Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 .. 86 :: one page |
Author |
Thread Statistics | Show CCP posts - 14 post(s) |

Demon Azrakel
Bite Me inc Exhale.
65
|
Posted - 2011.10.12 06:38:00 -
[1651] - Quote
Grath Telkin wrote:Celery Man wrote:
If this breaks the game for you, then gtfo :) we wont miss you.
Actually since we're already missing 20% of eve's subscriber base due to the retardation of incarna, I wouldn't so sure that ever super cap pilot quiting wouldn't be noticed at this point. They'd be big babies to quit, but just the same, saying they wouldn't be noticed is extremely short sighted considering the current server population levels.
I won't be surprised if this brings people back and delays other people unsubbing because they suddenly have a bit more faith in CCP. |

Demon Azrakel
Bite Me inc Exhale.
65
|
Posted - 2011.10.12 06:39:00 -
[1652] - Quote
Malcanis wrote:Ciryath Al'Darion wrote:Demon Azrakel wrote:[quote=Avon
Diminishing returns on investment is how eve works, just because the ship costs 10x as much, it should not be 10x as good. ATM, sc cost 10x what a carrier costs, does 10x dps, has 20x the tank, and is ewar immune. this is far, far more than 10x as good as a carrier.
The supercapital ships are different to other ships in one very important part; you cannot leave the ship and change to a new ship. Right, because no-one ever has minimum-skilled holding alts for their supercarriers when they want to do other stuff with their main? Right?
That was my plan if I ever got one...
|

Mioelnir
Cataclysm Enterprises Ev0ke
56
|
Posted - 2011.10.12 06:41:00 -
[1653] - Quote
Tippia wrote:Mioelnir wrote:No he is not.Please do us all a favor and learn to read. I am. He's claiming that they currently aren't of much use against support fleets. The biggest change here is that they will no longer be of much use against support fleets. Plus +ºa changeGǪ Yes, and you then go ahead and claim that because one aspect does not change, no aspect changes. And that is wrong. |

Demon Azrakel
Bite Me inc Exhale.
65
|
Posted - 2011.10.12 06:42:00 -
[1654] - Quote
Grath Telkin wrote:Malcanis wrote:
Right, because no-one ever has minimum-skilled holding alts for their supercarriers when they want to do other stuff with their main?
Right?
If you are dumb enough to bring your over priced pirtate implants an 6% concord implants out of the hull that keeps them safe, then you go right ahead.
Ever hear of jump clones?
Titan/SC ---> Holding alt, dock up, jc to new clone one system over, lose less isk when you die?
:effort: |

Demon Azrakel
Bite Me inc Exhale.
65
|
Posted - 2011.10.12 06:44:00 -
[1655] - Quote
Mioelnir wrote:Tippia wrote:Mioelnir wrote:No he is not.Please do us all a favor and learn to read. I am. He's claiming that they currently aren't of much use against support fleets. The biggest change here is that they will no longer be of much use against support fleets. Plus +ºa changeGǪ Yes, and you then go ahead and claim that because one aspect does not change, no aspect changes. And that is wrong.
Other than the timer, the changes make the SCs less effective against support fleets. The only other large change as far as I can tell is that they have less extra FBs to back themselves up. Either that, or they had an effect against support fleets, in which case there was a problem, but there wasn't, i need sleep, but that seems to be a logical loop i am stuck in... |

ToXicPaIN
Souls of Steel BLACK-MARK
36
|
Posted - 2011.10.12 06:45:00 -
[1656] - Quote
J'J'J'Jita wrote:Will pilots with the Fighter Bombers or (racial) Titan skills trained be reimbursed their skillpoints in normal drones, since those skills are now totally useless for supercapital pilots?
My Erebus pilot would like those drone skillpoints back.
I want also the Drone Skills for my Levi titan back ...
so the T2 Heavys / Sentrys are not longer needed ... sou you can delete all the trained drone skills and give the SPs back !!! to train this Drones cost a lot of time ... and this time is wasted with this fuc**** patch
or better , let me dock so i can refine the titan |

Tippia
Sunshine and Lollipops
5425
|
Posted - 2011.10.12 06:46:00 -
[1657] - Quote
Mioelnir wrote:Yes, and you then go ahead and claim that because one aspect does not change, no aspect changes. And that is wrong. So what other aspects change, do you think? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

URDEAD2ME
Rage and Terror Against ALL Authorities
21
|
Posted - 2011.10.12 06:59:00 -
[1658] - Quote
hope they fix the tracking on dreads too not fun seeing a sc speed tank your guns :( |

Grath Telkin
Sniggerdly Pandemic Legion
429
|
Posted - 2011.10.12 07:01:00 -
[1659] - Quote
Tippia wrote:Mioelnir wrote:Yes, and you then go ahead and claim that because one aspect does not change, no aspect changes. And that is wrong. So what other aspects change, do you think?
Nothing changed, there is a thread with the title capital balance, but nothing is actually changing.
Supers still deploy fighters because people didn't want to face the possibility of not being able to run Sanctums with carriers, they had the fighter nerf 'undone', so now, you'll have herds of supers launching their 5-10 fighters with rack loads of webs and painters.
On top of this, the ECM burst ill no longer burst their own reps off, so a proficient group of supers will be bursting every few seconds to keep sub caps having to constantly relock the target while their reps, and the reps of triage carriers remain in tact.
Dropping this in the middle of a battleship fleet spells the end of the battleship fleet, no other help needed but dictors to hold everything in the area.
Thats whats most dumb about this whole series of changes, the carebears inability to let go of ratting in carriers has taken the teeth out of the nerf entirely, and left you with nerfs that just don't make sense from a basic design point of view (drone ships that can't launch normal drones).
As is in its current incarnation this is a super cap BUFF simply due to the ECM changes alone, and it came at a cost of a few hit points that everybody knew they needed to lose anyway....well, except the Hel, in CCPs infinite wisdom they have made it so that a pimp fit archon can achieve nearly the same hit points as a 20 billion isk 'end game' ship.
The problem as it sits right now, is too many people who have only watched supers in all their forms from the outside are attempting to talk like they actually know how the work, when in fact you are mostly clueless.
The day after this nerf, everything will be the same, only you'll be left trying to explain why you want things nerfed even more because you still have the same problems on your hands, because you do not understand the problems to begin with.
|

John Hand
10
|
Posted - 2011.10.12 07:15:00 -
[1660] - Quote
So I am going to re-iterate what I said about 40 pages back.
Drone Bay. Completely taking away the use of normal drones is too stiff of a nerf. Splitting the bay into two parts, one that is for Fighters and Fighter Bombers only, and the other for normal drones. Say 1250m3 (50 large drones) for a Nyx, 1000m3 (40 large) for a Wyvern, 875m3 (35 large) for an Aeon and 750m3 (30 large) for a Hel. This would mean that during a fight, supers would run out of drones much faster. If there were a few stealth bombers paying attention during that fight and bombing the drones whenever they were concentrated on something. You would quickly declaw the super fleet and leaving them hanging and looking for a way out as now they are just a big structure to shoot at.
EHP nerf. This is by far not needed, supers do not have the uber EHP that so many noobs have been toteing around. The EHP of supers is 56mil EHP at most and thats on an Aeon. The most prevalent super, the Nyx, has only 36mil EHP at the most, and not everyone has there supers fitted like that. With the paragraph about, a declawed super is just basically a slowly moving structure to grind through. If you must put an EHP nerf on them, which it seems like you have a hard on for that CCP, a 5-10% reduction would suffice.
Dreads. Needs more work....A lot more work. For one, they need there drones back, there bays are only the size of a battleship anyways, its not like there massive DPS. A 20% increase in EHP would be a good start for buffing them. The siege cycle is another good thing, but dreads need more then just that, like removing the tracking nerf....completely. Maybe a 50% reduction to RR when in siege? This coupled with a buff to HP could save them from titans and FB's with those buffs it would be a good start in getting dreads to be anti super and titan.
Nerfs are needed in games but IN MODERATION and you (CCP) have had a tendency to swing the proverbial GÇ£nerf batGÇ¥ a little too hard. When swinging that nerf bat keep in mind when nerfing something that take years of training and billions of isk to build, that going too far will make you lose players. Bowing to the weak minded WoW players will make you lose players who have been with you for years and years, people who have supported you for that long. Heed the warning........ |

Tippia
Sunshine and Lollipops
5425
|
Posted - 2011.10.12 07:16:00 -
[1661] - Quote
Grath Telkin wrote:Nothing changed, there is a thread with the title capital balance, but nothing is actually changing. Quite. Which is why one has to ask: what is all the whinging about?
Quote:The problem as it sits right now, is too many people who have only watched supers in all their forms from the outside are attempting to talk like they actually know how the work, when in fact you are mostly clueless. The really worrying bit is how many people who have (supposedly) watched supers from the inside are also mostly clueless, as your examples show. My suspicion is that it stems from largely the same factor: they have never actually seen their own ships in the situations where they're causing problems.
Quote:The day after this nerf, everything will be the same, only you'll be left trying to explain why you want things nerfed even more because you still have the same problems on your hands, because you do not understand the problems to begin with. The retraction of the fighter change was a prime example of this, since on closer inspection, the problem is actually quite different from the one that was initially presented. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Grath Telkin
Sniggerdly Pandemic Legion
429
|
Posted - 2011.10.12 07:23:00 -
[1662] - Quote
Tippia wrote:Grath Telkin wrote:Nothing changed, there is a thread with the title capital balance, but nothing is actually changing. Quite. Which is why one has to ask: what is all the whinging about?
Because an artificial limitation is being imposed on 3 ship types (dreads, supercarriers, titans) that now require them to have support because they can't launch a single 5 drone flight of light drones in their own defense, yet no other ship type needs fall under this hoakey limitation being put into place.
|

Scatim Helicon
GoonWaffe Goonswarm Federation
315
|
Posted - 2011.10.12 07:32:00 -
[1663] - Quote
Grath Telkin wrote:If you are dumb enough to bring your over priced pirtate implants an 6% concord implants out of the hull that keeps them safe, then you go right ahead.
ITT: a Titan is a 'safe place' to keep valuables. ~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Tippia
Sunshine and Lollipops
5425
|
Posted - 2011.10.12 07:33:00 -
[1664] - Quote
Grath Telkin wrote:Because an artificial limitation is being imposed on 3 ship types (dreads, supercarriers, titans) that now require them to have support because they can't launch a single 5 drone flight of light drones in their own defense, yet no other ship type needs fall under this hoakey limitation being put into place. So in other words, things changeGǪ
Or, more accurately, things only change if you're doing it wrong GÇö ships that were envisioned as fleet ships now become fleet ships (which is no more of an artificial limitation than freighters having no offence or defence whatsoever). They're having their role defined more clearly. This rather sounds like a good thing.
Yes, there are still things that need to be addressed, most notably the effect of having them in large numbers, but you knowGǪ baby steps. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Grath Telkin
Sniggerdly Pandemic Legion
429
|
Posted - 2011.10.12 07:36:00 -
[1665] - Quote
Tippia wrote:Grath Telkin wrote:Because an artificial limitation is being imposed on 3 ship types (dreads, supercarriers, titans) that now require them to have support because they can't launch a single 5 drone flight of light drones in their own defense, yet no other ship type needs fall under this hoakey limitation being put into place. So in other words, things changeGǪ Or, more accurately, things only change if you're doing it wrong GÇö ships that were envisioned as fleet ships now become fleet ships (which is no more of an artificial limitation than freighters having no offence or defence whatsoever). They're having their role defined more clearly. This rather sounds like a good thing. .
So why is every other offensive capital ship being forced into the "Fleet Ship" profile except the carrier?
Shouldn't we remove its regular drones as well and require it to be fielded with support?
After all if you're changing the role of offensive capitals, change them all, don't leave one in its broken state.
They are broken right, thats why we're changing them? |

Jennifer Celeste
The Dark Horses.
12
|
Posted - 2011.10.12 07:42:00 -
[1666] - Quote
im very late to this thread...but good god, what a boatload of awesome! The tears in this thread are what I've waited for since they super-buffed Moms and Titans...
Excuse me while I go slosh around in the olympic sized swimming pool full of tears        |

Meldgaard
Agony Unleashed Agony Empire
2
|
Posted - 2011.10.12 07:44:00 -
[1667] - Quote
Shade Millith wrote:Just Another Toon wrote:You are stupid, best changes CCP have done and now your back tracking cos of a little forum pressure.. Carriers are logistics ships not offensive ships. Want to defend a carrier bring your sub cap fleet!
Now im angry Carriers do not need a nerf. He is backing down from an accidental nerfing of a ship type that didn't need it.
Then give carriers are tracking buff to fighters, that way we still can get the SC balanced. |

Jennifer Celeste
The Dark Horses.
12
|
Posted - 2011.10.12 07:47:00 -
[1668] - Quote
Meldgaard wrote:Then give carriers are tracking buff to fighters, that way we still can still farm sanctums in our carriers.
FYP |

Daedalus II
Helios Research Combat Mining and Logistics
103
|
Posted - 2011.10.12 08:02:00 -
[1669] - Quote
Grath Telkin wrote:Tippia wrote:Grath Telkin wrote:Because an artificial limitation is being imposed on 3 ship types (dreads, supercarriers, titans) that now require them to have support because they can't launch a single 5 drone flight of light drones in their own defense, yet no other ship type needs fall under this hoakey limitation being put into place. So in other words, things changeGǪ Or, more accurately, things only change if you're doing it wrong GÇö ships that were envisioned as fleet ships now become fleet ships (which is no more of an artificial limitation than freighters having no offence or defence whatsoever). They're having their role defined more clearly. This rather sounds like a good thing. . So why is every other offensive capital ship being forced into the "Fleet Ship" profile except the carrier? Shouldn't we remove its regular drones as well and require it to be fielded with support? After all if you're changing the role of offensive capitals, change them all, don't leave one in its broken state. They are broken right, thats why we're changing them? Yes but those three ship types can more or less defend themselves against other capital ships. A carrier can not. Where they require a support fleet against sub-cabs, carriers require a support fleet against supercaps. Dreads are the arguable exception, but personally I don't see why they can't keep at least a small drone bay. |

Grath Telkin
Sniggerdly Pandemic Legion
429
|
Posted - 2011.10.12 08:09:00 -
[1670] - Quote
Daedalus II wrote:[quote=Grath Telkin] Yes but those three ship types can more or less defend themselves against other capital ships. A carrier can not. Where they require a support fleet against sub-cabs, carriers require a support fleet against supercaps. Dreads are the arguable exception, but personally I don't see why they can't keep at least a small drone bay.
They have pretty overwhelming reps, so they CAN defend, as much as any dread can, against supers and titans.
They can also defend/defeat sub caps in large enough numbers in the same way.
And yea, why CAN'T dreads, supers, and titans keep a small drone bay, 50m3 or so, I cannot fathom the whole "NO DRONES NOT NOW NOT EVER". Every Gallente ship, from the noob ship up uses drones, but for some reason the 3 biggest baddest had them left out?
Thats the only flaw in the nerfs, is omitting a small drone bay from each ship type, and keeping the carrier inline with the rest of the 'fleet' ships.
|

Karles
UK Corp RAZOR Alliance
6
|
Posted - 2011.10.12 08:13:00 -
[1671] - Quote
Aase Nord wrote:Thank you CCP/goons/allies/alts. Game is F.U.B.A.R
Its time for me to find an other game to spend my money on .
Bye
Please don't leave... What will become nullsec pvp without you around? |

Tiger's Spirit
Troll Hunters INC.
59
|
Posted - 2011.10.12 08:20:00 -
[1672] - Quote
! changes need too, against supcapital blob. Increase their build time to 2x or 3x times longer. |

ToXicPaIN
Souls of Steel BLACK-MARK
36
|
Posted - 2011.10.12 08:24:00 -
[1673] - Quote
Tiger's Spirit wrote:I never understood some ****** players why happy, when CCP changes to wrong direction something. Check weapon icons, 0.0 changes what need changes again because bad ideas.
Clap your hands buddies when capital nerf coming. :DDD
1. Supercarriers changes: The first problem is their too big damage output, but CCP nerfing their HP ??? 2. Unuseable Dreads still unuseable. Who want bring dreads to fight, when 300-400 supercarrier blobs moving to kill them ?
3. Fighter nerf, made carriers unusable against sub-cap fleets, but CCP say, bring carriers against subfleets. LOL We knew it always, they don't like drones and this is why they want to remove from caps. They got their chance to remove drones and say to player base, bring more man to fights instead of the drones, but everyone know that, if somebody bring more man he will bring more lag. We know supcarriers problems is their damage output and they useable with blob without support, but CCP why need nerfing fighters ??? They want to nerfing carriers too with fighter changes ???
4. Titan nerf: Old supercarriers changes made titans unusable, titan pilots using them just for titanbridges, because too dangerous using them against supercap blobs. But ccp idea more nerfing titans. LOL 3-4 supercarriers more useable than a single titan with same value. Who wanna use titans when too weak against SC hordes ? Grab HD or dictor and catch a titan without danger, because drone removing. LOL CCP read your backstories and chronicles from titans.
We know, need changes and rebalance but be smart and use brain and logic.
Supcarriers need damage nerf too for adding to chance to dread fleets. Fighter changes will make carrier nerf not just for supcarrier. (Remove fighters from supers and not need fighter nerf, but CCP your idea will succes, because supers will need support.) Need titan boost against supercarrier hordes and need scriptable DD.
|

Aequitas Veritas
North Eastern Swat Pandemic Legion
4
|
Posted - 2011.10.12 08:25:00 -
[1674] - Quote
As Miolnir and many others have pointed out theres plenty of other ways to change how the Supers can be changed, best would be a total remake of them to something different than combatships, but that will take time and some rebalancing before is in dire need. Dread buff and logoutchanges are spot on, though I'd keep the dronebay on dreads as well. No ship should be completely useless vs all smaller ships.
All the fuzz about the supercarriers drones are quite ********. It's not an issue in most fights as can be demonstrated in this video which shows how helpless supercarriers are against a welpfleet even with support:
[url]http://www.youtube.com/watch?v=YZcA5g59Zsg&list=FLoWHRYGINTIWXgyJNU77P7A&index=1[/url]
Though since drones can be a issue in the smallest of fights in lowsec and so on Id still change them some.
Fighters Increase their sig resolution to at least 200 to make them less useful against cruisers and destroyers etc, possibly more, as well as increase orbit of the closest orbiting ones. Might want to bring this up to 300 or so.
SuperCarriers Their biggest problem is their insane damage dealt to capitals using fighterbombers, this makes carriers and dreads completely useless when faceing supercarriers. Their second problem is the ease of which they project power. Thirdly their ability to create remote rr chains and thus operate without carriers and forth their damageoutput vs subcaps, mostly in smallscale fighting. Changes: Give supercarriers a rolebonus with 100% damage to fighter and fighterbombers, reduce their skillbonus to +1 drone pr level as with carriers and theyll work just as the Revenant does. At the same time reduce the damage of fighterbombers to 50% of what it is today. This reduces lag created by drones. It reduce the gankeffect that supercarriers today have over other capitals and prevents them being used. It reduces the amout of normal drones to 10 which makes them less efficient in destroying gangwarfare and lastly it reduce their damage output vs POSes by 50% making dreads useful.
Remove rigslots and balance their HP around 30M EHP fully fitted without bonuses so the supers don't mess with the rigmarket for battleships.
Remove their bonus to Remote Reps so they can't spidertank alone and would need carrier support.
Get Slaveallike implants for Shieldships in some way.
Reduce the jumprange to limit their powerprojection and increase the jumpfuelcost to make their use more of an effort.
Possibly give them XL rigslots which can be used to modify the supers to a more logistical role with increased hangar and shipbay as well as jumprange.
In short: Max 10 launched fighters, fighterbombers and drones. Same DPS as today with fighters but 50% reduction of fighterbombers and with drones. No RR. Reduced EHP so theire around 30M EHP. Increased cost of using and less power projection. Less efficient vs subcaps due to fighter sig res increase and 50% less drones launched.
Titan changes Keep their EHP and increase the EHP of the Ragnarok. Remove rigslots.
Reduce jumprange and increase jumpfuel to limit power projection through Titan bridges and the Titan itself. I'd even want the bridge to be removed alltogether as bridgedropping is preventing ppl from fighting cus theres no way for ppl to know if theres reinforcements coming within the blink of an eye to the opposing gang.
DoomsDay might be fine with a Capital only version, but might be better to just or also increase its fuelcost to not only prevent DDing cheaper targets, but also limit how many times a Titan can DD in a fleetfight through its fuelbay, making each DD more valuable.
Keep the dronebay.
Summary This will let the supers still have a role and a defence without being completely dependent on winning the subcap fights in fleetbattles. Through limiting the amount of drones launched it reduce their efficiency in affecting smaller gangs and with no RR ability on the supers themselves one might think twice about dropping a few supers on a smaller gang. Power projection through jumping and bridgeing is reduced which will increase smallgangs survivability and increased jumpfuelamount will make it costly to move a fleet of supercaps around.
This is a tweak to them and not a complete castration. If it fails to give the effect you want nothing prevents you from making further changes in the future.
Though at some point something must be done about the DD, it needs to be changed to some kind of effect rather than a weapon or just removed or Titan proliferation will just continue to increase and we're back to square one. |

Infinion
Awesome Corp
31
|
Posted - 2011.10.12 08:31:00 -
[1675] - Quote
did anyone actually use damage drones while their dread was in siege besides the moros? I used webbing drones |

Grymn Loche
hirr Against ALL Authorities
2
|
Posted - 2011.10.12 08:38:00 -
[1676] - Quote
why use a sledge hammer to fix a couple of small cracks in your best bone china tea set "people who winge should be killed"
direct quote: M Gandhi 1947 |

Le Cardinal
Spricer Raiden.
2
|
Posted - 2011.10.12 08:44:00 -
[1677] - Quote
Great, forum ate my post TWICE
90% of the replys here are ********.
A 20B endgame ship shouldnt be able to hold at least a few drones to fend off a dictor? lol. How somone could say thats a sane thing to do is beyond comprehension.
Lets go further:
Remove drones and offensive capabilty of interdictors and HICs: "Destroyer-class/Cruiser-class vessels, designed to pull other vessels out of warp."
Remove drones from majority of BS: "They have after all a designated role as well. Dont like it? bring support"
Remove all offensive capability of Cap-Industrial SHips and Mining barges: "Dont like it? bring support. Its industrial ships.
Remove mining abilities of Cap-industrial ships. They are supposed to be industrial platforms, not solominers ".
Remove ability to fit EW modules on ships not designed for it: Dont like it? Bring proper support.
I could go on and on and its not anymore ******** than most of the arguments that people in this thread spews out.
There are ships designated for most roles in the game, so if you wanna pull the role-card then make it happen to all classes. I would like to see the reactions then from the people in this thread who support the current nerf.
No matter how you twist and turn it, you do in fact sometimes end up in situations where you are alone and without support, either from logging at a safespot or pos or whatever. Its inevitable. |

Shadowsword
The Scope Gallente Federation
116
|
Posted - 2011.10.12 08:48:00 -
[1678] - Quote
Got my post eaten too, this is irritating.
Got Eaten, Didn't Read version: 36M EHP on a supercap is already too much when compared to the Hp per isk ratio on other ships and the opportunity cost of taking one down. If you don't understand what the opportunity cost is, go check wikipedia. |

Mioelnir
Cataclysm Enterprises Ev0ke
56
|
Posted - 2011.10.12 08:55:00 -
[1679] - Quote
Tippia wrote:Mioelnir wrote:Yes, and you then go ahead and claim that because one aspect does not change, no aspect changes. And that is wrong. So what other aspects change, do you think? The path of your reasoning is wrong, regardless of what else changes. But I'm in a mood to feed you, so here we go:
Close to all options small groups of capitals have. Yet we all pretty much agree that small capital counts are not a problem once the logout mechanic is changed so that a properly tackled and engaged capital does not disappear. There are plenty of options to counter small capital fleets.
It also makes dreads even more suicidal than they are now, a shipclass generally considered so overpowered, you can often buy them for below mineral value. Yet carriers remain swiss army knives. And battleships do not require frigate escorts.
All the while, in large packs, very very little will change. By model size alone, a group of titans is so vast that you will never be able to keep every one of them from successfully tracking you in a battleship by hitting orbit on one. That is simply how tracking works. Their overwehelming DPS against the shipclasses that are supposed to fight them remains, meaning those will not get fielded against sthem.
Dreads remain immobile dps platforms that can not adapt to a fight in any way preserving them as a relic from a time when eve pvp tactics were two fleets set up at 200km from each other shooting it out. The limitations the siege module needs to impose on them so POS remain a threat guarantee a turkey shoot once supers enter the field.
Supercarrier dps against caps and structures remains high because sov structure HP is balanced against it and remote ecm burst became more powerful at the cost of their double-battleship dps against subcaps inside 60km. Their massive EHP bulk with remote rep is unaffected or strengthened, depending on engagement range.
Carrier miraculously stay the same. And while their remote rep can be jammed, it is also a lot easier to field 250 of them, bringing us back to Branch-defense by Insurgency times with 250 carriers except there is no AEO DDD to clean the fighters. The moment supers enter the field, they continue to die like flies in a flamethrower.
Shield capitals still need setup time and effort to gain full combat strength, keeping them inferior to armor capitals which do not require such support.
What changes is that those capitals that already can be killed, will now be trivial. What changes is the certainty of the cap pilot that if he gets stranded during deployment, he has no defensive options left and by that account might not deploy his cap at all. What changes is the introduction of combat shiptypes that are not allowed to defend themselves against ships that are specifically designed to engage them (HICs). What changes is that you do not actually need to fight supercarriers, but get their killmails gifted to you by killing their support.
@Infinion: yes.
@Shadowsword: no it is not. |

Lord Wickham
Green Eagle Research Punch Drunk Lemmings
11
|
Posted - 2011.10.12 08:58:00 -
[1680] - Quote
when they say fighter singature radius has been increased to 400, is this both fighters and fighter bombers or what?
is a carrier now useless to rat in aswell? and what about wormhole carriers? |
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 .. 86 :: one page |
First page | Previous page | Next page | Last page |