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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Noumena Dingansich
School of Applied Knowledge Caldari State
5
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Posted - 2012.08.09 23:47:00 -
[751] - Quote
Homo Jesus wrote:Lilianna Star wrote:Alice Saki wrote:Look like LowSec is gonna get quieter.... Nah, I'll be heading to low sec a LOT more now. To do what?
Hot drop Dograzor's hictor gate camp, probably. |
Frying Doom
Zat's Affiliated Traders
484
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Posted - 2012.08.09 23:49:00 -
[752] - Quote
Lo-Sec the place you go when you want to be alone. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Aemonchichi
Limited Access Guardian Society
36
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Posted - 2012.08.10 00:42:00 -
[753] - Quote
all players pissed off by this change are not a loss for eve |
Noumena Dingansich
School of Applied Knowledge Caldari State
5
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Posted - 2012.08.10 00:46:00 -
[754] - Quote
Aemonchichi wrote:all players pissed off by this change are not a loss for eve
Maybe you should scoop out your brain and eat it because it's obviously not doing you any good in your head. |
Cray47
Gravity Pipe
14
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Posted - 2012.08.11 12:18:00 -
[755] - Quote
Destiny Corrupted wrote:I really don't see why carebears are getting excited about this. We're still going to murder them when they're inside low-sec, so the whole newly-acquired ease of getting into it is just going to result in a false sense of security.
The pve-oriented people who survive in low-sec don't care about gate camps anyway because they (1) know how to deal with them, and (2) populate areas of space that aren't full of pirates.
the solution would be gank the **** out of them while they're mission running / plexing. I agree.
Scrubs will be scrubs. Pro retards will lose ships even on god mode. Rename Eve to World of Eve pls. Hi |
Abannan
Moira. Villore Accords
22
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Posted - 2012.08.11 14:00:00 -
[756] - Quote
Note to all bears that are crying about gatecamps not being fair. You seem to be under the impression that EvE is meant to be fair.
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Deamos
Dev Null Development and Holdings
139
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Posted - 2012.08.11 16:51:00 -
[757] - Quote
I always thought that there should be a revamp of High Sec/ Low Sec to allow for dynamic securities based on the events that occur in the space. One part of those ideas was to change the way gate guns work in low sec based on its "Dynamic Sec Level".
Lets say for example:
Dynamic Sec Level .4: Gate guns are present, and are much like they are now. They can be temporarily disabled by a fleet attacking them, but only for a period of a few minutes .3 Gate guns are present, but are much easier to disable and are offline for longer .2 Gate guns are sparsely present, and highly inaccurate due to lack of regular maintenance .1 Gate guns are sparsely present, much like .2, but now stargates can now be hacked to be disabled for some short period.
The security rating will change based on who kills whom of what personal security rating, long term security level rating of occupied forces, and other things...
Changing gate guns to make it harder for pirates is not the way....
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Garreth Vlox
Sons Of 0din Dark Therapy
49
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Posted - 2012.08.11 18:44:00 -
[758] - Quote
Aemonchichi wrote:all players pissed off by this change are not a loss for eve
LOL ignorant much? |
Myxx
Minmatar Death Squad Broken Chains Alliance
551
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Posted - 2012.08.11 19:00:00 -
[759] - Quote
As someone who goes into lowsec fairly often now, if this DOES happen, sentries need to be destroyable again. Else, don't do it. |
Solj RichPopolous
Mentally Assured Destruction Northern Strike
9
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Posted - 2012.08.12 07:20:00 -
[760] - Quote
Gate camps? You can get a scout alt for 51 days free of charge. If you feel you must go to lowsec in a well known canped system maybe invest in 1?
Most lowsec is dead anyway. Its just highsec connectors that get most the activity and then its not even all of them just the well known hey theres prob a gate camp systems.
But i enjoy pirates sitting on a gate personally. My alliance and I love to eat them. |
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Ceratin
Alpha Holding Corporation
4
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Posted - 2012.08.12 07:37:00 -
[761] - Quote
This is possibly the single worst idea i have ever heard
If you keep nerfing pvp soon there will be nothing left for ppl to bother playing for
Sentries will pop a triage carrier after 4.5mins?? are u smoking crack like right now?? this will end pvp at gates |
Presidente Gallente
Dark-Rising
29
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Posted - 2012.08.12 08:14:00 -
[762] - Quote
CCP: "Our subscibers are dying. We need to do something!" |
Pegaus
Dark-Rising
0
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Posted - 2012.08.12 08:30:00 -
[763] - Quote
This is how its going to go down:
- Alright guys its pretty quiet here should we go camp something? - Yeah sure - Whats our numbers? - Between 5 and 6 - Not enough, we need at least 3 logis. - Lets just wait for more numbers.
:::eventually fleet logsoff and play starcraft instead:::
I tought that one of the most attractive lowsec characteristics was that it made small pvp possible by using gate tactics, now if you want a fight on a gate you better have a blob and carriers in standby.
Goodbye lowsec pvp...hello carebears... |
Frying Doom
Zat's Affiliated Traders
505
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Posted - 2012.08.12 08:39:00 -
[764] - Quote
Pegaus wrote:This is how its going to go down:
- Alright guys its pretty quiet here should we go camp something? - Yeah sure - Whats our numbers? - Between 5 and 6 - Not enough, we need at least 3 logis. - Lets just wait for more numbers.
:::eventually fleet logsoff and play starcraft instead:::
I tought that one of the most attractive lowsec characteristics was that it made small pvp possible by using gate tactics, now if you want a fight on a gate you better have a blob and carriers in standby.
Goodbye lowsec pvp...hello carebears... Hello carebears? Are you insinuating that if they make the lo-sec gate guns make sense then Carebears might go to lo-sec and provide a lot more targets for piracy, not on gates or stations, like belts, anoms ect..?
Any Spelling, gramatical and literary errors made by me are included free of charge.
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Pegaus
Dark-Rising
0
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Posted - 2012.08.12 10:12:00 -
[765] - Quote
[/quote] Hello carebears? Are you insinuating that if they make the lo-sec gate guns make sense then Carebears might go to lo-sec and provide a lot more targets for piracy, not on gates or stations, like belts, anoms ect..? [/quote]
What i mean is that gate guns "make sense" as they are now since they allow to pvp around them and have a so called gf.
Dont get me wrong more targets are good and shooting carebears is fun, but they are not usually not good fights, i dont like the fact that i have give up good exciting fights for some more haulers or poorly fitted vexors in my stats. |
Sabrina Solette
Center for Advanced Studies Gallente Federation
39
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Posted - 2012.08.12 11:19:00 -
[766] - Quote
Klown Walk wrote:I like it.
I like it too. |
Homo Jesus
The LGBT Last Supper
33
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Posted - 2012.08.12 12:17:00 -
[767] - Quote
Presidente Gallente wrote:CCP: "Our subscibers are dying. We need to do something!"
Greyscale: I know! Let's slaughter the milk cow for some meat!
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CAPTAIN INSAINO
Dark-Rising
0
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Posted - 2012.08.12 12:21:00 -
[768] - Quote
CCP: GUYS... theres people in low sec having fun!!! This must be stopped, i know lets make the sentries ridiculous *Goes back to eating soup with a fork |
Cloora
Habitual Euthanasia Pandemic Legion
101
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Posted - 2012.08.12 19:42:00 -
[769] - Quote
I actually brought up this idea a while back. My iteration of this idea, however, was just on the highsec/lowsec border gates. We need to get more people in low sec doing stuff so we can kill them when they are doing stuff, but we are so bloodthirsty we kill them before they can get in... CEO and Major ShareholderAPEX ConglomerateMaker of Starsi softdrinks and Torped-Os! Cereal http://www.altaholics.blogspot.com
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Darek Castigatus
Immortalis Inc. Shadow Cartel
125
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Posted - 2012.08.12 21:15:00 -
[770] - Quote
Cloora wrote:I actually brought up this idea a while back. My iteration of this idea, however, was just on the highsec/lowsec border gates. We need to get more people in low sec doing stuff so we can kill them when they are doing stuff, but we are so bloodthirsty we kill them before they can get in...
This is not true I'm afraid. I'll give you an example, theres a highsec entrance in our home system but we almost never bother camping it partly because camping is boring as hell and partly because the main users are ninja PI'ers who are using our pocos anyway, why slaughter our cashcow for a single killmail. |
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Taoist Dragon
Black Rebel Rifter Club The Devil's Tattoo
22
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Posted - 2012.08.12 21:33:00 -
[771] - Quote
What difference does it make if both parties are outlaws (lower than -5 sec status)?
If you can engage an outlaw without gate guns interfering then most of the arguments around not engaging rival fleets on gates are moot!
I fly frigs almost exclusivly and often engage other pirates on gates. All it does is provide a location.
However if the gates engage any and all active combatants on a gate then that would break the gate fight mechanics too much.
Safer travel in LS is a good thing as it will bring more HS players into LS. By osmosis more HS players would be temped to mine/mission/rat in LS is they can get into their target area of ops easier.
Hence more targets for pirates.
PVP between consenting PVP'er (ie flashy reds) would happen just as it does now.
Whatever the change I will adapt my game to suit new mechanics and keep blowing stuff up. That is the Way, the Tao.
Balance is everything. |
Muad 'dib
The Imperial Fedaykin
379
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Posted - 2012.08.12 21:36:00 -
[772] - Quote
this does not promote low sec.
Existing guys suffer, new guys feel comfortable and safe till a few months and sec loss later hate it too?
stupid ideas are totally stupid.
this is so far from sanity its beyond insanity, its unsanity. http://img299.imageshack.us/img299/4375/mynewsig2.jpg |
lollerwaffle
Sileo In Pacis THE SPACE P0LICE
12
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Posted - 2012.08.13 05:36:00 -
[773] - Quote
TL;DR This is a half-baked bad idea, which will not have the intended effect even if revised carefully. Trollbears will claim wall-of-text = massive tears. Extra content for out-of-context quoting included.
Read through half the thread, some thoughts, and hopefully some counter-arguments to the myths constantly perpetuated by the trollbears in here (paraphrased since I can't be bothered to quote/unquote):
*Background: Our alliance is all about solo->small gang->escalation fights (if we have enough people on). We gatecamp on the rare occasion if no one can be bothered to go on a roam and there aren't any targets around, total camp time per camp is around 1 hour MAX.*
Myth 1&2: "(1)This will encourage more people to go into lowsec, (2) if the rewards in lowsec are boosted at the same time." Fact: The risk-averse playstyle you see a lot of in highsec means that any rewards would have to be SIGNIFICANTLY boosted before it could draw PARTIALLY risk averse players. If that happened, what would happen to the rewards between high/low/null? The risk averse players would still not venture into lowsec because, they're just not cut out for facing challenges in general (no offense, your choice of playstyle is as valid as any others). Overall result: No significant increase in people going to lowsec.
Myth 3: "This will discourage gate camping." Fact: Gate camping will still happen. The only form of gate camping affected is perma-smartbombing battleships sitting at gates for hours. Actually, this doesn't really happen, since most smartbombing pirates have scounts and only really warp to their smart bombing bookmarks when a target is spotted 1-2 jumps away. Overall result: Gate camping (in a different form) still occurs.
Myth 4: "This will discourage ganking." Fact: It doesn't matter what arbitrary time limit CCP set, be it 4.5 minutes or 30 minutes. Ramping up the gategun damage just means people will try to kill their targets as fast as possible, either by bringing more people, or using sniping + insta locking setups. Either way, the gates will be harder to get through, not easier, and there will be a rise in ganking. Overall result: Increase in ganking and instant death for people entering lowsec.
Myth 5: "Pirates will have to work for their kills now." / "Pirates will have to scan down their targets now" Fact: Currently, pirates use a scout alt on all gates leading into their system. In fact the only fail gatecampers that don't use alt scouts are probably us The scout alts will still be in use, the only difference is the tackle and damage ships will be different (see above). As for scanning out mission runners etc in lowsec, the problem is, there WON'T be any new players doing those activities that aren't there already (see 1, 2, 3 & 4 above). The players that can survive in lowsec currently will still survive (if they can get past instalocking alpha gatecamps, and the players that could have survived won't even make it past the first ceptor that sneezes at it. Overall result: No change from current, most likely decrease in targets regardless.
Myth 6: "This will shift fights from gates to belts/planets." Fact: The reason why fights currently occur on gates, is due to the fact that EvE PVP relies on chokepoints. If pirate vs PVE player, what reason does the PVE player have to go to any belt or planet? Mining? Would you enter a random lowsec without friendlies to mine? For fleet flights, I'd say 90% of the gang fights I've been in have occured when one gang ran into the other on a roam, and this typically happens at gates. I'd wager that the chances of 2 roaming gangs running into each other at planets are pretty remote currently (baiting aside). Overall result: Fights won't even start to begin with.
Myth 7: "This will encourage more (good) fights" Fact: Ganking will be encouraged, especially if fights have to be over in a prescribed amount of time due to the aggressing party being guaranteed a loss after a certain period (see 4 and 6 above). In my book, "good fights" are not over in 30 seconds as some CSM member seems to think. Most fights I considered "good fights" have lasted at least 10-15 minutes, with some up to 1-2 hours. This happened on gates more often than not. With the proposed changes, this will be impossible. This results in an overall DECREASE in lowsec PVP.
Myth 8: "This will give new players a chance to experience lowsec without getting shot to pieces at the first jump" Fact: New players that want to experience lowsec CAN already do so, by flying disposable, agile, small ships. They even have a chance of surviving in cruisers if they prepare themselves with some knowledge on how to dodge gatecamps, how to identify hostiles, how to scout etc. Under the proposed changes, the new player can kiss his frigate goodbye to the instalocking ceptor. Even a newbie with covops cloak will NOT survive a proper camp, unless freakily lucky. Overall result: Less new players are willing to go into lowsec.
Myth 9: "More people would go into lowsec if they spawned randomly after jumping" Fact: I have to agree with this one, since it would be almost impossible to kill anyone, unless said person was flying around in a ship with an align time >20 seconds. Proponents of this aren't seriously suggesting that the whole system be blanketed in probes are you? The only way anyone would agree to this is if mission runners had to probe down their missions over the whole constellation, and oh yeah, the NPC with the mission itemn+ƒ It spawns randomly too. Those asteroid belts? Sure, probe down one veldspar roid, mine it, probe the other 9999999999 down one by one. Might as well not label the gates and let's probe those out too.
Sorry for the wall of text, lunch meeting got canceled and I have nothing better to do at work for now.
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Alavaria Fera
GoonWaffe Goonswarm Federation
1264
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Posted - 2012.08.13 06:00:00 -
[774] - Quote
lollerwaffle wrote:Myth 9: "More people would go into lowsec if they spawned randomly after jumping" Fact: I have to agree with this one, since it would be almost impossible to kill anyone, unless said person was flying around in a ship with an align time >20 seconds. Proponents of this aren't seriously suggesting that the whole system be blanketed in probes are you? The only way anyone would agree to this is if mission runners had to probe down their missions over the whole constellation, and oh yeah, the NPC with the mission itemn+ƒ It spawns randomly too. Those asteroid belts? Sure, probe down one veldspar roid, mine it, probe the other 9999999999 down one by one. Might as well not label the gates and let's probe those out too. W-Wormholes? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Conrad Lionhart
FACTION Inc. Broken Toys
6
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Posted - 2012.08.13 08:35:00 -
[775] - Quote
If you want to bring more carebears into low sec, you have to exponentially increase the mission rewards in low sec. Give them a huge incentive to move there.
Bigger PI resources, bigger ISK reward from missions, better ores, etc. |
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ISD TYPE40
ISD Community Communications Liaisons
104
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Posted - 2012.08.14 14:12:00 -
[776] - Quote
Thread cleaned of more off topic and troll posts. Please post responsibly in future, thank you - ISD Type40. ISD Type40 Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
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Tammarr
18
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Posted - 2012.08.22 01:44:00 -
[777] - Quote
...Ive had fights that lasted an hour on lowsec gates against pies and as being a pie. They were great. They wouldnt have happened with higher sentry fire.
A fight in eve happens when both sides think they can take the other on, with minimal losses; noone likes to get new ships. If the outcome is to uncertain, the fight wont happen. Unless one side gets the drop on the other or catches it through manouvering. Usualy as one side is moving through a gate. Also thats a tactic, catch a few stragglers to turn the main group around to get the fight. Hopefully still with minimal losses on your side. Usualy at a gate. With this a pie force cant even force a high security group of the near perfect safety they'll have at the gates.
Lets take em! Send the bait in, get them aggressed. Rest gogo swoop down and lets kill what we can in 4 minutes before we cant offset gategun fire! Oh? They cynoed a triage in that can rep them np. Lets drop our own to even the odds. What you say cant rep us because you'll die in 4.5/10/15/20 minutes mark a gcc triage dies and we are unlikely to be able to break their triage down with what we have in that time? Balls, guess our bait just died. Nice gank highsecers! Great fight.
Lowsec will never warrant the risk for true highsec dwellers unless they'll profit enough each time they undock to buy a new ship, 99 times in a row. And with profit margins like that, the low security people will be profetering madly so cant have that. Whats this? Tie the profit margin to sec status so -5 get only 10% of the payout? Np. Got my +5 sec alt right here.
Frigates under gateguns... waiting for the scout nextdoor to give the go for it to warpdown from its pounce ontop the gate. The rest of the horde warping down shortly after. The prey is tackled and made to debris. The fleet returns to its pounces, but now its Heinrichs turn to be initial ceptor tackle since he didnt gcc.
Introduce a new resource only in lowsec? the low security people will take it. They'll be forced away from it if its profitable enough by nullsec blobs that'll want it. If its just right, it might make one or two highsec alliances try to move into an area for profits. But why should they be in lowsec (The pies will try to get one or two of them when they are isking. And if you just try to fight at gates vs the pies where they now stand no chance, why should they bother to come? Maybe they'll have three guys dedicated enough to go recon in a system near 24/7 for a week or two but thats more like work) when nullsec is out there? Fresh and sharp always needing more cannonfodder in exchange for free ship replacements the land of great blobs and no meaning are.
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Alavaria Fera
GoonWaffe Goonswarm Federation
1278
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Posted - 2012.08.22 01:47:00 -
[778] - Quote
Tammarr wrote:Introduce a new resource only in lowsec? the low security people will take it. They'll be forced away from it if its profitable enough by nullsec blobs that'll want it. If its just right, it might make one or two highsec alliances try to move into an area for profits. But why should they be in lowsec (The pies will try to get one or two of them when they are isking. And if you just try to fight at gates vs the pies where they now stand no chance, why should they bother to come? Maybe they'll have three guys dedicated enough to go recon in a system near 24/7 for a week or two but thats more like work) when nullsec is out there? Fresh and sharp always needing more cannonfodder in exchange for free ship replacements the land of great blobs and no meaning are.
Mm, nice. If ccp gives you something too yummy, the blobs will beat you up.
Pie ... cake... pie...
Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Herping yourDerp
Tribal Liberation Force Minmatar Republic
657
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Posted - 2012.08.22 03:14:00 -
[779] - Quote
I like everything but the ramp up time... 5 mins with gcc near a gate and you die with a capital? bad. this means a BC will die in like 40seconds, meaning for the few 1v1 encounters on gate you won't have enough time to break the drakes tank ect.
I like the suspect shooting thing, now having low sec means even more just make the ramp up damage time longer then 5mins. and maybe as someone else said, depend on the ship class. you can do more damage to caps with guns but do little to t2 frigs. |
Mikaila Penshar
Take it Deep
4
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Posted - 2012.08.22 03:37:00 -
[780] - Quote
Hold on a sec... that said
""CP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. ""
That didn't say anything about GCC, it said a 'criminal flag' - so if you are red ( you know -4.5 sec status) you'll get shot at on every single stinkin gate you go to!?!?
This is so awful an idea, I don't have enough profanity in my vocabulary to express myself. |
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