221.csw2.London1.Level3.net (4.69.153.130) 41.987 ms ae-58-223.csw2.London1.Level3.net (4.69.153.138) 52.938 ms ae-59-224.csw2.London1.Level3.net (4.69.153.142) 44.027 ms 12 ae-25-52.car5.London1.Level3.net (4.69.139.102) 69.246 ms 69.250 ms 67.999 ms 13 PACKET-EXCH.car5.London1.Level3.net (212.187.160.66) 41.633 ms !X 43.607 ms !X *
Just wondering that I'm not even able to see the last ccp network hops :) |

Polkageist
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.09.04 10:03:00 -
[255] - Quote
I keep having these problems.
Also had problem where client freezes.
this is bad and horrible situation. please fix ! |

Brawyn78
4 Marketeers Rura-Penthe
7
|
Posted - 2012.09.05 21:12:00 -
[256] - Quote
I'm new to troubleshooting so in the immortal words of CCP GingerDude "Please Be Gentle"
I was getting the socket closed error repeatedly and remembered from a networking class that this error can be caused by port conflicts.... So I did a little poking around my computer.
Here's what I did and so far haven't had a socket closed since (2 days as of this post):
Went into my firewall settings (standard Windows firewall for me) Did a little housecleaning on outdated exceptions Manually added an exception for port 26000 Restarted EVE to try to get a socket closed error to log it Haven't been able to get the socket to close
Let me know if more info is needed I'd be happy to help |

Riot Girl
Riot Club
63
|
Posted - 2012.09.06 05:32:00 -
[257] - Quote
What exactly is port 26000? |

poppeteer
Pator Tech School Minmatar Republic
1
|
Posted - 2012.09.06 06:02:00 -
[258] - Quote
No issues prior to Inferno. Constant since and spiraling into unsub territory.
Actions taken;
- 1 complete Windows (7 ultimate) re-install - 2 complete EVE re-installs - 4 complete (and seperate from re-install) cache / settings clears - too many repair.exe to count (all processes killed prior)
Wired connection. Single unit modem / router. Same ISP for last 3 years. No steam (before and after). Firewall rules? Nice and clean post win7 re-install.
Last night, the night I say 'stuff it.' and fly around purely consolidating random asset spread, no issues.
All other nights in recent memory - absolute minimum of 2 socket, up to a maximum of about 10 within 2 hours before I log in disgust. |

Brawyn78
4 Marketeers Rura-Penthe
7
|
Posted - 2012.09.06 22:17:00 -
[259] - Quote
Riot Girl wrote:What exactly is port 26000?
Port 26000 is I believe the port EVE uses by default (at least that's why I manually set the exception) |

Herr Hammer Draken
Imperial Academy Amarr Empire
103
|
Posted - 2012.09.07 22:23:00 -
[260] - Quote
I have been noticing a commonality when I have got closed socket errors. It appears to me the the socket closes and I get disconnected when the chat server gets out of sync with the game server.
Chat is very different from the game. Local chat is the same as the game room you are in. But you also have corp chat and or how many other chat windows open? Fleet etc... Many players in these other chats are not in local with you. I think somehow this chat link gets out of sync and the game disconnects.
Also the dust players are having a far worse time with closed socket errors. The game (dust) is very close to unplayable as the closed sockets hit them 10 times worse than eve. It also appears this is due to a shared chat between platforms. Before the chat was opened from dust to eve disconnects were not that bad in dust. Herr Hammer Draken "The Amarr Prophet" |
|

Riot Girl
Riot Club
96
|
Posted - 2012.09.08 05:45:00 -
[261] - Quote
Maybe they are changing the server in preparation for Dust and that might be causing the problem. |

Mishtkrah
Bad Company DBD Initiative Mercenaries
1
|
Posted - 2012.09.11 21:51:00 -
[262] - Quote
Haven't be able to play for months stopped trying many weeks ago. Lost my debit card a a few days ago, my Paypal was obviously out of date. Game sub for both EVE accounts ran out. And you know what? I couldn't find a single f-ck.
This problem started straight after inferno. Frankly the lack of decent forum posts from GMs/Devs is worrying.
Seems the new (same old) go to response is, check your router, call your ISP, disable 'this' or 'that', try again.
Despite a large amount of people experiencing the same problem, with no change to their home setups or ISPs. And the only common occurance being a new patch; I just fail to see why this isn't being taken more seriously.
Won't be wasting my money any longer, my ISP just upped my connection speed last week (over 150% increase 0_o) so I'm busy destroying BF3AK and PS2 and downloading all the beta's I've been neglecting.
Some info for the interested.
ISP: BT Package: Unlimited BB. Location: South West England. Router: Home Hub V2 Connection speed down (avg): 3-3.5mbps (good for SW UK eh?)
Rig: 6 Core AMD Video: GTX 550 (I know right =/) RAM: 4Gb OS: W7
Good luck all, hope your patience endures. Someone near me might be so kind as to send me a PM when they've had more success?
-Mish |

Melissa Westfalen
Human League Valkyrie Coalition
0
|
Posted - 2012.09.12 18:08:00 -
[263] - Quote
this makes no fun :( canceled 3 of 4 subscriptions for the first, 6 times socked closet today
this it is, how it looks if it runs well
Quote: tracert 87.237.38.200
Routenverfolgung zu srv200-g.ccp.cc [87.237.38.200] ++ber maximal 30 Abschnitte:
1 12 ms 13 ms 12 ms rec001ibr003-xdsl.versatel.de [62.214.63.54] 2 12 ms 11 ms 11 ms ge-01-10-v631-xdsl.rec001ibr003.versatel.de [62.214.34.37] 3 13 ms 11 ms 12 ms 62.214.110.246 4 12 ms 12 ms 12 ms 10ge-9-3.dor002isp005.versatel.de [62.214.110.250] 5 12 ms 12 ms 13 ms 10g-9-1.dor002isp006.versatel.de [62.214.110.133] 6 231 ms 17 ms 189 ms 10g-8-1.fra020isp006.versatel.de [62.214.110.146] 7 18 ms 18 ms 17 ms ffm-s1-rou-1006.DE.eurorings.net [80.81.192.22] 8 33 ms 34 ms 32 ms ffm-s1-rou-1102.DE.eurorings.net [134.222.230.221] 9 34 ms 33 ms 33 ms kehl-s2-rou-1103.DE.eurorings.net [134.222.227.178] 10 33 ms 40 ms 33 ms nntr-s1-rou-1022.FR.eurorings.net [134.222.227.122] 11 32 ms 33 ms 33 ms ldn-s2-rou-1021.UK.eurorings.net [134.222.231.162] 12 33 ms 41 ms 36 ms ldn-s2-rou-1041.UK.eurorings.net [134.222.228.94] 13 37 ms 34 ms 34 ms 134.222.109.115 14 33 ms 34 ms 34 ms srv248-e.ccp.cc [87.237.36.248] 15 35 ms 35 ms 34 ms srv200-g.ccp.cc [87.237.38.200]
Ablaufverfolgung beendet.
and here, in that moment as socket do not like me
Quote: Routenverfolgung zu srv200-g.ccp.cc [87.237.38.200] ++ber maximal 30 Abschnitte:
1 12 ms 13 ms 12 ms rec001ibr003-xdsl.versatel.de [62.214.63.54] 2 11 ms 11 ms 11 ms ge-01-12-v635-xdsl.rec001ibr003.versatel.de [62.214.34.53] 3 13 ms 12 ms 12 ms 10g-9-1.esn001isp006.versatel.de [62.214.110.241] 4 13 ms 12 ms 13 ms 62.214.111.25 5 13 ms 15 ms 13 ms 10g-9-1.dus002isp005.versatel.de [62.214.110.233] 6 18 ms 16 ms 15 ms 62.214.104.210 7 18 ms 17 ms 17 ms ffm-s1-rou-1006.DE.eurorings.net [80.81.192.22] 8 63 ms 33 ms 33 ms ffm-s1-rou-1102.DE.eurorings.net [134.222.230.221] 9 32 ms 33 ms 32 ms kehl-s2-rou-1103.DE.eurorings.net [134.222.227.178] 10 33 ms 33 ms 32 ms nntr-s1-rou-1022.FR.eurorings.net [134.222.227.122] 11 34 ms 33 ms 33 ms ldn-s2-rou-1021.UK.eurorings.net [134.222.231.162] 12 31 ms 33 ms 32 ms ldn-s2-rou-1041.UK.eurorings.net [134.222.228.94] 13 * * * Zeit++berschreitung der Anforderung. ( * english: Timeout ) 14 * 49 ms * srv245-e.ccp.cc [87.237.36.245] 15 * * * Zeit++berschreitung der Anforderung. 16 * * * Zeit++berschreitung der Anforderung. 17 50 ms * 51 ms srv200-g.ccp.cc [87.237.38.200]
Ablaufverfolgung beendet.
|

Gizan
Hounds Of War WHY so Seri0Us
67
|
Posted - 2012.09.13 19:32:00 -
[264] - Quote
i can confirm, on client disconnects, 2 pop up windows form every time
|

Miyamoto FiveRings
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.09.14 08:12:00 -
[265] - Quote
I have also been seeing this error pretty frequently as of late. I run two clients on the same computer; a beast of a machine; and I have found that I will walk away to grab lunch and come back to one client with a socket disconnect error and the other is still connected just fine. I was wondering; how many of you that have posted are running multiple clients on their IP address. Not necessarily on the same system but multiple EVE instances from a single location going through a single router and modem? Anyone here having this problem when playing with only one account signed in through their home network? I am wondering if there has been a bug introduced with the recent expansions that causes connection issues with the server if more than one client is communicating with CCP's servers from the same origin IP address.
Just a thought. |

Riot Girl
Perkone Caldari State
100
|
Posted - 2012.09.14 08:32:00 -
[266] - Quote
I'm starting to think it might have something to do with particular accounts. Yesterday I was on my alt which has never suffered from this error, but after I made an API to join a corp, I had the error twice.
Do you think the problem could somehow be tied to API keys or maybe Eve Gate? |

Herr Hammer Draken
Imperial Academy Amarr Empire
106
|
Posted - 2012.09.14 22:28:00 -
[267] - Quote
Riot Girl wrote:I'm starting to think it might have something to do with particular accounts. Yesterday I was on my alt which has never suffered from this error, but after I made an API to join a corp, I had the error twice.
Do you think the problem could somehow be tied to API keys or maybe Eve Gate?
See this is what makes me think it is chat related. You never had a problem until you joined the corp. What changed? You now have a corp chat. Suddenly you have disconnects. Herr Hammer Draken "The Amarr Prophet" |

Eublepharis Macularis
In Tergo Nostra Chained Reactions
0
|
Posted - 2012.09.15 12:24:00 -
[268] - Quote
I'm still getting this error and still nothing from CCP. Not even an official statement to declare its not something on their end they can fix which seems to be the response some people are getting from them. Even if this is the case surely it's in CCP's interest to help their customers who are suffering from these problems.
I decided to run the console and view the system logs whilst playing to see if that sheds any light. I don't know what it means but hopefully the section below might help someone shed some more light on this. I'm using a macbook running Lion.
Quote:15/09/2012 13:00:35.186 [0x0-0x661661].org.pythonmac.unspecified.EVEOnline: A traceback has been generated. It has been logged in the log server as stacktrace #8 15/09/2012 13:00:35.309 [0x0-0x661661].org.pythonmac.unspecified.EVEOnline: Service characterSettings: 0.108s 15/09/2012 13:00:35.309 [0x0-0x661661].org.pythonmac.unspecified.EVEOnline: Service itemFilter: 0.207s 15/09/2012 13:01:02.703 [0x0-0x661661].org.pythonmac.unspecified.EVEOnline: Service marketutils: 0.000s 15/09/2012 13:01:02.727 [0x0-0x661661].org.pythonmac.unspecified.EVEOnline: Service marketQuote: 0.000s 15/09/2012 13:09:40.000 kernel: CODE SIGNING: cs_invalid_page(0x1000): p=59278[GoogleSoftwareUp] clearing CS_VALID 15/09/2012 13:13:17.982 cider: SetFrontProcess failed! Err: -29298 15/09/2012 13:13:17.984 [0x0-0x661661].org.pythonmac.unspecified.EVEOnline: 2012-09-15 13:13:17.973 cider[59566:1203] SetFrontProcess failed! Err: -29298 15/09/2012 13:13:18.828 [0x0-0x661661].org.pythonmac.unspecified.EVEOnline: Terminating process by request - returning 0
|

snotbag
Lepton Industries
0
|
Posted - 2012.09.15 15:50:00 -
[269] - Quote
I have the same problem with disconnects, Lost connection 3 times in 25 mins. I've just come back after a 7 month break and still the same problems it's not just a inferno issue it's a recurring one they will never fix. Lost sockets have been happening for the last 3yrs that i know off maybe longer. From my experience off it it seems like a turn based thing you can go weeks without it then it's your turn for a month or so then back to smooth running. They will never fix the problem while people are still paying and playing there too busy doing pointless stuff like the captains quaters looks nice and hats off to the designer but it doesn't seem to serve any purpose. |

Lord Tempist
Council of Lords
0
|
Posted - 2012.09.15 21:29:00 -
[270] - Quote
Add me to the list. It would seem that there are enough people with enough different computer systems having the same problem for as long as three months that we can assume that the problem is with the game. Right? I have played EVE for a month or so here with absolutely no problem. Then today I have been repeatedly booted with this socket closed issue. I have been kicked about 30 times today with a double error message of socket closed and the option to restart the game or quit. I have a browser running, no problem there. I have two other computers running, no issues there. I have a Playstation 3 running, no issue there. I have power cycled the switch, no problem there. Called my ISP, no problem there. The only problem is Eve crashes. Everything else works. Sony Vaio, All in One desktop, I5 processor, windows 7. |
|

Lord Tempist
Council of Lords
0
|
Posted - 2012.09.16 05:42:00 -
[271] - Quote
1 75.125.232.57 (75.125.232.57) 0.612 ms 1.137 ms 0.482 ms 2 te1-4.dsr01.hstntx1.networklayer.com (207.218.223.5) 0.606 ms 0.428 ms 0.368 ms 3 po16.dsr02.hstntx2.networklayer.com (70.87.253.105) 0.932 ms 0.792 ms 0.851 ms 4 ae16.bbr01.sr02.hou02.networklayer.com (173.192.18.232) 0.550 ms 0.729 ms 0.552 ms 5 ae3.bbr01.eq01.dal03.networklayer.com (173.192.18.218) 5.626 ms 5.551 ms 5.682 ms 6 ae7.bbr01.eq01.dal03.networklayer.com (173.192.18.208) 8.181 ms 8.037 ms 61.862 ms 7 ae0.bbr01.cs01.lax01.networklayer.com (173.192.18.141) 56.296 ms 38.590 ms 38.430 ms 8 ae0.bbr02.eq01.sjc02.networklayer.com (173.192.18.150) 40.383 ms 42.962 ms 42.915 ms 9 ge-5-1-4.p0.lax91.twc-core.net (66.109.11.249) 44.161 ms ae0.bbr02.eq01.sjc02.networklayer.com (173.192.18.150) 45.607 ms 42.837 ms 10 sjca-s1-rou-1001.US.eurorings.net (134.222.248.37) 41.193 ms 43.606 ms ge-5-1-4.p0.lax91.twc-core.net (66.109.11.249) 48.602 ms 11 sjca-s1-rou-1001.US.eurorings.net (134.222.248.37) 45.564 ms 42.875 ms 45.909 ms 12 sjca-s1-rou-1041.US.eurorings.net (134.222.226.118) 161.830 ms 161.745 ms 158.813 ms 13 chg-s1-rou-1001.US.eurorings.net (134.222.226.133) 208.307 ms 149.520 ms 149.570 ms 14 nyk-s2-rou-1021.US.eurorings.net (134.222.232.37) 85.621 ms 83.294 ms chg-s1-rou-1001.US.eurorings.net (134.222.226.133) 161.569 ms 15 nyk-s2-rou-1021.US.eurorings.net (134.222.232.37) 85.548 ms 115.775 ms 88.109 ms 16 nyk-s2-rou-1001.US.eurorings.net (134.222.226.41) 151.827 ms 151.275 ms nyk-s2-rou-1001.US.eurorings.net (134.222.226.37) 153.587 ms 17 ldn-s2-rou-1021.UK.eurorings.net (134.222.226.154) 151.266 ms ldn-s2-rou-1041.UK.eurorings.net (134.222.228.94) 152.782 ms 150.763 ms 18 ldn-s2-rou-1041.UK.eurorings.net (134.222.228.94) 152.293 ms 134.222.109.115 (134.222.109.115) 150.766 ms !X ldn-s2-rou-1041.UK.eurorings.net (134.222.228.94) 217.220 ms 19 134.222.109.115 (134.222.109.115) 152.746 ms !X 155.474 ms !X 152.844 ms !X
 |

Lord Tempist
Council of Lords
0
|
Posted - 2012.09.16 05:51:00 -
[272] - Quote
The thing KILLING me right now is, I really love the game. I just spent four years of my free time getting a degree in accounting and I finally can play again. But I can't. Help? |

Lord Tempist
Council of Lords
0
|
Posted - 2012.09.16 07:20:00 -
[273] - Quote
Looking back over 3 months of posts about the same thing, I wonder, is anyone going to DO anything about it? |

Nihil Nobilitae
Brutor Tribe Minmatar Republic
1
|
Posted - 2012.09.16 15:41:00 -
[274] - Quote
I've never had socket closed before but just today I've had it 10+ times. |

supernova ranger
EVE University Ivy League
0
|
Posted - 2012.09.16 22:34:00 -
[275] - Quote
When EVE is running and there is a socket closure it kicks everything off the network on my computer and others for a brief time.
This has only started happening over the weekend.
I operate windows and have a network status symbol down in the bottom tray and it has never changed in any of the events.
What ever is occuring is happening really fast and quite frequently while eve is running.
Additionally I haven't added anything new to this computer so the only explanation is the eve clinet... Please fix it...
I'd like to mine without my orca and hulks randomly flying off from the fleet every 10min! |

Riot Girl
Perkone Caldari State
106
|
Posted - 2012.09.17 15:06:00 -
[276] - Quote
How much bandwidth is the EvE client supposed to use? I did some test on speedtest.net.
Test1: No client - 9.8mb
Test 2: 2 clients - 2.5mb Test 3: 2 clients - 1.5mb
Test 4: 1 client - 7mb
Test 5: No client - 9.7mb
Test 6: 2 clients - Could not connect Test 7: 2 clients - 1mb
Test 8: No clients - 9.8mb
Should the EvE clients be using this much bandwidth? Is my connection too slow to play EvE? I still don't understand why this character can receive 5 socket errors in an hour while my alt doesn't get any at all, despite being parked right next to me in the same mission.
I made a petition about this problem but the reply wasn't very helpful. |

Angela Spears
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.09.18 22:43:00 -
[277] - Quote
I just came back three days ago since my in game friend told me it seemed the problem with Eve completely locking up his PC while using 2 clients was fixed. I resubbed both my accounts just in the hope that the system lock-up was fixed. HURRAY, fixed, been playing both my clients not having a single problem. After being gone a few months, I was really missing Eve.
Well, it happened once last night, I got the closed socket error on one client, never seen it before, no big deal. Today, I get the closed socket error on both clients at the same time within 2 minutes of logging on. WTH happened? 3 days being back in game, now I can't play again? FFS.
I reset my modem and router, still happening. This is worst than an new MMO launching. Really disappointed. |

Stogo Cavin-Guang
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.09.18 22:46:00 -
[278] - Quote
Closed socket error started happening to me today. I have never experienced this in my, almost two years, playing eve. Today it has happened like 20 times. Any fixes? I'm not posting a ping test because obviously everyone else posting theirs hasn't prompted an Dev response. So I'm not going to waste my time there. I tried resetting my router and modem, didn't help. I'm getting "Socket CLosed" within 5mintues of playing. I did a 4 hour session last night running both my accounts at the same time no problem. |

Mattadore
Higher Than Everest BricK sQuAD.
12
|
Posted - 2012.09.20 05:43:00 -
[279] - Quote
I still get socket closed error as well. Is CCP going to post a fix to this? |

Riot Girl
Riot Club
115
|
Posted - 2012.09.20 12:08:00 -
[280] - Quote
It seems to affect me after downtime on some days, not every day though. Also, it might be coincidence, but I seem to get it really badly when I'm running Guristas Extravaganza. |
|

Jodii
Aliastra Gallente Federation
0
|
Posted - 2012.09.21 06:24:00 -
[281] - Quote
I too have been experiencing socket disconnects for months now. It seems to mostly happen when someone else is on the network , usually streaming movies or downloading one. It is quite random but when it happens I get continues dc's for as long as I try to reconnect, every 3-5 minutes. Simply cannot play the game.
One client, Century-link dsl ip, nothing else running.. |

Incinerator570
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.09.21 13:39:00 -
[282] - Quote
FYI: I was having this issue, and it was preventing me from even logging in. Disabling "Resource caching" in Settings fixed it for me. |

Scheinheiliger
Die Eisenschweine
0
|
Posted - 2012.09.21 14:47:00 -
[283] - Quote
I have this socket is closed porblemm sinceInferno....no matter what doing, mining, mission running, just travelling even siting in station...multiaccounts or single account. Sometimes it does not happen for hours (dedicated miner), sometimes it is within a singel minute. And it is geting worse. Eve is now unplayable in the way I prefer. My petition resulted in a load of advices to diagnose my PC, connections, provider...and in my corp there are 4 other people, at different locations with different providers etc.. So as a result, it must be a server problem. This is a major kick in the ass for paying customers.
Most annoying was the reply from ccp that they would NOT support multiaccount...even as they run a commercial about power of2 ...this is a slap in the face.
To offer just excuse for a product not working, surely hoping for the customer to be not fit enough to disapporve it, is far below of what to expect by CCP. Creating a great game and not being able to run a reliable infrastructure? With a real product in the real world, like even selling hot dogs you would get serious trouble by officals...shame on you,ccp.
My account payed time runs out in 3 days, I quit 7 of them, keeping just one until the problem is fixed. 100Gé¼ each month lost for you. |

Azalin
Republic University Minmatar Republic
0
|
Posted - 2012.09.22 08:35:00 -
[284] - Quote
I'm also getting socket disconnects. I have never had them before Inferno.
Should I don't log in EVE everything works fine either with my PC or DSL connection.
I'm not using VPN or Steam.
Athens, Greece. |

Epyx Nykee
nul-li-fy Against ALL Anomalies
0
|
Posted - 2012.09.22 08:59:00 -
[285] - Quote
getting socket closed errors here myself (x2 box when it happens, 1 with cancel etc and lower box with just ok ) been happening since the last patch. can play max of like 15 mins before getting disco'd with error. sometimes less.
using century link in florida |

Scheinheiliger
Die Eisenschweine
0
|
Posted - 2012.09.23 08:15:00 -
[286] - Quote
After running ping plotter watching all the steps to ccps hut I see that one part of my data packets get lost betwann RAM and router and the other half right at ccps door (their own settings do track this only showed the last step). So, to me, it looks like: client software-¦s fault. But let us see, what ccp customer service is saying, it is still weekend, petition still open (the one about the loss of my noctis due to the disco was repelled after 3 h...II am thinking about reporting customer suport for using bots) and since when should a service company work at the time the most customers are around!
|

Epyx Nykee
nul-li-fy Against ALL Anomalies
0
|
Posted - 2012.09.25 05:11:00 -
[287] - Quote
So do we get any DEV feedback or is this just an ignored issue now?
socket loss image (double box on disco) |

Even Zero
Biomass Syndicate
0
|
Posted - 2012.09.27 06:08:00 -
[288] - Quote
Hey guys i got a temporary fix for this (it worked for me socket closed 1 million times per day) wants a free plex now CCP 
Well while playing let a streaming application run in the background
Try it out 
|

Karzie
Royal Amarr Institute Amarr Empire
2
|
Posted - 2012.09.28 22:13:00 -
[289] - Quote
Getting the same problem, its damn annoying. I multibox a few accounts, either 1 or 2 drop and the other 2 accounts are ok, or they all drop. The worse part is what when I see one of my chars flying away from the fleet because he has had a closed socket. I can't then close that client to restart it. I have to wait until I get the restart\quit option to come up, which can take anything from 1 to 5 minutes to appear. Its only started happening since updates to mining vessels, but the closed socket error is now happening 3-4 times per day. (used to be every other day)
|

Adam Asanari
The Gray Rabbits The Gurlstas Associates
0
|
Posted - 2012.09.29 16:37:00 -
[290] - Quote
I am also suffering with the socket closed problem, been going on for over a week now. It's getting annoying and taking away the enjoyment of playing Eve Online because I don't know when the next socket closed is going to happen, so I don't run any lvl 4 missions because of it. Anyway here is a plotter log for CCP to have a look at as you can see at hop 8 there is complete packet loss.
I also get the "minor" bug of the double socket closed box.
ISP is TalkTalk
Host Information 1, -------------- ,192.168.1.1 2,host-2-103-140-1.as13285.net,2.103.140.1 3,host-78-151-225-141.static.as13285.net,78.151.225.141 4,host-78-151-225-132.static.as13285.net,78.151.225.132 5,xe-11-1-0-rt001.sov.as13285.net,62.24.240.14 6,host-78-144-1-63.as13285.net,78.144.1.63 7,ae52.edge5.London1.Level3.net,212.187.138.77 8,ae-2-52.edge4.London1.Level3.net,4.69.139.106 9, -------------- ,195.50.122.214 10,srv248-e.ccp.cc,87.237.36.248 11,srv200-g.ccp.cc,87.237.38.200
Sample Information "9/29/2012 5:30:41 PM",3,7,13,10,84,18,22,*,21,16,18 "9/29/2012 5:30:46 PM",11,11,18,9,22,15,22,*,19,18,35 "9/29/2012 5:30:51 PM",2,7,34,11,44,17,23,*,19,16,22 "9/29/2012 5:30:56 PM",2,25,10,22,18,21,27,*,189,29,21 "9/29/2012 5:31:01 PM",2,13,8,31,19,29,28,*,19,19,57 "9/29/2012 5:31:06 PM",4,10,58,15,52,19,28,*,28,22,19 "9/29/2012 5:31:11 PM",2,32,87,63,42,23,24,*,19,19,21 "9/29/2012 5:31:16 PM",4,7,15,10,19,15,22,27,19,19,20
|
|

Red Frog Rufen
Red Frog Freight Red-Frog
43
|
Posted - 2012.09.29 17:28:00 -
[291] - Quote
I had this problem with a character unable to log in game, but not with any other account.
I just logged in another char on that account and the problem is gone..
not sure if that could help with those who get this after some time spent in game! |

Tanasus
SolorVentus
6
|
Posted - 2012.09.30 10:08:00 -
[292] - Quote
same here........ |

moon raker360
Cross Fire Mining and Exploration NightSong Directorate
0
|
Posted - 2012.09.30 16:38:00 -
[293] - Quote
the socket issue has happened a lot to me. but it's never caused an issue as far a loss till last night. I had started warping out of my corp's system from station, direct jump tho gate, and the socket closed on me. I restarted to find i was in a pod instead of my drake. |

FisherNab
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.10.01 19:12:00 -
[294] - Quote
I cant even log in anymore, i get it the instant the station starts appearing!
ANy known fix yet????
Or is ccp ignoring its players again? |

Levithian Jenkins
Capts Deranged Cavaliers Quixotic Hegemony
0
|
Posted - 2012.10.01 23:07:00 -
[295] - Quote
I have been receiving this error on my laptop quite often.
----------------------------------
CPU: 1.3Ghz Dual Core Intel RAM: 3GB GPU: 1GB Intel Family Chipset OS : Windows 7 (x32)
-----------------------------------
Could I maybe suggest that these problems are caused by underspec'd machines? As i know my laptop does not technically meet the system requirements for EVE.
I would also like to add that in one case I have received 4 pop-ups at once. Also once it closes the socket, my login screen displays "Checking Status" next to the server and player count and requires me to restart my laptop before I can log in again.
On a side note if I Alt-Tab or exit EVE, my colors are all messed up and have to either change the desktop resolution or Alt-Cntrl-Del to revert the colors back to nomal.
--------------------------------------
Location: South Africa, Johannesburg ISP : IBurst (41.56.117.198 Wireless Business Solutions) Speed : http://www.speedtest.net/result/2215067741.png
=====================================================================
Please also consider reimbursing my ship that I lost because of this T.T, have submitted a request :D but no response.
Regards, Levithian
       |

Lugor
Reaver Incorporated
1
|
Posted - 2012.10.02 01:34:00 -
[296] - Quote
hey,
im having the same problem. Had it a few years back as well. cant remember how it was fixed or if it just went away by itself.
i do remember a lot of ccp saying 'it aint our fault' which is what im expecting from this.
If i have two or more accounts open, not all of them will close. Internet connection does not drop.
Im from UK with Sky as provider. Never had any problems really.
im hoping CCP can come bk with an answer other than 'its ur isp' because it seems strange so many ppl from diff countries are havin the same problem all at the same time....
plz ccp, make me love u again like i did when i 1st joined this game!! |

Griffton Karriban
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.10.02 07:39:00 -
[297] - Quote
Howdy, Just happened to me (for a 3rd time the last couple weeks). However it also nuked my entire gateway. I lost phone, cable and internet on all machines in the house. Now I've only been playing a month and a half or so but this is a deal-breaker for me. I'm physically disabled so having having my phone nuked by a video game and thus preventing me from 911 is not an option. So now that the drama queen card is played I will say again that I would happily pay a sub for years to come if I could trust that error was resolved. It took me 2 hours this last time to get things up and running again. My procedure(s) included, admin cmd prompt ipconfig release flush dns renew commands, soft reset of the router/gateway, and finally shutting down all machinery related to the router/gateway and hard resitting everything by throwing the circuit breaker for the room.
I was able to restore cable and phone this last way but not internet... until the first computer I turned on was the one where the 'Socket Closed' error happened. PLEASE NOTE: The only time this has ever happened in all my years on online it has been playing this game. CCP may claim that the problem is not on their end however I can only ask them to prove it to me. As much I enjoy this game I have no problems not playing it. All my searches have turned up facts about it being 4 year old+ problem with no solutions (other searches seem to imply it is unique to Inferno).
I'll check back in a couple days (my skill queue has about 5 days left) and I'm happy to provide additional information but seriously there is an issue here.
Griffton 'grifter' Karriban No power in the verse... |

Gregor Basiyev
Elite Aeronautic Developer Syndicate Test Alliance Please Ignore
0
|
Posted - 2012.10.02 08:12:00 -
[298] - Quote
Same Problem here. I get Closed Socket Errors randomly. Regadless of how many clients i was running (1-4).
The last time it occured was at aprox. 8 AM EVE. Only Eve was affected. I'm not using Wifi at all.
ISP is Telekom (I'm From Germany)
tracert 87.237.38.200
Routenverfolgung zu srv200-g.ccp.cc [87.237.38.200] ++ber maximal 30 Abschnitte:
1 3 ms 2 ms 2 ms xxxxxxxxx.dip.t-dialin.net [xxx.xxx.xxx.xxx] 2 8 ms 8 ms 8 ms 217.0.118.194 3 9 ms 11 ms 10 ms 87.186.250.154 4 12 ms 12 ms 12 ms 217.239.40.234 5 12 ms 13 ms 12 ms ffm-s1-rou-1005.DE.eurorings.net [134.222.249.121] 6 25 ms 25 ms 26 ms ffm-s1-rou-1101.DE.eurorings.net [134.222.231.177] 7 41 ms 25 ms 26 ms ffm-s1-rou-1102.DE.eurorings.net [134.222.229.130] 8 26 ms 26 ms 31 ms kehl-s2-rou-1103.DE.eurorings.net [134.222.227.178] 9 25 ms 25 ms 43 ms nntr-s1-rou-1022.FR.eurorings.net [134.222.227.122] 10 26 ms 51 ms 25 ms ldn-s2-rou-1021.UK.eurorings.net [134.222.231.162] 11 26 ms 25 ms 25 ms ldn-s2-rou-1041.UK.eurorings.net [134.222.228.94] 12 25 ms 25 ms 26 ms 134.222.109.115 13 30 ms 30 ms 30 ms srv248-e.ccp.cc [87.237.36.248] 14 26 ms 26 ms 25 ms srv200-g.ccp.cc [87.237.38.200]
Ablaufverfolgung beendet.
I'll try the workaround posted a few post above and report back. |

Kavanzar
14th Legion Eternal Evocations
1
|
Posted - 2012.10.02 23:06:00 -
[299] - Quote
Same problem here, random socket closed / connection lost problems since Oct 1. Absolutely sure nothing to do with local ISP, etc. cause I had multiple remote ssh and scp sessions at the time, plus other remote logins, none of them affected at all when the TQ disconnects happened. And I happened to work on them while the TQ shut down, so should have noticed connection problems.
|

Lugor
Reaver Incorporated
1
|
Posted - 2012.10.03 18:59:00 -
[300] - Quote
I have been having the same problems. Usuualy i only disconnect one of my 3 accounts. Contacted SKY (ISP) today bout a seperate problem and mentioned this to them. They said it may relate to problem i called for did a few checks. Fixed intial problem but could not find any other issues on their end. Had another disconnect about 10mins ago.
I have found the following link. worth chasing up?
http://support.eveonline.com/Pages/KB/Article.aspx?id=405 |
|

Lugor
Reaver Incorporated
1
|
Posted - 2012.10.06 11:53:00 -
[301] - Quote
Just had another Socket Closed. So bump to the top for some dev/gm love plz!!! |

Gunther Nhilathok
Warsmiths The Kadeshi
13
|
Posted - 2012.10.07 03:35:00 -
[302] - Quote
Socket closed 5 times in just over an hour. Sounds like maybe the winter expansion ought to be on hold until the basic function of CONNECTING TO THE SERVER is taken care of. Might be useful to have a player base that can enjoy the expansion for more than afew minutes at a time so they can rave about how awesome it is to their friends instead of posting annoyed forum posts like this one. |

Samillian
179
|
Posted - 2012.10.07 21:18:00 -
[303] - Quote
Karzie wrote:Getting the same problem, its damn annoying. I multibox a few accounts, either 1 or 2 drop and the other 2 accounts are ok, or they all drop. The worse part is what when I see one of my chars flying away from the fleet because he has had a closed socket. I can't then close that client to restart it. I have to wait until I get the restart\quit option to come up, which can take anything from 1 to 5 minutes to appear.
I am experiencing the same problem the last four days as above although it seems to be happening only in the evening (EUTZ). NBSI shall be the whole of the Law |

Danny Centauri
Ghost Headquarters The Ghost Army
56
|
Posted - 2012.10.07 22:16:00 -
[304] - Quote
Wow thought this was just me having the issue! So far I have: - Done the old turn it off turn it on again tricks. - Cleared Cache - Uninstalled and reinstalled a clean copy of EVE.
Also interesting is I seem to be getting booted from a lot of DUST514 games too when I haven't before, issues may be related?
I am: - Nottingham, UK - BT is my ISP - Using BT infinity ~40Mbits/s connection and stable
If there is any more information I can provide to bring an end to my multiboxing nightmares please let me know. |

Dutaki
nul-li-fy Against ALL Anomalies
0
|
Posted - 2012.10.08 02:58:00 -
[305] - Quote
Gunther Nhilathok wrote:Socket closed 5 times in just over an hour. Sounds like maybe the winter expansion ought to be on hold until the basic function of CONNECTING TO THE SERVER is taken care of. Might be useful to have a player base that can enjoy the expansion for more than afew minutes at a time so they can rave about how awesome it is to their friends instead of posting annoyed forum posts like this one.
I have been having the Socket Closed error for the last month, it seems to be when I have multiple clients open. I have had it were it only closes one of 3 clients open and I have had it close all of my clients with the same error. It seems to happen more often when I'm jumping from system to system, but it isn't limited to that, as I have been ratting in a system with my accounts and gotten the error 2 hours in.
I have had it close out TS as well, and other times TS doesn't skip a beat! Also I run two laptops and while one will get the Socket Closed error, the other one just keeps right on like nothing happened.
CCP Please HELP!!! This is not ok that I can't even play the game anymore. I had 3 of these erros within the last 30mins, the first two were only a few second, but the last time it shut everything down for 3mins. I finally gave up playing and watched a movie!
If there is any program I can run to record when this happens or any log files I can send you I would love to get this problem fixed. |

Xenon Lights
m3 Corp
0
|
Posted - 2012.10.08 14:08:00 -
[306] - Quote
CCP UPDATE PLEASE. 
Even if the update is "We have no idea what it is, but we're doing... " It would be nice to hear back from you guys.
|

Dreker71
Ready. Aim. Fire.
0
|
Posted - 2012.10.08 17:28:00 -
[307] - Quote
Was playing eve perfect for hours yesterday, at about 19:00 (UK Time) I got socket closed about 7 or maybe 8 times within about 30 mins.
Don't know how or where to get info that a Techie mite need to look into it.
Things I do know: -Character was active....very active, was out and about doing missions, salvaging, trying to warp, trying to dock trying to activate and deactivate modules. -My internet connection was perfect, I didn't lose connection at any time! -The only other thing using the internet was google chrome which I was using for Somer Blink. -For the brief moments where I was able to connect, I noticed other people complaining about the same error and not the odd one or two lots of people (One of which I know to be French)
I don't think it's bound to any particular region, It is definitely 1 million percent not my ISP or my Computer, I agree with people saying that this has only happened since inferno patch. I personally have not seen it before then.
I can only guess that there must have been a big fight last night, as it all started to slow down and then freeze in the same way it used when there was a massive fight going on. Could it be linked to Time Dilation or programming that has been modified in an attempt to gain better performance on the TQ server ?
Whatever is going on it needs to be sorted as it is unbelievably frustrating!!!!
|

Dreker71
Ready. Aim. Fire.
0
|
Posted - 2012.10.08 17:30:00 -
[308] - Quote
[quote=Dreker71]Was playing eve perfect for hours yesterday, at about 19:00 (UK Time) I got socket closed about 7 or maybe 8 times within about 30 mins.
Don't know how or where to get info that a Techie mite need to look into it.
Things I do know: -Character was active....very active, was out and about doing missions, salvaging, trying to warp, trying to dock trying to activate and deactivate modules. -My internet connection was perfect, I didn't lose connection at any time! -The only other thing using the internet was google chrome which I was using for Somer Blink. -For the brief moments where I was able to connect, I noticed other people complaining about the same error and not the odd one or two lots of people (One of which I know to be French)
I don't think it's bound to any particular region, It is definitely 1 million percent not my ISP or my Computer, I agree with people saying that this has only happened since inferno patch. I personally have not seen it before then.
I can only guess that there must have been a big fight last night, as it all started to slow down and then freeze in the same way it used when there was a massive fight going on. Could it be linked to Time Dilation or programming that has been modified in an attempt to gain better performance on the TQ server ?
Whatever is going on it needs to be sorted as it is unbelievably frustrating!!!!
PS opening the new inventory seemed to cause about 3 of the errors
|

JayMiie
OBC SpaceMonkey's Alliance
0
|
Posted - 2012.10.08 19:08:00 -
[309] - Quote
Getting Socket Closed.. Unable to view forums or they are slow. Kicking me out of game and also unable to log in....
However I have noticed its a routing issue. And a router in my route is playing up. I am with BT in the UK. And the router isnt a BT router so most of my internet is fine
The IP of the offending item is......
10 14 ms * * ge-2-1-0.mpr1.lhr2.uk.above.net [195.66.224.76] <- this is where the problem starts.
Trace route to forums....
Tracing route to forums.eveonline.com [87.237.39.162] over a maximum of 30 hops:
first 4 hops removed but they are all ok.
5 6 ms 6 ms 6 ms 217.41.169.51 6 6 ms 6 ms 6 ms 217.41.169.107 7 6 ms 6 ms 6 ms 109.159.251.81 8 19 ms 18 ms 10 ms core1-te0-0-0-7.ealing.ukcore.bt.net [109.159.25 1.31] 9 15 ms 14 ms 14 ms peer1-xe4-0-0.redbus.ukcore.bt.net [109.159.255. 114] 10 14 ms * * ge-2-1-0.mpr1.lhr2.uk.above.net [195.66.224.76]
11 * * * Request timed out. 12 * 15 ms * ge-4-2-0.mpr1.lhr3.uk.above.net [64.125.27.157]
13 * * * Request timed out. 14 * 15 ms 18 ms srv248-e.ccp.cc [87.237.36.248] 15 * 35 ms * 87.237.39.162 16 * * * Request timed out. 17 15 ms * * 87.237.39.162 18 * * * Request timed out. 19 26 ms * * 87.237.39.162 20 * 105 ms 21 ms 87.237.39.162
Trace complete.
|

Heldashu
University of Caille Gallente Federation
0
|
Posted - 2012.10.08 20:14:00 -
[310] - Quote
so bugger keeps closing me socket on me! :( |
|

Rheinkraft
PornHub. Good Sax
3
|
Posted - 2012.10.08 20:19:00 -
[311] - Quote
any Dev updates on this? Really annoying problem. |

Tatty Devine
Beyond Divinity Inc Shadow Cartel
4
|
Posted - 2012.10.08 22:13:00 -
[312] - Quote
Rheinkraft wrote:any Dev updates on this? Really annoying problem. I think that this specific issue is something that is out of scope for CCP's responsibility. There are a few posts on BT's forums that relate to this issue.
http://community.bt.com/t5/BB-Speed-Connection-Issues/Major-Packet-Loss/td-p/652172 http://community.bt.com/t5/BT-Infinity/You-were-disconnected-from-EA-Online/td-p/654158/highlight/false/page/15 |

LeBeau
QuanNet Evolved Gecko Alliance
1
|
Posted - 2012.10.08 23:32:00 -
[313] - Quote
I ended up e-mailing the ISP AboveNet (Which is now owned by Zayo) saying that I couldn't get to CCP's sites and Eve and I couldn't get the AboveNet Site neither and now the routing is looking a lot more healthier... LeBeauW - http://gecko-alliance.co.uk/Kb - http://gecko.eve-kill.net/ |

Kavanzar
14th Legion Eternal Evocations
1
|
Posted - 2012.10.09 11:41:00 -
[314] - Quote
Tatty Devine wrote:Rheinkraft wrote:any Dev updates on this? Really annoying problem. I think that this specific issue is something that is out of scope for CCP's responsibility. There are a few posts on BT's forums that relate to this issue. I live in central Europe, nothing to do with BT, but have the same problem.
The issue is NOT related to multiple clients, I also have it with running a single client. Ofc it could well be that it increases the probability if you run multiple clients.
I happen to have been working with various remote logins on distant servers while socket closed, but NONE of my other connections broke down, so I'm quite sure this is not related to anything in my local setup here or my ISP's.
Could we finally get SOME STATEMENT FROM CCP that they are at least aware of this, and hopefully even looking into it? |

Kirryan
Bodysnatchers
2
|
Posted - 2012.10.09 12:02:00 -
[315] - Quote
Just to add my experience here;
Starting yesterday evening I had eve logged in when the client closed with 'Socket was closed' errors.
From that point on, whenever I start the client I now get:
* a python exception on launcher startup ((I have copy pasted copies of these)) 0r * 'Unable to connect to content server, shall I start the client anyway' as a message.
Upon choosing 'start the client anyway' I get
* server: unknown / status: unknown or * authentication appears to hang or * authentication works, but on selecting a character to play I get a double 'Socket was closed' popup.
The odd thing is that I am unable to contact any eve domains either. I cannot load forums.eveonline.com, for example. All other internet web access / name resolution / streaming etc.. works fine. |

Tatty Devine
Beyond Divinity Inc Shadow Cartel
4
|
Posted - 2012.10.09 14:39:00 -
[316] - Quote
Kavanzar wrote: I live in central Europe, nothing to do with BT, but have the same problem. ...
Could we finally get SOME STATEMENT FROM CCP that they are at least aware of this, and hopefully even looking into it?
I don't think that BT was the only telco affected by the peering issue that seemed to affect a large majority of BT Infinity customers.
http://www.theregister.co.uk/2012/10/09/bt_peering_trouble_prevents_some_customers_from_accessing_certain_websites/
El Reg wrote:BT Infinity customers have been complaining about peering issues that have prevented some of them from accessing popular websites for nearly five days.
And now, after some haranguing, the national telco has said sorry for the service disruptions its punters have been moaning about.
BT said in a statement to The Register:
We are aware that some customers are having trouble accessing some websites and online services. This is due to an issue with a peering network beyond BTGÇÖs service boundary. Our support team is working with a third party to resolve the issue asap. We would like to apologise for any inconvenience this issue has caused.
A number of readers got in touch to tell us that they were struggling with BT's service due to a "major packet loss".
The company's customer forums were also full of posts about the problem, which some claimed originated from overseas traffic going through Zayo-owned AboveNet in the US.
El Reg understands that BT is not the only telco affected by the peering problems.
We've asked AboveNet for a statement and we'll update the story if the company returns our call. |

Tatty Devine
Beyond Divinity Inc Shadow Cartel
4
|
Posted - 2012.10.09 14:41:00 -
[317] - Quote
editing the double post. |

Dreker71
Ready. Aim. Fire.
1
|
Posted - 2012.10.09 15:54:00 -
[318] - Quote
It is definitely 1 million percent not my ISP or my Computer, I agree with people saying that this has only happened since inferno patch. I personally have not seen it before then.
Was doing a bit of research last night and I have noticed that quite a few AVG users have encountered this problem, It may be co-incidence that users of AVG have had this, some seem to think their anti virus could be the cause, although I have checked my firewall etc a million times to ensure it's not being blocked and it's set to notify me when it does block something.
I'm not an expert by any stretch, but could this be related to the way that "packets" are being sent to and from a persons computer whilst in game? Is it possible that my security software will under certain conditions see eve as a virus? Have there been any changes to the client, that could cause this issue?
I don't care who or what is at fault, I just want to get it fixed. |

LeBeau
QuanNet Evolved Gecko Alliance
2
|
Posted - 2012.10.09 17:07:00 -
[319] - Quote
The problem with the ISP that hands the traffic from your ISP to the Servers.... They did some work over the weekend as they have recent been brought up and they were mergeing the networks together.... LeBeauW - http://gecko-alliance.co.uk/Kb - http://gecko.eve-kill.net/ |

Gregor Basiyev
Elite Aeronautic Developer Syndicate Test Alliance Please Ignore
0
|
Posted - 2012.10.11 11:08:00 -
[320] - Quote
Still got problems with closed sockets.
Changing the port to 3724 as mentioned here http://support.eveonline.com/Pages/KB/Article.aspx?id=405 doesn't help. Got disconnected again a few days earlier.
Interesting was that I couldn't access EVE Forum as well for about a minute - other websites did work though. |
|

Robert Caldera
Caldera Trading and Investment
456
|
Posted - 2012.10.16 10:38:00 -
[321] - Quote
getting that constantly when logged in at work via WiFi. Very annoying. |

Aaronix
Dred's Mission Runners
1
|
Posted - 2012.10.18 21:44:00 -
[322] - Quote
I had this socket closed problem really bad last night. It was strange because i would get it on on char but not my other, and they are running on the same compy. (dual boxing with one box) They never actually disconnected at the same time.
My ISP is Cableone.net in Idaho.
My corp mates have had a lot of lag/disconnects as well, and it has only gotten worse with the most recent patch. |

Cartras Vokan
Aegis Requiem. PNG Associates
0
|
Posted - 2012.10.20 06:37:00 -
[323] - Quote
So this closed socket crashing just started happening today. Here is a screenie of a tracert I ran right after one of the crashes. Looks like some swedish telecom crap. 
Screenshot of tracert
|

Arec Bardwin
786
|
Posted - 2012.10.21 14:41:00 -
[324] - Quote
Xenon Lights wrote:CCP UPDATE PLEASE.  Even if the update is "We have no idea what it is, but we're doing... " It would be nice to hear back from you guys. This.
|

Even Zero
Biomass Syndicate
0
|
Posted - 2012.10.22 05:48:00 -
[325] - Quote
its ccp related.... port 12 (ccp) gets a 100% packet loss from time to time
used ping plotter for 2 weeks now and always the same problem |

Haimee Khema
Laborantem Societatis Tribal Band
0
|
Posted - 2012.10.23 01:29:00 -
[326] - Quote
Just started getting this. I was on from the office today, most of the day, and didn't once have the issue. I'm guessing it is ISP related, somehow, and was wondering if there's any intelligent idea on how I could fix it? |

Evocati Arelius
Celestial Covenant
0
|
Posted - 2012.10.23 06:29:00 -
[327] - Quote
I had this issue a while back. I opened a ticket with CCP, and attached my Traceroute-info. This is NOT ccp-related, nor a problem with their servers / firewall. It's completely about ISP and ISP Networks. I remember reading something about a European network provider changing routers in the European networks, and subsequently caused a series of issues with routing traffic to England and GB (where CCP has servers).
There is info about this on the forums, search and the shall find it! :)
Be sure to attach your traceroute info too CCP when opening a ticket, as they forward this info to the ISP's. My issue was solved in less than 24 hours due to that. Thanx for that CCP! :)
Evo - out! |

Maximus Arcarius
The Scope Gallente Federation
0
|
Posted - 2012.10.25 11:28:00 -
[328] - Quote
After reading a few pages here, I wonder why people are blaming isps, ccp servers, network connections and operating systems but not the client. The problem started after the inferno update. As far as I know the only thing that really changed was the client. Judging by the inconsistency of the problem and the fact that it occurs in very different situations (talking about isps, operating systems, having other programs running which require internet connection) , I think the eve-client is causing the problem. It's also simple logica: no problem -> client change -> problem.
I'm just wondering tho. I have only limited knowledge on this subject. |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
244
|
Posted - 2012.10.26 15:57:00 -
[329] - Quote
Maximus Arcarius wrote:After reading a few pages here, I wonder why people are blaming isps, ccp servers, network connections and operating systems but not the client. The problem started after the incursion update. As far as I know the only thing that really changed was the client. Judging by the inconsistency of the problem and the fact that it occurs in very different situations (talking about isps, operating systems, having other programs running which require internet connection) , I think the eve-client is causing the problem. It's also simple logica: no problem -> client change -> problem.
I'm just wondering tho. I have only limited knowledge on this subject.
Well, the problem with blaming the client, is that CCP refuses to acknowledge that they have any responsibility in this.
I also agree that they changed something in the code that made the client MUCH MUCH less tolerant of dips in interweb connections between our ISP's and their servers.
But another problem with that is when i'm running 3 clients on single machine, only ONE of them will get a socket DC...then 20 mins later after all three are back up, another 1 or 2 will get the DC...but not ALL of them.
Either way, CCP is refusing to look into this and are very adamant that they are not responsible and thus cannot fit it.
http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Tyrael Kisel
Freedom Defense Corps Sentinel Alliance
0
|
Posted - 2012.10.28 22:36:00 -
[330] - Quote
I had the issue everynow and then but its really increased today every 20 minutes I disconnect and it takes vent along with it, I've tried swapping dns's with no change, I'm considering a vpn but have little knowledge in that area. |
|

MindLife
15
|
Posted - 2012.10.28 23:32:00 -
[331] - Quote
Are you guys (CCP) get paid for closing our socket's all the time ?
Why dont you get into it and fix it instead of putting more and more crap into the servers. Take a walk back in time and see where and when it started..
This is beginning to look a lot like Microsoft.. Remove a bug and implent two new ones..
While you are doing this then please remove this "Unwanted Inventory" and give us the old hangar system back, this inventory is not as useful as it was before.
Remember: "The customer is always right". Dont steal my coffee !! |

X Page
Maynard Solutions POD-SQUAD
0
|
Posted - 2012.10.29 02:23:00 -
[332] - Quote
DC every 30mins.... New Zealand |

Gunther Nhilathok
Warsmiths Warsmiths.
16
|
Posted - 2012.10.30 03:05:00 -
[333] - Quote
And today, I had 8 socket closed errors during my two hours of gameplay. On two of these occasions, the socket had closed before I had even loaded my ship and started warping back to where I got dced from. Ever since Inferno, the socket closed error has been ridiculously rampant and if ccp cannot be bothered to fix it, they are going to lose business. This is not the customers' responsibility. This is 100% the responsibility of the developers. If the customer is using some ancient pos with an equally ancient OS, I can understand having issues like this, but from what I've been reading, this is simply not the case. |

Elrathias
Legio Prima Victrix Imperius Legio Victrix
0
|
Posted - 2012.10.30 06:11:00 -
[334] - Quote
Panhead4411 wrote:Maximus Arcarius wrote:After reading a few pages here, I wonder why people are blaming isps, ccp servers, network connections and operating systems but not the client. The problem started after the incursion update. As far as I know the only thing that really changed was the client. Judging by the inconsistency of the problem and the fact that it occurs in very different situations (talking about isps, operating systems, having other programs running which require internet connection) , I think the eve-client is causing the problem. It's also simple logica: no problem -> client change -> problem.
I'm just wondering tho. I have only limited knowledge on this subject. Well, the problem with blaming the client, is that CCP refuses to acknowledge that they have any responsibility in this. I also agree that they changed something in the code that made the client MUCH MUCH less tolerant of dips in interweb connections between our ISP's and their servers. But another problem with that is when i'm running 3 clients on single machine, only ONE of them will get a socket DC...then 20 mins later after all three are back up, another 1 or 2 will get the DC...but not ALL of them.
I have the exact same problem and me multi-boxing logis/ carrier in wh space it hassent yet.. but im just waiting for the situation when this problem gonna lose us a fleet or somting. |

Tyrael Kisel
Freedom Defense Corps Sentinel Alliance
0
|
Posted - 2012.11.01 01:49:00 -
[335] - Quote
The error went away on monday only to come back today at intervals of an hour, I went through every possible solution except a vpn. |

Blood Axe
State War Academy Caldari State
0
|
Posted - 2012.11.01 17:14:00 -
[336] - Quote
I just resubscribed to this game after leaving for many years due to the harsh penalties of dying and the amount of griefing and pk'ing and random bs that can happen to a non-skilled player who isnt in front of his PC 24/7.
I just spent the entire day reading guides online to learn how to survive better, getting advice from wonderfully friendly players in the corp channel, so i can setup my ship to have a chance at survival, travelled across 40 sectors to buy all my gear.
I start a mission, get some aggro going, and then i get Socket Error.
I check my internet connection, its fine and i am able to refresh web pages, none of my services got disconnected, I am trying to come back in Eve but the client is unable to verify the status of the Tranquility server. I restart Eve again then it is finally able to log me into the character selection screen, i click my portrait and i get another Socket Error and Eve closes again.
I was able to come back in after about 2 minutes, just to find that my ship had been destroyed, everything i've been doing for the past 12 hours, wasted. I have no ISK, and you better freakin believe it when I say i am not about to go play with an Ibis all over again just to repair what I lost to a "technical difficulty you are oh so working hard to rectify"
My ISP is Bell Canada. I am on a 5mbps DSL. My connection is located in Canada, Quebec, Montreal city. I do not have packet loss or any other kind of problems with my connection in any games I play. My house is located 15 meters from an underused relay and have not gotten disconnected from any other MMORPGS i play in many years, not since the ice storms some decade ago. I do not have a router. I reset my tcp/ip stack on a weekly scheduled basis for good measure.
You almost had me again CCP, I almost started enjoying myself in this game again and it all had to go to sh*t because some of your coders are overworked and underpaid.
You will never get my money again.
As a result, and as a dissatisfied customer, I will warn my friends about your titles, the integrity of your game executable and/or servers and discourage them from touching your products even with a pair of gloves and a 30 meter electrified pole.
The ISP I work for, we have a saying: "A satisfied customer will tell a friend how happy he is with the service. A dissatisfied customer will tell 10 people how unhappy he is with the service".
Good luck to you all. |

FlinchingNinja Kishunuba
Bellum Esca Peregrine Nation
121
|
Posted - 2012.11.01 19:40:00 -
[337] - Quote
I have been trying for the last 15 minutes to log and cannot even get in to the character select screen, sometimes doesn't give server status. When it does accept connection it goes through and says "preparing data" then bar stays at 100% and multiple socket closed messages come up.
Any dev input on this? I am in UK and my connections seems fine otherwise. |

Chaos LowLife
0
|
Posted - 2012.11.02 09:04:00 -
[338] - Quote
This is where CCP says
"We already got your money, so we dont give a S***."
Not even an update on what they are doing to fix this. Nothing at all. They are so focused on getting this Dust crap on the road so they forget about the people who got the game running in all these years, US, The EVE Players who actually PAYS for this services.
If nothing happens I will think heavely into this the next time my accounts are up for payment. |

Ganthrithor
GoonWaffe Goonswarm Federation
450
|
Posted - 2012.11.02 12:26:00 -
[339] - Quote
I'm getting a metric tonne of socket closures today-- running 4 clients and every hour or so one of them will DC while the others stay connected. Did hurricane Sandy knock out a bunch of backbone infrastructure or something? |

Baki Yuku
Nordgoetter Test Alliance Please Ignore
8
|
Posted - 2012.11.03 11:53:00 -
[340] - Quote
I'm having a kind of similar problem for about 5 days now playing and after a while the client stops responding connection died after some testing I've found the reason for that crap..
ae-2-52.edge4.London1.Level3.net this reouting point is causing the problem I've a packet loss of 75-90% there for the past 5 days which is extremely annoying and the fact that its still not fixed after 5 days is kind of a joke concidering we're talking about a hoster here.. for anyone else to test if that is the reason for your socked closed problem as well just use winmrt ( http://winmtr.net/download-winmtr/ ) and enter the CCP login server IP as target for your trace (87.237.38.200)
If you're on linux like me: mtr 87.237.38.200
Here's my result:
Quote: My traceroute [v0.80] LINUX (0.0.0.0) Sat Nov 3 12:52:59 2012 Resolver: Received error response 2. (server failure)er of fields quit Packets Pings Host Loss% Snt Last Avg Best Wrst StDev 1. tr1.cr1.v-transit.net 0.0% 1042 53.1 46.2 39.7 109.2 8.2 2. ge-1-3-0-12.juniper1.rz1.nbg.vol 0.0% 1042 129.6 44.3 39.0 129.6 9.0 3. ae0-100.juniper1.rz1.nbg.vollmar 0.0% 1042 40.6 44.7 39.2 98.2 8.7 4. xae0-410.nbg20.core-backbone.com 0.0% 1042 40.2 47.3 39.0 128.5 13.4 5. ae6.edge7.Frankfurt1.Level3.net 0.0% 1041 42.9 48.8 42.3 120.1 10.4 6. vlan90.csw4.Frankfurt1.Level3.ne 0.0% 1041 44.4 48.8 42.5 97.4 7.7 7. ae-92-92.ebr2.Frankfurt1.Level3. 0.0% 1041 43.9 47.1 42.2 90.1 7.4 8. ae-23-23.ebr2.London1.Level3.net 0.0% 1041 53.6 56.9 51.8 117.2 7.8 9. ae-58-223.csw2.London1.Level3.ne 0.0% 1041 53.4 58.8 52.0 102.5 8.3 10. ae-2-52.edge4.London1.Level3.net 76.3% 1041 53.9 56.7 52.3 91.3 7.3 11. 195.50.122.214 0.0% 1041 59.9 62.2 52.4 483.9 32.3 12. srv248-e.ccp.cc 0.0% 1041 53.6 56.8 52.3 116.0 7.4 13. srv200-g.ccp.cc 0.0% 1041 67.8 57.7 52.4 150.9 9.3
|
|

Maximus Arcarius
The Scope Gallente Federation
0
|
Posted - 2012.11.03 12:15:00 -
[341] - Quote
Just found a possible fix on : http://community.eveonline.com/ingameboard.asp?a=topic&threadID=921650&page=52. Reave Tzash said hotspot shield (VPN) fixed the problem for him and got some positive feedback too. I'm trying it now and seems to be working so far. I was getting disconnected every 15 minutes and I have now been online for over an hour. |

Max Chee
Drone Federation
0
|
Posted - 2012.11.04 11:25:00 -
[342] - Quote
I have already tried hotspot shield with no luck, today I resubscribed to eve again for 3 months just to get this bullshit all over me. Not to mention CCP just ignoring us and think it's our ISP problem I am from Malaysia and I am damn pissed about this problem. Fix it before it's too late. |

Lord Fudo
Center for Advanced Studies Gallente Federation
3
|
Posted - 2012.11.04 18:01:00 -
[343] - Quote
I am in the United States using a DSL connection via AT&T. I have been having this problem since the previous 2 patch/updates. It is FRAKING ANNOYING!!!!
I can't PVP, PVE(mission/incursion), and I spend the majority of my time just logging back into the damn game.
I have tried to reinstall EVE from scratch. If this issue isn't fixed after Retribution comes out in December, I will cease to resubscribe all of my 6 accounts. This issue is fraking ridiculous.
If I lose a ship due to a DC from this socket BS, and CCP does not reimburse, I will most certainly stop playing EVE for a very long time. |

MinefieldS
1 Sick Duck Standss on something
159
|
Posted - 2012.11.04 22:33:00 -
[344] - Quote
How hard can it be to make the client try to login w/ all the info it already has after the "socket closed" ****??????? No... the damn client must close, start again, load the STUPID USELESS ASTEROIDS splashscreen, load the STUPID USELESS ASTEROIDS IN 3D, enter password ..... authenticating blahblah oh wait are we authenticating or still loading asteroids?, select character again. WTF? |

nikon56
UnSkilleD Inc. Reverberation Project
7
|
Posted - 2012.11.05 10:50:00 -
[345] - Quote
Evocati Arelius wrote:I had this issue a while back. I opened a ticket with CCP, and attached my Traceroute-info. This is NOT ccp-related, nor a problem with their servers / firewall. It's completely about ISP and ISP Networks. I remember reading something about a European network provider changing routers in the European networks, and subsequently caused a series of issues with routing traffic to England and GB (where CCP has servers). There is info about this on the forums, search and the shall find it! :) Be sure to attach your traceroute info too CCP when opening a ticket, as they forward this info to the ISP's. My issue was solved in less than 24 hours due to that. Thanx for that CCP! :) EDIT: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=145483Evo - out! sorry but no.
we have experienced it in my corp, all at the same time => socket error.
most of us are accros EU, but 2 are in Canada, and one in Asia.
everyone got socket error at the same time
-> NOT ISP RELATED
we were all on same TS server at that moment, no issue on TS |

Jeff simply
Simply Enterprises
12
|
Posted - 2012.11.06 10:33:00 -
[346] - Quote
I have reported a bug for the same issue, this needs fixing with priority it literally kills the game for those affected.
FYI I have Steam but rarely have the process running. Nothing has changed on my computer in the past couple of months however I seem to be getting very frequent drops. |

Johan Civire
Dirty Curse inc.
181
|
Posted - 2012.11.06 15:48:00 -
[347] - Quote
Garak n00biachi wrote:Veritas Titan wrote:I turned off VPN to test and was disconnected 10 minutes into the game. VPN fixes the problem, at least for me. VPN should not fix your problem, the problem is with CCP.....dont patch things up for them.
i got zero issues to connect in eve. So its for sure its your internet provider. Dont spam or blame a company for some problems when there is for sure its your internet problem. Send report use bug report and let ccp see if the can fixs it on there side of the internet but i guess its yours internet |

Max Chee
Drone Federation
0
|
Posted - 2012.11.07 04:00:00 -
[348] - Quote
Johan Civire wrote:Garak n00biachi wrote:Veritas Titan wrote:I turned off VPN to test and was disconnected 10 minutes into the game. VPN fixes the problem, at least for me. VPN should not fix your problem, the problem is with CCP.....dont patch things up for them. i got zero issues to connect in eve. So its for sure its your internet provider. Dont spam or blame a company for some problems when there is for sure its your internet problem. Send report use bug report and let ccp see if the can fixs it on there side of the internet but i guess its yours internet
Please close your legs , a pungent smell is emitting from them. Can you not not see that everybody who is a affected here are from all over the world with different ISP, or is your tiny brain too infertile to comprehend them? |

Naxirian
Republic Military School Minmatar Republic
0
|
Posted - 2012.11.07 09:43:00 -
[349] - Quote
If it was CCP's fault, everybody would have the error, and I know a good deal of people that have never once had the error.
I have found personally that running MSN in the background sometimes screws EVE if MSN disconnects/reconnects. Everything else stays connected, but when MSN does that, I get a socket closure. I can almost predict it every time. I sometimes get as many as 8 socket closures per day, and I live in the UK. My ISP is Orange Broadband (soon changing to Everything Everywhere, their parent company).
I didn't used to get them, I played for months with no problem, but I too have noticed that I only started getting them after Inferno was released. Before that, nothing. |

Max Chee
Drone Federation
0
|
Posted - 2012.11.07 11:49:00 -
[350] - Quote
People need to stop having this mentality that just because someone else who is facing a problem which he or she have never encountered before, naturally means it's 100% the other person's fault. That's just talking dumb. I expected a more intelligent response from EVE players like us not one a WOW player would have responded.
I am from Malaysia and I have tested this on two machines es with same result, however hotspot shield seem to have temporally fix the problem, HOWEVER CCP better fix this problem ASAP, this s not part of the service I was expecting from a P2 P game. |
|

SAS Kinghtwing
Caldari Provisions Caldari State
0
|
Posted - 2012.11.07 13:10:00 -
[351] - Quote
I get this ALL THE TIME when I first run EVE. Takes about 5-10 attempts to get in sometimes. Once I'm in its fairly stable but still occasionally get the sockets closed window.
South West UK, BT Internet |

Coronary
Fink Operations The Volition Cult
0
|
Posted - 2012.11.09 10:30:00 -
[352] - Quote
I run multiple accounts and this only happens with this specific Coronary character, all the others stay online.
|

blake fallout
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.11.09 18:51:00 -
[353] - Quote
Just back a few days , have Had about 6-10 The Socket was Closed - Lest now i know what it is (D/C) Havent had it on Any other game, Must be some line (cable) Damaged heading towards Iceland
(what i think it is anyway)
|

Nadzieijko Andrastile
Intentionally Dense Angeli Mortis
0
|
Posted - 2012.11.13 15:38:00 -
[354] - Quote
I skimmed through most of the pages.
I've set up port forwarding rules for Eve My ISP is Optimum Online (I've also had this issue with Comcast) My router currently is a Netgear WNDR3400, most current firmware, and has been reset (Also happened on Linksys EA6500)
I generally run two accounts on the same computer and 75% of the time, they both close at the same time. Other times, only 1 will close and leave the other running (generally at the most inopportune time, in space)
Upon signing back in, I find several people having the exact same issues, some the next US state over, couple in other parts of the world, disconnecting at the same time.
What other info does CCP need? I'm pretty tired of disconnecting every single time. If it's something I can do to fix it, I need to know what it is.
Pretty frustrating to say the least... |

Hatori Agrue
Dirt Nap Squad Dirt Nap Squad.
0
|
Posted - 2012.11.14 02:48:00 -
[355] - Quote
Getting the same thing for a few weeks now. Almost never dc, now I get the double window socket lost constantly even if I am the only person in house on a computer. I thought it was being near Jita that was causing it but I am having it everywhere. I have lost a lot of drones and almost got blown up several times because of this. Please find out what changes in the Inferno release caused this to so many people. |

Simply Transport
The Scope Gallente Federation
0
|
Posted - 2012.11.17 14:50:00 -
[356] - Quote
This is getting realllly annoying.
I think there might be external influences affecting me here though (perhaps along with others). I was running Test server last night and 4 clients all DC at the same time (TS was still working though as people were telling me I had DC'd).
This morning I switched routers and logged my main in right after downtime, has not disconnected once. However every other client has had the socket closed error multiple times.
I have been running pings from my computer to Google DNS server and at the time of DC I will have 100% packet loss for about 8 seconds each time. I tried this on my Mac at the same time to eliminate my computer hardware and cabling to the router from the equation and the packet loss occured there too.
Really don't know where to go next, I can't imagine customer support at my ISP would be very helpful with a problem like this. |

Chokichi Ozuwara
Lucky Dragon Convenience
467
|
Posted - 2012.11.19 02:52:00 -
[357] - Quote
Haven't played much the last few months, played this weekend, perpetual socket closed errors.
Anyone know if we can get a refund for this? I can't play the game if I get dropped all the time. Tears will be shed and pants will need to be changed all round. |

Vanguarder
BHEI Galactic Construction The Unforgiven Alliance
3
|
Posted - 2012.11.20 17:28:00 -
[358] - Quote

Can't play at all since this Socket closed issue started for me recently.
any work-arounds or fixes found lately? |

Lujin Kring
Black Puppy
0
|
Posted - 2012.11.21 03:46:00 -
[359] - Quote
New player here.
Get the 'socket was closed' quite consistently.
I play a lot of online video games, and I don't have issues like this in those games.
I cannot see continuing to play Eve Online after my current sub expires, if this is not resolved. |

Disteeler
Perkone Caldari State
0
|
Posted - 2012.11.21 19:48:00 -
[360] - Quote
Same problem, Jazztel ISP from Spain.
2 popups with the socket error appear. This error only occurs me, while not always, when I return after alttabbing to windows to do stuff (since those weeks I'm learning python, it usually happens when I'm using with python(XY) software). |
|

Miguel Duran
Rising Thunder
0
|
Posted - 2012.11.24 07:46:00 -
[361] - Quote
I seemed to have fixed mine. My brother went out of town, I turned off his computer which is connected via hard wire to the modem while mine is wireless (soon to be hard wired when a 50' cable arrives, hopefully thats a better fix). It might be something to do with the awful cable gateway Comcast supplies in my case, but he had a torrent client open with one file finished and the rest not active at all. It would close within 5 min every time recently, and completely went away once I shut his computer down. Hopefully this can help someone else out or point them in the right direction. |

Cutthroat Kate
0utbreak Outbreak.
3
|
Posted - 2012.11.26 12:51:00 -
[362] - Quote
I've been using this machine to play EVE for over a year without problems. In the last week, I am getting a double "socket closed" error every 10min - 2 hours. I run 4 clients at the same time, yet every socket error happens to the same toon.
I've also noticed that settings for that specific toon are not saved on exit. Example, if I open the directional scanner and then log off, when I log back in then I need to set up the client interface again. On the other toons running, the interface remains the way I left it.
I'm not sure if the two are related? I've cleared cache and all the normal things we do when trying to fix things. |

Dante Chusuk
Tis But A Scratch
11
|
Posted - 2012.11.27 11:30:00 -
[363] - Quote
Anybody getting this I strongly urge you to use the Pingplotter instructions found here ([url]http://support.eveonline.com/Pages/KB/Article.aspx?id=386[/url]) as this will show better where it is tripping up rather than relying on a tracert pass which may check out ok but then drop you in Eve when a piece of hardware has a flutter.
This is not always down to your ISP or to CCP but sometimes one of the backbone providers between the two. I had a similar "issue" earlier in the year which my ISP was aware of for connections going to game servers in America but not with regard to CCP's servers in London. However it did appear to be a server that "redirected" traffic in London so both my traffic and traffic to America was affected.
I passed the pingplotter information both to CCP and my ISP (via their forums) and a few days later the problem went away. As I said in the original post/thread about this on here I like to feel my ISP and a CCP server/network admin took the backbone provider to a dodgy bit of East London and threatened to leave him there unless it was fixed pronto! |

cBOLTSON
Star Frontiers THORN Alliance
91
|
Posted - 2012.11.27 12:31:00 -
[364] - Quote
At one point I used to get the socket closed problem. It came and went over a period of some months back in 2009 / into 2010. I could not figure out the problem. Eventually it went away and for the past year / 2 years I have not had the problem once.
It is something to do with the game itsself. People seem to have them all over the world, all sorts of ISP`s.
Herr Hammer Draken wrote:I just started getting them as well. Just this last week. Before that I would get a disconnect only once per maybe 30 hours of game play time. But this last week once every hour or so. All socket closed errors.
Another point not sure if it makes any difference or not. But every single socket closed disconnect happens when I have a session change. ALWAYS during a session change. I never had a disconnect associated with anything else ever. That makes me think it is something in the CCP server that causes it.
In fact let me go one step further and suggest it is because of the recent changes CCP made to local. When ever I do a session change the computer has to load a new local. I think something CCP did to local is causing it to hang and or the socket closed error is mis diagnosing the problem.
Further I never had a disconnect when I undock. While that is a session change it does not involve loading a new local. Only Session changes that involve a new local cause my socket closed errors.
I have had socket closed during pve, pvp, jumping, sitting in station, all aspects of eve sometimes even idle in space for a few minutes.
I also noticed between patches around dominion, tyrannis onwards the socket closes got worse for a time, then better eventually going away completely. The cause is a mystery either way. "Were not elitists, were just tired of fail" - The Sorn |

Aarin Wrath
East Khanid Laboratories Khanid Trade Syndicate
7
|
Posted - 2012.11.27 15:33:00 -
[365] - Quote
I hope this helps somebody out there: (this was just my personal experience, along with some conjecture)
I never hard the socket closed problem until recently. Turns out my network adapter (the on board gigabit one that came with my motherboard) was starting to die. It would drop packets 50% of the time and was getting worse as time went on.
So, spent $10 on a PCI gigabit network card and the whole problem went away.
My guess is the "socket closed" problem is actually ISP / network related. I.e its not CCP, its the users network connection craps out for various reasons and unfortunately CCP has a terrible error message.
It should be changed from "socket closed" to "network connection with the Eve server was lost" ...
So really, CCP fails at usability here. As for the users effected by this ... start doing some network diagnostics and see whats up. If you are connecting over Wifi or have an old network adapter or a crappy ISP ... I'd be willing to bet that is the source of the problem.
My 2 cents.
|

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
6419
|
Posted - 2012.11.28 20:31:00 -
[366] - Quote
OK, to be honest, I have not read any of the other post in depth.
To my point for this "the socket is closed" error message. First, we must understand what is a socket. It is a 2 part number that consists of your IP address and a port number. EX: 192.168.*.*:65490 (the two are seperated by a colon and the port number used here I made up)
Now, if a socket is being closed that means something is closing it , obviously. This could be anything from a router, firewall and or ISP.
The fact that it works on a VPN flawlessly leads me to believe it is something to do with a combination firewall and the router.
A VPN sets up whats similar to a LAN but over the internet. It is dedicated and nothing can interfere with it on a normal bases. It bypasses firewalls and router firewalls(port forwarding and triggering).
The fact that everything else is working on the internet leads me to believe it has to be the firewall and/or the router.
Simple fix is to manually add the port number or the program to be allowed access no matter what through both the firewall and the router. I am not sure if EVE uses a static port number or if it is constantly changing upon restart.
Also, if you use programs like peerblock *cough, cough* it can block CCPs IP addresses and ports.
As another note, I have not seen this message as of yet. The first thing I did was added a port triggering to my router to allow access no matter what and added an exception to my firewall... no, wait, scratch that. I don't run a firewall or anti-virus currently. Yea, I'm pretty ballsy... Shaddap! Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Six Apnea
Powder and Ball Alchemists Union
2
|
Posted - 2012.11.29 15:05:00 -
[367] - Quote
I just started getting socket connection issues yesterday. It's happening on my DESKTOP and my LAPTOP... nothing has changed on my end CCP? |

Six Apnea
Powder and Ball Alchemists Union
2
|
Posted - 2012.11.29 15:12:00 -
[368] - Quote
Kenneth O'Hara wrote:OK, to be honest, I have not read any of the other post in depth. To my point for this "the socket is closed" error message. First, we must understand what is a socket. It is a 2 part number that consists of your IP address and a port number. EX: 192.168.*.*:65490 (the two are seperated by a colon and the port number used here I made up) Now, if a socket is being closed that means something is closing it , obviously. This could be anything from a router, firewall and or ISP. The fact that it works on a VPN flawlessly leads me to believe it is something to do with a combination firewall and the router. A VPN sets up whats similar to a LAN but over the internet. It is dedicated and nothing can interfere with it on a normal bases. It bypasses firewalls and router firewalls(port forwarding and triggering). The fact that everything else is working on the internet leads me to believe it has to be the firewall and/or the router. Simple fix is to manually add the port number or the program to be allowed access no matter what through both the firewall and the router. I am not sure if EVE uses a static port number or if it is constantly changing upon restart. Also, if you use programs like peerblock *cough, cough* it can block CCPs IP addresses and ports. As another note, I have not seen this message as of yet. The first thing I did was added a port triggering to my router to allow access no matter what and added an exception to my firewall... no, wait, scratch that. I don't run a firewall or anti-virus currently. Yea, I'm pretty ballsy... Shaddap!
...but why all of a sudden with no changes on my end? Any idea's?
-Six
|

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
6514
|
Posted - 2012.11.29 15:19:00 -
[369] - Quote
Six Apnea wrote: ...but why all of a sudden with no changes on my end? Any idea's?
-Six
Any type of antivirus program that uses driver based filtering has the potential to start doing something like this out of the blue. The first one that comes to mind is Norton, next is Kaspersky. I have seen AVG do something like this with other programs but I can't remember if they use driver based filtering or not. For this, you need to completely remove by using removal tools for the antivirus and then reinstall from scratch or use a different AV software.
I have not seen any issues with Microsoft Security Essentials as of yet with symptoms such as this. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Six Apnea
Powder and Ball Alchemists Union
2
|
Posted - 2012.11.29 15:24:00 -
[370] - Quote
Kenneth O'Hara wrote:Six Apnea wrote: ...but why all of a sudden with no changes on my end? Any idea's?
-Six
Any type of antivirus program that uses driver based filtering has the potential to start doing something like this out of the blue. The first one that comes to mind is Norton, next is Kaspersky. I have seen AVG do something like this with other programs but I can't remember if they use driver based filtering or not. For this, you need to completely remove by using removal tools for the antivirus and then reinstall from scratch or use a different AV software. I have not seen any issues with Microsoft Security Essentials as of yet with symptoms such as this.
Thanks but I don't run anti-virus or firewall. Turn them both off.
Plus, I have tired from 2 different countries on 2 different machines in the past 2 days. It HAS to be CCP. |
|

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
6514
|
Posted - 2012.11.29 15:30:00 -
[371] - Quote
This might be an odd question but do you happen to know if the ISPs use fiber optic lines anywhere on their networks? Yes, you can still have cable to the home but have fiber optic lines up the way.
There was another thread where someone had this same problem with fiber optic line to the home. I also have a ally and corp mate that have this same issue and they both have fiber optic lines. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Max Chee
The Scope Gallente Federation
4
|
Posted - 2012.11.29 17:06:00 -
[372] - Quote
Seriously people can you stop pointing towards our ISP when people from all over the world with different ISP are facing the same problem , right now my hometown adn my house near my college are using thte same ISP and in my college house I keep getting this same problem whereas in ym hometown hosue it is fine. And they are both from he same ISP . Yes it could be something with location but then explain why other games or internet browsing are not affected? CCP fix this problem at 4th of December |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
6530
|
Posted - 2012.11.29 17:27:00 -
[373] - Quote
Max Chee wrote:Seriously people can you stop pointing towards our ISP when people from all over the world with different ISP are facing the same problem , right now my hometown adn my house near my college are using thte same ISP and in my college house I keep getting this same problem whereas in ym hometown hosue it is fine. And they are both from he same ISP . Yes it could be something with location but then explain why other games or internet browsing are not affected? CCP fix this problem at 4th of December It's not CCP.
A) It works through a VPN which is a virtual network connected directly to CCPs servers with no outside interference. B) It's is not affecting everyone including myself. C)I have seen my roommate get this same message on 2 of the 4 multibox clients running on the same computer off the same router as I am.
Based on these 3 pieces of data that everyone seems to ignore, it is not CCP. My earlier post was for diagnostics purposes. I am noticing clients with ISPs that use fiber optic lines in there infrastructures regardless if they are cable, DSL or what not are having this issue the most. Or, at least that is where the data is leading me. We need more information on what exactly is causing this issue and a way to reproduce the issue to determine a fix.
I've also noticed another valid point brought up earlier as I am typing this... The test servers work fine and they are running various test versions of Retribution. Maybe CCP realized what the issue is and fixed it. It doesn't mean it was on CCPs side, it just means they figured out where the problem is and took initiative to work around it since the actual fix was going to take forever and completely out of their control maybe? Not stating facts, Just brainstorming aloud and looking for positive feedback and thoughts.
I say wait until after December 4th to see if that resolves it. I just wish CCP would be able to shed more light on this issue. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Max Chee
Team Shut It Down Covert Intervention
4
|
Posted - 2012.11.30 02:48:00 -
[374] - Quote
Kenneth O'Hara wrote:Max Chee wrote:Seriously people can you stop pointing towards our ISP when people from all over the world with different ISP are facing the same problem , right now my hometown adn my house near my college are using thte same ISP and in my college house I keep getting this same problem whereas in ym hometown hosue it is fine. And they are both from he same ISP . Yes it could be something with location but then explain why other games or internet browsing are not affected? CCP fix this problem at 4th of December It's not CCP. A) It works through a VPN which is a virtual network connected directly to CCPs servers with no outside interference. B) It's is not affecting everyone including myself. C)I have seen my roommate get this same message on 2 of the 4 multibox clients running on the same computer off the same router as I am. Based on these 3 pieces of data that everyone seems to ignore, it is not CCP. My earlier post was for diagnostics purposes. I am noticing clients with ISPs that use fiber optic lines in there infrastructures regardless if they are cable, DSL or what not are having this issue the most. Or, at least that is where the data is leading me. We need more information on what exactly is causing this issue and a way to reproduce the issue to determine a fix. I've also noticed another valid point brought up earlier as I am typing this... The test servers work fine and they are running various test versions of Retribution. Maybe CCP realized what the issue is and fixed it. It doesn't mean it was on CCPs side, it just means they figured out where the problem is and took initiative to work around it since the actual fix was going to take forever and completely out of their control maybe? Not stating facts, Just brainstorming aloud and looking for positive feedback and thoughts. I say wait until after December 4th to see if that resolves it. I just wish CCP would be able to shed more light on this issue.
You have a good point about the fiber optics since in my college house we use fiber optics with faster internet but my hometown doesn't use it and has a slower internet connection but a stable one at that for EVE. If CCp solved this problem in the next expansion (fingers crossed) then should have come here and respond to us about it.
However either way although it is not completely CCP fault and if it's fiber optics that is affecting then we can't blame our ISP either I mean wat do u expect them to do pull out all the fiber optics cable jsut because of one game? Which shows that it is CCP who is suppose to be fixing this [problem not ISP so t the end of the day I'll still say it's CCP fault that we keep getting this problem.
|

Renegade Gunslinger
Viziam Amarr Empire
0
|
Posted - 2012.11.30 08:54:00 -
[375] - Quote
BUMP!!! |

Masao Itomori
Surrepticius
2
|
Posted - 2012.11.30 10:40:00 -
[376] - Quote
Location: Ontario Canada ISP rogers
Getting socket issue about every 1 or 2 min tonight.
Not a tech or IT type person but from the numerous posts I've read tonight on the forums regarding this socket issue.... VPN is not working for everyone I have not changed my ISP or anything on my computer since yesterday.... also I don't think my ISP made sudden changes.
My internet works fine until I try and play EVE tonight.... Sometimes when I get socket error it's also doing something to cause me to lose internet connection for a minute.... Then internet connectivity comes back on it's own and stays stable until I try and play eve and get another socket error.
|

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
6689
|
Posted - 2012.11.30 15:43:00 -
[377] - Quote
Masao Itomori wrote:Location: Ontario Canada ISP rogers
Getting socket issue about every 1 or 2 min tonight.
Not a tech or IT type person but from the numerous posts I've read tonight on the forums regarding this socket issue.... VPN is not working for everyone I have not changed my ISP or anything on my computer since yesterday.... also I don't think my ISP made sudden changes.
My internet works fine until I try and play EVE tonight.... Sometimes when I get socket error it's also doing something to cause me to lose internet connection for a minute.... Then internet connectivity comes back on it's own and stays stable until I try and play eve and get another socket error.
I wonder if it its just simple bandwidth allocation. The faster your connection, the more bandwidth to share between apps and other computers on the network. Depending on the connection type, some apps get less than optimal bandwidth to run stable. Whenever you do something in game that overloads the allocation limit, the socket "collapses" on its self and closes. It kind of like the mass restriction on wormholes, you put too much mass through it and it will eventually collapse. The higher the wormhole class or "bandwidth" the more stable it is with higher amounts of traffic. Best thread ever!!!
Stick around. I'm full of bad ideas. ~Isaac Clarke |

Dante Chusuk
Tis But A Scratch
11
|
Posted - 2012.11.30 18:49:00 -
[378] - Quote
All of this is why I suggested CCP's own article on pingplotter above as it will regularly check the route and you can see where the issue is. Had a couple of "socket closed" tonight and already pingplotter is showing heavy packet losses (upwards of 30%) at an item of equipment assigned to above.net one hop out from CCP's servers.
Until my ISP hands off to the above.net equipment I'm getting a ping time of less than 20ms. |

Max Chee
Team Shut It Down Covert Intervention
4
|
Posted - 2012.11.30 19:15:00 -
[379] - Quote
Dante Chusuk wrote:All of this is why I suggested CCP's own article on pingplotter above as it will regularly check the route and you can see where the issue is. Had a couple of "socket closed" tonight and already pingplotter is showing heavy packet losses (upwards of 30%) at an item of equipment assigned to above.net one hop out from CCP's servers.
Until my ISP hands off to the above.net equipment I'm getting a ping time of less than 20ms.
Everyone have already tried ping plotter and submitted to CCP and all they do is tell us what the technical problem is and does'nt tell us if they are gonna fix it or not and this has been going way too long  |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
6720
|
Posted - 2012.11.30 19:31:00 -
[380] - Quote
Max Chee wrote:Dante Chusuk wrote:All of this is why I suggested CCP's own article on pingplotter above as it will regularly check the route and you can see where the issue is. Had a couple of "socket closed" tonight and already pingplotter is showing heavy packet losses (upwards of 30%) at an item of equipment assigned to above.net one hop out from CCP's servers.
Until my ISP hands off to the above.net equipment I'm getting a ping time of less than 20ms. Everyone have already tried ping plotter and submitted to CCP and all they do is tell us what the technical problem is and does'nt tell us if they are gonna fix it or not and this has been going way too long  Can someone create a batch file that has a loop trace route command to tranquility? I would but I am not having this issue.
The purpose of this is to see how the packets react over time instead of at instant moments. This would work best when the socket is closing most often for whoever does this batch file. You do connect inbetween the sockets closing so it will show which routes are working and which are causing the most issues. Copy and paste the results to notepad or whatever and then host on like google docs so we can see what the results are and pick through the data.
This would be some advance networking stuffs. Stick around. I'm full of bad ideas. ~Isaac Clarke *Bait* with your altGäó *Bacon* with your mainGäó |
|

Dante Chusuk
Tis But A Scratch
11
|
Posted - 2012.11.30 19:56:00 -
[381] - Quote
Max Chee wrote:Everyone have already tried ping plotter and submitted to CCP and all they do is tell us what the technical problem is and does'nt tell us if they are gonna fix it or not and this has been going way too long 
If it's not their equipment that's all they CAN tell you and take it up with the equipment owner. It then depends on that equipment owner's SLAs to CCP and others who may came off the connection in the same data centre. If they can't take it down as it's a single point of failure (which shouldn't normally be the case) without breaching an SLA then they will weigh it up against any penalty clauses. |

Max Chee
Team Shut It Down Covert Intervention
4
|
Posted - 2012.12.01 08:34:00 -
[382] - Quote
Dante Chusuk wrote:Max Chee wrote:Everyone have already tried ping plotter and submitted to CCP and all they do is tell us what the technical problem is and does'nt tell us if they are gonna fix it or not and this has been going way too long  If it's not their equipment that's all they CAN tell you and take it up with the equipment owner. It then depends on that equipment owner's SLAs to CCP and others who may came off the connection in the same data centre. If they can't take it down as it's a single point of failure (which shouldn't normally be the case) without breaching an SLA then they will weigh it up against any penalty clauses.
penalty clauses? Do you know now I can't even play for more than 2 seconds before the whole network just stops responding while I wait for that socket out error? Seriously I wish people like you were experiencing what all of us are... |

MasterEnt
The Scope Gallente Federation
114
|
Posted - 2012.12.01 16:56:00 -
[383] - Quote
This is happening all the time since the last expansion and is quite annoying.
Happens on both toons but not always at the same time. Sometimes it only happens to one and not the other, mostly if the toons are in different systems, but not all the time. Does not really seem to follow a predictable condition
VPN made no difference, pings looked good, no steam running. Have tried with JUST EVE running, same issue all the time. I don't feel its my ISP issue or settings at it just seems too inconsistent and does not always happen on both clients. |

Kai Tari
EVE University Ivy League
0
|
Posted - 2012.12.02 08:44:00 -
[384] - Quote
Just got the nefarious "socket closed" issue again. I could be online and playing for roughly 2.5 minutes to 5 mins. before getting "kicked", and eventually itll just give me the message at character selection. Doesn't seem like there's any real solution. I see people arguing even on the forums here, as to what may the cause may be, let alone, the solution.
not quite sure how I can help the situation but i'd love a simple answer, especially if its something i can do on my end. does VPN help? Im hearing Port Triggering/ Forwarding.... and now it seems to be caused by fiber optic lines.
This happens way too often. At least once a week for a few days at a time. |

Max Chee
Team Shut It Down Covert Intervention
4
|
Posted - 2012.12.02 09:53:00 -
[385] - Quote
Kai Tari wrote:Just got the nefarious "socket closed" issue again. I could be online and playing for roughly 2.5 minutes to 5 mins. before getting "kicked", and eventually itll just give me the message at character selection. Doesn't seem like there's any real solution. I see people arguing even on the forums here, as to what may the cause may be, let alone, the solution.
not quite sure how I can help the situation but i'd love a simple answer, especially if its something i can do on my end. does VPN help? Im hearing Port Triggering/ Forwarding.... and now it seems to be caused by fiber optic lines.
This happens way too often. At least once a week for a few days at a time.
You're lucky as sometimes I get it every 2 seconds, it's not even funny.  |

Shinni Taliekuo
Community for Justice Paradox Trust
0
|
Posted - 2012.12.02 12:05:00 -
[386] - Quote
Problem is fixed for me easily! That's how you could fix it, too:
Just disconnect from your Home Network on Windows 7 if you've connected your Computer to another.
This worked perfectly for me. Problem solved. Also it fixes some crash-problems in other games I've found out but I don't want to advertise ;D
Greets,
Shinni. |

Max Chee
Team Shut It Down Covert Intervention
4
|
Posted - 2012.12.02 20:50:00 -
[387] - Quote
Shinni Taliekuo wrote:Problem is fixed for me easily! That's how you could fix it, too:
Just disconnect from your Home Network on Windows 7 if you've connected your Computer to another.
This worked perfectly for me. Problem solved. Also it fixes some crash-problems in other games I've found out but I don't want to advertise ;D
Greets,
Shinni.
Thanks for the "solution" sadly I can guarantee you it'll come back. What you were experiencing could just be a coincidence. Ic an tell you at some days I Id in't have the problem at all and I thought it was because I was running multiple accounts and then got bashed again by the problem. Well we'll see if they fix it in retribution seriously this thread should the Dev replying frequently instead of us paying customers trying to solve a problem that is greatly impeding our gameplay experience. |

Sapphire Row
University of Caille Gallente Federation
0
|
Posted - 2012.12.05 00:26:00 -
[388] - Quote
Yesterday I had this error 10 times in 2-3h or something. Tonight, with I don't know how many people in local, zero issues in the past 2h.
Only in EvE...
|

Shinni Taliekuo
Community for Justice Paradox Trust
0
|
Posted - 2012.12.05 13:15:00 -
[389] - Quote
Hello fellow EVE'es, I think I've found out another solution for the "socket closed error" in EvE,
That's how I hopefully "fixed" this Problem: I've resetted my Nvidia Graphic card to an older Update after I've seen a "bug" caused by an Update of my GC. By left-clicking on a free space (dunno how to describe it, my English is not perfect *geez*) in EvE, all of the texts and my whole UI blinked. So I decided to "downdate" my Graphic Card in the Hope, that this and other issues of this update has caused this error.
Now, after I've did it, the socket-error issue didn't came to me for one or two days ;o
Hopefully it helped,
greets,
Shinni. |

Kenneth O'Hara
Bareback Pornstars Fade 2 Black
7498
|
Posted - 2012.12.05 16:24:00 -
[390] - Quote
Shinni Taliekuo wrote:Hello fellow EVE'es, I think I've found out another solution for the "socket closed error" in EvE,
That's how I hopefully "fixed" this Problem: I've resetted my Nvidia Graphic card to an older Update after I've seen a "bug" caused by an Update of my GC. By left-clicking on a free space (dunno how to describe it, my English is not perfect *geez*) in EvE, all of the texts and my whole UI blinked. So I decided to "downdate" my Graphic Card in the Hope, that this and other issues of this update has caused this error.
Now, after I've did it, the socket-error issue didn't came to me for one or two days ;o
Hopefully it helped,
greets,
Shinni. Hummm... I've been thinking. Nvidia's current drivers are crap for windows 8 because it doesn't utilize all the new graphics features of windows 8. I'm wondering if it has something to do with the drivers not being able to use the graphics cards properly with EVE. just a thought. Stick around. I'm full of bad ideas. ~Isaac Clarke *Bait* with your altGäó *Bacon* with your mainGäó |
|

Arcturus Trask
Vindicator Corporation Strategic Alliance
165
|
Posted - 2012.12.05 18:03:00 -
[391] - Quote
Socket errors, disconnects every few minutes. Internet is monitored at 115/40MBs with zero packet loss. Running 8-15 accounts on one computer and it is random drops on random accounts. If it was my internet I would loose all 8 to 15 accounts at the same time. Yesterday I had the Black Screen on all accounts. Thanks for fixing that, hope that someone fixes the socket errors today. |

BigDaddyMcFatSacks
Space Olympics LLC
24
|
Posted - 2012.12.05 21:49:00 -
[392] - Quote
still getting this damn problem. Eve is great but this issue is killing it for me... |

Sapporo Ichiban
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.12.06 16:06:00 -
[393] - Quote
just had it 4 times in a row during a fight, been playing for 3-4 hours and had zero problems. Then suddenly it happened and couldnt stay logged in for more than 15 seconds |

FILFIUS
Screaming Angels RELOADED DOT
6
|
Posted - 2012.12.06 21:38:00 -
[394] - Quote
Yup im getting this error now and for the last 10 days or so. I hoped it would clear but it hasnt. Currently unplayable |

Sycotic Deninard
Polaris Breach Corp
27
|
Posted - 2012.12.07 08:36:00 -
[395] - Quote
If you're running Windows 7/Vista try this: Lag in Online Games
Worked for me. |

Bellatrix Black
State War Academy Caldari State
0
|
Posted - 2012.12.12 17:08:00 -
[396] - Quote
Bumping this because it isn't fixed yet !
|

Habor Marlow
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.12.16 16:11:00 -
[397] - Quote
Stil getting a lot of disco's. I'm getting really fed up with this. |

Pandora Barzane
Royal Amarr Institute Amarr Empire
7
|
Posted - 2012.12.16 23:44:00 -
[398] - Quote
previously never had the dual closed socket error, since Retribution I have them now every few days. Im running a client without steam.
it can happen when Im a station or when Im outside.
|

Megnamon
The Generic Pirate Corporation Fusion.
28
|
Posted - 2012.12.17 00:54:00 -
[399] - Quote
I can play fine for 30 minutes or so, or I can be discontinued 5 seconds after logging in. Ran Pingplotter and was getting this...
Target Name: srv200-g.ccp.cc IP: 87.237.38.200 Date/Time: 12/16/2012 7:50:03 PM to 12/16/2012 7:51:48 PM
1 3 ms 31 ms 31 ms 89 ms 18 ms 2 ms 31 ms 15 ms MyRouter.Home [192.168.254.254] 2 34 ms 47 ms 35 ms 92 ms 62 ms 59 ms 62 ms 43 ms h1.64.21.98.dynamic.ip.windstream.net [98.21.64.1] 3 47 ms 47 ms 47 ms 64 ms 62 ms 32 ms 62 ms 62 ms h208.246.189.173.static.ip.windstream.net [173.189.246.208] 4 55 ms 62 ms 53 ms 155 ms 53 ms 50 ms 52 ms 62 ms h178.17.213.151.static.ip.windstream.net [151.213.17.178] 5 56 ms 61 ms 46 ms 279 ms 47 ms 62 ms 43 ms 50 ms h197.189.91.75.dynamic.ip.windstream.net [75.91.189.197] 6 61 ms 62 ms 62 ms 248 ms 103 ms 62 ms 62 ms 205 ms xe-10-0-0.bar2.Cleveland1.Level3.net [4.53.194.9] 7 93 ms 62 ms 124 ms 217 ms 56 ms 48 ms 47 ms 222 ms ae-0-11.bar1.Cleveland1.Level3.net [4.69.136.185] 8 58 ms 55 ms 62 ms 186 ms 62 ms 62 ms 53 ms 392 ms ae-6-6.ebr1.Washington1.Level3.net [4.69.136.190] 9 56 ms 60 ms 62 ms 155 ms 62 ms 60 ms 62 ms 361 ms ae-8-8.ebr1.Washington12.Level3.net [4.69.143.218] 10 62 ms 60 ms 61 ms 187 ms 62 ms 62 ms 62 ms 330 ms ae-1-100.ebr2.Washington12.Level3.net [4.69.143.214] 11 76 ms 65 ms 64 ms 184 ms 93 ms 65 ms 93 ms 299 ms [4.69.148.49] 12 138 ms 129 ms 156 ms 203 ms 156 ms 156 ms 156 ms 267 ms ae-41-41.ebr2.London1.Level3.net [4.69.137.65] 13 136 ms 128 ms 135 ms 163 ms 127 ms 156 ms 156 ms 236 ms ae-56-221.csw2.London1.Level3.net [4.69.153.130] 14 141 ms 187 ms 139 ms * * * * 218 ms ae-2-52.edge4.London1.Level3.net [4.69.139.106] 15 142 ms 127 ms 156 ms 141 ms 140 ms 128 ms 130 ms 432 ms [195.50.122.214] 16 140 ms 132 ms 156 ms 130 ms 129 ms 133 ms 156 ms 401 ms srv248-e.ccp.cc [87.237.36.248] 17 136 ms 156 ms 133 ms 156 ms 140 ms 141 ms 141 ms 369 ms srv200-g.ccp.cc [87.237.38.200]
Ping statistics for srv200-g.ccp.cc Packets: Sent = 8, Received = 8, Lost = 0 (0.0%) Round Trip Times: Minimum = 133ms, Maximum = 369ms, Average = 171ms
Which is fairly representative of most pings. It looks like I am frequently losing packets (around 50%) in the London bounces. Anyone have any fixes to route around that area? |

Dimca
W-Systems
0
|
Posted - 2012.12.17 19:09:00 -
[400] - Quote
Megnamon wrote:I can play fine for 30 minutes or so, or I can be discontinued 5 seconds after logging in. Ran Pingplotter and was getting this...
Target Name: srv200-g.ccp.cc IP: 87.237.38.200 Date/Time: 12/16/2012 7:50:03 PM to 12/16/2012 7:51:48 PM
1 3 ms 31 ms 31 ms 89 ms 18 ms 2 ms 31 ms 15 ms MyRouter.Home [xxxxxxxxxxxxxxxxxxxx]] 2 34 ms 47 ms 35 ms 92 ms 62 ms 59 ms 62 ms 43 ms h1.64.21.98.dynamic.ip.windstream.net [98.21.64.1] 3 47 ms 47 ms 47 ms 64 ms 62 ms 32 ms 62 ms 62 ms h208.246.189.173.static.ip.windstream.net [173.189.246.208] 4 55 ms 62 ms 53 ms 155 ms 53 ms 50 ms 52 ms 62 ms h178.17.213.151.static.ip.windstream.net [151.213.17.178] 5 56 ms 61 ms 46 ms 279 ms 47 ms 62 ms 43 ms 50 ms h197.189.91.75.dynamic.ip.windstream.net [75.91.189.197] 6 61 ms 62 ms 62 ms 248 ms 103 ms 62 ms 62 ms 205 ms xe-10-0-0.bar2.Cleveland1.Level3.net [4.53.194.9] 7 93 ms 62 ms 124 ms 217 ms 56 ms 48 ms 47 ms 222 ms ae-0-11.bar1.Cleveland1.Level3.net [4.69.136.185] 8 58 ms 55 ms 62 ms 186 ms 62 ms 62 ms 53 ms 392 ms ae-6-6.ebr1.Washington1.Level3.net [4.69.136.190] 9 56 ms 60 ms 62 ms 155 ms 62 ms 60 ms 62 ms 361 ms ae-8-8.ebr1.Washington12.Level3.net [4.69.143.218] 10 62 ms 60 ms 61 ms 187 ms 62 ms 62 ms 62 ms 330 ms ae-1-100.ebr2.Washington12.Level3.net [4.69.143.214] 11 76 ms 65 ms 64 ms 184 ms 93 ms 65 ms 93 ms 299 ms [4.69.148.49] 12 138 ms 129 ms 156 ms 203 ms 156 ms 156 ms 156 ms 267 ms ae-41-41.ebr2.London1.Level3.net [4.69.137.65] 13 136 ms 128 ms 135 ms 163 ms 127 ms 156 ms 156 ms 236 ms ae-56-221.csw2.London1.Level3.net [4.69.153.130] 14 141 ms 187 ms 139 ms * * * * 218 ms ae-2-52.edge4.London1.Level3.net [4.69.139.106] 15 142 ms 127 ms 156 ms 141 ms 140 ms 128 ms 130 ms 432 ms [195.50.122.214] 16 140 ms 132 ms 156 ms 130 ms 129 ms 133 ms 156 ms 401 ms srv248-e.ccp.cc [87.237.36.248] 17 136 ms 156 ms 133 ms 156 ms 140 ms 141 ms 141 ms 369 ms srv200-g.ccp.cc [87.237.38.200]
Ping statistics for srv200-g.ccp.cc Packets: Sent = 8, Received = 8, Lost = 0 (0.0%) Round Trip Times: Minimum = 133ms, Maximum = 369ms, Average = 171ms
Which is fairly representative of most pings. It looks like I am frequently losing packets (around 50%) in the London bounces. Anyone have any fixes to route around that area?
Same thing here. Each and every day , for two weeks already, I cannot access Eve in the period of time between 16:00 to 20:00 (EVE time). Even if I manage to enter someway - I have constant disconnects and lags. My overall internet surfing is ok, but EVE. After some chatting with ISP tech service, they managed to route me through Frankfurt, and I could play EVE, but yesterday the route have returned and crap! same thing happens again. Ping Plotter says, there's over 50% packet loss at node 4.49.139.106 ae-2-52.edge4.London1.Level3.net ((. Can anyone advice smth on issue, as soon as it seems like THAT London connection is bad for capsuleers? |
|

Talrath
Shifting Sands Trader Cartel
0
|
Posted - 2012.12.29 00:40:00 -
[401] - Quote
Ive been having this problem for a while...and i got my own solution...either play with teamspeak connected or keep a large torrent download pause (pause but not stoped...connections remain open with very low speeds)...dunno the reason but it works... |

Tkeleth Chozeh
Hand of Eternal Light
0
|
Posted - 2012.12.29 14:07:00 -
[402] - Quote
Yet another capsuleer having the dual 'socket closed' error, making my game unplayable. Was fine until a recent update, now I can't play without disconnecting after about 15 min. |

Xisiqo Zampal'e
Open University of Celestial Hardship Art of War Alliance
0
|
Posted - 2012.12.30 19:28:00 -
[403] - Quote
I'm a new player on a trial account, and as of after the most recent server downtime, I've been affected by this issue and the game is unplayable. I was just about to subscribe too...
Is reporting tracert the only thing we can do to help resolve the issue? |

Libby Rae Torr
Hedion University Amarr Empire
4
|
Posted - 2012.12.31 16:54:00 -
[404] - Quote
I didn't realise there was already a long thread about this, so I've been posting here: https://forums.eveonline.com/default.aspx?g=posts&t=151276&find=unread |

Na'hkin Oaks
Mentally Assured Destruction
0
|
Posted - 2012.12.31 23:00:00 -
[405] - Quote
Microsoft Windows [Version 6.1.7600] Copyright (c) 2009 Microsoft Corporation. All rights reserved.
C:\Users\James>ping 87.237.38.200
Pinging 87.237.38.200 with 32 bytes of data: Reply from 87.237.38.200: bytes=32 time=110ms TTL=237 Reply from 87.237.38.200: bytes=32 time=107ms TTL=237 Reply from 87.237.38.200: bytes=32 time=111ms TTL=237 Reply from 87.237.38.200: bytes=32 time=107ms TTL=237
Ping statistics for 87.237.38.200: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 107ms, Maximum = 111ms, Average = 108ms
C:\Users\James>tracert
Usage: tracert [-d] [-h maximum_hops] [-j host-list] [-w timeout] [-R] [-S srcaddr] [-4] [-6] target_name
Options: -d Do not resolve addresses to hostnames. -h maximum_hops Maximum number of hops to search for target. -j host-list Loose source route along host-list (IPv4-only). -w timeout Wait timeout milliseconds for each reply. -R Trace round-trip path (IPv6-only). -S srcaddr Source address to use (IPv6-only). -4 Force using IPv4. -6 Force using IPv6.
C:\Users\James>tracert 87.237.38.200
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 1 ms 1 ms 1 ms MyRouter.Home [192.168.254.254] 2 106 ms 97 ms 11 ms h1.128.130.174.dynamic.ip.windstream.net [174.13 0.128.1] 3 11 ms 11 ms 11 ms t8-1.cr01.cncr.ctc.net [166.82.3.37] 4 15 ms 13 ms 14 ms h194.6.82.166.static.ip.windstream.net [166.82.6 .194] 5 12 ms 11 ms 11 ms h57.224.190.173.ip.windstream.net [173.190.224.5 7] 6 17 ms 10 ms 13 ms h20.207.190.173.static.ip.windstream.net [173.19 0.207.20] 7 17 ms 13 ms 15 ms h106.254.213.151.static.ip.windstream.net [151.2 13.254.106] 8 17 ms 16 ms 14 ms atl-bb1-link.telia.net [80.239.194.9] 9 27 ms 27 ms 25 ms ash-bb3-link.telia.net [80.91.252.217] 10 162 ms 115 ms 118 ms ldn-bb1-link.telia.net [80.91.246.69] 11 101 ms 99 ms 99 ms ldn-b3-link.telia.net [213.155.133.3] 12 109 ms 114 ms 108 ms eveonline-ic-138015-ldn-b3.c.telia.net [213.248. 83.198] 13 99 ms 103 ms 103 ms srv248-e.ccp.cc [87.237.36.248] 14 108 ms 114 ms 108 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
C:\Users\James>
I just started having disconnects today and it's freaking kill my pvp.. I lost a thrasher already.. was tackling a myrmidon.. |

Athyna Silverstar
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.01.01 21:04:00 -
[406] - Quote
Hi, I just came back to Eve 20 minutes ago... logged in 5 times and each time getting this same socket loss issue. Any updates on things I could try? Kind of disappointing to try the game again, pay money and be unable to play at all...... |

Blodhgarm Dethahal
Transcendent Sedition Dustm3n
12
|
Posted - 2013.01.02 18:53:00 -
[407] - Quote
I run 2 accounts offten and whenever I get the error its always when I have both running at the same time.. I've played with 1 account for several days.. no issues..
Whenever I DO use both accounts tho teh socket closed error seems random and sparatic.. unsure about what causes it and what doesn't.. -Bl+¦d
Wormholes are the best Space.. |

Kenneth O'Hara
10483
|
Posted - 2013.01.02 20:23:00 -
[408] - Quote
It has something to do with graphics, how your computer handles those graphics and what data is being sent. I get the same message after I upgraded my monitor. I now run 1080p and I get roughly ~50 fps while I'm flying around, doing missions and in station at max settings. As soon as I do a sleeper site in a WH, specifically the sleeper hangar arrays with the cool blue plasma everywheres, I drop to about 8 fps and then I get the error and dc'ed. If I face my camera away from the site and just look at the blank space and/or my ship, I stay connected and everything is fine. If I turn my settings on the lowest, I can barely run those sites at a whooping 15 fps but I still can't look directly at the blue plasma effect because it drops my fps but I do not get the socket closed error. If I look away into space while doing those sites, I get like ~200 fps. It has only done it to me on these specific sites and no other sites. If I can't get logged back in due to this issue, I usually have to drop the settings and restart the client without going through the launcher. Not sure why this works but it does... Stick around. I'm full of bad ideas. ~Isaac Clarke *Bait* with your altGäó *Bacon* with your mainGäó |

Talrath
Shifting Sands Trader Cartel
0
|
Posted - 2013.01.04 00:53:00 -
[409] - Quote
I believe this is cause by at least 2 reason....
1. When the network is idle and your network card or router simply close all the connections. (EX. The only thing running is eve and you are docked...no request made by the client for a while...and thats why i fixed my problem by keeping a download active at all times or teamspeak)
2. When there is a lot of load on the computer (graphics. physics, etc.) causing the processor to stop processing network traffic. (try fixing by lowering settings... or changing processor priority)
My trace route (Using both a wired and wireless router):
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 1 ms 1 ms 1 ms sitecomwl341.sitecomwl341 [192.168.0.1] 2 2 ms 1 ms 1 ms 10.108.48.49 3 2 ms 1 ms 1 ms borodach-lgw.rosintel.com [91.103.77.147] 4 2 ms 1 ms 1 ms kenny.rosintel.com [178.252.252.5] 5 5 ms 2 ms 3 ms ae0-110.RT.KVT.TYA.RU.retn.net [87.245.243.85] 6 50 ms 53 ms 55 ms ae5-6.RT.TC2.AMS.NL.retn.net [87.245.233.254] 7 71 ms 54 ms 54 ms er1.ams1.nl.above.net [195.69.144.122] 8 70 ms 54 ms 55 ms ge-3-3-0.mpr1.ams1.nl.above.net [64.125.25.13] 9 61 ms 58 ms 57 ms ge-4-0-0.mpr1.lhr3.uk.above.net [64.125.27.177] 10 60 ms 61 ms 60 ms 213-152.240-250.PXu259.above.net [213.152.240.250] 11 62 ms * 62 ms srv248-e.ccp.cc [87.237.36.248] 12 60 ms 59 ms 59 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete. |

Elfaen Ethenwe
Eternal Rising
6
|
Posted - 2013.01.04 12:16:00 -
[410] - Quote
running 5 accounts, Its impossible to keep more than 1 open for any period over 5 mins. The others idle and crash incredibly quickly. Still no fix for this? i'll put the other 4 accounts on hold if thats the case. no point paying for something I cannot play! |
|

comander klieve
Assisted Suicide Services Black Core Alliance
0
|
Posted - 2013.01.04 20:30:00 -
[411] - Quote
I've been getting these issues since the new expansion. I have only just returned to the game and its hard to get back into it if my connection drops every 10mins.
It's very upsetting to see this has been an issue for so many for so long. Has CCP even acknowledged the issue? |

Dazram Two
Viziam Amarr Empire
0
|
Posted - 2013.01.04 21:31:00 -
[412] - Quote
Well I've waited patiently to see if this problem would fix itself some how, but it still persists and the game is essentially unplayable.
I'm going to cancel my account for now and try again in a few months to see if anythings changed.
Good luck everyone. |

Colonel Blimp
State War Academy Caldari State
0
|
Posted - 2013.01.06 01:49:00 -
[413] - Quote
I've had this problem since the last patch. Usually get the socket closed message when un-docking. Furthermore, when running two accounts on the same PC only one disconnects and the other is still playable. |

Diesel47
Bad Men Ltd.
422
|
Posted - 2013.01.07 22:10:00 -
[414] - Quote
I get these socket close errors randomly while playing or being AFK in station.
I agree there needs to be some kind of support from CCP besides just saying its our ISP.
Maybe some kind of sticky guide of possible things to try. |

Kukotorie
Cutting Edge Incorporated RAZOR Alliance
0
|
Posted - 2013.01.10 01:28:00 -
[415] - Quote
I am also having this issue. I hope that you guys can resolve this soon. |

Vlkodlak
State War Academy Caldari State
0
|
Posted - 2013.01.10 05:52:00 -
[416] - Quote
I'm also having this issue. |

Dralex Sernity
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.01.10 16:24:00 -
[417] - Quote
I am also having the same problem. Mine happens as soon as i login. It started after the update where the dust servers where merged with the eve servers. I live in South Africa and my ISP is mweb. I have done a tracert and it gets through with no problem. I have also restarted my computer and my rotate.
trace path Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 <1 ms <1 ms <1 ms home.gateway [*.*.*.*] 2 8 ms 7 ms 7 ms *.dsl.mweb.co.za [*.*.*.*] 3 29 ms 10 ms 9 ms 196-28-178-234.adsl.mweb.co.za [196.28.178.234] 4 9 ms 23 ms 10 ms 197-84-3-2.cpt.mweb.co.za [197.84.3.2] 5 198 ms 155 ms 159 ms TenGigE0-7-0-2.12.cpt-p-2.mweb.co.za [196.28.178.114] 6 157 ms 158 ms 158 ms 197-84-4-195.cpt.mweb.co.za [197.84.4.195] 7 165 ms 156 ms 158 ms 176.67.177.131 8 156 ms 167 ms 153 ms xe-8-1-0.edge3.London1.Level3.net [195.50.124.133] 9 155 ms 154 ms 165 ms vl-3501-ve-115.csw1.London1.Level3.net [4.69.166.129] 10 154 ms 154 ms 154 ms ae-1-51.edge4.London1.Level3.net [4.69.139.74] 11 280 ms 158 ms 155 ms 195.50.122.214 12 155 ms 157 ms 156 ms srv248-e.ccp.cc [87.237.36.248] 13 154 ms 156 ms 157 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
Any help with this would be great. |

amurder Hakomairos
Fellowship Of Lost Souls Rebel Alliance of New Eden
17
|
Posted - 2013.01.11 15:00:00 -
[418] - Quote
So, is there any fix for this on the horizon? Its really annoying under the best of circumstances. Today i got DCed at least 7 times, mostly while docked. Today 3 already, one at the start of a new NPC wave in an anom. Nothing like relogging to find your Mach at 50% armor. |

Diesel47
Bad Men Ltd.
425
|
Posted - 2013.01.11 18:35:00 -
[419] - Quote
I made my IP static... yet the problem still happened.
This time I was running one client on my desktop, and two on my laptop... One of the clients on the laptop got the error, while the other client and my desktop were fine!
Then another time both clients on the laptop got the error.
What is the meaning of this. |

Rens 2008
Hedion University Amarr Empire
0
|
Posted - 2013.01.12 20:38:00 -
[420] - Quote
I suffer from this on a daily basis and two things stink for me.
1 - CCP has not acknowledged this is a problem (21 pages as well as several other topics says it is) 2 - CPP has not stickied a solution or posted a guide on how to send the info they need in a petition
Yes I am sure if people searched hard enough we could find the solution to no 2 but is that not the point of stickies, especially when itGÇÖs a major issue.
CCP please help us to help you, that is all we ask
|
|

Ian Howard
Hattori Shogunate Claimed.
0
|
Posted - 2013.01.13 03:54:00 -
[421] - Quote
Same issue.. Been dealing with it for 20 days now. Just got back to EVE, now considering leaving again because of their ignorance of a known problem.
D/C's happen randomly, varying from 5 mins to 1 hour but happen. So much that PvP is out of the question.
Tried internet at a Tim Horton's, my own house (Bell Canada) and my neighbors (Cogeco Cable). Problem still exists.
Have friends over to my home and sharing the internet. No issues for them. Thought it was just a win 8 glitch until seeing this.
Loc FN15 Eastern Ontario, Canada
Asus X55U...
Ok.. So its pretty obvious, that if all of us are having problems, across multiple different machines, with different OS'es, different ISP's, different countries (No, wait, CONTINENTS) and the only common bond we have together is this game and this problem, then it should be very obvious the issue is within the game.
Sort yourself out CCP, I'm getting tired of loosing Retrievers because the socket closes midway through a battle with pirates while i'm mining.
If the game was free, I wouldn't mind so much. But I'm paying for this. |

Kylak Olphac
Refuge of Hope
0
|
Posted - 2013.01.13 12:05:00 -
[422] - Quote
Same Issue, same duration etc.
Tried all the 'work arounds' nothing helps.
The game is unplayable like this.
I hope CCP address this issue soon. |

McDarila
Lost Society Get Off My Lawn
11
|
Posted - 2013.01.14 05:46:00 -
[423] - Quote
I starting to get socket closed issue for the last few weeks.
Wide Open West (aka WOW), Metro Detroit, MI, US
I have a ticket still open for a tangu loss due to this issue. I am deffently passing this thread to the alliance. For some reason this only started this last couple of weeks.
Microsoft Windows [Version 6.1.7601] Copyright (c) 2009 Microsoft Corporation. All rights reserved.
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 9 ms 3 ms 3 ms READYSHARE [192.168.1.1] 2 * * * Request timed out. 3 17 ms 14 ms 16 ms 10.15.25.218 4 35 ms 13 ms 14 ms 10.15.24.59 5 14 ms 50 ms 13 ms 10.15.8.45 6 227 ms 217 ms 207 ms te-3-4.car2.Detroit1.Level3.net [4.53.74.117] 7 30 ms 32 ms 34 ms ae-7-7.ebr1.NewYork1.Level3.net [4.69.133.250] 8 102 ms 101 ms 101 ms ae-42-42.ebr2.London1.Level3.net [4.69.137.69] 9 102 ms 100 ms 98 ms ae-59-224.csw2.London1.Level3.net [4.69.153.142]
10 * * * Request timed out. 11 140 ms 200 ms 99 ms 195.50.122.214 12 103 ms 103 ms 102 ms srv248-e.ccp.cc [87.237.36.248] 13 100 ms 101 ms 102 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
|

Richard Erixoon
Science and Trade Institute Caldari State
0
|
Posted - 2013.01.14 12:32:00 -
[424] - Quote
Same here and i just started to play the game, but it only happens when im idle or in the base. Well that ive noticed, but just to adress the issue, new players like me, could be easily discouraged from playing when this is a Reoccuring issue that hasnt been fixed, i live in Sweden, 100Mb line, VPN ( does no difference ) no package loss, im not gonna leave an open socket, Steam offline or online makes no difference, OSX or WIN same thing. |

Richard Erixoon
Science and Trade Institute Caldari State
0
|
Posted - 2013.01.14 13:14:00 -
[425] - Quote
Now it has gone really bad, i cant play for 2 min, without having closed socket! |

Sam Korak
State War Academy Caldari State
2
|
Posted - 2013.01.14 16:59:00 -
[426] - Quote
Richard Erixoon wrote:Now it has gone really bad, i cant play for 2 min, without having closed socket! Same here. Already posted about it in the Win 8 feedback though so not gonna post more details here. Just letting others know you're not alone in the DCs. |

Saladin
Occupational Hazzard Get Off My Lawn
1
|
Posted - 2013.01.15 14:43:00 -
[427] - Quote
This has been going on and off for a month now.
I'm in Riyadh, Saudi Arabia. My ISP is the Saudi Telecom Company (STC)
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 <1 ms <1 ms <1 ms 192.168.100.1 2 * * 6 ms 84-235-124-11.saudi.net.sa [84.235.124.11] 3 * 8 ms 6 ms 84-235-44-89.static.saudi.net.sa [84.235.44.89]
4 62 ms 6 ms * 84-235-110-5.igw.com.sa [84.235.110.5] 5 7 ms 6 ms 6 ms 84-235-120-18.igw.com.sa [84.235.120.18] 6 81 ms 81 ms 80 ms 213.242.115.9 7 83 ms * 80 ms ae-2-3.bar1.Marseille1.Level3.net [4.69.143.249]
8 90 ms * 90 ms ae-7-7.ebr1.Paris1.Level3.net [4.69.143.238] 9 91 ms 91 ms 91 ms ae-47-47.ebr1.London1.Level3.net [4.69.143.109]
10 93 ms 98 ms 99 ms ae-59-114.csw1.London1.Level3.net [4.69.153.126]
11 90 ms 90 ms 89 ms ae-1-51.edge4.London1.Level3.net [4.69.139.74] 12 96 ms 104 ms 96 ms 195.50.122.214 13 96 ms 96 ms * srv248-e.ccp.cc [87.237.36.248] 14 100 ms 102 ms 111 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
|

Lando Antilles
8
|
Posted - 2013.01.15 22:07:00 -
[428] - Quote
Here's another voice to the chorus.
Socket closed errors are killing me. Similar symptoms to those described above.
CCP, if you can man up and acknowledge this is a big deal that is affecting a diverse segment of your subscriber base, then that's the first step to recovery. We'll never forgive Lance Armstrong until he at least admits that he did drugs.
You wrote the game code, you can fix it to deal with this widespread error. If you do, or at least start, I've got 2 inactive accounts that I'll resub in a second. Don't you want $30 more a month? Otherwise, if this keeps happening, I may unsub my last account. I want to pay to play, not disconnect repeatedly. |

Diesel47
Bad Men Ltd.
433
|
Posted - 2013.01.16 07:37:00 -
[429] - Quote
Just happened to me again.
Edit: 10 minutes later... And again. |

Pihtari
Gentlemen who Behave Badly
0
|
Posted - 2013.01.16 14:39:00 -
[430] - Quote
Here is a solution that worked for me.
Run World of tanks client in the background, havent had a socket closed error since i started doing that. I have a couple of times forgot to login to the WOT account and then i have been recieving socket closed errors. |
|

Vaerah Vahrokha
Vahrokh Consulting
3669
|
Posted - 2013.01.16 16:48:00 -
[431] - Quote
I play EvE on 3+ computers (I have several accounts).
For about 4 years I never had a single Closed socket error.
Now, without doing *anything at all* since the last patch one of my clients (a laptop, nVidia card) gets a Closed socket error at least 10 times a day.
Considering all the computers share the same connection, are all updated, have similar software installed, I don't run any P2P software nor VPN nor Steam nothing, it's very strange to have just one computer constantly with that issue it never had before.
I cleared cache, settings, tried repairing, nothing helps.
Also, the "bug" about getting two well visible, overlapping "socket closed, restart | quit" popups is still here. A testament at how much has been done to even pretend having looked at the issue. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Cyis
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.01.16 19:01:00 -
[432] - Quote
ISP is Comcast, was running 2 accounts last night on the same machine, a laptop, and only one would get Socket errors. I ended up rebooting my Router (though I don't know why that would fix it when the second account worked fine), but it ended up resolving the issue for me. |

Prince Mammon
24th Imperial Crusade Amarr Empire
1
|
Posted - 2013.01.16 21:25:00 -
[433] - Quote
CCP Sputnik wrote:Thanks guys for testing if Steam caused trouble, I will poke people about this again. Sorry there is not a lot I personally can do about this issue  .
Hundreds or thousands of people that can't play, and CCP can't be arsed to post for 3 days, much less fix the problem.
CCP Sputnik, if you can't do anything (shocker) then get people on this that can or start refunding money. I don't pay to look at a socket closed error every 5 mins.
Fix it or start cutting checks... |

Diesel47
Bad Men Ltd.
440
|
Posted - 2013.01.17 07:10:00 -
[434] - Quote
Prince Mammon wrote:CCP Sputnik wrote:Thanks guys for testing if Steam caused trouble, I will poke people about this again. Sorry there is not a lot I personally can do about this issue  . Hundreds or thousands of people that can't play, and CCP can't be arsed to post for 3 days, much less fix the problem. CCP Sputnik, if you can't do anything (shocker) then get people on this that can or start refunding money. I don't pay to look at a socket closed error every 5 mins. Fix it or start cutting checks...
I don't think they have even looked at my thread.
Ignoring me won't fix my problem CCP.
|

Cyan Battlehammer
Independent Coalition Fleet
0
|
Posted - 2013.01.17 18:12:00 -
[435] - Quote
I had this problem out of the blue last night - I hadn't read anything or seen about this error but got it when I first logged in last night.
Tried again and this time worked ok so thought everything was fine.
My friend and myself then started heading out to do an Escalation in O.O - First gate we get to I jump..... and it crashes eith "Socket Closed" error - My ship ended up the other side but just sat there in a 0.1 system gate with a Pirate camp - Lost everything on my T3 Strategic Cruiser. No warp away, nothing just sat there.
When I tried to re-login again 5 mins later - didn't even get into the game but warped my Pod back to the gate and again just sat there so lost all my implants too!
Now everytime I try and log in I get the error without getting into the game
I run Steam and have never had a problem before - Restarted BT modem/Router - Still cant get in 24hrs later.
Annoyed would be understatment gotta be honest |

Lirp
GAROUN INVESTMENT MOONMINING BANK
0
|
Posted - 2013.01.17 19:40:00 -
[436] - Quote
Been having the same socket disconnect as everyone else. It has been going on for the last 2 weeks for me. I remember this issue a few years back, but after about a week it went away.
I submitted a petition about it with my Pingplotter LOG with the time I logged in until the time the connection dropped. it usually happens to me between 15min and 1 hour after login. Very unhappy about this problem. It has made playing this game a real drag!
The response I got from CCP was -
You need to contact your ISP about dropped packet issues..... Really?
Come on CCP, just fix it! I think we good paying customers need to be taken care of! And give us all a 30 day TC for our lack of being able to play a game we all pay for.....
I am beginning to think that CCP stand for
Crappy Customer Protocol

Ok - I am finished with my rant....
Next Batter UP! |

Diesel47
Bad Men Ltd.
453
|
Posted - 2013.01.18 01:18:00 -
[437] - Quote
Cyan Battlehammer wrote:I had this problem out of the blue last night - I hadn't read anything or seen about this error but got it when I first logged in last night.
Tried again and this time worked ok so thought everything was fine.
My friend and myself then started heading out to do an Escalation in O.O - First gate we get to I jump..... and it crashes eith "Socket Closed" error - My ship ended up the other side but just sat there in a 0.1 system gate with a Pirate camp - Lost everything on my T3 Strategic Cruiser. No warp away, nothing just sat there.
When I tried to re-login again 5 mins later - didn't even get into the game but warped my Pod back to the gate and again just sat there so lost all my implants too!
Now everytime I try and log in I get the error without getting into the game
I run Steam and have never had a problem before - Restarted BT modem/Router - Still cant get in 24hrs later.
Annoyed would be understatment gotta be honest
I don't normally support CCP reimbursing ship/item loss..
But seeing as I almost lost an expensive ship in a similar fashion I'd say they would be very unfair to not. |

Grelis
Outrageous Comrades
0
|
Posted - 2013.01.18 05:44:00 -
[438] - Quote
Been experiencing this problem myself, Have 2 pcs and a laptop all windows 7, all the same edition, one of the pc's does it randomly (from between the second I log on till a few hours, sometimes every few minutes). The other 2 machines don't do it at all, it was fine a while ago but recently its been happening all the time.
The game has been unplayable for a few weeks on that machine, not happy at all CCP. - Nothing to do with my ISP! |

freebree
Goldtooth of stellar enterprices
16
|
Posted - 2013.01.18 17:11:00 -
[439] - Quote
There has been major issues with the internet transit-links around Denmark, Germany and Netherlands, yesterday between 11.00 GMT and 22.00 GMT.
Lots of them crashed and others peaked at 20-60Gbps
It might be another case of the DDOS toolkit: itsoknoproblembro, and I expect there will be more the next upcoming days. |

Lando Antilles
10
|
Posted - 2013.01.18 18:16:00 -
[440] - Quote
Vaerah Vahrokha wrote:I play EvE on 3+ computers (I have several accounts). .......... Now, without doing *anything at all* since the last patch one of my clients (a laptop, nVidia card) gets a Closed socket error at least 10 times a day.
Maybe they'll listen to VV?
If CCP fixes this with a public explanation of what they did, I promise to: resub 2 accts donate several hundred mill ISK to VV's charity fund.
who else is with me? let's commit to doing something good (PLEX for charity) if CCP does something it should (allow their customers to play their game)
Lando |
|

freebree
Goldtooth of stellar enterprices
16
|
Posted - 2013.01.18 18:41:00 -
[441] - Quote
Lando Antilles wrote:Vaerah Vahrokha wrote:I play EvE on 3+ computers (I have several accounts). .......... Now, without doing *anything at all* since the last patch one of my clients (a laptop, nVidia card) gets a Closed socket error at least 10 times a day. Maybe they'll listen to VV? If CCP fixes this with a public explanation of what they did, I promise to: resub 2 accts donate several hundred mill ISK to VV's charity fund. who else is with me? let's commit to doing something good (PLEX for charity) if CCP does something it should (allow their customers to play their game) Lando
CCP is not to blame.
Look at any other MMO game forum and you will see 500+ post complaining about connection issues the last 24hours. Check with your ISP, unless someone put a muzzle on them. |

Lando Antilles
11
|
Posted - 2013.01.18 20:39:00 -
[442] - Quote
freebree wrote: CCP is not to blame. The issues here are the pervasivness of the issue, across ISPs, and after changes to the game code.
CCP did things that made many have issues they didn't have before. They can find a better way to do those things that don't contribute to disconnects.
Until they do, I will blame them.
|

Violent Tempest
Rayn Enterprises Test Alliance Please Ignore
0
|
Posted - 2013.01.19 08:24:00 -
[443] - Quote
I have recently been having the same issue. Sometimes it happens and one account drops and other times all my accounts drop at the same time. I started looking around and reading through the multiple forums and such and decided to try to do somethign a little different. After being frustrated yesterday from having my Alts booted like every 3 minutes I decided to disable Windows Firewall and install Comodo Firewall and route my DNS traffic to the Comodo DNS servers. I have been going all day today without a single disconnect. Maybe just lucky today but thought I would post anyway. I will post again if this continues to work or not. Since its a traffic issue it could be firewall related and WFW could be closing the incoming connection for some odd reason.
I do know that when CCP released the expasion prior to this one they changed their handshake method a bit. Meaning the client now said hey CCP you there, CCP says yes we are here but what is your client version, you send client version, CCP validates, if ok you log in and if not you get sent to autodownload the client update. This changed their handshake bits from 6 to 7. Because of this it changed their signature and thus it was different for a time from the signature on many providers whitelists so they were getting blocked connections. That should have been fully fixed back in 2010. However it would seem that either there is an issue with the software, a firewall compatability issue, or there are possibly still companies that have not whitelisted the new handshake signature. Just some thoughts and I will keep you all posted as to how my clients are doing after I made the changes today. |

Beldaen Adoudel
Khan Exploration Society
0
|
Posted - 2013.01.19 17:10:00 -
[444] - Quote
Got DC'd three times in thirty minutes this morning. ISP is CenturyLink in Tucson, Arizona.
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
2 50 ms 50 ms 50 ms tcso-dsl-gw14-206.tcso.qwest.net [] 3 51 ms 52 ms * tcso-agw1.inet.qwest.net [75.160.2 4 63 ms 63 ms 61 ms lap-brdr-03.inet.qwest.net [67.14. 5 62 ms 67 ms 76 ms xe-0-1-0.mpr1.lax12.us.above.net [ 6 75 ms 66 ms 63 ms xe-3-0-0.cr2.lax112.us.above.net [ 7 90 ms 89 ms 89 ms xe-3-2-0.cr2.iah1.us.above.net [64 8 149 ms 116 ms 120 ms xe-2-1-0.cr2.dca2.us.above.net [64 9 188 ms 188 ms 189 ms xe-4-1-0.mpr1.lhr3.uk.above.net [6 10 188 ms 188 ms 188 ms 213-152.240-250.PXu259.above.net [0] 11 188 ms 193 ms 188 ms srv248-e.ccp.cc [87.237.36.248] 12 189 ms 190 ms 188 ms srv200-g.ccp.cc [87.237.38.200]
Pinging 87.237.38.200 with 32 bytes of data: Reply from 87.237.38.200: bytes=32 time=191ms TTL=245 Reply from 87.237.38.200: bytes=32 time=190ms TTL=245 Reply from 87.237.38.200: bytes=32 time=193ms TTL=245 Reply from 87.237.38.200: bytes=32 time=194ms TTL=245
Ping statistics for 87.237.38.200: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss) Approximate round trip times in milli-seconds: Minimum = 190ms, Maximum = 194ms, Average = 192ms
Pings are very consistent; never see any loss. |

Jerricho Vincent
R-.A.-G.-E
0
|
Posted - 2013.01.19 19:34:00 -
[445] - Quote
many times today receaved "socket has closed" error and been disconnected and unable to reconnect . lost my expencivly fitted wolf by NPC's behind enemy lines, contacted my ISP iinet Australia. Was unable to reconnect happend 5 times couldn't connect to any EVE web page but internet was still working fine for all others. It seemed to coincide with many others suffering the same issue. have read many posts and had to dissable Windows firewall to connect to eve forums. Seems issue is with handshake. I owe an appolagy to my ISP as I called them 3 times after power cycling my router 3 times and disconnecting my phone etc. have submited a patition to get my WOLF back. what a weekend ruiner! |

Vaerah Vahrokha
Vahrokh Consulting
3696
|
Posted - 2013.01.19 20:46:00 -
[446] - Quote
freebree wrote:
CCP is not to blame.
Look at any other MMO game forum and you will see 500+ post complaining about connection issues the last 24hours. Check with your ISP, unless someone put a muzzle on them.
ATM I have open: 4 EvE clients, 2 Istaria clients (another sandbox MMO), 1 GW2 client AND pondering to play WH Online as well.
As soon as I close one EvE client on this computer I am using to post and start it on the other computer (that ran EvE since 2010 with never one error) it dies with Socket Closed within 15-20 minutes.
This also happens after I reboot everything including hub and modem/router and only start 1 client on said computer. Even disabling windows firewall and antivirus.
With this behavior, It REALLY has to be my ISP. 
If only we were told what to use to send a petition or report. It's pointless to send a ping / traceroute showing all it's ok including when that computer gets socket closed. There should be something else smarter, like a client trace dump about why the connection died. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Pihtari
Gentlemen who Behave Badly
0
|
Posted - 2013.01.19 22:04:00 -
[447] - Quote
Not completely the ISP.
At the moment WOT (world of tanks) server is down (i need to run WOT client on the background to run eve) , i wrote a message about it before and i cant connect to it = i get socked closed in 1min when i launch eve client. I tried to keep my "connection" open by "ping -t -l 8000 SOMEIP" but it just doesnt work. |

Beldaen Adoudel
Khan Exploration Society
0
|
Posted - 2013.01.20 07:14:00 -
[448] - Quote
I've now realized, and added to a bug report, that most if not all of my dozen DC's today occured during session changes. Plus, it's taking an insane amount of time to dock/undock even when it doesn't time out.
So there ya go...the problem is entirely on CCP's side; proven by the fact that dozens of different players, with dozens of different ISP's all over the world are suddenly deluged during the same time frame. Fair to say, I've had more DC's in the past week than the previous six years.
Keeping the connection healthy on our side might give the servers as much leeway as possible to avoid timing out; but nothing we do will solve the problem. For me, it started exactly at the point that Dust was patched into TQ. I'll bet rl money that's not coincedence. |

Violent Tempest
Rayn Enterprises Test Alliance Please Ignore
0
|
Posted - 2013.01.21 04:44:00 -
[449] - Quote
OK everyone I am on my second day without a single disconnect since I implemented my change on my system. That being I installed Comodo's free Firewall which turned off the Windows firewall. Also during the installation I said yes to having Comodo route my traffic to their DNS servers. So far so good. I would recommend giving it a shot and seeing if it works for you! |

Marangwe
Future Corps Sleeper Social Club
3
|
Posted - 2013.01.21 23:01:00 -
[450] - Quote
I too have had Socket Closed Error messages. 2 in the last 20 minutes.
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 1 ms 1 ms 1 ms dslrouter.westell.com [10.0.0.1] 2 12 ms 12 ms 11 ms 69-179-118-1.dyn.centurytel.net [69.179.118.1] 3 12 ms 12 ms 14 ms ge-0-0-0-0-j1-rt.pell.centurytel.net [64.91.92.4] 4 15 ms 17 ms 25 ms bb-atlngamv-jx9-01-ae4-597.core.centurytel.net [208.110.249.164] 5 17 ms 37 ms 15 ms bb-atlngamv-jx9-02-ae0.core.centurytel.net [206.51.69.66] 6 15 ms 15 ms 15 ms atx-edge-03.inet.qwest.net [65.124.11.241] 7 16 ms 16 ms 17 ms atx-brdr-01.inet.qwest.net [205.171.21.49] 8 15 ms 15 ms 16 ms te4-2-10G.ar1.ATL1.gblx.net [64.208.27.201] 9 315 ms 216 ms 210 ms te6-4-10G.ar6.LON3.gblx.net [67.16.141.137] 10 106 ms 106 ms 106 ms 204.245.39.42 11 130 ms 130 ms 130 ms srv246-f.ccp.cc [87.237.37.246] 12 127 ms 126 ms 128 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete. |
|

Dimca
W-Systems
0
|
Posted - 2013.01.24 11:33:00 -
[451] - Quote
Dimca wrote:Megnamon wrote:I can play fine for 30 minutes or so, or I can be discontinued 5 seconds after logging in. Ran Pingplotter and was getting this...
Target Name: srv200-g.ccp.cc IP: 87.237.38.200 Date/Time: 12/16/2012 7:50:03 PM to 12/16/2012 7:51:48 PM
1 3 ms 31 ms 31 ms 89 ms 18 ms 2 ms 31 ms 15 ms MyRouter.Home [xxxxxxxxxxxxxxxxxxxx]] 2 34 ms 47 ms 35 ms 92 ms 62 ms 59 ms 62 ms 43 ms h1.64.21.98.dynamic.ip.windstream.net [98.21.64.1] 3 47 ms 47 ms 47 ms 64 ms 62 ms 32 ms 62 ms 62 ms h208.246.189.173.static.ip.windstream.net [173.189.246.208] 4 55 ms 62 ms 53 ms 155 ms 53 ms 50 ms 52 ms 62 ms h178.17.213.151.static.ip.windstream.net [151.213.17.178] 5 56 ms 61 ms 46 ms 279 ms 47 ms 62 ms 43 ms 50 ms h197.189.91.75.dynamic.ip.windstream.net [75.91.189.197] 6 61 ms 62 ms 62 ms 248 ms 103 ms 62 ms 62 ms 205 ms xe-10-0-0.bar2.Cleveland1.Level3.net [4.53.194.9] 7 93 ms 62 ms 124 ms 217 ms 56 ms 48 ms 47 ms 222 ms ae-0-11.bar1.Cleveland1.Level3.net [4.69.136.185] 8 58 ms 55 ms 62 ms 186 ms 62 ms 62 ms 53 ms 392 ms ae-6-6.ebr1.Washington1.Level3.net [4.69.136.190] 9 56 ms 60 ms 62 ms 155 ms 62 ms 60 ms 62 ms 361 ms ae-8-8.ebr1.Washington12.Level3.net [4.69.143.218] 10 62 ms 60 ms 61 ms 187 ms 62 ms 62 ms 62 ms 330 ms ae-1-100.ebr2.Washington12.Level3.net [4.69.143.214] 11 76 ms 65 ms 64 ms 184 ms 93 ms 65 ms 93 ms 299 ms [4.69.148.49] 12 138 ms 129 ms 156 ms 203 ms 156 ms 156 ms 156 ms 267 ms ae-41-41.ebr2.London1.Level3.net [4.69.137.65] 13 136 ms 128 ms 135 ms 163 ms 127 ms 156 ms 156 ms 236 ms ae-56-221.csw2.London1.Level3.net [4.69.153.130] 14 141 ms 187 ms 139 ms * * * * 218 ms ae-2-52.edge4.London1.Level3.net [4.69.139.106] 15 142 ms 127 ms 156 ms 141 ms 140 ms 128 ms 130 ms 432 ms [195.50.122.214] 16 140 ms 132 ms 156 ms 130 ms 129 ms 133 ms 156 ms 401 ms srv248-e.ccp.cc [87.237.36.248] 17 136 ms 156 ms 133 ms 156 ms 140 ms 141 ms 141 ms 369 ms srv200-g.ccp.cc [87.237.38.200]
Ping statistics for srv200-g.ccp.cc Packets: Sent = 8, Received = 8, Lost = 0 (0.0%) Round Trip Times: Minimum = 133ms, Maximum = 369ms, Average = 171ms
Which is fairly representative of most pings. It looks like I am frequently losing packets (around 50%) in the London bounces. Anyone have any fixes to route around that area? Same thing here. Each and every day , for two weeks already, I cannot access Eve in the period of time between 16:00 to 20:00 (EVE time). Even if I manage to enter someway - I have constant disconnects and lags. My overall internet surfing is ok, but EVE. After some chatting with ISP tech service, they managed to route me through Frankfurt, and I could play EVE, but yesterday the route have returned and crap! same thing happens again. Ping Plotter says, there's over 50% packet loss at node 4.49.139.106 ae-2-52.edge4.London1.Level3.net ((. Can anyone advice smth on issue, as soon as it seems like THAT London connection is bad for capsuleers?
Here's an update on my case - I have changed my ISP and thus got rid of that traffic route via London. Flying smoothly for now, no dC's or any other problem for 2 weeks already. As I've read through last posts - there are at least 2 people posted here traceroutes leading through London.level3.net (seems to be kind of incoming European hub) - try changing your ISP guys, that should help. |

Sam Korak
Farson Industries
11
|
Posted - 2013.01.24 17:46:00 -
[452] - Quote
Lando Antilles wrote: let's commit to doing something good (PLEX for charity) if CCP does something it should (allow their customers to play their game)
Lando
Why not quit playing games like a 10 years old and just give all our monthly sub fees to charity instead? :P
But really now... Any progress on fixing it?
|

SkysLee
Armed With Sprockets
1
|
Posted - 2013.01.24 20:03:00 -
[453] - Quote
Keep getting socket loss as well. Been getting it for 3 days now but today nonstop
Target Name: srv200-g.ccp.cc IP: 87.237.38.200 Date/Time: 1/24/2013 1:56:16 PM to 1/24/2013 2:02:47 PM
Hop Sent Err PL% Min Max Avg Host Name / [IP] 1 157 0 0.0 0 1 0 [192.168.1.1] 2 156 156 100.0 0 0 0 [-] 3 156 133 85.3 9 25 16 crr03fdulwi-tge-0-4-0-5.fdul.wi.charter.com [96.34.20.114] 4 156 132 84.6 15 28 21 crr02euclwi-tge-0-4-0-2.eucl.wi.charter.com [96.34.17.232] 5 156 132 84.6 17 24 19 bbr02euclwi-tge-0-1-0-0.eucl.wi.charter.com [96.34.2.146] 6 156 132 84.6 24 36 29 bbr01chcgil-bue-1.chcg.il.charter.com [96.34.0.9] 7 156 132 84.6 23 51 26 chi-bb1-link.telia.net [80.239.167.89] 8 156 132 84.6 44 146 59 nyk-bb1-link.telia.net [80.91.249.109] 9 156 134 85.9 115 178 119 ldn-bb1-link.telia.net [213.248.65.89] 10 156 135 86.5 115 156 119 ldn-b3-link.telia.net [80.91.247.86] 11 156 137 87.8 115 118 116 eveonline-ic-138015-ldn-b3.c.telia.net [213.248.83.198] 12 156 136 87.2 115 118 116 srv250-f.ccp.cc [87.237.37.250] 13 156 133 85.3 115 168 118 srv200-g.ccp.cc [87.237.38.200]
Hope this helps |

DEALING DEL
Call-2-Power
1
|
Posted - 2013.01.24 20:37:00 -
[454] - Quote
Same problem
Location = UK
ISP = BT (infinity)
is it possible the ports you may have changed conflict with the ports that the ISP put a limit on as there used by popular P2P file sharing programs??
i have played other games where the software company's did this. |

magikalcoffee
In Your Moms Red Clam DOT
25
|
Posted - 2013.01.24 20:50:00 -
[455] - Quote
i have started getting this error today, it started off as occasionally and now it happens every time i log in, i cant even log in via the website to file a petition, and am having issues connecting to all ccp websites,
|

Deros
Black Omega Security Goonswarm Federation
3
|
Posted - 2013.01.24 21:03:00 -
[456] - Quote
DEALING DEL wrote:Same problem
Location = UK
ISP = BT (infinity)
Same issue started today.
Internet is fine, been streaming football all night, and other sites/apps/games work fine. |

Banjo String
Aliastra Gallente Federation
1
|
Posted - 2013.01.24 21:06:00 -
[457] - Quote
Deros wrote:DEALING DEL wrote:Same problem
Location = UK
ISP = BT (infinity)
Same issue started today. Internet is fine, been streaming football all night, and other sites/apps/games work fine.
Same here, minus the football.
Maidenhead UK
|

magikalcoffee
In Your Moms Red Clam DOT
25
|
Posted - 2013.01.24 21:08:00 -
[458] - Quote
Beldaen Adoudel wrote:I've now realized, and added to a bug report, that most if not all of my dozen DC's today occured during session changes. Plus, it's taking an insane amount of time to dock/undock even when it doesn't time out.
So there ya go...the problem is entirely on CCP's side; proven by the fact that dozens of different players, with dozens of different ISP's all over the world are suddenly deluged during the same time frame. Fair to say, I've had more DC's in the past week than the previous six years.
Keeping the connection healthy on our side might give the servers as much leeway as possible to avoid timing out; but nothing we do will solve the problem. For me, it started exactly at the point that Dust was patched into TQ. I'll bet rl money that's not coincedence.
ye was thinking the same thing myself that this was tied into the dust patch |

Blue Absinthe
Liberal Investment Group Liberal Alliance
0
|
Posted - 2013.01.24 21:16:00 -
[459] - Quote
i started playing 3 days ago and this suddenly started happening today, i can't play more than a couple of minutes without a disconnect.
i hope they fix it or else i'm definitely won't be playing eve. an easy choice for new players with not a lot of time sunk into it (it's a shame though, was really enjoying the game). |

Danny Centauri
Huzzah Industries
67
|
Posted - 2013.01.24 21:18:00 -
[460] - Quote
Same problem here today, both my Dust and EVE keep dying painful death, EVE disconnects a few mins after login (when it lets me), forums are slow and unresponsive for both EVE and Dust.
ISP: BT (Infinity) Location: England - Sheffield Speedtest: 41Mbps down 11Mbps up 22ms ping (worst results)
Everything other than EVE and Dust is working Youtube, TS the works... anything other than what I want to be doing.
Being honest this is beyond ridiculous now, an intermittant problem thats been going on for a small small minority of players for over a year. |
|

Tanya Willis
State War Academy Caldari State
0
|
Posted - 2013.01.24 21:38:00 -
[461] - Quote
it is a bt and above.net issue, if u are on bt infinity then u will most likely be having issues. it seems like there has been a problem with packet loss between bt and above.net which handle most of the traffic out of the uk. this is not eve onlines issue. at least not all of their issue |

Salana Drashen
Setenta Corp AL3XAND3R.
0
|
Posted - 2013.01.24 22:13:00 -
[462] - Quote
Tanya Willis wrote:it is a bt and above.net issue, if u are on bt infinity then u will most likely be having issues. it seems like there has been a problem with packet loss between bt and above.net which handle most of the traffic out of the uk. this is not eve onlines issue. at least not all of their issue
^^ this.
CCP have no problems with their peer, otherwise everyone would have problems, it is limited ONLY to BT subscribers on Infinity. BT needs to get a better peering partner or this will continue.
I'll certainly be considering swapping my ISP at the end of my contract in six months. In the meantime, if people are having problems, a solution is to install spotflux, running that, and then launching eve, I have no problems aside from an increased latency. |

Deros
Black Omega Security Goonswarm Federation
3
|
Posted - 2013.01.25 00:20:00 -
[463] - Quote
Seems to have all sorted iitself out now for me at least on BT Infinity |

Beaver Scout
Public Intoxication
0
|
Posted - 2013.01.25 05:04:00 -
[464] - Quote
This isn't just a problem for people using BT as their ISP. I'm in the US and my problem comes when it jumps across the pond and lands at telia.net, 3 jumps through them and instant **** connection = socket error. Did CCP change the handshake or what with the patch on the 21st? I've had intermittent problems but after the patch I'm lucky if I can stay connected for more than a hour with about 25 disconnect/socket errors.
I'd love to see this fixed but if not I have plenty of things on Steam to play. |

magikalcoffee
In Your Moms Red Clam DOT
25
|
Posted - 2013.01.25 15:03:00 -
[465] - Quote
Danny Centauri wrote:Same problem here today, both my Dust and EVE keep dying painful death, EVE disconnects a few mins after login (when it lets me), forums are slow and unresponsive for both EVE and Dust.
ISP: BT (Infinity) Location: England - Sheffield Speedtest: 41Mbps down 11Mbps up 22ms ping (worst results)
Everything other than EVE and Dust is working Youtube, TS the works... anything other than what I want to be doing.
Being honest this is beyond ridiculous now, an intermittant problem thats been going on for a small small minority of players for over a year.
^^^ THIS!!!!!!!! |

Vaerah Vahrokha
Vahrokh Consulting
3746
|
Posted - 2013.01.26 13:21:00 -
[466] - Quote
It's not just a British ISP, I connect from elsewhere in Europe with the same issues. It *could* be a routing issue but not restricted to a local ISP. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Slake Mraan
Occultum Associates
0
|
Posted - 2013.01.26 21:42:00 -
[467] - Quote
This problem seems to be far reaching both in time and scope - I've read through this forum and for some people the issues date to years ago, and across continents. I've only recently started playing, but I am very familiar with MMORPGs. They are all similar in the sense that they do not care one bit about the input of the users until they start leaving. If they begin to see an exodus of paying customers, they start to respond. This thread alone goes back more than six months and there hasn't been a response from a dev since the beginning.
Simply put, they don't care. Either they know its a problem on their end and it's too expensive to fix, or its an issue with the network backbone through the host country, or they're too busy trying to implement the ambitious Dust project and are too wrapped up in that to fix this. So, knowing that it isn't an issue on my end (not possible since it's happening to many people across many countries) I'm going to pack up and go home. I know I haven't invested the time and energy into this game that some of you have, and it's particularly hard if you have multiple accts with hundreds (thousands??) of hours invested in them, but CCP will not care what you think as long as you continue to pay for this service. When people stop paying, they start listening! Take your money to another MMO - it's being wasted here! |

Anton Menges Saddat
EXPCS Corp SpaceMonkey's Alliance
7
|
Posted - 2013.01.26 23:16:00 -
[468] - Quote
This is getting pretty ridiculous. I keep getting an insane amount of closed sockets, this has been going on for months and increasing in frequency. I live in the US so this is not an issue with BT for me. |

Jerricho Vincent
R-.A.-G.-E
0
|
Posted - 2013.01.27 02:15:00 -
[469] - Quote
Greetings Jerricho,
We have thoroughly investigated the loss of your ship. I understand such a loss can cause frustration, but we unfortunately cannot find any indication in our server-side information of any network or server related troubles around that time that could be the reason in the case of your loss. Lacking this verification we are bound by our reimbursement policy which stipulates that we can only compensate through verification, we cannot do so in this case. I do hope you will be able to recover from this loss as quickly as possible, and if you have any other questions or concerns feel free to contact us again.
Best regards, GM Rust CCP Customer Support | EVE Online | DUST 514
some styles of play such as mining or trading, your not really risking your pod or ship and most cases your not risking much as a mission runner. In malitia of your in enimy high sec systems just stopping to enjoy the view will find you is a serious combat situation with NPC's aswell as unfriendly malitia doing their best to end you and your pod. Getting a "socket has closed" error is a certenty that you will lose your ship. You can't quickly reconnect and save your ship, that is from my experience you can't connect with any CCP resourse such as EVE web pages or even a kill board. That makes this "socket has Closed" error a game breaker for my style of play. unless it is given the attention a serious connection issue needs, I see no reason on waisting good money on accounts for a service that is broken. |

Captain IQ
Innocent Traders Ltd
14
|
Posted - 2013.01.27 22:56:00 -
[470] - Quote
Same here, it's the worse I've ever seen it, BT customer, ever since the last patch, was fine before, Ive no idea what to try, wrecking fleets and participation.... |
|

Sarah Lagrange
Pegusus Rising
3
|
Posted - 2013.01.28 22:29:00 -
[471] - Quote
Getting them as well, they started in the last few weeks. Non BT UK customer. It's quite annoying to say the least. Especially yesterday.. Had a couple of younger chars along for the ride in a L4. I warped out on the Socket Close, they.. died. :/ |

pietplaat
Freaks of Nature
7
|
Posted - 2013.01.29 20:26:00 -
[472] - Quote
o/ I was doing traceroute tot www.eveonline.com and had eve running on the background. When I did see the traceroute I did get the following picture: (now hope the link stuff works)
[IMG]http://i47.tinypic.com/2vw8jm1.png[/IMG] Eve online ping
I also had a closed socked when I switched back to eve.
Was this a coincidence and does the line 10 of the packet loss has nothing to do with it or is it a possible reason for socket closed?
Thanks, pietplaat |

Mark Pollack
Hellbound Turkeys Alliance of Abandoned Cybernetic Rejects
0
|
Posted - 2013.02.01 04:15:00 -
[473] - Quote
I am in the states and I too have the problem. What really sucks is when the problem exists, I can immediately START a stream (non-buffered) but eve won't let me play. The socket closes when I click on a character. It is ALWAYS post authentication. |

Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1176
|
Posted - 2013.02.02 02:39:00 -
[474] - Quote
CCP Sputnik wrote:Sladd Manos wrote:I was also having this issue. I tried restarting my laptop, modem, and router, none of that helped. I realized I began having the problem after I started using steam. I opened task manager and steam was running in the background. Ended that process and havent had the error since. Can somebody else verify that Steam is causing Close Socket errors?
Been having connection issues all day. I usually have Steam running, never had issues before.
I have turned off Steam now and testing to see if I am going to get disconnected.
However, it has done nothing to stop the issue.
I ended the Pando background program and seem to be having some luck staying connected now. Will update. Where I am. |

Maximus Andendare
Future Corps Sleeper Social Club
87
|
Posted - 2013.02.02 04:13:00 -
[475] - Quote
Anton Menges Saddat wrote:This is getting pretty ridiculous. I keep getting an insane amount of closed sockets, this has been going on for months and increasing in frequency. I live in the US so this is not an issue with BT for me. I have to echo this. I'll just be sitting (in a station, in a wormhole, etc.)--one account open, two accounts (it doesn't matter)--the client will become unresponsive and I'll get a socket closed error. This seems to be happening MUCH more frequently since the launch of Retribution.
I live in the US, so it's not a BT issue for me, either, but it is VERY irritating and borderline ridiculous how frequently these are occurring.
|

LordOfDespair
My Little Pwnys
6
|
Posted - 2013.02.02 10:08:00 -
[476] - Quote
I get socket closed everynight at around 1 am.
?? |

Inspiration
Focused Radical Energy Engineering
49
|
Posted - 2013.02.02 15:48:00 -
[477] - Quote
I already posted in my own thread here with more details (even explicit problem servers):
https://forums.eveonline.com/default.aspx?g=posts&t=200800&find=unread
For me the issue started last night, before that i found the service stable. Less then a week ago I added 4 accounts, it should not be hard to imagine how frustrating this network (+code?) issue is to me. These new accounts expire in just under a month and will stay expired unless i get the idea i can play stable.
At the moment there is nothing i can do in game, except maybe a little PI and not even that very well as i got to pick up stuff at some point! Just logging my accounts on, and forming a fleet takes about the same time as the next disconnect occurrence! I do not like the game:
logging on, repeatedly online! |

Inspiration
Focused Radical Energy Engineering
49
|
Posted - 2013.02.02 15:52:00 -
[478] - Quote
LordOfDespair wrote:I get socket closed everynight at around 1 am.
??
That sound like a router issue TBH, I used to have an issue like 6 or more years ago, where i would disconnect every hour (exact). After playing around it with this knowledge I updated my router firmware back then, which solved it. Some routers do have time critical bugs that can cause this sort of thing!
|

Enemyminds
Enemy Minds
11
|
Posted - 2013.02.02 16:47:00 -
[479] - Quote
I am on the East coast. I have Verizon Fios at the top tier level.
basically my character that hangs out in Jita gets socket closed quite often, however my other clients stay up just fine it seems.
My ISP is pretty great I have never had an issue with it and its pretty ridiculously fast overall. The fact that this issue only happens to me on one client, and that client in jita, would also steer me more away from thinking it is my isp.
Perhaps it is some issue with multiple clients period and not just jita however?.
One indication of this happening I have noticed is when I click on any of the information screens - such as character information, contracts etc, IF part of it does not open or opens incorrectly(blank black screen), I know I will be disconnected shortly after that occured. That is across any account that I notice it.
** FFS literally got a connection lost socket closed while typing this on only 1 of my running accounts. again the one in Jita |

Griffton Karriban
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.02.03 03:02:00 -
[480] - Quote
Well, posted about this 5 months ago and is still a problem. Cancelling sub., I'm out.
Good luck all, Griffton No power in the verse... |
|

Inspiration
Focused Radical Energy Engineering
49
|
Posted - 2013.02.03 09:59:00 -
[481] - Quote
Packet loss is gone as sudden as it came, must have been a shift change somewhere, to people that knew how to replace or correct equipment :)
|

Inspiration
Focused Radical Energy Engineering
49
|
Posted - 2013.02.03 11:22:00 -
[482] - Quote
I Spoke too soon, right after DT it's back with a vengeance....which only hints at an issue in CCPs network, or its interaction with connecting hardware.
|

Inspiration
Focused Radical Energy Engineering
49
|
Posted - 2013.02.03 22:20:00 -
[483] - Quote
THis image tells a story:
http://clip2net.com/s/2N2cQ |

Arturus VII
Aliastra Gallente Federation
0
|
Posted - 2013.02.06 09:29:00 -
[484] - Quote
Ive been having this problem recently too. I spoke to someone on the eve help chatboard who said thats its to do with "packet loss from a wireless modem".
Could the problem be that Eve needs a hard line to fucntion properly?
I mentioned that people all over the globe were having the same problem and posted a link to this thread to them |

Inspiration
Focused Radical Energy Engineering
49
|
Posted - 2013.02.06 21:58:00 -
[485] - Quote
Arturus VII wrote:Ive been having this problem recently too. I spoke to someone on the eve help chatboard who said thats its to do with "packet loss from a wireless modem".
Could the problem be that Eve needs a hard line to fucntion properly?
I mentioned that people all over the globe were having the same problem and posted a link to this thread to them
Not working with a wireless modem here, all cable! |

Enemyminds
Enemy Minds
11
|
Posted - 2013.02.07 01:19:00 -
[486] - Quote
Tonight this is occuring constantly as soon as I log in ( if i can ) on all accounts
wired connection
tracert perfectly fine.
running log server you see that the remote host closed the socket.
sent a petition with tracert and logserver output
unable to play any of my accounts |

Thistleblossom Meadowjewel
Southern Cross Empire Flying Dangerous
24
|
Posted - 2013.02.07 02:12:00 -
[487] - Quote
Socket closed problem arose suddenly for me between 4PM EST and 6PM. I get other errors about being unable to connect to the content server, some graphics will not serve to the launcher (the three link buttons near the bottom), sometimes the graphics will not serve to the character select screen. I am on Verizon's residential broadband service in the mid atlantic. It is very slow to fetch the server stats (whether server is active and how many are logged into eve). Login from character select fails with socket closed dialog box. |

Jukio Saisima
State War Academy Caldari State
1
|
Posted - 2013.02.07 02:35:00 -
[488] - Quote
Same problem with me. It was OK for few days... but for last few days it is crazy. I got disconnected 5 times in one hour. Followed by disconnect from two fleet member (2 times each)...
This problem is getting to a point where playing becomes annoying and tiresome.
This has gone long enough for CCP to repair this. If this does not stop I will end with EVE. So will a lot of my mates.
Great! Start PVP ... disconnect... your ship stays in space... go puff.
Go to mission, middle of fight disconnect ... warp back, run through four gate start fight... disconnect ... When you have to loot, most of wrecks inside fleet are not yours. Tractor beams cant lock... and so on.
And if me and all my mates have the same problem at the same time (from all over the world) .... then this has nothing to do with local internet, router, OS, hardware..etc problem.
Crazy. And starting to causes more problems than it's worth.
LP |

Croaker Inara
Chindi Brotherhood
0
|
Posted - 2013.02.07 02:40:00 -
[489] - Quote
Also just started getting this error tonight. Never heard of it before. Worked fine all last night. Haven't changed any settings or updated the computer so.....the eff?
All I see is tons of complaints and no reliable work arounds....hope this fixes itself soon. |

Red Tooth
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.02.07 08:44:00 -
[490] - Quote
Everytime I try to play for more than 30 minutes I've been getting this on a consistent basis. The game's basically unplayable. It sometimes even crashes my router.
I thought it was a router issue but everyone's having similar problems... Bellsouth AT&T internet off the east coast. |
|

Liru Nagita
T R I C E R A T O P S
0
|
Posted - 2013.02.07 14:30:00 -
[491] - Quote
I have been playing this game on a 3g/4g VZW access device for 2+ years now and i just started having this problem 4 days ago. GMs are being useless blaming my isp.
Im no internet expert or whatever, but when i can play every other game (including BF3 servers based in Europe and Iceland) it makes me suspect my internet is working just fine...
i just wanna know what happened 4 or 5 days ago that changed things. :I |

Lirp
GAROUN INVESTMENT MOONMINING BANK
2
|
Posted - 2013.02.07 16:19:00 -
[492] - Quote
Well nothing has gotten any better on my end. Still disconnects every 20min.....
I am running 3 accounts and it happens on all of them. All 3 come up for renewal in March. I am going to just let them expire. I have been playing this game for 6 years and it saddens me that CCP cant get this fixed!
But it is just not enjoyable to play anymore with the game in this state. I will just take a 6 month hiatus and maybe they can get it fixed by then.
I wish you all well! Perhaps I will see you all again around Christmas!
Lirp out! |

Inspiration
Focused Radical Energy Engineering
49
|
Posted - 2013.02.07 22:59:00 -
[493] - Quote
I got a little further to the cause, this is what happens on my side:
My cable modem has a 1, maybe 2 second period of 100% packet loss (for pings anyway), after which the line is clear again for a long time. This small window of no communication seems enough for the client to see a true loss of connection and it just gives up or the server boots it for being out of sync! The constant, but small amounts of packet loss near CCP's end of the server do not seen to cause the instability in my case.
A CCP developer should look closely at the network layer and the communication protocol between client and server, especially the error handling on both sides!. It looks like the code panics far more often then is necessary!
CCP should also consider having a client side spool/log of the last minute or so of communication that once connection is re-established, this information is uploaded for analysis. Even if you close the client after a disconnect and start again later, sending this information can greatly help to improve connection stability. If something similar is done on the server side for clients who's socket is closed, they got a full communication sequence to analyze!
The beauty of this approach is that all clients from all over the world help to monitor and debug the connection layer!
|

Jennam Musana
Pator Tech School Minmatar Republic
4
|
Posted - 2013.02.08 17:57:00 -
[494] - Quote
Experiment:
1. Start EVE through the launcher, log in, pick your character, enter the game and stay in the game for few minutes and then log out and exit the client.
2. Keep your Internet connection going and browse, download or play other online games while observing the health of your network.
Report your findings after 1 week of experiments. |

stormwell
Equilibrium's Shadow The New Eden Intelligence Network
0
|
Posted - 2013.02.13 13:30:00 -
[495] - Quote
Been running EVE for about 8 hours a day over the past few months without problems, then today I get a disconnect once every 5 minutes.
Rebooted my router (though that is barely a year old), waiting to see if it has fixed the problem.
I doubt its a problem with my internet connection which I know to be stable. |

LadyZelda
Stillwater Corporation
8
|
Posted - 2013.02.13 18:25:00 -
[496] - Quote
I seem to have DC issues as of lately as well again. Seems like same issue some 1-1,5 years ago. Happens mostly when accessing Agent finder, or flying on AP. Small sidenote. I only disconnect/freeze on one client. Didn't happen that several clients froze at same time. Happens on both laptop and desktop, bot wireless and wired.
Cable internet, Ubee modem, Sitecom router, Provider ziggo (Netherlands)
Anything discovered/solved on CCP side? Salvation +ònryo - Capital builder of the Stillwater corporation |

stormwell
Equilibrium's Shadow The New Eden Intelligence Network
0
|
Posted - 2013.02.14 00:26:00 -
[497] - Quote
Dunno if this is a permanent solution or whether it'll work for anyone else.
In desperation I completely uninstalled EVE and did a fresh, clean install which seems to have done the trick.
Managed to run EVE for 6 hours without a problem. |

Jaag Jaff
Sacred Templars Unclaimed.
0
|
Posted - 2013.02.14 07:11:00 -
[498] - Quote
CCP whats going on just resently started to happen every 5 minutes i get booted since yesterday, what can we do to help fix this problem or we just have to keep paying for no playing |

Jukio Saisima
State War Academy Caldari State
2
|
Posted - 2013.02.14 07:59:00 -
[499] - Quote
stormwell wrote:Dunno if this is a permanent solution or whether it'll work for anyone else.
In desperation I completely uninstalled EVE and did a fresh, clean install which seems to have done the trick.
Managed to run EVE for 6 hours without a problem.
Last 2 days I did not have any disconnects. So it may just be that. Maybe CCP did something or it is just luck. |

stormwell
Equilibrium's Shadow The New Eden Intelligence Network
0
|
Posted - 2013.02.14 16:09:00 -
[500] - Quote
Jukio Saisima wrote:stormwell wrote:Dunno if this is a permanent solution or whether it'll work for anyone else.
In desperation I completely uninstalled EVE and did a fresh, clean install which seems to have done the trick.
Managed to run EVE for 6 hours without a problem. Last 2 days I did not have any disconnects. So it may just be that. Maybe CCP did something or it is just luck.
Maybe.
I was getting disconnected like every 5 minutes until I reinstalled, after reinstalling I managed to stay logged in for at least 6 hours. |
|

Sotos Sozitadis
Blood RaiderZ.
3
|
Posted - 2013.02.15 15:58:00 -
[501] - Quote
Inspiration wrote:I got a little further to the cause, this is what happens on my side:
My cable modem has a 1, maybe 2 second period of 100% packet loss (for pings anyway), after which the line is clear again for a long time. This small window of no communication seems enough for the client to see a true loss of connection and it just gives up or the server boots it for being out of sync! The constant, but small amounts of packet loss near CCP's end of the server do not seen to cause the instability in my case.
A CCP developer should look closely at the network layer and the communication protocol between client and server, especially the error handling on both sides!. It looks like the code panics far more often then is necessary!
CCP should also consider having a client side spool/log of the last minute or so of communication that once connection is re-established, this information is uploaded for analysis. Even if you close the client after a disconnect and start again later, sending this information can greatly help to improve connection stability. If something similar is done on the server side for clients who's socket is closed, they got a full communication sequence to analyze!
The beauty of this approach is that all clients from all over the world help to monitor and debug the connection layer!
I agree completely, payed attention to what you said and i get for a second 100% packet loss then it goes down... |

Lirp
GAROUN INVESTMENT MOONMINING BANK
2
|
Posted - 2013.02.15 19:16:00 -
[502] - Quote
Just a quick update...
I had been using AT&T DSL for the last 5 years and was having NO issues playing EVE. That is until this "Socket closer error"
Just to show how much I do enjoy playing EVE, I had Time Warner High speed internet installed at home last week to compare the 2 ISP's.
I am running both of them... each computer has it own dedicated connection to each individual ISP.
DSL of course comes across the phone line (2wire).
Time Warner is Cable.
They both have great upload & download speeds. And I have very good Ping Plotter results from each of them hitting the CCP server.
And YES, I am still seeing the ERROR on both ISP's...
I then setup a system at Work and we have very good bandwidth there... Same problem after about 5 min of play.
So please, if you think this is an ISP problem and not CCP responsibility to fix, you are out of your mind.
GET THIS FIXED CCP!!!!!
Lirp Out... |

Jukio Saisima
State War Academy Caldari State
2
|
Posted - 2013.02.17 16:12:00 -
[503] - Quote
As I said. It cannot be bad network connection and/or packet loss if there is a fleet disconnect from 4 memebers all over the world in similar time frame. So we all have bad connection? Sorry if level of connection to run EVE is so high, then better 50% of us stop playing a game. Il2 sturmovik can run no problem online, EVE cant? Cmon. Il2 is more sensitive to lag and so on then eve.
I am ok for last few days. But I am afraid it is just luck. I hope not but... it happened before. And come back with vengeance. |

Viqer Fell
Snuff Box
22
|
Posted - 2013.02.18 23:54:00 -
[504] - Quote
In 10 years of eve I've never had serious connection issues that weren't easily identifiable as being my ISP's issue.
Since moving to Sky Fibre recently I have started seeing sockets closed on a highly regular basis and losing my connection.
One of the tools I have seen people using is ping plotter but I don't really know how to interpret the results.
Link to ping plotter image
I am presuming the red and black spikes are periods of latency and packet loss? Does the fact that the spikes appear on every hop that the loss is somehow originating at my end?
|

Liru Nagita
T R I C E R A T O P S
0
|
Posted - 2013.02.19 07:27:00 -
[505] - Quote
I like how i am still playing LoL, TF2, GW2, BF3 and Xbox live games fine. yet i cannot play eve and according to CCP my internet is no good >.>
Its been two weeks with no improvements.
I don't understand and i need a explanation, my jimmies are starting to rustle. really wish i didn't pay for 3 months of eve right before this happened, bad luck on my part.
i guess ill save 14.95 a month now -Liru
|

Vaerah Vahrokha
Vahrokh Consulting
3841
|
Posted - 2013.02.20 10:07:00 -
[506] - Quote
New patch, no improvement. My 3rd computer still gets connection closed after 5-15 minutes of play.
The other computers with similar install, OS etc. all never get a connection closed. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Lirp
GAROUN INVESTMENT MOONMINING BANK
2
|
Posted - 2013.02.22 15:24:00 -
[507] - Quote
Just did a Fresh OS install of Win-7 & a fresh EVE install with the new PATCH!! Also using a new ISP.....
Same problem...... Now I get the Socket Disconnects just sitting in the station after 5 min of being logged in.
This is NUTS!!!! |

Lirp
GAROUN INVESTMENT MOONMINING BANK
2
|
Posted - 2013.02.22 16:07:00 -
[508] - Quote
Vaerah Vahrokha wrote:New patch, no improvement. My 3rd computer still gets connection closed after 5-15 minutes of play.
The other computers with similar install, OS etc. all never get a connection closed.
I was wondering what brand/chipset of network card you have in the systems that do not get disconnected? Compared to the network card in the system that gets the disconnects?
At this point in the game, I am going to start looking for anything that could be a root cause. Maybe CCP has something in the code that is not working properly with certain Ethernet chipsets.
Its all just shooting in the dark at this point... But it looks like we are all on our own here since CCP is not going to help us with it.
We may as well all work together and see if we can figure out what it might be.
The more eyes we have on this the better, and it looks like we have ALLOT!!!! 
I am at work right now, but will be checking what I have in my system and will replace it with another card to see what happens when I get home.
I will update my findings later.
Lirp out.... |

Linn Wei
Ministry of War Amarr Empire
0
|
Posted - 2013.02.24 14:18:00 -
[509] - Quote
This suddenly started happening to me as well. Everything was working earlier this morning and yesterday, now I get the "lost connection to socket" error, very annoying. |

Linn Wei
Ministry of War Amarr Empire
0
|
Posted - 2013.02.24 14:20:00 -
[510] - Quote
*double post* |
|

Amazaral Osmosis
Farscape Mining IMPERIAL LEGI0N
0
|
Posted - 2013.02.24 15:34:00 -
[511] - Quote
Possible source issue for the people having issues just starting today/yesterday: http://www.aftonbladet.se/nyheter/article8609308.ab
Quote:Big error on the internet in Europe
A large error makes the connection for slow internet users in both Sweden and Europe right now.
- All operators are affected, "says John Thompson, manager at Telia.
Thomson says he does not know what the problem is, but it does internet traffic slow.
- You can say that there are two paths for Internet traffic from Sweden. One is the stop in. Even if it is not quite so simple.
The fault lies with Vodafone, but because Telia is one of the largest operators in Europe are also other operators' traffic on their network. Therefore suffering right now, one million Internet users by sporadically very slow connections.
Thomson can not say exactly how many Swedish users concerned.
At 23:30 o'clock, he stated to TT that the fault lay somewhere between Frankfurt and London. |

Henry Hengstenberg
Barroom Heroes
0
|
Posted - 2013.02.24 15:36:00 -
[512] - Quote
Quote:C:\Users\QWERTZ>tracert www.eveonline.comRoutenverfolgung zu www.eveonline.com [87.237.39.180] ++ber maximal 30 Abschnitte: 1 12 ms 14 ms 13 ms rec001ibr003-xdsl.versatel.de [62.214.63.54] 2 11 ms 11 ms 12 ms ge-01-12-v635-xdsl.rec001ibr003.versatel.de [62.214.34.53] 3 27 ms 11 ms 12 ms 62.214.110.246 4 13 ms 12 ms 13 ms 10ge-9-3.dor002isp005.versatel.de [62.214.110.250] 5 12 ms 13 ms 13 ms 10g-8-1.dor002isp006.versatel.de [62.214.110.125] 6 19 ms 20 ms 19 ms 62.214.108.134 7 26 ms 27 ms 27 ms xe-1-2-0.mpr1.fra4.de.above.net [80.81.194.26] 8 * * * Zeit++berschreitung der Anforderung. 9 165 ms 165 ms * xe-5-2-0.mpr1.lhr3.uk.above.net [64.125.24.81] 10 * * * Zeit++berschreitung der Anforderung. 11 * * * Zeit++berschreitung der Anforderung. 12 * * * Zeit++berschreitung der Anforderung. 13 * * * Zeit++berschreitung der Anforderung. 14 * * * Zeit++berschreitung der Anforderung. 15 * * * Zeit++berschreitung der Anforderung. 16 * * * Zeit++berschreitung der Anforderung. 17 * 163 ms * srv180-h.ccp.cc [87.237.39.180] 18 * * * Zeit++berschreitung der Anforderung. 19 163 ms * * srv180-h.ccp.cc [87.237.39.180] 20 * * * Zeit++berschreitung der Anforderung. 21 * * * Zeit++berschreitung der Anforderung. 22 * * * Zeit++berschreitung der Anforderung. 23 * * * Zeit++berschreitung der Anforderung. 24 * * * Zeit++berschreitung der Anforderung. 25 * * * Zeit++berschreitung der Anforderung. 26 * * * Zeit++berschreitung der Anforderung. 27 * * * Zeit++berschreitung der Anforderung. 28 * * * Zeit++berschreitung der Anforderung. 29 * * * Zeit++berschreitung der Anforderung. 30 * * * Zeit++berschreitung der Anforderung. Ablaufverfolgung beendet.
5 minutes later ...
Quote:C:\Users\QWERTZ>tracert www.eveonline.comRoutenverfolgung zu www.eveonline.com [87.237.39.180] ++ber maximal 30 Abschnitte: 1 12 ms 12 ms 17 ms rec001ibr003-xdsl.versatel.de [62.214.63.54] 2 11 ms 11 ms 12 ms ge-01-12-v635-xdsl.rec001ibr003.versatel.de [62. 214.34.53] 3 11 ms 11 ms 12 ms 62.214.110.246 4 13 ms 13 ms 13 ms 10ge-9-3.dor002isp005.versatel.de [62.214.110.25 0] 5 12 ms 12 ms 13 ms 10g-8-1.dor002isp006.versatel.de [62.214.110.125 ] 6 19 ms 20 ms 19 ms 62.214.108.134 7 54 ms 27 ms 27 ms xe-1-2-0.mpr1.fra4.de.above.net [80.81.194.26] 8 106 ms * * 64.125.24.94 9 168 ms * * xe-5-2-0.mpr1.lhr3.uk.above.net [64.125.24.81] 10 * * * Zeit++berschreitung der Anforderung. 11 164 ms * * srv250-f.ccp.cc [87.237.37.250] 12 * * * Zeit++berschreitung der Anforderung. 13 * * * Zeit++berschreitung der Anforderung. 14 * * * Zeit++berschreitung der Anforderung. 15 * 163 ms * srv180-h.ccp.cc [87.237.39.180] 16 * * * Zeit++berschreitung der Anforderung. 17 * * * Zeit++berschreitung der Anforderung. 18 * * * Zeit++berschreitung der Anforderung. 19 * * * Zeit++berschreitung der Anforderung. 20 162 ms * * srv180-h.ccp.cc [87.237.39.180] 21 * 162 ms 162 ms srv180-h.ccp.cc [87.237.39.180] Ablaufverfolgung beendet.
and after a *censored* hour and some minutes without any connection to eve online servers !!!!11111
Quote:C:\Users\QWERTZ>tracert www.eveonline.comRoutenverfolgung zu www.eveonline.com [87.237.39.180] ++ber maximal 30 Abschnitte: 1 13 ms 12 ms 12 ms rec001ibr003-xdsl.versatel.de [62.214.63.54] 2 12 ms 11 ms 12 ms ge-01-12-v635-xdsl.rec001ibr003.versatel.de [62.214.34.53] 3 11 ms 11 ms 12 ms 62.214.110.246 4 12 ms 13 ms 12 ms 10ge-9-3.dor002isp005.versatel.de [62.214.110.250] 5 12 ms 12 ms 13 ms 10g-8-1.dor002isp006.versatel.de [62.214.110.125] 6 18 ms 20 ms 19 ms 62.214.108.134 7 27 ms 27 ms * xe-1-2-0.mpr1.fra4.de.above.net [80.81.194.26] 8 36 ms 36 ms * xe-0-1-0.mpr2.cdg12.fr.above.net [64.125.24.94] 9 46 ms 43 ms 44 ms xe-5-2-0.mpr1.lhr3.uk.above.net [64.125.24.81] 10 * * * Zeit++berschreitung der Anforderung. 11 42 ms 41 ms 41 ms srv250-f.ccp.cc [87.237.37.250] 12 40 ms * * srv180-h.ccp.cc [87.237.39.180] 13 41 ms * * srv180-h.ccp.cc [87.237.39.180] 14 41 ms 41 ms 41 ms srv180-h.ccp.cc [87.237.39.180] Ablaufverfolgung beendet.
Zeit++berschreitung der Anforderung = Timeout
/me puts above.net on his personal hate list |

Mishtar Nefone
MarSec Industries Care Factor
0
|
Posted - 2013.02.24 16:36:00 -
[513] - Quote
Kinda blow goats a bit, but as previous poster posted faulty lies in Uk somewhere?
Quote:tracert 87.237.38.200
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 <1 ms <1 ms <1 ms 192.168.1.254 2 1 ms 1 ms 1 ms 192.168.176.1 3 1 ms 1 ms 1 ms gw1.a336.priv.bahnhof.se [46.59.34.1] 4 1 ms 1 ms 1 ms itux-framtiden-A336-gw.bahnhof.net [46.59.116.34] 5 17 ms 17 ms 17 ms gbg-cr1.cph-cr1.bahnhof.net [85.24.151.9] 6 17 ms 17 ms 17 ms cph-cr1.ams-cr1.bahnhof.net [46.59.112.27] 7 28 ms 27 ms 38 ms ccpgames.com [195.66.226.23] 8 23 ms 23 ms 23 ms srv246-f.ccp.cc [87.237.37.246] 9 23 ms 23 ms 23 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete |

Maximada
T.R.I.A.D
0
|
Posted - 2013.02.25 13:53:00 -
[514] - Quote
Guys I have found the problem after long discussions and checks. I am an MD of a UK ISP and some of our subscribers have been contacting us about these issues.
The problem is Telia.net which is on most of the traceroutes shown on this thread (but not all). They may be shown as just London on some traceroutes depending on where you live.
It is not a CCP issue - I have contacted Telia who are currently upgrading some of their systems with works due for completion by 1st March 2013.
Telia cannot handle all connections currently being thrown thrown at it and will strop routing your traffic to make way for higher priority traffic such as government usage and business high priority services. This is when you get the socket errors as they have effectively closed the door for a few seconds which is enough for Eve to trip out producing the error. (EVE SHOULD BE HIGH PRIORITY   )
The only way to reroute is to ensure you do not have a static ip - then go into cmd - ipconfig /release then ipconfig /renew.
This will give you a new ip from your router but also change the route that ip takes - not always though so after every renew run a traceroute and check if telia or london are present if so retake the above steps - once you find an ip that doesnt route through these record the ip and make it static inside your router.
This will fix this issue until telia have completed their upgrade.
Some of the traces posted do not contain this information (about 5%) so their issues must be something client side unrelated to the above.
|

Lugor
Hammerfall Raiders
1
|
Posted - 2013.02.27 02:32:00 -
[515] - Quote
Maximada wrote:Guys I have found the problem after long discussions and checks. I am an MD of a UK ISP and some of our subscribers have been contacting us about these issues. The problem is Telia.net which is on most of the traceroutes shown on this thread (but not all). They may be shown as just London on some traceroutes depending on where you live. It is not a CCP issue - I have contacted Telia who are currently upgrading some of their systems with works due for completion by 1st March 2013. Telia cannot handle all connections currently being thrown thrown at it and will strop routing your traffic to make way for higher priority traffic such as government usage and business high priority services. This is when you get the socket errors as they have effectively closed the door for a few seconds which is enough for Eve to trip out producing the error. (EVE SHOULD BE HIGH PRIORITY    ) The only way to reroute is to ensure you do not have a static ip - then go into cmd - ipconfig /release then ipconfig /renew. This will give you a new ip from your router but also change the route that ip takes - not always though so after every renew run a traceroute and check if telia or london are present if so retake the above steps - once you find an ip that doesnt route through these record the ip and make it static inside your router. This will fix this issue until telia have completed their upgrade. Some of the traces posted do not contain this information (about 5%) so their issues must be something client side unrelated to the above.
Anyone able to help confirm the above? Or is CCP able to help confirm this? I see over the last few pages there has been no input from CCP to this problem.....come on CCP...u add a useless feature of lines between stars on screen but cant offer any useful advice with this problem? I have so far not seen CCP add even a 'possible solution' to this (if there is someone please post and i will grovel for forgiveness).
Tonight i had the socket closed message, logged bk in and somone i know (also from UK) had the same message at the same time. We both then DC'd about 2 mins later. |

Eternus3
Perkone Caldari State
46
|
Posted - 2013.02.27 12:16:00 -
[516] - Quote
I can also confirm the socket closed error is still happening as well as the softlock client freeze/lockup.
I'm on Fairpoint 15mbit/1mbit DSL
10 Clients (2 standard client) and 8 on isboxer. No other game has disconnection issues only eve.
My ping is also around 20ms A- to A+ ratings per speedtest. |

Dominous Nolen
Powder and Ball Alchemists Union
4
|
Posted - 2013.02.27 22:57:00 -
[517] - Quote
Constant socket closed errors since 1.1.3 was applied to my main system.
ISP: Teksavvy Location: Kitchener, On, CA
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 <1 ms <1 ms <1 ms Base [10.10.220.1] 2 294 ms 244 ms 199 ms 10.125.116.129 3 399 ms 395 ms 361 ms 69.63.254.185 4 528 ms 512 ms 595 ms kitchener1.cable.teksavvy.com [24.246.55.38] 5 553 ms 305 ms 229 ms kitchener1.cable.teksavvy.com [24.246.55.33] 6 146 ms 127 ms 58 ms if-13-0-0.core4.TNK-Toronto.as6453.net [63.243.1 72.9] 7 154 ms 173 ms 137 ms if-0-1-0-5.tcore1.TNK-Toronto.as6453.net [63.243 .172.26] 8 204 ms 163 ms 189 ms if-7-2.tcore1.W6C-Montreal.as6453.net [66.198.96 .61] 9 117 ms 117 ms 121 ms if-5-2.tcore1.MTT-Montreal.as6453.net [64.86.31. 5] 10 64 ms 50 ms 44 ms if-9-0-0.mcore3.MTT-Montreal.as6453.net [64.86.3 1.50] 11 193 ms 150 ms 125 ms if-4-0-0-0.tcore2.NYY-NewYork.as6453.net [216.6. 99.5] 12 172 ms 109 ms 198 ms if-20-2.tcore2.L78-London.as6453.net [216.6.99.1 4] 13 166 ms 263 ms 106 ms if-13-0-0.core4.LDN-London.as6453.net [80.231.13 1.50] 14 176 ms 170 ms 219 ms ix-12-0-0-3046.core4.LDN-London.as6453.net [195. 219.67.246] 15 157 ms 193 ms 137 ms srv246-f.ccp.cc [87.237.37.246] 16 158 ms 218 ms 162 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete. |

Izshzu Afuran
Low Sec Pharmacies ProtoStar Federation
0
|
Posted - 2013.03.01 08:59:00 -
[518] - Quote
Im not sure what happened but I am having the same problems other mac users are having. Socket keeps closing. I am not sure if it is mere coincidence or what But since Retribution came out I can't play for more than like 10 min before I have to force quit and re log back in.
On another note I switched internet providers and about the same time Ret came out and thats when this stuff started. Now I am not sure if it is a problem on CCP's end or my end by sometimes I have played for 8 straight hours with two clients running, safari, mail, etc on and I was able to play. Other times I have one client with NOTHING else running and I play for 2 min and it freezes.
Please If anyone can help that would be awesome. Because I absolutely love this game and I don't want to stop playing it but right now I have a month left and if this problem persists I am not going to re sub again until this issue if resolved.
I am running on the 2010 MBP everything is up to date that I know of, so I'm not sure what the problem is but I hope it is fixed quickly. |

Jennam Musana
Pator Tech School Minmatar Republic
5
|
Posted - 2013.03.01 11:59:00 -
[519] - Quote
I renewed some of my equipment few weeks ago (I had an old, overheating and thus faulty DSL modem) so I got back my stable DSL line at very least but with EVE, the occasional 'Socket Closed' errors persist.
Those errors disappeared for a while maybe two or three weeks ago but now they're back again and boy if it isn't a barrage of disconnects with this game at the moment. |

Dominous Nolen
Powder and Ball Alchemists Union
4
|
Posted - 2013.03.01 16:18:00 -
[520] - Quote
Seems they fixed in 1.1.4. Patch notes don't seem to indicate the root cause of the drops though. |
|

Thanewood Solitudehold
Knight-Industries Company of Spacefarers
0
|
Posted - 2013.03.02 01:36:00 -
[521] - Quote
1.1.4 still socking for me.
Eve socks, mumble disconnects, and I have to actually disconnect and reconnect. never happens when not playing eve.
|

Jimmy O'connor
20th Legion Tribal Band
0
|
Posted - 2013.03.03 17:10:00 -
[522] - Quote
Yesterday I played pretty much all day with zero issues, today I try and log on and within a few seconds I get a socket closed error. I can't log in for more than a few seconds at a time before I get the error. Just resubbed to this game after a long hiatus, going to be very unhappy if I can't play it now. |

Tam Althor
Commonwealth Industries Ursi Lienosus
5
|
Posted - 2013.03.03 23:09:00 -
[523] - Quote
Tried playing all 5 accounts to get some mining done, can't stay connected for more than a hour.
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 <1 ms <1 ms <1 ms 192.168.0.99 2 8 ms 9 ms 8 ms 10.104.134.1 3 10 ms 15 ms 15 ms 24.156.158.77 4 17 ms 9 ms 12 ms 24.156.157.205 5 12 ms 22 ms 11 ms v613.core1.tor1.he.net [216.66.23.5] 6 23 ms 21 ms 23 ms 10gigabitethernet4-1.core1.nyc4.he.net [184.105. 222.17] 7 97 ms 99 ms 99 ms 10gigabitethernet1-2.core1.lon1.he.net [72.52.92 .242] 8 88 ms 91 ms 102 ms ccpgames.com [195.66.226.23] 9 90 ms 93 ms 91 ms srv246-f.ccp.cc [87.237.37.246] 10 92 ms 93 ms 91 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
Some times I get 3/5 clients with closed socket, other times it's all 5 dying at the same time. |

Lirp
GAROUN INVESTMENT MOONMINING BANK
2
|
Posted - 2013.03.04 20:42:00 -
[524] - Quote
So I have stumbled across something that has worked for me the last 2 days with NO disconnects at all..
I have been running Ping Plotter against CCP server IP 87.237.38.200 with the following settings-
Sampling= Unlimited Trace Interval= 1 sec Samples to include= ALL
I am running all 3 of my accounts on the same system with no Socket Disconnect problems. But if I try and play without PP running I get disconnected right away.
This is a strange workaround, but at least I can play!
Lirp out... |

Jennam Musana
Pator Tech School Minmatar Republic
5
|
Posted - 2013.03.05 06:55:00 -
[525] - Quote
Also remember to read the following post(s). That specific thread seems to get lost in the winds because there is no official ACK from CCP as you can see from the stickied DEV / CCP posts in the 'Issues, Workarounds & Localization' section of this forum.
https://forums.eveonline.com/default.aspx?g=posts&m=23789
Don't bother with the pingers, plotters, pingplotters, torrents, battlepings, swinger...ah, never mind that one, or any other illusionary remedies.
It's EVE Online client + ISP thing and the socket closings come and go. Sometimes it can be a week without them, then you suddenly get so many of them that your client has barely enough time to load the ship hangar, but the net result is that for some people the game is pretty much unplayable. |

Tonto Auri
Vhero' Multipurpose Corp
28
|
Posted - 2013.03.05 20:32:00 -
[526] - Quote
@Jennam, that thread only specifically mention initial handshake. |

Jennam Musana
Pator Tech School Minmatar Republic
5
|
Posted - 2013.03.05 21:09:00 -
[527] - Quote
After six months of searching articles about the subject every now and then, that's the best one I've found on the seemingly "non-issue" that plagues the 3/\3 client and if you browse along for some more you can see that this is hardly a new issue since it has been going on for years (for those whom had the stamina to keep on playing while ignoring the disconnects). 
|

asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
2
|
Posted - 2013.03.05 23:27:00 -
[528] - Quote
@ Jennam
The fact this 'socket disconnect' issue rose exponentially at the same time CCP patched the game, it is also likely something they did to to code to make it much much less tolerant of the very brief packet losses that can occur. |

Kirinson
Angry Angels Constructions The Kadeshi
0
|
Posted - 2013.03.11 17:50:00 -
[529] - Quote
Its back got it today  |

Tonto Auri
Vhero' Multipurpose Corp
28
|
Posted - 2013.03.11 20:47:00 -
[530] - Quote
I've managed to reduce disconnects by turning off checksum offloading. Seems like EVE do not play properly with protocol stack and dive way too deep into things it's not supposed to touch. |
|

Talrath
Shifting Sands Trader Cartel
0
|
Posted - 2013.03.15 23:56:00 -
[531] - Quote
As a temporary fix you guys can keep teamspeak, vent, etc connected to any server...Ive had this problem for years... and the only way i could fix it was by keeping my ts online...as soon as i disconect it...my eve online gets the socket error....ive had this error in portugal....and now i have it in russia.....different isps....diferent computers...i think this can be related to your router settings or computer specs.... when u dun make any server calls for a few seconds....i think the router closes the connection.....or if ur in a old computer that cant handle both the game and the internet traffic..... |

Eternus3
Perkone Caldari State
47
|
Posted - 2013.03.16 23:54:00 -
[532] - Quote
Softlock freeze has been corrected with the recent patch but the socket disconnect is back bad so bad infact unable to keep logged in or set fleet up. Also noticed on tracert that the connection right after lhr3.uk.above.net is timing out. |

Tonto Auri
Vhero' Multipurpose Corp
31
|
Posted - 2013.03.17 01:17:00 -
[533] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=2731793#post2731793 |

Kirinson
Angry Angels Constructions The Kadeshi
0
|
Posted - 2013.03.18 17:00:00 -
[534] - Quote
aaaaaaaaaaaand what does CCP ^^ giving a ****. "Oh yeah good game we made but half of players cant stay connect, mah not our problem." lack of blue dev posts in this thread is not right get that **** fixed srly!!! its nothing like "oh since last patch" this issue is there since years!
and i am srly pissed about that, i did everything reinstall pc and reset router even call my provider xD but its clearly CCPs fault. |

Tonto Auri
Vhero' Multipurpose Corp
31
|
Posted - 2013.03.18 20:35:00 -
[535] - Quote
Sometimes, it's better to chew than to speak... We know it's CCP's fault, while they are fixing it - try the workaround. |

James Costen
Alteria Miner's Association
0
|
Posted - 2013.03.23 19:50:00 -
[536] - Quote
Im getting the socket closed randomly, when i dont press a button for more than 30 seconds i get disconected. Im flying through space i get disconnected. Its making the game unplayable. I dont have trouble with any other game. Is there a way i can keep an active connection and not allow the socket to close or is this the issue? |

Tonto Auri
Vhero' Multipurpose Corp
35
|
Posted - 2013.03.23 20:28:00 -
[537] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=2731793#post2731793 |

James Costen
Alteria Miner's Association
0
|
Posted - 2013.03.24 11:02:00 -
[538] - Quote
I have found a way that helps me, i used to get socket closed every 20 mins or so but now 6 hours gameplay and none.
I figured that as my connection is not getting to the EVE server i setup a constant PING to the server. Its sending a ping every 50ms and since i started to do that ive not closed.
I think as long as two connections are getting to the server(eve and ping) that if one fails the other can piggy back onto the other and restore connection. Im not saying it may work for everyone but it worked for me.
Let me know if it works for you guys
This can be done free on Mac with the network utility and on PC with command prompt? Im a mac user so not sure but worth a shot if its free. |

Machinegunner Bob
Republic Military School Minmatar Republic
0
|
Posted - 2013.03.24 14:20:00 -
[539] - Quote
Also have a socket trouble. In process starts constatnt ping to TQ: no one of the packets was lost, but after 5-10 minutes i've got a message; changing the port from 26000 to 3724 is not prevent the trouble |

comander klieve
Lithium Light Expoit This Mf's
0
|
Posted - 2013.03.24 15:49:00 -
[540] - Quote
Its back again after a few weeks or stable connection. it sickens me that CCP have yet to post a reply on this thread, we are all paying customers and deserve a response! |
|

Tauren Tom
Order of the Silver Dragons Silver Dragonz
84
|
Posted - 2013.03.24 23:10:00 -
[541] - Quote
Well... haven't had this before. 8 accounts now, multiple clients running on same machine. Until this most recent hot fix everything has worked great. Now I cannot remain connected on one (1) client or eight (8) clients. It's random and doesn't affect everything all at once. Usually hammers some or all of my clients and regardless of file repair, tracert showing no losses of connection etc, there is no solid explanaition. If this is a solidly recurring issue like I've seen from reading through this forum post, it's safe to say it will NOT be worth my time to continue playing this game and spending money on accounts if I'll be wasting half my time trying to reconnect and hoping like hell I don't die on field due to a socket close. In the grand scheme of things... You're all pubbies. So HTFU."It's 106 miles to Chicago, we got a full tank of gas, half a pack of cigarettes, it's dark... and we're wearing sunglasses." - Elwood Blues |

Grendel Sickswitch
21
|
Posted - 2013.03.25 19:03:00 -
[542] - Quote
having this problem the last few days. game is unplayable. |

Lethusa
Templaris Draconis
0
|
Posted - 2013.03.26 04:37:00 -
[543] - Quote
Have the same issues about months ago. Running 2 Clients, all two closes in the same time.
Had a Closed Socket Error about 10 min. ago:
ISP: Alice ( o2 Germany ) Running System: Windows 7 x64
Quote:C:\Users\***>ping www.eveonline.comPing wird ausgef++hrt f++r www.eveonline.com [87.237.39.180] mit 32 Bytes Daten: Antwort von 87.237.39.180: Bytes=32 Zeit=52ms TTL=245 Antwort von 87.237.39.180: Bytes=32 Zeit=53ms TTL=245 Antwort von 87.237.39.180: Bytes=32 Zeit=52ms TTL=245 Antwort von 87.237.39.180: Bytes=32 Zeit=52ms TTL=245 Ping-Statistik f++r 87.237.39.180: Pakete: Gesendet = 4, Empfangen = 4, Verloren = 0 (0% Verlust), Ca. Zeitangaben in Millisek.: Minimum = 52ms, Maximum = 53ms, Mittelwert = 52ms C:\Users\***>tracert www.eveonline.comRoutenverfolgung zu www.eveonline.com [87.237.39.180] ++ber maximal 30 Abschnitte: 1 <1 ms <1 ms 1 ms 192.168.0.1 2 26 ms 26 ms 26 ms lo1.br02.muc.de.hansenet.net [213.191.89.9] 3 25 ms 26 ms 25 ms ae0-101.cr02.muc.de.hansenet.net [213.191.88.94] 4 37 ms 37 ms 37 ms so-0-0-0-0.cr02.ber.de.hansenet.net [213.191.87.161] 5 36 ms 37 ms 37 ms ge-1-0-0-101.pr03.ber.de.hansenet.net [62.109.108.48] 6 37 ms 37 ms 37 ms rmwc-brln-de01-xe-0-1-3-0.nw.mediaways.net [213.20.149.209] 7 46 ms 91 ms 41 ms rmwc-dsdf-de02-pchan-0-0.nw.mediaways.net [195.71.254.226] 8 64 ms 51 ms 52 ms xmwc-lond-uk02-xe-0-0-0-0.nw.mediaways.net [195.71.254.58] 9 52 ms 51 ms 51 ms ge-3-3-0.mpr1.lhr3.uk.above.net [195.66.236.76] 10 * * * Zeit++berschreitung der Anforderung. 11 52 ms 52 ms 51 ms srv250-f.ccp.cc [87.237.37.250] 12 52 ms 52 ms 52 ms srv180-h.ccp.cc [87.237.39.180] Ablaufverfolgung beendet.
Seems like somewhere in the near of ccp has a problem  |

Gnoshia
State War Academy Caldari State
1
|
Posted - 2013.03.26 07:23:00 -
[544] - Quote
Fixed mine a month and a half ago.
My issue was my ISP. It took them 2 weeks to solve the problem and haven't had closed socket error.
However now I'm getting a proxy server didn't connect issue. Unrelated but it's annoying as crap. |

James Costen
Alteria Miner's Association
0
|
Posted - 2013.03.26 08:02:00 -
[545] - Quote
Has anyone else tried the constant ping that i explained earlier in the post? I'd be interested to see if it works for anyone else |

AlexandritaRUS
Darkness of Despair
5
|
Posted - 2013.03.26 12:46:00 -
[546] - Quote
http://clip2net.com/s/4O3W8p and thanks to this error, the ship was lost as it knocked out of the fleet and the game. Within 7 minutes, it was impossible to get into the game, it is the client is guilty again? |

Lethusa
Templaris Draconis
0
|
Posted - 2013.03.27 03:54:00 -
[547] - Quote
Today the same Error again, both Client had this error. But this time with Constant Ping ( ping -t www.eveonline.com ) and Teamspeak 3 connected on the background.
Quote:Antwort von 87.237.39.180: Bytes=32 Zeit=57ms TTL=246 Antwort von 87.237.39.180: Bytes=32 Zeit=56ms TTL=246 Antwort von 87.237.39.180: Bytes=32 Zeit=56ms TTL=246 Antwort von 87.237.39.180: Bytes=32 Zeit=57ms TTL=246 Antwort von 87.237.39.180: Bytes=32 Zeit=57ms TTL=246 Antwort von 87.237.39.180: Bytes=32 Zeit=56ms TTL=246 Antwort von 87.237.39.180: Bytes=32 Zeit=57ms TTL=246 Antwort von 87.237.39.180: Bytes=32 Zeit=56ms TTL=246 Antwort von 87.237.39.180: Bytes=32 Zeit=57ms TTL=246 Ping-Statistik f++r 87.237.39.180: Pakete: Gesendet = 42205, Empfangen = 41822, Verloren = 383 (0% Verlust), Ca. Zeitangaben in Millisek.: Minimum = 51ms, Maximum = 1504ms, Mittelwert = 60ms STRG-C C:\Users\***>tracert www.eveonline.comRoutenverfolgung zu www.eveonline.com [87.237.39.180] ++ber maximal 30 Abschnitte: 1 8 ms 5 ms 4 ms 192.168.0.1 2 34 ms 32 ms 32 ms lo1.br02.muc.de.hansenet.net [213.191.89.9] 3 33 ms 31 ms 31 ms ae1-102.cr01.muc.de.hansenet.net [213.191.88.125] 4 44 ms 43 ms 43 ms so-0-0-0-0.cr01.ber.de.hansenet.net [213.191.66.69] 5 44 ms 43 ms 42 ms ge-1-1-0-102.pr03.ber.de.hansenet.net [62.109.108.112] 6 44 ms 43 ms 44 ms rmwc-brln-de01-xe-0-1-3-0.nw.mediaways.net [213.20.149.209] 7 49 ms 47 ms 47 ms rmwc-dsdf-de02-pchan-0-0.nw.mediaways.net [195.71.254.226] 8 58 ms 77 ms 58 ms xmwc-lond-uk02-xe-0-0-0-0.nw.mediaways.net [195.71.254.58] 9 59 ms 58 ms 58 ms ge-3-3-0.mpr1.lhr3.uk.above.net [195.66.236.76] 10 60 ms 58 ms 60 ms 213-152.240-250.PXu259.above.net [213.152.240.250] 11 58 ms 57 ms 57 ms srv250-f.ccp.cc [87.237.37.250] 12 58 ms 58 ms 58 ms srv180-h.ccp.cc [87.237.39.180] Ablaufverfolgung beendet. C:\Users\***>
Gesendet = sent | Empfangen = receive | Verloren = lost |

Tonto Auri
Vhero' Multipurpose Corp
37
|
Posted - 2013.03.27 15:43:00 -
[548] - Quote
Guys, you don't want to even try the workaround?... |

James Costen
Alteria Miner's Association
0
|
Posted - 2013.03.27 23:49:00 -
[549] - Quote
Tonto Auri wrote:Guys, you don't want to even try the workaround?... Isnt this exactly what im suggesting by having a ping running to the server. It pings every 15ms so thats a constant connection and im still getting socket closed errors. Ive tried the team speak way and that doesnt work either. So is there any other way? |

Lethusa
Templaris Draconis
0
|
Posted - 2013.03.28 01:09:00 -
[550] - Quote
James Costen wrote:Tonto Auri wrote:Guys, you don't want to even try the workaround?... Isnt this exactly what im suggesting by having a ping running to the server. It pings every 15ms so thats a constant connection and im still getting socket closed errors. Ive tried the team speak way and that doesnt work either. So is there any other way?
Same here.
Playing other MMO's, and there is no problems with the connection, same with Teamspeak.
So there must be the problem by CCP or some of there ISP.
And I cleaned the DNS cache twice, nothing helped. |
|

Tonto Auri
Vhero' Multipurpose Corp
37
|
Posted - 2013.03.28 01:21:00 -
[551] - Quote
James Costen wrote:Tonto Auri wrote:Guys, you don't want to even try the workaround?... Isnt this exactly what im suggesting by having a ping running to the server. It pings every 15ms so thats a constant connection and im still getting socket closed errors. Ive tried the team speak way and that doesnt work either. So is there any other way? It doesn't help anything, only increase network load, making situation worse for everyone. |

James Costen
Alteria Miner's Association
1
|
Posted - 2013.03.28 17:28:00 -
[552] - Quote
Tonto Auri wrote:James Costen wrote:Tonto Auri wrote:Guys, you don't want to even try the workaround?... Isnt this exactly what im suggesting by having a ping running to the server. It pings every 15ms so thats a constant connection and im still getting socket closed errors. Ive tried the team speak way and that doesnt work either. So is there any other way? It doesn't help anything, only increase network load, making situation worse for everyone.
Increases the load on the line? 64kb's of data - dear god best upgrade those lines.
So do you have an answer to the last point on my comment about another way to fix the problem? As creating a workaround means there is a problem to work around so im confused as to why there is still an issue outstanding. |

Tonto Auri
Vhero' Multipurpose Corp
42
|
Posted - 2013.03.30 05:31:00 -
[553] - Quote
The "another fix to the problem", which is not a fix, but merely a workaround, was posted on a previous page, and referenced multiple times. Too lazy to find it? |

Henry Hengstenberg
Barroom Heroes
0
|
Posted - 2013.03.31 12:15:00 -
[554] - Quote
a funny thing that happens me in the last minutes ... if i visit deviantart.com i get socket closed in eve online. i got no other problems with other sites. someone told me i should check my flood protection from router but there is no option like this.
ok .. its NOT funny .. |

Tonto Auri
Vhero' Multipurpose Corp
43
|
Posted - 2013.03.31 16:14:00 -
[555] - Quote
At this time, I'm almost certain, that whatever is causing it, lies somewhere in the interprocess operation. I get socket closed alot, but only when my PC was running for some time. When I reboot, it is gone and copuld stay fine for hours. Still, disabling checksum offloading helps. I was unable to stay online for any prolonged period of time without that. |

Lirp
GAROUN INVESTMENT MOONMINING BANK
2
|
Posted - 2013.04.01 21:28:00 -
[556] - Quote
Just wanted to touch base... I have been playing with NO disconnects since I started doing following. That was back on March 4th. I have been playing for hours at a time with this workaround with no issues at all.
#524 Posted: 2013.03.04 20:42 | Report So I have stumbled across something that has worked for me the last 2 days with NO disconnects at all..
I have been running Ping Plotter against CCP server IP 87.237.38.200 with the following settings-
Sampling= Unlimited Trace Interval= 1 sec Samples to include= ALL
I am running all 3 of my accounts on the same system with no Socket Disconnect problems. But if I try and play without PP running I get disconnected right away.
This is a strange workaround, but at least I can play!
Lirp out...
|

Lugor
Hammerfall Raiders
2
|
Posted - 2013.04.05 00:29:00 -
[557] - Quote
So after a period of relative stability with the odd socket closed msg appearing here and there this problem has come back with vengeance and over the last 24hrs i have lost count of the amount of disconnects I have had from this problem.
And reading up this Post what a surprise there is no comment from CCP.....shock and horror...... I know to most this would seem like a minor issue to those never having the problem but if any of the CSM delegates are reading this what do you think bout CCPs lack of help or even suggestions? |

Kaul Ironfist
The Scope Gallente Federation
0
|
Posted - 2013.04.06 01:29:00 -
[558] - Quote
Lirp wrote:Just wanted to touch base... I have been playing with NO disconnects since I started doing following. That was back on March 4th. I have been playing for hours at a time with this workaround with no issues at all.
#524 Posted: 2013.03.04 20:42 | Report So I have stumbled across something that has worked for me the last 2 days with NO disconnects at all..
I have been running Ping Plotter against CCP server IP 87.237.38.200 with the following settings-
Sampling= Unlimited Trace Interval= 1 sec Samples to include= ALL
I am running all 3 of my accounts on the same system with no Socket Disconnect problems. But if I try and play without PP running I get disconnected right away.
This is a strange workaround, but at least I can play!
Lirp out...
Confirming this has done wonders for me. Thanks for the tip! |

Mathias Lears
Maraque Enterprises
0
|
Posted - 2013.04.07 07:27:00 -
[559] - Quote
Hello , yeah i just got the issue as of this evening been playing a month on my laptop no problems till now. East coast usa. Im down to give any info needed but new to coding etc so wouldnt know where to start. I just found eve please dont make it go away! |

AcidRain Tekitsu
Com Guards The STAR Alliance
0
|
Posted - 2013.04.07 08:49:00 -
[560] - Quote
I-¦m from German and I have this problem since the last patch, its really annoying.... When I was Mining in High sec tonight with my retriever and I switched to another window, after 10 min I checked EVE and there was the socket closed error. This happend 2 times...
PLS FIX IT
AcidRain |
|

Lirp
GAROUN INVESTMENT MOONMINING BANK
3
|
Posted - 2013.04.08 18:37:00 -
[561] - Quote
Kaul Ironfist wrote:Lirp wrote:Just wanted to touch base... I have been playing with NO disconnects since I started doing following. That was back on March 4th. I have been playing for hours at a time with this workaround with no issues at all.
#524 Posted: 2013.03.04 20:42 | Report So I have stumbled across something that has worked for me the last 2 days with NO disconnects at all..
I have been running Ping Plotter against CCP server IP 87.237.38.200 with the following settings-
Sampling= Unlimited Trace Interval= 1 sec Samples to include= ALL
I am running all 3 of my accounts on the same system with no Socket Disconnect problems. But if I try and play without PP running I get disconnected right away.
This is a strange workaround, but at least I can play!
Lirp out...
Confirming this has done wonders for me. Thanks for the tip!
Glad its working for you!! I have had 0 disconnects since I have been doing it. I played about 12 hours on Saturday with no issues.
I am now running 4 accounts, all of them solid connections.
It is unfortunate that we have to use this work around, but at least I can play and I am having NO performance problems.
|

Tonto Auri
Vhero' Multipurpose Corp
56
|
Posted - 2013.04.08 18:46:00 -
[562] - Quote
And you still didn't tried the workaround I posted earlier?... Shame on you. |

Lugor
Hammerfall Raiders
2
|
Posted - 2013.04.09 07:04:00 -
[563] - Quote
I tried the fix and it did not work for me. |

Solomunio Kzenig
Incursions Missions and Mining
7
|
Posted - 2013.04.09 07:25:00 -
[564] - Quote
Guys,
I have had this on and off for years, it seems to come and go randomly, however its now back with a Vengence. My experience is a little differenet in that I can tell when its going to happen in that my EVE Client slows down and becomes un-responsive and TS sometimes crashes also.
Brand new Laptop and UPC Broadband in Ireland (Dublin), I'll try the Ping Plotter fix this evening and see how it goes. |

Tonto Auri
Vhero' Multipurpose Corp
56
|
Posted - 2013.04.09 11:46:00 -
[565] - Quote
Solomunio Kzenig wrote:Guys,
I have had this on and off for years, it seems to come and go randomly, however its now back with a Vengence. My experience is a little differenet in that I can tell when its going to happen in that my EVE Client slows down and becomes un-responsive and TS sometimes crashes also.
Brand new Laptop and UPC Broadband in Ireland (Dublin), I'll try the Ping Plotter fix this evening and see how it goes. If your applications crashing, it is something in your OS. Make sure you don't have any crap in your network stack. |

Tonto Auri
Vhero' Multipurpose Corp
56
|
Posted - 2013.04.09 11:46:00 -
[566] - Quote
Lugor wrote:I tried the fix and it did not work for me. Which fix? |

Valea Silpha
Noir. Noir. Mercenary Group
91
|
Posted - 2013.04.09 14:49:00 -
[567] - Quote
I figured I may as well post in here to say that I've been getting frequent Socket Closed errors too. The more of us that post the more likely that something actually happens right?
We can but hope!
Tonto Auri wrote:And you still didn't tried the workaround I posted earlier?... Shame on you.
You do know that you didn't actually post a workaround. You posted a single line of text, then yell at people for not trying to do that rather than actually posting proper explanation of what it is and if it actually helps.
People are ignoring it because they don't know what 'disabling checksum handoff' means. Maybe you do. Great. Tell the rest of us.
And just... just don't be a jerk. Seriously. No-one has managed to confirm that your approach works, and until you explain it no-one will. Being unduly hostile that people are ignoring you will make them continue to ignore you. |

Donal Childe
World Forge Industries Severasse Militarized Mining Union
0
|
Posted - 2013.04.09 16:23:00 -
[568] - Quote
I have also been having this problem, and for me it seem to only happen when I have Pandora streaming in the back ground. From various ISPs across the country, with the mac client. |

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.09 19:49:00 -
[569] - Quote
Valea Silpha wrote:People are ignoring it because they don't know what 'disabling checksum handoff' means. Maybe you do. Great. Tell the rest of us. If people are smart enough to setup a DoS attack on EVE servers, I assume that they are smart enough to find network card configuration in their computers. If you don't know it, you could have asked, instead of throwing flame at me. Open the network card properties, and head to the hardware parameters tab. The setting is named exactly that way, plus or minus localization stupidity. There could be multiple entries with the same meaning (my driver has 3), turn all of them off. |

Zeus Maximo
Mentally Assured Destruction Whores in space
111
|
Posted - 2013.04.10 11:07:00 -
[570] - Quote
Confirming I have the same issues everyone has been stating.
I get socket closed on all of my accounts the first 10 minutes I start playing and then I will get random disconnected on any number of my accounts throughout my game time.
Socket Closed Error started a few months ago with that patch. Rather discouraging to log back into 5 accounts and recreate fleets for my alliance :/
***Trying checksum workaround now |
|

Zeus Maximo
Mentally Assured Destruction Whores in space
116
|
Posted - 2013.04.15 03:40:00 -
[571] - Quote
I tried this possible fix to slow down the amount of socket closed error messages that I received but it did not work.
I would like to thank all troubleshooters in this thread so far as I have tried all of them. Ever since the patch a few months ago playing eve has become a burden..... I do hope CCP takes the blame for this and works faster on a fix! |

Zarquon Beeblebrox
Invicta.
0
|
Posted - 2013.04.15 16:26:00 -
[572] - Quote
Ive had this happening for a while now, and i realised that it only happens when im running the lowest graphical settings (due to dual accounting). If im running a single account on max settings, i have no issues at all. |

Zeus Maximo
Mentally Assured Destruction Whores in space
116
|
Posted - 2013.04.16 09:08:00 -
[573] - Quote
I tend to run 4-5 accounts daily and my socket closed errors either effect all of my accounts or just a few.
1 of my accounts is running maxed settings while the others are running minimal settings. The disconnects, for me, do not discriminate by what graphical settings I use to my knowledge. |

Chaplain Silkor
Imperial Collective
3
|
Posted - 2013.04.16 18:56:00 -
[574] - Quote
Hey,
I've been having 'socket closed' issues for quite a while now. Some days worse than others and this week begun even more terrible than usual. And so I decided to try one of the fixes proposed in here.
I'm currently trying out Lirp's Ping Plotter fix. It seems to be working. Haven't dc'd yet while using it. I'll come back in a week or so to tell you guys my final opinion about it.
Cheers
Chap
|

Zeus Maximo
Mentally Assured Destruction Whores in space
116
|
Posted - 2013.04.16 21:27:00 -
[575] - Quote
Doesnt ping plotter cost real money? I couldnt find a free trial anywhere :/ |

Tonto Auri
Vhero' Multipurpose Corp
75
|
Posted - 2013.04.16 21:31:00 -
[576] - Quote
Zeus Maximo wrote:Doesnt ping plotter cost real money? I couldnt find a free trial anywhere :/ It doesn't, but DoS'ing servers is a bad idea. |

Chaplain Silkor
Imperial Collective
3
|
Posted - 2013.04.17 20:09:00 -
[577] - Quote
Chaplain Silkor wrote:Hey,
I've been having 'socket closed' issues for quite a while now. Some days worse than others and this week begun even more terrible than usual. And so I decided to try one of the fixes proposed in here.
I'm currently trying out Lirp's Ping Plotter fix. It seems to be working. Haven't dc'd yet while using it. I'll come back in a week or so to tell you guys my final opinion about it.
Cheers
Chap
Back earlier then expected, but I got the socket error a dozen times whille running Eve together with Ping Plotter.
Gonna try some other stuff, in the meantime, here's my tracert
Microsoft Windows [versie 6.1.7601] Copyright (c) 2009 Microsoft Corporation. Alle rechten voorbehouden.
Traceren van de route naar srv92-h.ccp.cc [87.237.39.92] via maximaal 30 hops:
1 3 ms 2 ms 3 ms 192.168.1.1 2 12 ms 12 ms 12 ms bras05.sn.be.edpnet.net [213.219.132.17] 3 12 ms 11 ms 11 ms router01.sn.be.edpnet.net [212.71.11.61] 4 16 ms 15 ms 15 ms router03.adamtel.nl.edpnet.net [212.71.1.225] 5 61 ms 23 ms 16 ms er1.ams1.nl.above.net [195.69.144.122] 6 * 15 ms 17 ms xe-1-0-1.mpr1.ams10.nl.above.net [64.125.22.237] 7 16 ms 15 ms 17 ms xe-1-2-1.cr1.ams10.nl.above.net [64.125.22.41] 8 42 ms 27 ms 20 ms xe-4-0-0.mpr1.lhr2.uk.above.net [64.125.24.73] 9 21 ms 26 ms 22 ms xe-8-3-1.mpr2.lhr3.uk.above.net [64.125.24.122] 10 22 ms 21 ms 23 ms 213-152.240-250.PXu259.above.net [213.152.240.250] 11 21 ms 21 ms 23 ms srv250-f.ccp.cc [87.237.37.250] 12 24 ms 22 ms 29 ms srv92-h.ccp.cc [87.237.39.92]
De trace is voltooid.
|

CaptainMac
IMMORTALS
0
|
Posted - 2013.04.20 06:00:00 -
[578] - Quote
This particular thread was commenced in May 2012......and clearly is continuing. In speaking to many of my Eve friends, they are experiencing "closed socket" problems......to varying degrees of experience.
My experience is that I could no longer play either of my two main characters (each just under 100m SP) on my two accounts, as one cannot play in null sec when continually being disconnected. However, Eve has been part of my life for so long now, I started playing an alt on each account......totally juniors.......just to get my 'Eve fix'.
Now I can no longer even play those characters, as I am getting disconnected every 2 mins on either account. Like most of the people who have taken the time to add something to this thread, I played around to the extent of my knowledge, in order to try and over come this problem. I found that this is the only game that behaves this way........ I also found that I have a reasonable ping to the server (87.237.38.200)................
Microsoft Windows [Version 6.1.7601] Copyright (c) 2009 Microsoft Corporation. All rights reserved.
C:\Windows\system32>ping 87.237.38.200
Pinging 87.237.38.200 with 32 bytes of data: Reply from 87.237.38.200: bytes=32 time=323ms TTL=234 Reply from 87.237.38.200: bytes=32 time=347ms TTL=234 Reply from 87.237.38.200: bytes=32 time=348ms TTL=234 Reply from 87.237.38.200: bytes=32 time=344ms TTL=234
Ping statistics for 87.237.38.200: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 323ms, Maximum = 348ms, Average = 340ms
C:\Windows\system32>
..............especially considering I am playing the game from Australia. Nor is a trace a great deal of help, as it seems to me that testing in a very small section of time, fails to pick up the source of this problem:-
Microsoft Windows [Version 6.1.7601] Copyright (c) 2009 Microsoft Corporation. All rights reserved.
C:\Windows\system32>tracert 87.237.38.200
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 <1 ms <1 ms <1 ms (null).iiNet [10.1.1.1] 2 97 ms 29 ms 72 ms nexthop.vic.iinet.net.au [203.215.7.251] 3 100 ms 63 ms 68 ms te7-2.mel-pipe-bdr1.iinet.net.au [203.215.6.10]
4 168 ms 41 ms 97 ms xe-7-1-11-0.syd-ult-core1.on.ii.net [203.215.20. 102] 5 39 ms 42 ms 40 ms unknown.telstraglobal.net [134.159.126.189] 6 131 ms 154 ms 168 ms i-0-7-1-0.sydo-core02.bi.telstraglobal.net [202. 84.223.1] 7 189 ms 274 ms 178 ms i-0-2-0-2.1wlt-core01.bx.telstraglobal.net [202. 84.140.21] 8 282 ms 337 ms 268 ms i-0-4-0-0.eqla01.bi.telstraglobal.net [202.84.25 1.174] 9 222 ms 433 ms 369 ms gblx-peer.eqla01.pr.telstraglobal.net [134.159.6 3.202] 10 450 ms 374 ms 466 ms 204.245.39.42 11 331 ms 327 ms 323 ms srv246-f.ccp.cc [87.237.37.246] 12 372 ms 322 ms 322 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
C:\Windows\system32>
I read a thread in the Whirlpool forum ( http://forums.whirlpool.net.au/archive/1593590 ) in which a comment from a CCP representative was quoted:-
"It is more than a tad annoying on our side as well. There is an important principle of network theory called the End to End Principle GÇô which essentially states that it is the endpoints that make protocol decisions, and only the endpoints. However, as so often happens, the nice tidy world of network theory meets real life, and it doesn't all quite work out as the designers intended. The ISP's doing this kind of filtering is a violation of that principle, a somewhat necessary one from their perspective, but still.
As CCP Sreegs has explained, we changed our protocol exchange to improve it a little, and discovered it was being used as an identifier for EVE traffic. It was never intended for that purpose, and nobody asked us if it would be a good idea to use it for that.
If you contact your ISP, this should be an easy issue for them to fix on their side. Ask them to contact us, at [email protected] and we will provide any assistance they need. This sort of thing happens fairly frequently unfortunately. There's a lot of sorting out behind the scenes that goes on between ISP's and network providers that isn't usually exposed to public view."
Clearly a change was made on the CCP end to "improve it a little" in that well quoted patch, but as a result of the unseen or inexperience as to the consequences.....it failed to "improve it a little".......rather it has worsened it for many many Eve lovers.
I also contacted my ISP..........and managed to find an interested tech.........and gave him all that I knew about this problem...including the CCP email contact; [email protected].
Meanwhile.....I appear to be paying for two accounts.......for a service, if you will...........but am failing to receive the service at a level that would generally be held by the community as fair and appropriate. My feeling is, that should this problem not be fixed shortly (this thread gives an indication as to how long it's been a problem), then I would be justified in asking for a return of the cost of this failed service.
For interest..I am running a gaming machine , the build of which, was completed a few months back. It is watercooled and sits in a Silverstone TJ11 case. It includes an Asus 1155 Extreme MB....an Intel 3770K.....16 gigs of Corsair platinum......two EVGA 690 hydrocopper video cars. My delta temp is between 1.5C and 4.5C. I am connected via ADSL and my speed varies between 3400 and 4000,
Cheers..................
|

Tonto Auri
Vhero' Multipurpose Corp
84
|
Posted - 2013.04.20 09:41:00 -
[579] - Quote
For me, it was not the case for any filtering, rather, a local issue with EVE trying to pretend that it know more about network protocols, than it supposed to care. I.e. it should not be affected by checksum ofloading mechanism, which is designed to save the CPU time and do this work on hardware instead, but evidently, disabling this oprimization stopped an issue from happening on my end. |

Sky Marshal
Deep Core Mining Inc. Caldari State
3
|
Posted - 2013.04.24 14:59:00 -
[580] - Quote
Hi,
I don't play much since months, but I noticed than since Retribution, I have now some closed socket errors each time I play. It can happen at any moment, whatever the situation (docked, outside, no shoot, etc.). I didn't have this problem before the last expansion.
My ISP is Free in France, I have a 20 Mbits connection (a pretty stable one btw) and I am located at less than 500 meters from the dslam... My ping to the Tranquillity server is nearly constantly at 32 ms (on 166 tries, 6% goes > 30 but < 60)...
I don't know if CCP did something or if it is a mere coincidence and my ISP screwed it in fact, but something is wrong... I also wonder if Hamachi don't cause this problem so I will try to disable it to test. Until then, I can't really play beside standard hauling missions... and that is annoying  |
|

Marty MacGyver
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.04.25 09:50:00 -
[581] - Quote
I just went through this myself and thought I'd share some advice.
Comcast (my ISP) always seems to do network maintenance things after 2am. It's very infrequent where I currently live (seemed like a nightly occurrence in my last region), but tonight I saw the dreaded socket error as I was docking.
Needless to say, I didn't want to be offline and free-floating at that precise moment.
Though everything seemed ok otherwise, I shut off Windows firewall, restarted the machine and finally found this thread. Pinging Tranquility (87.237.38.200) showed severe packet loss - but where?
Enter MTR (multiple traceroute). Traceroute is a built-in network utility in Windows and Linux that lets you see what's going on by pinging each server in your connection path, showing where the packets are probably getting lost. MTR is a particular type of traceroute that runs traceroutes in parallel (if you're 10 hops from the destination it'll ping each server in that path, repeatedly). Great for seeing trends.
Note that some devices will show 100% loss - in my case, the cable modem itself (which isn't configured to be pingable). But other servers down the line should show little or no loss.
I personally use WinMTR in Windows, and whatever's out there on the package servers when in Linux. When I ran it tonight, I quickly saw the failure was likely because of a server a few hops away dropping packets. Once that server's congestion cleared I was able to log in... and happily found myself already docked. 
Then, as I wrote this, the socket closed again, and MTR suggests that the same intermediate server in my ISP's domain is to blame. Perhaps it's telling me that it's time for sleep... 
Edit: An hour later and everything is back to normal now. |

Altrue
Exploration Frontier inc
358
|
Posted - 2013.04.25 14:03:00 -
[582] - Quote
We've had socket closed twice, one today and one yesterday, at the same time, me and a friend living in the same city.
Don't know if it can be of some use, but it proves that it is certainly not caused by your local modem or anything. G££ <= Me |

leyo690
Asocial Club
8
|
Posted - 2013.04.26 10:14:00 -
[583] - Quote
Me and 99.98% of my mates are suffering an important socket close spawnrate since last patch and it's everlasting longer and longer. I was not surprised to see that it's the same problem for most of the players in Eve.
What's CCP position about this ? The problem might be on the player side and only him is expected to work on resolving it ?
I have the same feeling when U.S government is asked about the trillions of dollars missing and replying "what was the other question ?".
If we loose high value stuff due to socket closed, are we considerated as responsible as if we loose it due to game mechanics ?
CCP might understand that even all the world's goodwill we could use to try to play at Eve, won't be enough against a technical problem which will let us no other choice than stopping to play, despite of our real desire to play. |

Puissant
Tempora Heroica
6
|
Posted - 2013.04.26 16:57:00 -
[584] - Quote
I see this silly argument in the English Help channel all the time:
How many of you are using Wireless to connect to your Router at home? The solution is simple: Get Wired!
EVE Client is sensitive to dropped packets. Wireless is notorious for dropping packets. There's usually nothing wrong with your internet access ckt / cable modem / router / CCP server when you get the socket error and you are connecting to your home router wirelessly -- getting wired will solve your issues.
I've seen many people posting here saying they don't have issues with closed socket errors on their desktops but they do on their laptops. Why? Because they are relying on a solid wireless connection (which is almost impossible now that everyone has neighbors with wireless).
Get wired, folks. |

Oli Ala
Pane e Panelle
0
|
Posted - 2013.04.27 19:05:00 -
[585] - Quote
Heya guys,
I'm running 3 accounts and 1 or 2 out of 3 get disconnected 2-3 times/day. At least 1 keeps always connected.
I've cleared cache and tried whatever, no fix for me 
My ISP is Tiscali and I'm Italian. Never had socket error problem with EVE before and I play since 2005!
cCCP fix da thing kkthxbye |

Jace Itinen
Red.Dot
0
|
Posted - 2013.04.29 18:19:00 -
[586] - Quote
I have started getting this socket closed crap today. I played for 7 hours yesterday without a single disconnect. I've been disconnected today over 20 times in 3 hours. The game is unplayable at this point. I am staying logged off for awhile. Looks like WoW gets my money today. |

Kaelnor Heidan
Supermassive Singularity
0
|
Posted - 2013.05.01 17:16:00 -
[587] - Quote
That is a kind of weird network problem. I did have this socket closed error on my laptop before but not on my desktop. I suspect it was ESET Smart Security that caused problems because I don't have it on my desktop and disabling it worked fine. I think some of us might have this generic socket closed message even though it is not related to their ISP nor CCP. Try uninstalling your firewall / AV for a bit, get a good quality wired connection (usually it solves a lot of network issues), restart you modem/router, or even get a fresh OS install as I did.
Now to the real problem.
Since a month or two I'm having the same issue on my desktop too. I tried everything I could think of but no result so far. I guess it is ISP based since 2 friends of mine with the same ISP (Free in France) are having the socket closed error at the EXACT same time as me. But what's troubling is that it doesn't seem to be specific to some ISP nor route given the very diffrent trace route provided so far. The post on the whirlpool forums is really interesting. I thought of a weird QoS policy that could drop some EvE packets when the link is a bit saturated but the problem is to determine which link(s). I bet it is closer to the servers that it is to the client. I may be wrong but it could explain some socket closed errors.
Here is my tracert :
1 1 ms 1 ms <1 ms 192.168.0.254 2 31 ms 23 ms 20 ms ***.***.***.*** 3 20 ms 21 ms 20 ms nancy-6k-1-a5.routers.proxad.net [213.228.13.62] 4 40 ms 38 ms 31 ms strasbourg-6k-1-v800.intf.routers.proxad.net [212.27.50.130] 5 28 ms 29 ms 30 ms th2-crs16-1-be1101.intf.routers.proxad.net [212.27.50.9] 6 29 ms 29 ms 29 ms bzn-crs16-1-be2000.intf.routers.proxad.net [212.27.57.210] 7 30 ms 31 ms 32 ms bzn-crs16-2-be1000.intf.routers.proxad.net [212.27.59.102] 8 39 ms 42 ms 30 ms te0-1-0-4.377.mag21.par01.atlas.cogentco.com [149.6.115.25] 9 29 ms 28 ms 28 ms prs-b2-link.telia.net [213.248.86.169] 10 29 ms 29 ms 29 ms prs-bb1-link.telia.net [213.155.135.190] 11 88 ms 41 ms 43 ms ldn-bb1-link.telia.net [80.91.247.7] 12 46 ms 46 ms 42 ms ldn-b3-link.telia.net [80.91.245.27] 13 38 ms 40 ms 40 ms eveonline-ic-138015-ldn-b3.c.telia.net [213.248.83.198] 14 42 ms 41 ms 36 ms srv250-f.ccp.cc [87.237.37.250] 15 36 ms 36 ms 35 ms srv200-g.ccp.cc [87.237.38.200]
proxad.net are Free's routers.
I'm a network engineer so if any dev working on the network part wants some more data I can try to provide it. I'll try to get a wireshark trace of when this error happens, it might provide some additional information.
EDIT: Post #581 is interesting, I'll try MTR too.
By the way, is there any chance to get a more detailed error message or log other than the generic "Socket closed" ? |

Reppyk
Yarrbear Inc. BricK sQuAD.
412
|
Posted - 2013.05.03 07:10:00 -
[588] - Quote
Confirming that I'm still getting socket errors and I'm a Free customer as well. I AM SPACE CAPTAIN REPPYK. -áI AM A LOWSEC GANKER, HIGHSEC SCUM, NULLSEC BASTARD, WORMHOLE INVADER. Welcome to, welcome to, welcome to my scramble. GÖÑ |

Mac deKiev
Elemental Souls Invictus Void
0
|
Posted - 2013.05.10 13:09:00 -
[589] - Quote
SOCKET LOST PROBLEM SOLVED
Hello,
For all the people with "socket lost " problems with ISP ziggo Read this .
i have called with Ziggo helpdesk and they gave me number off other ziggo service with bether tecki's
this guy took over my pc and letts me reset my wifi router and modem by taking down the power and do a reboot.
i have config my router again and all problems where solved.
i hope this issue is now in the past. (with ziggo you never know)
i hope that this is the solution and we ( all Ziggo clients) can fly again to be victories or not.
best regard,
Mac
 |

Minty Aroma
The Metalocalypse is Coming
3
|
Posted - 2013.05.10 17:51:00 -
[590] - Quote
Since the patch, I can't stay logged on for more than a minute or two before getting a socket closed error - how is this resolved? |
|

Ines Tegator
Towels R Us
279
|
Posted - 2013.05.10 18:53:00 -
[591] - Quote
Lirp wrote: #524 Posted: 2013.03.04 20:42 | Report So I have stumbled across something that has worked for me the last 2 days with NO disconnects at all..
I have been running Ping Plotter against CCP server IP 87.237.38.200 with the following settings-
Sampling= Unlimited Trace Interval= 1 sec Samples to include= ALL
I am running all 3 of my accounts on the same system with no Socket Disconnect problems. But if I try and play without PP running I get disconnected right away.
This is a strange workaround, but at least I can play!
Lirp out...
I believe I've discovered the explanation for this. I think my local hub is timing out on an idle connection, and PP stops it from going idle.
I've been using MTR (multiple traceroute) for the past day or two, taking records to bring to my ISP later. I discovered that starting the ping without doing other internet things first, I always had 100% packet loss for the first 2-3 packets. As if there was no connection to the internet. Which is exactly what I think is happening, the router doesn't detect any activity, and idles the connection. Since EVE only requires 5 lost packets to disconnect, and I'm losing at least 3 to restart the connection, this would almost always trigger the error.
I'll report back with results from using PP to keep the connection open in a day or two. In the meantime, anyone with more expertise know how to disable the idle on a router/network adapter? I've already got power saving turned off and TX power to 100% on my desktop adapter. - Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |

QUIZZA
CRANK INC.
19
|
Posted - 2013.05.14 05:51:00 -
[592] - Quote
I am having this Farkin problem too, I'm in Australia and continue to play other online games without problems. I have 4 accounts and may not be playing much longer unless you fix it.
Pissed off.
|

Cebraio
4S Corporation RAZOR Alliance
299
|
Posted - 2013.05.15 11:21:00 -
[593] - Quote
QUIZZA wrote:I am having this Farkin problem too, I'm in Australia and continue to play other online games without problems. I have 4 accounts and may not be playing much longer unless you fix it.
Pissed off. This thread is a year old. Just because many people have had this problem over the course of this time, it does not mean it's the same problem. This is most probably a collection of errors with many different sources.
For example, I have had this problem for a while in the past. I remember changing to wired connection from PC to my router at one point because my packet losses were bad. This has helped me and was a configuration/setup issue in my house.
So CCP may not be able to fix YOUR problem with YOUR connection.
However, the EVE client seems to be particularly sensitive about packet losses and that's something CCP could probably look into and improve. |

Kaelnor Heidan
Supermassive Singularity
2
|
Posted - 2013.05.20 14:55:00 -
[594] - Quote
My socket closed errors seem to have disappeared since last patch. |

Cosmo Blink
Blue Republic RvB - BLUE Republic
0
|
Posted - 2013.06.01 12:41:00 -
[595] - Quote
Game is unplayable as I get socket error within a minute after logging in
Also it seems it lets me play after my tz has passed which is also annoying
I thought there was a fix on SiSi which was meant to be used to fix this? |

Tuberider
Blue Republic RvB - BLUE Republic
0
|
Posted - 2013.06.01 15:01:00 -
[596] - Quote
Game is unplayable i'm constantly getting socket closed on all 3 accounts on different pc's.
ITS NOT MY ISP its related to the the last launcher update.
We went down this road of denial 4 years ago CCP, please sort your **** out  |

Tuberider
Blue Republic RvB - BLUE Republic
0
|
Posted - 2013.06.02 09:10:00 -
[597] - Quote
So i try to log in today after passing the russian log in even though mine is meant to be in english. i get connected for a whopping 2 mins then i lose all 3 accounts 1 after the other to 'Socket Closed'.
I hope CCP are going to reinburse the 1 hour long phone call to my isp at a premium rate yesterday trying to sort this problem?
This is not a broken router,an isp issue,a lan issue or a pc problem. Its a CCP problem please fix it ASAP.
How can you bring out a major patch in 2 days when half of eve can't even connect for 2 mins?
Surely the fact you can't even control the language in the launcher shows you're having problems there somewhere. |

Tuberider
Blue Republic RvB - BLUE Republic
0
|
Posted - 2013.06.02 10:37:00 -
[598] - Quote
I by passed the new launcher completely by using the EXE from the bin folder and guess what. I'm still connected after 30 mins and all 3 accounts are running well.
Not a launcher issue ? will see how long it lasts  |

Cosmo Blink
Blue Republic RvB - BLUE Republic
0
|
Posted - 2013.06.08 15:18:00 -
[599] - Quote
ok this is just getting old ffs I want to play this game -.- I'm just dcing every minute |

caelestis calametis
Arms Unlimited Academy
1
|
Posted - 2013.06.09 10:18:00 -
[600] - Quote
CCP Sputnik wrote:Sladd Manos wrote:I was also having this issue. I tried restarting my laptop, modem, and router, none of that helped. I realized I began having the problem after I started using steam. I opened task manager and steam was running in the background. Ended that process and havent had the error since. Can somebody else verify that Steam is causing Close Socket errors?
i have steam installed aswell but at the time of my socket closures i twas never running as a process. |
|

caelestis calametis
Arms Unlimited Academy
1
|
Posted - 2013.06.09 10:27:00 -
[601] - Quote
i have since found a workaround for it though. when i was making a bug report with info from screenshots and such ping command caught it as i was in the middle of cycling it to show my father how the cmd (ping -t)prompt was recording things.
so after pressing ctrl-c to end the continuous pings it summarized the information i showed it to him and then i restarted it
( this all the while i had eve in the background running)
so i restarted the cmd and i it turned on right in the middle of the event of the socket closures cause. ( this is in my bug report on the matter)
it told me destination net ( the IP address) was un-reachable for several seconds then told me time out and started to record good quality packets. but rated the info with minimal packet loss despite the destination unreachable chunks.
so i have run this cmd program ever since when ever i played EVE and something interesting has happened...
i haven't had socket closures while this cmd was running. when i earlier caught it with this program the cmd program was
not running i managed to luckily(lucky timing wise not application wise) restart it when the error was occurring.
to prove this i ran eve one day and forgot to run the cmd ping program on TQ's server IP address.
not un-coincidentally the socket closure made its return. having turned the cmd program back on every time i play eve socket closures are gone.
i dont know how
i have a W.A.G on the why
and i dont know if it will work for you.
INSTRUCTIONS IN WINDOWS 7 TERMINOLOGY ( CONVERT TO YOUR OWN OPERATING SYSTEM AS NEEDED)
1.goto your windows key or task manager.
2a. in the search program or files box type cmd and hit enter
2b. for task manager go to file drop box and click run... type cmd there and hit enter
3. if you have completed steps 1 and 2 you should have a small black background window with simplified programmer UI
4. type with no alterations and minus the brackets (ping 87.237.38.200 -t) remember no brackets and space only where
spaced in between them. the ping tells it to ping something.
the address tells it where to send these packetss.
the -t at the end makes it do it until you tell it to stop with ctrl-c
5. start eve through the launcher. while this is running in the back ground. it takes almost no cpu to run this so unless your
running eve on a K-pro you should be fine.
6. profit???????????
7. close eve after a hardcore night of screwing over your fellow man out of his iskies with internet spaceships
8. select cmd prompt window press control C to end the ping series it will summarize how many packets were sent how many weren't , your minimum ping ( in ms) avg ping, and maximum ping.
now as to the wild a**ed guess on why this works for me.
a long time ago i used to play wow on a different computer. there was a script going around that modifed your network in an effort to reduce lag.
it stated ( it may have been full of crap) that your computer sent and returned packets in pairs instead of 1-1. so when a game server sent you a packet it looked like this conversation.
server : hello computer : ........ server : are you there? computer : yeah I'm here whats up? server : why didn't you answer me the first time? computer : ...........
the cycle would continue like that more or less through out your game sessions. so he had a modified script that converted your computer from responding in pairs to responding to each and every individual packet/ping from a game server.
so the convo would then look like this
server : hello computer : hello server : status? computer : logging in. server: success
now while this is not exactly accurate on how a server talks to your computer it illustrates the lag in packet pairing responses.
now the socket closures, i think we can all agree, is eve terminating the connection because it thinks your either De-synching with the game client or disconnected / timing out.
i suspect eve/client sends regular pings to your computer/server confirming that it is logged in along with every other
action that generates a packet. ( im probably wrong as im explaining this as what it is a wild guess) so then something
occurs and your stop sending these confirmation packets that tell TQ that your online eve then promptly cuts the connection
closing the socket.
so i theorize that the socket closures dont happen during a game session with this cmd prompt because eve is
receiving status packets from the cmd prompt.
they may not have any relevant data but maybe its enough for the client to
see that im still sending continuous data and am connected.
end of eve technical amatueristic tomfoolery manual....
if this fix works for you reply if it doesn't state your OS and some relevant info so we might see if there is a pattern to this
weirdness.....
hope this works for you as well as it works for me still confuzzled, caelestis calametis |

Zak Breen
Breen Enterprises
108
|
Posted - 2013.06.09 12:27:00 -
[602] - Quote
CCP has stated several times that the "socket closed" error is just a general way of saying "hey, the server is unreachable, sorry". It doesn't mean it is CCPs fault OR your fault. It could be a lot of things.
It's like trying to diagnose why a cable modem keeps dropping the signal. Bad splitters? Bad modem? Bad line in or out of the house? Bad connections at the wall? Or it could be a problem within the area itself or the main hub at the cable company. The internet is very complicated and one weak link inbetween your computer and CCPs servers could cause it. Maturity, one discovers, has everything to do with the acceptance of not knowing. http://www.di.fm/spacemusic |

caelestis calametis
Arms Unlimited Academy
1
|
Posted - 2013.06.09 20:05:00 -
[603] - Quote
well i don't know that its a hardware problem( at least not for everyone) for me if this ping cmd running in the background causes my back to back to back socket closures to not occur
what we need to do is compile a list thread for all the different workarounds(confirmed to work for them) into one area and call it the socket closure fix list or something. then if those dont fix your problem then see devs |

Jita Cleanupcrew
Shadowland Rangers Eternal Syndicate
0
|
Posted - 2013.06.10 15:17:00 -
[604] - Quote
caelestis calametis wrote:i have since found a workaround for it though. when i was making a bug report with info from screenshots and such ping command caught it as i was in the middle of cycling it to show my father how the cmd (ping -t)prompt was recording things.
so after pressing ctrl-c to end the continuous pings it summarized the information i showed it to him and then i restarted it
( this all the while i had eve in the background running)
so i restarted the cmd and i it turned on right in the middle of the event of the socket closures cause. ( this is in my bug report on the matter)
it told me destination net ( the IP address) was un-reachable for several seconds then told me time out and started to record good quality packets. but rated the info with minimal packet loss despite the destination unreachable chunks.
so i have run this cmd program ever since when ever i played EVE and something interesting has happened...
i haven't had socket closures while this cmd was running. when i earlier caught it with this program the cmd program was
not running i managed to luckily(lucky timing wise not application wise) restart it when the error was occurring.
to prove this i ran eve one day and forgot to run the cmd ping program on TQ's server IP address.
not un-coincidentally the socket closure made its return. having turned the cmd program back on every time i play eve socket closures are gone.
i dont know how
i have a W.A.G on the why
and i dont know if it will work for you.
INSTRUCTIONS IN WINDOWS 7 TERMINOLOGY ( CONVERT TO YOUR OWN OPERATING SYSTEM AS NEEDED)
1.goto your windows key or task manager.
2a. in the search program or files box type cmd and hit enter
2b. for task manager go to file drop box and click run... type cmd there and hit enter
3. if you have completed steps 1 and 2 you should have a small black background window with simplified programmer UI
4. type with no alterations and minus the brackets (ping 87.237.38.200 -t) remember no brackets and space only where
spaced in between them. the ping tells it to ping something.
the address tells it where to send these packetss.
the -t at the end makes it do it until you tell it to stop with ctrl-c
5. start eve through the launcher. while this is running in the back ground. it takes almost no cpu to run this so unless your
running eve on a K-pro you should be fine.
6. profit???????????
7. close eve after a hardcore night of screwing over your fellow man out of his iskies with internet spaceships
8. select cmd prompt window press control C to end the ping series it will summarize how many packets were sent how many weren't , your minimum ping ( in ms) avg ping, and maximum ping.
now as to the wild a**ed guess on why this works for me.
a long time ago i used to play wow on a different computer. there was a script going around that modifed your network in an effort to reduce lag.
it stated ( it may have been full of crap) that your computer sent and returned packets in pairs instead of 1-1. so when a game server sent you a packet it looked like this conversation.
server : hello computer : ........ server : are you there? computer : yeah I'm here whats up? server : why didn't you answer me the first time? computer : ...........
the cycle would continue like that more or less through out your game sessions. so he had a modified script that converted your computer from responding in pairs to responding to each and every individual packet/ping from a game server.
so the convo would then look like this
server : hello computer : hello server : status? computer : logging in. server: success
now while this is not exactly accurate on how a server talks to your computer it illustrates the lag in packet pairing responses.
now the socket closures, i think we can all agree, is eve terminating the connection because it thinks your either De-synching with the game client or disconnected / timing out.
i suspect eve/client sends regular pings to your computer/server confirming that it is logged in along with every other
action that generates a packet. ( im probably wrong as im explaining this as what it is a wild guess) so then something
occurs and your stop sending these confirmation packets that tell TQ that your online eve then promptly cuts the connection
closing the socket.
so i theorize that the socket closures dont happen during a game session with this cmd prompt because eve is
receiving status packets from the cmd prompt.
they may not have any relevant data but maybe its enough for the client to
see that im still sending continuous data and am connected.
end of eve technical amatueristic tomfoolery manual....
if this fix works for you reply if it doesn't state your OS and some relevant info so we might see if there is a pattern to this
weirdness.....
hope this works for you as well as it works for me still confuzzled, caelestis calametis
Only thing this changes is that I get 1 "socket was closed" window instead of 2.
|

Eight Bit
Volition Cult The Volition Cult
0
|
Posted - 2013.06.11 08:27:00 -
[605] - Quote
Just wanted to mention that I too have socket closed issues. I play other more constant stream critical games, (like quake live) with no problems at all.
I-¦m wired on a cable connection of 50mbit. Usually have no problems at all. |

Sentinari
Senti Global Holdings
0
|
Posted - 2013.06.13 18:48:00 -
[606] - Quote
I've been seeing this error for the first time ever in all my years of playing Eve. Even when playing at my parents on AOHell (AOL)
I followed all the instructions and downloaded PingPlotter and set it running on the IP for Tranquillity.
Sorry CCP, but guess where I saw the packet loss. On Tranquillity srv200-g.ccp.cc (87.237.38.200)
PingPlotter was reporting about 10% packet loss.
I've taken a screen shot, but was unable to paste it in here.
I'm with Fast.co.uk and never had any problems with them as an ISP. In fact I highly recommend them to anyone.
I did also notice some packet loss further up the chain as I left PingPlotter running, bdr6.lon-th1.as8401.net (195.82.97.239)
I also tried using ROG Game First II and giving maximum priority to the Eve clients network packets.
I haven't been able to connect properly now since the Retribution Patch.
Tracert for infomation,
1 <1 ms <1 ms <1 ms [192.168.1.1] 2 31 ms 31 ms 31 ms 88-212-191-131.rdns.as8401.net [88.212.191.131]
3 30 ms 31 ms 30 ms bdr6.lon-th1.as8401.net [195.82.97.239] 4 152 ms 31 ms 31 ms ge-5-2-0-1105.ar3.lon2.gblx.net [204.246.200.5]
5 31 ms 31 ms 33 ms 204.245.39.42 6 32 ms 30 ms 31 ms srv246-f.ccp.cc [87.237.37.246] 7 32 ms 31 ms 31 ms srv200-g.ccp.cc [87.237.38.200] |

Lord Damo Boirelle
Killing is Business Get Off My Lawn
2
|
Posted - 2013.06.14 10:00:00 -
[607] - Quote
Whats going on ccp, it's getting like cod or battlefield with the consumers trying to fix your problems, so far i have missed out on 3 killmails and nearly lost my cane twice. 3 disconnects in 1 hour and its not my computer its your game.... |

Tuberider
Blue Republic RvB - BLUE Republic
0
|
Posted - 2013.06.14 16:28:00 -
[608] - Quote
I been ok all week then it hits the weekend and bam can't keep any of my accounts connected for more than a couple of mins.
started pinging the server like suggested and guess what all 3 accounts are stable. WTF! |

Sky Marshal
Deep Core Mining Inc. Caldari State
8
|
Posted - 2013.06.14 17:51:00 -
[609] - Quote
I get some "socket was closed" since Retribution. I didn't get them before, or so rarely that I didn't notice them.
Just few minutes ago, I was outside helping a neighbour for some computer problems... Once returned, I see that I got one closed socket. There was a good moment since the last time... But with something different :
I had TWO clients launched, both was docked in the same station, but only ONE of them got this error. The second one was fine and is still online right now. I loaded the market and do stuff to check if it wasn't just apparent, and I got no problem.
|

Tuberider
Blue Republic RvB - BLUE Republic
0
|
Posted - 2013.06.15 10:08:00 -
[610] - Quote
FIX this ******* issue please  |
|

Sentinari
Senti Global Holdings
0
|
Posted - 2013.06.16 07:04:00 -
[611] - Quote
Here is what I've tried,
CMD line ping 87.237.38.200 -t while running the game client. Restart all networking equipment. Ensure PC is the only thing attached to my network
Now here is what I've found to work for me.
My game was being started with the launcher. I thought just on the off chance I'll find the main .exe and start with that,
(Install Location)CPP\EVE\bin\ExeFile.exe
Starts the game the old fashioned way so you login once the client starts.
I'm going to keep testing this just in case it truely is a network issue somewhere beyond our ISPs. I know recently BT had rather a lot of cabling stolen which caused a major network outage. Could this still be affecting customers, I don't know. |

Tuberider
Blue Republic RvB - BLUE Republic
0
|
Posted - 2013.06.16 08:58:00 -
[612] - Quote
Sentinari wrote:Here is what I've tried,
CMD line ping 87.237.38.200 -t while running the game client. Restart all networking equipment. Ensure PC is the only thing attached to my network
Now here is what I've found to work for me.
My game was being started with the launcher. I thought just on the off chance I'll find the main .exe and start with that,
(Install Location)CPP\EVE\bin\ExeFile.exe
Starts the game the old fashioned way so you login once the client starts.
I'm going to keep testing this just in case it truely is a network issue somewhere beyond our ISPs. I know recently BT had rather a lot of cabling stolen which caused a major network outage. Could this still be affecting customers, I don't know.
Worked for a while for me too but now it just kicks any of my clients after a couple of mins on this too.  I didn't last long enough to say Hi in corp chat 
|

Tuberider
Blue Republic RvB - BLUE Republic
0
|
Posted - 2013.06.16 10:06:00 -
[613] - Quote
After using the pingplotter the only packet loss i get is from 'eveonline-ic-138015-ldn-b3.c.telia.net' ip= '213.248.83.198'
i'm pretty sure theres nothing i or my ISP can do to fix this CCP |

Tuberider
Blue Republic RvB - BLUE Republic
0
|
Posted - 2013.06.16 10:24:00 -
[614] - Quote
Downloaded and Installed a fresh client with none of my old settings to see how long that would last. Typed one line in corp then 'Socket Closed' 
Getting extremely frustrated that i can't play a game i'm PAYING for. Wasting my own valuable time to trying to fix a problem lots are suffering from and nothing its seems is being done about. |

Col Angel
10TH Wolf Brothers of Tangra
0
|
Posted - 2013.06.16 10:43:00 -
[615] - Quote
Can only say: 2 times socket closed within 5 min.  |

Tuberider
Blue Republic RvB - BLUE Republic
0
|
Posted - 2013.06.16 10:48:00 -
[616] - Quote
log in and the moment i say anything in any chat windows its 'socket closed'  |

OptionalExtra
Pothouse Cartel
0
|
Posted - 2013.06.16 10:54:00 -
[617] - Quote
Getting extremely bored of this problem |

Tuberider
Blue Republic RvB - BLUE Republic
0
|
Posted - 2013.06.16 11:18:00 -
[618] - Quote
Well DT didn't fix it 
I'd like a refund for the subs for the last month please Its only fair since i've had no game to play and yet you took my money anyway |

Col Angel
10TH Wolf Brothers of Tangra
0
|
Posted - 2013.06.16 12:56:00 -
[619] - Quote
Again 2 time socket closed. |

Sakura Tse
Native Freshfood Minmatar Republic
0
|
Posted - 2013.06.16 20:08:00 -
[620] - Quote
2 different machines, 2 different ISPs, same issue, random socket errors (from minutes to hours). Very annoying. |
|

Col Angel
10TH Wolf Brothers of Tangra
0
|
Posted - 2013.06.16 20:24:00 -
[621] - Quote
Target Name: www.eve-online.com IP: 87.237.39.91 Date/Time: 6/16/2013 10:20:22 PM
1 0 ms 0 ms 0 ms 0 ms [192.168.1.1] 2 * * * * [-] 3 N/A N/A 10 ms 8 ms transit-01-gs.zeelandnet.nl [82.176.63.254] 4 12 ms * * 11 ms GigabitEthernet3-7.ar4.AMS2.gblx.net [64.212.225.65] 5 N/A 18 ms * 19 ms [204.245.39.38] 6 735 ms 19 ms 19 ms 20 ms srv250-f.ccp.cc [87.237.37.250] 7 704 ms 20 ms * 18 ms srv91-h.ccp.cc [87.237.39.91]
Ping statistics for www.eve-online.com Packets: Sent = 4, Received = 3, Lost = 1 (25.0%) Round Trip Times: Minimum = 18ms, Maximum = 704ms, Average = 247ms |

Tuberider
Blue Republic RvB - BLUE Republic
0
|
Posted - 2013.06.17 16:08:00 -
[622] - Quote
Weekends over and now i got no connection issues WTF  |

Sakura Tse
Native Freshfood Minmatar Republic
0
|
Posted - 2013.06.17 21:09:00 -
[623] - Quote
Today unusally normal, without these discos. |

Tuberider
Blue Republic RvB - BLUE Republic
0
|
Posted - 2013.06.18 16:23:00 -
[624] - Quote
Oh well back to not being able to connect for more than a couple of mins. Nothing changed at my end since yesterday when i had no disconnects  |

Alkatosh Moz'tazul
THE AESIR. Get in the Van.
1
|
Posted - 2013.06.19 00:48:00 -
[625] - Quote
Col Angel wrote:Can only say: 2 times socket closed within 5 min. 
Same thing here...this was after patch...
1. I restart the game 2. I restart my computer 3. I turn the circuit breaker to where it's sets
and instead of 5 minutes, now I'm disconnected the moment I entered the game... |

Tuberider
Blue Republic RvB - BLUE Republic
0
|
Posted - 2013.06.19 14:02:00 -
[626] - Quote
Found an issue with my internets. Where all though i'm with Orange, i'm connected not with my external IP to tranq but via an IP address associated with BT. This IP does not show up during a Traceroute which is weird.
Until i can get to chat with someone who isn't indian and can understand what i'm saying its hard getting Orange to understand what the issue is. |

Sentinari
Senti Global Holdings
0
|
Posted - 2013.06.23 19:26:00 -
[627] - Quote
Tuberider wrote:Found an issue with my internets. Where all though i'm with Orange, i'm connected not with my external IP to tranq but via an IP address associated with BT. This IP does not show up during a Traceroute which is weird.
Until i can get to chat with someone who isn't indian and can understand what I'm saying its hard getting Orange to understand what the issue is.
My disconnection problems have disappeared just as quickly as they started.
Some routers are programmed not to respond with a name. This is done on purpose to prevent certain information from being exposed.
I escalated my issue after an initial ticket being placed with CCP. The last few patches may have had a fix or CCP may have pushed harder with their ISP to trace were the issue is.
Hopefully many others have had their disconnections resolved.
Fly Safe. |

ELGORDIO
Zero Atmosphere Ex Cinere Scriptor
1
|
Posted - 2013.06.24 00:11:00 -
[628] - Quote
I've had this issue for 2 days now, nothing has changed from when it didnt happened till now.
I have 10 accounts and 2 computers with different modems connected to each (same ISP, 2x independant internet connections)
weirdly, only 1 of them is the one having the problem, checked with ISP, no issues on their side, changed all my infrastructure, cables/routers/modems/etc... still happening, cant be online for more than 10 minutes if much.
Just now, i barely made it to the character selection screen on the accounts having the issue, and BAM! socket closed...
Opened a petition since yesterday, i woulda tought this kind of issus regarding connections should be CCP's priority, as we are NOT getting the game we paying for.
I cant enjoy the game by connectiong sessions of 10 minutes with 5 min downtime (Server status unknown (Offline mode)) after each socket closed error
Literally, if this keeps happening CCP will end up losing at least 10 subscriptions from me, and perhaps many others that wont bare with the 4 years of not being able to fix this issue.
im willing to provide logs and what not, but either way, if the tracet log is not hlpful i would like to know WHAT is.
P.S. really 4 years and still happening? shoulda been more than enough time for CCP and their "l33t team" to fix it or at least provide a workaround |

Tuberider
Blue Republic RvB - BLUE Republic
0
|
Posted - 2013.06.24 10:39:00 -
[629] - Quote
Amazing
Since the latest patch i'm having no issues at all, strange that seeing as it was supposed out of CCP's hands (according to them) Probably spoke to soon, after reactivating my accounts again yesterday it will be broken tonight.
I live in hope its fixed but i bet Red fed don't  |

Chizad
Turalyon Plus
0
|
Posted - 2013.06.25 01:27:00 -
[630] - Quote
I have had this problem a lot, even after Odyssey. However, as silly as it sounds, if I ping Tranquility before I start the game and leave it pinging, I have never gotten another socket closed error. Any time I forget to do this I always get the socket closed error.
I think it forces the hit to avoid lost packets. Not sure but it works for me, perhaps it will work for you too. |
|

Nostro Longstrider
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.06.25 17:08:00 -
[631] - Quote
Chizad wrote:I have had this problem a lot, even after Odyssey. However, as silly as it sounds, if I ping Tranquility before I start the game and leave it pinging, I have never gotten another socket closed error. Any time I forget to do this I always get the socket closed error.
I think it forces the hit to avoid lost packets. Not sure but it works for me, perhaps it will work for you too.
What do you mean by pinging tranquility? |

Lirp
GAROUN INVESTMENT MOONMINING BANK
4
|
Posted - 2013.06.26 17:44:00 -
[632] - Quote
Nostro Longstrider wrote:Chizad wrote:I have had this problem a lot, even after Odyssey. However, as silly as it sounds, if I ping Tranquility before I start the game and leave it pinging, I have never gotten another socket closed error. Any time I forget to do this I always get the socket closed error.
I think it forces the hit to avoid lost packets. Not sure but it works for me, perhaps it will work for you too. What do you mean by pinging tranquility?
I have been running Ping Plotter against CCP server IP 87.237.38.200 with the following settings-
Sampling= Unlimited Trace Interval= 5 sec Samples to include= ALL
I am running all 3 of my accounts on the same system with no Socket Disconnect problems. But if I try and play without PP running I get disconnected right away.
|

Ewa Naavi
Mutha F'n Wal-mart Game 0f Tears
0
|
Posted - 2013.06.27 02:56:00 -
[633] - Quote
CCP Habakuk wrote:Lord Helghast wrote:will throw my hat in the ring here, since Inferno i have had 8 disconnects for a closed socket, prior to inferno i never even knew this window existed. And now i get disconnected and oddly get 2 popups at the same time for the error every time lol The window for the disconnect is new with Inferno - before Inferno your client restarted automatically after being disconnected (without giving a reason on what happened). Getting 2 popups at the same time might be a (minor) bug - please make a screenshot the next time this happens and attach it to a bugreport (please add my name in the subject of the bugreport).
I keep having the same issue. And it keeps getting worse. Several times today now I logged in and tried to type in chat to find out I got disconnected again. I have no other problems or lag with anything else off the internet. Have no other problems with other games. Just Eve, the least demanding internet game I play.
I logged in today about 5 or 6 times just to be able to add to my skill que and save it. Each time I got closed socket before I could even update.
a few days ago I was using 2 clients scouting with one and transporting with another. I kept losing connection on one client, but my scout client never lost connection. Usually all my accounts will close at the same time, but not always.
This all started about the time we kept having unscheduled shutdowns and is getting even worse now.
before I was using Wifi connection and tried a hardwire connection which didn't help the problem. |

Richard Longstrider
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.06.27 19:51:00 -
[634] - Quote
Because I dont understand much about this program or network software, can someone interpret this data about ip connections ?
http://imageshack.us/a/img32/4170/h38a.png |

Ewa Naavi
Mutha F'n Wal-mart Game 0f Tears
0
|
Posted - 2013.07.01 01:44:00 -
[635] - Quote
http://imageshack.com/i/777rcaj http://imageshack.com/i/590on9j http://imageshack.com/i/0hhbdqj
I have tried everything I can think of and I still keep disconnecting. Sometimes it will show "socket Closed" 2 or 3 times in overlaying windows. The one where my ship was green happened on several accounts however I fixed it by clearing cashe.
I am now on a new computer and using Ethernet cable instead of WiFi. I can't make any sense of the Ping Blotter data, I don't know what any of this means.
I am now to the point where it is pointless to try and play, I'm not "pointing the finger" and blaming CCP however either way you look at it i'm paying for a service that I can't even stay connected to. It all started happening around when we had the unscheduled downtimes. Anyone have any suggestions?
I have EVE allowed thru firewall in my computer and thru the router as well. |

Madbuster73
Shadows Of The Federation Drunk 'n' Disorderly
43
|
Posted - 2013.07.03 11:30:00 -
[636] - Quote
Resetting your Modem by unplugging it from the electricity for several minutes seems to be working for a lot of people. (it defenitly worked for me, I got disconnected several times a day)
After that you should have no more sockets closed problem.
The problem is NOT on CCP side |

Mike Voidstar
Voidstar Free Flight Foundation
211
|
Posted - 2013.07.04 15:25:00 -
[637] - Quote
For the few of us playing on Acer laptops.... It's us, not them. The Anthero wireless adaptors in the Acer laptops causes a lot of wireless modems to constantly reset the connection. Get an external wireless adaptor and shut off the onboard one and you will see the problem magically disappear.
I have no idea why this is the case, but there seems to be no drivers that can fix the issue available. |

Easy Tiger
Active Fusion
3
|
Posted - 2013.07.06 13:46:00 -
[638] - Quote
OK I'm getting this too, it's making the game unplayable at times
- I'm getting this both on a wired and wireless connection. - I've tried the constant pings to the Eve server suggestion with no noticeable difference - I've rebooted my router
My traceroute is showing 8.41% packet loss to te-4-2.car5.London1.Level3.net wonder if that has something to do with it? |

SuperLoadedCat Wollenberg
Blue Space Inc.
2
|
Posted - 2013.07.09 04:17:00 -
[639] - Quote
So here is the deal, i get this constantly at home but not at work.
But, I swear, if i connect wireless bridge to another SSID/router (neighbor) with my DAP-2553 then it stops happening. its like an issue with certain routers. My client pc's IP is DMZ on both routers.
Home where it happens: 64 windows 7 Cox cable thru a wireless bridge to router, same subnet cox cable resi -> POS linksys wrt54g2 -> DAP-2553 as wireless client bridge to -> POS netgear gigbit switch -> cat6 -> Broadcom Extreme 57xx giabit ethernet
Work it does not happen: 64bit windows 7 Cox business 20mb connection Domain infrastructure, cisco switches full security, vlans, and av |

tipsygrandma maximusdrunk
STARMINERS INDUSTRIES
0
|
Posted - 2013.07.10 21:16:00 -
[640] - Quote
Getting socket closed error with 2 boxes on a macbook pro. Tried restarting the modem with no avail.
Little help CCP? |
|

tipsygrandma maximusdrunk
STARMINERS INDUSTRIES
0
|
Posted - 2013.07.10 21:21:00 -
[641] - Quote
Lirp wrote:Nostro Longstrider wrote:Chizad wrote:I have had this problem a lot, even after Odyssey. However, as silly as it sounds, if I ping Tranquility before I start the game and leave it pinging, I have never gotten another socket closed error. Any time I forget to do this I always get the socket closed error.
I think it forces the hit to avoid lost packets. Not sure but it works for me, perhaps it will work for you too. What do you mean by pinging tranquility? I have been running Ping Plotter against CCP server IP 87.237.38.200 with the following settings- Sampling= Unlimited Trace Interval= 5 sec Samples to include= ALL I am running all 3 of my accounts on the same system with no Socket Disconnect problems. But if I try and play without PP running I get disconnected right away.
I have to use IPNetMonitorX since it's a mac....any idea on how to put those settings in for this program? |

GreenSeed
558
|
Posted - 2013.07.11 02:25:00 -
[642] - Quote
im surprised why people still think this is client or server related... at this point it should be obvious it isn't.
Sony is having this same problem with Planetside2, to the point the entire east coast servers cant be accessed by around 10% - 20% of the player base, they have already said the problem is not with the servers, not with their last-mile ISP provider, its with the Tier 1 provider, level3.
for some stupid reason some people are having some of the most ridiculous problems, like lvl3 servers literally looping a hop between the 2 same servers... im not joking. you send a packet and it goes in a loop.
and if you check forums of other "latency sensitive" products, mainly games... you will see this issue is showing up everywhere. wow forums are plastered with complaints about packet loss and DCs, planetside has had two 50 pages+ threadnaughts on this same issue, dota2 is unbearable right now, specially since everyone is being stupid and blaming this on the release.
honestly, whats really pisses me off is seeing the biggest companies in the industry completely powerless... don't you guys have ANY leverage? level 3 has had routing issues for the last 3 to 5 months, affecting your products and its like you guys don't care.
don't you have a red phone you can call "the others" and assemble like mega zord or something like it? you are getting trampled by a t1 provider that makes money off your content...
ps2 threads on the matter https://forums.station.sony.com/ps2/index.php?threads/loosing-packets-to-east-coast-servers.119787/#post-1929453 https://forums.station.sony.com/ps2/index.php?threads/as-well-as-the-other-problems-crap-flying-everywhere.87669/
the funny thing is the planetside guys figured it out pretty quickly... we are supposed to be smart bunch of the mmo world and we still get people blaming the launcher... |

Fenix vrg
N3UR0TIC Vortek Federation
0
|
Posted - 2013.07.13 08:06:00 -
[643] - Quote
Same thing here, ISP Telefonica, Location Spain.
Though I think it is because I close de launcher window as soon as the game is running. But the error doen't pop right away... it's when I've been a couple hours playing when it kicks me out |

Prophet Bathana
Saiph Industries Upholders
6
|
Posted - 2013.07.13 21:58:00 -
[644] - Quote
Been playing Eve on and off for 5 years. Never had Socket Closed problem. Everytime I saw people post about it on the forums I figured it was something on their end.
As of last night I am plagued with this issue. I cannot stay connected for more than two hours before socket closed. I have been using the same ISP/PC for most of the 5 years I have played.
ISP: Time Warner Location: NC, USA.
This is getting pretty ridiculous. I still cannot believe CCP is trying to put the blame on the users end when it's effecting so many people at random times. |

xPredat0rz
Grey Templars Fidelas Constans
42
|
Posted - 2013.07.14 01:11:00 -
[645] - Quote
Also having problems with socket close errors. I was using ping tracer and it helped for about a week and now the problems are back. I will post the trace later but i am with Time Warner Cable out of ohio |

Kneb
Critical Mass Inc. Nexus Fleet
0
|
Posted - 2013.07.14 04:48:00 -
[646] - Quote
On a clean reboot i can connect all four of my accounts at once with out a problem, once I have to log one account out and log back in a few times I start getting the " the socket was closed" error. Once this has happened once, I can no longer connect any of my accounts. My machine, ISP and OS have not changed in the last 18 months. Hope they programmers and administrators at CCP can fix this problem because I cant.
|

Easy Tiger
Active Fusion
4
|
Posted - 2013.07.14 15:02:00 -
[647] - Quote
ISP: Plusnet (UK)
Since my router had a resync I've not had any closed socket errors. I'm presuming this is because the gateway from the ISP network has changed - am getting much less packet loss from both the ISP gateway and the Level 3 gateway to the Eve server. (as someone else has mentioned, Level 3 almost certainly has something to do with this). |

fastmine
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.07.14 16:33:00 -
[648] - Quote
all i know is these issues starting happening for me right after the new launcher came out. in the past 2 months i've moved switched isp's wiped 2pc's both with different os. switched from wireless to wired, reboot my modem/router daily still get dc-ed frequently. often i can stay on few hours. today i get cut off every 15 minutes or so. deleted that pando booster thing i read somewhere in here.
when eve pisses me off enough i play various other online games and i generally get dc-ed from a game maybe once every other day-ish.
playing a game that went f2p few months ago. guess i should start unsubbing my accounts and just keep 1 active for now. it's very frustrating. afraid to do missions, afraid to do anything in 0.0. the only semi safe.secure thing is mining in high sec. yeah thats FUN long term. not!!
|

Svanthari
University of Caille Gallente Federation
0
|
Posted - 2013.07.15 15:35:00 -
[649] - Quote
Just Restarted my Account after being out a few years and Now I get the "Socket Closed" as well. I've tried everything and no Luck I Hope CCP Does something about this. I've never had a Socket closed and been kicked before. Everyone on eve says its my machine. My machine is clean with windows 8 64bit and other games run fine no kicks at all.... Just curious has anyone ever found a fix or is CCP even trying to address this??
I payed my 3 months access back and can only play every 10 mins..... Perhaps I'll just ask for a refund and file a Complaint... |

Guth'Alak
Native Freshfood Minmatar Republic
0
|
Posted - 2013.07.16 02:47:00 -
[650] - Quote
Add my name to the list. Just came back after 5 years, and every 10 minutes im met with a
"connection lost" "the socket was closed"
ive heard others mention Hotspot Shield as a fix. i dont like having to use an app just to play one game, but i already payed my month so i guess ill give it a try. |
|

Sparts Halfass
Team Vassoy Corp
0
|
Posted - 2013.07.16 04:54:00 -
[651] - Quote
for the last week, have been getting socket closed errors literally every five minutes, nonstop. what's crazy is, I'll be playing on my 15" Macbook Pro with this problem, and my friend on his crappy little netbook doesn't have any connection problems. it's incredibly frustrating not being able to run missions/mine/do anything, cause I keep getting kicked for no reason. also, half the time I don't even get an error message, the game keeps acting like it's playing just fine, but I won't be able to click on anything, even the quit button, making me have to force quit the game. i've tried clearing my game cache, resetting my router, restarting my computer, with no change in result. I live in Austin, TX, and I use AT&Ts 20 MBps fibre connection. would love to have this problem fixed. I'm sure myself and anyone else experiencing this problem isn't paying 15 bucks a month to not play the game but be logging in every five minutes... |

Shadow' Broker
Outcast Cartel ROFL Citizens
3
|
Posted - 2013.07.16 09:02:00 -
[652] - Quote
Garak n00biachi wrote:Veritas Titan wrote:I turned off VPN to test and was disconnected 10 minutes into the game. VPN fixes the problem, at least for me. VPN should not fix your problem, the problem is with CCP.....dont patch things up for them.
My thoughts exactly.
Almost everyone having this issue has stated that the problem is ONLY with EvE online, and everything else works well. |

Dex Thiesant
Concordiat Spaceship Samurai
4
|
Posted - 2013.07.17 09:20:00 -
[653] - Quote
I'm experiencing the issue as well.
ISP: Time Warner Cable Location: Dallas, TX
It appears to be a recent thing. I'll be running multiple clients and both will disconnect at the same time. |

Catharia Legatia
Imperial Academy Amarr Empire
0
|
Posted - 2013.07.17 23:31:00 -
[654] - Quote
I've been having this problem for a couple of weeks now. I'll be changing ISP's in the near future and will see if that changes anything. If not, no more EvE Can't play, Wont pay. |

Kneb
Critical Mass Inc. Nexus Fleet
0
|
Posted - 2013.07.18 00:12:00 -
[655] - Quote
I found running the client with Administrator privileges has solved the issue for me. |

Guth'Alak
Native Freshfood Minmatar Republic
0
|
Posted - 2013.07.18 17:04:00 -
[656] - Quote
Kneb wrote:I found running the client with Administrator privileges has solved the issue for me.
did not work for me. |

Catharia Legatia
Imperial Academy Amarr Empire
0
|
Posted - 2013.07.18 22:26:00 -
[657] - Quote
Guth'Alak wrote:Kneb wrote:I found running the client with Administrator privileges has solved the issue for me. did not work for me.
Did not work for me either /sigh |

Shadow' Broker
Outcast Cartel ROFL Citizens
3
|
Posted - 2013.07.20 08:52:00 -
[658] - Quote
Guth'Alak wrote:Kneb wrote:I found running the client with Administrator privileges has solved the issue for me. did not work for me.
Tried it but didnt work for me either ;-( |

gu o
Arma Purgatorium Templis Dragonaors
0
|
Posted - 2013.07.21 10:28:00 -
[659] - Quote
You suck CCP.
Have had the same isp for 20 years, no issues till recently. Accounts have been open since 2003, no issues till recently. Cant play longer than 10-15 mins. Can't get anything done since i cannot stay connected. Almost no choice but to cancel.
Already begun looking into other games.
Fix or You'll probably be bankrupt with the user base equal to Gemstone 3 within 3 years..
|

gu o
Arma Purgatorium Templis Dragonaors
0
|
Posted - 2013.07.21 18:50:00 -
[660] - Quote
gu o wrote:You suck CCP.
Have had the same isp for 20 years, no issues till recently. Accounts have been open since 2003, no issues till recently. Cable Service Provider Technician(Cox Communications) was here today, tested all the lines, all good. Swapped out the 3rd modem and router. Such a shame sucha good game runs so bad for so many. Cant play longer than 10-15 mins. Can't get anything done since i cannot stay connected. Almost no choice but to cancel.
Already begun looking into other games.
Fix or You'll probably be bankrupt with the user base equal to Gemstone 3 within 3 years..
Been awake since 10:30am, currently 11:45am, been disconnected via socket issue 3 times..
I am sad eve was uninstalled, but another character in another game has been logged in for 12 hours no issue. CCP won't get a clue till they loose subscribers.
Way to go, stability rating less then Blizzards.
|
|

Anngus Truman
Universalis Imperium Li3 Federation
2
|
Posted - 2013.07.21 21:24:00 -
[661] - Quote
I started having this problem yesterday. When the socket error happens all other internet based programs close/stop working for a micro second then start right back up.
ISP: Rogers Communications Inc Location: Toronto, Canada |

gu o
Arma Purgatorium Templis Dragonaors
0
|
Posted - 2013.07.21 23:50:00 -
[662] - Quote
gu o wrote:gu o wrote:You suck CCP.
Have had the same isp for 20 years, no issues till recently. Accounts have been open since 2003, no issues till recently. Cable Service Provider Technician(Cox Communications) was here today, tested all the lines, all good. Swapped out the 3rd modem and router. Such a shame sucha good game runs so bad for so many. Cant play longer than 10-15 mins. Can't get anything done since i cannot stay connected. Almost no choice but to cancel.
Already begun looking into other games.
Fix or You'll probably be bankrupt with the user base equal to Gemstone 3 within 3 years.. Been awake since 10:30am, currently 11:45am, been disconnected via socket issue 3 times.. I am sad eve was uninstalled, but another character in another game has been logged in for 12 hours no issue. CCP won't get a clue till they loose subscribers. Way to go, stability rating less then Blizzards.
Murphys law? Coincidence? Direction of real problem rearing its head? So I am now having an issue every hour in other games today with the disconnects. Did CCP give me a virus :P ? What is it that we have in common? What factor could cause this issue in Eve, now others games? Major trunk-line/backbone service provider that provides to cable companies has an issue? Was Eve targeted by Skynet, now it is spreading to other players and games?
WHAT IS IT???
|

Hexatron Ormand
Aperture Space New Eden Industrie Alliance
14
|
Posted - 2013.07.22 13:54:00 -
[663] - Quote
I am getting the socked closed error since the odyssey release. I play since august last year and never had any trouble till odyssey was released.
I can confirm that the socked closed happens with and without steam - as i suspected that as a reason myself and started eve without steam several times, but had the same result: a socket closed error.
I can furthermore confirm that it seems not to be connection or ISP based cause i run 2 different machines, and one runs fine all the time, the other gets socket closed errors all the time since odyssey. Just to make sure i also exchanged all cables on my end, to make sure it is no problem of that. Both connections are wire/cable based, so it is no wireless issue either.
As the one machine runs super fine for hours without any trouble, uses the same ISP (obviously) and the same router, i would pretty much say i can exclude those from being the trouble makers. So why does it run fine for a year.. odyssey comes out.. and i have socket cloed errors? On one machine and not the other? Definately no ISP/router issue at all!! Otherwise both my machines would get kicked out at the same time (as they are also in the same system, using the same "part of the cluster server").
The always running machine still uses old windows xp with a 32bit OS, the other one runs windows 7 in a 64bit version.
The issue seemed to be solved for some time when i was running my EVE client in admin modus on the windows 7 version, i could play several days without issues. Then Odyssey was patched, and the issues returned. Could not get rid of them since. They can be pretty annoying as they hit randomly without any warning. Not all too nice if you fly through hostile territory (as i did to take the screenshots of "steve" for the sanctuary image contest - had the socket closed at least 4 times on that route... it for sure caused super huge adrenaline rushes.. lol
Ok back on topic and some ideas/hints:
- I have been wondering if a localized client could cause trouble in whatever way? Many of my corpmates who all use the localized client have the same trouble
- Some right/service conflicts with windows 7 maybe, as my XP machine seems to run fine. Also cause i was able to fix the issue for some time with using admin mode on windows 7 - unfortunately it is now back even with admin mode. Are windows 7 network quality services maybe more time critical? Or causing the network packets to behave differently than on windows xp machines?
- I heard one of my corpmates say that adding fleetmembers to the watchlist caused him to get socket closed errors all the time. Since he is not using this feature anymore, he is not getting socket closed errors anymore. So maybe it is just specific data or the client side interpretation of it?
- as noted by someone else before in this thread, i also always get 2 socked closed error windows whenever it occurs
Wish i could provide a lot more information - but i think confirming that it may NOT be isp/router/connection based at all, may bring the research in a different direction, and may help finding its actual source.
|

Kallian Ardessa
2
|
Posted - 2013.07.23 20:12:00 -
[664] - Quote
I had this issue a few months ago. It's probably caused by several different things, but hopefully my solution will help someone out there. After digging through Windows event logs, I noticed that every time I got a socket closed error there was a forced (homegroup) browser re-election that happened fractionally before the socket closed. I disabled my homegroup, and disabled all sharing/peer networking services. I never saw the error again.
Since then I've wiped my system and done a clean re-install, and I'm not able to reproduce the socket closed error by forcing a re-election, so my logs show nothing. Nothing useful, anyway.
For people who see this error on one computer, but not another on the same network, I'd almost be willing to bet that the answer is in your system event logs.
To check your event logs:
(In Windows 7) When you get a "socket closed" error immediately note the system time (to the second, if possible), then hit the Windows key and type "Event Viewer", then hit enter. This will bring up the system event log viewer. On the left side of the window there will be a "Windows Logs" group. Expand this and select "System".
Look for any event which happened at the same time as your socket closed error. Every time I got the socket closed error there was an event that happened fractionally before the sockets closed (I think it was the "Computer Browser Service", but it's been a long time).
If that event happens every time you get this error, it's probably related. It may not be what's causing the closed sockets, but it will almost certainly be related. Let us know if you see a service starting/stopping every time you get a socket error--could help track down the culprit for some people's problems. |

Timcoden Cordana
Void Enterprises Rebel Alliance of New Eden
1
|
Posted - 2013.07.24 20:41:00 -
[665] - Quote
I've been having this issues ONLY since the release of Odyssey. Before Odyssey I don't remember a single event involving lost sockets.
I've tried changing settings in my router, rebooted router and modem several times, sent a constant stream of pings to google.com to insure I've not lost connection to the actual internet. I'm connected via charter communications and I don't see anything in the windows event log either.
Considering the apparent common occurance (and frequent)of this problem, I find it impossible to believe that it's an 'ISP' problem - also considering my issues didn't exist pre-Odyssey. Something with this expansion is broken and causing problems .. and I can't fix it on my end. |

Guth'Alak
Native Freshfood Minmatar Republic
0
|
Posted - 2013.07.25 00:39:00 -
[666] - Quote
the only temporary solution ive found for this is reseting my router. but it doesnt always work. every time i disconnect i reset my router, and usually it just happens again 20 minutes later. but SOMETIMES after i do this, i can play for a few hours with no disconnects at all.
This doesnt happen in any other game i play (as others have said).. |

Shadow' Broker
Outcast Cartel ROFL Citizens
3
|
Posted - 2013.07.25 14:13:00 -
[667] - Quote
I am still keep having the same issue.
Even worst these last 2 days, it happens like every 10 - 15 Minutes. It starts to be VERY annoying.
Now like 20 minutes ago i have had the CCP Server log Application running in the background, and SURE as hell, after 10 minutes of being logged in, the Socket was closed again.
looking at the server log application, it states the following at the moment the socket closed:
504032013.07.25 12:49:19:155Sending event: ship_effect_jumpdrive_out_play to game object 999 (effect_1010196060716_effects.JumpOut) 504042013.07.25 12:49:19:300Closing connection to 87.237.38.200:26000: {'reasonCode': None, 'reason': u'The socket was closed', 'exception': error(10054, 'An existing connection was forcibly closed by the remote host'), 'reasonArgs': {}} 504052013.07.25 12:49:19:301Exception during MachoTransport::Close ignored. 504062013.07.25 12:49:19:301Creating Closed Packet: The socket was closed exception:error(10054, 'An existing connection was forcibly closed by the remote host') 504072013.07.25 12:49:19:301Couldn't send close packet, rhe socket is probably already closed. [Errno 10054] An existing connection was forcibly closed by the remote host: 'descriptor not alive'
The list goes on .... and on ... and on,
but i dont want to swarm the forum with the whole thing.
I want to send the entire fille together with a petition or a bug report.
Lets see what happens. |

Guth'Alak
Native Freshfood Minmatar Republic
0
|
Posted - 2013.07.27 22:32:00 -
[668] - Quote
I found out how to fix the problem. I closed emule and havent disconned from Eve since. The moment i open it back up again; discons. Interestingly enough, no issues while running utorrent or dc++ or any other file share or download programs.
Ive been using emule 24/7 for close to 8 years and NEVER had any issues with it in any other game. Apparently eve doesnt like emule. i havent tried changing the port to see if that makes any difference yet, but i plan to try it out. Anyway, just had to relay the info - maybe it will help someone else. |

Shadow' Broker
Outcast Cartel ROFL Citizens
3
|
Posted - 2013.07.31 12:04:00 -
[669] - Quote
Guth'Alak wrote:I found out how to fix the problem. I closed emule and havent disconned from Eve since. The moment i open it back up again; discons. Interestingly enough, no issues while running utorrent or dc++ or any other file share or download programs.
Im very suprised with this because Ive been playing online games since Ultima Online, and Ive been using emule on 24/7 for close to 8 years and NEVER had any issues with it in any other games. Apparently eve just doesnt like emule. i havent tried changing the port to see if that makes any difference yet, but i plan to try it out. Anyway, i just had to relay the info in case it could help someone else.
add: changing the ports did nothing.
I dont use e-mule |

Guth'Alak
Native Freshfood Minmatar Republic
0
|
Posted - 2013.07.31 13:50:00 -
[670] - Quote
Shadow' Broker wrote:
I dont use e-mule
All i can say is what worked for me. Look for a background application thats sharing your connection. open task manager and analize everything. Im going on almost a week now with no disconnects at all since i started closing emule when i play the game. i dont know why, all i know is that it worked for me and im happy. |
|

Aurette
962348 Corporation
4
|
Posted - 2013.07.31 15:30:00 -
[671] - Quote
Just started for me after downtime today. Onto my 5th socket disconnect in a few hours - really not playable now :/ |

ShowMeYourPod
Devils Industries
0
|
Posted - 2013.08.02 01:03:00 -
[672] - Quote
Anngus Truman wrote:I started having this problem yesterday. When the socket error happens all other internet based programs close/stop working for a micro second then start right back up.
ISP: Rogers Communications Inc Location: Toronto, Canada
Mine started acting up this past Sunday. I'm on TekSavvy using Rogers' cable. Last time this happened I was on Rogers cable and they had installed an "upgrade" to their traffic shaping tech which assumed EVE was a torrent and broke the connection. I get the socket connection issue on one or many clients on average about every hour or so. |

Aurette
962348 Corporation
4
|
Posted - 2013.08.08 05:19:00 -
[673] - Quote
Still getting too many disconnects. Some days are fine but mostly the just after dinner time zone is very risky.
Just moved from ADSL2 to cable 6 weeks ago. The disconnects started about 4 weeks after the move.
Have had technicians out from my ISP twice now. I think they won't tell me the problem, as in I think it is a network issue they won't admit to. They say there is no problem.
From my point of view 2 - 5 disconnects every time I play EVE is a problem. |

Shadow' Broker
Outcast Cartel ROFL Citizens
3
|
Posted - 2013.08.10 11:27:00 -
[674] - Quote
Aurette wrote:Still getting too many disconnects. Some days are fine but mostly the just after dinner time zone is very risky.
Just moved from ADSL2 to cable 6 weeks ago. The disconnects started about 4 weeks after the move.
Have had technicians out from my ISP twice now. I think they won't tell me the problem, as in I think it is a network issue they won't admit to. They say there is no problem.
From my point of view 2 - 5 disconnects every time I play EVE is a problem.
I dont think the problem is with the ISP. So many poeple have the same problem, and they all have diffrent ISPs
Plus, ... almost everyone has stated that the problem is ONLY with EvE. And they have no issues with other Games or programs.
I myself have seen the socket closed issue, running 2 clients on the same system. One client had the socket closed, the other one didn't. How is that possible?
I can Indefinately stay connected in any other game, without any disconnect at all. Why not with EvE?
I have filed a bug report including a "server viewer tool" file, almost two Weeks ago. Haven't gotten any response yet.
But also looking at the "Dev's Posts", on the forum threats concerning this problem, it looks to me that the Devs and GMs have no interest in even just looking into this whatsoever, and simply blame ISDs.
I dont mean to be rude, and i actually know that the Customer support is doing a good job in every other aspect, but not in this case
I find that quite sad, and unproffessional. |

Aurette
962348 Corporation
4
|
Posted - 2013.08.12 04:57:00 -
[675] - Quote
Both I think.. as in Eve seems quicker to decide it has disconnected when the uplink is lagged or something.
My ISP finally found a network problem that I think they knew about but didn't put priority on till I complained and asked for my money back.
But yes running 2 clients I have still had a disconnect on one but not the other, but only like 1 in long play sessions. |

Kahetha
Aliastra Gallente Federation
0
|
Posted - 2013.08.13 12:17:00 -
[676] - Quote
I knew it was too good to be true... For years I had no issues with EVE but now here we damn well go I guess. Let's see if this actually ever gets fixed or if it sinks my subscriptions... |

Cato Ironside
Nexis. Dead Terrorists
0
|
Posted - 2013.08.16 13:05:00 -
[677] - Quote
I have been experiencing these closed socket errors since I started playing a few weeks ago. Tried all the fixes I have found via the forums etc and none really help at all. Anyway, I recently took advantage of the buddy programme and I am running 2 clients at the same time. Two times this morning the socket close on one client whilst the other was fine. Must surely be an external issue? |

adopt
Tr0pa de elite. Pandemic Legion
619
|
Posted - 2013.09.05 22:49:00 -
[678] - Quote
This only started happening to me when I got my new PC. I can run 4 clients, 3 will disconnect one will stay active. If I run one client it gets disconnected, I am literally being forced to dual box, what the christ. Shadoo > Always remember to fit Cynosural Field Generator I, have 450 Liquid Ozone in your cargo and convo a friendly Pandemic Legion member if you have a capital or super capital ship tackled.
|

Ivan Isovich
Center for Advanced Studies Gallente Federation
2
|
Posted - 2013.09.06 22:53:00 -
[679] - Quote
There is one primary cause of this issue IMO: CCP hasn't built in an in-game algorithm that handles packet loss....or hasn't built it in well.
The indirect cause is a packet getting lost somewhere along the router train between CCP and your home. It only takes one router to get overloaded or misfire and not send the packet to you. You probably have an average of 20 routers the data goes through to get to and from CCP servers. Any one can fail. AND, they won't fail frequently. Considering the load they handle, you might lose one packet out of a million sent...but the desktop client can't handle that loss and instead loses connection to the open socket on CCP's servers.
What should be happening is the program determines it's not getting data any more, and signals (through pop up or notification) to the user that packet loss is occurring and lag could result. Then the program should automatically resend data and try to get the data stream working again. In my experience, I can tell I'm about to lose the connection because I can't issue commands any further...nothing in game reacts to my clicks beyond opening windows that won't load data.
Instead, what is happening is the socket gets closed, and the program shuts down. That's where the logic fails me. There should be some error handling built in to the desktop side to handle the network data loss and compensate. If it's even possible, CCP should run trace analysis on their end to determine lagging routers and identify ways around those routers.
I only get the lag during US East Coast business hours. At night and weekends, I'm fine. And it's not every day...so during high load times, the network uses a router that is faulty.
For those who have an error on one PC but not the other, that's because the router only lost data to your one machine. It's probably just by chance that it repeats to the same machine multiple times. |

killernerd
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.09.09 20:34:00 -
[680] - Quote
I suddenly got hit with this issue too. It's frigging strange and frigging annoying. I logged in somewhat after downtime and played for 1 or 2 hours without any issues.
I log in half an hour ago and i can't even stay connected for more than 30 ******* seconds?
It is not my internet connection, of that I'm 100% sure. I left 2 command consoles open, one was pinging my modem, the other google. Neither of them gave any sign of possible issues. Hell, even pinging to the ccp server comes up clean, yet i can't stay connected...
Dafuq?
Addition: even the forums are acting strange... It took me 3+ minutes to get this to post. Again, it wasn't my connection. Other pages loaded just fine and other games run without issue... |
|

Mizku Kado
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
0
|
Posted - 2013.09.16 16:40:00 -
[681] - Quote
Just adding to the thread - same issue, "Connection Lost" 'The Socket was closed', two boxes pop up, one on top of the other. I run 2 EVE clients, often from the same machine. They do not always drop at the same time, however usually this is the case. No issues with other games I play online, (BF3, FFXIV ARR)
I've tried updating drivers, repairing eve, closing all processes/background programs, tinkering with router, virus scans. You name it. Which leads me to believe the issue is between me and CCP servers somewhere. It's frustrating especially as the game is subscription based, which means real money slowly trickling away and an experience that is unbearable. (I have been getting the connection lost issue every single time I log on, within 5 minutes of logging in for the past 24 hours or so now.)
I also decided to try a quick tracert:
Tracing route to www.eveonline.com [87.237.39.180] over a maximum of 30 hops:
1 3 ms 1 ms 4 ms 192.168.1.1 2 * * * Request timed out. 3 * * * Request timed out. 4 * * * Request timed out. 5 * * * Request timed out. 6 * * * Request timed out. 7 * 166 ms 124 ms te-d2-e2.ccp.cc [87.237.37.246] 8 54 ms 47 ms 40 ms srv180-h.ccp.cc [87.237.39.180]
Then I tried:
Tracing route to 87.237.39.166 over a maximum of 30 hops
1 18 ms 1 ms 18 ms 192.168.1.1 2 * * * Request timed out. 3 * * * Request timed out. 4 * 203 ms 120 ms 10.1.3.214 5 * * * Request timed out. 6 * * * Request timed out. 7 174 ms 118 ms 99 ms te-d2-e2.ccp.cc [87.237.37.246] 8 80 ms 172 ms 223 ms 87.237.39.166
And then the IP which I believe is the server IP...
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 9 ms 1 ms 1 ms 192.168.1.1 2 * * * Request timed out. 3 * * * Request timed out. 4 56 ms 36 ms 43 ms 10.1.3.214 5 * * * Request timed out. 6 * * * Request timed out. 7 29 ms 32 ms 29 ms te-d2-e2.ccp.cc [87.237.37.246] 8 57 ms 49 ms 29 ms srv200-g.ccp.cc [87.237.38.200]
Hopefully this information is useful to you. As right now it's frustrating being unable to access the game in a playable state.
Edit: My location is Preston, UK. And I believe the ISP is BT for this location. |

Setterwind
State War Academy Caldari State
0
|
Posted - 2013.09.26 23:45:00 -
[682] - Quote
This is gonna sound super weird, and I know it does not make any sense. I started getting this error on my laptop this morning, my desktop was perfectly fine, even running my alt on my desktop made the socket error stop. So I was wandering what I had installed/changed with the laptop in order for this to happen. Last night one of the stupid "requires admin permission" pop ups from windows 7 came up and I went in and changed that to the "Leave me the hell alone" setting. That's the ONLY thing I've changed. So, i decided to change it back to the "annoy the crap out of me" setting and went into compatibility for EvE launcher, AND EvE exe, and set them to always run as admin, and BAM! Error has been gone for 16 hours.
I don't know if its just a strange coincidence, and my error just happened to clear itself up when I put that setting back, but I'm not gonna change it again to find out! lol
tldr: Found my solution, and it makes no god dam sense. |

Malcorian Vandsteidt
Environmental Protection Agency. Biohazzard Alliance
73
|
Posted - 2013.09.27 04:12:00 -
[683] - Quote
CCP Goliath wrote:Chu SumTuat SumTuat wrote:Veritas Titan wrote:I turned off VPN to test and was disconnected 10 minutes into the game. VPN fixes the problem, at least for me. VPN should not fix your problem, the problem is with CCP.....dont patch things up for them. If VPN is fixing the problem then it sounds like the issue is ISP based. I have asked those who submitted bug reports on this issue to confirm their location and ISP but neither of them have gotten back to me yet. If others experiencing the problem can do likewise it will help us confirm one way or the other.
VPN did not fix my issue, Only a full reinstall fixed it, however 24 hours later it started doing it again and I had to run the repair tool 6 times to get it to stop DCing.
So yes, the issue is with CCP, not an ISP. As the only fix I have found is to:
A. Completely re install the game which only fixes it temporarily.
Or
B. Run the repair tool repeatedly until it fixes it, (which again only works temporarily)
Also I keep getting a Launcher run error whenever I close the launcher after the DC. The repair tool fixes this, but as I said above it will eventually pop up again and start dcing me continuously until I either re install the game or run the repair tool repeatedly.
It seems to me perhaps there is some confict while running multiple clients with the current launcher causeing you to DC as it MOST OFTEN happens when I have 2,3 or 4 accounts running and it will always DC the ones I am not currently clicking around on. (the ones Im alt tabbed out of), And then finally DC my main account.
They do not all DC at the same time. Pretty random honestly. |

Malcorian Vandsteidt
Environmental Protection Agency. Biohazzard Alliance
73
|
Posted - 2013.09.27 04:17:00 -
[684] - Quote
Setterwind wrote:This is gonna sound super weird, and I know it does not make any sense. I started getting this error on my laptop this morning, my desktop was perfectly fine, even running my alt on my desktop made the socket error stop. So I was wandering what I had installed/changed with the laptop in order for this to happen. Last night one of the stupid "requires admin permission" pop ups from windows 7 came up and I went in and changed that to the "Leave me the hell alone" setting. That's the ONLY thing I've changed. So, i decided to change it back to the "annoy the crap out of me" setting and went into compatibility for EvE launcher, AND EvE exe, and set them to always run as admin, and BAM! Error has been gone for 16 hours.
I don't know if its just a strange coincidence, and my error just happened to clear itself up when I put that setting back, but I'm not gonna change it again to find out! lol
tldr: Found my solution, and it makes no god dam sense.
I always set all EVE / CCP related apps to "allow" and run them as admin, so that didn't work for me.
|

Malcorian Vandsteidt
Environmental Protection Agency. Biohazzard Alliance
73
|
Posted - 2013.09.27 04:20:00 -
[685] - Quote
Mizku Kado wrote:Just adding to the thread - same issue, "Connection Lost" 'The Socket was closed', two boxes pop up, one on top of the other. I run 2 EVE clients, often from the same machine. They do not always drop at the same time, however usually this is the case. No issues with other games I play online, (BF3, FFXIV ARR) I've tried updating drivers, repairing eve, closing all processes/background programs, tinkering with router, virus scans. You name it. Which leads me to believe the issue is between me and CCP servers somewhere. It's frustrating especially as the game is subscription based, which means real money slowly trickling away and an experience that is unbearable. (I have been getting the connection lost issue every single time I log on, within 5 minutes of logging in for the past 24 hours or so now.) I also decided to try a quick tracert: Tracing route to www.eveonline.com [87.237.39.180] over a maximum of 30 hops: 1 3 ms 1 ms 4 ms 192.168.1.1 2 * * * Request timed out. 3 * * * Request timed out. 4 * * * Request timed out. 5 * * * Request timed out. 6 * * * Request timed out. 7 * 166 ms 124 ms te-d2-e2.ccp.cc [87.237.37.246] 8 54 ms 47 ms 40 ms srv180-h.ccp.cc [87.237.39.180] Then I tried: Tracing route to 87.237.39.166 over a maximum of 30 hops 1 18 ms 1 ms 18 ms 192.168.1.1 2 * * * Request timed out. 3 * * * Request timed out. 4 * 203 ms 120 ms 10.1.3.214 5 * * * Request timed out. 6 * * * Request timed out. 7 174 ms 118 ms 99 ms te-d2-e2.ccp.cc [87.237.37.246] 8 80 ms 172 ms 223 ms 87.237.39.166 And then the IP which I believe is the server IP... Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops: 1 9 ms 1 ms 1 ms 192.168.1.1 2 * * * Request timed out. 3 * * * Request timed out. 4 56 ms 36 ms 43 ms 10.1.3.214 5 * * * Request timed out. 6 * * * Request timed out. 7 29 ms 32 ms 29 ms te-d2-e2.ccp.cc [87.237.37.246] 8 57 ms 49 ms 29 ms srv200-g.ccp.cc [87.237.38.200] Hopefully this information is useful to you. As right now it's frustrating being unable to access the game in a playable state. Edit: My location is Preston, UK. And I believe the ISP is BT for this location.
Your connection to the server is just fine, if there was an issue you would be getting these: **** in one of the server conections notifying you that there is an issue with connecting with that server. So something is "Disconnecting you" in the client itself (maybe some update to eves warden AI kicking for suspecting hacking or whatever even though no one is hacking and its just on the fritz?.
I Dont know what the issue is but CCP needs to get it fixed. |

Eli Sylveste
New Eden Industrial Triumvirate
0
|
Posted - 2013.10.07 23:54:00 -
[686] - Quote
I'm getting the same problem here, didn't used to happen but getting it loads now. Some nights I seem to be ok for hours and other nights (like tonight) I get get thrown off 2-5 times an hour. Going to give it another month then I'm done. Sorry if I'm sounding pissy but been ganked twice last 24hrs. |

Diamond Bell
Quicksilver Alchemy
1
|
Posted - 2013.10.24 09:21:00 -
[687] - Quote
I didn't read through all the replies, so I don't know if this has been mentioned.
I used to get socket errors frequently until I downloaded both Advanced System Care and Razor Game Booster. Basically, and I'm sure some of you already know this, Advanced System Care is a maintenance software. I use it to "clean" My harddrive frequently, and Game Booster shuts down background programs not needed for Gaming. Since using both these programs, I don't get Socket Errors very often, and those are usually due to a momentary service interrupt. At this time, I use Comcast WiFi and a Dell Inspiron laptop. :) |

UnIQu3
Di-Tron Heavy Industries Insidious Empire
0
|
Posted - 2013.10.29 15:18:00 -
[688] - Quote
Did CCP give any kind of response to this issue?
I thought it was the mac client only... but i see its a gigantic problem... :/
But guys, remember to bombard them with bug reports, so they can see the pattern. |

batowarrior
SniggWaffe WAFFLES.
11
|
Posted - 2013.10.29 17:15:00 -
[689] - Quote
Kallian Ardessa wrote:I had this issue a few months ago. It's probably caused by several different things, but hopefully my solution will help someone out there. After digging through Windows event logs, I noticed that every time I got a socket closed error there was a forced (homegroup) browser election that happened fractionally before the socket closed. I disabled my homegroup, and disabled all sharing/peer networking services. I never saw the error again.
Since then I've wiped my system and done a clean re-install, and I'm not able to reproduce the socket closed error by forcing a re-election, so my logs show nothing. Nothing useful, anyway.
For people who see this error on one computer, but not another on the same network, I'd almost be willing to bet that the answer is in your system event logs.
To check your event logs:
When you get a "socket closed" error immediately note the system time (to the second, if possible), then:
Windows 7: hit the Windows key and type "Event Viewer", then hit enter. This will bring up the system event log viewer.
Vista (you poor soul): Go to the Control Panel, click System and Maintenance, click Administrative Tools, and then open Event Viewer. (The Start menu shortcut may work the same, I don't know--I haven't touched Vista since I was paid to, four years ago)
On the left side of the window there will be a "Windows Logs" group. Expand this and select "System".
Look for any event which happened at the same time as your socket closed error. Every time I got the socket closed error there was an event that happened fractionally before the sockets closed (I think the source was "BROWSER", and the event was a forced election, but it's been a long time).
If whatever event you find happens every time you get this error, it's probably related. It may not be what's causing the closed sockets, but it will almost certainly be related. Let us know if you see a specific event every time you get a socket error--could help track down the culprit for some people's problems.
Honestly, I think this has a big thing to do with it. I don't get a lot of socket errors but when I did I noticed it was around the time someone logged on another computer, dunno if it effected my homegroup or not but this is most likely my problem here.
|

GeeShizzle MacCloud
376
|
Posted - 2013.10.29 21:42:00 -
[690] - Quote
recently been getting this error too since last weekend, afaik nothing on my computer has changed (no recent installations etc..) my router setting have not changed either.
i have a stable internet connection thats pretty awesome to tranquility as i live pretty close to it so my latency is minimal.
this is my traceroute:
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 18 ms 99 ms 99 ms REDACTED 2 10 ms 10 ms 9 ms 85-210-250-37.dynamic.dsl.as9105.com [85.210.250.37] 3 10 ms 9 ms 10 ms 85.210.255.2 4 11 ms 10 ms 10 ms 80.40.155.100 5 10 ms 10 ms 11 ms 80.40.155.101 6 11 ms 11 ms 11 ms xe-10-3-0.bragg002.log.as13285.net [80.40.155.39] 7 12 ms 11 ms 12 ms xe-5-0-0.scr001.loh.as13285.net [80.40.155.60] 8 15 ms 12 ms 11 ms host-78-144-11-33.as13285.net [78.144.11.33] 9 12 ms 12 ms 11 ms ccpgames.com [195.66.226.23] 10 12 ms 11 ms 12 ms srv246-f.ccp.cc [87.237.37.246] 11 12 ms 11 ms 11 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
all fine and above board. ive had disconnects that occur as im logging in, within 5 minutes of logging in and even up to an hour of being logged in. Its occurred both on the main Tranquility server and also on the Test Singularity server too.
ill keep an eye on when it disco's and run a trace right when it happens to see if it picks anything up + check my event logs to see if theres anything logged that immediately precedes it with any regularity. |
|

Dredkeeper
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.11.02 04:58:00 -
[691] - Quote
Got a corp mate having the same Issue, running ccleaner(Windows registry) didn't help, he has steam but it wasn't running at all, even in Task manager, in fact he had nothing extra running
Didn't seem to be a windows update, last update he did was 10/9/2013 weeks after the problem started
Wow(/shun) runs fine. Killed skype. No difference Closed everything extra, No difference
Had him attempt to launch eve again while the client was not responding and that weird thing happened with the launchers left side comes over and does nothing.
then got this possibly common error. http://imgur.com/Z4nQFqx
so launcher is affected to it seems.
then launcher wouldn't load for abit(Possible local computer Issue) another attempt was met with the loading character selection getting stuck, for several minutes then loading(Huh?, but also possibly a local computer Issue)
then I got a connection lost error right on the character selection screen.
and then the client said offline mode.
then we gave it a few mins, he was able to get it back online.
he was in my POS and was able to react to sma's/cha's (Pos modules) seemed to happen as soon he right clicks on space to warp somewhere. confirmed seems to happen commonly when he warps somewhere
I heard this from a different player but when your at a location in space you don't actually communicate that much with the server (if at all)?
Like when someone bookmarks a WH it doesn't show up right away unless you warp to it.
had him power off his router/modem completely, hes using At&T "Uverse" (again /shun)
seemed to work now, Ill respond back if thisbut maybe its just temporary
if a GM wants me to try anything just Private message me. Im sure my corp mate would agree to further troubleshooting |

my othercharacter
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.11.02 23:27:00 -
[692] - Quote
i was having this issue with only of of my 2 online accounts, got so hacked off with this happening on my main i closed the client down.
after closing that client down my alt then started getting in.
rebooted, ran the repair tool etc, still doesnt fix it |

Hedion ArcheTrader Visteen
Agnito Industries
0
|
Posted - 2013.11.05 18:27:00 -
[693] - Quote
the same for me. i started getting this socket error popup very frequently the last days or weeks. never had those before. it's just very annoying and smth should be done with that on CCP side. |

Carinae
Masuat'aa Matari Ushra'Khan
7
|
Posted - 2013.11.10 21:21:00 -
[694] - Quote
I have been successfully logging in and staying on with perfect stability for 10 years, using ADSL with various ISPs 14 days ago I upgraded to fiber with 'EE' in the UK, (just outside London) 30Mbps Down and 10Mbps up nice and fast, but, and it is a big BUT, I am now getting 'Connection Lost' and 'Socket Closed' errors every 2-5 mins
Unplayable now.
Could it be that this is fiber related or is the consensus that this is ISP related?
C. |

Dustin Aivo
Desertus Caterva Sanctuary Pact
0
|
Posted - 2013.11.14 18:00:00 -
[695] - Quote
In Virginia, USA and have Comcast cable internet.
Get random socket errors. I play on one PC and my son plays on another PC. Randomly sometimes far in between other times a couple times in an hour one or both PC's will get the socket closed message.
Just starting to get annoying so just starting to investigate but am thoroughly confused on what the issue could be.
Have a wired 1G connection in the house. Have a newer Motorola modem. Pay for second tier internet through Comcast. Internet never disconnects (Used to have that problem and would have to cycle the router, but I upgraded the router and the service from Comcast and that issue is gone). We also play Planetside 2 and can do that for hours with no noticeable issues with lag (I don't have lag in EVE either that I have seen but haven't played with big amounts of players yet either) and no disconnects (except when Sony's servers crash). Also never have issue streaming Pandora, Youtube or Netflix, etc...
So while I understand the ISP argument and why there could be issues, how can so many other things I do such as Planetside 2 which I feel is a great apples to apples comparison handle it while EVE can't? And does that argument then support the people on here who say it is a CCP problem |

Fatima Kara-Khanid
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.11.15 07:53:00 -
[696] - Quote
When you call your ISP regarding connection problems, the first tier operators always tell you to reset your router/modem and then if not solved, turn it of for 5 minutes. It is a "dont bother me bottleneck" in place by the technicians. I kind triage, because doing that MAY solve or patch up a lot of connection problems they may be caused, causing or passing through from their own providers. (Customer ISP are usually the last one in a very big line of providers).
You will pass by a lot of routers if you are not in the same network as the server you are connecting, and that route of routers may vary to the point that farther countries can actually have shorter routes in some cases. That sometimes make the ping speed faster than the actual data transfer. Complex packets are divided and may be subject to more errors than simpler packets.
The third condition is multiplexing. Some ISPs asure you a speed based on the multiplexing of a slower line in parts. That is almost exclusively done by cable and telephone ISPs, and although you have 10x mbps speed, the actual speed of your line is 1x. When you are browsing, or doing anything that doesnt rely on immediate responde to commands, the 10x speed can be in place, and that is why navigation and downloads can be very fast, aswell as pings and other similar applications. When it comes to synch apps, like VoIP, Games, and etc, those connections cant enjoy the 10x speed promised, and they need to operate in the limits of the line. I had some "couple months" time in several countries due to work issues, and a lot of places in the world ISPs do that. All those doing it bring problems to VoIP and Games.
If your ISP runs protection to P2P, VoIP or similars, or even some crappier bw protections, it can make eve disconnect aswell. That is why in some cases VPN can help.
If you can use a internet connection that doesnt use multiplexing, even a much slower connection can give you a better eve experience. Neverthless, if you have a multiplexed to hell connection of 1gbps, it may have you dced as fast as any other multiplexed connection.
This is really not CCP fault regarding the connection. Other mmos solved this thing by making multiple servers for different things, including "online servers" that use non synch methods to verify if you are online and use an exclusive connection only for that. That is why some mmos have actually itens servers, market servers, world servers and so on.
You dont need to create "healms" or etc to implement multiple server connection, but if it is to end the socket screen of death problem, the only way to have it 90% solved is to implement layered connection. |

Lucifer Dadunur
Republic Military School Minmatar Republic
0
|
Posted - 2013.11.20 05:23:00 -
[697] - Quote
So this is happening to me too with high speed internet on a motorola modem and just monitering connection there isn't a loss of any bandwidth when the connection goes out. It's really pissing me off because I just lost my hurricane to a bunch of drones in a relic site on perfect ETHERNET connection. I'm not saying it's CCP but it sure as hell isn't me. Additionally I was playing with my brother at the same time and right then I was disconnected 3 times in a couple of minutes (I couldn't even warp out because it dropped that quickly) and he was fine. I switched to wireless to no avail. Could I at least get my ship back? -.- I wouldn't have died if I stayed on and my armor repairers/hardeners had stayed operational |

Carinae
Masuat'aa Matari Ushra'Khan
7
|
Posted - 2013.11.20 22:56:00 -
[698] - Quote
Still unable to play, dropping every 2-5 mins. Fiber provider has been monitoring the line for over a week and it has been perfect.
Do go back to ADSL or do I give up EvE after 10 year.
I just cant play it anymore! |

Yutou Narukami
The Warped Corpe The Volition Cult
5
|
Posted - 2013.11.21 03:42:00 -
[699] - Quote
I've gotten this error about 2 or 3 times over the past few days ever since Rubicon went live. If I remember correctly I had similar issues following the deployment of Odessey so it may have to do with general instability due to new features, as well as an increase in player activity. I have a wireless connection which isn't all that good, it works 90% of the time, but more often than not being in heavily populated systems or having a lot going on will cause it to lag.
I can't help but notice that it seems things have been a bit more laggy ever since Rubicon, I'm hoping there will be some general fixes released soon that will improve performance. |

Talena Field
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.11.29 15:52:00 -
[700] - Quote
I had the same problem. I was not able to play because after some minutes of play i received the "socket was closed" error.
I tried different things. At the end i cleared all cached data in the client. And it works! No more "socket was closed" error since then.
|
|

Count 0 Stargazer
School of Applied Knowledge Caldari State
0
|
Posted - 2013.12.01 18:47:00 -
[701] - Quote
Talena Field wrote:I had the same problem. I was not able to play because after some minutes of play i received the "socket was closed" error.
I tried different things. At the end i cleared all cached data in the client. And it works! No more "socket was closed" error since then.
How do you clear cached data? Is it the folder Bulkdata and its content .cache2?
I have had this problem now for about 2 weeks, happens 3-4 times an hour and it is very annoying. I play and notice nothing happens and then two windows, Socket error or socked closed. Can't remember exactly, which is funny since i see those boxes 10 times a day now.
I am on adsl using eternet cable between the router and the PC and i don't experience any hang ups in other games.
Edit: I am a miner and if i'm not mistaken i get this problem while mining, when i am inactive and don't click anything for a minute or so. Last i got disconnected and disconnected again before even warping back to where i was. I have read quite a few of the older posts here and now i'm wondering if this idle time in game makes the problem?
On top of everything, my ISP is Telia....
Edit2. The game is pretty much unplayable now, i can't even undock from port anymore. |

Rick Langton Langton's
Koshaku Gentlemen's Agreement
0
|
Posted - 2013.12.31 10:49:00 -
[702] - Quote
I never had this issue running my windows 7 laptop.
Soon as I moved to a new dell windows 8 laptop, the socket closed issue began. After fault finding I then changed my router to a Belkin, from some crap ISP one and my issue was completely solved for like a year.
Yesterday I had my internet upgraded to fibre, different router, but it worked correctly for an hour or so. Then at the same time my Windows upgraded to 8.1, now I cannot play for more then 5 mins.
I'll change my router again later but I bet that solves my problem. I believe that the EVE Connections are so delicate that any fluctuation will cause drop outs and this occurs between your computer and your router. |

Yasmmine
Matari BackBone
0
|
Posted - 2014.01.02 04:22:00 -
[703] - Quote
I think it's windows 8.1 causing the issue or it's a combination of 8.1 and the new build. I never had any trouble with win 7 or 8 but I have since moving to 8.1. I'm having the issue myself and I can't pin point it. Thankfully it's not happening very often. |

Maichin Civire
Rave Technologies Inc. C0VEN
13
|
Posted - 2014.01.02 07:20:00 -
[704] - Quote
So it's my time now.
I've got problems with socket closed error since begining of december. Earlier this happened to me one or two times, when internet went offline or something happened with router. Then it started to getting errors more often, at 25 I wasn't able to play because of errors. (I know about DDoS - silvester wasn't the best day) Yesterday my ISP got problems with internet, but at evening it was OK. Now I am getting almost instantly disconnected from game. My game see red cross or another player - bam, you've got socket closed!
I know I've connected with Support, but as I said they've repaired everything here, in our server. I'm getting problems only with EVE. I've played WoT, downloaded 6 Gb stuff, and in the same time played music on youtube, and there wasn't even smallest lag. I am using laptop with Win8, and receiving internet via wi-fi. Signal strength is always at lvl5 (highest possible). |

Ironbuket
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.01.03 07:38:00 -
[705] - Quote
Happened first time ever for me today and kept doing it until I had to quit playing
Windows 7 (so not the windows 8 problem) ISP is Zen (Im physically within a few miles of the London server) Ethernet connection to DSL (no wireless involved) Playing only 1 client at a time Have not altered my system at all in weeks Other net activity continues to work OK as reported by others |

Wolfdk1984
Goose Corporations
0
|
Posted - 2014.01.03 16:25:00 -
[706] - Quote
Well..
im having the same problem, tho im from Denmark and im running on a corporate 120/120Mbit Connection...
it started 2 days ago, and now it's so frequent i cant even complete an cycle of icemining without disconnecting all the time... |

Ender Dragonhawk
Violent Force Productions
0
|
Posted - 2014.01.04 07:04:00 -
[707] - Quote
I have tried everything I could think of. modem reset, router reset, pings, tracert, contact ISP, etc etc...
Windows 8.1 Windows 7 Windows XP Pro Windows Vista (yes we have several computers in the house with different OS) ISP: Comcast
I have no problem connecting to internet or even playing games or using applications on the internet while socket lost connection with EVE. I have monitored this event over the last 3 weeks. This happened to me in last 3 weeks alone.
I have even contacted ISP (comcast) to look into this matter, however they are only responsible to make sure the customers have access to the internet , nothing beyond that. They did send this issue to the techs but they can't do anything about it. The only way anyone can look into it is for CCP to investigate this matter. This issue is between CCP and ISP
This issue happens to me every Friday night 10:30pm PST and sometimes Saturday as well.
C:\>tracert 87.237.38.200
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 1 ms <1 ms <1 ms 192.168.***.*** 2 2233 ms 825 ms 271 ms c-76-125-48-1.hsd1.ca.comcast.net [76.125.48.1]
3 11 ms 11 ms 11 ms te-4-4-ur01.frenchcamp.ca.ccal.comcast.net [68.8 5.120.33] 4 13 ms 11 ms 13 ms te-8-1-ur01.placerville.ca.sacra.comcast.net [68 .87.221.17] 5 18 ms 17 ms 16 ms pos-0-5-0-0-cr01.sacramento.ca.ibone.comcast.net [68.86.90.33] 6 * * * Request timed out. 7 * * * Request timed out. Request time out for next 23 hops.
I am not alone in this... several of my friends have same issues, different WindowsOS as well |

Tau Cabalander
Retirement Retreat Working Stiffs
3067
|
Posted - 2014.01.08 20:45:00 -
[708] - Quote
Copy-and-paste from another post, as I figure all this info should be in an easy to find place:
Tau Cabalander wrote:As far as I know, socket close is the result of missing 5 packets. The socket is closed to prevent a large client desync. Basically it is a networking issue. The problem can be anywhere between your computer and CCP's servers. Example: I recently had this issue after changing my network topology, and discovered that my Netgear WNDR4500 wireless router is known to drop packets randomly on any traffic through the WAN port, and there is some evidence it will do the same on any traffic on its built-in 5-port Ethernet switch. Some people have reported downgrading the firmware to 1.0.1_20 helps, but it hasn't solved the problem for everyone (there are at least two versions of the hardware, WNDR4500 and WNDR4500v2, so that may be the difference). My solution: bypass the router and use a 75 foot CAT-6 cable to the VDSL modem. |

Omega Vanheaven
Typo3 Design Inc
0
|
Posted - 2014.01.14 13:37:00 -
[709] - Quote
Happens to me today twice. 13:20 + 13:25 EVE time. OS: Wind8.1 ISP: Telecolumbus (GER) Solution attemps: restarting pc, router, modem.
Happens while mining on 3x Clients the same time in one belt. There is also a possibility that shared IP`s from my ISP may be the reason. I'm living in a big city - so there is a quiet high possibility that others, dedicated to the same shared IP by my ISP, may end up using the same sockets and cause a collusion and the packet lose.
Possible fix? Create two sockets at once and use it, while the other socket get "refreshed". But I don't belive this would be the final solution at all - just a small workaround. Another con - quiet big network overhead... |

Kosetzu
S1lver Flame
101
|
Posted - 2014.02.11 21:35:00 -
[710] - Quote
Been getting socked closed for a few days now as well. I can't access any CCP service for a few minutes after it happends, including forums, evegate etc. So this is not just client related apparently. |
|

Alice lnChains
Hedion University Amarr Empire
3
|
Posted - 2014.02.12 05:50:00 -
[711] - Quote
Information: Country: Egypt ISP: TE Data OS: Win 8 Router: Linksys Connection: Ethernet cable and wireless for laptop. Speed: 2mb EVE Client disconnects after 1 min of starting the game.
Solutions i have tried: Restarting my router. Called ISP for answers, they said that everything ok on their side. Restarted my comp.
I am not usre if this helps but here is the tracert.
Microsoft Windows [Version 6.2.9200] (c) 2012 Microsoft Corporation. All rights reserved.
C:\Users\(insert name)>tracert 87.237.38.200
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 1 ms <1 ms <1 ms 192.168.1.1 2 22 ms 22 ms 22 ms SHZAYED-R01C-GZ-EG [163.121.170.53] 3 * * * Request timed out. 4 24 ms 24 ms 27 ms host-163.121.228.197.tedata.net [163.121.228.197 ] 5 24 ms 24 ms 24 ms host-163.121.238.121.tedata.net [163.121.238.121 ] 6 25 ms * 363 ms host-163.121.202.133.tedata.net [163.121.202.133 ] 7 24 ms 32 ms 67 ms host-163.121.202.130.tedata.net [163.121.202.130 ] 8 77 ms 79 ms 90 ms 213.242.116.13 9 91 ms 87 ms 88 ms ae-7-7.ebr3.Paris1.Level3.net [4.69.143.238] 10 93 ms 87 ms 87 ms ae-73-73.csw2.Paris1.Level3.net [4.69.161.114] 11 86 ms 87 ms 87 ms ae-71-71.ebr1.Paris1.Level3.net [4.69.161.81] 12 88 ms 88 ms 88 ms ae-45-45.ebr1.London1.Level3.net [4.69.143.101]
13 87 ms 87 ms 88 ms ae-57-112.csw1.London1.Level3.net [4.69.153.118]
14 85 ms 86 ms 86 ms 4.69.166.9 15 86 ms 85 ms 85 ms 195.50.122.214 16 86 ms 87 ms 87 ms srv250-f.ccp.cc [87.237.37.250] 17 91 ms 86 ms 86 ms srv200-g.ccp.cc [87.237.38.200]
Trace complete.
|

Bloodmyst Ranwar
The Drunken Empire Fatal Ascension
29
|
Posted - 2014.02.12 11:42:00 -
[712] - Quote
So this is the second time I have lost my ship and pod due to this error. I don't mind losing ships (I do all the time), but I don't like losing them due to being kicked from the server.
Please find a screenshot I have taken via PingPlotter.
http://imgur.com/7OvFs32
Information
Location: Australia ISP: Telstra Bandwidth: 8.34 Mbps download, 0.75 Mbps upload. (Speedtest.net) |

Idoru Yoshikawa
ZERO GARAGE
0
|
Posted - 2014.02.13 05:18:00 -
[713] - Quote
IMHO, using VPN definitively helps.
I live in China. Without VPN I get "Socket Closed" errors every 10 minutes or worst.
I guess the VPN encryption process helps on keeping a steady / error-safe communication with CCP servers. |

Onshuu
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.03.02 19:21:00 -
[714] - Quote
This is obviously a shortcoming of the game, whatever protocols and connection fail-safes are in place are inadequate and obviously need to be re-written to account for this issue, if that means changing the basic communication protocol the servers use, SO BE IT!
FIGURE OUT what can be done within the game to fix this!
It's ridiculous that this issue has been going on since 2012 and the dev team continues to fail the community. I've had the closed connection error the last few days when starting up and now I've been dumped out 3 times in a row. I'm a newbie, this kind of absolute failure on the part of the devs is what completely turns me off to any game.
And yes, I paid to be able to play- it is extremely disappointing, no matter how often it happens these days, to pay for a product and find out it's STILL IN BETA even after many years of operation. |

York Saissore
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.03.02 21:33:00 -
[715] - Quote
I still have this issue, reported it last night - can't even reliably connect to the forums or support tickets - except now via TOR, not sure that i can get the eve client to use TOR, nor that it would be advisable.
Other players say they can see me in local when i login, but after 15 minutes i get a socket disconnect error.
|

Tonis Elias
GoonWaffe Goonswarm Federation
0
|
Posted - 2014.03.03 04:11:00 -
[716] - Quote
Ever since the last patch I've been getting the same issue. I can connect eventually if seems if I try enough but it's very annoying. My ISP is Comcast. |

Kosetzu
S1lver Flame
102
|
Posted - 2014.03.03 07:37:00 -
[717] - Quote
So now both my accounts get socket closed on logging in to the test server, and one of them on TQ. For some odd reason it only affects one of my accounts there, and it even decided to pause my skillqueue when I have lots of gametime left.
This is no longer just a disconnect issue for me and it's impacting gameplay in such a serious way that I'm just paying for having an account I can never access at all. |

Jester Cap
A better day
15
|
Posted - 2014.03.03 08:18:00 -
[718] - Quote
I can confirm, restarting my computer and router fixed the problem for me. |

Kylejen Janau
Imperial Shipment Amarr Empire
2
|
Posted - 2014.03.03 13:00:00 -
[719] - Quote
This worked for me, may not work for you guys but it is worth a try.
https://forums.eveonline.com/default.aspx?g=posts&m=4297469#post4297469
|

Kosetzu
S1lver Flame
102
|
Posted - 2014.03.03 13:10:00 -
[720] - Quote
The patch today seems to have fixed the issue for me, at least it appears so for now. |
|

Bezdar22
0utLaw. Northern Coalition.
1
|
Posted - 2014.03.07 17:35:00 -
[721] - Quote
Tonis Elias wrote:Ever since the last patch I've been getting the same issue. I can connect eventually if seems if I try enough but it's very annoying. My ISP is Comcast.
i m having exectly same problem.. last patch i cant get in after charecter selection .. blank screen and then "the socket was closed"
my skill train will run out in 15 hours ..
paying for this game.. CCP should solve the problem as soon as possible ... |

Illadelph Justice
Sniggerdly Pandemic Legion
63
|
Posted - 2014.03.08 03:19:00 -
[722] - Quote
I thought this was fixed a few days ago but I've been running into this again in the past two days.
Comcast, Eastern US (Philadelphia) |

Bezdar22
0utLaw. Northern Coalition.
1
|
Posted - 2014.03.08 14:57:00 -
[723] - Quote
Illadelph Justice wrote:I thought this was fixed a few days ago but I've been running into this again in the past two days.
Comcast, Eastern US (Philadelphia)
no not fixed .. i m having trouble now after the last patch .. 3 accounts cant get in,,, after char selection everything black .. then socket was closed msg.. one of toon finished training .. in the middle this..
i have 3 accounts ... if its not fixed this weekend .. i m gotta quit eve..
have done everything not fixing anything .. neither CCP replying anything .. or no one knws whats the problem ...
this is what makes me cry when i see stupid CCP VDO on utube .. just leting CCP knw if this not fixed by weekend .. u will be losing 3 ACCOUNTS
ta ta
|

Kosetzu
S1lver Flame
102
|
Posted - 2014.03.08 15:10:00 -
[724] - Quote
Bezdar22 wrote:no not fixed .. i m having trouble now after the last patch .. 3 accounts cant get in,,, after char selection everything black .. then socket was closed msg.. one of toon finished training .. in the middle this..
This is basically what I got too, but for some reason only on one of my accounts, the other was never affected by the socket closed on login, for whatever reason.
When my account started getting the socket closed all the time my skill queue also decided to pause itself, and I'm still waiting on my support ticket on skill reimbursement, which you are supposed to be eligible for when something like this happens. It's really bad if you use PLEX to keep your accounts going because you have no way to make isk with this going on... |

Illadelph Justice
Sniggerdly Pandemic Legion
63
|
Posted - 2014.03.08 22:13:00 -
[725] - Quote
Bezdar22 wrote:just leting CCP knw if this not fixed by weekend ..
like I said in another thread, I don't think they're even going to attempt a fix until after the new eden open in case they crash the servers (that would be amazingly terrible--but hilarious--PR) |

Omega Tron
37
|
Posted - 2014.03.08 23:03:00 -
[726] - Quote
Well it looks like I joined a lot of folks who are experiencing this route blocking experience. What I can share with you is that on Thursday 02-27-14 the patch applied that day started this problem for me. So I figured that my local client had been corrupted and spent Friday -02-28-14 and finally on Saturday 03-01-14 figured out that it had to be CCP's actions that started this. The e-mail to support generated an automated response ticket (8D2C34E9) which did not get looked at until Monday 03-03-14 and my first chance at connecting to both support and the game happened on 03-04-14 after the downtime patches were applied. Then on 03-06-14 CCP once again updated my client with one of their mandatory patches and so here I am for the 2nd weekend in a row getting the route blocked messages. (D08DD466). So this time I opened a rant in the "EVE General Discussion" knowing full well that some one from either CCP or ISD group would see it and lock it up. (https://forums.eveonline.com/default.aspx?g=posts&t=327921&find=unread) I do not think that this issue will be fixed until Tuesday 03-11-14. EVE Online is CCP's sand box. -áThe sand is owned by CCP. -áWe just get to pay them a monthly fee to throw the sand at each other. -áGet over your thoughts that you have some influence on what they will add or do for you. |

Syrix Death
Perkone Caldari State
0
|
Posted - 2014.03.09 09:48:00 -
[727] - Quote
Well I had the same issue the last days. But now it works for me as I am currently using a VPN tunnel to Amsterdam. Thats really strange, normally i am using this VPN connection for other purposes. |

Superboom
Pwn 'N Play Nulli Secunda
23
|
Posted - 2014.03.09 19:47:00 -
[728] - Quote
Same closed socket issue started happening to me now. Started after last nights down time, and has been happening since. I am able to connect, log in to game, and fly around for about 5 minutes on average, then I get socket closed error.
I am on Time Warner Cable, Southern California. Please fix this, it's rather annoying. |

oodell
Thunderwaffe Goonswarm Federation
9
|
Posted - 2014.03.09 21:34:00 -
[729] - Quote
SoCal, TimeWarner also. Can't connect for more than 5 minutes.
It looks like i'm having trouble connecting to amazon.co.uk too. Speedtest.net to London doesn't work either. Tracert times out in Dublin. |

Moostang
GoonWaffe Goonswarm Federation
3
|
Posted - 2014.03.10 01:23:00 -
[730] - Quote
Omega Tron wrote:Well it looks like I joined a lot of folks who are experiencing this route blocking experience. What I can share with you is that on Thursday 02-27-14 the patch applied that day started this problem for me. So I figured that my local client had been corrupted and spent Friday -02-28-14 reloading the client and finally on Saturday 03-01-14 figured out that it had to be CCP's actions that started this.
It's not you, it's not the player's fault. Every time CCP routes their IP subnet through Verisign, we get this crap. They need to fix their crap. It's getting old fast. |
|

Moostang
GoonWaffe Goonswarm Federation
3
|
Posted - 2014.03.10 12:25:00 -
[731] - Quote
We're not being punished through Verisign anymore. CCP is prolly making our game crappy just on the weekends to protect the New Eden Open because that's more important than us having a reliable connection. |

Kosetzu
S1lver Flame
104
|
Posted - 2014.03.10 14:37:00 -
[732] - Quote
Hopefully another patch will come around after NEO. Not crashed on TQ since the last one, but having issues on Sisi so I really hope they won't use the current build there for patching next time |

C'tan Tharik
Ghost Brigades
0
|
Posted - 2014.03.16 19:59:00 -
[733] - Quote
My Gaming is becoming a crap because of this problem.
I've lost a Ghost site and several times during game the Socket is Closed.
Some are both accounts dropping at same time... others just one and the other stays ON... both chars at same system...
I've configured firewalls, i've reset the router.... and it keeps happening.
As far as i can see here... its been happening for years.
Now its becoming "normal" and i can't accept it.
This is not a "free to play" game.... CCP should extend my / our game time every time this happens.
 |

Cirillius Arkham
KHUMAAK-FR Panda Cave
0
|
Posted - 2014.03.19 23:44:00 -
[734] - Quote
I've the same problem, it close every 30 min and i'm akF/trading all day long so i d'ont look at the game all the time, but it's realy strange because this is happening after rubicon, before rubicon it works well no connection lost. Now we are loosing a 777 boeing so.. yeah.. |

Rhea Archon
Ministry of War Amarr Empire
3
|
Posted - 2014.05.02 15:03:00 -
[735] - Quote
I played EVE again a bit and I've already had this issue once while playing. Is this issue often CCP's side? I've had disconnecting issues from other games too so it might also be the same issue happening in EVE too. It could be a general routing issue in games from where I live.
Just as I had hoped I'm not going to have d/c issues in EVE.. |

Kosetzu
S1lver Flame
109
|
Posted - 2014.05.02 15:14:00 -
[736] - Quote
Rhea Archon wrote:I played EVE again a bit and I've already had this issue once while playing. Is this issue often CCP's side? I've had disconnecting issues from other games too so it might also be the same issue happening in EVE too. It could be a general routing issue in games from where I live.
Just as I had hoped I'm not going to have d/c issues in EVE.. If you have this issue with other games it might be either your router, PC or ISP. |

Rhea Archon
Ministry of War Amarr Empire
3
|
Posted - 2014.05.02 15:31:00 -
[737] - Quote
Kosetzu wrote:Rhea Archon wrote:I played EVE again a bit and I've already had this issue once while playing. Is this issue often CCP's side? I've had disconnecting issues from other games too so it might also be the same issue happening in EVE too. It could be a general routing issue in games from where I live.
Just as I had hoped I'm not going to have d/c issues in EVE.. If you have this issue with other games it might be either your router, PC or ISP.
It's been happening on several games, but not every one I've played, games running on Battle.net servers are the worst but the issue still could be on their end or on route there. I just have to play and see if this keeps happening on EVE too (in the same manner as in other games). |

Kosetzu
S1lver Flame
109
|
Posted - 2014.05.02 16:40:00 -
[738] - Quote
Well I know Battle.net has had some issues lately, mostly around Diablo 3. |

Rhea Archon
Ministry of War Amarr Empire
3
|
Posted - 2014.05.02 17:16:00 -
[739] - Quote
Kosetzu wrote:Well I know Battle.net has had some issues lately, mostly around Diablo 3.
The issue is worst in D3, but has happened in WoW too, then again in most other MMO's like GW2, Rift, Wildstar beta and ESO I haven't had these frequent disconnections happeningat all.
I have a ****** integrated network adapter though, which might have seen better days (yeah), just ordered a proper PCI-E adapter to test out.
|

Isabelle Dmitri
Serotonine Developments
9
|
Posted - 2014.05.03 22:22:00 -
[740] - Quote
Hi there!
I've did trace like some folks here:
tracert 87.237.38.200
-ó-Ç-¦-ü-ü-+-Ç-+-¦-¦-¦ -+-¦-Ç-ê-Ç-â-é-¦ -¦ srv200-g.ccp.cc [87.237.38.200] -ü -+-¦-¦-ü-+-+-¦-+-î-+-ï-+ -ç-+-ü-+-+-+ -+-Ç-ï-¦-¦-+-¦ 30:
1 <1 -+-ü <1 -+-ü <1 -+-ü RV6688BCM [192.168.1.254] 2 2 ms 2 ms 2 ms ppp91-79-192-1.pppoe.mtu-net.ru [91.79.192.1] 3 6 ms 3 ms 3 ms 10.254.246.45 4 4 ms 3 ms 3 ms ss-cr04-be12.51.msk.stream-internet.net [212.188 .1.5] 5 53 ms 59 ms 62 ms m9-cr04-be9.77.msk.stream-internet.net [195.34.5 9.249] 6 52 ms 52 ms 52 ms anc-cr03-ae1.77.ff.stream-internet.net [195.34.5 9.50] 7 53 ms 53 ms 53 ms anc-cr01-be2.149.ff.stream-internet.net [212.188 .1.206] 8 50 ms 50 ms 50 ms mil-cr01-po5.204.lnd.stream-internet.net [195.34 .53.226] 9 54 ms 54 ms 54 ms ccpgames.com [195.66.226.23] 10 54 ms 52 ms 51 ms te-d2-e2.ccp.cc [87.237.37.246] 11 51 ms 54 ms 54 ms srv200-g.ccp.cc [87.237.38.200]
-ó-Ç-¦-ü-ü-+-Ç-+-¦-¦-¦ -+-¦-¦-¦-Ç-ê-¦-+-¦.
It seems that it's all good. Then I tried to ping this address:
ping 87.232.38.200
-P-¦-+-¦-+ -+-¦-¦-¦-é-¦-+-+ -ü 87.232.38.200 -+-+ -ü 32 -¦-¦-¦-é-¦-+-+ -¦-¦-+-+-ï-à: -ƒ-Ç-¦-¦-ï-ê-¦-+ -+-+-é-¦-Ç-¦-¦-+ -+-¦-+-¦-¦-+-+-Å -¦-+-Å -+-¦-+-Ç-+-ü-¦. -ƒ-Ç-¦-¦-ï-ê-¦-+ -+-+-é-¦-Ç-¦-¦-+ -+-¦-+-¦-¦-+-+-Å -¦-+-Å -+-¦-+-Ç-+-ü-¦. -ƒ-Ç-¦-¦-ï-ê-¦-+ -+-+-é-¦-Ç-¦-¦-+ -+-¦-+-¦-¦-+-+-Å -¦-+-Å -+-¦-+-Ç-+-ü-¦. -ƒ-Ç-¦-¦-ï-ê-¦-+ -+-+-é-¦-Ç-¦-¦-+ -+-¦-+-¦-¦-+-+-Å -¦-+-Å -+-¦-+-Ç-+-ü-¦.
-í-é-¦-é-+-ü-é-+-¦-¦ Ping -¦-+-Å 87.232.38.200: -ƒ-¦-¦-¦-é-+-¦: -+-é-+-Ç-¦-¦-+-¦-+-+ = 4, -+-+-+-â-ç-¦-+-+ = 0, -+-+-é-¦-Ç-Å-+-+ = 4 (100% -+-+-é-¦-Ç-î)
Seems like this address is either denying all ping requests... or things are bad on my side.
And yeah I'm getting "Socket Closed" error no matter if I run a single account or multiboxing 24 others of mine.
|
|

Nerigo
Kingfisher Member Services
5
|
Posted - 2014.06.19 15:40:00 -
[741] - Quote
Since last patch i get socket closed every 30to35 minutes only in space. |

Rellana1
The Scope Gallente Federation
5
|
Posted - 2014.06.20 08:22:00 -
[742] - Quote
as do I,which is inconvenient to say the least when I'm flying a industrial in space. Now i have to dodge socket closed errors as well as all the usual things,which does not make for what I call a working game,which is what I'm paying a subscription for. Seeing this has only started happening since the last patch and all my other online games work fine, I strongly suspect it's something in the patch.. |

Andarriel
Nolan Heavy Industries
0
|
Posted - 2014.06.20 20:09:00 -
[743] - Quote
Rellana1 wrote:as do I,which is inconvenient to say the least when I'm flying a industrial in space. Now i have to dodge socket closed errors as well as all the usual things,which does not make for what I call a working game,which is what I'm paying a subscription for. Seeing this has only started happening since the last patch and all my other online games work fine, I strongly suspect it's something in the patch..
I have the same issue. I get "sokcet closed" quite often. This hurts when you are running 2-3 accounts at the same time. I guess no more missions, WH day trips, exploration, PVE in general, and absolutley no PVP. So pretty much can't do anything now.
:( |

Mark Ragnus
Imperial Guardians Spaceship Samurai
0
|
Posted - 2014.06.28 02:41:00 -
[744] - Quote
I have same issue.... every 10-30 min. Sometimes even after 1 min. Can't play like this :/ |

Rellana1
The Scope Gallente Federation
7
|
Posted - 2014.06.28 04:09:00 -
[745] - Quote
The only advice I can get you is to run Logserver everytime,then submit a full bug report to the,with as much information as possible. After all in the 5-10 client freeze thread CCP posted this.
Quote: Can you run with LogServer and file a bug report? That might give useful details to track this down. Mention my name (CCP Snorlax) in the bug report title so it gets routed to me right away.
|

Lee Mcgee
Viridian Corporation.
17
|
Posted - 2014.06.29 18:43:00 -
[746] - Quote
I am having big issues with socket closed to. Will send a tracer thing to CCP, see if it helps. |

Dame Vaa'ko
Death By Design Did he say Jump
5
|
Posted - 2014.06.30 10:30:00 -
[747] - Quote
bump
random socket closes
same thing happened after rubicon
now its back after kronos |

Lee Mcgee
Viridian Corporation.
17
|
Posted - 2014.06.30 15:54:00 -
[748] - Quote
Sent a tracer to CCP, they pointed the blame finger at me.  |

Mad Tzu
Aliastra Gallente Federation
0
|
Posted - 2014.06.30 17:32:00 -
[749] - Quote
I have 2 windows 8 laptops. one gets d/cd within 10 mins and the other (far less powerful one) is fine. both windows 8. gonna reinstall on other machine and see if that works as it was fine. |

BiLLRiZER007
State War Academy Caldari State
0
|
Posted - 2014.07.01 22:52:00 -
[750] - Quote
'socket closed' 2 mins into logging on EVERY time for the past hour or so...and this happened a week ago or so as well. It seems as though so many have this same unfixed prob. That's just too bad because it makes me feel like quitting already even though I'm just a week old player and I just upgraded my accnt. Now that would be a FIRST for what seems to be an awesome game to me. Pls fix this CCP. |
|

Witchway
Hard Knocks Inc.
107
|
Posted - 2014.07.04 00:35:00 -
[751] - Quote
oh look! people who are having the same issue I am!
Luckily though the two CCP employees that I've talked to so far blame everything on my specific wifi network. Sorry guys apparently my wifi network is ruining eve for all of you as well.
GM Scotsman and GM Smiley, well done lads. |

SpaceAlien Groupie
State War Academy Caldari State
0
|
Posted - 2014.07.04 11:29:00 -
[752] - Quote
Same but my socket closed started with the WIS expansion. And its not the connection because it sometimes only d/c 1 or 2 clients and not the others which is proof its not my connection. Additional proof it affects many others around the world on different networks and no other games have any issues at all. |

DrysonBennington
Aliastra Gallente Federation
148
|
Posted - 2014.07.05 15:24:00 -
[753] - Quote
Another way to reduce the network latency is too shut down no crucial processes running in the background.
To do so Ctrl - Alt - Del / Task Manager and then look for any process that is using the Network other than Eve - Online. Select the process and then End Task. Reducing the network latency even by killing a process that only uses 0.1 to .01 Mbit / sec makes a big difference.
Changing the hamsters food doesn't hurt either. |

SpaceAlien Groupie
State War Academy Caldari State
0
|
Posted - 2014.07.05 18:32:00 -
[754] - Quote
0.1mbit a sec im on a 120mbit/10mbit pipe highly doubt that's gonna matter. |

Ban Hakaari
Antaeus Advanced Industries
0
|
Posted - 2014.08.09 16:37:00 -
[755] - Quote
I've just spent the past 3 hours having to deal with the socket closed error. For some reason it has now stopped appearing and I seem to be able to play fine. |

Madison Star
Kodex Solutions
3
|
Posted - 2014.08.10 18:08:00 -
[756] - Quote
Ban Hakaari wrote:I've just spent the past 3 hours having to deal with the socket closed error. For some reason it has now stopped appearing and I seem to be able to play fine.
Thats what happened to me last night, was multiple times then it was ok rest of the night.
Everyone should list the region of space they were in when this happened, before there were issues with ddos going on somehow and parts of the areas of space would go down. Its for me last few days been always so far in minmatar space. |

Eyecandyten Yassavi
Confederate States of Eve The Last Chancers.
0
|
Posted - 2014.08.27 08:32:00 -
[757] - Quote
Wow, 756 posts on this since 2012 with references going back to 2008 on this issue.....
There have been days that my Corp mates are also experiencing the issue, and I am not - one of them after getting disconnected 6 times doing a combat mission and losing his ship has quit playing. He turned off his subscription. I have been disconnected 3 times with one toon and only 1 time with the other.
I think it is funny that I CCP can keep track of when my PLEX is going to expire and hold out their hand for more money, however they don't compensate for when the problem is real and their fiscal responsibility. I am just about fed up with playing this game and paying for it just for the frustration.
My Corp mates and I use Raid Call and are all over the U.S., UK, etc. and we will experience it together in geographically different areas. CCP gets a Denial of Service attack and it is our problem because we can't play. Just because they don't invest in any real network security is not our responsibility.
My record frustration is 8 times in one day before I gave up playing with the one toon. I KNOW that I am not the only person who multi-boxes it. I bought the correct recommended graphics card just for this game. I have 2 monitors with the 2 monitor outputs so that I can run 2 toons at once. Sometimes both toons get this issue, other times it is only one. Our CEO who has been playing for 9 years has recommended cleaning up the log files since they multiply like rabbits and that has helped.
|

Eyecandyten Yassavi
Confederate States of Eve The Last Chancers.
0
|
Posted - 2014.08.27 08:35:00 -
[758] - Quote
So I had to put my rant, then create a technical...wonder if anyone will see my rant about how frustrating this is......
I am an IT guy so I do understand that CCP has doesn't care - otherwise this issue would be resolved and not still occurring after 6 years. The so called "customer service" doesn't do squat so sending in a ticket does nothing. I was having an issue on my notebook which has the recommended video card when I first started playing. Sent the log in and they sent me a fix for the wrong video card. When I attempted to respond, the ticket had been closed and I would have to start again.
Instead of pushing out all the supposed "improvements" (do they really not have any clue? Even attempting to build something after the changes or research in our POS is cost prohibitive), they should fix ongoing issues with the underlying structure.
Here is how I know that this is a CCP issue:
running 2 toons at the same time and only 1 of them gets the socket closed
netstat Active Connections
Proto Local Address Foreign Address State TCP 10.0.0.7:52914 87.237.39.166:https ESTABLISHED TCP 10.0.0.7:53348 87.237.39.162:https ESTABLISHED
each toon received their own socket with different IP and port connections - still lost connection with both at the same time
netstat
Proto Local Address Foreign Address State TCP 10.0.0.7:52914 87.237.39.166:https ESTABLISHED TCP 10.0.0.7:53402 srv172-h:https ESTABLISHED
both toons received a single socket and where disconnected at different times....
This is how I know that CCP doesn't care about any kind of customer service, I had to read through a number of these requests prior to finding the correct IP to perform Trace Route on. If they really want to fix this, there would be at the beginning of the threads a how to get and then the items to get for no IT people.
tracert 87.237.39.166
1 1 ms 1 ms <1 ms masked for privacy 2 10 ms 9 ms 9 ms masked for privacy 3 13 ms 9 ms 10 ms te-0-5-0-0-sur01.ogden.ut.utah.comcast.net [68.8 7.171.177] 4 13 ms 11 ms 12 ms 162-151-39-149-static.hfc.comcastbusiness.net [1 62.151.39.149] 5 23 ms 23 ms 23 ms pos-0-1-0-0-cr01.denver.co.ibone.comcast.net [68 .86.94.49] 6 22 ms 22 ms 22 ms ae14.edge3.Denver1.Level3.net [4.68.127.129] 7 136 ms 138 ms 140 ms vlan52.ebr2.Denver1.Level3.net [4.69.147.126] 8 136 ms 136 ms 136 ms ae-3-3.ebr1.Chicago2.Level3.net [4.69.132.62] 9 * * * Request timed out. 10 * * * Request timed out. 11 137 ms 143 ms 137 ms ae-1-100.ebr1.NewYork2.Level3.net [4.69.135.253]
12 * * * Request timed out. 13 148 ms 136 ms 135 ms ae-44-44.ebr2.London1.Level3.net [4.69.137.77] 14 * * * Request timed out. 15 136 ms 136 ms 136 ms ae-230-3606.edge4.London1.Level3.net [4.69.166.2 1] 16 139 ms 138 ms 138 ms 195.50.122.214 17 140 ms 141 ms 141 ms te-d1-e1.ccp.cc [87.237.37.250] 18 140 ms 138 ms 138 ms 87.237.39.166
I have been disconnected 3 times tonight and am wondering why I keep playing this waste of time. My corp mates are the only reason, seems to be my only answer.
Gamelog Session Started: 2014.08.27 06:49:41
------------------------------------------------------------ Gamelog Listener: Eyecandyten Yassavi Session Started: 2014.08.27 06:50:23
[ 2014.08.27 06:57:03 ] (info) The socket was closed
Gamelog Session Started: 2014.08.27 06:57:39
------------------------------------------------------------ Gamelog Listener: Eyecandyten Yassavi Session Started: 2014.08.27 06:58:17
[ 2014.08.27 07:28:19 ] (info) The socket was closed
Gamelog Session Started: 2014.08.27 07:48:04
------------------------------------------------------------ Gamelog Listener: Eyecandyten Yassavi Session Started: 2014.08.27 07:48:33
[ 2014.08.27 07:58:57 ] (info) The socket was closed
After doing the tracrt I can see why the VPN connection to London might help since you are coming out in a country that CCP actually supports. |

Eyecandyten Yassavi
Confederate States of Eve The Last Chancers.
0
|
Posted - 2014.08.27 08:49:00 -
[759] - Quote
I don't use Steam for this game. I have 2 different computers that if I don't mind the video crashing on the notebook most of the time that I change "rooms" (going through a gate, entering or leaving a station) this problem will occur on both or only on one and not the other.
Doing a netstat shows that I still have a active connection which is perplexing if the socket has failed.
From a troubleshooting perspective, you would think that CCP would look at all the socket connections on the servers and look through the logs to find out the root cause. Instead they hire inexperienced or ignorant server admins and "developers" that either don't care or don't have a clue where to start to look for root cause.
Wireshark, Firewall logs, server logs (and there are a number of parsing tools that can work based on the server OS) might help.
There are too many patches on both the application and the servers that will hamper this effort (if anyone actually takes on this responsibility) since it sounds like they don't use any kind of Change Management or Software Life Cycle control (try ITIL for some of this guys and there are a number of free best practices just takes some work though). Now that CCP is pushing out new changes 8 times a year, they will never figure out why things happen.
My biggest complaint against developers - be willing to roll back. You have a roll back plan...why not use it.
|

Garak n00biachi
Capital Destruction Brig Consortium
143
|
Posted - 2014.09.03 22:15:00 -
[760] - Quote
socket closed is back again *\0/* |
|

Chu SumTuat SumTuat
Capital Destruction Brig Consortium
143
|
Posted - 2014.09.03 22:15:00 -
[761] - Quote
socket closed is back again *\0/* |

Grinning Dragon
Mythical Exiles
0
|
Posted - 2014.09.05 03:50:00 -
[762] - Quote
I started getting this issue yesterday. Tash-Murkon several systems.
Today they are so much more frequent - Domain - Penirgram - that while I was reading a mission description I was "closed" 5 times within 30 minutes. I took this as an [Amar Cruiser Name] and regretfully declined the mission.
Thought it would be a good time to clean up my hangar - Socket Closed happened another two times successively.
I'm also a Network Administrator and as Eyecandyten mentioned, there are a myriad of tools to detect and help troubleshoot the problem. Hopefully it's resolved before the Alliance Tournament [puts on aluminium foil hat - there's NO conspiracy really] frustrating would be an understatement.
Anyhow, I guess it's an evening to watch the skill training blinker- socket closed - ah, can't even do that. 
Update: In my super-powerful 20:20 Hindsight, I contacted my ISP and found that my network connection (to the house) needed to be reconfigured. After several hours, including a visit today by a Field Tech, our internet issues should be resolved.
I should have read this first! |

Eyecandyten Yassavi
Confederate States of Eve The Last Chancers.
0
|
Posted - 2014.09.07 23:43:00 -
[763] - Quote
Grinning Dragon - Thanks for the link to the socket closed.
See the problem with their simple explanation, I don't buy. If it were only happening to people in a small area, they yes that would be very logical that one of the hops (routers) was having difficulty. I have several toons (as most do) and sometimes today it was only one toon that would get the socket closed. Now that really doesn't make sense!
My Corp has members all over the world and our Alliance is very large. I have many of the important players set up to let me know when they are coming online or going offline. I was speaking to several Corp members in the UK and they were getting frustrated with it.
As Grinning Dragon put it, couldn't have anything to do with the tournament (also dons a tin foil hat because they are becoming stylish).
I mine while I am working on my last 2 classes in an IT Masters degree (risk management is one of the classes I recommend CCP take). I am too busy to PvP, not that I have the temperament for it. This cyber chest beating...sad. I am a vet that just wants to play something to keep from losing my marbles while working on school. Maybe I will quit playing this and will sign up for a game that really works. I put in a ticket over a week ago and no response.
|

Eyecandyten Yassavi
Confederate States of Eve The Last Chancers.
0
|
Posted - 2014.09.08 04:04:00 -
[764] - Quote
Grinning Dragon had the link for Socket Closed : What it means and FAQ which lead me to Problems connecting to port 26000 which I did (had to modify it because my default install went to the x86 folder).
Still got the socket closed. |

Garak n00biachi
Capital Destruction Brig Consortium
143
|
Posted - 2014.09.09 17:10:00 -
[765] - Quote
Stop thinking its you, its CCP.....when you have 1000s of games that give no problem and on the other side EVE dust and the website\forum constantly dying its a bit ******** to keep on pointing the finger to the customer as if theyre idiots.
Just tell us that you have some code problems and cant fix it, or hardware stuff that just cant be fixed ever and apolagize...be honest for a change, but stop telling people its their problem or their ISP etc....its insulting.
|

Rain6637
Team Evil
18622
|
Posted - 2014.09.10 05:32:00 -
[766] - Quote
I'm just thinking I should make bug reports of my clients when i get dropped sockets. this strikes me as one of those things that needs to become a two-way street... President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Wobbly Ron
Rens Tank Testing Service
11
|
Posted - 2014.09.12 00:12:00 -
[767] - Quote
Over 2 years since this thread started and still no fix from CCP (except to blame their customers) . Way to go with customer service CCP https://soundcloud.com/shutupandshave/****-goons |

Sentenced 1989
Quantum Anomaly Corporation
86
|
Posted - 2014.09.12 08:30:00 -
[768] - Quote
Yea, lately increased number of socket closures, not to mention server dropping up to 20k players at once usually once or twice pey day (usually around 19:00, 01:00 or 07:00 eve time). Looking on eve offline you can see how servers are experiencing "something"
This has to be CCP related or CCP's ISP related since it drops players from worldwide, it's not localized effect. In any case nothing we can do about it.
But it would be very nice from CCP to post some news about this, something along the lines "we are looking into it, so far we think problem is here and there with this and that" and keep updates like every 12-24 hours. Even if there is nothing new to report, just posting message "we are still working on this" every 12-24 hours is a nice feedback.
|

Rain6637
Team Evil
18747
|
Posted - 2014.09.13 00:10:00 -
[769] - Quote
experimental things
have no option but to implement
deny deny deny
just get it figured out soon kthxplox
curious: what region of space is everyone in when they get DC'd
highsec, lowsec, null, wormholes? President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Grinning Dragon
Mythical Exiles
1
|
Posted - 2014.09.13 02:08:00 -
[770] - Quote
In my case, the Socket closed was related to my ISP. Not saying this is the same for everyone. However, I also play LOTRO and have had zero issues logging in to that game when I was getting Socket closed errors with Eve.
I was noticing Lag spikes in the other game. I'm also a System Administrator and while Remoted into our servers, had my Remote connection drop and then reconnect repeatedly - as this was very unusual behavior - it prompted me to contact my ISP and learn that a recent change to my Optik connection had been "fuddled".
For the record, I was in High-Sec when the socket error triggered.
Good Luck on your IT course Eyecandyten!
Now I have a brand new issue: The Launcher stalls at 0/1 validating Client. I have submitted a bug report and the Repair feature also throws an error. I'm not sure I'll have the time (soon) to be able to uninstall/reinstall Eve. I know there used to be a way to bypass the launcher, but now the EVE.exe triggers the Launcher just like the launcher.exe does.
I guess if I was an American, I'd be living in the State of Denial 
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Rain6637
Team Evil
18825
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Posted - 2014.09.13 02:17:00 -
[771] - Quote
<-Jita President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

nahjustwarpin
SUPER DUPER SPACE TRUCKS
141
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Posted - 2014.09.16 15:40:00 -
[772] - Quote
just a reminder that this issue still exists. eve time 1am and 4pm some folks get their clients disconnected. this is not a problem with our networks. this is a problem with CCP architecture or client |

Queotzcatl
RENEGADES YIY HEKATEK
4
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Posted - 2014.09.16 17:16:00 -
[773] - Quote
I read strange behaviour of pingplotter, when under windows DLL and no 26000 specified, I can see the actual route, through Telia backbone i notice spikes in packet loss. Stats are green.
Same pingplotter session but with TCP and port 26000. Even now, that I am not Dc'ing from 15 minutes (...) it still give me 99.8% of packet loss. It doesn't indicate any routes, it just say impossible to log on to server. Socket error on non socket.
What does that mean!!!!!!!!!!!!!!!!!! I can play EVE and at same time pingplotter cant work TCP packets out.... what's the bug here? Why do I have to run the test in the first place if it can run EVE with no TCP connection by Pingplotter???
DC It's increasing, one hour before DT to late 23, eve time. At the same time EVE down see a little % of player loss. Minutes later it is like 25% more player in last hour... I sub a ticket. Anyone with same issue? ( pingplotter cant connect with TCP protocol but Client works - dc'ing but works?? )
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Wobbly Ron
Rens Tank Testing Service
12
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Posted - 2014.09.23 18:14:00 -
[774] - Quote
Last night at 19.00 eve time i got the closed socket once again. I noticed that the number of people logged in went from about 35,000 to just over 8,500. So of course its either their fault of their ISP's fault because 25,000 people from all over the world using multiple ISP's all getting closed sockets MUST be their fault as referenced by the Dev sticky on this subject. Come on CCP get this fixed or at least give your customers some feedback on the issue and what you are doing to fix it (besides sticking your head in the sand and saying its their ISP's fault) https://soundcloud.com/shutupandshave/****-goons |

Sylvester Slake
Eve Gamer's Structure Tanking Association
13
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Posted - 2014.09.24 11:38:00 -
[775] - Quote
Wobbly Ron wrote:Last night at 19.00 eve time i got the closed socket once again. I noticed that the number of people logged in went from about 35,000 to just over 8,500. So of course its either their fault of their ISP's fault because 25,000 people from all over the world using multiple ISP's all getting closed sockets MUST be their fault as referenced by the Dev sticky on this subject. Come on CCP get this fixed or at least give your customers some feedback on the issue and what you are doing to fix it (besides sticking your head in the sand and saying its their ISP's fault)
Do you even read CCP bulletins?? They have been getting DDos'd non stop.
Straight from CCP Falcon
Quote: For the past several weeks, Tranquility has been the target of a persistent series of DDOS attacks, which have been responsible for connection issues that our players have been experiencing.
Up until this point, for security reasons we have been referring to these attacks as GÇ£network issuesGÇ¥ so as not to provide the attackers with increased visibility. However, we can see that these issues are at times proving to be frustrating for our players, and as such we would like to be more transparent about the issue to allow better understanding of the situation.
Our teams have been working tirelessly to address these attacks, but by their nature they are extremely difficult to predict. We will continue to counter these attacks as they occur, in our efforts to provide you as much uninterrupted internet spaceship fun as possible.
Thank you for your understanding, and apologies for any inconvenience the interruptions have been causing.
<3
https://forums.eveonline.com/default.aspx?g=posts&t=374966&find=unread
Although I do think they should have this info on the launcher, but still.. just takes a couple secs searching around.. |
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